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		<id>https://wiki.ipisoft.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pavel</id>
		<title>iPiSoft Wiki - User contributions [en]</title>
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		<updated>2026-07-07T10:48:07Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.ipisoft.com/Animation_export_and_motion_transfer</id>
		<title>Animation export and motion transfer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Animation_export_and_motion_transfer"/>
				<updated>2019-02-19T07:43:24Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Maya */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use '''File &amp;gt; Export Animation''' menu item to export all animation frames from within Region of Interest (ROI). &lt;br /&gt;
&lt;br /&gt;
To export animation for specific take, right-click on take and select '''Export Animation''' item from pop-up menu.&lt;br /&gt;
&lt;br /&gt;
=== Default iPi Character Rig ===&lt;br /&gt;
&lt;br /&gt;
The default skeleton in [[iPi Mocap Studio]] is optimized for markerless motion capture. It may or may not be suitable as a skeleton for your character. Default iPi skeleton in T-pose has non-zero rotations for all joints. Please note that default iPi skeleton with zero rotations does not represent a meaningful pose and looks like a random pile of bones. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:default_rig.jpg|thumb|350px|Default rig]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:default_rig_with_names.png|thumb|350px|Bone names]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By default [[iPi Mocap Studio]] exports a T-pose (or a reasonable default pose for custom rig after motion transfer) in the first frame of animation. In case when it is not desired switch off '''Export T-pose in first frame''' checkbox.&lt;br /&gt;
&lt;br /&gt;
=== Motion Transfer and Custom Rigs ===&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] has integrated motion transfer technology. You can import your character into iPi Studio via '''File &amp;gt; Import Target Character''' menu item and your motion will be transferred to your character. You may need to assign bone mappings on the '''Export''' tab for motion transfer to work correctly. You can save your motion transfer profile to XML file for future use. [[iPi Mocap Studio]] has pre-configured motion transfer profiles for many popular rigs (see below). If you export animation to format different from format your target character was imported in, only rig will be exported. If you use the same format for export, skin will be exported as well.&lt;br /&gt;
&lt;br /&gt;
=== MotionBuilder ===&lt;br /&gt;
&lt;br /&gt;
Use the '''Export Animation for MotionBuilder''' menu item to export your motion in MotionBuilder-friendly BVH format. MotionBuilder-friendly skeleton in T-pose has zero rotations for all joints, with bone names consistent with MotionBuilder conventions. This format may also be convenient for use with other apps like Blender. &lt;br /&gt;
&lt;br /&gt;
=== 3D MAX Biped ===&lt;br /&gt;
&lt;br /&gt;
Use the '''Export Animation for 3D MAX''' menu item to export your motion in 3D MAX-friendly BVH format. &lt;br /&gt;
&lt;br /&gt;
Create a Biped character in 3D MAX ('''Create &amp;gt; Systems &amp;gt; Biped'''). Go to '''Motion''' tab. Click '''Motion Capture''' button and import your BVH file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_3dmax_step1.png|thumb|400px|Step 1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_3dmax_step2.png|thumb|300px|Step 2]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_3dmax_step3.png|thumb|500px|Step 3]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_3dmax_step4.png|thumb|200px|Step 4]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our user '''Cra0kalo''' created an example [http://www.ipisoft.com/forum/viewtopic.php?f=2&amp;amp;t=4928 Valve Biped rig for use with 3D MAX]. It may be useful if you work with Valve Source Engine characters.&lt;br /&gt;
&lt;br /&gt;
=== Maya ===&lt;br /&gt;
&lt;br /&gt;
Latest versions of Maya (starting with Maya 2011) have a powerful biped animation subsystem called &amp;quot;HumanIK&amp;quot;. Animations exported from [[iPi Mocap Studio]] in MotionBuilder-friendly format (the '''Export Animation for MotionBuilder''' menu item) should work fine with Maya 2011 and HumanIK. The following video tutorials can be helpful: &lt;br /&gt;
&lt;br /&gt;
* [http://vimeo.com/57823600 Maya HumanIK Mocap retarget with iPi Mocap Studio, by Wes McDermott]&lt;br /&gt;
* [http://www.youtube.com/watch?v=l1hV8BqsCEA Non-Destructive Live Retargeting — Maya 2011 New Features]&lt;br /&gt;
* [http://vimeo.com/24351989 Motion Capture Workflow With Maya 2011]&lt;br /&gt;
&lt;br /&gt;
For older versions of Maya please see the [[#Motion Transfer and Custom Rigs]] section. Recommended format for import/export with older versions of Maya is FBX.&lt;br /&gt;
&lt;br /&gt;
=== FBX ===&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] supports FBX format for import/export of animations and characters. By default, [[iPi Mocap Studio]] exports animations in FBX 6.0 format using FBX SDK 2012. If your target character is in FBX 7.0 or newer format, [[iPi Mocap Studio]] will export retargeted animation in FBX 2012 format. &lt;br /&gt;
&lt;br /&gt;
Some applications do not use latest FBX SDK and may have problems importing newer version FBX files. In case of problems, your can use Autodesk's free [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&amp;amp;id=10775855 FBX Converter] to convert your animation file to appropriate FBX version. &lt;br /&gt;
&lt;br /&gt;
=== COLLADA ===&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] supports [http://collada.org COLLADA] format for import/export of animations and characters. Current version of [[iPi Mocap Studio]] exports COLLADA animations as matrices. In case if you encounter incompatibilities with other applications' implementation of COLLADA format, we recommend using Autodesk's free [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&amp;amp;id=10775855 FBX Converter] to convert your data between FBX and COLLADA formats. FBX is known to be more universally supported in many 3D graphics packages. &lt;br /&gt;
&lt;br /&gt;
=== LightWave ===&lt;br /&gt;
&lt;br /&gt;
Recommended format for importing target characters from LightWave to iPi Studio is FBX. Recommended format for bringing animations from [[iPi Mocap Studio]] to LightWave is BVH or FBX. &lt;br /&gt;
&lt;br /&gt;
=== SoftImage|XSI ===&lt;br /&gt;
&lt;br /&gt;
Our user Eric Cosky published a tutorial on using [[iPi Mocap Studio]] with SoftImage|XSI:&lt;br /&gt;
&lt;br /&gt;
http://www.ipisoft.com/forum/viewtopic.php?f=13&amp;amp;p=9660#p9660&lt;br /&gt;
&lt;br /&gt;
=== Poser ===&lt;br /&gt;
&lt;br /&gt;
Export your poser character in T-pose in BVH format ('''File &amp;gt; Export'''). Import your Poser character skeleton into [[iPi Mocap Studio]] ('''File &amp;gt; Import Target Character'''). Your animation will be transferred to your Poser character. Now you can use '''File &amp;gt; Export Animation''' to export your animation in BVH format for Poser.&lt;br /&gt;
&lt;br /&gt;
Poser 8 has a bug with incorrect wrists animation import. The bug can be reproduced as follows: export Poser 8 character in T-pose in BVH format; import your character back into Poser 8; note how wrists are twisted unnaturally as the result. &lt;br /&gt;
&lt;br /&gt;
A workaround for wrists bug is to chop off wrists from your Poser 8 skeleton (for instance using BVHacker) before importing Poser 8 target character into [[iPi Mocap Studio]]. Missing wrists should not cause any problems during motion transfer in [[iPi Mocap Studio]] if your BVH file is edited correctly. Poser will ignore missing wrists when importing resulting motion so the resulting motion will look right in Poser (wrists in default pose as expected).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_poser_step1.png|thumb|400px|Step 1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_poser_step2.png|thumb|400px|Step 2]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_poser_step3.png|thumb|400px|Step 3]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_poser_step4.png|thumb|400px|Step 4]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== DAZ 3D ===&lt;br /&gt;
&lt;br /&gt;
The workflow for DAZ 3D is very similar to Poser. Import your DAZ 3D character skeleton into [[iPi Mocap Studio]] ('''File &amp;gt; Import Target Character'''). Your animation will be transferred to your DAZ 3D character. Now you can use '''File &amp;gt; Export Animation''' to export your animation in BVH format for DAZ 3D.&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT''': You can use DAZ character in COLLADA (.dae) format for preview, but it is strongly recommended that you use DAZ character in BVH format for motion transfer. DAZ3D has a problem with COLLADA (.dae) format: DAZ3D Studio does not export all bones into COLLADA (.dae). In particular, the following bones are not exported: '''eyeBrow''', '''bodyMorphs'''. DAZ3D Studio does not use bone names when importing motions; instead, DAZ3D Studio just takes rotations from the list of angles as though it was a flat list with exactly the same positions as in DAZ3D internal skeleton. As the result, when you transfer the motion to a COLLADA character and import it back into DAZ3D, the motion will look wrong. [[iPi Mocap Studio]] displays a warning about this. To avoid this problem, import your DAZ target character in BVH format - DAZ3D Studio is known to export characters in BVH format correctly (with all bones).&lt;br /&gt;
&lt;br /&gt;
You can improve accuracy of motion transfer by doing some additional preparation of your DAZ 3D skeleton in BVH format. For DAZ 3D Michael 4.0 and similar characters, you may need to clamp thigh joint rotation to zero to avoid unnatural leg bending. For DAZ 3D Victoria 4.0, you may need to adjust foot joint rotation to change the default “high heels“ foot pose to a more natural foot pose. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_daz3d_step1.png|thumb|400px|Step 1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_daz3d_step2.png|thumb|400px|Step 2]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_daz3d_step3.png|thumb|400px|Step 3]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_daz3d_step4.png|thumb|400px|Step 4]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_daz3d_step5.png|thumb|400px|Step 5]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== iClone ===&lt;br /&gt;
&lt;br /&gt;
Current version of iPi Studio can only export animation in iClone-compatible BVH format. The iMotion format is not supported as of yet. That means you will need iClone PRO to be able to import the motion into iClone. Standard and EX versions of iClone do not have BVH Converter and therefore cannot import BVH files. &lt;br /&gt;
&lt;br /&gt;
Workflow for iClone is straightforward. Export your animation using '''Export Animation for iClone''' menu item. Go to '''Animation''' tab in iClone and launch BVH Converter. Import your BVH file with Default profile, click '''Convert''' and save the resulting animation in iMotion format. Now your animation can be applied to iClone characters. &lt;br /&gt;
&lt;br /&gt;
iClone expects an animation sampled at 15 frames per seconds. For other frame rates, you may need to create a custom BVH Converter profile by copying Default profile and editing '''Frame Rate''' setting. &lt;br /&gt;
&lt;br /&gt;
BVH Converted in iClone 4 has a bug that causes distortion of legs animation. [[iPi Mocap Studio]] exports an iClone-optimized BVH correctly as can be verified by reviewing exported BVH motion in BVHacker or MotionBuilder or other third-party application. No workaround is known. We recommend that you contact iClone developers about this bug as it is out of control of iPi Soft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_iclone_step1.png|thumb|400px|Step 1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_iclone_step2.png|thumb|400px|Step 2]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_iclone_step3.png|thumb|400px|Step 3]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_iclone_step4.png|thumb|400px|Step 4]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_iclone_step5.png|thumb|400px|Step 5]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Valve Source Engine SMD ===&lt;br /&gt;
&lt;br /&gt;
Import .smd file for your Valve Source Engine character into [[iPi Mocap Studio]] via '''File &amp;gt; Import Target Character''' menu item. Your animation will be transferred to your character. Now you can use '''File &amp;gt; Export Animation''' to export your animation in Valve Source Engine SMD format.&lt;br /&gt;
&lt;br /&gt;
Our user '''Cra0kalo''' created an example [http://www.ipisoft.com/forum/viewtopic.php?f=2&amp;amp;t=4928 Valve Biped rig for use with 3D MAX]. It may be useful if you wish to apply more then one capture through MotionBuilder or edit the custom keyframes in MAX.&lt;br /&gt;
&lt;br /&gt;
=== Valve Source Filmmaker ===&lt;br /&gt;
&lt;br /&gt;
==== DMX ====&lt;br /&gt;
&lt;br /&gt;
First, you need to import your character (or its skeleton) into [[iPi Mocap Studio]], for motion transfer.&lt;br /&gt;
&lt;br /&gt;
There are currently 3 ways of doing this:&lt;br /&gt;
&lt;br /&gt;
# You can import an animation DMX (in default pose) into [[iPi Mocap Studio]]. Since it has a skeleton, it should be enough for motion transfer. To create an animation DMX with default pose, you can add your character to your scene in Source Filmmaker and export DMX for corresponding animation node:&lt;br /&gt;
#* open '''Animation Set Editor Tab''';&lt;br /&gt;
#* click '''+''' &amp;gt; '''Create Animation Set for New Model''';&lt;br /&gt;
#* choose a model and click '''Open''';&lt;br /&gt;
#* export animation for your model, in '''ASCII''' DMX format;&lt;br /&gt;
#*: ''There is a checkbox named '''Ascii''' in the top area of the export dialog.''&lt;br /&gt;
# Alternatively, you can just import an SMD file with your character into [[iPi Mocap Studio]]. For example, SMD files for all Team Fortress 2 characters can be found in your SDK in a location similar to the following (you need to have Source SDK installed): C:\Program Files (x86)\Steam\steamapps\&amp;lt;your steam name&amp;gt;\sourcesdk_content\tf\modelsrc\player\pyro\parts\smd\pyro_model.smd).&lt;br /&gt;
# If you created a custom character in Maya, you should be able to export it in DMX model fromat. (Please [https://developer.valvesoftware.com/wiki/Maya see Valve documentation] on how to do this).&lt;br /&gt;
&lt;br /&gt;
Then you can import your model DMX into iPi Mocap Studio. Current version of [[iPi Mocap Studio]] cannot display character skin, but it should display the skeleton. Skeleton should be enough for motion transfer.&lt;br /&gt;
&lt;br /&gt;
To export animation in DMX, you should just use '''General...''' export menu item in [[iPi Mocap Studio]] and choose '''DMX''' from the list of supported formats. You may also want to uncheck '''Export T-pose in first frame''' option on the '''Export''' tab in [[iPi Mocap Studio]].&lt;br /&gt;
&lt;br /&gt;
Now you can import your animation into Source Filmmaker. There will be some warnings about missing channels for face bones but you can safely ignore them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_dmx_step1.png|thumb|400px|Step 1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_dmx_step2.png|thumb|400px|Step 2]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_dmx_step3.png|thumb|400px|Step 3]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_dmx_step4.png|thumb|400px|Step 4]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_dmx_step5.png|thumb|400px|Step 5]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:export_dmx_step6.png|thumb|400px|Step 6]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Old way involving Maya ====&lt;br /&gt;
&lt;br /&gt;
This was used until [[iPi Mocap Studio]] got DMX support. And still may be useful in case of any troubles with DMX. Please see the following video tutorial series:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/playlist?list=PLD4409518E1F04270&lt;br /&gt;
&lt;br /&gt;
=== Blender ===&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] can export animations in Blender-friendly BVH format. For latest versions of Blender, you can use the MotionBuilder-compatible BVH export option. For Blender version 2.59 or older you can use the '''Blender 2.59 or older''' export option.&lt;br /&gt;
&lt;br /&gt;
=== Cinema4D ===&lt;br /&gt;
&lt;br /&gt;
If you have experience with Cinema4D please help to expand this Wiki by posting Cinema4D import/export tips to [http://www.ipisoft.com/forum/viewforum.php?f=3 Community Tutorials] section of our user forum. &lt;br /&gt;
&lt;br /&gt;
=== Evolver ===&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] supports importing of skinned [http://www.evolver.com Evolver] characters in COLLADA or FBX format. Import your Evolver character skeleton into [[iPi Mocap Studio]] ('''File &amp;gt; Import Target Character'''). Your animation will be retargeted to your Evolver character. Now you can use '''File &amp;gt; Export Animation''' to export your animation.&lt;br /&gt;
&lt;br /&gt;
Evolver offers several different skeletons for Evolver characters. Here is an example motion transfer profile for Evolver &amp;quot;Gaming&amp;quot; skeleton: [http://www.ipisoft.com/downloads/motion_transfer_profiles/evolver_game.profile.xml evolver_game.profile.xml]&lt;br /&gt;
&lt;br /&gt;
[[File:Evolver_example.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
=== Second Life ===&lt;br /&gt;
&lt;br /&gt;
Import your Second Life character skeleton into [[iPi Mocap Studio]] ('''File &amp;gt; Import Target Character'''). Your animation will be transferred to your Second Life character. Now you can use '''File &amp;gt; Export Animation''' to export your animation in BVH format for Second Life.&lt;br /&gt;
&lt;br /&gt;
[http://wiki.secondlife.com/wiki/How_to_create_animations#Setting_up_Poser SecondLife documentation] contains a link to useful [http://static-secondlife-com.s3.amazonaws.com/downloads/avatar/avatar_mesh.zip SL avatar files]. The ZIP file includes a BVH of the &amp;quot;default pose&amp;quot;. Be sure to have that.&lt;br /&gt;
&lt;br /&gt;
See the discussion on our Forum for additional details: http://www.ipisoft.com/forum/viewtopic.php?f=2&amp;amp;p=7845&lt;br /&gt;
&lt;br /&gt;
=== Massive ===&lt;br /&gt;
&lt;br /&gt;
Please see our user forum for a discussion of animation import/export for [http://www.massivesoftware.com/ Massive]: &lt;br /&gt;
&lt;br /&gt;
http://ipisoft.com/forum/viewtopic.php?f=12&amp;amp;t=3233&lt;br /&gt;
&lt;br /&gt;
=== IKinema WebAnimate ===&lt;br /&gt;
&lt;br /&gt;
Please see the following video tutorial on how to use [[iPi Mocap Studio]] with [http://www.ikinema.com/webanimate IKinema WebAnimate]:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=a-yJ-O02SLU&lt;br /&gt;
&lt;br /&gt;
=== Jimmy|Rig Pro ===&lt;br /&gt;
&lt;br /&gt;
Please see the following video tutorial on how to use [[iPi Mocap Studio]] with [http://www.origamidigital.com/typolight/index.php/home.html Jimmy|Rig Pro]:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=wD1keDh3fCk&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/USB_controllers</id>
		<title>USB controllers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/USB_controllers"/>
				<updated>2014-07-21T13:54:35Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: Redirected page to Cameras and accessories#USB controllers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cameras_and_accessories#USB_controllers]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Cameras_and_accessories</id>
		<title>Cameras and accessories</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Cameras_and_accessories"/>
				<updated>2014-07-21T13:49:48Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can order software and hardware as one package from [http://www.camvfx.com/category/36050116 CamVFX], our official US Reseller.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can [http://www.ipisoft.com/orderhardware.php select and order] items you need separately.&lt;br /&gt;
&lt;br /&gt;
== Cameras ==&lt;br /&gt;
&lt;br /&gt;
Recommended camera for use with iPi Motion Capture is [http://www.amazon.com/gp/product/B000VTQ3LU/ref=as_li_tf_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;linkCode=as2&amp;amp;camp=217145&amp;amp;creative=399369&amp;amp;creativeASIN=B000VTQ3LU Sony PlayStation Eye for PS3].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Playstation_eye_small2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The following properties make it a preferred camera for motion capture: &lt;br /&gt;
*	High frame rate &amp;amp;mdash; up to 60 frames per second (important for reducing motion blur and capturing fast motions like dancing, boxing or running). &lt;br /&gt;
*	Fully automatic configuration with excellent auto-exposure and auto-gain.&lt;br /&gt;
*	Very good low-light sensitivity.&lt;br /&gt;
*	Low-distortion wide-angle fixed optics.&lt;br /&gt;
*	Efficient protocol for image transfer (saves more than 50% of USB bandwidth when compared to other webcams). &lt;br /&gt;
*	Low cost (under $40).&lt;br /&gt;
The only downside of PlayStation Eye is its lack of tripod mounting screw. A possible solution is to use sticky tape to fix it to tripods.&lt;br /&gt;
&lt;br /&gt;
You can use other webcams with iPi Motion Capture but please be aware that most webcams are not capable of capturing video at frame rates higher than 15 frames per second. Some webcams like Logitech Webcam Pro 9000 can reliably capture video at 30 frames per second.&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
&lt;br /&gt;
For distances over 5m, you should use [http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&amp;amp;field-keywords=active+USB+2.0+extension+cable&amp;amp;x=14&amp;amp;y=22 active USB 2.0 extension cables]. You can daisy-chain multiple active USB 2.0 extension cables for distances longer than 10m. &lt;br /&gt;
&lt;br /&gt;
[[File:Active_USB_cable.jpg]] &lt;br /&gt;
&lt;br /&gt;
When combining active and [http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&amp;amp;field-keywords=USB+2.0+EXTENSION+CABLE+TYPE+A+MALE+to+TYPE+A+FEMALE&amp;amp;x=5&amp;amp;y=19 passive cables], make sure that connection order is correct (computer-&amp;gt;active cable-&amp;gt;passive cable-&amp;gt;camera).&lt;br /&gt;
&lt;br /&gt;
== Tripods ==&lt;br /&gt;
&lt;br /&gt;
Inexpensive 40- or 50-inch tripods like &lt;br /&gt;
[http://www.amazon.com/gp/product/B001T9N0L2/ref=as_li_tf_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;linkCode=as2&amp;amp;camp=217145&amp;amp;creative=399369&amp;amp;creativeASIN=B001T9N0L2]&lt;br /&gt;
should be fine for use with iPi Desktop Motion Capture. It is recommended to place at least one of the cameras reasonably high (2 or 3 meters high) so you may need a high (72 inch or higher) tripod like [http://www.amazon.com/gp/product/B003ASZXBK/ref=as_li_tf_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;linkCode=as2&amp;amp;camp=217145&amp;amp;creative=399373&amp;amp;creativeASIN=B003ASZXBK] or some kind of ad hoc wall mounting solution.&lt;br /&gt;
&lt;br /&gt;
[[File:Tripod.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Mini Maglite (or other flashlight) for calibration ==&lt;br /&gt;
&lt;br /&gt;
You will need a small bright object for calibration. It is recommended to get [http://www.amazon.com/gp/product/B00002N6SL/ref=as_li_tf_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;linkCode=as2&amp;amp;camp=217145&amp;amp;creative=399369&amp;amp;creativeASIN=B00002N6SL Mini Maglite] (or other similar flashlight) for that purpose.&lt;br /&gt;
&lt;br /&gt;
[[File:Maglite.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Video Card ==&lt;br /&gt;
&lt;br /&gt;
iPi Desktop Motion Capture relies on [http://en.wikipedia.org/wiki/Graphics_processing_unit GPU] for calculations. Therefore, it is recommended to use a fast GPU for processing recorded videos. As a minimum, you need a Shader Model  4.0-compatible (DirectX 10-compatible) GPU. '''Intel integrated graphics is not supported'''&lt;br /&gt;
&lt;br /&gt;
Please be aware that desktop GPUs are dramatically faster than notebook GPUs (due to apparent thermal constraints in notebook PCs). &lt;br /&gt;
&lt;br /&gt;
You can check expected tracking speed for various GPU model [http://ipisoft.com/pr/GPU_speed_v_14_04.pdf here].&lt;br /&gt;
&lt;br /&gt;
You can [http://www.ipisoft.com/store/gpu/ Compare and Order] recommended GPU from Amazon.&lt;br /&gt;
&lt;br /&gt;
Professional GPUs like NVIDIA Quadro or ATI FireGL are not recommended due to high price and lack of performance advantage. You should understand that Quadro/FireGL video cards are designed for very specific professional OpenGL-based workloads. Their main advantage is high image quality in OpenGL rendering. iPi Desktop Motion Capture needs raw 32-bit floating point performance and does not benefit from image quality features of Quadro/FireGL video cards. For best performance, use top gaming-class NVIDIA GeForce or ATI Radeon video cards.&lt;br /&gt;
&lt;br /&gt;
== USB controllers ==&lt;br /&gt;
&lt;br /&gt;
All modern computers (e.g. dual-core and better) based on Intel, AMD and Nvidia chipsets have two high-speed USB (USB 2.0) controllers on board. That should give you enough bandwidth to be able to record with:&lt;br /&gt;
# 2 depth sensors (MS Kinect, or ASUS Xtion, or PrimeSense Carmine)&lt;br /&gt;
# or 4 cameras at 640x480 (raw Bayer format) at 60 FPS&lt;br /&gt;
# or 6 cameras at 640x480 (raw Bayer format) at 40 FPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check how many USB 2.0 controllers you have in the “Universal Serial Bus controllers” section in Device Manager. Operating system will display USB 2.0 controllers as “USB Enhanced Host Controllers” (not to be mistaken with USB 1.0 “USB Universal Host controllers”). &lt;br /&gt;
&lt;br /&gt;
[[File:USB_controllers.png|700px]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use USBView utility from Microsoft which allows to view all USB controllers and devices in a more convenient way: [http://files.ipisoft.com/3dparty/usbview.zip Download USBView]&lt;br /&gt;
 &lt;br /&gt;
You should make sure that you have depth sensors or cameras evenly distributed between available USB 2.0 controllers. For example, if you have 4 cameras, you should connect 2 cameras to first controller and 2 cameras to second controller. Device Manager usually shows USB cameras as “USB Composite Device” at the “Advanced” tab of USB controller properties. If you have too many cameras connected to single USB 2.0 controller, you should re-plug them to different USB ports.&lt;br /&gt;
&lt;br /&gt;
=== USB hubs ===&lt;br /&gt;
&lt;br /&gt;
If several devices are connected on the USB hub and working in parallel, then the USB bandwidth is shared among the devices. Connecting all cameras via single USB 2.0 hub is OK only for low resolution video recording (320x240). To be able to record video at 640x480 and 60 frames per second, you should avoid connecting more than 2 cameras via single USB controller. &lt;br /&gt;
&lt;br /&gt;
=== Potential issues with USB controllers ===&lt;br /&gt;
&lt;br /&gt;
Some USB chips have compatibility issues with specific cameras which may result in not detecting cameras, low frame rate, etc. See [[#Known compatibility issues|the next section]] on known issues.&lt;br /&gt;
&lt;br /&gt;
Many modern laptops have one of the integrated USB 2.0 controllers reserved for docking station. That may effectively halve your USB bandwidth. So laptops with a large number of USB ports (4 or more) are preferrable. Desktop PCs should not have such problem.&lt;br /&gt;
&lt;br /&gt;
'''Important.''' Before buying a specific laptop model it is strongly recommended to ensure it has the sufficient number of available built-in USB controllers and they are compatibile with cameras you intend to use. Find it at your local retailer, and bring cameras with you to test. Though it may be easier if your friend/neighbour has such a laptop. Or ask at [http://forum.ipisoft.com our forum], maybe someone already used this model with our software or can recommend specific model for your camera configuration.&lt;br /&gt;
&lt;br /&gt;
If you plan getting an additional USB controller, please be aware of potential problems with USB 2.0 controllers available on the market. Many USB 2.0 controllers are based on defective NEC USB 2.0 chip, not capable of standard USB 2.0 speeds. That's a well-known bug specific only to NEC USB 2.0 chip. By contrast, all NEC USB 3.0 chips are good and do not have this problem.&lt;br /&gt;
&lt;br /&gt;
Some manufacturers sell what they call a &amp;quot;USB 2.0 ExpressCard&amp;quot; controller for laptops. Many of such ExpressCard controllers are in fact internal USB hubs in ExpressCard form factor. That means they do not add actual USB bandwidth to the system. All USB 3.0 ExpressCard are controllers.&lt;br /&gt;
&lt;br /&gt;
If you plan getting additional high-speed USB controller, we strongly recommend that you get a USB 3.0 controller, just to be on the safe side.&lt;br /&gt;
&lt;br /&gt;
When setting up a USB 3.0 controller, make sure you configure it to handle USB 2.0 traffic (as opposed to passing USB 2.0 to integrated USB 2.0 controllers in your chipset). There should be a corresponding setting in driver properties or in BIOS.&lt;br /&gt;
&lt;br /&gt;
=== Known compatibility issues ===&lt;br /&gt;
Combinations of camera &amp;amp; USB chip listed below have known compatibility issues. Unfortunately, there is no guarantee that other combinations will work for sure, but most will. If you need an additional USB controller for connecting specific camera, be sure not to get the one based on incompatible USB chip.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|'''Camera'''&lt;br /&gt;
|'''USB chip'''&lt;br /&gt;
|'''Symptoms'''&lt;br /&gt;
|'''Comments / possible solution'''&lt;br /&gt;
|-&lt;br /&gt;
|ASUS Xtion (Live)&lt;br /&gt;
|NEC µPD720200 (USB3)&lt;br /&gt;
|Camera is not properly recognized by the system.&lt;br /&gt;
|[http://reconstructme.net/2012/10/13/asus-xtion-usb-3-0-hotfix/ This firmware update] makes device behave the same as PrimeSense Carmine 1.08 with this controller.&lt;br /&gt;
|-&lt;br /&gt;
|ASUS Xtion (Live)&lt;br /&gt;
|VIA VT6212L (USB2)&lt;br /&gt;
|Frame drops of color picture in '''640x480@30 (depth + color)'''.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PrimeSense Carmine 1.08&lt;br /&gt;
|NEC µPD720200 (USB3)&lt;br /&gt;
|Frame drops in '''640x480@30 (depth + color)'''.&lt;br /&gt;
|Stable work in '''640x480@30 (depth only)''' and '''320x240 (depth + color)'''.&lt;br /&gt;
|-&lt;br /&gt;
|PrimeSense Carmine 1.08&lt;br /&gt;
|VIA VT6212L (USB2)&lt;br /&gt;
|Frame drops in '''640x480@30 (depth + color)'''.&lt;br /&gt;
|Stable work in '''640x480@30 (depth only)''' and '''320x240 (depth + color)'''.&lt;br /&gt;
|-&lt;br /&gt;
|PrimeSense Carmine 1.08&lt;br /&gt;
|VIA VL800(USB3)&lt;br /&gt;
|Frame drops, reduced frame rate, freezes in '''depth + color''' modes.&lt;br /&gt;
|Stable work in '''depth only''' modes.&lt;br /&gt;
|-&lt;br /&gt;
|Sony Playstation Eye&lt;br /&gt;
|VIA VL800 (USB3)&lt;br /&gt;
|Great number of bad frames and frame drops. Camera is invisible to iPi Recorder.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sony Playstation Eye&lt;br /&gt;
|VIA VT6212L (USB2)&lt;br /&gt;
|Great number of frame drop in 640x480@60 mode.&lt;br /&gt;
|2 cameras can work smoothly at lower FPS (up to 640x480@50).&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Cameras_and_accessories</id>
		<title>Cameras and accessories</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Cameras_and_accessories"/>
				<updated>2014-07-21T13:48:55Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* USB controllers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can order software and hardware as one package from [http://www.camvfx.com/category/36050116 CamVFX], our official US Reseller.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can [http://www.ipisoft.com/orderhardware.php select and order] items you need separately.&lt;br /&gt;
&lt;br /&gt;
== Cameras ==&lt;br /&gt;
&lt;br /&gt;
Recommended camera for use with iPi Motion Capture is [http://www.amazon.com/gp/product/B000VTQ3LU/ref=as_li_tf_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;linkCode=as2&amp;amp;camp=217145&amp;amp;creative=399369&amp;amp;creativeASIN=B000VTQ3LU Sony PlayStation Eye for PS3].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Playstation_eye_small2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The following properties make it a preferred camera for motion capture: &lt;br /&gt;
*	High frame rate &amp;amp;mdash; up to 60 frames per second (important for reducing motion blur and capturing fast motions like dancing, boxing or running). &lt;br /&gt;
*	Fully automatic configuration with excellent auto-exposure and auto-gain.&lt;br /&gt;
*	Very good low-light sensitivity.&lt;br /&gt;
*	Low-distortion wide-angle fixed optics.&lt;br /&gt;
*	Efficient protocol for image transfer (saves more than 50% of USB bandwidth when compared to other webcams). &lt;br /&gt;
*	Low cost (under $40).&lt;br /&gt;
The only downside of PlayStation Eye is its lack of tripod mounting screw. A possible solution is to use sticky tape to fix it to tripods.&lt;br /&gt;
&lt;br /&gt;
You can use other webcams with iPi Motion Capture but please be aware that most webcams are not capable of capturing video at frame rates higher than 15 frames per second. Some webcams like Logitech Webcam Pro 9000 can reliably capture video at 30 frames per second.&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
&lt;br /&gt;
For distances over 5m, you should use [http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&amp;amp;field-keywords=active+USB+2.0+extension+cable&amp;amp;x=14&amp;amp;y=22 active USB 2.0 extension cables]. You can daisy-chain multiple active USB 2.0 extension cables for distances longer than 10m. &lt;br /&gt;
&lt;br /&gt;
[[File:Active_USB_cable.jpg]] &lt;br /&gt;
&lt;br /&gt;
When combining active and [http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&amp;amp;field-keywords=USB+2.0+EXTENSION+CABLE+TYPE+A+MALE+to+TYPE+A+FEMALE&amp;amp;x=5&amp;amp;y=19 passive cables], make sure that connection order is correct (computer-&amp;gt;active cable-&amp;gt;passive cable-&amp;gt;camera).&lt;br /&gt;
&lt;br /&gt;
== Tripods ==&lt;br /&gt;
&lt;br /&gt;
Inexpensive 40- or 50-inch tripods like &lt;br /&gt;
[http://www.amazon.com/gp/product/B001T9N0L2/ref=as_li_tf_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;linkCode=as2&amp;amp;camp=217145&amp;amp;creative=399369&amp;amp;creativeASIN=B001T9N0L2]&lt;br /&gt;
should be fine for use with iPi Desktop Motion Capture. It is recommended to place at least one of the cameras reasonably high (2 or 3 meters high) so you may need a high (72 inch or higher) tripod like [http://www.amazon.com/gp/product/B003ASZXBK/ref=as_li_tf_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;linkCode=as2&amp;amp;camp=217145&amp;amp;creative=399373&amp;amp;creativeASIN=B003ASZXBK] or some kind of ad hoc wall mounting solution.&lt;br /&gt;
&lt;br /&gt;
[[File:Tripod.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Mini Maglite (or other flashlight) for calibration ==&lt;br /&gt;
&lt;br /&gt;
You will need a small bright object for calibration. It is recommended to get [http://www.amazon.com/gp/product/B00002N6SL/ref=as_li_tf_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;linkCode=as2&amp;amp;camp=217145&amp;amp;creative=399369&amp;amp;creativeASIN=B00002N6SL Mini Maglite] (or other similar flashlight) for that purpose.&lt;br /&gt;
&lt;br /&gt;
[[File:Maglite.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Video Card ==&lt;br /&gt;
&lt;br /&gt;
iPi Desktop Motion Capture relies on [http://en.wikipedia.org/wiki/Graphics_processing_unit GPU] for calculations. Therefore, it is recommended to use a fast GPU for processing recorded videos. As a minimum, you need a Shader Model  4.0-compatible (DirectX 10-compatible) GPU. '''Intel integrated graphics is not supported'''&lt;br /&gt;
&lt;br /&gt;
Please be aware that desktop GPUs are dramatically faster than notebook GPUs (due to apparent thermal constraints in notebook PCs). &lt;br /&gt;
&lt;br /&gt;
You can check expected tracking speed for various GPU model [http://ipisoft.com/pr/GPU_speed_v_14_04.pdf here].&lt;br /&gt;
&lt;br /&gt;
You can [http://www.ipisoft.com/store/gpu/ Compare and Order] recommended GPU from Amazon.&lt;br /&gt;
&lt;br /&gt;
Professional GPUs like NVIDIA Quadro or ATI FireGL are not recommended due to high price and lack of performance advantage. You should understand that Quadro/FireGL video cards are designed for very specific professional OpenGL-based workloads. Their main advantage is high image quality in OpenGL rendering. iPi Desktop Motion Capture needs raw 32-bit floating point performance and does not benefit from image quality features of Quadro/FireGL video cards. For best performance, use top gaming-class NVIDIA GeForce or ATI Radeon video cards.&lt;br /&gt;
&lt;br /&gt;
== USB controllers ==&lt;br /&gt;
&lt;br /&gt;
All modern computers (e.g. dual-core and better) based on Intel, AMD and Nvidia chipsets have two high-speed USB (USB 2.0) controllers on board. That should give you enough bandwidth to be able to record with:&lt;br /&gt;
# 2 depth sensors (MS Kinect, or ASUS Xtion, or PrimeSense Carmine)&lt;br /&gt;
# or 4 cameras at 640x480 (raw Bayer format) at 60 FPS&lt;br /&gt;
# or 6 cameras at 640x480 (raw Bayer format) at 40 FPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check how many USB 2.0 controllers you have in the “Universal Serial Bus controllers” section in Device Manager. Operating system will display USB 2.0 controllers as “USB Enhanced Host Controllers” (not to be mistaken with USB 1.0 “USB Universal Host controllers”). &lt;br /&gt;
&lt;br /&gt;
[[File:USB_controllers.png|700px]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use USBView utility from Microsoft which allows to view all USB controllers and devices in a more convenient way: [http://files.ipisoft.com/3dparty/usbview.zip Download USBView]&lt;br /&gt;
 &lt;br /&gt;
You should make sure that you have depth sensors or cameras evenly distributed between available USB 2.0 controllers. For example, if you have 4 cameras, you should connect 2 cameras to first controller and 2 cameras to second controller. Device Manager usually shows USB cameras as “USB Composite Device” at the “Advanced” tab of USB controller properties. If you have too many cameras connected to single USB 2.0 controller, you should re-plug them to different USB ports.&lt;br /&gt;
&lt;br /&gt;
== USB hubs ==&lt;br /&gt;
&lt;br /&gt;
If several devices are connected on the USB hub and working in parallel, then the USB bandwidth is shared among the devices. Connecting all cameras via single USB 2.0 hub is OK only for low resolution video recording (320x240). To be able to record video at 640x480 and 60 frames per second, you should avoid connecting more than 2 cameras via single USB controller. &lt;br /&gt;
&lt;br /&gt;
== Potential issues with USB controllers ==&lt;br /&gt;
&lt;br /&gt;
Some USB chips have compatibility issues with specific cameras which may result in not detecting cameras, low frame rate, etc. See [[#Known compatibility issues|the next section]] on known issues.&lt;br /&gt;
&lt;br /&gt;
Many modern laptops have one of the integrated USB 2.0 controllers reserved for docking station. That may effectively halve your USB bandwidth. So laptops with a large number of USB ports (4 or more) are preferrable. Desktop PCs should not have such problem.&lt;br /&gt;
&lt;br /&gt;
'''Important.''' Before buying a specific laptop model it is strongly recommended to ensure it has the sufficient number of available built-in USB controllers and they are compatibile with cameras you intend to use. Find it at your local retailer, and bring cameras with you to test. Though it may be easier if your friend/neighbour has such a laptop. Or ask at [http://forum.ipisoft.com our forum], maybe someone already used this model with our software or can recommend specific model for your camera configuration.&lt;br /&gt;
&lt;br /&gt;
If you plan getting an additional USB controller, please be aware of potential problems with USB 2.0 controllers available on the market. Many USB 2.0 controllers are based on defective NEC USB 2.0 chip, not capable of standard USB 2.0 speeds. That's a well-known bug specific only to NEC USB 2.0 chip. By contrast, all NEC USB 3.0 chips are good and do not have this problem.&lt;br /&gt;
&lt;br /&gt;
Some manufacturers sell what they call a &amp;quot;USB 2.0 ExpressCard&amp;quot; controller for laptops. Many of such ExpressCard controllers are in fact internal USB hubs in ExpressCard form factor. That means they do not add actual USB bandwidth to the system. All USB 3.0 ExpressCard are controllers.&lt;br /&gt;
&lt;br /&gt;
If you plan getting additional high-speed USB controller, we strongly recommend that you get a USB 3.0 controller, just to be on the safe side.&lt;br /&gt;
&lt;br /&gt;
When setting up a USB 3.0 controller, make sure you configure it to handle USB 2.0 traffic (as opposed to passing USB 2.0 to integrated USB 2.0 controllers in your chipset). There should be a corresponding setting in driver properties or in BIOS.&lt;br /&gt;
&lt;br /&gt;
== Known compatibility issues ==&lt;br /&gt;
Combinations of camera &amp;amp; USB chip listed below have known compatibility issues. Unfortunately, there is no guarantee that other combinations will work for sure, but most will. If you need an additional USB controller for connecting specific camera, be sure not to get the one based on incompatible USB chip.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|'''Camera'''&lt;br /&gt;
|'''USB chip'''&lt;br /&gt;
|'''Symptoms'''&lt;br /&gt;
|'''Comments / possible solution'''&lt;br /&gt;
|-&lt;br /&gt;
|ASUS Xtion (Live)&lt;br /&gt;
|NEC µPD720200 (USB3)&lt;br /&gt;
|Camera is not properly recognized by the system.&lt;br /&gt;
|[http://reconstructme.net/2012/10/13/asus-xtion-usb-3-0-hotfix/ This firmware update] makes device behave the same as PrimeSense Carmine 1.08 with this controller.&lt;br /&gt;
|-&lt;br /&gt;
|ASUS Xtion (Live)&lt;br /&gt;
|VIA VT6212L (USB2)&lt;br /&gt;
|Frame drops of color picture in '''640x480@30 (depth + color)'''.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PrimeSense Carmine 1.08&lt;br /&gt;
|NEC µPD720200 (USB3)&lt;br /&gt;
|Frame drops in '''640x480@30 (depth + color)'''.&lt;br /&gt;
|Stable work in '''640x480@30 (depth only)''' and '''320x240 (depth + color)'''.&lt;br /&gt;
|-&lt;br /&gt;
|PrimeSense Carmine 1.08&lt;br /&gt;
|VIA VT6212L (USB2)&lt;br /&gt;
|Frame drops in '''640x480@30 (depth + color)'''.&lt;br /&gt;
|Stable work in '''640x480@30 (depth only)''' and '''320x240 (depth + color)'''.&lt;br /&gt;
|-&lt;br /&gt;
|PrimeSense Carmine 1.08&lt;br /&gt;
|VIA VL800(USB3)&lt;br /&gt;
|Frame drops, reduced frame rate, freezes in '''depth + color''' modes.&lt;br /&gt;
|Stable work in '''depth only''' modes.&lt;br /&gt;
|-&lt;br /&gt;
|Sony Playstation Eye&lt;br /&gt;
|VIA VL800 (USB3)&lt;br /&gt;
|Great number of bad frames and frame drops. Camera is invisible to iPi Recorder.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sony Playstation Eye&lt;br /&gt;
|VIA VT6212L (USB2)&lt;br /&gt;
|Great number of frame drop in 640x480@60 mode.&lt;br /&gt;
|2 cameras can work smoothly at lower FPS (up to 640x480@50).&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/USB_controllers</id>
		<title>USB controllers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/USB_controllers"/>
				<updated>2014-07-21T13:46:09Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All modern computers (e.g. dual-core and better) based on Intel, AMD and Nvidia chipsets have two high-speed USB (USB 2.0) controllers on board. That should give you enough bandwidth to be able to record with:&lt;br /&gt;
# 2 depth sensors (MS Kinect, or ASUS Xtion, or PrimeSense Carmine)&lt;br /&gt;
# or 4 cameras at 640x480 (raw Bayer format) at 60 FPS&lt;br /&gt;
# or 6 cameras at 640x480 (raw Bayer format) at 40 FPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check how many USB 2.0 controllers you have in the “Universal Serial Bus controllers” section in Device Manager. Operating system will display USB 2.0 controllers as “USB Enhanced Host Controllers” (not to be mistaken with USB 1.0 “USB Universal Host controllers”). &lt;br /&gt;
&lt;br /&gt;
[[File:USB_controllers.png|700px]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use USBView utility from Microsoft which allows to view all USB controllers and devices in a more convenient way: [http://files.ipisoft.com/3dparty/usbview.zip Download USBView]&lt;br /&gt;
 &lt;br /&gt;
You should make sure that you have depth sensors or cameras evenly distributed between available USB 2.0 controllers. For example, if you have 4 cameras, you should connect 2 cameras to first controller and 2 cameras to second controller. Device Manager usually shows USB cameras as “USB Composite Device” at the “Advanced” tab of USB controller properties. If you have too many cameras connected to single USB 2.0 controller, you should re-plug them to different USB ports.&lt;br /&gt;
&lt;br /&gt;
== USB hubs ==&lt;br /&gt;
&lt;br /&gt;
If several devices are connected on the USB hub and working in parallel, then the USB bandwidth is shared among the devices. Connecting all cameras via single USB 2.0 hub is OK only for low resolution video recording (320x240). To be able to record video at 640x480 and 60 frames per second, you should avoid connecting more than 2 cameras via single USB controller. &lt;br /&gt;
&lt;br /&gt;
== Potential issues with USB controllers ==&lt;br /&gt;
&lt;br /&gt;
Some USB chips have compatibility issues with specific cameras which may result in not detecting cameras, low frame rate, etc. See [[#Known compatibility issues|the next section]] on known issues.&lt;br /&gt;
&lt;br /&gt;
Many modern laptops have one of the integrated USB 2.0 controllers reserved for docking station. That may effectively halve your USB bandwidth. So laptops with a large number of USB ports (4 or more) are preferrable. Desktop PCs should not have such problem.&lt;br /&gt;
&lt;br /&gt;
'''Important.''' Before buying a specific laptop model it is strongly recommended to ensure it has the sufficient number of available built-in USB controllers and they are compatibile with cameras you intend to use. Find it at your local retailer, and bring cameras with you to test. Though it may be easier if your friend/neighbour has such a laptop. Or ask at [http://forum.ipisoft.com our forum], maybe someone already used this model with our software or can recommend specific model for your camera configuration.&lt;br /&gt;
&lt;br /&gt;
If you plan getting an additional USB controller, please be aware of potential problems with USB 2.0 controllers available on the market. Many USB 2.0 controllers are based on defective NEC USB 2.0 chip, not capable of standard USB 2.0 speeds. That's a well-known bug specific only to NEC USB 2.0 chip. By contrast, all NEC USB 3.0 chips are good and do not have this problem.&lt;br /&gt;
&lt;br /&gt;
Some manufacturers sell what they call a &amp;quot;USB 2.0 ExpressCard&amp;quot; controller for laptops. Many of such ExpressCard controllers are in fact internal USB hubs in ExpressCard form factor. That means they do not add actual USB bandwidth to the system. All USB 3.0 ExpressCard are controllers.&lt;br /&gt;
&lt;br /&gt;
If you plan getting additional high-speed USB controller, we strongly recommend that you get a USB 3.0 controller, just to be on the safe side.&lt;br /&gt;
&lt;br /&gt;
When setting up a USB 3.0 controller, make sure you configure it to handle USB 2.0 traffic (as opposed to passing USB 2.0 to integrated USB 2.0 controllers in your chipset). There should be a corresponding setting in driver properties or in BIOS.&lt;br /&gt;
&lt;br /&gt;
== Known compatibility issues ==&lt;br /&gt;
Combinations of camera &amp;amp; USB chip listed below have known compatibility issues. Unfortunately, there is no guarantee that other combinations will work for sure, but most will. If you need an additional USB controller for connecting specific camera, be sure not to get the one based on incompatible USB chip.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|'''Camera'''&lt;br /&gt;
|'''USB chip'''&lt;br /&gt;
|'''Symptoms'''&lt;br /&gt;
|'''Comments / possible solution'''&lt;br /&gt;
|-&lt;br /&gt;
|ASUS Xtion (Live)&lt;br /&gt;
|NEC µPD720200 (USB3)&lt;br /&gt;
|Camera is not properly recognized by the system.&lt;br /&gt;
|[http://reconstructme.net/2012/10/13/asus-xtion-usb-3-0-hotfix/ This firmware update] makes device behave the same as PrimeSense Carmine 1.08 with this controller.&lt;br /&gt;
|-&lt;br /&gt;
|ASUS Xtion (Live)&lt;br /&gt;
|VIA VT6212L (USB2)&lt;br /&gt;
|Frame drops of color picture in '''640x480@30 (depth + color)'''.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PrimeSense Carmine 1.08&lt;br /&gt;
|NEC µPD720200 (USB3)&lt;br /&gt;
|Frame drops in '''640x480@30 (depth + color)'''.&lt;br /&gt;
|Stable work in '''640x480@30 (depth only)''' and '''320x240 (depth + color)'''.&lt;br /&gt;
|-&lt;br /&gt;
|PrimeSense Carmine 1.08&lt;br /&gt;
|VIA VT6212L (USB2)&lt;br /&gt;
|Frame drops in '''640x480@30 (depth + color)'''.&lt;br /&gt;
|Stable work in '''640x480@30 (depth only)''' and '''320x240 (depth + color)'''.&lt;br /&gt;
|-&lt;br /&gt;
|PrimeSense Carmine 1.08&lt;br /&gt;
|VIA VL800(USB3)&lt;br /&gt;
|Frame drops, reduced frame rate, freezes in '''depth + color''' modes.&lt;br /&gt;
|Stable work in '''depth only''' modes.&lt;br /&gt;
|-&lt;br /&gt;
|Sony Playstation Eye&lt;br /&gt;
|VIA VL800 (USB3)&lt;br /&gt;
|Great number of bad frames and frame drops. Camera is invisible to iPi Recorder.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sony Playstation Eye&lt;br /&gt;
|VIA VT6212L (USB2)&lt;br /&gt;
|Great number of frame drop in 640x480@60 mode.&lt;br /&gt;
|2 cameras can work smoothly at lower FPS (up to 640x480@50).&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/USB_controllers</id>
		<title>USB controllers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/USB_controllers"/>
				<updated>2014-07-21T13:45:51Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All modern computers (e.g. dual-core and better) based on Intel, AMD and Nvidia chipsets have two high-speed USB (USB 2.0) controllers on board. That should give you enough bandwidth to be able to record with:&lt;br /&gt;
# 2 depth sensors (MS Kinect, or ASUS Xtion, or PrimeSense Carmine)&lt;br /&gt;
# or 4 cameras at 640x480 (raw Bayer format) at 60 FPS&lt;br /&gt;
# or 6 cameras at 640x480 (raw Bayer format) at 40 FPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check how many USB 2.0 controllers you have in the “Universal Serial Bus controllers” section in Device Manager. Operating system will display USB 2.0 controllers as “USB Enhanced Host Controllers” (not to be mistaken with USB 1.0 “USB Universal Host controllers”). &lt;br /&gt;
&lt;br /&gt;
[[File:USB_controllers.png|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use USBView utility from Microsoft which allows to view all USB controllers and devices in a more convenient way: [http://files.ipisoft.com/3dparty/usbview.zip Download USBView]&lt;br /&gt;
 &lt;br /&gt;
You should make sure that you have depth sensors or cameras evenly distributed between available USB 2.0 controllers. For example, if you have 4 cameras, you should connect 2 cameras to first controller and 2 cameras to second controller. Device Manager usually shows USB cameras as “USB Composite Device” at the “Advanced” tab of USB controller properties. If you have too many cameras connected to single USB 2.0 controller, you should re-plug them to different USB ports.&lt;br /&gt;
&lt;br /&gt;
== USB hubs ==&lt;br /&gt;
&lt;br /&gt;
If several devices are connected on the USB hub and working in parallel, then the USB bandwidth is shared among the devices. Connecting all cameras via single USB 2.0 hub is OK only for low resolution video recording (320x240). To be able to record video at 640x480 and 60 frames per second, you should avoid connecting more than 2 cameras via single USB controller. &lt;br /&gt;
&lt;br /&gt;
== Potential issues with USB controllers ==&lt;br /&gt;
&lt;br /&gt;
Some USB chips have compatibility issues with specific cameras which may result in not detecting cameras, low frame rate, etc. See [[#Known compatibility issues|the next section]] on known issues.&lt;br /&gt;
&lt;br /&gt;
Many modern laptops have one of the integrated USB 2.0 controllers reserved for docking station. That may effectively halve your USB bandwidth. So laptops with a large number of USB ports (4 or more) are preferrable. Desktop PCs should not have such problem.&lt;br /&gt;
&lt;br /&gt;
'''Important.''' Before buying a specific laptop model it is strongly recommended to ensure it has the sufficient number of available built-in USB controllers and they are compatibile with cameras you intend to use. Find it at your local retailer, and bring cameras with you to test. Though it may be easier if your friend/neighbour has such a laptop. Or ask at [http://forum.ipisoft.com our forum], maybe someone already used this model with our software or can recommend specific model for your camera configuration.&lt;br /&gt;
&lt;br /&gt;
If you plan getting an additional USB controller, please be aware of potential problems with USB 2.0 controllers available on the market. Many USB 2.0 controllers are based on defective NEC USB 2.0 chip, not capable of standard USB 2.0 speeds. That's a well-known bug specific only to NEC USB 2.0 chip. By contrast, all NEC USB 3.0 chips are good and do not have this problem.&lt;br /&gt;
&lt;br /&gt;
Some manufacturers sell what they call a &amp;quot;USB 2.0 ExpressCard&amp;quot; controller for laptops. Many of such ExpressCard controllers are in fact internal USB hubs in ExpressCard form factor. That means they do not add actual USB bandwidth to the system. All USB 3.0 ExpressCard are controllers.&lt;br /&gt;
&lt;br /&gt;
If you plan getting additional high-speed USB controller, we strongly recommend that you get a USB 3.0 controller, just to be on the safe side.&lt;br /&gt;
&lt;br /&gt;
When setting up a USB 3.0 controller, make sure you configure it to handle USB 2.0 traffic (as opposed to passing USB 2.0 to integrated USB 2.0 controllers in your chipset). There should be a corresponding setting in driver properties or in BIOS.&lt;br /&gt;
&lt;br /&gt;
== Known compatibility issues ==&lt;br /&gt;
Combinations of camera &amp;amp; USB chip listed below have known compatibility issues. Unfortunately, there is no guarantee that other combinations will work for sure, but most will. If you need an additional USB controller for connecting specific camera, be sure not to get the one based on incompatible USB chip.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|'''Camera'''&lt;br /&gt;
|'''USB chip'''&lt;br /&gt;
|'''Symptoms'''&lt;br /&gt;
|'''Comments / possible solution'''&lt;br /&gt;
|-&lt;br /&gt;
|ASUS Xtion (Live)&lt;br /&gt;
|NEC µPD720200 (USB3)&lt;br /&gt;
|Camera is not properly recognized by the system.&lt;br /&gt;
|[http://reconstructme.net/2012/10/13/asus-xtion-usb-3-0-hotfix/ This firmware update] makes device behave the same as PrimeSense Carmine 1.08 with this controller.&lt;br /&gt;
|-&lt;br /&gt;
|ASUS Xtion (Live)&lt;br /&gt;
|VIA VT6212L (USB2)&lt;br /&gt;
|Frame drops of color picture in '''640x480@30 (depth + color)'''.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PrimeSense Carmine 1.08&lt;br /&gt;
|NEC µPD720200 (USB3)&lt;br /&gt;
|Frame drops in '''640x480@30 (depth + color)'''.&lt;br /&gt;
|Stable work in '''640x480@30 (depth only)''' and '''320x240 (depth + color)'''.&lt;br /&gt;
|-&lt;br /&gt;
|PrimeSense Carmine 1.08&lt;br /&gt;
|VIA VT6212L (USB2)&lt;br /&gt;
|Frame drops in '''640x480@30 (depth + color)'''.&lt;br /&gt;
|Stable work in '''640x480@30 (depth only)''' and '''320x240 (depth + color)'''.&lt;br /&gt;
|-&lt;br /&gt;
|PrimeSense Carmine 1.08&lt;br /&gt;
|VIA VL800(USB3)&lt;br /&gt;
|Frame drops, reduced frame rate, freezes in '''depth + color''' modes.&lt;br /&gt;
|Stable work in '''depth only''' modes.&lt;br /&gt;
|-&lt;br /&gt;
|Sony Playstation Eye&lt;br /&gt;
|VIA VL800 (USB3)&lt;br /&gt;
|Great number of bad frames and frame drops. Camera is invisible to iPi Recorder.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sony Playstation Eye&lt;br /&gt;
|VIA VT6212L (USB2)&lt;br /&gt;
|Great number of frame drop in 640x480@60 mode.&lt;br /&gt;
|2 cameras can work smoothly at lower FPS (up to 640x480@50).&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/USB_controllers</id>
		<title>USB controllers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/USB_controllers"/>
				<updated>2014-07-21T13:45:33Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All modern computers (e.g. dual-core and better) based on Intel, AMD and Nvidia chipsets have two high-speed USB (USB 2.0) controllers on board. That should give you enough bandwidth to be able to record with:&lt;br /&gt;
# 2 depth sensors (MS Kinect, or ASUS Xtion, or PrimeSense Carmine)&lt;br /&gt;
# or 4 cameras at 640x480 (raw Bayer format) at 60 FPS&lt;br /&gt;
# or 6 cameras at 640x480 (raw Bayer format) at 40 FPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check how many USB 2.0 controllers you have in the “Universal Serial Bus controllers” section in Device Manager. Operating system will display USB 2.0 controllers as “USB Enhanced Host Controllers” (not to be mistaken with USB 1.0 “USB Universal Host controllers”). &lt;br /&gt;
&lt;br /&gt;
[[File:USB_controllers.png|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use USBView utility from Microsoft which allows to view all USB controllers and devices in a more convenient way: [http://files.ipisoft.com/3rdparty/usbview.zip Download USBView]&lt;br /&gt;
 &lt;br /&gt;
You should make sure that you have depth sensors or cameras evenly distributed between available USB 2.0 controllers. For example, if you have 4 cameras, you should connect 2 cameras to first controller and 2 cameras to second controller. Device Manager usually shows USB cameras as “USB Composite Device” at the “Advanced” tab of USB controller properties. If you have too many cameras connected to single USB 2.0 controller, you should re-plug them to different USB ports.&lt;br /&gt;
&lt;br /&gt;
== USB hubs ==&lt;br /&gt;
&lt;br /&gt;
If several devices are connected on the USB hub and working in parallel, then the USB bandwidth is shared among the devices. Connecting all cameras via single USB 2.0 hub is OK only for low resolution video recording (320x240). To be able to record video at 640x480 and 60 frames per second, you should avoid connecting more than 2 cameras via single USB controller. &lt;br /&gt;
&lt;br /&gt;
== Potential issues with USB controllers ==&lt;br /&gt;
&lt;br /&gt;
Some USB chips have compatibility issues with specific cameras which may result in not detecting cameras, low frame rate, etc. See [[#Known compatibility issues|the next section]] on known issues.&lt;br /&gt;
&lt;br /&gt;
Many modern laptops have one of the integrated USB 2.0 controllers reserved for docking station. That may effectively halve your USB bandwidth. So laptops with a large number of USB ports (4 or more) are preferrable. Desktop PCs should not have such problem.&lt;br /&gt;
&lt;br /&gt;
'''Important.''' Before buying a specific laptop model it is strongly recommended to ensure it has the sufficient number of available built-in USB controllers and they are compatibile with cameras you intend to use. Find it at your local retailer, and bring cameras with you to test. Though it may be easier if your friend/neighbour has such a laptop. Or ask at [http://forum.ipisoft.com our forum], maybe someone already used this model with our software or can recommend specific model for your camera configuration.&lt;br /&gt;
&lt;br /&gt;
If you plan getting an additional USB controller, please be aware of potential problems with USB 2.0 controllers available on the market. Many USB 2.0 controllers are based on defective NEC USB 2.0 chip, not capable of standard USB 2.0 speeds. That's a well-known bug specific only to NEC USB 2.0 chip. By contrast, all NEC USB 3.0 chips are good and do not have this problem.&lt;br /&gt;
&lt;br /&gt;
Some manufacturers sell what they call a &amp;quot;USB 2.0 ExpressCard&amp;quot; controller for laptops. Many of such ExpressCard controllers are in fact internal USB hubs in ExpressCard form factor. That means they do not add actual USB bandwidth to the system. All USB 3.0 ExpressCard are controllers.&lt;br /&gt;
&lt;br /&gt;
If you plan getting additional high-speed USB controller, we strongly recommend that you get a USB 3.0 controller, just to be on the safe side.&lt;br /&gt;
&lt;br /&gt;
When setting up a USB 3.0 controller, make sure you configure it to handle USB 2.0 traffic (as opposed to passing USB 2.0 to integrated USB 2.0 controllers in your chipset). There should be a corresponding setting in driver properties or in BIOS.&lt;br /&gt;
&lt;br /&gt;
== Known compatibility issues ==&lt;br /&gt;
Combinations of camera &amp;amp; USB chip listed below have known compatibility issues. Unfortunately, there is no guarantee that other combinations will work for sure, but most will. If you need an additional USB controller for connecting specific camera, be sure not to get the one based on incompatible USB chip.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|'''Camera'''&lt;br /&gt;
|'''USB chip'''&lt;br /&gt;
|'''Symptoms'''&lt;br /&gt;
|'''Comments / possible solution'''&lt;br /&gt;
|-&lt;br /&gt;
|ASUS Xtion (Live)&lt;br /&gt;
|NEC µPD720200 (USB3)&lt;br /&gt;
|Camera is not properly recognized by the system.&lt;br /&gt;
|[http://reconstructme.net/2012/10/13/asus-xtion-usb-3-0-hotfix/ This firmware update] makes device behave the same as PrimeSense Carmine 1.08 with this controller.&lt;br /&gt;
|-&lt;br /&gt;
|ASUS Xtion (Live)&lt;br /&gt;
|VIA VT6212L (USB2)&lt;br /&gt;
|Frame drops of color picture in '''640x480@30 (depth + color)'''.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PrimeSense Carmine 1.08&lt;br /&gt;
|NEC µPD720200 (USB3)&lt;br /&gt;
|Frame drops in '''640x480@30 (depth + color)'''.&lt;br /&gt;
|Stable work in '''640x480@30 (depth only)''' and '''320x240 (depth + color)'''.&lt;br /&gt;
|-&lt;br /&gt;
|PrimeSense Carmine 1.08&lt;br /&gt;
|VIA VT6212L (USB2)&lt;br /&gt;
|Frame drops in '''640x480@30 (depth + color)'''.&lt;br /&gt;
|Stable work in '''640x480@30 (depth only)''' and '''320x240 (depth + color)'''.&lt;br /&gt;
|-&lt;br /&gt;
|PrimeSense Carmine 1.08&lt;br /&gt;
|VIA VL800(USB3)&lt;br /&gt;
|Frame drops, reduced frame rate, freezes in '''depth + color''' modes.&lt;br /&gt;
|Stable work in '''depth only''' modes.&lt;br /&gt;
|-&lt;br /&gt;
|Sony Playstation Eye&lt;br /&gt;
|VIA VL800 (USB3)&lt;br /&gt;
|Great number of bad frames and frame drops. Camera is invisible to iPi Recorder.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sony Playstation Eye&lt;br /&gt;
|VIA VT6212L (USB2)&lt;br /&gt;
|Great number of frame drop in 640x480@60 mode.&lt;br /&gt;
|2 cameras can work smoothly at lower FPS (up to 640x480@50).&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/USB_controllers</id>
		<title>USB controllers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/USB_controllers"/>
				<updated>2014-07-21T13:39:19Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All modern computers (e.g. dual-core and better) based on Intel, AMD and Nvidia chipsets have two high-speed USB (USB 2.0) controllers on board. That should give you enough bandwidth to be able to record with:&lt;br /&gt;
# 2 depth sensors (MS Kinect, or ASUS Xtion, or PrimeSense Carmine)&lt;br /&gt;
# or 4 cameras at 640x480 (raw Bayer format) at 60 FPS&lt;br /&gt;
# or 6 cameras at 640x480 (raw Bayer format) at 40 FPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check how many USB 2.0 controllers you have in the “Universal Serial Bus controllers” section in Device Manager. Operating system will display USB 2.0 controllers as “USB Enhanced Host Controllers” (not to be mistaken with USB 1.0 “USB Universal Host controllers”). &lt;br /&gt;
&lt;br /&gt;
[[File:USB_controllers.png|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use USBView utility from Microsoft which allows to view all USB controllers and devices in a more convenient way: download USBView&lt;br /&gt;
 &lt;br /&gt;
You should make sure that you have depth sensors or cameras evenly distributed between available USB 2.0 controllers. For example, if you have 4 cameras, you should connect 2 cameras to first controller and 2 cameras to second controller. Device Manager usually shows USB cameras as “USB Composite Device” at the “Advanced” tab of USB controller properties. If you have too many cameras connected to single USB 2.0 controller, you should re-plug them to different USB ports.&lt;br /&gt;
&lt;br /&gt;
== USB hubs ==&lt;br /&gt;
&lt;br /&gt;
If several devices are connected on the USB hub and working in parallel, then the USB bandwidth is shared among the devices. Connecting all cameras via single USB 2.0 hub is OK only for low resolution video recording (320x240). To be able to record video at 640x480 and 60 frames per second, you should avoid connecting more than 2 cameras via single USB controller. &lt;br /&gt;
&lt;br /&gt;
== Potential issues with USB controllers ==&lt;br /&gt;
&lt;br /&gt;
Some USB chips have compatibility issues with specific cameras which may result in not detecting cameras, low frame rate, etc. See [[#Known compatibility issues|the next section]] on known issues.&lt;br /&gt;
&lt;br /&gt;
Many modern laptops have one of the integrated USB 2.0 controllers reserved for docking station. That may effectively halve your USB bandwidth. So laptops with a large number of USB ports (4 or more) are preferrable. Desktop PCs should not have such problem.&lt;br /&gt;
&lt;br /&gt;
'''Important.''' Before buying a specific laptop model it is strongly recommended to ensure it has the sufficient number of available built-in USB controllers and they are compatibile with cameras you intend to use. Find it at your local retailer, and bring cameras with you to test. Though it may be easier if your friend/neighbour has such a laptop. Or ask at [http://forum.ipisoft.com our forum], maybe someone already used this model with our software or can recommend specific model for your camera configuration.&lt;br /&gt;
&lt;br /&gt;
If you plan getting an additional USB controller, please be aware of potential problems with USB 2.0 controllers available on the market. Many USB 2.0 controllers are based on defective NEC USB 2.0 chip, not capable of standard USB 2.0 speeds. That's a well-known bug specific only to NEC USB 2.0 chip. By contrast, all NEC USB 3.0 chips are good and do not have this problem.&lt;br /&gt;
&lt;br /&gt;
Some manufacturers sell what they call a &amp;quot;USB 2.0 ExpressCard&amp;quot; controller for laptops. Many of such ExpressCard controllers are in fact internal USB hubs in ExpressCard form factor. That means they do not add actual USB bandwidth to the system. All USB 3.0 ExpressCard are controllers.&lt;br /&gt;
&lt;br /&gt;
If you plan getting additional high-speed USB controller, we strongly recommend that you get a USB 3.0 controller, just to be on the safe side.&lt;br /&gt;
&lt;br /&gt;
When setting up a USB 3.0 controller, make sure you configure it to handle USB 2.0 traffic (as opposed to passing USB 2.0 to integrated USB 2.0 controllers in your chipset). There should be a corresponding setting in driver properties or in BIOS.&lt;br /&gt;
&lt;br /&gt;
== Known compatibility issues ==&lt;br /&gt;
Combinations of camera &amp;amp; USB chip listed below have known compatibility issues. Unfortunately, there is no guarantee that other combinations will work for sure, but most will. If you need an additional USB controller for connecting specific camera, be sure not to get the one based on incompatible USB chip.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|'''Camera'''&lt;br /&gt;
|'''USB chip'''&lt;br /&gt;
|'''Symptoms'''&lt;br /&gt;
|'''Comments / possible solution'''&lt;br /&gt;
|-&lt;br /&gt;
|ASUS Xtion (Live)&lt;br /&gt;
|NEC µPD720200 (USB3)&lt;br /&gt;
|Camera is not properly recognized by the system.&lt;br /&gt;
|[http://reconstructme.net/2012/10/13/asus-xtion-usb-3-0-hotfix/ This firmware update] makes device behave the same as PrimeSense Carmine 1.08 with this controller.&lt;br /&gt;
|-&lt;br /&gt;
|ASUS Xtion (Live)&lt;br /&gt;
|VIA VT6212L (USB2)&lt;br /&gt;
|Frame drops of color picture in '''640x480@30 (depth + color)'''.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PrimeSense Carmine 1.08&lt;br /&gt;
|NEC µPD720200 (USB3)&lt;br /&gt;
|Frame drops in '''640x480@30 (depth + color)'''.&lt;br /&gt;
|Stable work in '''640x480@30 (depth only)''' and '''320x240 (depth + color)'''.&lt;br /&gt;
|-&lt;br /&gt;
|PrimeSense Carmine 1.08&lt;br /&gt;
|VIA VT6212L (USB2)&lt;br /&gt;
|Frame drops in '''640x480@30 (depth + color)'''.&lt;br /&gt;
|Stable work in '''640x480@30 (depth only)''' and '''320x240 (depth + color)'''.&lt;br /&gt;
|-&lt;br /&gt;
|PrimeSense Carmine 1.08&lt;br /&gt;
|VIA VL800(USB3)&lt;br /&gt;
|Frame drops, reduced frame rate, freezes in '''depth + color''' modes.&lt;br /&gt;
|Stable work in '''depth only''' modes.&lt;br /&gt;
|-&lt;br /&gt;
|Sony Playstation Eye&lt;br /&gt;
|VIA VL800 (USB3)&lt;br /&gt;
|Great number of bad frames and frame drops. Camera is invisible to iPi Recorder.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sony Playstation Eye&lt;br /&gt;
|VIA VT6212L (USB2)&lt;br /&gt;
|Great number of frame drop in 640x480@60 mode.&lt;br /&gt;
|2 cameras can work smoothly at lower FPS (up to 640x480@50).&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Cameras_and_accessories</id>
		<title>Cameras and accessories</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Cameras_and_accessories"/>
				<updated>2014-04-16T13:01:04Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Video Card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can order software and hardware as one package from [http://www.camvfx.com/category/36050116 CamVFX], our official US Reseller.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can [http://www.ipisoft.com/orderhardware.php select and order] items you need separately.&lt;br /&gt;
&lt;br /&gt;
== Cameras ==&lt;br /&gt;
&lt;br /&gt;
Recommended camera for use with iPi Motion Capture is [http://www.amazon.com/gp/product/B000VTQ3LU/ref=as_li_tf_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;linkCode=as2&amp;amp;camp=217145&amp;amp;creative=399369&amp;amp;creativeASIN=B000VTQ3LU Sony PlayStation Eye for PS3].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Playstation_eye_small2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The following properties make it a preferred camera for motion capture: &lt;br /&gt;
*	High frame rate &amp;amp;mdash; up to 60 frames per second (important for reducing motion blur and capturing fast motions like dancing, boxing or running). &lt;br /&gt;
*	Fully automatic configuration with excellent auto-exposure and auto-gain.&lt;br /&gt;
*	Very good low-light sensitivity.&lt;br /&gt;
*	Low-distortion wide-angle fixed optics.&lt;br /&gt;
*	Efficient protocol for image transfer (saves more than 50% of USB bandwidth when compared to other webcams). &lt;br /&gt;
*	Low cost (under $40).&lt;br /&gt;
The only downside of PlayStation Eye is its lack of tripod mounting screw. A possible solution is to use sticky tape to fix it to tripods.&lt;br /&gt;
&lt;br /&gt;
You can use other webcams with iPi Motion Capture but please be aware that most webcams are not capable of capturing video at frame rates higher than 15 frames per second. Some webcams like Logitech Webcam Pro 9000 can reliably capture video at 30 frames per second.&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
&lt;br /&gt;
For distances over 5m, you should use [http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&amp;amp;field-keywords=active+USB+2.0+extension+cable&amp;amp;x=14&amp;amp;y=22 active USB 2.0 extension cables]. You can daisy-chain multiple active USB 2.0 extension cables for distances longer than 10m. &lt;br /&gt;
&lt;br /&gt;
[[File:Active_USB_cable.jpg]] &lt;br /&gt;
&lt;br /&gt;
When combining active and [http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&amp;amp;field-keywords=USB+2.0+EXTENSION+CABLE+TYPE+A+MALE+to+TYPE+A+FEMALE&amp;amp;x=5&amp;amp;y=19 passive cables], make sure that connection order is correct (computer-&amp;gt;active cable-&amp;gt;passive cable-&amp;gt;camera).&lt;br /&gt;
&lt;br /&gt;
== Tripods ==&lt;br /&gt;
&lt;br /&gt;
Inexpensive 40- or 50-inch tripods like &lt;br /&gt;
[http://www.amazon.com/gp/product/B001T9N0L2/ref=as_li_tf_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;linkCode=as2&amp;amp;camp=217145&amp;amp;creative=399369&amp;amp;creativeASIN=B001T9N0L2]&lt;br /&gt;
should be fine for use with iPi Desktop Motion Capture. It is recommended to place at least one of the cameras reasonably high (2 or 3 meters high) so you may need a high (72 inch or higher) tripod like [http://www.amazon.com/gp/product/B003ASZXBK/ref=as_li_tf_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;linkCode=as2&amp;amp;camp=217145&amp;amp;creative=399373&amp;amp;creativeASIN=B003ASZXBK] or some kind of ad hoc wall mounting solution.&lt;br /&gt;
&lt;br /&gt;
[[File:Tripod.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Mini Maglite (or other flashlight) for calibration ==&lt;br /&gt;
&lt;br /&gt;
You will need a small bright object for calibration. It is recommended to get [http://www.amazon.com/gp/product/B00002N6SL/ref=as_li_tf_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;linkCode=as2&amp;amp;camp=217145&amp;amp;creative=399369&amp;amp;creativeASIN=B00002N6SL Mini Maglite] (or other similar flashlight) for that purpose.&lt;br /&gt;
&lt;br /&gt;
[[File:Maglite.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Video Card ==&lt;br /&gt;
&lt;br /&gt;
iPi Desktop Motion Capture relies on [http://en.wikipedia.org/wiki/Graphics_processing_unit GPU] for calculations. Therefore, it is recommended to use a fast GPU for processing recorded videos. As a minimum, you need a Shader Model  4.0-compatible (DirectX 10-compatible) GPU. '''Intel integrated graphics is not supported'''&lt;br /&gt;
&lt;br /&gt;
Please be aware that desktop GPUs are dramatically faster than notebook GPUs (due to apparent thermal constraints in notebook PCs). &lt;br /&gt;
&lt;br /&gt;
You can check expected tracking speed for various GPU model [http://ipisoft.com/pr/GPU_speed_v_14_04.pdf here].&lt;br /&gt;
&lt;br /&gt;
You can [http://www.ipisoft.com/store/gpu/ Compare and Order] recommended GPU from Amazon.&lt;br /&gt;
&lt;br /&gt;
Professional GPUs like NVIDIA Quadro or ATI FireGL are not recommended due to high price and lack of performance advantage. You should understand that Quadro/FireGL video cards are designed for very specific professional OpenGL-based workloads. Their main advantage is high image quality in OpenGL rendering. iPi Desktop Motion Capture needs raw 32-bit floating point performance and does not benefit from image quality features of Quadro/FireGL video cards. For best performance, use top gaming-class NVIDIA GeForce or ATI Radeon video cards.&lt;br /&gt;
&lt;br /&gt;
== USB controllers ==&lt;br /&gt;
&lt;br /&gt;
Under certain circumstances you may need to get [[USB controllers|additional USB controller]].&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Cameras_and_accessories</id>
		<title>Cameras and accessories</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Cameras_and_accessories"/>
				<updated>2014-04-12T17:29:46Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Video Card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can order software and hardware as one package from [http://www.camvfx.com/category/36050116 CamVFX], our official US Reseller.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can [http://www.ipisoft.com/orderhardware.php select and order] items you need separately.&lt;br /&gt;
&lt;br /&gt;
== Cameras ==&lt;br /&gt;
&lt;br /&gt;
Recommended camera for use with iPi Motion Capture is [http://www.amazon.com/gp/product/B000VTQ3LU/ref=as_li_tf_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;linkCode=as2&amp;amp;camp=217145&amp;amp;creative=399369&amp;amp;creativeASIN=B000VTQ3LU Sony PlayStation Eye for PS3].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Playstation_eye_small2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The following properties make it a preferred camera for motion capture: &lt;br /&gt;
*	High frame rate &amp;amp;mdash; up to 60 frames per second (important for reducing motion blur and capturing fast motions like dancing, boxing or running). &lt;br /&gt;
*	Fully automatic configuration with excellent auto-exposure and auto-gain.&lt;br /&gt;
*	Very good low-light sensitivity.&lt;br /&gt;
*	Low-distortion wide-angle fixed optics.&lt;br /&gt;
*	Efficient protocol for image transfer (saves more than 50% of USB bandwidth when compared to other webcams). &lt;br /&gt;
*	Low cost (under $40).&lt;br /&gt;
The only downside of PlayStation Eye is its lack of tripod mounting screw. A possible solution is to use sticky tape to fix it to tripods.&lt;br /&gt;
&lt;br /&gt;
You can use other webcams with iPi Motion Capture but please be aware that most webcams are not capable of capturing video at frame rates higher than 15 frames per second. Some webcams like Logitech Webcam Pro 9000 can reliably capture video at 30 frames per second.&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
&lt;br /&gt;
For distances over 5m, you should use [http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&amp;amp;field-keywords=active+USB+2.0+extension+cable&amp;amp;x=14&amp;amp;y=22 active USB 2.0 extension cables]. You can daisy-chain multiple active USB 2.0 extension cables for distances longer than 10m. &lt;br /&gt;
&lt;br /&gt;
[[File:Active_USB_cable.jpg]] &lt;br /&gt;
&lt;br /&gt;
When combining active and [http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&amp;amp;field-keywords=USB+2.0+EXTENSION+CABLE+TYPE+A+MALE+to+TYPE+A+FEMALE&amp;amp;x=5&amp;amp;y=19 passive cables], make sure that connection order is correct (computer-&amp;gt;active cable-&amp;gt;passive cable-&amp;gt;camera).&lt;br /&gt;
&lt;br /&gt;
== Tripods ==&lt;br /&gt;
&lt;br /&gt;
Inexpensive 40- or 50-inch tripods like &lt;br /&gt;
[http://www.amazon.com/gp/product/B001T9N0L2/ref=as_li_tf_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;linkCode=as2&amp;amp;camp=217145&amp;amp;creative=399369&amp;amp;creativeASIN=B001T9N0L2]&lt;br /&gt;
should be fine for use with iPi Desktop Motion Capture. It is recommended to place at least one of the cameras reasonably high (2 or 3 meters high) so you may need a high (72 inch or higher) tripod like [http://www.amazon.com/gp/product/B003ASZXBK/ref=as_li_tf_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;linkCode=as2&amp;amp;camp=217145&amp;amp;creative=399373&amp;amp;creativeASIN=B003ASZXBK] or some kind of ad hoc wall mounting solution.&lt;br /&gt;
&lt;br /&gt;
[[File:Tripod.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Mini Maglite (or other flashlight) for calibration ==&lt;br /&gt;
&lt;br /&gt;
You will need a small bright object for calibration. It is recommended to get [http://www.amazon.com/gp/product/B00002N6SL/ref=as_li_tf_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;linkCode=as2&amp;amp;camp=217145&amp;amp;creative=399369&amp;amp;creativeASIN=B00002N6SL Mini Maglite] (or other similar flashlight) for that purpose.&lt;br /&gt;
&lt;br /&gt;
[[File:Maglite.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Video Card ==&lt;br /&gt;
&lt;br /&gt;
iPi Desktop Motion Capture relies on [http://en.wikipedia.org/wiki/Graphics_processing_unit GPU] for calculations. Therefore, it is recommended to use a fast GPU for processing recorded videos. As a minimum, you need a Shader Model  4.0-compatible (DirectX 10-compatible) GPU. '''Intel integrated graphics is not supported'''&lt;br /&gt;
&lt;br /&gt;
Please be aware that desktop GPUs are dramatically faster than notebook GPUs (due to apparent thermal constraints in notebook PCs). &lt;br /&gt;
&lt;br /&gt;
You can check expected tracking speed for various GPU model [http://ipisoft.com/pr/GPU_speed_v_13_04.pdf here].&lt;br /&gt;
&lt;br /&gt;
You can [http://www.ipisoft.com/store/gpu/ Compare and Order] recommended GPU from Amazon.&lt;br /&gt;
&lt;br /&gt;
Professional GPUs like NVIDIA Quadro or ATI FireGL are not recommended due to high price and lack of performance advantage. You should understand that Quadro/FireGL video cards are designed for very specific professional OpenGL-based workloads. Their main advantage is high image quality in OpenGL rendering. iPi Desktop Motion Capture needs raw 32-bit floating point performance and does not benefit from image quality features of Quadro/FireGL video cards. For best performance, use top gaming-class NVIDIA GeForce or ATI Radeon video cards.&lt;br /&gt;
&lt;br /&gt;
== USB controllers ==&lt;br /&gt;
&lt;br /&gt;
Under certain circumstances you may need to get [[USB controllers|additional USB controller]].&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/FAQ"/>
				<updated>2014-02-25T14:27:54Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Installation and Activation, Licensing policy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Questions ==&lt;br /&gt;
&lt;br /&gt;
'''Q: How the ''iPi'' is meaned to be pronounced?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' It's /ʌɪ'pʌɪ/. The second syllable is the letter 'π' of the Greek alphabet, as you can see in our logo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How come Kinect games and OpenNI don't track motions nearly as﻿ good as this? Is this like a better software?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes. We use our own computer vision algorithms that give higher tracking accuracy. But this comes at a cost of slower processing time (not real-time).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How does it work?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' By means of tricky computer vision algorithms and GPU-accelerated calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What technical support options are available?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Currently we offer email-based technical support. You should receive tech support contact details with your purchase. Also you can get tech support via our [http://forum.ipisoft.com User Forum].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Does the price include hardware?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No. Price includes software only. Customers have to purchase cameras and other equipment separately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What does &amp;quot;iPi DMC&amp;quot; means?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' &amp;quot;iPi DMC&amp;quot; is the abbreviation of &amp;quot;iPi Desktop Motion Capture&amp;quot;. The system consists of two main components:&lt;br /&gt;
* [[iPi Recorder]] &amp;amp;mdash; a tool for recording video from web cameras and depth sensors;&lt;br /&gt;
* [[iPi Mocap Studio]] &amp;amp;mdash; software application for processing pre-recorded video and exporting resulting animation.&lt;br /&gt;
&lt;br /&gt;
== Purchase FAQ ==&lt;br /&gt;
&lt;br /&gt;
'''Q: How can I buy?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You can buy online: http://ipisoft.com/store. Please find the list of available payment options [http://www.ipisoft.com/store/purchasing/ here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Do you have any discounts?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes, we always offer volume discounts, educational discounts and have special promotion campaigns from time to time. Information about discounts can be found at http://ipisoft.com/store &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How can I get volume discount?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Just specify number of licenses in &amp;quot;Qty&amp;quot; field at the top of the on-line order form, and push &amp;quot;Update&amp;quot; button to make sure the price was changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Who is eligible for educational discount?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' iPi Soft educational discounted software is available for students, faculty members, and institutions.  Please look at http://ipisoft.com/store/edu for details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How can I get educational discount?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Please refer to http://ipisoft.com/store/edu for instruction how to apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: I'm a student now and I'm going to purchase iPi products with educational discount. Can I use the product for commercial project and / or after my graduation?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No, sorry. The educational license is limited to use in an educational context, either for self-education or use in an educational institution for teaching purposes. It cannot be used for commercial, professional or for-profit purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: I have promotion coupon code. How can I use it?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Please put the promotion code into &amp;quot;Your coupon code&amp;quot; field at the bottom of on-line order from, and push &amp;quot;Update&amp;quot; button to make sure the price was changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: I want to pay in a currency other than USD. But I found that the currency conversion rate is much higher than what I expected to have. Why is that?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' We use Share-It international payments gateway to sell our software. If you want to pay in currency other than product price currency (USD) they add about 10% to the cost as their insurance from currency rates fluctuations. Proper way to avoid this overhead expense &amp;amp;mdash; please make order in USD (you can select order currency at the top of the order form). If you pay by card or PayPal, internal rates of payment system will be applied. They are usually very close to real exchange rates.&lt;br /&gt;
&lt;br /&gt;
== Product Features ==&lt;br /&gt;
&lt;br /&gt;
'''Q: Which configuration do you recommend: [[User Guide for Dual Depth Sensor Configuration|Dual depth sensors]] or [[User Guide for Multiple PlayStation Eye Cameras Configuration|Multiple Sony PS Eye]]?''' &lt;br /&gt;
&lt;br /&gt;
'''A:''' There is no straighforward answer to this question, there are pros and cons each option: [[Dual Depth Sensors vs Sony PS Eye Comparison]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What is the difference between editions?''' &lt;br /&gt;
&lt;br /&gt;
'''A:''' See [[Editions Comparison|detailed editions comparison]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Is tracking realtime?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Not yet. You should capture video first and process the video offline after that. Speed of processing depends on video card (this is a [http://en.wikipedia.org/wiki/GPGPU GPGPU] application so [[Cameras and accessories#Video_Card|a fast video card is recommended]]). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Does iPi Motion Capture support facial mocap?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No, not yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can hands be tracked by iPi Motion Capture?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes. Hands tracking is possible with the help of [[Getting started with motion controllers|motion controllers]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can fingers be tracked by iPi Motion Capture?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No, not yet. Resolution of consumer-class cameras is not enough for that. But you can use build-in keyframing tools for fingers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What about head tracking?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Head tracking is supported both with optical tracking, and with the help of [[Using motion controller for head tracking|motion controllers]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What output formats are supported by iPi Motion Capture?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' [[iPi Mocap Studio]] can export animations in many popular formats. For a full list please see [[Animation export and motion transfer]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Is FBX format supported?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I retarget captured animation to my own character?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes. [[iPi Mocap Studio]] has built-in motion transfer. For more info please see [[Animation export and motion transfer]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I use two or three depth sensors with iPi Motion Capture?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You can use two depth sensors (Kinect/Xtion/Carmine) with iPi Motion Capture (supported in [http://ipisoft.com/software/basic-edition Basic] and [http://ipisoft.com/software/standard-edition Standard] editions). Three depth sensors is supported in version 2 in experimental mode. Using more depth sensors is currently not feasible due to sensors mutual interference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I use Kinect 2.0 iPi Motion Capture?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Kinect 2 for Xbox is not possible to use, as it does not have any connector for PC (only proprietary connector for Xbox One). We will include support of Kinect 2 for Windows as soon as it is released (expected in summer 2014).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I mix Kinect with other cameras in multi-camera set-up?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You can mix Microsoft Kinect, ASUS Xtion (Live), and PrimeSense Carmine depth sensors. But you cannot mix depth sensors with color cameras. However, for better results, it is strongly recommended to use devices of the same model in multi-camera configuration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I use USB cameras of different models in multi-camera set-up?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Not recommended. For best results all cameras should be the same model. Moreover, we strongly recommend to use Sony PS Eye camera, as it has much better quality for markerless mocap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I use high-resolution cameras to improve tracking quality?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No. For our software higher resolution does not give much benefit, but highly increases required data bandwidth. As this is markerless technology, we do not need to track small markers, and 640 x 480 resolution will work as good as HD. For motion capture fps (frames per second) is much more critical parameter for tracking accuracy. [http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] camera, that allows to record at 60 fps with low distortions, is currently most recommended model.&lt;br /&gt;
&lt;br /&gt;
== Installation and Activation, Licensing policy ==&lt;br /&gt;
&lt;br /&gt;
'''Q: Do you offer free trial?''' &lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes. 30-days free trial is available for download from http://ipisoft.com/download/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What are trial version limitations?''' &lt;br /&gt;
&lt;br /&gt;
'''A:''' Trial has full functionality of the [http://ipisoft.com/software/basic-edition Basic Edition]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How can I install the system?''' &lt;br /&gt;
&lt;br /&gt;
'''A:''' Follow the installation instructions for [[iPi Recorder Installation|iPi Recorder]] and [[iPi Mocap Studio Installation|iPi Mocap Studio]]. '''iPi Recorder''' is used to capture video, '''iPi Mocap Studio''' is used for tracking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How can I get and activate the license key for trial?''' &lt;br /&gt;
&lt;br /&gt;
'''A:''' Just run [[iPi Mocap Studio]], and follow on-screen instructions.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Q: How can I purchase a full license key?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Please purchase the product on-line http://ipisoft.com/store/ . You will get license key by e-mail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I install the system on several computers with one license key?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No. According to our [http://wiki.ipisoft.com/License licensing policy], one license key is strictly for use on a single computer. But you can transfer your license key from one computer to another.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: I'm a student now and I'm going to purchase iPi products with educational discount. Can I use the product for commercial project and / or after my graduation?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No, sorry. The educational license is limited to use in an educational context, either for self-education or use in an educational institution for teaching purposes. It cannot be used for commercial, professional or for-profit purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I give my license key to a friend or collegue?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Please do not do that. This is a violation of the licensing terms. Your license key can be banned if you abuse license terms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Do I need to pay for new versions of software?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Purchased license includes at least one year of free updates within the same major version (e.g. 2.x). Next major version is given for free to customers who made their purchase within 3 months before release. Others will be given 50% discount within 6 months after next version release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Do I need to pay for Biomech Add-on?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes, Biomech Add-on requires separate license key. You can [http://ipisoft.com/software/biomech-add-on/ order it] or run 30-days free trial.&lt;br /&gt;
&lt;br /&gt;
== System Requirements and Hardware ==&lt;br /&gt;
&lt;br /&gt;
=== All editions ===&lt;br /&gt;
&lt;br /&gt;
'''Q: What hardware do I need to use the system?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You need:&lt;br /&gt;
* PC with DirectX10-compatible graphics card (supporting Shader Model 4.0)&lt;br /&gt;
* Cameras (type and number of cameras depend on edition you use)&lt;br /&gt;
* Cables to connect cameras to computer&lt;br /&gt;
* Tripods to position cameras (optional)&lt;br /&gt;
* Depending on type and number of cameras you may also need additional USB controller&lt;br /&gt;
&lt;br /&gt;
Details can be found in our Wiki articles:&lt;br /&gt;
&lt;br /&gt;
{{:System Requirements Links}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What is the cost of hardware necessary to use the system?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Presuming you already have a PC with DirectX 10-compatible GPU (with Shader Model 4.0 support), &lt;br /&gt;
&lt;br /&gt;
For Express Edition:&lt;br /&gt;
* You will need Kinect sensor, the cost is around $110&lt;br /&gt;
For Bacis Edition (4 Sony PS Eye cameras):&lt;br /&gt;
* Sony PS Eye cameras + USB cables, the total cost is around $160&lt;br /&gt;
* Tripods (optional), the cost is around $50 (4 items)&lt;br /&gt;
For Bacis Edition (Dual-Kinect configuration):&lt;br /&gt;
* 2 Kinect sensors, the price is around $120 (you need 2 items)&lt;br /&gt;
* Kinect floor stand (optional), the price is around $15 (2 items)&lt;br /&gt;
For Standard Edition (5 &amp;amp;mdash; 8 Sony PS Eye cameras):&lt;br /&gt;
* Sony PS Eye camras + USB cables, the total cost is around $240 for 6 cameras configuration&lt;br /&gt;
* USB controller, the cost is around $30&lt;br /&gt;
* Tripods (optional), the cost is around $80 (5 &amp;amp;mdash; 8 items)&lt;br /&gt;
* (optional) extra HDD for video recording (so that you do not record on your system drive), the cost may be around $50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Is there a version for Mac?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' To run this software on a Mac you need to install Windows on your Mac using [http://support.apple.com/kb/HT1461 Boot Camp] or similar solution.&lt;br /&gt;
&lt;br /&gt;
=== Kinect Support (All  Editions) ===&lt;br /&gt;
&lt;br /&gt;
'''Q:''' '''What drivers for Kinect are used in iPi Motion Capture?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' On Windows XP and Vista we use a lightweight solution based on the driver from PrimeSense (psdrv3.sys) to communicate with device via USB. Protocol implementation is our own. On Windows 7 and later we can use either the same solution or Microsoft KinectSDK driver (which is recommended).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' '''Is this driver compatible with OpenNI and Brekel plugin?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes. If you have already installed PrimeSense's OpenNI drivers for Kinect then there is no need to install drivers again thus you can choose not to install any Kinect drivers during [[iPi Recorder Installation|iPi Recorder Installation]].&lt;br /&gt;
&lt;br /&gt;
=== Basic and Standard Editions ===&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I use cameras other than Sony PlayStation 3 Eye?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Not recommended (although technically possible). Sony PlayStation 3 Eye cameras have [[Cameras and accessories#Cameras|multiple advantages]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What if I use expensive professional high-resolution cameras?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No. For our software higher resolution does not give much benefit, bit gighly increases required data bandwidth. As this is markerless technology, we do not need to track small markers, and 640 x 480 resolution will work as good as HD. For motion capture fps (frames per second) is much more critical parameter for tracking accuracy. [http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] camera, that allows to record at 60 fps with low distortions, is currently most recommended model.&lt;br /&gt;
&lt;br /&gt;
== How-to ==&lt;br /&gt;
&lt;br /&gt;
'''Q: How do I change scene orientation? For example, what if I want my 3D character to stand in the coordinate system origin (0, 0, 0) and face Z-axis direction?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Click the &amp;quot;Recenter Coordinate System on Character&amp;quot; button on &amp;quot;Scene&amp;quot; tab, or check the &amp;quot;Recenter coordinate system on character in first frame&amp;quot; option on &amp;quot;Export&amp;quot; tab.&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/FAQ"/>
				<updated>2014-02-25T14:25:29Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Product Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Questions ==&lt;br /&gt;
&lt;br /&gt;
'''Q: How the ''iPi'' is meaned to be pronounced?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' It's /ʌɪ'pʌɪ/. The second syllable is the letter 'π' of the Greek alphabet, as you can see in our logo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How come Kinect games and OpenNI don't track motions nearly as﻿ good as this? Is this like a better software?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes. We use our own computer vision algorithms that give higher tracking accuracy. But this comes at a cost of slower processing time (not real-time).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How does it work?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' By means of tricky computer vision algorithms and GPU-accelerated calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What technical support options are available?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Currently we offer email-based technical support. You should receive tech support contact details with your purchase. Also you can get tech support via our [http://forum.ipisoft.com User Forum].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Does the price include hardware?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No. Price includes software only. Customers have to purchase cameras and other equipment separately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What does &amp;quot;iPi DMC&amp;quot; means?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' &amp;quot;iPi DMC&amp;quot; is the abbreviation of &amp;quot;iPi Desktop Motion Capture&amp;quot;. The system consists of two main components:&lt;br /&gt;
* [[iPi Recorder]] &amp;amp;mdash; a tool for recording video from web cameras and depth sensors;&lt;br /&gt;
* [[iPi Mocap Studio]] &amp;amp;mdash; software application for processing pre-recorded video and exporting resulting animation.&lt;br /&gt;
&lt;br /&gt;
== Purchase FAQ ==&lt;br /&gt;
&lt;br /&gt;
'''Q: How can I buy?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You can buy online: http://ipisoft.com/store. Please find the list of available payment options [http://www.ipisoft.com/store/purchasing/ here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Do you have any discounts?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes, we always offer volume discounts, educational discounts and have special promotion campaigns from time to time. Information about discounts can be found at http://ipisoft.com/store &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How can I get volume discount?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Just specify number of licenses in &amp;quot;Qty&amp;quot; field at the top of the on-line order form, and push &amp;quot;Update&amp;quot; button to make sure the price was changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Who is eligible for educational discount?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' iPi Soft educational discounted software is available for students, faculty members, and institutions.  Please look at http://ipisoft.com/store/edu for details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How can I get educational discount?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Please refer to http://ipisoft.com/store/edu for instruction how to apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: I'm a student now and I'm going to purchase iPi products with educational discount. Can I use the product for commercial project and / or after my graduation?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No, sorry. The educational license is limited to use in an educational context, either for self-education or use in an educational institution for teaching purposes. It cannot be used for commercial, professional or for-profit purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: I have promotion coupon code. How can I use it?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Please put the promotion code into &amp;quot;Your coupon code&amp;quot; field at the bottom of on-line order from, and push &amp;quot;Update&amp;quot; button to make sure the price was changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: I want to pay in a currency other than USD. But I found that the currency conversion rate is much higher than what I expected to have. Why is that?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' We use Share-It international payments gateway to sell our software. If you want to pay in currency other than product price currency (USD) they add about 10% to the cost as their insurance from currency rates fluctuations. Proper way to avoid this overhead expense &amp;amp;mdash; please make order in USD (you can select order currency at the top of the order form). If you pay by card or PayPal, internal rates of payment system will be applied. They are usually very close to real exchange rates.&lt;br /&gt;
&lt;br /&gt;
== Product Features ==&lt;br /&gt;
&lt;br /&gt;
'''Q: Which configuration do you recommend: [[User Guide for Dual Depth Sensor Configuration|Dual depth sensors]] or [[User Guide for Multiple PlayStation Eye Cameras Configuration|Multiple Sony PS Eye]]?''' &lt;br /&gt;
&lt;br /&gt;
'''A:''' There is no straighforward answer to this question, there are pros and cons each option: [[Dual Depth Sensors vs Sony PS Eye Comparison]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What is the difference between editions?''' &lt;br /&gt;
&lt;br /&gt;
'''A:''' See [[Editions Comparison|detailed editions comparison]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Is tracking realtime?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Not yet. You should capture video first and process the video offline after that. Speed of processing depends on video card (this is a [http://en.wikipedia.org/wiki/GPGPU GPGPU] application so [[Cameras and accessories#Video_Card|a fast video card is recommended]]). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Does iPi Motion Capture support facial mocap?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No, not yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can hands be tracked by iPi Motion Capture?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes. Hands tracking is possible with the help of [[Getting started with motion controllers|motion controllers]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can fingers be tracked by iPi Motion Capture?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No, not yet. Resolution of consumer-class cameras is not enough for that. But you can use build-in keyframing tools for fingers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What about head tracking?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Head tracking is supported both with optical tracking, and with the help of [[Using motion controller for head tracking|motion controllers]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What output formats are supported by iPi Motion Capture?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' [[iPi Mocap Studio]] can export animations in many popular formats. For a full list please see [[Animation export and motion transfer]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Is FBX format supported?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I retarget captured animation to my own character?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes. [[iPi Mocap Studio]] has built-in motion transfer. For more info please see [[Animation export and motion transfer]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I use two or three depth sensors with iPi Motion Capture?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You can use two depth sensors (Kinect/Xtion/Carmine) with iPi Motion Capture (supported in [http://ipisoft.com/software/basic-edition Basic] and [http://ipisoft.com/software/standard-edition Standard] editions). Three depth sensors is supported in version 2 in experimental mode. Using more depth sensors is currently not feasible due to sensors mutual interference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I use Kinect 2.0 iPi Motion Capture?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Kinect 2 for Xbox is not possible to use, as it does not have any connector for PC (only proprietary connector for Xbox One). We will include support of Kinect 2 for Windows as soon as it is released (expected in summer 2014).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I mix Kinect with other cameras in multi-camera set-up?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You can mix Microsoft Kinect, ASUS Xtion (Live), and PrimeSense Carmine depth sensors. But you cannot mix depth sensors with color cameras. However, for better results, it is strongly recommended to use devices of the same model in multi-camera configuration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I use USB cameras of different models in multi-camera set-up?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Not recommended. For best results all cameras should be the same model. Moreover, we strongly recommend to use Sony PS Eye camera, as it has much better quality for markerless mocap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I use high-resolution cameras to improve tracking quality?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No. For our software higher resolution does not give much benefit, but highly increases required data bandwidth. As this is markerless technology, we do not need to track small markers, and 640 x 480 resolution will work as good as HD. For motion capture fps (frames per second) is much more critical parameter for tracking accuracy. [http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] camera, that allows to record at 60 fps with low distortions, is currently most recommended model.&lt;br /&gt;
&lt;br /&gt;
== Installation and Activation, Licensing policy ==&lt;br /&gt;
&lt;br /&gt;
'''Q: Do you offer free trial?''' &lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes. 30-days free trial is available for download from http://ipisoft.com/download/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What are trial version limitations?''' &lt;br /&gt;
&lt;br /&gt;
'''A:''' Trial has full functionality of the [http://ipisoft.com/software/basic-edition Basic Edition]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How can I install the system?''' &lt;br /&gt;
&lt;br /&gt;
'''A:''' Follow the installation instructions for [[iPi Recorder Installation|iPi Recorder]] and [[iPi Mocap Studio Installation|iPi Mocap Studio]]. '''iPi Recorder''' is used to capture video, '''iPi Mocap Studio''' is used for tracking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How can I get and activate the license key for trial?''' &lt;br /&gt;
&lt;br /&gt;
'''A:''' Just run [[iPi Mocap Studio]], and follow on-screen instructions.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Q: How can I purchase a full license key?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Please purchase the product on-line http://ipisoft.com/store/ . You will get license key by e-mail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I install the system on several computers with one license key?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No. According to our [http://wiki.ipisoft.com/License licensing policy], one license key is strictly for use on a single computer. But you can transfer your license key from one computer to another.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: I'm a student now and I'm going to purchase iPi products with educational discount. Can I use the product for commercial project and / or after my graduation?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No, sorry. The educational license is limited to use in an educational context, either for self-education or use in an educational institution for teaching purposes. It cannot be used for commercial, professional or for-profit purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I give my license key to a friend or collegue?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Please do not do that. This is a violation of the licensing terms. Your license key can be banned if you abuse license terms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Do I need to pay for new versions of software?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Purchased license includes at least one year of free updates within the same major version (e.g. 2.x). Next major version is given for free to customers who made their purchase within 3 months before release. Others will be given 50% discount within 6 months after next version release.&lt;br /&gt;
&lt;br /&gt;
== System Requirements and Hardware ==&lt;br /&gt;
&lt;br /&gt;
=== All editions ===&lt;br /&gt;
&lt;br /&gt;
'''Q: What hardware do I need to use the system?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You need:&lt;br /&gt;
* PC with DirectX10-compatible graphics card (supporting Shader Model 4.0)&lt;br /&gt;
* Cameras (type and number of cameras depend on edition you use)&lt;br /&gt;
* Cables to connect cameras to computer&lt;br /&gt;
* Tripods to position cameras (optional)&lt;br /&gt;
* Depending on type and number of cameras you may also need additional USB controller&lt;br /&gt;
&lt;br /&gt;
Details can be found in our Wiki articles:&lt;br /&gt;
&lt;br /&gt;
{{:System Requirements Links}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What is the cost of hardware necessary to use the system?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Presuming you already have a PC with DirectX 10-compatible GPU (with Shader Model 4.0 support), &lt;br /&gt;
&lt;br /&gt;
For Express Edition:&lt;br /&gt;
* You will need Kinect sensor, the cost is around $110&lt;br /&gt;
For Bacis Edition (4 Sony PS Eye cameras):&lt;br /&gt;
* Sony PS Eye cameras + USB cables, the total cost is around $160&lt;br /&gt;
* Tripods (optional), the cost is around $50 (4 items)&lt;br /&gt;
For Bacis Edition (Dual-Kinect configuration):&lt;br /&gt;
* 2 Kinect sensors, the price is around $120 (you need 2 items)&lt;br /&gt;
* Kinect floor stand (optional), the price is around $15 (2 items)&lt;br /&gt;
For Standard Edition (5 &amp;amp;mdash; 8 Sony PS Eye cameras):&lt;br /&gt;
* Sony PS Eye camras + USB cables, the total cost is around $240 for 6 cameras configuration&lt;br /&gt;
* USB controller, the cost is around $30&lt;br /&gt;
* Tripods (optional), the cost is around $80 (5 &amp;amp;mdash; 8 items)&lt;br /&gt;
* (optional) extra HDD for video recording (so that you do not record on your system drive), the cost may be around $50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Is there a version for Mac?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' To run this software on a Mac you need to install Windows on your Mac using [http://support.apple.com/kb/HT1461 Boot Camp] or similar solution.&lt;br /&gt;
&lt;br /&gt;
=== Kinect Support (All  Editions) ===&lt;br /&gt;
&lt;br /&gt;
'''Q:''' '''What drivers for Kinect are used in iPi Motion Capture?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' On Windows XP and Vista we use a lightweight solution based on the driver from PrimeSense (psdrv3.sys) to communicate with device via USB. Protocol implementation is our own. On Windows 7 and later we can use either the same solution or Microsoft KinectSDK driver (which is recommended).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' '''Is this driver compatible with OpenNI and Brekel plugin?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes. If you have already installed PrimeSense's OpenNI drivers for Kinect then there is no need to install drivers again thus you can choose not to install any Kinect drivers during [[iPi Recorder Installation|iPi Recorder Installation]].&lt;br /&gt;
&lt;br /&gt;
=== Basic and Standard Editions ===&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I use cameras other than Sony PlayStation 3 Eye?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Not recommended (although technically possible). Sony PlayStation 3 Eye cameras have [[Cameras and accessories#Cameras|multiple advantages]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What if I use expensive professional high-resolution cameras?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No. For our software higher resolution does not give much benefit, bit gighly increases required data bandwidth. As this is markerless technology, we do not need to track small markers, and 640 x 480 resolution will work as good as HD. For motion capture fps (frames per second) is much more critical parameter for tracking accuracy. [http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] camera, that allows to record at 60 fps with low distortions, is currently most recommended model.&lt;br /&gt;
&lt;br /&gt;
== How-to ==&lt;br /&gt;
&lt;br /&gt;
'''Q: How do I change scene orientation? For example, what if I want my 3D character to stand in the coordinate system origin (0, 0, 0) and face Z-axis direction?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Click the &amp;quot;Recenter Coordinate System on Character&amp;quot; button on &amp;quot;Scene&amp;quot; tab, or check the &amp;quot;Recenter coordinate system on character in first frame&amp;quot; option on &amp;quot;Export&amp;quot; tab.&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/FAQ"/>
				<updated>2014-02-25T14:24:42Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Product Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Questions ==&lt;br /&gt;
&lt;br /&gt;
'''Q: How the ''iPi'' is meaned to be pronounced?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' It's /ʌɪ'pʌɪ/. The second syllable is the letter 'π' of the Greek alphabet, as you can see in our logo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How come Kinect games and OpenNI don't track motions nearly as﻿ good as this? Is this like a better software?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes. We use our own computer vision algorithms that give higher tracking accuracy. But this comes at a cost of slower processing time (not real-time).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How does it work?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' By means of tricky computer vision algorithms and GPU-accelerated calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What technical support options are available?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Currently we offer email-based technical support. You should receive tech support contact details with your purchase. Also you can get tech support via our [http://forum.ipisoft.com User Forum].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Does the price include hardware?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No. Price includes software only. Customers have to purchase cameras and other equipment separately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What does &amp;quot;iPi DMC&amp;quot; means?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' &amp;quot;iPi DMC&amp;quot; is the abbreviation of &amp;quot;iPi Desktop Motion Capture&amp;quot;. The system consists of two main components:&lt;br /&gt;
* [[iPi Recorder]] &amp;amp;mdash; a tool for recording video from web cameras and depth sensors;&lt;br /&gt;
* [[iPi Mocap Studio]] &amp;amp;mdash; software application for processing pre-recorded video and exporting resulting animation.&lt;br /&gt;
&lt;br /&gt;
== Purchase FAQ ==&lt;br /&gt;
&lt;br /&gt;
'''Q: How can I buy?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You can buy online: http://ipisoft.com/store. Please find the list of available payment options [http://www.ipisoft.com/store/purchasing/ here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Do you have any discounts?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes, we always offer volume discounts, educational discounts and have special promotion campaigns from time to time. Information about discounts can be found at http://ipisoft.com/store &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How can I get volume discount?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Just specify number of licenses in &amp;quot;Qty&amp;quot; field at the top of the on-line order form, and push &amp;quot;Update&amp;quot; button to make sure the price was changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Who is eligible for educational discount?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' iPi Soft educational discounted software is available for students, faculty members, and institutions.  Please look at http://ipisoft.com/store/edu for details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How can I get educational discount?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Please refer to http://ipisoft.com/store/edu for instruction how to apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: I'm a student now and I'm going to purchase iPi products with educational discount. Can I use the product for commercial project and / or after my graduation?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No, sorry. The educational license is limited to use in an educational context, either for self-education or use in an educational institution for teaching purposes. It cannot be used for commercial, professional or for-profit purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: I have promotion coupon code. How can I use it?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Please put the promotion code into &amp;quot;Your coupon code&amp;quot; field at the bottom of on-line order from, and push &amp;quot;Update&amp;quot; button to make sure the price was changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: I want to pay in a currency other than USD. But I found that the currency conversion rate is much higher than what I expected to have. Why is that?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' We use Share-It international payments gateway to sell our software. If you want to pay in currency other than product price currency (USD) they add about 10% to the cost as their insurance from currency rates fluctuations. Proper way to avoid this overhead expense &amp;amp;mdash; please make order in USD (you can select order currency at the top of the order form). If you pay by card or PayPal, internal rates of payment system will be applied. They are usually very close to real exchange rates.&lt;br /&gt;
&lt;br /&gt;
== Product Features ==&lt;br /&gt;
&lt;br /&gt;
'''Q: Which configuration do you recommend: [[User Guide for Dual Depth Sensor Configuration|Dual depth sensors]] or [[User Guide for Multiple PlayStation Eye Cameras Configuration|Multiple Sony PS Eye]]?''' &lt;br /&gt;
&lt;br /&gt;
'''A:''' There is no straighforward answer to this question, there are pros and cons each option: [[Dual Depth Sensors vs Sony PS Eye Comparison]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What is the difference between editions?''' &lt;br /&gt;
&lt;br /&gt;
'''A:''' See [[Editions Comparison|detailed editions comparison]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Is tracking realtime?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Not yet. You should capture video first and process the video offline after that. Speed of processing depends on video card (this is a [http://en.wikipedia.org/wiki/GPGPU GPGPU] application so [[Cameras and accessories#Video_Card|a fast video card is recommended]]). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Does iPi Motion Capture support facial mocap?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No, not yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can hands be tracked by iPi Motion Capture?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes. Hands tracking is possible with the help of [[Getting started with motion controllers|motion controllers]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can fingers be tracked by iPi Motion Capture?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No, not yet. Resolution of consumer-class cameras is not enough for that. But you can use build-in keyframing tools for fingers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What about head tracking?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Head tracking is supported both with optical tracking, and with the help of [[Using motion controller for head tracking|motion controllers]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What output formats are supported by iPi Motion Capture?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' [[iPi Mocap Studio]] can export animations in many popular formats. For a full list please see [[Animation export and motion transfer]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Is FBX format supported?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I retarget captured animation to my own character?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes. [[iPi Mocap Studio]] has built-in motion transfer. For more info please see [[Animation export and motion transfer]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I use two or three depth sensors with iPi Motion Capture?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You can use two depth sensors (Kinect/Xtion/Carmine) with iPi Motion Capture (supported in [http://ipisoft.com/software/basic-edition Basic] and [http://ipisoft.com/software/standard-edition Standard] editions). Three depth sensors is supported in version 2 in experimental mode. Using more depth sensors is currently not feasible due to sensors mutual interference.&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I use Kinect 2.0 iPi Motion Capture?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Kinect 2 for Xbox is not possible to use, as it does not have any connector for PC (only proprietary connector for Xbox One). We will include support of Kinect 2 for Windows as soon as it is released (expected in summer 2014).&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I mix Kinect with other cameras in multi-camera set-up?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You can mix Microsoft Kinect, ASUS Xtion (Live), and PrimeSense Carmine depth sensors. But you cannot mix depth sensors with color cameras. However, for better results, it is strongly recommended to use devices of the same model in multi-camera configuration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I use USB cameras of different models in multi-camera set-up?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Not recommended. For best results all cameras should be the same model. Moreover, we strongly recommend to use Sony PS Eye camera, as it has much better quality for markerless mocap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I use high-resolution cameras to improve tracking quality?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No. For our software higher resolution does not give much benefit, but highly increases required data bandwidth. As this is markerless technology, we do not need to track small markers, and 640 x 480 resolution will work as good as HD. For motion capture fps (frames per second) is much more critical parameter for tracking accuracy. [http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] camera, that allows to record at 60 fps with low distortions, is currently most recommended model.&lt;br /&gt;
&lt;br /&gt;
== Installation and Activation, Licensing policy ==&lt;br /&gt;
&lt;br /&gt;
'''Q: Do you offer free trial?''' &lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes. 30-days free trial is available for download from http://ipisoft.com/download/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What are trial version limitations?''' &lt;br /&gt;
&lt;br /&gt;
'''A:''' Trial has full functionality of the [http://ipisoft.com/software/basic-edition Basic Edition]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How can I install the system?''' &lt;br /&gt;
&lt;br /&gt;
'''A:''' Follow the installation instructions for [[iPi Recorder Installation|iPi Recorder]] and [[iPi Mocap Studio Installation|iPi Mocap Studio]]. '''iPi Recorder''' is used to capture video, '''iPi Mocap Studio''' is used for tracking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: How can I get and activate the license key for trial?''' &lt;br /&gt;
&lt;br /&gt;
'''A:''' Just run [[iPi Mocap Studio]], and follow on-screen instructions.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Q: How can I purchase a full license key?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Please purchase the product on-line http://ipisoft.com/store/ . You will get license key by e-mail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I install the system on several computers with one license key?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No. According to our [http://wiki.ipisoft.com/License licensing policy], one license key is strictly for use on a single computer. But you can transfer your license key from one computer to another.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: I'm a student now and I'm going to purchase iPi products with educational discount. Can I use the product for commercial project and / or after my graduation?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No, sorry. The educational license is limited to use in an educational context, either for self-education or use in an educational institution for teaching purposes. It cannot be used for commercial, professional or for-profit purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I give my license key to a friend or collegue?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Please do not do that. This is a violation of the licensing terms. Your license key can be banned if you abuse license terms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Do I need to pay for new versions of software?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Purchased license includes at least one year of free updates within the same major version (e.g. 2.x). Next major version is given for free to customers who made their purchase within 3 months before release. Others will be given 50% discount within 6 months after next version release.&lt;br /&gt;
&lt;br /&gt;
== System Requirements and Hardware ==&lt;br /&gt;
&lt;br /&gt;
=== All editions ===&lt;br /&gt;
&lt;br /&gt;
'''Q: What hardware do I need to use the system?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' You need:&lt;br /&gt;
* PC with DirectX10-compatible graphics card (supporting Shader Model 4.0)&lt;br /&gt;
* Cameras (type and number of cameras depend on edition you use)&lt;br /&gt;
* Cables to connect cameras to computer&lt;br /&gt;
* Tripods to position cameras (optional)&lt;br /&gt;
* Depending on type and number of cameras you may also need additional USB controller&lt;br /&gt;
&lt;br /&gt;
Details can be found in our Wiki articles:&lt;br /&gt;
&lt;br /&gt;
{{:System Requirements Links}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What is the cost of hardware necessary to use the system?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Presuming you already have a PC with DirectX 10-compatible GPU (with Shader Model 4.0 support), &lt;br /&gt;
&lt;br /&gt;
For Express Edition:&lt;br /&gt;
* You will need Kinect sensor, the cost is around $110&lt;br /&gt;
For Bacis Edition (4 Sony PS Eye cameras):&lt;br /&gt;
* Sony PS Eye cameras + USB cables, the total cost is around $160&lt;br /&gt;
* Tripods (optional), the cost is around $50 (4 items)&lt;br /&gt;
For Bacis Edition (Dual-Kinect configuration):&lt;br /&gt;
* 2 Kinect sensors, the price is around $120 (you need 2 items)&lt;br /&gt;
* Kinect floor stand (optional), the price is around $15 (2 items)&lt;br /&gt;
For Standard Edition (5 &amp;amp;mdash; 8 Sony PS Eye cameras):&lt;br /&gt;
* Sony PS Eye camras + USB cables, the total cost is around $240 for 6 cameras configuration&lt;br /&gt;
* USB controller, the cost is around $30&lt;br /&gt;
* Tripods (optional), the cost is around $80 (5 &amp;amp;mdash; 8 items)&lt;br /&gt;
* (optional) extra HDD for video recording (so that you do not record on your system drive), the cost may be around $50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Is there a version for Mac?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' To run this software on a Mac you need to install Windows on your Mac using [http://support.apple.com/kb/HT1461 Boot Camp] or similar solution.&lt;br /&gt;
&lt;br /&gt;
=== Kinect Support (All  Editions) ===&lt;br /&gt;
&lt;br /&gt;
'''Q:''' '''What drivers for Kinect are used in iPi Motion Capture?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' On Windows XP and Vista we use a lightweight solution based on the driver from PrimeSense (psdrv3.sys) to communicate with device via USB. Protocol implementation is our own. On Windows 7 and later we can use either the same solution or Microsoft KinectSDK driver (which is recommended).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q:''' '''Is this driver compatible with OpenNI and Brekel plugin?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Yes. If you have already installed PrimeSense's OpenNI drivers for Kinect then there is no need to install drivers again thus you can choose not to install any Kinect drivers during [[iPi Recorder Installation|iPi Recorder Installation]].&lt;br /&gt;
&lt;br /&gt;
=== Basic and Standard Editions ===&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I use cameras other than Sony PlayStation 3 Eye?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Not recommended (although technically possible). Sony PlayStation 3 Eye cameras have [[Cameras and accessories#Cameras|multiple advantages]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: What if I use expensive professional high-resolution cameras?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' No. For our software higher resolution does not give much benefit, bit gighly increases required data bandwidth. As this is markerless technology, we do not need to track small markers, and 640 x 480 resolution will work as good as HD. For motion capture fps (frames per second) is much more critical parameter for tracking accuracy. [http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] camera, that allows to record at 60 fps with low distortions, is currently most recommended model.&lt;br /&gt;
&lt;br /&gt;
== How-to ==&lt;br /&gt;
&lt;br /&gt;
'''Q: How do I change scene orientation? For example, what if I want my 3D character to stand in the coordinate system origin (0, 0, 0) and face Z-axis direction?'''&lt;br /&gt;
&lt;br /&gt;
'''A:''' Click the &amp;quot;Recenter Coordinate System on Character&amp;quot; button on &amp;quot;Scene&amp;quot; tab, or check the &amp;quot;Recenter coordinate system on character in first frame&amp;quot; option on &amp;quot;Export&amp;quot; tab.&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Main_Page"/>
				<updated>2014-02-21T15:37:30Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Header --&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width: 59%; border:1px solid #ddd; background:#f9f9f9; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0 style=&amp;quot;background:#f9f9f9; margin:.3em .5em; text-align:center&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=3&amp;gt;&amp;lt;div style=&amp;quot;font-size:122%; padding-bottom:.8em; padding-top:.3em&amp;quot;&amp;gt;'''iPi Motion Capture''' consists of two products:&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=2&amp;gt;[[Image:R-256.png|96px|link=iPi Recorder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left; padding-left:.4em; padding-right:1.3em; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%;&amp;quot;&amp;gt;'''[[iPi Recorder|iPi RECORDER]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; color:#444444;&amp;quot;&amp;gt;''free software for making records''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=2&amp;gt;[[Image:S-256.png|96px|link=iPi Mocap Studio]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:right; padding-left:1.3em; padding-right:.4em; vertical-align:bottom;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; color:#444444;&amp;quot;&amp;gt;''paid software for processing records''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%;&amp;quot;&amp;gt;'''[[iPi Mocap Studio|iPi MOCAP STUDIO]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.2em; font-size:95%; border:1px dashed #aaaaaa;&amp;quot;&amp;gt;[http://ipisoft.com/store Editions]&amp;amp;nbsp;([http://ipisoft.com/store/compare-editions compare])&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[http://ipisoft.com/download '''Downloads''']&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[License|Licensing Policy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 39%; border:1px solid #F7D4C0; background:#FFFFF7; vertical-align:center; color:#000; padding:0.2em; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://ipisoft.com/gallery/ Gallery of Demo Videos]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://ipisoft.com/pr/iPi_Motion_Capture_Brochure.pdf Product Brochure]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[FAQ|Frequently Asked Questions]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:50%; height:1px; border-top:1px solid #BC967E; margin:0.7em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://blog.ipisoft.com Monthly Competition: Win Standard License]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:50%; height:1px; border-top:1px solid #BC967E; margin:0.7em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:#BC967E; font-size:110%&amp;quot;&amp;gt;f e a t u r e d &amp;amp;nbsp;&amp;amp;nbsp; a r t i c l e s :&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting Started with Triple Depth Sensor Configuration|Triple Depth Sensor Conf.]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Batch Processing]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Multiple GPUs]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Troubleshooting]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; border:1px solid #fec112; background:#fffbf0; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Biomech Add-on --&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%;background:#fffbf0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 100%&amp;quot; colspan=2&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 0px 3px; background:#fdddaa; font-size:120%; font-weight:bold; border:1px solid #f8991d; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;NEW! iPi Biomech Add-on&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[Image:Biomech-Plot-2.png]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:3px 3px 0px 3px;&amp;quot;&amp;gt;''iPi Studio now includes functionality for in-depth biomechanical analysis of human motions.'' ('''Note''' that Add-on is not a free update and requires separate license key. 30-days free trial is available.)&amp;lt;/p&amp;gt;&lt;br /&gt;
* Includes visualization of tracked motion data&lt;br /&gt;
* Includes export of motion data to Excel and MATLAB, as well as export of point clouds&lt;br /&gt;
&lt;br /&gt;
* See [[Biomechanical Analysis|iPi Biomech Add-on User Guide]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:0px 3px 8px 3px; font-size:95%; border:1px dashed #f8991d; text-align:right; color:#885510; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Possible Configurations:'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- General --&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width: 49%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Single Kinect --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Single Depth Sensor Configuration&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Kinect-small.png|150px|link=User Guide for Single Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:3px;&amp;quot;&amp;gt;iPi Soft uses its own tracking algorithms that give much better accuracy than other [http://en.wikipedia.org/wiki/Kinect Kinect]/[http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO_LIVE Xtion]/[http://www.primesense.com/get-your-sensor2/ Carmine]-based mocaps available in the market. This configuration is very easy to use, as it does not require calibration. For those who haven't had experience with mocap systems before, it is a good option to start from.&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Single Depth Sensor Configuration|Quick Start Guide]]&lt;br /&gt;
* [[User Guide for Single Depth Sensor Configuration|User Guide]]&lt;br /&gt;
* [[Sample video and project (single depth sensor)|Sample video and project]]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirments for iPi MoCap with Single Depth Sensor|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #a3bfb1; text-align:right; color:#006600; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/express-edition Express], [http://ipisoft.com/software/basic-edition Basic], [http://ipisoft.com/software/standard-edition Standard]  '''[[Editions Comparison|(?)]]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 49% ; height:100%; border:1px solid #cedff2; background:#f5faff; vertical-align:top; color:#000; padding:0.2em &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dual Kinect --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:center; color:#000; padding:0.2em 0.4em&amp;quot;&amp;gt;Dual Depth Sensor Configuration&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Kinect-small.png|130px|link=User Guide for Dual Depth Sensor Configuration]]&amp;amp;nbsp;&amp;amp;nbsp; [[Image:Kinect-small.png|130px|link=User Guide for Dual Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;Dual-[http://en.wikipedia.org/wiki/Kinect Kinect]/[http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO_LIVE Xtion]/[http://www.primesense.com/get-your-sensor2/ Carmine] configuration combines ease of use and flexibility of a single Kinect/Xtion/Carmine with power of multi-camera system. With two Microsoft Kinects, or ASUS Xtions, or PrimeSense Carmines animators can accurately capture complex motions including 360-degrees turns.&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Dual Depth Sensor Configuration|Quick Start Guide]]&lt;br /&gt;
* [[User Guide for Dual Depth Sensor Configuration|User Guide]]&lt;br /&gt;
* [[Sample video and project (dual depth sensor)|Sample video and project]]&lt;br /&gt;
* [http://nycppnews.com/2012/02/12/joe-herman-reviews-ipi-softs-markerless-motion-capture-system Review by Joe Herman]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirments for Two Depth Sensors|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #a3bfb1; text-align:right; color:#000066; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/basic-edition Basic], [http://ipisoft.com/software/standard-edition Standard]  '''[[Editions Comparison|(?)]]''' &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;height:1em&amp;quot;&amp;gt;&amp;lt;td colspan=3&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td  style=&amp;quot;width: 49% ; height:100%; border:1px solid #ddcef2; background:#faf5ff; vertical-align:top; color:#000; padding:0.2em &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Multiple MS Eye --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#ddcef2; font-size:120%; font-weight:bold; border:1px solid #ddcef2; text-align:center; color:#000; padding:0.2em 0.4em&amp;quot;&amp;gt; Multiple PS Eye Cameras Configuration &amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;amp;nbsp;&amp;amp;nbsp;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;amp;nbsp;&amp;amp;nbsp;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] cameras are recommended as they give very good quality of video at up to 60 fps. Other cameras like webcams or DirectShow-compatible USB or FireWire cameras may be used but are not recommended. The configuration with 3 to 8 [http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] cameras is the most powerful option. It allows you to track very complex motions in a big capture area (up to '''20 by 20 feet''' or '''7 by 7 meters''').&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Multiple PlayStation Eye Cameras Configuration|Quick Start Guide]]&lt;br /&gt;
* [[Cameras and accessories]]&lt;br /&gt;
* [[User Guide for Multiple PlayStation Eye Cameras Configuration|User Guide]]&lt;br /&gt;
* [[Sample_video_and_project_(four_PS_Eye)|Sample video and project]]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirements for Multiple PlayStation Eye Cameras System|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #ddcef2; text-align:right; color:#330066; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/basic-edition Basic]  &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;(up to 4 cams)&amp;lt;/font&amp;gt;, [http://ipisoft.com/software/standard-edition Standard] &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;(up to 8 cams)&amp;lt;/font&amp;gt;  '''[[Editions Comparison|(?)]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 49%; border:1px solid #f2cee0; background:#fff5fa; vertical-align:top; color:#000; padding:0.2em&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Post processing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#f2cee0; font-size:110%; font-weight:bold; border:1px solid #bfa3b1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Integrated Clean-Up and Motion Transfer&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ipi-motion-transfer-small.png|180px|link=Animation export and motion transfer]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;[[iPi Mocap Studio]] includes integrated animation clean-up and motion transfer. So you do not necessarily need expensive third-party software like [http://usa.autodesk.com/adsk/servlet/pc/index?id=13581855&amp;amp;siteID=123112 Motion Builder]. These tools are included in all [[Editions Comparison|editions]].&amp;lt;/p&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
* [[Clean-up]]&lt;br /&gt;
&lt;br /&gt;
* [[Animation export and motion transfer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Advanced Features:'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- The first row --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Multiple Actors --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Multiple Actors&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:multiple_actors_pic.png|link=Getting started with multiple actors]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with multiple actors|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Motion Controllers --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Motion Controllers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:motion_controllers_pic.png|link=Getting started with motion controllers]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with motion controllers|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Using motion controller for head tracking|Using for Head Tracking]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Motion in Joy Installation|Motion in Joy]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Keyframing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Keyframing&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:keyframing_pic.png|link=Getting started with hand keyframing]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with hand keyframing|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Separator --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;5&amp;quot; style=&amp;quot;height:1.5em;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;!-- The second row --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Multiple GPUs --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Multiple GPUs&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:multiple_gpus_pic.png|link=Multiple GPUs]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Multiple GPUs|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Batch Processing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca;background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Batch Processing&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:batch_pic.png|link=Batch Processing]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Batch Processing|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Audio Recording --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Audio Recording&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:audio_recording_pic.png|link=Audio Recording]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Audio Recording|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Printable Documentation'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Single Depth Sensor Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Dual Depth Sensor Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Multiple PlayStation Eye Cameras Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__ __NOTITLE__&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Main_Page"/>
				<updated>2014-02-20T12:46:19Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Header --&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width: 59%; border:1px solid #ddd; background:#f9f9f9; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0 style=&amp;quot;background:#f9f9f9; margin:.3em .5em; text-align:center&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=3&amp;gt;&amp;lt;div style=&amp;quot;font-size:122%; padding-bottom:.8em; padding-top:.3em&amp;quot;&amp;gt;'''iPi Motion Capture''' consists of two products:&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=2&amp;gt;[[Image:R-256.png|96px|link=iPi Recorder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left; padding-left:.4em; padding-right:1.3em; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%;&amp;quot;&amp;gt;'''[[iPi Recorder|iPi RECORDER]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; color:#444444;&amp;quot;&amp;gt;''free software for making records''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=2&amp;gt;[[Image:S-256.png|96px|link=iPi Mocap Studio]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:right; padding-left:1.3em; padding-right:.4em; vertical-align:bottom;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; color:#444444;&amp;quot;&amp;gt;''paid software for processing records''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%;&amp;quot;&amp;gt;'''[[iPi Mocap Studio|iPi MOCAP STUDIO]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.2em; font-size:95%; border:1px dashed #aaaaaa;&amp;quot;&amp;gt;[http://ipisoft.com/store Editions]&amp;amp;nbsp;([http://ipisoft.com/store/compare-editions compare])&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[http://ipisoft.com/download '''Downloads''']&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[License|Licensing Policy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 39%; border:1px solid #F7D4C0; background:#FFFFF7; vertical-align:center; color:#000; padding:0.2em; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://ipisoft.com/gallery/ Gallery of Demo Videos]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://ipisoft.com/pr/iPi_Motion_Capture_Brochure.pdf Product Brochure]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[FAQ|Frequently Asked Questions]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:50%; height:1px; border-top:1px solid #BC967E; margin:0.7em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://blog.ipisoft.com Monthly Competition: Win Standard License]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:50%; height:1px; border-top:1px solid #BC967E; margin:0.7em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:#BC967E; font-size:110%&amp;quot;&amp;gt;f e a t u r e d &amp;amp;nbsp;&amp;amp;nbsp; a r t i c l e s :&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting Started with Triple Depth Sensor Configuration|Triple Depth Sensor Conf.]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Batch Processing]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Multiple GPUs]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Troubleshooting]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; border:1px solid #fec112; background:#fffbf0; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Biomech Add-on --&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%;background:#fffbf0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 100%&amp;quot; colspan=2&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 0px 3px; background:#fdddaa; font-size:120%; font-weight:bold; border:1px solid #f8991d; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;NEW! iPi Biomech Add-on&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[Image:Biomech-Plot-2.png]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:3px 3px 0px 3px;&amp;quot;&amp;gt;''iPi Studio now includes functionality for in-depth biomechanical analysis of human motions.'' ('''Note''' that Add-on is not a free update and requires separate license key. 30-days free trial is available.)&amp;lt;/p&amp;gt;&lt;br /&gt;
* Includes visualization of tracked motion data&lt;br /&gt;
* Includes export of motion data to Excel and MATLAB, as well as export of point clouds&lt;br /&gt;
&lt;br /&gt;
* See [[Biomechanical Analysis|iPi Biomech Add-on User Guide]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:0px 3px 8px 3px; font-size:95%; border:1px dashed #f8991d; text-align:right; color:#885510; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Possible Configurations:'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- General --&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width: 49%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Single Kinect --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Single Depth Sensor Configuration&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Kinect-small.png|150px|link=User Guide for Single Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:3px;&amp;quot;&amp;gt;iPi Soft uses its own tracking algorithms that give much better accuracy than other [http://en.wikipedia.org/wiki/Kinect Kinect]/[http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO_LIVE Xtion]/[http://www.primesense.com/get-your-sensor2/ Carmine]-based mocaps available in the market. This configuration is very easy to use, as it does not require calibration. For those who haven't had experience with mocap systems before, it is a good option to start from.&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Single Depth Sensor Configuration|Quick Start Guide]]&lt;br /&gt;
* [[User Guide for Single Depth Sensor Configuration|User Guide]]&lt;br /&gt;
* [[Sample video and project (single depth sensor)|Sample video and project]]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirments for iPi MoCap with Single Depth Sensor|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #a3bfb1; text-align:right; color:#006600; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/express-edition Express], [http://ipisoft.com/software/basic-edition Basic], [http://ipisoft.com/software/standard-edition Standard]  '''[[Editions Comparison|(?)]]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 49% ; height:100%; border:1px solid #cedff2; background:#f5faff; vertical-align:top; color:#000; padding:0.2em &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dual Kinect --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:center; color:#000; padding:0.2em 0.4em&amp;quot;&amp;gt;Dual Depth Sensor Configuration&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Kinect-small.png|130px|link=User Guide for Dual Depth Sensor Configuration]]&amp;amp;nbsp;&amp;amp;nbsp; [[Image:Kinect-small.png|130px|link=User Guide for Dual Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;Dual-[http://en.wikipedia.org/wiki/Kinect Kinect]/[http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO_LIVE Xtion]/[http://www.primesense.com/get-your-sensor2/ Carmine] configuration combines ease of use and flexibility of a single Kinect/Xtion/Carmine with power of multi-camera system. With two Microsoft Kinects, or ASUS Xtions, or PrimeSense Carmines animators can accurately capture complex motions including 360-degrees turns.&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Dual Depth Sensor Configuration|Quick Start Guide]]&lt;br /&gt;
* [[User Guide for Dual Depth Sensor Configuration|User Guide]]&lt;br /&gt;
* [[Sample video and project (dual depth sensor)|Sample video and project]]&lt;br /&gt;
* [http://nycppnews.com/2012/02/12/joe-herman-reviews-ipi-softs-markerless-motion-capture-system Review by Joe Herman]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirments for Two Depth Sensors|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #a3bfb1; text-align:right; color:#000066; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/basic-edition Basic], [http://ipisoft.com/software/standard-edition Standard]  '''[[Editions Comparison|(?)]]''' &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;height:1em&amp;quot;&amp;gt;&amp;lt;td colspan=3&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td  style=&amp;quot;width: 49% ; height:100%; border:1px solid #ddcef2; background:#faf5ff; vertical-align:top; color:#000; padding:0.2em &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Multiple MS Eye --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#ddcef2; font-size:120%; font-weight:bold; border:1px solid #ddcef2; text-align:center; color:#000; padding:0.2em 0.4em&amp;quot;&amp;gt; Multiple PS Eye Cameras Configuration &amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;amp;nbsp;&amp;amp;nbsp;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;amp;nbsp;&amp;amp;nbsp;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] cameras are recommended as they give very good quality of video at up to 60 fps. Other cameras like webcams or DirectShow-compatible USB or FireWire cameras may be used but are not recommended. The configuration with 3 to 8 [http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] cameras is the most powerful option. It allows you to track very complex motions in a big capture area (up to '''20 by 20 feet''' or '''7 by 7 meters''').&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Multiple PlayStation Eye Cameras Configuration|Quick Start Guide]]&lt;br /&gt;
* [[Cameras and accessories]]&lt;br /&gt;
* [[User Guide for Multiple PlayStation Eye Cameras Configuration|User Guide]]&lt;br /&gt;
* [[Sample_video_and_project_(four_PS_Eye)|Sample video and project]]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirements for Multiple PlayStation Eye Cameras System|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #ddcef2; text-align:right; color:#330066; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/basic-edition Basic]  &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;(up to 4 cams)&amp;lt;/font&amp;gt;, [http://ipisoft.com/software/standard-edition Standard] &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;(up to 8 cams)&amp;lt;/font&amp;gt;  '''[[Editions Comparison|(?)]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 49%; border:1px solid #f2cee0; background:#fff5fa; vertical-align:top; color:#000; padding:0.2em&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Post processing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#f2cee0; font-size:110%; font-weight:bold; border:1px solid #bfa3b1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Integrated Clean-Up and Motion Transfer&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ipi-motion-transfer-small.png|180px|link=Animation export and motion transfer]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;[[iPi Mocap Studio]] includes integrated animation clean-up and motion transfer. So you do not necessarily need expensive third-party software like [http://usa.autodesk.com/adsk/servlet/pc/index?id=13581855&amp;amp;siteID=123112 Motion Builder]. These tools are included in all [[Editions Comparison|editions]].&amp;lt;/p&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
* [[Clean-up]]&lt;br /&gt;
&lt;br /&gt;
* [[Animation export and motion transfer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Advanced Features:'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- The first row --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Multiple Actors --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Multiple Actors&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:multiple_actors_pic.png|link=Getting started with multiple actors]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with multiple actors|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Motion Controllers --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Motion Controllers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:motion_controllers_pic.png|link=Getting started with motion controllers]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with motion controllers|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Using motion controller for head tracking|Using for Head Tracking]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Motion in Joy Installation|Motion in Joy]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Keyframing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Keyframing&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:keyframing_pic.png|link=Getting started with hand keyframing]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with hand keyframing|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Separator --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;5&amp;quot; style=&amp;quot;height:1.5em;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;!-- The second row --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Multiple GPUs --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Multiple GPUs&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:multiple_gpus_pic.png|link=Multiple GPUs]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Multiple GPUs|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Batch Processing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca;background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Batch Processing&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:batch_pic.png|link=Batch Processing]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Batch Processing|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Audio Recording --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Audio Recording&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:audio_recording_pic.png|link=Audio Recording]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Audio Recording|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Printable Documentation'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Single Depth Sensor Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Dual Depth Sensor Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Multiple PlayStation Eye Cameras Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__ __NOTITLE__&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Main_Page"/>
				<updated>2014-02-20T12:44:41Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Header --&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width: 59%; border:1px solid #ddd; background:#f9f9f9; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0 style=&amp;quot;background:#f9f9f9; margin:.3em .5em; text-align:center&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=3&amp;gt;&amp;lt;div style=&amp;quot;font-size:122%; padding-bottom:.8em; padding-top:.3em&amp;quot;&amp;gt;'''iPi Motion Capture''' consists of two products:&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=2&amp;gt;[[Image:R-256.png|96px|link=iPi Recorder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left; padding-left:.4em; padding-right:1.3em; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%;&amp;quot;&amp;gt;'''[[iPi Recorder|iPi RECORDER]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; color:#444444;&amp;quot;&amp;gt;''free software for making records''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=2&amp;gt;[[Image:S-256.png|96px|link=iPi Mocap Studio]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:right; padding-left:1.3em; padding-right:.4em; vertical-align:bottom;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; color:#444444;&amp;quot;&amp;gt;''paid software for processing records''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%;&amp;quot;&amp;gt;'''[[iPi Mocap Studio|iPi MOCAP STUDIO]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.2em; font-size:95%; border:1px dashed #aaaaaa;&amp;quot;&amp;gt;[http://ipisoft.com/store Editions]&amp;amp;nbsp;([http://ipisoft.com/store/compare-editions compare])&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[http://ipisoft.com/download '''Downloads''']&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[License|Licensing Policy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 39%; border:1px solid #F7D4C0; background:#FFFFF7; vertical-align:center; color:#000; padding:0.2em; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://ipisoft.com/gallery/ Gallery of Demo Videos]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://ipisoft.com/pr/iPi_Motion_Capture_Brochure.pdf Product Brochure]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[FAQ|Frequently Asked Questions]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:50%; height:1px; border-top:1px solid #BC967E; margin:0.7em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://blog.ipisoft.com Monthly Competition: Win Standard License]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:50%; height:1px; border-top:1px solid #BC967E; margin:0.7em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:#BC967E; font-size:110%&amp;quot;&amp;gt;f e a t u r e d &amp;amp;nbsp;&amp;amp;nbsp; a r t i c l e s :&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting Started with Triple Depth Sensor Configuration|Triple Depth Sensor Conf.]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Batch Processing]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Multiple GPUs]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Troubleshooting]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; border:1px solid #fec112; background:#fffbf0; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Biomech Add-on --&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%;background:#fffbf0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 100%&amp;quot; colspan=2&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 0px 3px; background:#fdddaa; font-size:120%; font-weight:bold; border:1px solid #f8991d; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;NEW! iPi Biomech Add-on&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[Image:Biomech-Plot-2.png]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:3px 3px 0px 3px;&amp;quot;&amp;gt;''iPi Studio now includes functionality for in-depth biomechanical analysis of human motions.'' ('''Note''' that Add-on is not a free update and requires separate license key. 30-days free trial is available.)&amp;lt;/p&amp;gt;&lt;br /&gt;
* Includes visualization of tracked motion data&lt;br /&gt;
* Includes export of motion data to Excel and MATLAB, as well as export of point clouds&lt;br /&gt;
&lt;br /&gt;
* See [[Biomechanical Analysis|iPi Biomech Add-on User Guide]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #f8991d; text-align:right; color:#885510; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Possible Configurations:'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- General --&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width: 49%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Single Kinect --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Single Depth Sensor Configuration&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Kinect-small.png|150px|link=User Guide for Single Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:3px;&amp;quot;&amp;gt;iPi Soft uses its own tracking algorithms that give much better accuracy than other [http://en.wikipedia.org/wiki/Kinect Kinect]/[http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO_LIVE Xtion]/[http://www.primesense.com/get-your-sensor2/ Carmine]-based mocaps available in the market. This configuration is very easy to use, as it does not require calibration. For those who haven't had experience with mocap systems before, it is a good option to start from.&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Single Depth Sensor Configuration|Quick Start Guide]]&lt;br /&gt;
* [[User Guide for Single Depth Sensor Configuration|User Guide]]&lt;br /&gt;
* [[Sample video and project (single depth sensor)|Sample video and project]]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirments for iPi MoCap with Single Depth Sensor|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #a3bfb1; text-align:right; color:#006600; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/express-edition Express], [http://ipisoft.com/software/basic-edition Basic], [http://ipisoft.com/software/standard-edition Standard]  '''[[Editions Comparison|(?)]]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 49% ; height:100%; border:1px solid #cedff2; background:#f5faff; vertical-align:top; color:#000; padding:0.2em &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dual Kinect --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:center; color:#000; padding:0.2em 0.4em&amp;quot;&amp;gt;Dual Depth Sensor Configuration&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Kinect-small.png|130px|link=User Guide for Dual Depth Sensor Configuration]]&amp;amp;nbsp;&amp;amp;nbsp; [[Image:Kinect-small.png|130px|link=User Guide for Dual Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;Dual-[http://en.wikipedia.org/wiki/Kinect Kinect]/[http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO_LIVE Xtion]/[http://www.primesense.com/get-your-sensor2/ Carmine] configuration combines ease of use and flexibility of a single Kinect/Xtion/Carmine with power of multi-camera system. With two Microsoft Kinects, or ASUS Xtions, or PrimeSense Carmines animators can accurately capture complex motions including 360-degrees turns.&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Dual Depth Sensor Configuration|Quick Start Guide]]&lt;br /&gt;
* [[User Guide for Dual Depth Sensor Configuration|User Guide]]&lt;br /&gt;
* [[Sample video and project (dual depth sensor)|Sample video and project]]&lt;br /&gt;
* [http://nycppnews.com/2012/02/12/joe-herman-reviews-ipi-softs-markerless-motion-capture-system Review by Joe Herman]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirments for Two Depth Sensors|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #a3bfb1; text-align:right; color:#000066; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/basic-edition Basic], [http://ipisoft.com/software/standard-edition Standard]  '''[[Editions Comparison|(?)]]''' &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;height:1em&amp;quot;&amp;gt;&amp;lt;td colspan=3&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td  style=&amp;quot;width: 49% ; height:100%; border:1px solid #ddcef2; background:#faf5ff; vertical-align:top; color:#000; padding:0.2em &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Multiple MS Eye --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#ddcef2; font-size:120%; font-weight:bold; border:1px solid #ddcef2; text-align:center; color:#000; padding:0.2em 0.4em&amp;quot;&amp;gt; Multiple PS Eye Cameras Configuration &amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;amp;nbsp;&amp;amp;nbsp;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;amp;nbsp;&amp;amp;nbsp;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] cameras are recommended as they give very good quality of video at up to 60 fps. Other cameras like webcams or DirectShow-compatible USB or FireWire cameras may be used but are not recommended. The configuration with 3 to 8 [http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] cameras is the most powerful option. It allows you to track very complex motions in a big capture area (up to '''20 by 20 feet''' or '''7 by 7 meters''').&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Multiple PlayStation Eye Cameras Configuration|Quick Start Guide]]&lt;br /&gt;
* [[Cameras and accessories]]&lt;br /&gt;
* [[User Guide for Multiple PlayStation Eye Cameras Configuration|User Guide]]&lt;br /&gt;
* [[Sample_video_and_project_(four_PS_Eye)|Sample video and project]]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirements for Multiple PlayStation Eye Cameras System|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #ddcef2; text-align:right; color:#330066; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/basic-edition Basic]  &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;(up to 4 cams)&amp;lt;/font&amp;gt;, [http://ipisoft.com/software/standard-edition Standard] &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;(up to 8 cams)&amp;lt;/font&amp;gt;  '''[[Editions Comparison|(?)]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 49%; border:1px solid #f2cee0; background:#fff5fa; vertical-align:top; color:#000; padding:0.2em&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Post processing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#f2cee0; font-size:110%; font-weight:bold; border:1px solid #bfa3b1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Integrated Clean-Up and Motion Transfer&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ipi-motion-transfer-small.png|180px|link=Animation export and motion transfer]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;[[iPi Mocap Studio]] includes integrated animation clean-up and motion transfer. So you do not necessarily need expensive third-party software like [http://usa.autodesk.com/adsk/servlet/pc/index?id=13581855&amp;amp;siteID=123112 Motion Builder]. These tools are included in all [[Editions Comparison|editions]].&amp;lt;/p&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
* [[Clean-up]]&lt;br /&gt;
&lt;br /&gt;
* [[Animation export and motion transfer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Advanced Features:'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- The first row --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Multiple Actors --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Multiple Actors&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:multiple_actors_pic.png|link=Getting started with multiple actors]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with multiple actors|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Motion Controllers --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Motion Controllers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:motion_controllers_pic.png|link=Getting started with motion controllers]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with motion controllers|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Using motion controller for head tracking|Using for Head Tracking]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Motion in Joy Installation|Motion in Joy]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Keyframing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Keyframing&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:keyframing_pic.png|link=Getting started with hand keyframing]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with hand keyframing|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Separator --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;5&amp;quot; style=&amp;quot;height:1.5em;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;!-- The second row --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Multiple GPUs --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Multiple GPUs&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:multiple_gpus_pic.png|link=Multiple GPUs]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Multiple GPUs|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Batch Processing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca;background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Batch Processing&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:batch_pic.png|link=Batch Processing]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Batch Processing|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Audio Recording --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Audio Recording&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:audio_recording_pic.png|link=Audio Recording]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Audio Recording|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
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&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Printable Documentation'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Single Depth Sensor Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Dual Depth Sensor Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Multiple PlayStation Eye Cameras Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__ __NOTITLE__&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Main_Page"/>
				<updated>2014-02-20T12:39:52Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Header --&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width: 59%; border:1px solid #ddd; background:#f9f9f9; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0 style=&amp;quot;background:#f9f9f9; margin:.3em .5em; text-align:center&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=3&amp;gt;&amp;lt;div style=&amp;quot;font-size:122%; padding-bottom:.8em; padding-top:.3em&amp;quot;&amp;gt;'''iPi Motion Capture''' consists of two products:&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=2&amp;gt;[[Image:R-256.png|96px|link=iPi Recorder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left; padding-left:.4em; padding-right:1.3em; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%;&amp;quot;&amp;gt;'''[[iPi Recorder|iPi RECORDER]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; color:#444444;&amp;quot;&amp;gt;''free software for making records''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=2&amp;gt;[[Image:S-256.png|96px|link=iPi Mocap Studio]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:right; padding-left:1.3em; padding-right:.4em; vertical-align:bottom;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; color:#444444;&amp;quot;&amp;gt;''paid software for processing records''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%;&amp;quot;&amp;gt;'''[[iPi Mocap Studio|iPi MOCAP STUDIO]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.2em; font-size:95%; border:1px dashed #aaaaaa;&amp;quot;&amp;gt;[http://ipisoft.com/store Editions]&amp;amp;nbsp;([http://ipisoft.com/store/compare-editions compare])&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[http://ipisoft.com/download '''Downloads''']&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[License|Licensing Policy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;td style=&amp;quot;width: 39%; border:1px solid #F7D4C0; background:#FFFFF7; vertical-align:center; color:#000; padding:0.2em; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://ipisoft.com/gallery/ Gallery of Demo Videos]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://ipisoft.com/pr/iPi_Motion_Capture_Brochure.pdf Product Brochure]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[FAQ|Frequently Asked Questions]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:50%; height:1px; border-top:1px solid #BC967E; margin:0.7em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://blog.ipisoft.com Monthly Competition: Win Standard License]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:50%; height:1px; border-top:1px solid #BC967E; margin:0.7em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:#BC967E; font-size:110%&amp;quot;&amp;gt;f e a t u r e d &amp;amp;nbsp;&amp;amp;nbsp; a r t i c l e s :&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting Started with Triple Depth Sensor Configuration|Triple Depth Sensor Conf.]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Batch Processing]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Multiple GPUs]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Troubleshooting]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;width: 100%; border:1px solid #fec112; background:#fffbf0; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Biomech Add-on --&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%;background:#fffbf0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 100%&amp;quot; colspan=2&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 0px; background:#fdddaa; font-size:120%; font-weight:bold; border:1px solid #f8991d; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;NEW! iPi Biomech Add-on&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[Image:Biomech-Plot-2.png]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:3px 3px 3px 0px;&amp;quot;&amp;gt;''iPi Studio now includes functionality for in-depth biomechanical analysis of human motions.'' ('''Note''' that Add-on is not a free update and requires separate license key. 30-days free trial is available.)&amp;lt;/p&amp;gt;&lt;br /&gt;
* Includes visualization of tracked motion data&lt;br /&gt;
* Includes export of motion data to Excel and MATLAB, as well as export of point clouds&lt;br /&gt;
&lt;br /&gt;
* See [[Biomechanical Analysis|iPi Biomech Add-on User Guide]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #f8991d; text-align:right; color:#885510; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Possible Configurations:'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- General --&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width: 49%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Single Kinect --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Single Depth Sensor Configuration&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Kinect-small.png|150px|link=User Guide for Single Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:3px;&amp;quot;&amp;gt;iPi Soft uses its own tracking algorithms that give much better accuracy than other [http://en.wikipedia.org/wiki/Kinect Kinect]/[http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO_LIVE Xtion]/[http://www.primesense.com/get-your-sensor2/ Carmine]-based mocaps available in the market. This configuration is very easy to use, as it does not require calibration. For those who haven't had experience with mocap systems before, it is a good option to start from.&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Single Depth Sensor Configuration|Quick Start Guide]]&lt;br /&gt;
* [[User Guide for Single Depth Sensor Configuration|User Guide]]&lt;br /&gt;
* [[Sample video and project (single depth sensor)|Sample video and project]]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirments for iPi MoCap with Single Depth Sensor|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #a3bfb1; text-align:right; color:#006600; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/express-edition Express], [http://ipisoft.com/software/basic-edition Basic], [http://ipisoft.com/software/standard-edition Standard]  '''[[Editions Comparison|(?)]]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 49% ; height:100%; border:1px solid #cedff2; background:#f5faff; vertical-align:top; color:#000; padding:0.2em &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dual Kinect --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:center; color:#000; padding:0.2em 0.4em&amp;quot;&amp;gt;Dual Depth Sensor Configuration&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Kinect-small.png|130px|link=User Guide for Dual Depth Sensor Configuration]]&amp;amp;nbsp;&amp;amp;nbsp; [[Image:Kinect-small.png|130px|link=User Guide for Dual Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;Dual-[http://en.wikipedia.org/wiki/Kinect Kinect]/[http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO_LIVE Xtion]/[http://www.primesense.com/get-your-sensor2/ Carmine] configuration combines ease of use and flexibility of a single Kinect/Xtion/Carmine with power of multi-camera system. With two Microsoft Kinects, or ASUS Xtions, or PrimeSense Carmines animators can accurately capture complex motions including 360-degrees turns.&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Dual Depth Sensor Configuration|Quick Start Guide]]&lt;br /&gt;
* [[User Guide for Dual Depth Sensor Configuration|User Guide]]&lt;br /&gt;
* [[Sample video and project (dual depth sensor)|Sample video and project]]&lt;br /&gt;
* [http://nycppnews.com/2012/02/12/joe-herman-reviews-ipi-softs-markerless-motion-capture-system Review by Joe Herman]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirments for Two Depth Sensors|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #a3bfb1; text-align:right; color:#000066; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/basic-edition Basic], [http://ipisoft.com/software/standard-edition Standard]  '''[[Editions Comparison|(?)]]''' &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;height:1em&amp;quot;&amp;gt;&amp;lt;td colspan=3&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td  style=&amp;quot;width: 49% ; height:100%; border:1px solid #ddcef2; background:#faf5ff; vertical-align:top; color:#000; padding:0.2em &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Multiple MS Eye --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#ddcef2; font-size:120%; font-weight:bold; border:1px solid #ddcef2; text-align:center; color:#000; padding:0.2em 0.4em&amp;quot;&amp;gt; Multiple PS Eye Cameras Configuration &amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;amp;nbsp;&amp;amp;nbsp;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;amp;nbsp;&amp;amp;nbsp;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] cameras are recommended as they give very good quality of video at up to 60 fps. Other cameras like webcams or DirectShow-compatible USB or FireWire cameras may be used but are not recommended. The configuration with 3 to 8 [http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] cameras is the most powerful option. It allows you to track very complex motions in a big capture area (up to '''20 by 20 feet''' or '''7 by 7 meters''').&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Multiple PlayStation Eye Cameras Configuration|Quick Start Guide]]&lt;br /&gt;
* [[Cameras and accessories]]&lt;br /&gt;
* [[User Guide for Multiple PlayStation Eye Cameras Configuration|User Guide]]&lt;br /&gt;
* [[Sample_video_and_project_(four_PS_Eye)|Sample video and project]]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirements for Multiple PlayStation Eye Cameras System|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #ddcef2; text-align:right; color:#330066; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/basic-edition Basic]  &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;(up to 4 cams)&amp;lt;/font&amp;gt;, [http://ipisoft.com/software/standard-edition Standard] &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;(up to 8 cams)&amp;lt;/font&amp;gt;  '''[[Editions Comparison|(?)]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 49%; border:1px solid #f2cee0; background:#fff5fa; vertical-align:top; color:#000; padding:0.2em&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Post processing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#f2cee0; font-size:110%; font-weight:bold; border:1px solid #bfa3b1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Integrated Clean-Up and Motion Transfer&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ipi-motion-transfer-small.png|180px|link=Animation export and motion transfer]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;[[iPi Mocap Studio]] includes integrated animation clean-up and motion transfer. So you do not necessarily need expensive third-party software like [http://usa.autodesk.com/adsk/servlet/pc/index?id=13581855&amp;amp;siteID=123112 Motion Builder]. These tools are included in all [[Editions Comparison|editions]].&amp;lt;/p&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
* [[Clean-up]]&lt;br /&gt;
&lt;br /&gt;
* [[Animation export and motion transfer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Advanced Features:'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- The first row --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Multiple Actors --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Multiple Actors&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:multiple_actors_pic.png|link=Getting started with multiple actors]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with multiple actors|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Motion Controllers --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Motion Controllers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:motion_controllers_pic.png|link=Getting started with motion controllers]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with motion controllers|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Using motion controller for head tracking|Using for Head Tracking]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Motion in Joy Installation|Motion in Joy]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Keyframing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Keyframing&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:keyframing_pic.png|link=Getting started with hand keyframing]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with hand keyframing|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Separator --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;5&amp;quot; style=&amp;quot;height:1.5em;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;!-- The second row --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Multiple GPUs --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Multiple GPUs&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:multiple_gpus_pic.png|link=Multiple GPUs]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Multiple GPUs|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Batch Processing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca;background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Batch Processing&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:batch_pic.png|link=Batch Processing]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Batch Processing|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Audio Recording --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Audio Recording&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:audio_recording_pic.png|link=Audio Recording]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Audio Recording|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Printable Documentation'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Single Depth Sensor Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Dual Depth Sensor Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Multiple PlayStation Eye Cameras Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__ __NOTITLE__&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/File:Biomech-Plot-2.png</id>
		<title>File:Biomech-Plot-2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/File:Biomech-Plot-2.png"/>
				<updated>2014-02-20T12:33:12Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: uploaded a new version of &amp;amp;quot;File:Biomech-Plot-2.png&amp;amp;quot;: Reverted to version as of 10:01, 20 February 2014&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/File:Biomech-Plot-2.png</id>
		<title>File:Biomech-Plot-2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/File:Biomech-Plot-2.png"/>
				<updated>2014-02-20T12:32:28Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: uploaded a new version of &amp;amp;quot;File:Biomech-Plot-2.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Main_Page"/>
				<updated>2014-02-20T12:29:42Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Header --&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width: 59%; border:1px solid #ddd; background:#f9f9f9; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0 style=&amp;quot;background:#f9f9f9; margin:.3em .5em; text-align:center&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=3&amp;gt;&amp;lt;div style=&amp;quot;font-size:122%; padding-bottom:.8em; padding-top:.3em&amp;quot;&amp;gt;'''iPi Motion Capture''' consists of two products:&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=2&amp;gt;[[Image:R-256.png|96px|link=iPi Recorder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left; padding-left:.4em; padding-right:1.3em; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%;&amp;quot;&amp;gt;'''[[iPi Recorder|iPi RECORDER]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; color:#444444;&amp;quot;&amp;gt;''free software for making records''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=2&amp;gt;[[Image:S-256.png|96px|link=iPi Mocap Studio]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:right; padding-left:1.3em; padding-right:.4em; vertical-align:bottom;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; color:#444444;&amp;quot;&amp;gt;''paid software for processing records''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%;&amp;quot;&amp;gt;'''[[iPi Mocap Studio|iPi MOCAP STUDIO]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.2em; font-size:95%; border:1px dashed #aaaaaa;&amp;quot;&amp;gt;[http://ipisoft.com/store Editions]&amp;amp;nbsp;([http://ipisoft.com/store/compare-editions compare])&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[http://ipisoft.com/download '''Downloads''']&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[License|Licensing Policy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 39%; border:1px solid #F7D4C0; background:#FFFFF7; vertical-align:center; color:#000; padding:0.2em; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://ipisoft.com/gallery/ Gallery of Demo Videos]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://ipisoft.com/pr/iPi_Motion_Capture_Brochure.pdf Product Brochure]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[FAQ|Frequently Asked Questions]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:50%; height:1px; border-top:1px solid #BC967E; margin:0.7em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://blog.ipisoft.com Monthly Competition: Win Standard License]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:50%; height:1px; border-top:1px solid #BC967E; margin:0.7em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:#BC967E; font-size:110%&amp;quot;&amp;gt;f e a t u r e d &amp;amp;nbsp;&amp;amp;nbsp; a r t i c l e s :&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting Started with Triple Depth Sensor Configuration|Triple Depth Sensor Conf.]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Batch Processing]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Multiple GPUs]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Troubleshooting]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; border:1px solid #fec112; background:#fffbf0; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Biomech Add-on --&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%;background:#fffbf0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 100%&amp;quot; colspan=2&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#fdddaa; font-size:120%; font-weight:bold; border:1px solid #f8991d; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;NEW! iPi Biomech Add-on&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[Image:Biomech-Plot-2.png]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:3px;&amp;quot;&amp;gt;''iPi Studio now includes functionality for in-depth biomechanical analysis of human motions.'' ('''Note''' that Add-on is not a free update and requires separate license key. 30-days free trial is available.)&amp;lt;/p&amp;gt;&lt;br /&gt;
* Includes visualization of tracked motion data&lt;br /&gt;
* Includes export of motion data to Excel and MATLAB, as well as export of point clouds&lt;br /&gt;
&lt;br /&gt;
* See [[Biomechanical Analysis|iPi Biomech Add-on User Guide]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #f8991d; text-align:right; color:#885510; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Possible Configurations:'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- General --&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width: 49%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Single Kinect --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Single Depth Sensor Configuration&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Kinect-small.png|150px|link=User Guide for Single Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:3px;&amp;quot;&amp;gt;iPi Soft uses its own tracking algorithms that give much better accuracy than other [http://en.wikipedia.org/wiki/Kinect Kinect]/[http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO_LIVE Xtion]/[http://www.primesense.com/get-your-sensor2/ Carmine]-based mocaps available in the market. This configuration is very easy to use, as it does not require calibration. For those who haven't had experience with mocap systems before, it is a good option to start from.&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Single Depth Sensor Configuration|Quick Start Guide]]&lt;br /&gt;
* [[User Guide for Single Depth Sensor Configuration|User Guide]]&lt;br /&gt;
* [[Sample video and project (single depth sensor)|Sample video and project]]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirments for iPi MoCap with Single Depth Sensor|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #a3bfb1; text-align:right; color:#006600; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/express-edition Express], [http://ipisoft.com/software/basic-edition Basic], [http://ipisoft.com/software/standard-edition Standard]  '''[[Editions Comparison|(?)]]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 49% ; height:100%; border:1px solid #cedff2; background:#f5faff; vertical-align:top; color:#000; padding:0.2em &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dual Kinect --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:center; color:#000; padding:0.2em 0.4em&amp;quot;&amp;gt;Dual Depth Sensor Configuration&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Kinect-small.png|130px|link=User Guide for Dual Depth Sensor Configuration]]&amp;amp;nbsp;&amp;amp;nbsp; [[Image:Kinect-small.png|130px|link=User Guide for Dual Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;Dual-[http://en.wikipedia.org/wiki/Kinect Kinect]/[http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO_LIVE Xtion]/[http://www.primesense.com/get-your-sensor2/ Carmine] configuration combines ease of use and flexibility of a single Kinect/Xtion/Carmine with power of multi-camera system. With two Microsoft Kinects, or ASUS Xtions, or PrimeSense Carmines animators can accurately capture complex motions including 360-degrees turns.&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Dual Depth Sensor Configuration|Quick Start Guide]]&lt;br /&gt;
* [[User Guide for Dual Depth Sensor Configuration|User Guide]]&lt;br /&gt;
* [[Sample video and project (dual depth sensor)|Sample video and project]]&lt;br /&gt;
* [http://nycppnews.com/2012/02/12/joe-herman-reviews-ipi-softs-markerless-motion-capture-system Review by Joe Herman]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirments for Two Depth Sensors|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #a3bfb1; text-align:right; color:#000066; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/basic-edition Basic], [http://ipisoft.com/software/standard-edition Standard]  '''[[Editions Comparison|(?)]]''' &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;height:1em&amp;quot;&amp;gt;&amp;lt;td colspan=3&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td  style=&amp;quot;width: 49% ; height:100%; border:1px solid #ddcef2; background:#faf5ff; vertical-align:top; color:#000; padding:0.2em &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Multiple MS Eye --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#ddcef2; font-size:120%; font-weight:bold; border:1px solid #ddcef2; text-align:center; color:#000; padding:0.2em 0.4em&amp;quot;&amp;gt; Multiple PS Eye Cameras Configuration &amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;amp;nbsp;&amp;amp;nbsp;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;amp;nbsp;&amp;amp;nbsp;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] cameras are recommended as they give very good quality of video at up to 60 fps. Other cameras like webcams or DirectShow-compatible USB or FireWire cameras may be used but are not recommended. The configuration with 3 to 8 [http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] cameras is the most powerful option. It allows you to track very complex motions in a big capture area (up to '''20 by 20 feet''' or '''7 by 7 meters''').&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Multiple PlayStation Eye Cameras Configuration|Quick Start Guide]]&lt;br /&gt;
* [[Cameras and accessories]]&lt;br /&gt;
* [[User Guide for Multiple PlayStation Eye Cameras Configuration|User Guide]]&lt;br /&gt;
* [[Sample_video_and_project_(four_PS_Eye)|Sample video and project]]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirements for Multiple PlayStation Eye Cameras System|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #ddcef2; text-align:right; color:#330066; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/basic-edition Basic]  &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;(up to 4 cams)&amp;lt;/font&amp;gt;, [http://ipisoft.com/software/standard-edition Standard] &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;(up to 8 cams)&amp;lt;/font&amp;gt;  '''[[Editions Comparison|(?)]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 49%; border:1px solid #f2cee0; background:#fff5fa; vertical-align:top; color:#000; padding:0.2em&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Post processing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#f2cee0; font-size:110%; font-weight:bold; border:1px solid #bfa3b1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Integrated Clean-Up and Motion Transfer&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ipi-motion-transfer-small.png|180px|link=Animation export and motion transfer]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;[[iPi Mocap Studio]] includes integrated animation clean-up and motion transfer. So you do not necessarily need expensive third-party software like [http://usa.autodesk.com/adsk/servlet/pc/index?id=13581855&amp;amp;siteID=123112 Motion Builder]. These tools are included in all [[Editions Comparison|editions]].&amp;lt;/p&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
* [[Clean-up]]&lt;br /&gt;
&lt;br /&gt;
* [[Animation export and motion transfer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Advanced Features:'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- The first row --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Multiple Actors --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Multiple Actors&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:multiple_actors_pic.png|link=Getting started with multiple actors]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with multiple actors|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Motion Controllers --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Motion Controllers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:motion_controllers_pic.png|link=Getting started with motion controllers]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with motion controllers|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Using motion controller for head tracking|Using for Head Tracking]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Motion in Joy Installation|Motion in Joy]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Keyframing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Keyframing&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:keyframing_pic.png|link=Getting started with hand keyframing]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with hand keyframing|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Separator --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;5&amp;quot; style=&amp;quot;height:1.5em;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;!-- The second row --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Multiple GPUs --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Multiple GPUs&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:multiple_gpus_pic.png|link=Multiple GPUs]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Multiple GPUs|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Batch Processing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca;background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Batch Processing&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:batch_pic.png|link=Batch Processing]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Batch Processing|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Audio Recording --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Audio Recording&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:audio_recording_pic.png|link=Audio Recording]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Audio Recording|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Printable Documentation'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Single Depth Sensor Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Dual Depth Sensor Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Multiple PlayStation Eye Cameras Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__ __NOTITLE__&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Main_Page"/>
				<updated>2014-02-20T10:12:28Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Header --&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width: 59%; border:1px solid #ddd; background:#f9f9f9; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0 style=&amp;quot;background:#f9f9f9; margin:.3em .5em; text-align:center&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=3&amp;gt;&amp;lt;div style=&amp;quot;font-size:122%; padding-bottom:.8em; padding-top:.3em&amp;quot;&amp;gt;'''iPi Motion Capture''' consists of two products:&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=2&amp;gt;[[Image:R-256.png|96px|link=iPi Recorder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left; padding-left:.4em; padding-right:1.3em; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%;&amp;quot;&amp;gt;'''[[iPi Recorder|iPi RECORDER]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; color:#444444;&amp;quot;&amp;gt;''free software for making records''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=2&amp;gt;[[Image:S-256.png|96px|link=iPi Mocap Studio]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:right; padding-left:1.3em; padding-right:.4em; vertical-align:bottom;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; color:#444444;&amp;quot;&amp;gt;''paid software for processing records''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%;&amp;quot;&amp;gt;'''[[iPi Mocap Studio|iPi MOCAP STUDIO]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.2em; font-size:95%; border:1px dashed #aaaaaa;&amp;quot;&amp;gt;[http://ipisoft.com/store Editions]&amp;amp;nbsp;([http://ipisoft.com/store/compare-editions compare])&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[http://ipisoft.com/download '''Downloads''']&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[License|Licensing Policy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 39%; border:1px solid #F7D4C0; background:#FFFFF7; vertical-align:center; color:#000; padding:0.2em; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://ipisoft.com/gallery/ Gallery of Demo Videos]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://ipisoft.com/pr/iPi_Motion_Capture_Brochure.pdf Product Brochure]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[FAQ|Frequently Asked Questions]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:50%; height:1px; border-top:1px solid #BC967E; margin:0.7em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://blog.ipisoft.com Monthly Competition: Win Standard License]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:50%; height:1px; border-top:1px solid #BC967E; margin:0.7em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:#BC967E; font-size:110%&amp;quot;&amp;gt;f e a t u r e d &amp;amp;nbsp;&amp;amp;nbsp; a r t i c l e s :&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting Started with Triple Depth Sensor Configuration|Triple Depth Sensor Conf.]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Batch Processing]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Multiple GPUs]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Troubleshooting]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; border:1px solid #fec112; background:#fffbf0; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Biomech Add-on --&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;background:#fffbf0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[Image:Biomech-Plot-2.png]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#fdddaa; font-size:120%; font-weight:bold; border:1px solid #f8991d; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;NEW! iPi Biomech Add-on&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:3px;&amp;quot;&amp;gt;''iPi Studio now includes functionality for in-depth biomechanical analysis of human motions.'' ('''Note''' that Add-on is not a free update and requires separate license key. 30-days free trial is available.)&amp;lt;/p&amp;gt;&lt;br /&gt;
* Includes visualization of tracked motion data&lt;br /&gt;
* Includes export of motion data to Excel and MATLAB, as well as export of point clouds&lt;br /&gt;
&lt;br /&gt;
* See [[Biomechanical Analysis|iPi Biomech Add-on User Guide]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #f8991d; text-align:right; color:#885510; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Possible Configurations:'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- General --&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width: 49%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Single Kinect --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Single Depth Sensor Configuration&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Kinect-small.png|150px|link=User Guide for Single Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:3px;&amp;quot;&amp;gt;iPi Soft uses its own tracking algorithms that give much better accuracy than other [http://en.wikipedia.org/wiki/Kinect Kinect]/[http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO_LIVE Xtion]/[http://www.primesense.com/get-your-sensor2/ Carmine]-based mocaps available in the market. This configuration is very easy to use, as it does not require calibration. For those who haven't had experience with mocap systems before, it is a good option to start from.&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Single Depth Sensor Configuration|Quick Start Guide]]&lt;br /&gt;
* [[User Guide for Single Depth Sensor Configuration|User Guide]]&lt;br /&gt;
* [[Sample video and project (single depth sensor)|Sample video and project]]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirments for iPi MoCap with Single Depth Sensor|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #a3bfb1; text-align:right; color:#006600; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/express-edition Express], [http://ipisoft.com/software/basic-edition Basic], [http://ipisoft.com/software/standard-edition Standard]  '''[[Editions Comparison|(?)]]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 49% ; height:100%; border:1px solid #cedff2; background:#f5faff; vertical-align:top; color:#000; padding:0.2em &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dual Kinect --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:center; color:#000; padding:0.2em 0.4em&amp;quot;&amp;gt;Dual Depth Sensor Configuration&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Kinect-small.png|130px|link=User Guide for Dual Depth Sensor Configuration]]&amp;amp;nbsp;&amp;amp;nbsp; [[Image:Kinect-small.png|130px|link=User Guide for Dual Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;Dual-[http://en.wikipedia.org/wiki/Kinect Kinect]/[http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO_LIVE Xtion]/[http://www.primesense.com/get-your-sensor2/ Carmine] configuration combines ease of use and flexibility of a single Kinect/Xtion/Carmine with power of multi-camera system. With two Microsoft Kinects, or ASUS Xtions, or PrimeSense Carmines animators can accurately capture complex motions including 360-degrees turns.&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Dual Depth Sensor Configuration|Quick Start Guide]]&lt;br /&gt;
* [[User Guide for Dual Depth Sensor Configuration|User Guide]]&lt;br /&gt;
* [[Sample video and project (dual depth sensor)|Sample video and project]]&lt;br /&gt;
* [http://nycppnews.com/2012/02/12/joe-herman-reviews-ipi-softs-markerless-motion-capture-system Review by Joe Herman]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirments for Two Depth Sensors|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #a3bfb1; text-align:right; color:#000066; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/basic-edition Basic], [http://ipisoft.com/software/standard-edition Standard]  '''[[Editions Comparison|(?)]]''' &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;height:1em&amp;quot;&amp;gt;&amp;lt;td colspan=3&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td  style=&amp;quot;width: 49% ; height:100%; border:1px solid #ddcef2; background:#faf5ff; vertical-align:top; color:#000; padding:0.2em &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Multiple MS Eye --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#ddcef2; font-size:120%; font-weight:bold; border:1px solid #ddcef2; text-align:center; color:#000; padding:0.2em 0.4em&amp;quot;&amp;gt; Multiple PS Eye Cameras Configuration &amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;amp;nbsp;&amp;amp;nbsp;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;amp;nbsp;&amp;amp;nbsp;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] cameras are recommended as they give very good quality of video at up to 60 fps. Other cameras like webcams or DirectShow-compatible USB or FireWire cameras may be used but are not recommended. The configuration with 3 to 8 [http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] cameras is the most powerful option. It allows you to track very complex motions in a big capture area (up to '''20 by 20 feet''' or '''7 by 7 meters''').&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Multiple PlayStation Eye Cameras Configuration|Quick Start Guide]]&lt;br /&gt;
* [[Cameras and accessories]]&lt;br /&gt;
* [[User Guide for Multiple PlayStation Eye Cameras Configuration|User Guide]]&lt;br /&gt;
* [[Sample_video_and_project_(four_PS_Eye)|Sample video and project]]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirements for Multiple PlayStation Eye Cameras System|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #ddcef2; text-align:right; color:#330066; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/basic-edition Basic]  &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;(up to 4 cams)&amp;lt;/font&amp;gt;, [http://ipisoft.com/software/standard-edition Standard] &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;(up to 8 cams)&amp;lt;/font&amp;gt;  '''[[Editions Comparison|(?)]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 49%; border:1px solid #f2cee0; background:#fff5fa; vertical-align:top; color:#000; padding:0.2em&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Post processing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#f2cee0; font-size:110%; font-weight:bold; border:1px solid #bfa3b1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Integrated Clean-Up and Motion Transfer&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ipi-motion-transfer-small.png|180px|link=Animation export and motion transfer]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;[[iPi Mocap Studio]] includes integrated animation clean-up and motion transfer. So you do not necessarily need expensive third-party software like [http://usa.autodesk.com/adsk/servlet/pc/index?id=13581855&amp;amp;siteID=123112 Motion Builder]. These tools are included in all [[Editions Comparison|editions]].&amp;lt;/p&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
* [[Clean-up]]&lt;br /&gt;
&lt;br /&gt;
* [[Animation export and motion transfer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Advanced Features:'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- The first row --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Multiple Actors --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Multiple Actors&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:multiple_actors_pic.png|link=Getting started with multiple actors]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with multiple actors|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Motion Controllers --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Motion Controllers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:motion_controllers_pic.png|link=Getting started with motion controllers]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with motion controllers|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Using motion controller for head tracking|Using for Head Tracking]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Motion in Joy Installation|Motion in Joy]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Keyframing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Keyframing&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:keyframing_pic.png|link=Getting started with hand keyframing]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with hand keyframing|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Separator --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;5&amp;quot; style=&amp;quot;height:1.5em;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;!-- The second row --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Multiple GPUs --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Multiple GPUs&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:multiple_gpus_pic.png|link=Multiple GPUs]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Multiple GPUs|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Batch Processing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca;background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Batch Processing&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:batch_pic.png|link=Batch Processing]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Batch Processing|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Audio Recording --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Audio Recording&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:audio_recording_pic.png|link=Audio Recording]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Audio Recording|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Printable Documentation'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Single Depth Sensor Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Dual Depth Sensor Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Multiple PlayStation Eye Cameras Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__ __NOTITLE__&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Main_Page"/>
				<updated>2014-02-20T10:02:05Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Header --&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width: 59%; border:1px solid #ddd; background:#f9f9f9; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0 style=&amp;quot;background:#f9f9f9; margin:.3em .5em; text-align:center&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=3&amp;gt;&amp;lt;div style=&amp;quot;font-size:122%; padding-bottom:.8em; padding-top:.3em&amp;quot;&amp;gt;'''iPi Motion Capture''' consists of two products:&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=2&amp;gt;[[Image:R-256.png|96px|link=iPi Recorder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left; padding-left:.4em; padding-right:1.3em; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%;&amp;quot;&amp;gt;'''[[iPi Recorder|iPi RECORDER]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; color:#444444;&amp;quot;&amp;gt;''free software for making records''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=2&amp;gt;[[Image:S-256.png|96px|link=iPi Mocap Studio]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:right; padding-left:1.3em; padding-right:.4em; vertical-align:bottom;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; color:#444444;&amp;quot;&amp;gt;''paid software for processing records''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%;&amp;quot;&amp;gt;'''[[iPi Mocap Studio|iPi MOCAP STUDIO]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.2em; font-size:95%; border:1px dashed #aaaaaa;&amp;quot;&amp;gt;[http://ipisoft.com/store Editions]&amp;amp;nbsp;([http://ipisoft.com/store/compare-editions compare])&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[http://ipisoft.com/download '''Downloads''']&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[License|Licensing Policy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 39%; border:1px solid #F7D4C0; background:#FFFFF7; vertical-align:center; color:#000; padding:0.2em; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://ipisoft.com/gallery/ Gallery of Demo Videos]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://ipisoft.com/pr/iPi_Motion_Capture_Brochure.pdf Product Brochure]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[FAQ|Frequently Asked Questions]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:50%; height:1px; border-top:1px solid #BC967E; margin:0.7em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://blog.ipisoft.com Monthly Competition: Win Standard License]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:50%; height:1px; border-top:1px solid #BC967E; margin:0.7em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:#BC967E; font-size:110%&amp;quot;&amp;gt;f e a t u r e d &amp;amp;nbsp;&amp;amp;nbsp; a r t i c l e s :&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting Started with Triple Depth Sensor Configuration|Triple Depth Sensor Conf.]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Batch Processing]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Multiple GPUs]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Troubleshooting]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; border:1px solid #fec112; background:#fffbf0; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Biomech Add-on --&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;background:#fffbf0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[Image:Biomech-Plot-2.png]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#fdddaa; font-size:120%; font-weight:bold; border:1px solid #f8991d; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;NEW! iPi Biomech Add-on&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:3px;&amp;quot;&amp;gt;''iPi Studio now includes functionality for in-depth biomechanical analysis of human motions.'' ('''Note''' that Add-on is not a free update and requires separate license key. 30-days free trial is available.)&amp;lt;/p&amp;gt;&lt;br /&gt;
* Includes visualization of tracked motion data&lt;br /&gt;
* Includes export of motion data to Excel and MATLAB, as well as export of point clouds&lt;br /&gt;
&lt;br /&gt;
* See [[Biomechanical Analysis|iPi Biomech Add-on User Guide]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #f8991d; text-align:right; color:#885510; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' Express, Basic, Standard  '''[[Editions Comparison|(?)]]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Possible Configurations:'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- General --&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width: 49%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Single Kinect --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Single Depth Sensor Configuration&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Kinect-small.png|150px|link=User Guide for Single Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:3px;&amp;quot;&amp;gt;iPi Soft uses its own tracking algorithms that give much better accuracy than other [http://en.wikipedia.org/wiki/Kinect Kinect]/[http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO_LIVE Xtion]/[http://www.primesense.com/get-your-sensor2/ Carmine]-based mocaps available in the market. This configuration is very easy to use, as it does not require calibration. For those who haven't had experience with mocap systems before, it is a good option to start from.&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Single Depth Sensor Configuration|Quick Start Guide]]&lt;br /&gt;
* [[User Guide for Single Depth Sensor Configuration|User Guide]]&lt;br /&gt;
* [[Sample video and project (single depth sensor)|Sample video and project]]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirments for iPi MoCap with Single Depth Sensor|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #a3bfb1; text-align:right; color:#006600; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/express-edition Express], [http://ipisoft.com/software/basic-edition Basic], [http://ipisoft.com/software/standard-edition Standard]  '''[[Editions Comparison|(?)]]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 49% ; height:100%; border:1px solid #cedff2; background:#f5faff; vertical-align:top; color:#000; padding:0.2em &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dual Kinect --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:center; color:#000; padding:0.2em 0.4em&amp;quot;&amp;gt;Dual Depth Sensor Configuration&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Kinect-small.png|130px|link=User Guide for Dual Depth Sensor Configuration]]&amp;amp;nbsp;&amp;amp;nbsp; [[Image:Kinect-small.png|130px|link=User Guide for Dual Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;Dual-[http://en.wikipedia.org/wiki/Kinect Kinect]/[http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO_LIVE Xtion]/[http://www.primesense.com/get-your-sensor2/ Carmine] configuration combines ease of use and flexibility of a single Kinect/Xtion/Carmine with power of multi-camera system. With two Microsoft Kinects, or ASUS Xtions, or PrimeSense Carmines animators can accurately capture complex motions including 360-degrees turns.&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Dual Depth Sensor Configuration|Quick Start Guide]]&lt;br /&gt;
* [[User Guide for Dual Depth Sensor Configuration|User Guide]]&lt;br /&gt;
* [[Sample video and project (dual depth sensor)|Sample video and project]]&lt;br /&gt;
* [http://nycppnews.com/2012/02/12/joe-herman-reviews-ipi-softs-markerless-motion-capture-system Review by Joe Herman]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirments for Two Depth Sensors|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #a3bfb1; text-align:right; color:#000066; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/basic-edition Basic], [http://ipisoft.com/software/standard-edition Standard]  '''[[Editions Comparison|(?)]]''' &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;height:1em&amp;quot;&amp;gt;&amp;lt;td colspan=3&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td  style=&amp;quot;width: 49% ; height:100%; border:1px solid #ddcef2; background:#faf5ff; vertical-align:top; color:#000; padding:0.2em &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Multiple MS Eye --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#ddcef2; font-size:120%; font-weight:bold; border:1px solid #ddcef2; text-align:center; color:#000; padding:0.2em 0.4em&amp;quot;&amp;gt; Multiple PS Eye Cameras Configuration &amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;amp;nbsp;&amp;amp;nbsp;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;amp;nbsp;&amp;amp;nbsp;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] cameras are recommended as they give very good quality of video at up to 60 fps. Other cameras like webcams or DirectShow-compatible USB or FireWire cameras may be used but are not recommended. The configuration with 3 to 8 [http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] cameras is the most powerful option. It allows you to track very complex motions in a big capture area (up to '''20 by 20 feet''' or '''7 by 7 meters''').&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Multiple PlayStation Eye Cameras Configuration|Quick Start Guide]]&lt;br /&gt;
* [[Cameras and accessories]]&lt;br /&gt;
* [[User Guide for Multiple PlayStation Eye Cameras Configuration|User Guide]]&lt;br /&gt;
* [[Sample_video_and_project_(four_PS_Eye)|Sample video and project]]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirements for Multiple PlayStation Eye Cameras System|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #ddcef2; text-align:right; color:#330066; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/basic-edition Basic]  &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;(up to 4 cams)&amp;lt;/font&amp;gt;, [http://ipisoft.com/software/standard-edition Standard] &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;(up to 8 cams)&amp;lt;/font&amp;gt;  '''[[Editions Comparison|(?)]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 49%; border:1px solid #f2cee0; background:#fff5fa; vertical-align:top; color:#000; padding:0.2em&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Post processing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#f2cee0; font-size:110%; font-weight:bold; border:1px solid #bfa3b1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Integrated Clean-Up and Motion Transfer&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ipi-motion-transfer-small.png|180px|link=Animation export and motion transfer]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;[[iPi Mocap Studio]] includes integrated animation clean-up and motion transfer. So you do not necessarily need expensive third-party software like [http://usa.autodesk.com/adsk/servlet/pc/index?id=13581855&amp;amp;siteID=123112 Motion Builder]. These tools are included in all [[Editions Comparison|editions]].&amp;lt;/p&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
* [[Clean-up]]&lt;br /&gt;
&lt;br /&gt;
* [[Animation export and motion transfer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Advanced Features:'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- The first row --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Multiple Actors --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Multiple Actors&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:multiple_actors_pic.png|link=Getting started with multiple actors]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with multiple actors|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Motion Controllers --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Motion Controllers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:motion_controllers_pic.png|link=Getting started with motion controllers]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with motion controllers|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Using motion controller for head tracking|Using for Head Tracking]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Motion in Joy Installation|Motion in Joy]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Keyframing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Keyframing&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:keyframing_pic.png|link=Getting started with hand keyframing]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with hand keyframing|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Separator --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;5&amp;quot; style=&amp;quot;height:1.5em;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;!-- The second row --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Multiple GPUs --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Multiple GPUs&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:multiple_gpus_pic.png|link=Multiple GPUs]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Multiple GPUs|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Batch Processing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca;background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Batch Processing&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:batch_pic.png|link=Batch Processing]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Batch Processing|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Audio Recording --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Audio Recording&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:audio_recording_pic.png|link=Audio Recording]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Audio Recording|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Printable Documentation'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Single Depth Sensor Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Dual Depth Sensor Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Multiple PlayStation Eye Cameras Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__ __NOTITLE__&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/File:Biomech-Plot-2.png</id>
		<title>File:Biomech-Plot-2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/File:Biomech-Plot-2.png"/>
				<updated>2014-02-20T10:01:01Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Biomechanical_Analysis</id>
		<title>Biomechanical Analysis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Biomechanical_Analysis"/>
				<updated>2014-02-19T18:14:35Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* License and Trial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Add-on'''.&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. It can be used for:&lt;br /&gt;
* Gait analysis and rehabilitation&lt;br /&gt;
* Sports motion analysis&lt;br /&gt;
* Research in 3D human kinematics&lt;br /&gt;
Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office. &lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
With '''iPi Biomech Add-on''' you can:&lt;br /&gt;
&lt;br /&gt;
* Get '''Linear and Angular Quantities''' for selected bones, including&lt;br /&gt;
** Linear coordinate, velocity, acceleration&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Euler_angles Euler angles], [http://en.wikipedia.org/wiki/Angular_velocity angular velocity] and [http://en.wikipedia.org/wiki/Angular_acceleration angular acceleration]&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Quaternion Quaternions] and [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
* Select convenient '''coordinate systems'''&lt;br /&gt;
** Linear: Absolute (relative to floor), Relative to parent joint, Relative to center of mass&lt;br /&gt;
** Angular: Absolute (relative to floor), Relative to parent joint&lt;br /&gt;
* Select '''[http://en.wikipedia.org/wiki/Euler_angles#Conventions Euler angles system]'''&lt;br /&gt;
* '''Plot''' values of selected '''Quantities''' for selected bones&lt;br /&gt;
* '''Export''' bones motion data to file&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Tab-separated_values Tab-separated text] format (for Excel)&lt;br /&gt;
** [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
* '''Export point clouds''' obtained from depth sensors to file&lt;br /&gt;
**[http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
**[http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' '''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. 30-days free trial provided. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
&lt;br /&gt;
;Linear quantities: Quantities derived from linear coordinate of the joint which connects bone to it's parent bone, including:&lt;br /&gt;
::* Coordinate&lt;br /&gt;
::* Velocity &lt;br /&gt;
::* Acceleration&lt;br /&gt;
&lt;br /&gt;
;Angular quantities: Quantities derived from bones's Euler angle, including:&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Euler_angles Euler angle]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_velocity Angular velocity]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_acceleration Angular acceleration]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Quaternion Quaternions]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
&lt;br /&gt;
;Linear coordinate system: Coordinate system used for '''linear quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) &amp;amp;mdash; axes are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)&lt;br /&gt;
::* Relative to center of mass &amp;amp;mdash; axes are shown by selecting Move tool; center is in the actor model's center of mass&lt;br /&gt;
::* Relative to parent joint &amp;amp;mdash; axes are shown by selecting Move tool; center coincides with the coordinates of the parent bone &lt;br /&gt;
&lt;br /&gt;
;Angular coordinate system: Coordinate system used for '''angular quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) &amp;amp;mdash; in this system rotations are defined relative to ground&lt;br /&gt;
::* Local (Relative to parent bone) &amp;amp;mdash; in this system rotations are defined relative to the parent bone&lt;br /&gt;
&lt;br /&gt;
;Euler angles system: Set of rotations which defines Euler angles, see [http://en.wikipedia.org/wiki/Euler_angles#Conventions here]&lt;br /&gt;
&lt;br /&gt;
;Unit: Measurement unit of physical quantity&lt;br /&gt;
&lt;br /&gt;
=== License and Trial ===&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. You can order your license [http://ipisoft.com/software/biomech-add-on/ here], or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, '''Biomech''' tab will appear in [[iPi Mocap Studio]] control panel. Follow the steps below to start working with '''iPi Biomech Add-on'''&lt;br /&gt;
# Switch to '''Biomech''' tab.&lt;br /&gt;
# Press '''Activate''' button&lt;br /&gt;
# Press '''Start 30-days Free Trial Period''' or '''Enter Biomech License Key''' and follow further on-screen instructions&lt;br /&gt;
#: [[Image:iPi-Biomech-2-1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' If you do not have [[iPi Mocap Studio]] license key, you can order it [http://ipisoft.com/store here] or activate 30-days free trial. If your Studio trial has expired, you will not be able to export biomech data as well as animation. But you can still plot biomech data.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Select Data for Analysis ===&lt;br /&gt;
First you need to select data that you will analyze&lt;br /&gt;
# Select bones&lt;br /&gt;
#* (1) Check corresponding bones to include them in analysis&lt;br /&gt;
#* (2) On the top of the list you can see &amp;quot;special&amp;quot; bones &amp;amp;mdash; ''Center of mass'', ''Center of mass projection to the ground''. The rest of the list are the bones from the internal iPi rig.&lt;br /&gt;
#* (3) You can include finger bones into analysis by expanding hand bone (RHand and / or LHand). However, fingers are not tracked due to insufficient resolution of off-the-shelf cameras, so they just keep attached to hand joint (RHand or LHand), remaining in default position related to hand&lt;br /&gt;
#* (4) You can select all bones by clicking to the checkbox in the header. Fingers will be included only if the hand bone is expanded.&lt;br /&gt;
#* (5) You can change bones listbox height using splitter at the bottom.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-2.png|400px]]&lt;br /&gt;
# Select '''linear quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''linear coordinate system'''&lt;br /&gt;
# Select '''angular quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''angular coordinate system'''&lt;br /&gt;
# Select '''Euler angles system'''&lt;br /&gt;
#: [[Image:iPi-Biomech-2-3.png|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot Data ===&lt;br /&gt;
You can plot values of the selected '''quantities''' for the selected bones within the ''Region-of-Interest'' (except Quaternions and Rotation matrices, as it makes no sense to see them on plots due to their physical meaning).&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Press '''Plot Selected Data''' button&lt;br /&gt;
#: Plot window will be opened. If it is already opened it's contents will be updated. In the Plot window you see bones in rows and '''quantities''' in columns. Plot controls:&lt;br /&gt;
# '''Plot controls''' button shows plot control keys (focus should be set to '''Plot''' window).&lt;br /&gt;
#:'''Mouse wheel''' &amp;amp;mdash; zoom in / out for the horizontal axis&lt;br /&gt;
#:''''Page Up' key''' &amp;amp;mdash; zoom in for the horizontal axis&lt;br /&gt;
#:''''Page Down' key''' &amp;amp;mdash; zoom out for the horizontal axis&lt;br /&gt;
#:'''Right mouse button drag over plots''' &amp;amp;mdash; horizontal shift of all plots                               &lt;br /&gt;
#:'''Left mouse button drag over table header title''' &amp;amp;mdash; change columns order&lt;br /&gt;
#:''''Right arrow' key''' &amp;amp;mdash; shift all plots to the left&lt;br /&gt;
#:''''Left arrow' key''' &amp;amp;mdash; shift all plots to the right&lt;br /&gt;
#:'''Left mouse key click''' &amp;amp;mdash; show plot values for particular frame&lt;br /&gt;
#:''''A' key''' &amp;amp;mdash; cancel zoom and shift, restore initial state of all plots&lt;br /&gt;
# '''Reload plot data''' reloads plot's data. Useful when selection of bones, '''quantities''', ''Region-of-Interest'' changed or any tracking / refined / filtering applied to motion data. You will get the same effect if you press '''Plot''' button.&lt;br /&gt;
# '''Scroll to current frame''' button shifts all plots along horizontal axis, in order to make current frame visible in the plot area. Nothing happens, if current frame is already visible on plots.&lt;br /&gt;
# '''Show / hide series''' button allows to select particular components of the corresponding '''quantity''' that will be shown on graph.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-4.png|700px]]&lt;br /&gt;
&lt;br /&gt;
=== Export Motion Data ===&lt;br /&gt;
To export values of the selected '''quantities''' for the selected bones within the ''Region-of-Interest'':&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''Tab-separated text file'': text format easily importable to Excel. Header will contain information on parameters such as '''coordinate systems''' and '''units'''&lt;br /&gt;
#* ''Copy to clipboard / paste to Excel'': text data will be copied to clipboard. You just need to open empty Excel sheet and paste data to it. Information on parameters such as '''coordinate systems''' and '''units''' will be in the top rows.&lt;br /&gt;
#* ''MATLAB file'': binary file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-5.png|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Export Point Cloud ===&lt;br /&gt;
To export point cloud captured with depth sensors within the ''Region-of-Interest'':&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Select the cameras you want to export point cloud from (if you select several cameras, you will get one aggregate point cloud)&lt;br /&gt;
# Turn on / off background subtraction (if checked, background will not be included in point cloud)&lt;br /&gt;
# Turn on / off RGB export (if checked, color information will be added to points)&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''One point cloud from current frame (PCD)'': export single point cloud from the current frame to a file in [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
#* ''All frames of ROI (multiple PCD files)'': export multiple point clouds (one point cloud from each frame of the ''Region-of-Interest'') to [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format, each point cloud is saved to a separate file&lt;br /&gt;
#* ''One point cloud from current frame (MAT)'': export single point cloud from the current frame to a file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
#* ''All frames of ROI (MAT)'': export multiple point clouds (one point cloud from each frame of the ''Region-of-Interest'') to a file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format &lt;br /&gt;
#: [[Image:iPi-Biomech-2-6.png|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Biomech Export Profile  ===&lt;br /&gt;
You can save all interface settings '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;''' to an XML file, and later load them from the file '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(2)&amp;lt;/span&amp;gt;'''. It is useful if you work with several projects that require to analyze different bones and / or '''quantities'''. The following settings are stored:&lt;br /&gt;
* Selected bones, bones list view height&lt;br /&gt;
* Selected '''quantities''', '''coordinate systems''', '''euler angles system''', '''units'''&lt;br /&gt;
* Settings of point cloud export&lt;br /&gt;
* Plot window settings (order on columns, visible series, window size and position)&lt;br /&gt;
: [[Image:iPi-Biomech-2-7.png|400px]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/IPi_Mocap_Studio</id>
		<title>IPi Mocap Studio</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/IPi_Mocap_Studio"/>
				<updated>2014-02-19T17:29:28Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;float: right; clear: right; border: 1px solid #AAA; background-color: #F9F9F9; padding: 0.4em; margin-left: 1.5em; margin-bottom: 1.5em; width: 21em; font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:110%;margin-bottom: 1em&amp;quot;&amp;gt;'''iPi Mocap Studio'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:S-256.png|128px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: none; background-color: #F9F9F9; margin-bottom:4px; margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Latest version:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.6.0.161 ([[iPi Mocap Studio Changelog|change&amp;amp;nbsp;log]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Supported OS:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Windows XP, Vista, 7, 8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Platforms:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x86 (32-bit) and&amp;lt;br/&amp;gt;amd64 (64-bit)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Language:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;English&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border: none; background-color: #F9F9F9; margin-bottom:4px; margin-top:1em; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Download-24.png|24px|link=http://files.ipisoft.com/iPiRecorderSetup.exe]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[http://files.ipisoft.com/iPiMocapStudioSetup.exe Download]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:S-install-24.png|24px|link=iPi Mocap Studio Installation]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Mocap Studio Installation|Installation Instructions]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Book.png|24px|link=Main_Page#Single_Depth_Sensor_Configuration]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Main_Page#Single_Depth_Sensor_Configuration|User's Guide]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:C-64.png|24px|link=http://www.ipisoft.com/EULA_Studio.html]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[http://www.ipisoft.com/EULA_Studio.html End User License Agreement]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:0px 2px;&amp;quot;&amp;gt;[[Image:Keyboard_button.jpg|22px|link=Keyboard_Shortcuts_(iPi_Mocap_Studio)]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Keyboard_Shortcuts_(iPi_Mocap_Studio)|Keyboard Shortcuts]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] also known as '''iPi Desktop Motion Capture''' and '''iPi DMC''' is a software program provided by [http://www.ipisoft.com iPi Soft LLC] for tracking an actor's motion by analyzing multi-camera (or depth sensor) video recordings. Input videos are recorded with another tool &amp;amp;mdash; [[iPi Recorder]].&lt;br /&gt;
 &lt;br /&gt;
As an output, [[iPi Mocap Studio]] produces a skeleton animation, that then can be applied to an arbitrary target humanlike character. The software includes features for tuning the final animation, such as jitter removal and trajectory filtering. A number of popular formats is supported for target character import and animation export including '''FBX''', '''BVH''', '''Collada''', '''DMX''' and '''SMD'''.&lt;br /&gt;
&lt;br /&gt;
The software comes in [http://ipisoft.com/products.php several editions] which differ by kind and number of cameras supported for tracking. You can [http://ipisoft.com/downloads_index.php download 30-day trial version] of software for evaluation purposes. In case of any difficulties during installation process please [[iPi Mocap Studio Installation|read the installation instructions]]. If you've decided to purchase, [http://ipisoft.com/sales.php go to the Sales page] and follow the instructions. After purchase, you will get a license key, which enables you to upgrade the trial version to a selected edition of the software.&lt;br /&gt;
&lt;br /&gt;
Information about the latest updates of iPi Mocap Studio can be found in the [[iPi Mocap Studio Changelog|change log]].&lt;br /&gt;
&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog</id>
		<title>IPi Mocap Studio Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog"/>
				<updated>2014-02-19T14:02:16Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#222222; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''Help &amp;gt; Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [http://files.ipisoft.com/iPiMocapStudioSetup.exe our website].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.0.161|Feb 19, 2013|http://files.ipisoft.com/iPiMocapStudioSetup.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Biomech Add-on''' released. &lt;br /&gt;
: This is a tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. &lt;br /&gt;
: '''Note''' that Add-on is not a free update and requires separate license key. 30-days free trial is available. For more information please read [[Biomechanical Analysis|Biomechanical Analysis article]].&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Reliable saving of project files ensures that project file will not be corrupted even if system crash occurs during saving operation&lt;br /&gt;
* Increased performance of hands / fingers keyframing&lt;br /&gt;
* User Guides added to '''Help''' menu:&lt;br /&gt;
** Multiple Actors&lt;br /&gt;
** Motion Controllers&lt;br /&gt;
** Hand keyframing&lt;br /&gt;
** Multiple GPUs&lt;br /&gt;
** Batch Processing&lt;br /&gt;
** Biomechanical Analysis&lt;br /&gt;
* '''Minimize''' button added to '''Batch Running''' dialog window&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Color picker tool did not work when Move or IK tools were selected&lt;br /&gt;
* Program crash in case when Jitter removal runs with '''View &amp;gt; Pose Mismatch''' option checked&lt;br /&gt;
* Program crash during calibration with '''Auto-detect initial camera positions''' enabled under certain conditions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.1.159|Nov 6, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.5.1.159.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Manual position adjustment of gyro sensors using '''Move''' tool&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Not enough precision of Euler Angles near Gimbal Locks during export to BVH, FBX and SMD. This bug was introduced in the previous version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.0.158|Oct 11, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.5.0.158.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''triple depth sensor''' configuration. For more information please read [[Getting Started with Triple Depth Sensor Configuration|Getting Started article]]. This functionality is available in [http://ipisoft.com/software/standard-edition Standard edition] only. In other editions you can try it but export will be disabled.&lt;br /&gt;
* List of options for spine flexibility is extended:&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=1 cellpadding=3 cellspacing=0 style=&amp;quot;border: 1px solid #eeeeee;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;New Value&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appropriate Old Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (male actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Very Flexible Lower Spine (e.g. dancer)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (female actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
''The last value is useful for slow plastic motions.''&amp;lt;/center&amp;gt;&lt;br /&gt;
* Batch processing now supports the animation export (as a separate step).&lt;br /&gt;
* Usability improvements of 3D tools:&lt;br /&gt;
** Character skin is transparent for clicks on the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Hit area is increased for the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Highlighting active items under the mouse pointer in 3D viewport.&lt;br /&gt;
* Continuity of Euler angles is maintained in exported BVH, FBX and SMD files as described [http://en.wikipedia.org/wiki/Euler_filter here].&lt;br /&gt;
* Indication of unsaved changes in the current project. Request to save changes before operations leading to closing the project (e.g. exit from the program).&lt;br /&gt;
* The '''Close Project''' menu item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases [[iPi Mocap Studio]] crashes during initialization of Sound device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.1.156|Sep 7, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.4.1.156.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Alternative calibration procedure for [[User_Guide_for_Dual_Depth_Sensor_Configuration#Calibration|Dual Depth Sensor Configuration]] using flashlight.&lt;br /&gt;
*: See [[Dual Depth Sensor Calibration using Flashlight|this article]] for details.&lt;br /&gt;
* Further improvements of Jitter Removal.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug with support of multiple monitors.&lt;br /&gt;
*Fixed bug with incorrect clavicle position for '''3D Max Biped''' and some other rigs (the rigs with default pose different from T-pose were affected).&lt;br /&gt;
* Fixed bug with mouse clicks in 3D view port after window resizing and/or splitter movements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.0.154|Aug 7, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.4.0.154.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Multiple actors''' support ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Getting started with multiple actors|this article]] for details.&lt;br /&gt;
* '''Multiple video cards''' support ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Multiple GPUs|this article]] for details.&lt;br /&gt;
* '''Batch processing''' ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Batch Processing|this article]] for details.&lt;br /&gt;
* Removed '''2GB''' file size limitation for video export.&lt;br /&gt;
* Official support for tracking with '''8''' color cameras ([http://ipisoft.com/software/standard-edition Standard edition] only). Support for '''8''' cameras is especially actual for multiple persons tracking.&lt;br /&gt;
*: Recent releases already support 8 PS Eyes, but this feature is marked as &amp;quot;experimental&amp;quot; (there is a corresponding warning). In this release we just remove this warning. Some of our customers successfully track with 8 cameras for a long period of time, so we may consider it as stable now.&lt;br /&gt;
* Minor improvements of tracking accuracy.&lt;br /&gt;
* New '''Jitter Removal''' algorithm now preserves more details of the motion. Default value for  Jitter Removal changed to '''2'''.&lt;br /&gt;
* Inverted mouse wheel behavior in viewport.&lt;br /&gt;
*: A motivation for this change was to make the behavior consistent with multi-touch &amp;quot;pinch to zoom&amp;quot; gesture, as well as with the majority of other apps. In the future releases this may become a user-defined setting. Sorry for inconvenience.&lt;br /&gt;
* Minor improvements in look-and-feel of '''Jitter Removal Options''' dialog.&lt;br /&gt;
* Tabs area width is restored from the previous launch of application (same as with window size).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;blockquote&amp;gt;New features of [http://ipisoft.com/software/standard-edition Standard edition] can be tried in other editions. When using these features, projects are saved in the [[.iPiMocapTrial_file_extension|trial format]] prohibiting the export of animations.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed video opening error when project and video are located on different drives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.2.150|Jun 10, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.2.150.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Audio playback support.&lt;br /&gt;
*: [[iPi_Recorder_Changelog#ver._2.2.0.24|Version 2.2.0.24]] or later of [[iPi Recorder]] is required for audio recording.&lt;br /&gt;
* MRU lists for poses in the context menu for a hand key frame.&lt;br /&gt;
*: Recently saved/loaded hand poses are automatically put to the context menu for hand key frames of the corresponding hand, just below the standard poses. So to apply one of those poses you do not need to click '''Edit &amp;gt; Load Pose from File''', then &amp;lt;tt&amp;gt;Ctrl + V&amp;lt;/tt&amp;gt;. Just open context menu for a key frame and choose a pose.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error when clicking on markers during the calibration process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.1.149|Apr 06, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.1.149.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for [[Using motion controller for head tracking|the head tracking with a motion controller]]&lt;br /&gt;
* Improvements in '''New Project Wizard''':&lt;br /&gt;
** ability to load actor parameters from file&lt;br /&gt;
** auto loading of scene and actor parameters from the directory containing a video&lt;br /&gt;
* Built-in motion transfer profiles updated for better fingers support&lt;br /&gt;
* Improved '''Refit Pose''' accuracy&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues when running with non-default DPI settings (e.g. 125% fonts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.148|Mar 08, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.148.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during opening of '''iPiMocap''' projects saved by versions before 2.1.2.141.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.147|Feb 26, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.147.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during export of animation in some formats (''Object reference not set to an instance of an object.'')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.146|Feb 25, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.146.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Hand keyframing (poses for fingers). See [[Getting started with hand keyframing|Getting Started]] guide.&lt;br /&gt;
* Changes in timeline:&lt;br /&gt;
** Multi-colored tracks and items.&lt;br /&gt;
** New context menu, including items for toggling the visibility of particular tracks.&lt;br /&gt;
** '''Zoom''' and '''Scroll to Current Frame''' buttons &amp;amp;mdash; moved to the right side above the timeline.&lt;br /&gt;
** Strobe settings moved to the context menu of the strobe marker, and the strobe track made invisible by default.&lt;br /&gt;
* Tracking option for spine:&lt;br /&gt;
** '''Stiff Lower Spine''' (like version 1.x &amp;amp;mdash; default for new projects)&lt;br /&gt;
** '''Flexible Lower Spine''' (previous default behaviour of version 2.x)&lt;br /&gt;
* Renamed tracking option for shoulders (now with drop-down list instead of checkbox):&lt;br /&gt;
** '''Shoulder position calculated from arm position'''&lt;br /&gt;
** '''Shoulder position tracked from video''' (useful for some movements like boxing or dancing)&lt;br /&gt;
* Improved calibration for dual depth sensors:&lt;br /&gt;
** Removed '''90/180 degrees''' setting (no longer needed &amp;amp;mdash; auto-detected in new version).&lt;br /&gt;
** Better accuracy of the ground detection.&lt;br /&gt;
* Implemented auto-restore of last size and state (normal/maximized) of the main window at application startup.&lt;br /&gt;
* Undo also restores previous bone selection.&lt;br /&gt;
* Initially active tab for calibration projects is now set to '''Calibration'''; for action projects to '''Tracking'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* When using the '''IK''' tool, bone selection using the '''Select''' drop-down menu or skeleton navigation keys was not working properly.&lt;br /&gt;
* [[iPi Mocap Studio]] crashed when UAC screen was shown during tracking.&lt;br /&gt;
* Orbit around the selected bone of imported target character (&amp;lt;tt&amp;gt;Ctrl +&amp;lt;/tt&amp;gt; right button drag) was not working properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.1.145|Jan 18, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.2.1.145.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Tracking improvements:&lt;br /&gt;
** ''Much'' improved shoulder tracking.&lt;br /&gt;
** Improved spine tracking.&lt;br /&gt;
** Improved head tracking for RGB cameras (with support for head rotations around Y axis).&lt;br /&gt;
*** ''Note that head tracking significantly slows down tracking speed. Head tracking is optional, you can turn it off in tracking options.''&lt;br /&gt;
** New '''&amp;quot;Refine&amp;quot;''' functionality (useful for cleanup).&lt;br /&gt;
* UI improvements:&lt;br /&gt;
** Timeline zoom and scrolling.&lt;br /&gt;
** Color picker tools for actor appearance items.&lt;br /&gt;
** Additional capabilities in 3D Viewport navigation:&lt;br /&gt;
*** Left mouse button drag &amp;amp;mdash; move view (the same as middle mouse button drag).&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Shift&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; rotate view around viewpoint.&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Ctrl&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; orbit view around selected bone (extremely helpful in case of fingers position editing).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-refine-pass.png|thumb|300px|Refine Pass]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-color-picker-tools.png|thumb|300px|Color Picker Tools]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-timeline-zoom.png|thumb|600px|Time Line Zoom]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.0.144|Dec 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.2.0.144.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''hand/prop tracking''' using data recorded from motion controllers. See [[Getting started with motion controllers#Tracking|Getting Started]] guide.&lt;br /&gt;
*: '''Warning.''' Projects with motion controller data cannot be open by previous versions of [[iPi Mocap Studio]].&lt;br /&gt;
* Long-awaited '''Undo/Redo''' for manual editing and for automatic processing. Standard shortcuts &amp;lt;tt&amp;gt;Ctrl+Z&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Ctrl+Y&amp;lt;/tt&amp;gt; work.&lt;br /&gt;
* Additional commands for working with pose (under menu '''Edit'''):&lt;br /&gt;
** Copy pose of selected bone's children (and all descendants) only. Available only as menu item. Useful for copying hand poses (without rotation of hand's joint itself).&lt;br /&gt;
** Paste pose to all frames within ROI (&amp;lt;tt&amp;gt;Ctrl+Shift+V&amp;lt;/tt&amp;gt;).&lt;br /&gt;
** Save pose to a file from the Clipboard (&amp;lt;tt&amp;gt;Ctrl+P&amp;lt;/tt&amp;gt;). Using this and the following command, you can make a sort of a pose library.&lt;br /&gt;
** Load pose from a file to the Clipboard (&amp;lt;tt&amp;gt;Ctrl+L&amp;lt;/tt&amp;gt;).&lt;br /&gt;
* Navigating through skeleton using the keyboard:&lt;br /&gt;
** Go to parent bone (&amp;lt;tt&amp;gt;[&amp;lt;/tt&amp;gt;)&lt;br /&gt;
** Go to child bone (&amp;lt;tt&amp;gt;]&amp;lt;/tt&amp;gt;). Moves selection to a first child. If there are no children, moves to a next sibling bone (or parent's sibling, etc). Makes a full walk around the skeleton.&lt;br /&gt;
** Cycle through bones of the same level of hierarchy (&amp;lt;tt&amp;gt;Shift+[&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Shift+]&amp;lt;/tt&amp;gt;)&lt;br /&gt;
* Improved skeleton visualization. Joint size and bone thickness are proportional to bone length. Now fingers are much easier to edit.&lt;br /&gt;
* Improved calibration accuracy for dual depth sensor configuration.&lt;br /&gt;
* Improved accuracy of feet tracking with PS Eyes.&lt;br /&gt;
* Improved actor's model.&lt;br /&gt;
* Menu item '''Help &amp;gt; Keyboard Shortcuts''' shows all keyboard shortcuts in one place. The same information is available as [[Keyboard_Shortcuts_(iPi_Mocap_Studio)|a wiki page]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Opening video causes ''Device does not support multi-level texture width and height values that are not powers of 2.'' error with some video cards.&lt;br /&gt;
* Running calibration with ROI less than 8 frames crashes the app.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.3.143|Nov 23, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.3.143.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New items in '''Edit''' menu for coping parts of body position:&lt;br /&gt;
** '''Copy Pose of Selected Bone''' &amp;amp;mdash; copies rotations for selected bone to Clipboard.  For paste use '''Paste Pose''' menu item.&lt;br /&gt;
** '''Copy Pose of Selected Bone with Children''' &amp;amp;mdash; copies rotations for selected bone and all its children to Clipboard. For paste use '''Paste Pose''' menu item.&lt;br /&gt;
* If video from depth sensors like MS Kinect or ASUS Xtion has RGB channel then now you can colorize 3D point cloud using data from RGB camera. To turn on this feature please use '''View &amp;gt; Color Point Cloud with RGB Data''' menu item.&lt;br /&gt;
* Added &amp;lt;tt&amp;gt;iPiMocap:&amp;lt;/tt&amp;gt; namespace only for MotionBuilder-optimized FBX output ('''Export &amp;gt; For MotionBuilder (FBX, BVH)''' menu item).&lt;br /&gt;
* Improved look and feel of Open and Save file dialogs for modern operating systems like Windows 7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:color-point-cloud-with-rgb-data.png|thumb|400px|Color Point Cloud with RGB Data]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect import of characters with 3D MAX Biped bone naming conventions (in particular, CryEngine default characters).&lt;br /&gt;
* Export as DMX produces incorrect DMX file if in windows localization setting coma is selected as decimal symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.142|Nov 08, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.142.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Importing of some target characters doesn't work.&lt;br /&gt;
* Version is not visible in About box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.141|Nov 07, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.141.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added support for Valve [https://developer.valvesoftware.com/wiki/DMX '''DMX''' format] export/import for use with [http://www.sourcefilmmaker.com/ Source Film Maker].&lt;br /&gt;
* Fixed the issue with bone naming in FBX (removed &amp;quot;iPi:&amp;quot; prefix).&lt;br /&gt;
* Improved point cloud visualization for depth data from Kinect and Xtion sensors.&lt;br /&gt;
* New default background color in 3D viewport.&lt;br /&gt;
* Size of application files is significantly reduced (3x times) which saves disk space and improves speed of automatic updates.&lt;br /&gt;
* Added ability to activate license key for all OS users (to know how please contact our support).&lt;br /&gt;
* Minor UI improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.1.140|Oct 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.1.140.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved spine tracking. Removed the problem with unnatural spine position when stooping down&lt;br /&gt;
* Improved jitter removal for torso and head&lt;br /&gt;
* Precise bone selection using dropdown menu of '''Select''' toolbar button&lt;br /&gt;
* MRU list for projects, available in menu and toolbar&lt;br /&gt;
* Nice '''Check for update''' window with link to [[iPi Mocap Studio Changelog|changelog]]&lt;br /&gt;
* Showing release notes at first launch of new version&lt;br /&gt;
&lt;br /&gt;
* Small UI improvements:&lt;br /&gt;
** Current frame number made editable for quick goto&lt;br /&gt;
** Merged '''Play''' and '''Pause''' buttons&lt;br /&gt;
** Highlighting selected bones when editing motion transfer profile&lt;br /&gt;
** Alphabetical sorting and removing of items in MRU lists&lt;br /&gt;
** '''Export animation XXX''' menu items moved to submenu, '''Export animation XXX''' buttons merged to single dropdown button&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-select-bone.png|thumb|300px|Select bone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-MRU-projects-menu.png|thumb|300px|MRU project list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-merged-export-animation.png|thumb|300px|Export animation button]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.0.139|Sep 30, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.0.139.exe}}&lt;br /&gt;
&lt;br /&gt;
[[File:IPi Studio new features-2.1.0.139.png|thumb|UI changes]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Head tracking'''. Enabled by the '''Enable head tracking''' checkbox on the '''Tracking''' tab.&lt;br /&gt;
:: '''''Note.''''' ''This version does not track face orientation, that is head rotation around Y axis.''&lt;br /&gt;
* Switched places of '''Track Forward''' and '''Track Backward''' buttons. The new placement is more intuitive, but may cause confusion for existing users.&lt;br /&gt;
* Improvements in '''Jitter Removal'''.&lt;br /&gt;
* Simplified rules for auto-adjusting the '''Region of Interest'''. Now it's touched only if the tracking starts when the current position is outside the ROI.&lt;br /&gt;
* More compact project files.&lt;br /&gt;
:: '''''Note.''''' ''Projects saved by this version can not be opened by the previous releases.''&lt;br /&gt;
* Bundled user guides are displayed within the new built-in viewer.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error when running '''Jitter Removal''' while current position is outside of the '''Region of Interest'''.&lt;br /&gt;
* Error on opening project in certain circumstances.&lt;br /&gt;
* Installation program won't run on Windows XP x64.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.1.138|Aug 04, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.1.138.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Refines in actor model including skeleton proportions.&lt;br /&gt;
:: '''''Note.''''' ''Existing projects should be re-tracked with new model to take advantages of new version.''&lt;br /&gt;
* Alignment of color video to depth point cloud for single and dual Kinect/Xtion projects. This alignment is based on internal calibration data from depth sensor and should work fine for various depth sensors. &lt;br /&gt;
::'''''Note.''''' ''To turn off this alignment one can use '''View &amp;gt; Align Color Video to Depth''' menu item.''&lt;br /&gt;
* Coloring of depth data in [[iPi Mocap Studio]] now is like coloring in [[iPi Recorder]].&lt;br /&gt;
* For single and dual Kinect/Xtion projects background is hidden by default if color video is available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.137|Jul 19, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.137.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''JPEG''' encoded Bayer tracks in video. Update of [[iPi Recorder]] with support for '''JPEG''' compression for PS Eyes will be published within a couple of days.&lt;br /&gt;
* Improvements in '''FBX''' import concerning character skinning.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in clavicle retargeting.&lt;br /&gt;
* Fixed issue in installer with .NET Framework installation on Windows Vista and later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.135|Jul 03, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.135.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''7-8''' color cameras. Auto detection of initial camera positions is not currently working well for these configurations, so it is disabled. This feature is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6132].&lt;br /&gt;
* Improved unexpected errors handling.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in activation code. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6154] and [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6158].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.134|Jun 30, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.134.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for any order of Euler angles in '''FBX''' export. This is especially useful for '''LightWave''' users. See this topic list for discussions about this problem.&lt;br /&gt;
* Unexpected error dialog. If an unexpected error occurs in the application, this dialog appears just before the application is terminated. It presents you a debug information. If you provide us with this information when reporting an error, this could greatly help us in investigating your issue.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Decreased memory footprint during calibration (specifically, marker detection).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.133|Jun 17, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.133.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Check for update from application. Press the '''Help &amp;gt; Check For Update''' menu item. For details, see [[iPi Recorder Changelog#ver. 2.0.0.12]] release notes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed rounding error causing incorrect value of frames per second. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6113].&lt;br /&gt;
* Fixed incorrect background processing. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6115].&lt;br /&gt;
* Fixed application failures when returning from logon screen and standby mode. This issue was primarily discussed by email. Partial discussion is in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6110].&lt;br /&gt;
* Fixed ignoring the '''Export T-pose in first frame''' option and '''Recenter coordinate system on character in first frame''' checkboxes. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6117].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.132|Jun 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.132.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* List of most recently used target characters along with motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues in exporting/importing animations for 3D MAX and MotionBuilder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.131|Jun 07, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.131.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed coordinate system bug in tracking the left hand.&lt;br /&gt;
* Fixed startup error occurring on some WinXP/Vista computers. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6077].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.130|Jun 02, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.130.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Different menu item and toolbar button for creating new project ('''File &amp;gt; New project…''' and '''New''' respectively).&lt;br /&gt;
* '''File &amp;gt; Open''' is renamed to '''File &amp;gt; Open project…''' and now opens only project files.&lt;br /&gt;
* '''File &amp;gt; Import animation''' menu item is renamed to '''File &amp;gt; Open animation…'''&lt;br /&gt;
* Now visibility of tabs, toolbar buttons and menu items depends on project type.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Application installer is slightly updated (some users have experienced troubles with previous one).&lt;br /&gt;
* Bug fix in behavior of '''Scene Scale''' slider for multi-camera calibration projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.129|Jun 01, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.129.exe}}&lt;br /&gt;
&lt;br /&gt;
First public release of [[iPi Mocap Studio|iPi Mocap Studio 2]].&lt;br /&gt;
&lt;br /&gt;
If you're user of '''iPi Studio 1.x''' then please visit [[Migration from v1.x to v2.0]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New project file format, incompatible with old one. The new format has important changes required for support of multiple actor capture and props capture in future versions.&lt;br /&gt;
* New character model with optimizations for female characters.&lt;br /&gt;
* New skeleton.&lt;br /&gt;
* New video format ([[.iPiVideo file extension|'''.iPiVideo''']]). Old videos can be converted to new format using [[iPi Recorder#Converter]].&lt;br /&gt;
* '''New project''' wizard.&lt;br /&gt;
* Improved foot tracking.&lt;br /&gt;
* Improved shoulder tracking.&lt;br /&gt;
&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Biomechanical_Analysis</id>
		<title>Biomechanical Analysis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Biomechanical_Analysis"/>
				<updated>2014-02-19T13:15:08Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Plot Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Add-on'''.&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. It can be used for:&lt;br /&gt;
* Gait analysis and rehabilitation&lt;br /&gt;
* Sports motion analysis&lt;br /&gt;
* Research in 3D human kinematics&lt;br /&gt;
Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office. &lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
With '''iPi Biomech Add-on''' you can:&lt;br /&gt;
&lt;br /&gt;
* Get '''Linear and Angular Quantities''' for selected bones, including&lt;br /&gt;
** Linear coordinate, velocity, acceleration&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Euler_angles Euler angles], [http://en.wikipedia.org/wiki/Angular_velocity angular velocity] and [http://en.wikipedia.org/wiki/Angular_acceleration angular acceleration]&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Quaternion Quaternions] and [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
* Select convenient '''coordinate systems'''&lt;br /&gt;
** Linear: Absolute (relative to floor), Relative to parent joint, Relative to center of mass&lt;br /&gt;
** Angular: Absolute (relative to floor), Relative to parent joint&lt;br /&gt;
* Select '''[http://en.wikipedia.org/wiki/Euler_angles#Conventions Euler angles system]'''&lt;br /&gt;
* '''Plot''' values of selected '''Quantities''' for selected bones&lt;br /&gt;
* '''Export''' bones motion data to file&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Tab-separated_values Tab-separated text] format (for Excel)&lt;br /&gt;
** [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
* '''Export point clouds''' obtained from depth sensors to file&lt;br /&gt;
**[http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
**[http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' '''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. 30-days free trial provided. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
&lt;br /&gt;
;Linear quantities: Quantities derived from linear coordinate of the joint which connects bone to it's parent bone, including:&lt;br /&gt;
::* Coordinate&lt;br /&gt;
::* Velocity &lt;br /&gt;
::* Acceleration&lt;br /&gt;
&lt;br /&gt;
;Angular quantities: Quantities derived from bones's Euler angle, including:&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Euler_angles Euler angle]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_velocity Angular velocity]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_acceleration Angular acceleration]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Quaternion Quaternions]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
&lt;br /&gt;
;Linear coordinate system: Coordinate system used for '''linear quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) &amp;amp;mdash; axes are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)&lt;br /&gt;
::* Relative to center of mass &amp;amp;mdash; axes are shown by selecting Move tool; center is in the actor model's center of mass&lt;br /&gt;
::* Relative to parent joint &amp;amp;mdash; axes are shown by selecting Move tool; center coincides with the coordinates of the parent bone &lt;br /&gt;
&lt;br /&gt;
;Angular coordinate system: Coordinate system used for '''angular quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) &amp;amp;mdash; in this system rotations are defined relative to ground&lt;br /&gt;
::* Local (Relative to parent bone) &amp;amp;mdash; in this system rotations are defined relative to the parent bone&lt;br /&gt;
&lt;br /&gt;
;Euler angles system: Set of rotations which defines Euler angles, see [http://en.wikipedia.org/wiki/Euler_angles#Conventions here]&lt;br /&gt;
&lt;br /&gt;
;Unit: Measurement unit of physical quantity&lt;br /&gt;
&lt;br /&gt;
=== License and Trial ===&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. You can order your license [http://ipisoft.com/biomech here], or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, '''Biomech''' tab will appear in [[iPi Mocap Studio]] control panel. Follow the steps below to start working with '''iPi Biomech Add-on'''&lt;br /&gt;
# Switch to '''Biomech''' tab.&lt;br /&gt;
# Press '''Activate''' button&lt;br /&gt;
# Press '''Start 30-days Free Trial Period''' or '''Enter Biomech License Key''' and follow further on-screen instructions&lt;br /&gt;
#: [[Image:iPi-Biomech-2-1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' If you do not have [[iPi Mocap Studio]] license key, you can order it [http://ipisoft.com/store here] or activate 30-days free trial. If your Studio trial has expired, you will not be able to export biomech data as well as animation. But you can still plot biomech data.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Select Data for Analysis ===&lt;br /&gt;
First you need to select data that you will analyze&lt;br /&gt;
# Select bones&lt;br /&gt;
#* (1) Check corresponding bones to include them in analysis&lt;br /&gt;
#* (2) On the top of the list you can see &amp;quot;special&amp;quot; bones - ''Center of mass'', ''Center of mass projection to the ground''. The rest of the list are the bones from the internal iPi rig.&lt;br /&gt;
#* (3) You can include finger bones into analysis by expanding hand bone (RHand and / or LHand). However, fingers are not tracked due to insufficient resolution of off-the-shelf cameras, so they just keep attached to hand joint (RHand or LHand), remaining in default position related to hand&lt;br /&gt;
#* (4) You can select all bones by clicking to the checkbox in the header. Fingers will be included only if the hand bone is expanded.&lt;br /&gt;
#* (5) You can change bones listbox height using splitter at the bottom.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-2.png|400px]]&lt;br /&gt;
# Select '''linear quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''linear coordinate system'''&lt;br /&gt;
# Select '''angular quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''angular coordinate system'''&lt;br /&gt;
# Select '''Euler angles system'''&lt;br /&gt;
#: [[Image:iPi-Biomech-2-3.png|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot Data ===&lt;br /&gt;
You can plot values of the selected '''quantities''' for the selected bones within the ''Region-of-Interest'' (except Quaternions and Rotation matrices, as it makes no sense to see them on plots due to their physical meaning).&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Press '''Plot Selected Data''' button&lt;br /&gt;
#: Plot window will be opened. If it is already opened it's contents will be updated. In the Plot window you see bones in rows and '''quantities''' in columns. Plot controls:&lt;br /&gt;
# '''Plot controls''' button shows plot control keys (focus should be set to '''Plot''' window).&lt;br /&gt;
#:'''Mouse wheel''' &amp;amp;mdash; zoom in / out for the horizontal axis&lt;br /&gt;
#:''''Page Up' key''' &amp;amp;mdash; zoom in for the horizontal axis&lt;br /&gt;
#:''''Page Down' key''' &amp;amp;mdash; zoom out for the horizontal axis&lt;br /&gt;
#:'''Right mouse button drag over plots''' &amp;amp;mdash; horizontal shift of all plots                               &lt;br /&gt;
#:'''Left mouse button drag over table header title''' &amp;amp;mdash; change columns order&lt;br /&gt;
#:''''Right arrow' key''' &amp;amp;mdash; shift all plots to the left&lt;br /&gt;
#:''''Left arrow' key''' &amp;amp;mdash; shift all plots to the right&lt;br /&gt;
#:'''Left mouse key click''' &amp;amp;mdash; show plot values for particular frame&lt;br /&gt;
#:''''A' key''' &amp;amp;mdash; cancel zoom and shift, restore initial state of all plots&lt;br /&gt;
# '''Reload plot data''' reloads plot's data. Useful when selection of bones, '''quantities''', ''Region-of-Interest'' changed or any tracking / refined / filtering applied to motion data. You will get the same effect if you press '''Plot''' button.&lt;br /&gt;
# '''Scroll to current frame''' button shifts all plots along horizontal axis, in order to make current frame visible in the plot area. Nothing happens, if current frame is already visible on plots.&lt;br /&gt;
# '''Show / hide series''' button allows to select particular components of the corresponding '''quantity''' that will be shown on graph.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-4.png|700px]]&lt;br /&gt;
&lt;br /&gt;
=== Export Motion Data ===&lt;br /&gt;
To export values of the selected '''quantities''' for the selected bones within the ''Region-of-Interest'':&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''Tab-separated text file'': text format easily importable to Excel. Header will contain information on parameters such as '''coordinate systems''' and '''units'''&lt;br /&gt;
#* ''Copy to clipboard / paste to Excel'': text data will be copied to clipboard. You just need to open empty Excel sheet and paste data to it. Information on parameters such as '''coordinate systems''' and '''units''' will be in the top rows.&lt;br /&gt;
#* ''MATLAB file'': binary file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-5.png|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Export Point Cloud ===&lt;br /&gt;
To export point cloud captured with depth sensors within the ''Region-of-Interest'':&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Select the cameras you want to export point cloud from (if you select several cameras, you will get one aggregate point cloud)&lt;br /&gt;
# Turn on / off background subtraction (if checked, background will not be included in point cloud)&lt;br /&gt;
# Turn on / off RGB export (if checked, color information will be added to points)&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''One point cloud from current frame (PCD)'': export single point cloud from the current frame to a file in [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
#* ''All frames of ROI (multiple PCD files)'': export multiple point clouds (one point cloud from each frame of the ''Region-of-Interest'') to [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format, each point cloud is saved to a separate file&lt;br /&gt;
#* ''One point cloud from current frame (MAT)'': export single point cloud from the current frame to a file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
#* ''All frames of ROI (MAT)'': export multiple point clouds (one point cloud from each frame of the ''Region-of-Interest'') to a file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format &lt;br /&gt;
#: [[Image:iPi-Biomech-2-6.png|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Biomech Export Profile  ===&lt;br /&gt;
You can save all interface settings '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;''' to an XML file, and later load them from the file '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(2)&amp;lt;/span&amp;gt;'''. It is useful if you work with several projects that require to analyze different bones and / or '''quantities'''. The following settings are stored:&lt;br /&gt;
* Selected bones, bones list view height&lt;br /&gt;
* Selected '''quantities''', '''coordinate systems''', '''euler angles system''', '''units'''&lt;br /&gt;
* Settings of point cloud export&lt;br /&gt;
* Plot window settings (order on columns, visible series, window size and position)&lt;br /&gt;
: [[Image:iPi-Biomech-2-7.png|400px]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Biomechanical_Analysis</id>
		<title>Biomechanical Analysis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Biomechanical_Analysis"/>
				<updated>2014-02-19T13:12:58Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Glossary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Add-on'''.&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. It can be used for:&lt;br /&gt;
* Gait analysis and rehabilitation&lt;br /&gt;
* Sports motion analysis&lt;br /&gt;
* Research in 3D human kinematics&lt;br /&gt;
Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office. &lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
With '''iPi Biomech Add-on''' you can:&lt;br /&gt;
&lt;br /&gt;
* Get '''Linear and Angular Quantities''' for selected bones, including&lt;br /&gt;
** Linear coordinate, velocity, acceleration&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Euler_angles Euler angles], [http://en.wikipedia.org/wiki/Angular_velocity angular velocity] and [http://en.wikipedia.org/wiki/Angular_acceleration angular acceleration]&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Quaternion Quaternions] and [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
* Select convenient '''coordinate systems'''&lt;br /&gt;
** Linear: Absolute (relative to floor), Relative to parent joint, Relative to center of mass&lt;br /&gt;
** Angular: Absolute (relative to floor), Relative to parent joint&lt;br /&gt;
* Select '''[http://en.wikipedia.org/wiki/Euler_angles#Conventions Euler angles system]'''&lt;br /&gt;
* '''Plot''' values of selected '''Quantities''' for selected bones&lt;br /&gt;
* '''Export''' bones motion data to file&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Tab-separated_values Tab-separated text] format (for Excel)&lt;br /&gt;
** [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
* '''Export point clouds''' obtained from depth sensors to file&lt;br /&gt;
**[http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
**[http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' '''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. 30-days free trial provided. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
&lt;br /&gt;
;Linear quantities: Quantities derived from linear coordinate of the joint which connects bone to it's parent bone, including:&lt;br /&gt;
::* Coordinate&lt;br /&gt;
::* Velocity &lt;br /&gt;
::* Acceleration&lt;br /&gt;
&lt;br /&gt;
;Angular quantities: Quantities derived from bones's Euler angle, including:&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Euler_angles Euler angle]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_velocity Angular velocity]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_acceleration Angular acceleration]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Quaternion Quaternions]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
&lt;br /&gt;
;Linear coordinate system: Coordinate system used for '''linear quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) &amp;amp;mdash; axes are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)&lt;br /&gt;
::* Relative to center of mass &amp;amp;mdash; axes are shown by selecting Move tool; center is in the actor model's center of mass&lt;br /&gt;
::* Relative to parent joint &amp;amp;mdash; axes are shown by selecting Move tool; center coincides with the coordinates of the parent bone &lt;br /&gt;
&lt;br /&gt;
;Angular coordinate system: Coordinate system used for '''angular quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) &amp;amp;mdash; in this system rotations are defined relative to ground&lt;br /&gt;
::* Local (Relative to parent bone) &amp;amp;mdash; in this system rotations are defined relative to the parent bone&lt;br /&gt;
&lt;br /&gt;
;Euler angles system: Set of rotations which defines Euler angles, see [http://en.wikipedia.org/wiki/Euler_angles#Conventions here]&lt;br /&gt;
&lt;br /&gt;
;Unit: Measurement unit of physical quantity&lt;br /&gt;
&lt;br /&gt;
=== License and Trial ===&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. You can order your license [http://ipisoft.com/biomech here], or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, '''Biomech''' tab will appear in [[iPi Mocap Studio]] control panel. Follow the steps below to start working with '''iPi Biomech Add-on'''&lt;br /&gt;
# Switch to '''Biomech''' tab.&lt;br /&gt;
# Press '''Activate''' button&lt;br /&gt;
# Press '''Start 30-days Free Trial Period''' or '''Enter Biomech License Key''' and follow further on-screen instructions&lt;br /&gt;
#: [[Image:iPi-Biomech-2-1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' If you do not have [[iPi Mocap Studio]] license key, you can order it [http://ipisoft.com/store here] or activate 30-days free trial. If your Studio trial has expired, you will not be able to export biomech data as well as animation. But you can still plot biomech data.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Select Data for Analysis ===&lt;br /&gt;
First you need to select data that you will analyze&lt;br /&gt;
# Select bones&lt;br /&gt;
#* (1) Check corresponding bones to include them in analysis&lt;br /&gt;
#* (2) On the top of the list you can see &amp;quot;special&amp;quot; bones - ''Center of mass'', ''Center of mass projection to the ground''. The rest of the list are the bones from the internal iPi rig.&lt;br /&gt;
#* (3) You can include finger bones into analysis by expanding hand bone (RHand and / or LHand). However, fingers are not tracked due to insufficient resolution of off-the-shelf cameras, so they just keep attached to hand joint (RHand or LHand), remaining in default position related to hand&lt;br /&gt;
#* (4) You can select all bones by clicking to the checkbox in the header. Fingers will be included only if the hand bone is expanded.&lt;br /&gt;
#* (5) You can change bones listbox height using splitter at the bottom.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-2.png|400px]]&lt;br /&gt;
# Select '''linear quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''linear coordinate system'''&lt;br /&gt;
# Select '''angular quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''angular coordinate system'''&lt;br /&gt;
# Select '''Euler angles system'''&lt;br /&gt;
#: [[Image:iPi-Biomech-2-3.png|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot Data ===&lt;br /&gt;
You can plot values of the selected '''quantities''' for the selected bones within the ''Region-of-Interest'' (except Quaternions and Rotation matrices, as it makes no sense to see them on plots due to their physical meaning).&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Press '''Plot Selected Data''' button&lt;br /&gt;
#: Plot window will be opened. If it is already opened it's contents will be updated. In the Plot window you see bones in rows and '''quantities''' in columns. Plot controls:&lt;br /&gt;
# '''Plot controls''' button shows plot control keys (focus should be set to '''Plot''' window).&lt;br /&gt;
#:'''Mouse wheel''' - zoom in / out for the horizontal axis&lt;br /&gt;
#:''''Page Up' key''' - zoom in for the horizontal axis&lt;br /&gt;
#:''''Page Down' key''' - zoom out for the horizontal axis&lt;br /&gt;
#:'''Right mouse button drag over plots''' - horizontal shift of all plots                               &lt;br /&gt;
#:'''Left mouse button drag over table header title''' - change columns order&lt;br /&gt;
#:''''Right arrow' key''' - shift all plots to the left&lt;br /&gt;
#:''''Left arrow' key''' - shift all plots to the right&lt;br /&gt;
#:'''Left mouse key click''' - show plot values for particular frame&lt;br /&gt;
#:''''A' key''' - cancel zoom and shift, restore initial state of all plots&lt;br /&gt;
# '''Reload plot data''' reloads plot's data. Useful when selection of bones, '''quantities''', ''Region-of-Interest'' changed or any tracking / refined / filtering applied to motion data. You will get the same effect if you press '''Plot''' button.&lt;br /&gt;
# '''Scroll to current frame''' button shifts all plots along horizontal axis, in order to make current frame visible in the plot area. Nothing happens, if current frame is already visible on plots.&lt;br /&gt;
# '''Show / hide series''' button allows to select particular components of the corresponding '''quantity''' that will be shown on graph.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-4.png|700px]]&lt;br /&gt;
&lt;br /&gt;
=== Export Motion Data ===&lt;br /&gt;
To export values of the selected '''quantities''' for the selected bones within the ''Region-of-Interest'':&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''Tab-separated text file'': text format easily importable to Excel. Header will contain information on parameters such as '''coordinate systems''' and '''units'''&lt;br /&gt;
#* ''Copy to clipboard / paste to Excel'': text data will be copied to clipboard. You just need to open empty Excel sheet and paste data to it. Information on parameters such as '''coordinate systems''' and '''units''' will be in the top rows.&lt;br /&gt;
#* ''MATLAB file'': binary file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-5.png|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Export Point Cloud ===&lt;br /&gt;
To export point cloud captured with depth sensors within the ''Region-of-Interest'':&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Select the cameras you want to export point cloud from (if you select several cameras, you will get one aggregate point cloud)&lt;br /&gt;
# Turn on / off background subtraction (if checked, background will not be included in point cloud)&lt;br /&gt;
# Turn on / off RGB export (if checked, color information will be added to points)&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''One point cloud from current frame (PCD)'': export single point cloud from the current frame to a file in [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
#* ''All frames of ROI (multiple PCD files)'': export multiple point clouds (one point cloud from each frame of the ''Region-of-Interest'') to [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format, each point cloud is saved to a separate file&lt;br /&gt;
#* ''One point cloud from current frame (MAT)'': export single point cloud from the current frame to a file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
#* ''All frames of ROI (MAT)'': export multiple point clouds (one point cloud from each frame of the ''Region-of-Interest'') to a file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format &lt;br /&gt;
#: [[Image:iPi-Biomech-2-6.png|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Biomech Export Profile  ===&lt;br /&gt;
You can save all interface settings '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;''' to an XML file, and later load them from the file '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(2)&amp;lt;/span&amp;gt;'''. It is useful if you work with several projects that require to analyze different bones and / or '''quantities'''. The following settings are stored:&lt;br /&gt;
* Selected bones, bones list view height&lt;br /&gt;
* Selected '''quantities''', '''coordinate systems''', '''euler angles system''', '''units'''&lt;br /&gt;
* Settings of point cloud export&lt;br /&gt;
* Plot window settings (order on columns, visible series, window size and position)&lt;br /&gt;
: [[Image:iPi-Biomech-2-7.png|400px]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog</id>
		<title>IPi Mocap Studio Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog"/>
				<updated>2014-02-19T12:59:30Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#222222; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP - you can use the '''Help''' -&amp;gt; '''Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [http://files.ipisoft.com/iPiMocapStudioSetup.exe our website].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.0.161|Feb 19, 2013|http://files.ipisoft.com/iPiMocapStudioSetup.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Biomech Add-on''' released. &lt;br /&gt;
: This is a tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. &lt;br /&gt;
: '''Note''' that Add-on is not a free update and requires separate license key. 30-days free trial is available. For more information please read [[Biomechanical Analysis|Biomechanical Analysis article]].&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Reliable saving of project files ensures that project file will not be corrupted even if system crash occurs during saving operation&lt;br /&gt;
* Increased performance of hands / fingers keyframing&lt;br /&gt;
* User Guides added to '''Help''' menu:&lt;br /&gt;
** Multiple Actors&lt;br /&gt;
** Motion Controllers&lt;br /&gt;
** Hand keyframing&lt;br /&gt;
** Multiple GPUs&lt;br /&gt;
** Batch Processing&lt;br /&gt;
** Biomechanical Analysis&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Color picker tool did not work when Move or IK tools were selected&lt;br /&gt;
* Program crash in case when Jitter removal runs with '''View &amp;gt; Pose Mismatch''' option checked&lt;br /&gt;
* Program crash during calibration with '''Auto-detect initial camera positions''' enabled under certain conditions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.1.159|Nov 6, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.5.1.159.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Manual position adjustment of gyro sensors using '''Move''' tool&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Not enough precision of Euler Angles near Gimbal Locks during export to BVH, FBX and SMD. This bug was introduced in the previous version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.0.158|Oct 11, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.5.0.158.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''triple depth sensor''' configuration. For more information please read [[Getting Started with Triple Depth Sensor Configuration|Getting Started article]]. This functionality is available in [http://ipisoft.com/software/standard-edition Standard edition] only. In other editions you can try it but export will be disabled.&lt;br /&gt;
* List of options for spine flexibility is extended:&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=1 cellpadding=3 cellspacing=0 style=&amp;quot;border: 1px solid #eeeeee;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;New Value&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appropriate Old Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (male actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Very Flexible Lower Spine (e.g. dancer)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (female actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
''The last value is useful for slow plastic motions.''&amp;lt;/center&amp;gt;&lt;br /&gt;
* Batch processing now supports the animation export (as a separate step).&lt;br /&gt;
* Usability improvements of 3D tools:&lt;br /&gt;
** Character skin is transparent for clicks on the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Hit area is increased for the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Highlighting active items under the mouse pointer in 3D viewport.&lt;br /&gt;
* Continuity of Euler angles is maintained in exported BVH, FBX and SMD files as described [http://en.wikipedia.org/wiki/Euler_filter here].&lt;br /&gt;
* Indication of unsaved changes in the current project. Request to save changes before operations leading to closing the project (e.g. exit from the program).&lt;br /&gt;
* The '''Close Project''' menu item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases [[iPi Mocap Studio]] crashes during initialization of Sound device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.1.156|Sep 7, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.4.1.156.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Alternative calibration procedure for [[User_Guide_for_Dual_Depth_Sensor_Configuration#Calibration|Dual Depth Sensor Configuration]] using flashlight.&lt;br /&gt;
*: See [[Dual Depth Sensor Calibration using Flashlight|this article]] for details.&lt;br /&gt;
* Further improvements of Jitter Removal.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug with support of multiple monitors.&lt;br /&gt;
*Fixed bug with incorrect clavicle position for '''3D Max Biped''' and some other rigs (the rigs with default pose different from T-pose were affected).&lt;br /&gt;
* Fixed bug with mouse clicks in 3D view port after window resizing and/or splitter movements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.0.154|Aug 7, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.4.0.154.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Multiple actors''' support ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Getting started with multiple actors|this article]] for details.&lt;br /&gt;
* '''Multiple video cards''' support ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Multiple GPUs|this article]] for details.&lt;br /&gt;
* '''Batch processing''' ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Batch Processing|this article]] for details.&lt;br /&gt;
* Removed '''2GB''' file size limitation for video export.&lt;br /&gt;
* Official support for tracking with '''8''' color cameras ([http://ipisoft.com/software/standard-edition Standard edition] only). Support for '''8''' cameras is especially actual for multiple persons tracking.&lt;br /&gt;
*: Recent releases already support 8 PS Eyes, but this feature is marked as &amp;quot;experimental&amp;quot; (there is a corresponding warning). In this release we just remove this warning. Some of our customers successfully track with 8 cameras for a long period of time, so we may consider it as stable now.&lt;br /&gt;
* Minor improvements of tracking accuracy.&lt;br /&gt;
* New '''Jitter Removal''' algorithm now preserves more details of the motion. Default value for  Jitter Removal changed to '''2'''.&lt;br /&gt;
* Inverted mouse wheel behavior in viewport.&lt;br /&gt;
*: A motivation for this change was to make the behavior consistent with multi-touch &amp;quot;pinch to zoom&amp;quot; gesture, as well as with the majority of other apps. In the future releases this may become a user-defined setting. Sorry for inconvenience.&lt;br /&gt;
* Minor improvements in look-and-feel of '''Jitter Removal Options''' dialog.&lt;br /&gt;
* Tabs area width is restored from the previous launch of application (same as with window size).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;blockquote&amp;gt;New features of [http://ipisoft.com/software/standard-edition Standard edition] can be tried in other editions. When using these features, projects are saved in the [[.iPiMocapTrial_file_extension|trial format]] prohibiting the export of animations.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed video opening error when project and video are located on different drives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.2.150|Jun 10, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.2.150.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Audio playback support.&lt;br /&gt;
*: [[iPi_Recorder_Changelog#ver._2.2.0.24|Version 2.2.0.24]] or later of [[iPi Recorder]] is required for audio recording.&lt;br /&gt;
* MRU lists for poses in the context menu for a hand key frame.&lt;br /&gt;
*: Recently saved/loaded hand poses are automatically put to the context menu for hand key frames of the corresponding hand, just below the standard poses. So to apply one of those poses you do not need to click '''Edit &amp;gt; Load Pose from File''', then &amp;lt;tt&amp;gt;Ctrl + V&amp;lt;/tt&amp;gt;. Just open context menu for a key frame and choose a pose.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error when clicking on markers during the calibration process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.1.149|Apr 06, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.1.149.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for [[Using motion controller for head tracking|the head tracking with a motion controller]]&lt;br /&gt;
* Improvements in '''New Project Wizard''':&lt;br /&gt;
** ability to load actor parameters from file&lt;br /&gt;
** auto loading of scene and actor parameters from the directory containing a video&lt;br /&gt;
* Built-in motion transfer profiles updated for better fingers support&lt;br /&gt;
* Improved '''Refit Pose''' accuracy&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues when running with non-default DPI settings (e.g. 125% fonts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.148|Mar 08, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.148.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during opening of '''iPiMocap''' projects saved by versions before 2.1.2.141.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.147|Feb 26, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.147.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during export of animation in some formats (''Object reference not set to an instance of an object.'')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.146|Feb 25, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.146.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Hand keyframing (poses for fingers). See [[Getting started with hand keyframing|Getting Started]] guide.&lt;br /&gt;
* Changes in timeline:&lt;br /&gt;
** Multi-colored tracks and items.&lt;br /&gt;
** New context menu, including items for toggling the visibility of particular tracks.&lt;br /&gt;
** '''Zoom''' and '''Scroll to Current Frame''' buttons &amp;amp;mdash; moved to the right side above the timeline.&lt;br /&gt;
** Strobe settings moved to the context menu of the strobe marker, and the strobe track made invisible by default.&lt;br /&gt;
* Tracking option for spine:&lt;br /&gt;
** '''Stiff Lower Spine''' (like version 1.x &amp;amp;mdash; default for new projects)&lt;br /&gt;
** '''Flexible Lower Spine''' (previous default behaviour of version 2.x)&lt;br /&gt;
* Renamed tracking option for shoulders (now with drop-down list instead of checkbox):&lt;br /&gt;
** '''Shoulder position calculated from arm position'''&lt;br /&gt;
** '''Shoulder position tracked from video''' (useful for some movements like boxing or dancing)&lt;br /&gt;
* Improved calibration for dual depth sensors:&lt;br /&gt;
** Removed '''90/180 degrees''' setting (no longer needed - auto-detected in new version).&lt;br /&gt;
** Better accuracy of the ground detection.&lt;br /&gt;
* Implemented auto-restore of last size and state (normal/maximized) of the main window at application startup.&lt;br /&gt;
* Undo also restores previous bone selection.&lt;br /&gt;
* Initially active tab for calibration projects is now set to '''Calibration'''; for action projects to '''Tracking'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* When using the '''IK''' tool, bone selection using the '''Select''' drop-down menu or skeleton navigation keys was not working properly.&lt;br /&gt;
* [[iPi Mocap Studio]] crashed when UAC screen was shown during tracking.&lt;br /&gt;
* Orbit around the selected bone of imported target character (&amp;lt;tt&amp;gt;Ctrl +&amp;lt;/tt&amp;gt; right button drag) was not working properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.1.145|Jan 18, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.2.1.145.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Tracking improvements:&lt;br /&gt;
** ''Much'' improved shoulder tracking.&lt;br /&gt;
** Improved spine tracking.&lt;br /&gt;
** Improved head tracking for RGB cameras (with support for head rotations around Y axis).&lt;br /&gt;
*** ''Note that head tracking significantly slows down tracking speed. Head tracking is optional, you can turn it off in tracking options.''&lt;br /&gt;
** New '''&amp;quot;Refine&amp;quot;''' functionality (useful for cleanup).&lt;br /&gt;
* UI improvements:&lt;br /&gt;
** Timeline zoom and scrolling.&lt;br /&gt;
** Color picker tools for actor appearance items.&lt;br /&gt;
** Additional capabilities in 3D Viewport navigation:&lt;br /&gt;
*** Left mouse button drag &amp;amp;mdash; move view (the same as middle mouse button drag).&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Shift&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; rotate view around viewpoint.&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Ctrl&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; orbit view around selected bone (extremely helpful in case of fingers position editing).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-refine-pass.png|thumb|300px|Refine Pass]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-color-picker-tools.png|thumb|300px|Color Picker Tools]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-timeline-zoom.png|thumb|600px|Time Line Zoom]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.0.144|Dec 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.2.0.144.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''hand/prop tracking''' using data recorded from motion controllers. See [[Getting started with motion controllers#Tracking|Getting Started]] guide.&lt;br /&gt;
*: '''Warning.''' Projects with motion controller data cannot be open by previous versions of [[iPi Mocap Studio]].&lt;br /&gt;
* Long-awaited '''Undo/Redo''' for manual editing and for automatic processing. Standard shortcuts &amp;lt;tt&amp;gt;Ctrl+Z&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Ctrl+Y&amp;lt;/tt&amp;gt; work.&lt;br /&gt;
* Additional commands for working with pose (under menu '''Edit'''):&lt;br /&gt;
** Copy pose of selected bone's children (and all descendants) only. Available only as menu item. Useful for copying hand poses (without rotation of hand's joint itself).&lt;br /&gt;
** Paste pose to all frames within ROI (&amp;lt;tt&amp;gt;Ctrl+Shift+V&amp;lt;/tt&amp;gt;).&lt;br /&gt;
** Save pose to a file from the Clipboard (&amp;lt;tt&amp;gt;Ctrl+P&amp;lt;/tt&amp;gt;). Using this and the following command, you can make a sort of a pose library.&lt;br /&gt;
** Load pose from a file to the Clipboard (&amp;lt;tt&amp;gt;Ctrl+L&amp;lt;/tt&amp;gt;).&lt;br /&gt;
* Navigating through skeleton using the keyboard:&lt;br /&gt;
** Go to parent bone (&amp;lt;tt&amp;gt;[&amp;lt;/tt&amp;gt;)&lt;br /&gt;
** Go to child bone (&amp;lt;tt&amp;gt;]&amp;lt;/tt&amp;gt;). Moves selection to a first child. If there are no children, moves to a next sibling bone (or parent's sibling, etc). Makes a full walk around the skeleton.&lt;br /&gt;
** Cycle through bones of the same level of hierarchy (&amp;lt;tt&amp;gt;Shift+[&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Shift+]&amp;lt;/tt&amp;gt;)&lt;br /&gt;
* Improved skeleton visualization. Joint size and bone thickness are proportional to bone length. Now fingers are much easier to edit.&lt;br /&gt;
* Improved calibration accuracy for dual depth sensor configuration.&lt;br /&gt;
* Improved accuracy of feet tracking with PS Eyes.&lt;br /&gt;
* Improved actor's model.&lt;br /&gt;
* Menu item '''Help &amp;gt; Keyboard Shortcuts''' shows all keyboard shortcuts in one place. The same information is available as [[Keyboard_Shortcuts_(iPi_Mocap_Studio)|a wiki page]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Opening video causes ''Device does not support multi-level texture width and height values that are not powers of 2.'' error with some video cards.&lt;br /&gt;
* Running calibration with ROI less than 8 frames crashes the app.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.3.143|Nov 23, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.3.143.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New items in '''Edit''' menu for coping parts of body position:&lt;br /&gt;
** '''Copy Pose of Selected Bone''' - copies rotations for selected bone to Clipboard.  For paste use '''Paste Pose''' menu item.&lt;br /&gt;
** '''Copy Pose of Selected Bone with Children''' - copies rotations for selected bone and all its children to Clipboard. For paste use '''Paste Pose''' menu item.&lt;br /&gt;
* If video from depth sensors like MS Kinect or ASUS Xtion has RGB channel then now you can colorize 3D point cloud using data from RGB camera. To turn on this feature please use '''View -&amp;gt; Color Point Cloud with RGB Data''' menu item.&lt;br /&gt;
* Added &amp;lt;tt&amp;gt;iPiMocap:&amp;lt;/tt&amp;gt; namespace only for MotionBuilder-optimized FBX output ('''Export -&amp;gt; For MotionBuilder (FBX, BVH)''' menu item).&lt;br /&gt;
* Improved look and feel of Open and Save file dialogs for modern operating systems like Windows 7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:color-point-cloud-with-rgb-data.png|thumb|400px|Color Point Cloud with RGB Data]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect import of characters with 3D MAX Biped bone naming conventions (in particular, CryEngine default characters).&lt;br /&gt;
* Export as DMX produces incorrect DMX file if in windows localization setting coma is selected as decimal symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.142|Nov 08, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.142.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Importing of some target characters doesn't work.&lt;br /&gt;
* Version is not visible in About box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.141|Nov 07, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.141.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added support for Valve [https://developer.valvesoftware.com/wiki/DMX '''DMX''' format] export/import for use with [http://www.sourcefilmmaker.com/ Source Film Maker].&lt;br /&gt;
* Fixed the issue with bone naming in FBX (removed &amp;quot;iPi:&amp;quot; prefix).&lt;br /&gt;
* Improved point cloud visualization for depth data from Kinect and Xtion sensors.&lt;br /&gt;
* New default background color in 3D viewport.&lt;br /&gt;
* Size of application files is significantly reduced (3x times) which saves disk space and improves speed of automatic updates.&lt;br /&gt;
* Added ability to activate license key for all OS users (to know how please contact our support).&lt;br /&gt;
* Minor UI improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.1.140|Oct 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.1.140.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved spine tracking. Removed the problem with unnatural spine position when stooping down&lt;br /&gt;
* Improved jitter removal for torso and head&lt;br /&gt;
* Precise bone selection using dropdown menu of '''Select''' toolbar button&lt;br /&gt;
* MRU list for projects, available in menu and toolbar&lt;br /&gt;
* Nice '''Check for update''' window with link to [[iPi Mocap Studio Changelog|changelog]]&lt;br /&gt;
* Showing release notes at first launch of new version&lt;br /&gt;
&lt;br /&gt;
* Small UI improvements:&lt;br /&gt;
** Current frame number made editable for quick goto&lt;br /&gt;
** Merged '''Play''' and '''Pause''' buttons&lt;br /&gt;
** Highlighting selected bones when editing motion transfer profile&lt;br /&gt;
** Alphabetical sorting and removing of items in MRU lists&lt;br /&gt;
** '''Export animation XXX''' menu items moved to submenu, '''Export animation XXX''' buttons merged to single dropdown button&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-select-bone.png|thumb|300px|Select bone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-MRU-projects-menu.png|thumb|300px|MRU project list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-merged-export-animation.png|thumb|300px|Export animation button]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.0.139|Sep 30, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.0.139.exe}}&lt;br /&gt;
&lt;br /&gt;
[[File:IPi Studio new features-2.1.0.139.png|thumb|UI changes]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Head tracking'''. Enabled by the '''Enable head tracking''' checkbox on the '''Tracking''' tab.&lt;br /&gt;
:: '''''Note.''''' ''This version does not track face orientation, that is head rotation around Y axis.''&lt;br /&gt;
* Switched places of '''Track Forward''' and '''Track Backward''' buttons. The new placement is more intuitive, but may cause confusion for existing users.&lt;br /&gt;
* Improvements in '''Jitter Removal'''.&lt;br /&gt;
* Simplified rules for auto-adjusting the '''Region of Interest'''. Now it's touched only if the tracking starts when the current position is outside the ROI.&lt;br /&gt;
* More compact project files.&lt;br /&gt;
:: '''''Note.''''' ''Projects saved by this version can not be opened by the previous releases.''&lt;br /&gt;
* Bundled user guides are displayed within the new built-in viewer.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error when running '''Jitter Removal''' while current position is outside of the '''Region of Interest'''.&lt;br /&gt;
* Error on opening project in certain circumstances.&lt;br /&gt;
* Installation program won't run on Windows XP x64.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.1.138|Aug 04, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.1.138.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Refines in actor model including skeleton proportions.&lt;br /&gt;
:: '''''Note.''''' ''Existing projects should be re-tracked with new model to take advantages of new version.''&lt;br /&gt;
* Alignment of color video to depth point cloud for single and dual Kinect/Xtion projects. This alignment is based on internal calibration data from depth sensor and should work fine for various depth sensors. &lt;br /&gt;
::'''''Note.''''' ''To turn off this alignment one can use '''View''' -&amp;gt; '''Align Color Video to Depth''' menu item.&lt;br /&gt;
* Coloring of depth data in [[iPi Mocap Studio]] now is like coloring in [[iPi Recorder]].&lt;br /&gt;
* For single and dual Kinect/Xtion projects background is hidden by default if color video is available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.137|Jul 19, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.137.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''JPEG''' encoded Bayer tracks in video. Update of [[iPi Recorder]] with support for '''JPEG''' compression for PS Eyes will be published within a couple of days.&lt;br /&gt;
* Improvements in '''FBX''' import concerning character skinning.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in clavicle retargeting.&lt;br /&gt;
* Fixed issue in installer with .NET Framework installation on Windows Vista and later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.135|Jul 03, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.135.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''7-8''' color cameras. Auto detection of initial camera positions is not currently working well for these configurations, so it is disabled. This feature is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6132].&lt;br /&gt;
* Improved unexpected errors handling.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in activation code. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6154] and [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6158].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.134|Jun 30, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.134.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for any order of Euler angles in '''FBX''' export. This is especially useful for '''LightWave''' users. See this topic list for discussions about this problem.&lt;br /&gt;
* Unexpected error dialog. If an unexpected error occurs in the application, this dialog appears just before the application is terminated. It presents you a debug information. If you provide us with this information when reporting an error, this could greatly help us in investigating your issue.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Decreased memory footprint during calibration (specifically, marker detection).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.133|Jun 17, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.133.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Check for update from application. Press the '''Help''' -&amp;gt; '''Check For Update''' menu item. For details, see [[iPi Recorder Changelog#ver. 2.0.0.12]] release notes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed rounding error causing incorrect value of frames per second. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6113].&lt;br /&gt;
* Fixed incorrect background processing. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6115].&lt;br /&gt;
* Fixed application failures when returning from logon screen and standby mode. This issue was primarily discussed by email. Partial discussion is in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6110].&lt;br /&gt;
* Fixed ignoring the '''Export T-pose in first frame''' option and '''Recenter coordinate system on character in first frame''' checkboxes. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6117].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.132|Jun 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.132.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* List of most recently used target characters along with motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues in exporting/importing animations for 3D MAX and MotionBuilder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.131|Jun 07, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.131.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed coordinate system bug in tracking the left hand.&lt;br /&gt;
* Fixed startup error occurring on some WinXP/Vista computers. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6077].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.130|Jun 02, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.130.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Different menu item and toolbar button for creating new project ('''File''' -&amp;gt; '''New project…''' and '''New''' respectively).&lt;br /&gt;
* '''File''' -&amp;gt; '''Open''' is renamed to '''File''' -&amp;gt; '''Open project…''' and now opens only project files.&lt;br /&gt;
* '''File''' -&amp;gt; '''Import animation''' menu item is renamed to '''File''' -&amp;gt; '''Open animation…'''&lt;br /&gt;
* Now visibility of tabs, toolbar buttons and menu items depends on project type.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Application installer is slightly updated (some users have experienced troubles with previous one).&lt;br /&gt;
* Bug fix in behavior of '''Scene Scale''' slider for multi-camera calibration projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.129|Jun 01, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.129.exe}}&lt;br /&gt;
&lt;br /&gt;
First public release of [[iPi Mocap Studio|iPi Mocap Studio 2]].&lt;br /&gt;
&lt;br /&gt;
If you're user of '''iPi Studio 1.x''' then please visit [[Migration from v1.x to v2.0]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New project file format, incompatible with old one. The new format has important changes required for support of multiple actor capture and props capture in future versions.&lt;br /&gt;
* New character model with optimizations for female characters.&lt;br /&gt;
* New skeleton.&lt;br /&gt;
* New video format ([[.iPiVideo file extension|'''.iPiVideo''']]). Old videos can be converted to new format using [[iPi Recorder#Converter]].&lt;br /&gt;
* '''New project''' wizard.&lt;br /&gt;
* Improved foot tracking.&lt;br /&gt;
* Improved shoulder tracking.&lt;br /&gt;
&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog</id>
		<title>IPi Mocap Studio Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog"/>
				<updated>2014-02-19T12:38:23Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#222222; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP - you can use the '''Help''' -&amp;gt; '''Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [http://files.ipisoft.com/iPiMocapStudioSetup.exe our website].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.0.161|Feb 19, 2013|http://files.ipisoft.com/iPiMocapStudioSetup.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Biomech Add-on''' released. &lt;br /&gt;
: This is a tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. &lt;br /&gt;
: '''Note''' that Add-on is not a free update and requires separate license key. 30-days free trial is available. For more information please read [[Biomechanical Analysis|Biomechanical Analysis article]].&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Reliable saving of project files ensures that project file will not be corrupted even if system crash occurs during saving operation&lt;br /&gt;
* Increased performance of hands / fingers keyframing&lt;br /&gt;
* User Guides added to '''Help''' menu:&lt;br /&gt;
** Multiple Actors&lt;br /&gt;
** Motion Controllers&lt;br /&gt;
** Hand keyframing&lt;br /&gt;
** Multiple GPUs&lt;br /&gt;
** Batch Processing&lt;br /&gt;
** Biomechanical Analysis&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Color picker tool did not work when Move or IK tools were selected&lt;br /&gt;
* Program crash in case when Jitter removal runs with '''View-&amp;gt;Pose Mismatch''' option checked&lt;br /&gt;
* Program crash during calibration with '''Auto-detect initial camera positions''' enabled under certain conditions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.1.159|Nov 6, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.5.1.159.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Manual position adjustment of gyro sensors using '''Move''' tool&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Not enough precision of Euler Angles near Gimbal Locks during export to BVH, FBX and SMD. This bug was introduced in the previous version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.0.158|Oct 11, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.5.0.158.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''triple depth sensor''' configuration. For more information please read [[Getting Started with Triple Depth Sensor Configuration|Getting Started article]]. This functionality is available in [http://ipisoft.com/software/standard-edition Standard edition] only. In other editions you can try it but export will be disabled.&lt;br /&gt;
* List of options for spine flexibility is extended:&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=1 cellpadding=3 cellspacing=0 style=&amp;quot;border: 1px solid #eeeeee;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;New Value&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appropriate Old Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (male actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Very Flexible Lower Spine (e.g. dancer)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (female actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
''The last value is useful for slow plastic motions.''&amp;lt;/center&amp;gt;&lt;br /&gt;
* Batch processing now supports the animation export (as a separate step).&lt;br /&gt;
* Usability improvements of 3D tools:&lt;br /&gt;
** Character skin is transparent for clicks on the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Hit area is increased for the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Highlighting active items under the mouse pointer in 3D viewport.&lt;br /&gt;
* Continuity of Euler angles is maintained in exported BVH, FBX and SMD files as described [http://en.wikipedia.org/wiki/Euler_filter here].&lt;br /&gt;
* Indication of unsaved changes in the current project. Request to save changes before operations leading to closing the project (e.g. exit from the program).&lt;br /&gt;
* The '''Close Project''' menu item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases [[iPi Mocap Studio]] crashes during initialization of Sound device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.1.156|Sep 7, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.4.1.156.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Alternative calibration procedure for [[User_Guide_for_Dual_Depth_Sensor_Configuration#Calibration|Dual Depth Sensor Configuration]] using flashlight.&lt;br /&gt;
*: See [[Dual Depth Sensor Calibration using Flashlight|this article]] for details.&lt;br /&gt;
* Further improvements of Jitter Removal.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug with support of multiple monitors.&lt;br /&gt;
*Fixed bug with incorrect clavicle position for '''3D Max Biped''' and some other rigs (the rigs with default pose different from T-pose were affected).&lt;br /&gt;
* Fixed bug with mouse clicks in 3D view port after window resizing and/or splitter movements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.0.154|Aug 7, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.4.0.154.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Multiple actors''' support ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Getting started with multiple actors|this article]] for details.&lt;br /&gt;
* '''Multiple video cards''' support ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Multiple GPUs|this article]] for details.&lt;br /&gt;
* '''Batch processing''' ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Batch Processing|this article]] for details.&lt;br /&gt;
* Removed '''2GB''' file size limitation for video export.&lt;br /&gt;
* Official support for tracking with '''8''' color cameras ([http://ipisoft.com/software/standard-edition Standard edition] only). Support for '''8''' cameras is especially actual for multiple persons tracking.&lt;br /&gt;
*: Recent releases already support 8 PS Eyes, but this feature is marked as &amp;quot;experimental&amp;quot; (there is a corresponding warning). In this release we just remove this warning. Some of our customers successfully track with 8 cameras for a long period of time, so we may consider it as stable now.&lt;br /&gt;
* Minor improvements of tracking accuracy.&lt;br /&gt;
* New '''Jitter Removal''' algorithm now preserves more details of the motion. Default value for  Jitter Removal changed to '''2'''.&lt;br /&gt;
* Inverted mouse wheel behavior in viewport.&lt;br /&gt;
*: A motivation for this change was to make the behavior consistent with multi-touch &amp;quot;pinch to zoom&amp;quot; gesture, as well as with the majority of other apps. In the future releases this may become a user-defined setting. Sorry for inconvenience.&lt;br /&gt;
* Minor improvements in look-and-feel of '''Jitter Removal Options''' dialog.&lt;br /&gt;
* Tabs area width is restored from the previous launch of application (same as with window size).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;blockquote&amp;gt;New features of [http://ipisoft.com/software/standard-edition Standard edition] can be tried in other editions. When using these features, projects are saved in the [[.iPiMocapTrial_file_extension|trial format]] prohibiting the export of animations.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed video opening error when project and video are located on different drives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.2.150|Jun 10, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.2.150.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Audio playback support.&lt;br /&gt;
*: [[iPi_Recorder_Changelog#ver._2.2.0.24|Version 2.2.0.24]] or later of [[iPi Recorder]] is required for audio recording.&lt;br /&gt;
* MRU lists for poses in the context menu for a hand key frame.&lt;br /&gt;
*: Recently saved/loaded hand poses are automatically put to the context menu for hand key frames of the corresponding hand, just below the standard poses. So to apply one of those poses you do not need to click '''Edit &amp;gt; Load Pose from File''', then &amp;lt;tt&amp;gt;Ctrl + V&amp;lt;/tt&amp;gt;. Just open context menu for a key frame and choose a pose.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error when clicking on markers during the calibration process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.1.149|Apr 06, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.1.149.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for [[Using motion controller for head tracking|the head tracking with a motion controller]]&lt;br /&gt;
* Improvements in '''New Project Wizard''':&lt;br /&gt;
** ability to load actor parameters from file&lt;br /&gt;
** auto loading of scene and actor parameters from the directory containing a video&lt;br /&gt;
* Built-in motion transfer profiles updated for better fingers support&lt;br /&gt;
* Improved '''Refit Pose''' accuracy&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues when running with non-default DPI settings (e.g. 125% fonts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.148|Mar 08, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.148.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during opening of '''iPiMocap''' projects saved by versions before 2.1.2.141.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.147|Feb 26, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.147.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during export of animation in some formats (''Object reference not set to an instance of an object.'')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.146|Feb 25, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.146.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Hand keyframing (poses for fingers). See [[Getting started with hand keyframing|Getting Started]] guide.&lt;br /&gt;
* Changes in timeline:&lt;br /&gt;
** Multi-colored tracks and items.&lt;br /&gt;
** New context menu, including items for toggling the visibility of particular tracks.&lt;br /&gt;
** '''Zoom''' and '''Scroll to Current Frame''' buttons &amp;amp;mdash; moved to the right side above the timeline.&lt;br /&gt;
** Strobe settings moved to the context menu of the strobe marker, and the strobe track made invisible by default.&lt;br /&gt;
* Tracking option for spine:&lt;br /&gt;
** '''Stiff Lower Spine''' (like version 1.x &amp;amp;mdash; default for new projects)&lt;br /&gt;
** '''Flexible Lower Spine''' (previous default behaviour of version 2.x)&lt;br /&gt;
* Renamed tracking option for shoulders (now with drop-down list instead of checkbox):&lt;br /&gt;
** '''Shoulder position calculated from arm position'''&lt;br /&gt;
** '''Shoulder position tracked from video''' (useful for some movements like boxing or dancing)&lt;br /&gt;
* Improved calibration for dual depth sensors:&lt;br /&gt;
** Removed '''90/180 degrees''' setting (no longer needed - auto-detected in new version).&lt;br /&gt;
** Better accuracy of the ground detection.&lt;br /&gt;
* Implemented auto-restore of last size and state (normal/maximized) of the main window at application startup.&lt;br /&gt;
* Undo also restores previous bone selection.&lt;br /&gt;
* Initially active tab for calibration projects is now set to '''Calibration'''; for action projects to '''Tracking'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* When using the '''IK''' tool, bone selection using the '''Select''' drop-down menu or skeleton navigation keys was not working properly.&lt;br /&gt;
* [[iPi Mocap Studio]] crashed when UAC screen was shown during tracking.&lt;br /&gt;
* Orbit around the selected bone of imported target character (&amp;lt;tt&amp;gt;Ctrl +&amp;lt;/tt&amp;gt; right button drag) was not working properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.1.145|Jan 18, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.2.1.145.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Tracking improvements:&lt;br /&gt;
** ''Much'' improved shoulder tracking.&lt;br /&gt;
** Improved spine tracking.&lt;br /&gt;
** Improved head tracking for RGB cameras (with support for head rotations around Y axis).&lt;br /&gt;
*** ''Note that head tracking significantly slows down tracking speed. Head tracking is optional, you can turn it off in tracking options.''&lt;br /&gt;
** New '''&amp;quot;Refine&amp;quot;''' functionality (useful for cleanup).&lt;br /&gt;
* UI improvements:&lt;br /&gt;
** Timeline zoom and scrolling.&lt;br /&gt;
** Color picker tools for actor appearance items.&lt;br /&gt;
** Additional capabilities in 3D Viewport navigation:&lt;br /&gt;
*** Left mouse button drag &amp;amp;mdash; move view (the same as middle mouse button drag).&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Shift&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; rotate view around viewpoint.&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Ctrl&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; orbit view around selected bone (extremely helpful in case of fingers position editing).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-refine-pass.png|thumb|300px|Refine Pass]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-color-picker-tools.png|thumb|300px|Color Picker Tools]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-timeline-zoom.png|thumb|600px|Time Line Zoom]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.0.144|Dec 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.2.0.144.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''hand/prop tracking''' using data recorded from motion controllers. See [[Getting started with motion controllers#Tracking|Getting Started]] guide.&lt;br /&gt;
*: '''Warning.''' Projects with motion controller data cannot be open by previous versions of [[iPi Mocap Studio]].&lt;br /&gt;
* Long-awaited '''Undo/Redo''' for manual editing and for automatic processing. Standard shortcuts &amp;lt;tt&amp;gt;Ctrl+Z&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Ctrl+Y&amp;lt;/tt&amp;gt; work.&lt;br /&gt;
* Additional commands for working with pose (under menu '''Edit'''):&lt;br /&gt;
** Copy pose of selected bone's children (and all descendants) only. Available only as menu item. Useful for copying hand poses (without rotation of hand's joint itself).&lt;br /&gt;
** Paste pose to all frames within ROI (&amp;lt;tt&amp;gt;Ctrl+Shift+V&amp;lt;/tt&amp;gt;).&lt;br /&gt;
** Save pose to a file from the Clipboard (&amp;lt;tt&amp;gt;Ctrl+P&amp;lt;/tt&amp;gt;). Using this and the following command, you can make a sort of a pose library.&lt;br /&gt;
** Load pose from a file to the Clipboard (&amp;lt;tt&amp;gt;Ctrl+L&amp;lt;/tt&amp;gt;).&lt;br /&gt;
* Navigating through skeleton using the keyboard:&lt;br /&gt;
** Go to parent bone (&amp;lt;tt&amp;gt;[&amp;lt;/tt&amp;gt;)&lt;br /&gt;
** Go to child bone (&amp;lt;tt&amp;gt;]&amp;lt;/tt&amp;gt;). Moves selection to a first child. If there are no children, moves to a next sibling bone (or parent's sibling, etc). Makes a full walk around the skeleton.&lt;br /&gt;
** Cycle through bones of the same level of hierarchy (&amp;lt;tt&amp;gt;Shift+[&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Shift+]&amp;lt;/tt&amp;gt;)&lt;br /&gt;
* Improved skeleton visualization. Joint size and bone thickness are proportional to bone length. Now fingers are much easier to edit.&lt;br /&gt;
* Improved calibration accuracy for dual depth sensor configuration.&lt;br /&gt;
* Improved accuracy of feet tracking with PS Eyes.&lt;br /&gt;
* Improved actor's model.&lt;br /&gt;
* Menu item '''Help &amp;gt; Keyboard Shortcuts''' shows all keyboard shortcuts in one place. The same information is available as [[Keyboard_Shortcuts_(iPi_Mocap_Studio)|a wiki page]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Opening video causes ''Device does not support multi-level texture width and height values that are not powers of 2.'' error with some video cards.&lt;br /&gt;
* Running calibration with ROI less than 8 frames crashes the app.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.3.143|Nov 23, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.3.143.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New items in '''Edit''' menu for coping parts of body position:&lt;br /&gt;
** '''Copy Pose of Selected Bone''' - copies rotations for selected bone to Clipboard.  For paste use '''Paste Pose''' menu item.&lt;br /&gt;
** '''Copy Pose of Selected Bone with Children''' - copies rotations for selected bone and all its children to Clipboard. For paste use '''Paste Pose''' menu item.&lt;br /&gt;
* If video from depth sensors like MS Kinect or ASUS Xtion has RGB channel then now you can colorize 3D point cloud using data from RGB camera. To turn on this feature please use '''View -&amp;gt; Color Point Cloud with RGB Data''' menu item.&lt;br /&gt;
* Added &amp;lt;tt&amp;gt;iPiMocap:&amp;lt;/tt&amp;gt; namespace only for MotionBuilder-optimized FBX output ('''Export -&amp;gt; For MotionBuilder (FBX, BVH)''' menu item).&lt;br /&gt;
* Improved look and feel of Open and Save file dialogs for modern operating systems like Windows 7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:color-point-cloud-with-rgb-data.png|thumb|400px|Color Point Cloud with RGB Data]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect import of characters with 3D MAX Biped bone naming conventions (in particular, CryEngine default characters).&lt;br /&gt;
* Export as DMX produces incorrect DMX file if in windows localization setting coma is selected as decimal symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.142|Nov 08, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.142.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Importing of some target characters doesn't work.&lt;br /&gt;
* Version is not visible in About box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.141|Nov 07, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.141.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added support for Valve [https://developer.valvesoftware.com/wiki/DMX '''DMX''' format] export/import for use with [http://www.sourcefilmmaker.com/ Source Film Maker].&lt;br /&gt;
* Fixed the issue with bone naming in FBX (removed &amp;quot;iPi:&amp;quot; prefix).&lt;br /&gt;
* Improved point cloud visualization for depth data from Kinect and Xtion sensors.&lt;br /&gt;
* New default background color in 3D viewport.&lt;br /&gt;
* Size of application files is significantly reduced (3x times) which saves disk space and improves speed of automatic updates.&lt;br /&gt;
* Added ability to activate license key for all OS users (to know how please contact our support).&lt;br /&gt;
* Minor UI improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.1.140|Oct 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.1.140.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved spine tracking. Removed the problem with unnatural spine position when stooping down&lt;br /&gt;
* Improved jitter removal for torso and head&lt;br /&gt;
* Precise bone selection using dropdown menu of '''Select''' toolbar button&lt;br /&gt;
* MRU list for projects, available in menu and toolbar&lt;br /&gt;
* Nice '''Check for update''' window with link to [[iPi Mocap Studio Changelog|changelog]]&lt;br /&gt;
* Showing release notes at first launch of new version&lt;br /&gt;
&lt;br /&gt;
* Small UI improvements:&lt;br /&gt;
** Current frame number made editable for quick goto&lt;br /&gt;
** Merged '''Play''' and '''Pause''' buttons&lt;br /&gt;
** Highlighting selected bones when editing motion transfer profile&lt;br /&gt;
** Alphabetical sorting and removing of items in MRU lists&lt;br /&gt;
** '''Export animation XXX''' menu items moved to submenu, '''Export animation XXX''' buttons merged to single dropdown button&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-select-bone.png|thumb|300px|Select bone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-MRU-projects-menu.png|thumb|300px|MRU project list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-merged-export-animation.png|thumb|300px|Export animation button]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.0.139|Sep 30, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.0.139.exe}}&lt;br /&gt;
&lt;br /&gt;
[[File:IPi Studio new features-2.1.0.139.png|thumb|UI changes]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Head tracking'''. Enabled by the '''Enable head tracking''' checkbox on the '''Tracking''' tab.&lt;br /&gt;
:: '''''Note.''''' ''This version does not track face orientation, that is head rotation around Y axis.''&lt;br /&gt;
* Switched places of '''Track Forward''' and '''Track Backward''' buttons. The new placement is more intuitive, but may cause confusion for existing users.&lt;br /&gt;
* Improvements in '''Jitter Removal'''.&lt;br /&gt;
* Simplified rules for auto-adjusting the '''Region of Interest'''. Now it's touched only if the tracking starts when the current position is outside the ROI.&lt;br /&gt;
* More compact project files.&lt;br /&gt;
:: '''''Note.''''' ''Projects saved by this version can not be opened by the previous releases.''&lt;br /&gt;
* Bundled user guides are displayed within the new built-in viewer.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error when running '''Jitter Removal''' while current position is outside of the '''Region of Interest'''.&lt;br /&gt;
* Error on opening project in certain circumstances.&lt;br /&gt;
* Installation program won't run on Windows XP x64.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.1.138|Aug 04, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.1.138.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Refines in actor model including skeleton proportions.&lt;br /&gt;
:: '''''Note.''''' ''Existing projects should be re-tracked with new model to take advantages of new version.''&lt;br /&gt;
* Alignment of color video to depth point cloud for single and dual Kinect/Xtion projects. This alignment is based on internal calibration data from depth sensor and should work fine for various depth sensors. &lt;br /&gt;
::'''''Note.''''' ''To turn off this alignment one can use '''View''' -&amp;gt; '''Align Color Video to Depth''' menu item.&lt;br /&gt;
* Coloring of depth data in [[iPi Mocap Studio]] now is like coloring in [[iPi Recorder]].&lt;br /&gt;
* For single and dual Kinect/Xtion projects background is hidden by default if color video is available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.137|Jul 19, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.137.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''JPEG''' encoded Bayer tracks in video. Update of [[iPi Recorder]] with support for '''JPEG''' compression for PS Eyes will be published within a couple of days.&lt;br /&gt;
* Improvements in '''FBX''' import concerning character skinning.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in clavicle retargeting.&lt;br /&gt;
* Fixed issue in installer with .NET Framework installation on Windows Vista and later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.135|Jul 03, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.135.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''7-8''' color cameras. Auto detection of initial camera positions is not currently working well for these configurations, so it is disabled. This feature is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6132].&lt;br /&gt;
* Improved unexpected errors handling.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in activation code. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6154] and [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6158].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.134|Jun 30, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.134.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for any order of Euler angles in '''FBX''' export. This is especially useful for '''LightWave''' users. See this topic list for discussions about this problem.&lt;br /&gt;
* Unexpected error dialog. If an unexpected error occurs in the application, this dialog appears just before the application is terminated. It presents you a debug information. If you provide us with this information when reporting an error, this could greatly help us in investigating your issue.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Decreased memory footprint during calibration (specifically, marker detection).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.133|Jun 17, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.133.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Check for update from application. Press the '''Help''' -&amp;gt; '''Check For Update''' menu item. For details, see [[iPi Recorder Changelog#ver. 2.0.0.12]] release notes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed rounding error causing incorrect value of frames per second. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6113].&lt;br /&gt;
* Fixed incorrect background processing. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6115].&lt;br /&gt;
* Fixed application failures when returning from logon screen and standby mode. This issue was primarily discussed by email. Partial discussion is in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6110].&lt;br /&gt;
* Fixed ignoring the '''Export T-pose in first frame''' option and '''Recenter coordinate system on character in first frame''' checkboxes. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6117].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.132|Jun 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.132.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* List of most recently used target characters along with motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues in exporting/importing animations for 3D MAX and MotionBuilder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.131|Jun 07, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.131.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed coordinate system bug in tracking the left hand.&lt;br /&gt;
* Fixed startup error occurring on some WinXP/Vista computers. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6077].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.130|Jun 02, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.130.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Different menu item and toolbar button for creating new project ('''File''' -&amp;gt; '''New project…''' and '''New''' respectively).&lt;br /&gt;
* '''File''' -&amp;gt; '''Open''' is renamed to '''File''' -&amp;gt; '''Open project…''' and now opens only project files.&lt;br /&gt;
* '''File''' -&amp;gt; '''Import animation''' menu item is renamed to '''File''' -&amp;gt; '''Open animation…'''&lt;br /&gt;
* Now visibility of tabs, toolbar buttons and menu items depends on project type.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Application installer is slightly updated (some users have experienced troubles with previous one).&lt;br /&gt;
* Bug fix in behavior of '''Scene Scale''' slider for multi-camera calibration projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.129|Jun 01, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.129.exe}}&lt;br /&gt;
&lt;br /&gt;
First public release of [[iPi Mocap Studio|iPi Mocap Studio 2]].&lt;br /&gt;
&lt;br /&gt;
If you're user of '''iPi Studio 1.x''' then please visit [[Migration from v1.x to v2.0]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New project file format, incompatible with old one. The new format has important changes required for support of multiple actor capture and props capture in future versions.&lt;br /&gt;
* New character model with optimizations for female characters.&lt;br /&gt;
* New skeleton.&lt;br /&gt;
* New video format ([[.iPiVideo file extension|'''.iPiVideo''']]). Old videos can be converted to new format using [[iPi Recorder#Converter]].&lt;br /&gt;
* '''New project''' wizard.&lt;br /&gt;
* Improved foot tracking.&lt;br /&gt;
* Improved shoulder tracking.&lt;br /&gt;
&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog</id>
		<title>IPi Mocap Studio Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog"/>
				<updated>2014-02-19T11:48:17Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#222222; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP - you can use the '''Help''' -&amp;gt; '''Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [http://files.ipisoft.com/iPiMocapStudioSetup.exe our website].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.0.161|Feb 19, 2013|http://files.ipisoft.com/iPiMocapStudioSetup.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Biomech Add-on''' released. &lt;br /&gt;
: This is a tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. &lt;br /&gt;
: '''Note''' that Add-on is not a free update and requires separate license key. 30-days free trial is available. For more information please read [[Biomechanical Analysis|Biomechanical Analysis article]].&lt;br /&gt;
* Reliable saving of project files ensures that project file will not be corrupted even if system crash occurs during saving operation&lt;br /&gt;
* Increased performance of hands / fingers keyframing&lt;br /&gt;
* User Guides added to '''Help''' menu:&lt;br /&gt;
** Multiple Actors&lt;br /&gt;
** Motion Controllers&lt;br /&gt;
** Hand keyframing&lt;br /&gt;
** Multiple GPUs&lt;br /&gt;
** Batch Processing&lt;br /&gt;
** Biomechanical Analysis&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Color picker tool did not work when Move or IK tools were selected&lt;br /&gt;
* Program crash in case when Jitter removal runs with '''View-&amp;gt;Pose Mismatch''' option checked&lt;br /&gt;
* Program crash during calibration with '''Auto-detect initial camera positions''' enabled under certain conditions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.1.159|Nov 6, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.5.1.159.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Manual position adjustment of gyro sensors using '''Move''' tool&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Not enough precision of Euler Angles near Gimbal Locks during export to BVH, FBX and SMD. This bug was introduced in the previous version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.0.158|Oct 11, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.5.0.158.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''triple depth sensor''' configuration. For more information please read [[Getting Started with Triple Depth Sensor Configuration|Getting Started article]]. This functionality is available in [http://ipisoft.com/software/standard-edition Standard edition] only. In other editions you can try it but export will be disabled.&lt;br /&gt;
* List of options for spine flexibility is extended:&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=1 cellpadding=3 cellspacing=0 style=&amp;quot;border: 1px solid #eeeeee;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;New Value&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appropriate Old Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (male actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Very Flexible Lower Spine (e.g. dancer)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (female actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
''The last value is useful for slow plastic motions.''&amp;lt;/center&amp;gt;&lt;br /&gt;
* Batch processing now supports the animation export (as a separate step).&lt;br /&gt;
* Usability improvements of 3D tools:&lt;br /&gt;
** Character skin is transparent for clicks on the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Hit area is increased for the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Highlighting active items under the mouse pointer in 3D viewport.&lt;br /&gt;
* Continuity of Euler angles is maintained in exported BVH, FBX and SMD files as described [http://en.wikipedia.org/wiki/Euler_filter here].&lt;br /&gt;
* Indication of unsaved changes in the current project. Request to save changes before operations leading to closing the project (e.g. exit from the program).&lt;br /&gt;
* The '''Close Project''' menu item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases [[iPi Mocap Studio]] crashes during initialization of Sound device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.1.156|Sep 7, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.4.1.156.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Alternative calibration procedure for [[User_Guide_for_Dual_Depth_Sensor_Configuration#Calibration|Dual Depth Sensor Configuration]] using flashlight.&lt;br /&gt;
*: See [[Dual Depth Sensor Calibration using Flashlight|this article]] for details.&lt;br /&gt;
* Further improvements of Jitter Removal.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug with support of multiple monitors.&lt;br /&gt;
*Fixed bug with incorrect clavicle position for '''3D Max Biped''' and some other rigs (the rigs with default pose different from T-pose were affected).&lt;br /&gt;
* Fixed bug with mouse clicks in 3D view port after window resizing and/or splitter movements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.0.154|Aug 7, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.4.0.154.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Multiple actors''' support ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Getting started with multiple actors|this article]] for details.&lt;br /&gt;
* '''Multiple video cards''' support ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Multiple GPUs|this article]] for details.&lt;br /&gt;
* '''Batch processing''' ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Batch Processing|this article]] for details.&lt;br /&gt;
* Removed '''2GB''' file size limitation for video export.&lt;br /&gt;
* Official support for tracking with '''8''' color cameras ([http://ipisoft.com/software/standard-edition Standard edition] only). Support for '''8''' cameras is especially actual for multiple persons tracking.&lt;br /&gt;
*: Recent releases already support 8 PS Eyes, but this feature is marked as &amp;quot;experimental&amp;quot; (there is a corresponding warning). In this release we just remove this warning. Some of our customers successfully track with 8 cameras for a long period of time, so we may consider it as stable now.&lt;br /&gt;
* Minor improvements of tracking accuracy.&lt;br /&gt;
* New '''Jitter Removal''' algorithm now preserves more details of the motion. Default value for  Jitter Removal changed to '''2'''.&lt;br /&gt;
* Inverted mouse wheel behavior in viewport.&lt;br /&gt;
*: A motivation for this change was to make the behavior consistent with multi-touch &amp;quot;pinch to zoom&amp;quot; gesture, as well as with the majority of other apps. In the future releases this may become a user-defined setting. Sorry for inconvenience.&lt;br /&gt;
* Minor improvements in look-and-feel of '''Jitter Removal Options''' dialog.&lt;br /&gt;
* Tabs area width is restored from the previous launch of application (same as with window size).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;blockquote&amp;gt;New features of [http://ipisoft.com/software/standard-edition Standard edition] can be tried in other editions. When using these features, projects are saved in the [[.iPiMocapTrial_file_extension|trial format]] prohibiting the export of animations.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed video opening error when project and video are located on different drives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.2.150|Jun 10, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.2.150.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Audio playback support.&lt;br /&gt;
*: [[iPi_Recorder_Changelog#ver._2.2.0.24|Version 2.2.0.24]] or later of [[iPi Recorder]] is required for audio recording.&lt;br /&gt;
* MRU lists for poses in the context menu for a hand key frame.&lt;br /&gt;
*: Recently saved/loaded hand poses are automatically put to the context menu for hand key frames of the corresponding hand, just below the standard poses. So to apply one of those poses you do not need to click '''Edit &amp;gt; Load Pose from File''', then &amp;lt;tt&amp;gt;Ctrl + V&amp;lt;/tt&amp;gt;. Just open context menu for a key frame and choose a pose.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error when clicking on markers during the calibration process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.1.149|Apr 06, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.1.149.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for [[Using motion controller for head tracking|the head tracking with a motion controller]]&lt;br /&gt;
* Improvements in '''New Project Wizard''':&lt;br /&gt;
** ability to load actor parameters from file&lt;br /&gt;
** auto loading of scene and actor parameters from the directory containing a video&lt;br /&gt;
* Built-in motion transfer profiles updated for better fingers support&lt;br /&gt;
* Improved '''Refit Pose''' accuracy&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues when running with non-default DPI settings (e.g. 125% fonts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.148|Mar 08, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.148.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during opening of '''iPiMocap''' projects saved by versions before 2.1.2.141.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.147|Feb 26, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.147.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during export of animation in some formats (''Object reference not set to an instance of an object.'')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.146|Feb 25, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.146.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Hand keyframing (poses for fingers). See [[Getting started with hand keyframing|Getting Started]] guide.&lt;br /&gt;
* Changes in timeline:&lt;br /&gt;
** Multi-colored tracks and items.&lt;br /&gt;
** New context menu, including items for toggling the visibility of particular tracks.&lt;br /&gt;
** '''Zoom''' and '''Scroll to Current Frame''' buttons &amp;amp;mdash; moved to the right side above the timeline.&lt;br /&gt;
** Strobe settings moved to the context menu of the strobe marker, and the strobe track made invisible by default.&lt;br /&gt;
* Tracking option for spine:&lt;br /&gt;
** '''Stiff Lower Spine''' (like version 1.x &amp;amp;mdash; default for new projects)&lt;br /&gt;
** '''Flexible Lower Spine''' (previous default behaviour of version 2.x)&lt;br /&gt;
* Renamed tracking option for shoulders (now with drop-down list instead of checkbox):&lt;br /&gt;
** '''Shoulder position calculated from arm position'''&lt;br /&gt;
** '''Shoulder position tracked from video''' (useful for some movements like boxing or dancing)&lt;br /&gt;
* Improved calibration for dual depth sensors:&lt;br /&gt;
** Removed '''90/180 degrees''' setting (no longer needed - auto-detected in new version).&lt;br /&gt;
** Better accuracy of the ground detection.&lt;br /&gt;
* Implemented auto-restore of last size and state (normal/maximized) of the main window at application startup.&lt;br /&gt;
* Undo also restores previous bone selection.&lt;br /&gt;
* Initially active tab for calibration projects is now set to '''Calibration'''; for action projects to '''Tracking'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* When using the '''IK''' tool, bone selection using the '''Select''' drop-down menu or skeleton navigation keys was not working properly.&lt;br /&gt;
* [[iPi Mocap Studio]] crashed when UAC screen was shown during tracking.&lt;br /&gt;
* Orbit around the selected bone of imported target character (&amp;lt;tt&amp;gt;Ctrl +&amp;lt;/tt&amp;gt; right button drag) was not working properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.1.145|Jan 18, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.2.1.145.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Tracking improvements:&lt;br /&gt;
** ''Much'' improved shoulder tracking.&lt;br /&gt;
** Improved spine tracking.&lt;br /&gt;
** Improved head tracking for RGB cameras (with support for head rotations around Y axis).&lt;br /&gt;
*** ''Note that head tracking significantly slows down tracking speed. Head tracking is optional, you can turn it off in tracking options.''&lt;br /&gt;
** New '''&amp;quot;Refine&amp;quot;''' functionality (useful for cleanup).&lt;br /&gt;
* UI improvements:&lt;br /&gt;
** Timeline zoom and scrolling.&lt;br /&gt;
** Color picker tools for actor appearance items.&lt;br /&gt;
** Additional capabilities in 3D Viewport navigation:&lt;br /&gt;
*** Left mouse button drag &amp;amp;mdash; move view (the same as middle mouse button drag).&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Shift&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; rotate view around viewpoint.&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Ctrl&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; orbit view around selected bone (extremely helpful in case of fingers position editing).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-refine-pass.png|thumb|300px|Refine Pass]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-color-picker-tools.png|thumb|300px|Color Picker Tools]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-timeline-zoom.png|thumb|600px|Time Line Zoom]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.0.144|Dec 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.2.0.144.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''hand/prop tracking''' using data recorded from motion controllers. See [[Getting started with motion controllers#Tracking|Getting Started]] guide.&lt;br /&gt;
*: '''Warning.''' Projects with motion controller data cannot be open by previous versions of [[iPi Mocap Studio]].&lt;br /&gt;
* Long-awaited '''Undo/Redo''' for manual editing and for automatic processing. Standard shortcuts &amp;lt;tt&amp;gt;Ctrl+Z&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Ctrl+Y&amp;lt;/tt&amp;gt; work.&lt;br /&gt;
* Additional commands for working with pose (under menu '''Edit'''):&lt;br /&gt;
** Copy pose of selected bone's children (and all descendants) only. Available only as menu item. Useful for copying hand poses (without rotation of hand's joint itself).&lt;br /&gt;
** Paste pose to all frames within ROI (&amp;lt;tt&amp;gt;Ctrl+Shift+V&amp;lt;/tt&amp;gt;).&lt;br /&gt;
** Save pose to a file from the Clipboard (&amp;lt;tt&amp;gt;Ctrl+P&amp;lt;/tt&amp;gt;). Using this and the following command, you can make a sort of a pose library.&lt;br /&gt;
** Load pose from a file to the Clipboard (&amp;lt;tt&amp;gt;Ctrl+L&amp;lt;/tt&amp;gt;).&lt;br /&gt;
* Navigating through skeleton using the keyboard:&lt;br /&gt;
** Go to parent bone (&amp;lt;tt&amp;gt;[&amp;lt;/tt&amp;gt;)&lt;br /&gt;
** Go to child bone (&amp;lt;tt&amp;gt;]&amp;lt;/tt&amp;gt;). Moves selection to a first child. If there are no children, moves to a next sibling bone (or parent's sibling, etc). Makes a full walk around the skeleton.&lt;br /&gt;
** Cycle through bones of the same level of hierarchy (&amp;lt;tt&amp;gt;Shift+[&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Shift+]&amp;lt;/tt&amp;gt;)&lt;br /&gt;
* Improved skeleton visualization. Joint size and bone thickness are proportional to bone length. Now fingers are much easier to edit.&lt;br /&gt;
* Improved calibration accuracy for dual depth sensor configuration.&lt;br /&gt;
* Improved accuracy of feet tracking with PS Eyes.&lt;br /&gt;
* Improved actor's model.&lt;br /&gt;
* Menu item '''Help &amp;gt; Keyboard Shortcuts''' shows all keyboard shortcuts in one place. The same information is available as [[Keyboard_Shortcuts_(iPi_Mocap_Studio)|a wiki page]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Opening video causes ''Device does not support multi-level texture width and height values that are not powers of 2.'' error with some video cards.&lt;br /&gt;
* Running calibration with ROI less than 8 frames crashes the app.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.3.143|Nov 23, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.3.143.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New items in '''Edit''' menu for coping parts of body position:&lt;br /&gt;
** '''Copy Pose of Selected Bone''' - copies rotations for selected bone to Clipboard.  For paste use '''Paste Pose''' menu item.&lt;br /&gt;
** '''Copy Pose of Selected Bone with Children''' - copies rotations for selected bone and all its children to Clipboard. For paste use '''Paste Pose''' menu item.&lt;br /&gt;
* If video from depth sensors like MS Kinect or ASUS Xtion has RGB channel then now you can colorize 3D point cloud using data from RGB camera. To turn on this feature please use '''View -&amp;gt; Color Point Cloud with RGB Data''' menu item.&lt;br /&gt;
* Added &amp;lt;tt&amp;gt;iPiMocap:&amp;lt;/tt&amp;gt; namespace only for MotionBuilder-optimized FBX output ('''Export -&amp;gt; For MotionBuilder (FBX, BVH)''' menu item).&lt;br /&gt;
* Improved look and feel of Open and Save file dialogs for modern operating systems like Windows 7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:color-point-cloud-with-rgb-data.png|thumb|400px|Color Point Cloud with RGB Data]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect import of characters with 3D MAX Biped bone naming conventions (in particular, CryEngine default characters).&lt;br /&gt;
* Export as DMX produces incorrect DMX file if in windows localization setting coma is selected as decimal symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.142|Nov 08, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.142.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Importing of some target characters doesn't work.&lt;br /&gt;
* Version is not visible in About box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.141|Nov 07, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.141.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added support for Valve [https://developer.valvesoftware.com/wiki/DMX '''DMX''' format] export/import for use with [http://www.sourcefilmmaker.com/ Source Film Maker].&lt;br /&gt;
* Fixed the issue with bone naming in FBX (removed &amp;quot;iPi:&amp;quot; prefix).&lt;br /&gt;
* Improved point cloud visualization for depth data from Kinect and Xtion sensors.&lt;br /&gt;
* New default background color in 3D viewport.&lt;br /&gt;
* Size of application files is significantly reduced (3x times) which saves disk space and improves speed of automatic updates.&lt;br /&gt;
* Added ability to activate license key for all OS users (to know how please contact our support).&lt;br /&gt;
* Minor UI improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.1.140|Oct 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.1.140.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved spine tracking. Removed the problem with unnatural spine position when stooping down&lt;br /&gt;
* Improved jitter removal for torso and head&lt;br /&gt;
* Precise bone selection using dropdown menu of '''Select''' toolbar button&lt;br /&gt;
* MRU list for projects, available in menu and toolbar&lt;br /&gt;
* Nice '''Check for update''' window with link to [[iPi Mocap Studio Changelog|changelog]]&lt;br /&gt;
* Showing release notes at first launch of new version&lt;br /&gt;
&lt;br /&gt;
* Small UI improvements:&lt;br /&gt;
** Current frame number made editable for quick goto&lt;br /&gt;
** Merged '''Play''' and '''Pause''' buttons&lt;br /&gt;
** Highlighting selected bones when editing motion transfer profile&lt;br /&gt;
** Alphabetical sorting and removing of items in MRU lists&lt;br /&gt;
** '''Export animation XXX''' menu items moved to submenu, '''Export animation XXX''' buttons merged to single dropdown button&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-select-bone.png|thumb|300px|Select bone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-MRU-projects-menu.png|thumb|300px|MRU project list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-merged-export-animation.png|thumb|300px|Export animation button]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.0.139|Sep 30, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.0.139.exe}}&lt;br /&gt;
&lt;br /&gt;
[[File:IPi Studio new features-2.1.0.139.png|thumb|UI changes]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Head tracking'''. Enabled by the '''Enable head tracking''' checkbox on the '''Tracking''' tab.&lt;br /&gt;
:: '''''Note.''''' ''This version does not track face orientation, that is head rotation around Y axis.''&lt;br /&gt;
* Switched places of '''Track Forward''' and '''Track Backward''' buttons. The new placement is more intuitive, but may cause confusion for existing users.&lt;br /&gt;
* Improvements in '''Jitter Removal'''.&lt;br /&gt;
* Simplified rules for auto-adjusting the '''Region of Interest'''. Now it's touched only if the tracking starts when the current position is outside the ROI.&lt;br /&gt;
* More compact project files.&lt;br /&gt;
:: '''''Note.''''' ''Projects saved by this version can not be opened by the previous releases.''&lt;br /&gt;
* Bundled user guides are displayed within the new built-in viewer.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error when running '''Jitter Removal''' while current position is outside of the '''Region of Interest'''.&lt;br /&gt;
* Error on opening project in certain circumstances.&lt;br /&gt;
* Installation program won't run on Windows XP x64.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.1.138|Aug 04, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.1.138.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Refines in actor model including skeleton proportions.&lt;br /&gt;
:: '''''Note.''''' ''Existing projects should be re-tracked with new model to take advantages of new version.''&lt;br /&gt;
* Alignment of color video to depth point cloud for single and dual Kinect/Xtion projects. This alignment is based on internal calibration data from depth sensor and should work fine for various depth sensors. &lt;br /&gt;
::'''''Note.''''' ''To turn off this alignment one can use '''View''' -&amp;gt; '''Align Color Video to Depth''' menu item.&lt;br /&gt;
* Coloring of depth data in [[iPi Mocap Studio]] now is like coloring in [[iPi Recorder]].&lt;br /&gt;
* For single and dual Kinect/Xtion projects background is hidden by default if color video is available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.137|Jul 19, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.137.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''JPEG''' encoded Bayer tracks in video. Update of [[iPi Recorder]] with support for '''JPEG''' compression for PS Eyes will be published within a couple of days.&lt;br /&gt;
* Improvements in '''FBX''' import concerning character skinning.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in clavicle retargeting.&lt;br /&gt;
* Fixed issue in installer with .NET Framework installation on Windows Vista and later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.135|Jul 03, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.135.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''7-8''' color cameras. Auto detection of initial camera positions is not currently working well for these configurations, so it is disabled. This feature is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6132].&lt;br /&gt;
* Improved unexpected errors handling.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in activation code. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6154] and [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6158].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.134|Jun 30, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.134.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for any order of Euler angles in '''FBX''' export. This is especially useful for '''LightWave''' users. See this topic list for discussions about this problem.&lt;br /&gt;
* Unexpected error dialog. If an unexpected error occurs in the application, this dialog appears just before the application is terminated. It presents you a debug information. If you provide us with this information when reporting an error, this could greatly help us in investigating your issue.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Decreased memory footprint during calibration (specifically, marker detection).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.133|Jun 17, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.133.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Check for update from application. Press the '''Help''' -&amp;gt; '''Check For Update''' menu item. For details, see [[iPi Recorder Changelog#ver. 2.0.0.12]] release notes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed rounding error causing incorrect value of frames per second. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6113].&lt;br /&gt;
* Fixed incorrect background processing. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6115].&lt;br /&gt;
* Fixed application failures when returning from logon screen and standby mode. This issue was primarily discussed by email. Partial discussion is in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6110].&lt;br /&gt;
* Fixed ignoring the '''Export T-pose in first frame''' option and '''Recenter coordinate system on character in first frame''' checkboxes. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6117].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.132|Jun 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.132.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* List of most recently used target characters along with motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues in exporting/importing animations for 3D MAX and MotionBuilder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.131|Jun 07, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.131.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed coordinate system bug in tracking the left hand.&lt;br /&gt;
* Fixed startup error occurring on some WinXP/Vista computers. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6077].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.130|Jun 02, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.130.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Different menu item and toolbar button for creating new project ('''File''' -&amp;gt; '''New project…''' and '''New''' respectively).&lt;br /&gt;
* '''File''' -&amp;gt; '''Open''' is renamed to '''File''' -&amp;gt; '''Open project…''' and now opens only project files.&lt;br /&gt;
* '''File''' -&amp;gt; '''Import animation''' menu item is renamed to '''File''' -&amp;gt; '''Open animation…'''&lt;br /&gt;
* Now visibility of tabs, toolbar buttons and menu items depends on project type.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Application installer is slightly updated (some users have experienced troubles with previous one).&lt;br /&gt;
* Bug fix in behavior of '''Scene Scale''' slider for multi-camera calibration projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.129|Jun 01, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.129.exe}}&lt;br /&gt;
&lt;br /&gt;
First public release of [[iPi Mocap Studio|iPi Mocap Studio 2]].&lt;br /&gt;
&lt;br /&gt;
If you're user of '''iPi Studio 1.x''' then please visit [[Migration from v1.x to v2.0]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New project file format, incompatible with old one. The new format has important changes required for support of multiple actor capture and props capture in future versions.&lt;br /&gt;
* New character model with optimizations for female characters.&lt;br /&gt;
* New skeleton.&lt;br /&gt;
* New video format ([[.iPiVideo file extension|'''.iPiVideo''']]). Old videos can be converted to new format using [[iPi Recorder#Converter]].&lt;br /&gt;
* '''New project''' wizard.&lt;br /&gt;
* Improved foot tracking.&lt;br /&gt;
* Improved shoulder tracking.&lt;br /&gt;
&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog</id>
		<title>IPi Mocap Studio Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog"/>
				<updated>2014-02-19T11:47:36Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#222222; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP - you can use the '''Help''' -&amp;gt; '''Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [http://files.ipisoft.com/iPiMocapStudioSetup.exe our website].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.0.161|Feb 19, 2013|http://files.ipisoft.com/iPiMocapStudioSetup.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Biomech Add-on''' released. &lt;br /&gt;
: This is a tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. &lt;br /&gt;
: '''Note''' that Add-on is not a free update and requires separate license key. 30-days free trial is available. For more information please read [[Biomechanical Analysis|Biomechanical Analysis article]].&lt;br /&gt;
* Reliable saving of project files ensures that project file will not be corrupted even if system crash occurs during saving operation&lt;br /&gt;
* Increased performance of hands / fingers keyframing&lt;br /&gt;
&lt;br /&gt;
* User Guides added to '''Help''' menu:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
** Multiple Actors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
** Motion Controllers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
** Hand keyframing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
** Multiple GPUs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
** Batch Processing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
** Biomechanical Analysis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Color picker tool did not work when Move or IK tools were selected&lt;br /&gt;
* Program crash in case when Jitter removal runs with '''View-&amp;gt;Pose Mismatch''' option checked&lt;br /&gt;
* Program crash during calibration with '''Auto-detect initial camera positions''' enabled under certain conditions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.1.159|Nov 6, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.5.1.159.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Manual position adjustment of gyro sensors using '''Move''' tool&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Not enough precision of Euler Angles near Gimbal Locks during export to BVH, FBX and SMD. This bug was introduced in the previous version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.0.158|Oct 11, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.5.0.158.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''triple depth sensor''' configuration. For more information please read [[Getting Started with Triple Depth Sensor Configuration|Getting Started article]]. This functionality is available in [http://ipisoft.com/software/standard-edition Standard edition] only. In other editions you can try it but export will be disabled.&lt;br /&gt;
* List of options for spine flexibility is extended:&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=1 cellpadding=3 cellspacing=0 style=&amp;quot;border: 1px solid #eeeeee;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;New Value&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appropriate Old Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (male actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Very Flexible Lower Spine (e.g. dancer)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (female actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
''The last value is useful for slow plastic motions.''&amp;lt;/center&amp;gt;&lt;br /&gt;
* Batch processing now supports the animation export (as a separate step).&lt;br /&gt;
* Usability improvements of 3D tools:&lt;br /&gt;
** Character skin is transparent for clicks on the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Hit area is increased for the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Highlighting active items under the mouse pointer in 3D viewport.&lt;br /&gt;
* Continuity of Euler angles is maintained in exported BVH, FBX and SMD files as described [http://en.wikipedia.org/wiki/Euler_filter here].&lt;br /&gt;
* Indication of unsaved changes in the current project. Request to save changes before operations leading to closing the project (e.g. exit from the program).&lt;br /&gt;
* The '''Close Project''' menu item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases [[iPi Mocap Studio]] crashes during initialization of Sound device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.1.156|Sep 7, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.4.1.156.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Alternative calibration procedure for [[User_Guide_for_Dual_Depth_Sensor_Configuration#Calibration|Dual Depth Sensor Configuration]] using flashlight.&lt;br /&gt;
*: See [[Dual Depth Sensor Calibration using Flashlight|this article]] for details.&lt;br /&gt;
* Further improvements of Jitter Removal.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug with support of multiple monitors.&lt;br /&gt;
*Fixed bug with incorrect clavicle position for '''3D Max Biped''' and some other rigs (the rigs with default pose different from T-pose were affected).&lt;br /&gt;
* Fixed bug with mouse clicks in 3D view port after window resizing and/or splitter movements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.0.154|Aug 7, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.4.0.154.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Multiple actors''' support ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Getting started with multiple actors|this article]] for details.&lt;br /&gt;
* '''Multiple video cards''' support ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Multiple GPUs|this article]] for details.&lt;br /&gt;
* '''Batch processing''' ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Batch Processing|this article]] for details.&lt;br /&gt;
* Removed '''2GB''' file size limitation for video export.&lt;br /&gt;
* Official support for tracking with '''8''' color cameras ([http://ipisoft.com/software/standard-edition Standard edition] only). Support for '''8''' cameras is especially actual for multiple persons tracking.&lt;br /&gt;
*: Recent releases already support 8 PS Eyes, but this feature is marked as &amp;quot;experimental&amp;quot; (there is a corresponding warning). In this release we just remove this warning. Some of our customers successfully track with 8 cameras for a long period of time, so we may consider it as stable now.&lt;br /&gt;
* Minor improvements of tracking accuracy.&lt;br /&gt;
* New '''Jitter Removal''' algorithm now preserves more details of the motion. Default value for  Jitter Removal changed to '''2'''.&lt;br /&gt;
* Inverted mouse wheel behavior in viewport.&lt;br /&gt;
*: A motivation for this change was to make the behavior consistent with multi-touch &amp;quot;pinch to zoom&amp;quot; gesture, as well as with the majority of other apps. In the future releases this may become a user-defined setting. Sorry for inconvenience.&lt;br /&gt;
* Minor improvements in look-and-feel of '''Jitter Removal Options''' dialog.&lt;br /&gt;
* Tabs area width is restored from the previous launch of application (same as with window size).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;blockquote&amp;gt;New features of [http://ipisoft.com/software/standard-edition Standard edition] can be tried in other editions. When using these features, projects are saved in the [[.iPiMocapTrial_file_extension|trial format]] prohibiting the export of animations.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed video opening error when project and video are located on different drives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.2.150|Jun 10, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.2.150.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Audio playback support.&lt;br /&gt;
*: [[iPi_Recorder_Changelog#ver._2.2.0.24|Version 2.2.0.24]] or later of [[iPi Recorder]] is required for audio recording.&lt;br /&gt;
* MRU lists for poses in the context menu for a hand key frame.&lt;br /&gt;
*: Recently saved/loaded hand poses are automatically put to the context menu for hand key frames of the corresponding hand, just below the standard poses. So to apply one of those poses you do not need to click '''Edit &amp;gt; Load Pose from File''', then &amp;lt;tt&amp;gt;Ctrl + V&amp;lt;/tt&amp;gt;. Just open context menu for a key frame and choose a pose.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error when clicking on markers during the calibration process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.1.149|Apr 06, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.1.149.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for [[Using motion controller for head tracking|the head tracking with a motion controller]]&lt;br /&gt;
* Improvements in '''New Project Wizard''':&lt;br /&gt;
** ability to load actor parameters from file&lt;br /&gt;
** auto loading of scene and actor parameters from the directory containing a video&lt;br /&gt;
* Built-in motion transfer profiles updated for better fingers support&lt;br /&gt;
* Improved '''Refit Pose''' accuracy&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues when running with non-default DPI settings (e.g. 125% fonts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.148|Mar 08, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.148.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during opening of '''iPiMocap''' projects saved by versions before 2.1.2.141.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.147|Feb 26, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.147.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during export of animation in some formats (''Object reference not set to an instance of an object.'')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.146|Feb 25, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.146.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Hand keyframing (poses for fingers). See [[Getting started with hand keyframing|Getting Started]] guide.&lt;br /&gt;
* Changes in timeline:&lt;br /&gt;
** Multi-colored tracks and items.&lt;br /&gt;
** New context menu, including items for toggling the visibility of particular tracks.&lt;br /&gt;
** '''Zoom''' and '''Scroll to Current Frame''' buttons &amp;amp;mdash; moved to the right side above the timeline.&lt;br /&gt;
** Strobe settings moved to the context menu of the strobe marker, and the strobe track made invisible by default.&lt;br /&gt;
* Tracking option for spine:&lt;br /&gt;
** '''Stiff Lower Spine''' (like version 1.x &amp;amp;mdash; default for new projects)&lt;br /&gt;
** '''Flexible Lower Spine''' (previous default behaviour of version 2.x)&lt;br /&gt;
* Renamed tracking option for shoulders (now with drop-down list instead of checkbox):&lt;br /&gt;
** '''Shoulder position calculated from arm position'''&lt;br /&gt;
** '''Shoulder position tracked from video''' (useful for some movements like boxing or dancing)&lt;br /&gt;
* Improved calibration for dual depth sensors:&lt;br /&gt;
** Removed '''90/180 degrees''' setting (no longer needed - auto-detected in new version).&lt;br /&gt;
** Better accuracy of the ground detection.&lt;br /&gt;
* Implemented auto-restore of last size and state (normal/maximized) of the main window at application startup.&lt;br /&gt;
* Undo also restores previous bone selection.&lt;br /&gt;
* Initially active tab for calibration projects is now set to '''Calibration'''; for action projects to '''Tracking'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* When using the '''IK''' tool, bone selection using the '''Select''' drop-down menu or skeleton navigation keys was not working properly.&lt;br /&gt;
* [[iPi Mocap Studio]] crashed when UAC screen was shown during tracking.&lt;br /&gt;
* Orbit around the selected bone of imported target character (&amp;lt;tt&amp;gt;Ctrl +&amp;lt;/tt&amp;gt; right button drag) was not working properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.1.145|Jan 18, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.2.1.145.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Tracking improvements:&lt;br /&gt;
** ''Much'' improved shoulder tracking.&lt;br /&gt;
** Improved spine tracking.&lt;br /&gt;
** Improved head tracking for RGB cameras (with support for head rotations around Y axis).&lt;br /&gt;
*** ''Note that head tracking significantly slows down tracking speed. Head tracking is optional, you can turn it off in tracking options.''&lt;br /&gt;
** New '''&amp;quot;Refine&amp;quot;''' functionality (useful for cleanup).&lt;br /&gt;
* UI improvements:&lt;br /&gt;
** Timeline zoom and scrolling.&lt;br /&gt;
** Color picker tools for actor appearance items.&lt;br /&gt;
** Additional capabilities in 3D Viewport navigation:&lt;br /&gt;
*** Left mouse button drag &amp;amp;mdash; move view (the same as middle mouse button drag).&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Shift&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; rotate view around viewpoint.&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Ctrl&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; orbit view around selected bone (extremely helpful in case of fingers position editing).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-refine-pass.png|thumb|300px|Refine Pass]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-color-picker-tools.png|thumb|300px|Color Picker Tools]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-timeline-zoom.png|thumb|600px|Time Line Zoom]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.0.144|Dec 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.2.0.144.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''hand/prop tracking''' using data recorded from motion controllers. See [[Getting started with motion controllers#Tracking|Getting Started]] guide.&lt;br /&gt;
*: '''Warning.''' Projects with motion controller data cannot be open by previous versions of [[iPi Mocap Studio]].&lt;br /&gt;
* Long-awaited '''Undo/Redo''' for manual editing and for automatic processing. Standard shortcuts &amp;lt;tt&amp;gt;Ctrl+Z&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Ctrl+Y&amp;lt;/tt&amp;gt; work.&lt;br /&gt;
* Additional commands for working with pose (under menu '''Edit'''):&lt;br /&gt;
** Copy pose of selected bone's children (and all descendants) only. Available only as menu item. Useful for copying hand poses (without rotation of hand's joint itself).&lt;br /&gt;
** Paste pose to all frames within ROI (&amp;lt;tt&amp;gt;Ctrl+Shift+V&amp;lt;/tt&amp;gt;).&lt;br /&gt;
** Save pose to a file from the Clipboard (&amp;lt;tt&amp;gt;Ctrl+P&amp;lt;/tt&amp;gt;). Using this and the following command, you can make a sort of a pose library.&lt;br /&gt;
** Load pose from a file to the Clipboard (&amp;lt;tt&amp;gt;Ctrl+L&amp;lt;/tt&amp;gt;).&lt;br /&gt;
* Navigating through skeleton using the keyboard:&lt;br /&gt;
** Go to parent bone (&amp;lt;tt&amp;gt;[&amp;lt;/tt&amp;gt;)&lt;br /&gt;
** Go to child bone (&amp;lt;tt&amp;gt;]&amp;lt;/tt&amp;gt;). Moves selection to a first child. If there are no children, moves to a next sibling bone (or parent's sibling, etc). Makes a full walk around the skeleton.&lt;br /&gt;
** Cycle through bones of the same level of hierarchy (&amp;lt;tt&amp;gt;Shift+[&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Shift+]&amp;lt;/tt&amp;gt;)&lt;br /&gt;
* Improved skeleton visualization. Joint size and bone thickness are proportional to bone length. Now fingers are much easier to edit.&lt;br /&gt;
* Improved calibration accuracy for dual depth sensor configuration.&lt;br /&gt;
* Improved accuracy of feet tracking with PS Eyes.&lt;br /&gt;
* Improved actor's model.&lt;br /&gt;
* Menu item '''Help &amp;gt; Keyboard Shortcuts''' shows all keyboard shortcuts in one place. The same information is available as [[Keyboard_Shortcuts_(iPi_Mocap_Studio)|a wiki page]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Opening video causes ''Device does not support multi-level texture width and height values that are not powers of 2.'' error with some video cards.&lt;br /&gt;
* Running calibration with ROI less than 8 frames crashes the app.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.3.143|Nov 23, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.3.143.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New items in '''Edit''' menu for coping parts of body position:&lt;br /&gt;
** '''Copy Pose of Selected Bone''' - copies rotations for selected bone to Clipboard.  For paste use '''Paste Pose''' menu item.&lt;br /&gt;
** '''Copy Pose of Selected Bone with Children''' - copies rotations for selected bone and all its children to Clipboard. For paste use '''Paste Pose''' menu item.&lt;br /&gt;
* If video from depth sensors like MS Kinect or ASUS Xtion has RGB channel then now you can colorize 3D point cloud using data from RGB camera. To turn on this feature please use '''View -&amp;gt; Color Point Cloud with RGB Data''' menu item.&lt;br /&gt;
* Added &amp;lt;tt&amp;gt;iPiMocap:&amp;lt;/tt&amp;gt; namespace only for MotionBuilder-optimized FBX output ('''Export -&amp;gt; For MotionBuilder (FBX, BVH)''' menu item).&lt;br /&gt;
* Improved look and feel of Open and Save file dialogs for modern operating systems like Windows 7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:color-point-cloud-with-rgb-data.png|thumb|400px|Color Point Cloud with RGB Data]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect import of characters with 3D MAX Biped bone naming conventions (in particular, CryEngine default characters).&lt;br /&gt;
* Export as DMX produces incorrect DMX file if in windows localization setting coma is selected as decimal symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.142|Nov 08, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.142.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Importing of some target characters doesn't work.&lt;br /&gt;
* Version is not visible in About box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.141|Nov 07, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.141.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added support for Valve [https://developer.valvesoftware.com/wiki/DMX '''DMX''' format] export/import for use with [http://www.sourcefilmmaker.com/ Source Film Maker].&lt;br /&gt;
* Fixed the issue with bone naming in FBX (removed &amp;quot;iPi:&amp;quot; prefix).&lt;br /&gt;
* Improved point cloud visualization for depth data from Kinect and Xtion sensors.&lt;br /&gt;
* New default background color in 3D viewport.&lt;br /&gt;
* Size of application files is significantly reduced (3x times) which saves disk space and improves speed of automatic updates.&lt;br /&gt;
* Added ability to activate license key for all OS users (to know how please contact our support).&lt;br /&gt;
* Minor UI improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.1.140|Oct 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.1.140.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved spine tracking. Removed the problem with unnatural spine position when stooping down&lt;br /&gt;
* Improved jitter removal for torso and head&lt;br /&gt;
* Precise bone selection using dropdown menu of '''Select''' toolbar button&lt;br /&gt;
* MRU list for projects, available in menu and toolbar&lt;br /&gt;
* Nice '''Check for update''' window with link to [[iPi Mocap Studio Changelog|changelog]]&lt;br /&gt;
* Showing release notes at first launch of new version&lt;br /&gt;
&lt;br /&gt;
* Small UI improvements:&lt;br /&gt;
** Current frame number made editable for quick goto&lt;br /&gt;
** Merged '''Play''' and '''Pause''' buttons&lt;br /&gt;
** Highlighting selected bones when editing motion transfer profile&lt;br /&gt;
** Alphabetical sorting and removing of items in MRU lists&lt;br /&gt;
** '''Export animation XXX''' menu items moved to submenu, '''Export animation XXX''' buttons merged to single dropdown button&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-select-bone.png|thumb|300px|Select bone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-MRU-projects-menu.png|thumb|300px|MRU project list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-merged-export-animation.png|thumb|300px|Export animation button]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.0.139|Sep 30, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.0.139.exe}}&lt;br /&gt;
&lt;br /&gt;
[[File:IPi Studio new features-2.1.0.139.png|thumb|UI changes]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Head tracking'''. Enabled by the '''Enable head tracking''' checkbox on the '''Tracking''' tab.&lt;br /&gt;
:: '''''Note.''''' ''This version does not track face orientation, that is head rotation around Y axis.''&lt;br /&gt;
* Switched places of '''Track Forward''' and '''Track Backward''' buttons. The new placement is more intuitive, but may cause confusion for existing users.&lt;br /&gt;
* Improvements in '''Jitter Removal'''.&lt;br /&gt;
* Simplified rules for auto-adjusting the '''Region of Interest'''. Now it's touched only if the tracking starts when the current position is outside the ROI.&lt;br /&gt;
* More compact project files.&lt;br /&gt;
:: '''''Note.''''' ''Projects saved by this version can not be opened by the previous releases.''&lt;br /&gt;
* Bundled user guides are displayed within the new built-in viewer.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error when running '''Jitter Removal''' while current position is outside of the '''Region of Interest'''.&lt;br /&gt;
* Error on opening project in certain circumstances.&lt;br /&gt;
* Installation program won't run on Windows XP x64.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.1.138|Aug 04, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.1.138.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Refines in actor model including skeleton proportions.&lt;br /&gt;
:: '''''Note.''''' ''Existing projects should be re-tracked with new model to take advantages of new version.''&lt;br /&gt;
* Alignment of color video to depth point cloud for single and dual Kinect/Xtion projects. This alignment is based on internal calibration data from depth sensor and should work fine for various depth sensors. &lt;br /&gt;
::'''''Note.''''' ''To turn off this alignment one can use '''View''' -&amp;gt; '''Align Color Video to Depth''' menu item.&lt;br /&gt;
* Coloring of depth data in [[iPi Mocap Studio]] now is like coloring in [[iPi Recorder]].&lt;br /&gt;
* For single and dual Kinect/Xtion projects background is hidden by default if color video is available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.137|Jul 19, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.137.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''JPEG''' encoded Bayer tracks in video. Update of [[iPi Recorder]] with support for '''JPEG''' compression for PS Eyes will be published within a couple of days.&lt;br /&gt;
* Improvements in '''FBX''' import concerning character skinning.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in clavicle retargeting.&lt;br /&gt;
* Fixed issue in installer with .NET Framework installation on Windows Vista and later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.135|Jul 03, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.135.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''7-8''' color cameras. Auto detection of initial camera positions is not currently working well for these configurations, so it is disabled. This feature is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6132].&lt;br /&gt;
* Improved unexpected errors handling.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in activation code. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6154] and [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6158].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.134|Jun 30, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.134.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for any order of Euler angles in '''FBX''' export. This is especially useful for '''LightWave''' users. See this topic list for discussions about this problem.&lt;br /&gt;
* Unexpected error dialog. If an unexpected error occurs in the application, this dialog appears just before the application is terminated. It presents you a debug information. If you provide us with this information when reporting an error, this could greatly help us in investigating your issue.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Decreased memory footprint during calibration (specifically, marker detection).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.133|Jun 17, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.133.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Check for update from application. Press the '''Help''' -&amp;gt; '''Check For Update''' menu item. For details, see [[iPi Recorder Changelog#ver. 2.0.0.12]] release notes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed rounding error causing incorrect value of frames per second. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6113].&lt;br /&gt;
* Fixed incorrect background processing. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6115].&lt;br /&gt;
* Fixed application failures when returning from logon screen and standby mode. This issue was primarily discussed by email. Partial discussion is in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6110].&lt;br /&gt;
* Fixed ignoring the '''Export T-pose in first frame''' option and '''Recenter coordinate system on character in first frame''' checkboxes. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6117].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.132|Jun 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.132.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* List of most recently used target characters along with motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues in exporting/importing animations for 3D MAX and MotionBuilder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.131|Jun 07, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.131.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed coordinate system bug in tracking the left hand.&lt;br /&gt;
* Fixed startup error occurring on some WinXP/Vista computers. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6077].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.130|Jun 02, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.130.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Different menu item and toolbar button for creating new project ('''File''' -&amp;gt; '''New project…''' and '''New''' respectively).&lt;br /&gt;
* '''File''' -&amp;gt; '''Open''' is renamed to '''File''' -&amp;gt; '''Open project…''' and now opens only project files.&lt;br /&gt;
* '''File''' -&amp;gt; '''Import animation''' menu item is renamed to '''File''' -&amp;gt; '''Open animation…'''&lt;br /&gt;
* Now visibility of tabs, toolbar buttons and menu items depends on project type.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Application installer is slightly updated (some users have experienced troubles with previous one).&lt;br /&gt;
* Bug fix in behavior of '''Scene Scale''' slider for multi-camera calibration projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.129|Jun 01, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.129.exe}}&lt;br /&gt;
&lt;br /&gt;
First public release of [[iPi Mocap Studio|iPi Mocap Studio 2]].&lt;br /&gt;
&lt;br /&gt;
If you're user of '''iPi Studio 1.x''' then please visit [[Migration from v1.x to v2.0]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New project file format, incompatible with old one. The new format has important changes required for support of multiple actor capture and props capture in future versions.&lt;br /&gt;
* New character model with optimizations for female characters.&lt;br /&gt;
* New skeleton.&lt;br /&gt;
* New video format ([[.iPiVideo file extension|'''.iPiVideo''']]). Old videos can be converted to new format using [[iPi Recorder#Converter]].&lt;br /&gt;
* '''New project''' wizard.&lt;br /&gt;
* Improved foot tracking.&lt;br /&gt;
* Improved shoulder tracking.&lt;br /&gt;
&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog</id>
		<title>IPi Mocap Studio Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog"/>
				<updated>2014-02-19T11:10:10Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#222222; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP - you can use the '''Help''' -&amp;gt; '''Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [http://files.ipisoft.com/iPiMocapStudioSetup.exe our website].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.0.161|Feb 19, 2013|http://files.ipisoft.com/iPiMocapStudioSetup.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Biomech Add-on''' released. &lt;br /&gt;
: This is a tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. &lt;br /&gt;
: '''Note''' that Add-on is not a free update and requires separate license key. 30-days free trial is available. For more information please read [[Biomechanical Analysis|Biomechanical Analysis article]].&lt;br /&gt;
* Reliable saving of project files ensures that project file will not be corrupted even if system crash occurs during saving operation&lt;br /&gt;
* Increased performance of hands / fingers keyframing&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Color picker tool did not work when Move or IK tools were selected&lt;br /&gt;
* Program crash in case when Jitter removal runs with '''View-&amp;gt;Pose Mismatch''' option checked&lt;br /&gt;
* Program crash during calibration with '''Auto-detect initial camera positions''' enabled under certain conditions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.1.159|Nov 6, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.5.1.159.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Manual position adjustment of gyro sensors using '''Move''' tool&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Not enough precision of Euler Angles near Gimbal Locks during export to BVH, FBX and SMD. This bug was introduced in the previous version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.0.158|Oct 11, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.5.0.158.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''triple depth sensor''' configuration. For more information please read [[Getting Started with Triple Depth Sensor Configuration|Getting Started article]]. This functionality is available in [http://ipisoft.com/software/standard-edition Standard edition] only. In other editions you can try it but export will be disabled.&lt;br /&gt;
* List of options for spine flexibility is extended:&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=1 cellpadding=3 cellspacing=0 style=&amp;quot;border: 1px solid #eeeeee;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;New Value&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appropriate Old Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (male actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Very Flexible Lower Spine (e.g. dancer)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (female actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
''The last value is useful for slow plastic motions.''&amp;lt;/center&amp;gt;&lt;br /&gt;
* Batch processing now supports the animation export (as a separate step).&lt;br /&gt;
* Usability improvements of 3D tools:&lt;br /&gt;
** Character skin is transparent for clicks on the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Hit area is increased for the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Highlighting active items under the mouse pointer in 3D viewport.&lt;br /&gt;
* Continuity of Euler angles is maintained in exported BVH, FBX and SMD files as described [http://en.wikipedia.org/wiki/Euler_filter here].&lt;br /&gt;
* Indication of unsaved changes in the current project. Request to save changes before operations leading to closing the project (e.g. exit from the program).&lt;br /&gt;
* The '''Close Project''' menu item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases [[iPi Mocap Studio]] crashes during initialization of Sound device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.1.156|Sep 7, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.4.1.156.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Alternative calibration procedure for [[User_Guide_for_Dual_Depth_Sensor_Configuration#Calibration|Dual Depth Sensor Configuration]] using flashlight.&lt;br /&gt;
*: See [[Dual Depth Sensor Calibration using Flashlight|this article]] for details.&lt;br /&gt;
* Further improvements of Jitter Removal.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug with support of multiple monitors.&lt;br /&gt;
*Fixed bug with incorrect clavicle position for '''3D Max Biped''' and some other rigs (the rigs with default pose different from T-pose were affected).&lt;br /&gt;
* Fixed bug with mouse clicks in 3D view port after window resizing and/or splitter movements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.0.154|Aug 7, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.4.0.154.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Multiple actors''' support ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Getting started with multiple actors|this article]] for details.&lt;br /&gt;
* '''Multiple video cards''' support ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Multiple GPUs|this article]] for details.&lt;br /&gt;
* '''Batch processing''' ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Batch Processing|this article]] for details.&lt;br /&gt;
* Removed '''2GB''' file size limitation for video export.&lt;br /&gt;
* Official support for tracking with '''8''' color cameras ([http://ipisoft.com/software/standard-edition Standard edition] only). Support for '''8''' cameras is especially actual for multiple persons tracking.&lt;br /&gt;
*: Recent releases already support 8 PS Eyes, but this feature is marked as &amp;quot;experimental&amp;quot; (there is a corresponding warning). In this release we just remove this warning. Some of our customers successfully track with 8 cameras for a long period of time, so we may consider it as stable now.&lt;br /&gt;
* Minor improvements of tracking accuracy.&lt;br /&gt;
* New '''Jitter Removal''' algorithm now preserves more details of the motion. Default value for  Jitter Removal changed to '''2'''.&lt;br /&gt;
* Inverted mouse wheel behavior in viewport.&lt;br /&gt;
*: A motivation for this change was to make the behavior consistent with multi-touch &amp;quot;pinch to zoom&amp;quot; gesture, as well as with the majority of other apps. In the future releases this may become a user-defined setting. Sorry for inconvenience.&lt;br /&gt;
* Minor improvements in look-and-feel of '''Jitter Removal Options''' dialog.&lt;br /&gt;
* Tabs area width is restored from the previous launch of application (same as with window size).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;blockquote&amp;gt;New features of [http://ipisoft.com/software/standard-edition Standard edition] can be tried in other editions. When using these features, projects are saved in the [[.iPiMocapTrial_file_extension|trial format]] prohibiting the export of animations.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed video opening error when project and video are located on different drives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.2.150|Jun 10, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.2.150.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Audio playback support.&lt;br /&gt;
*: [[iPi_Recorder_Changelog#ver._2.2.0.24|Version 2.2.0.24]] or later of [[iPi Recorder]] is required for audio recording.&lt;br /&gt;
* MRU lists for poses in the context menu for a hand key frame.&lt;br /&gt;
*: Recently saved/loaded hand poses are automatically put to the context menu for hand key frames of the corresponding hand, just below the standard poses. So to apply one of those poses you do not need to click '''Edit &amp;gt; Load Pose from File''', then &amp;lt;tt&amp;gt;Ctrl + V&amp;lt;/tt&amp;gt;. Just open context menu for a key frame and choose a pose.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error when clicking on markers during the calibration process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.1.149|Apr 06, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.1.149.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for [[Using motion controller for head tracking|the head tracking with a motion controller]]&lt;br /&gt;
* Improvements in '''New Project Wizard''':&lt;br /&gt;
** ability to load actor parameters from file&lt;br /&gt;
** auto loading of scene and actor parameters from the directory containing a video&lt;br /&gt;
* Built-in motion transfer profiles updated for better fingers support&lt;br /&gt;
* Improved '''Refit Pose''' accuracy&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues when running with non-default DPI settings (e.g. 125% fonts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.148|Mar 08, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.148.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during opening of '''iPiMocap''' projects saved by versions before 2.1.2.141.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.147|Feb 26, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.147.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during export of animation in some formats (''Object reference not set to an instance of an object.'')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.146|Feb 25, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.146.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Hand keyframing (poses for fingers). See [[Getting started with hand keyframing|Getting Started]] guide.&lt;br /&gt;
* Changes in timeline:&lt;br /&gt;
** Multi-colored tracks and items.&lt;br /&gt;
** New context menu, including items for toggling the visibility of particular tracks.&lt;br /&gt;
** '''Zoom''' and '''Scroll to Current Frame''' buttons &amp;amp;mdash; moved to the right side above the timeline.&lt;br /&gt;
** Strobe settings moved to the context menu of the strobe marker, and the strobe track made invisible by default.&lt;br /&gt;
* Tracking option for spine:&lt;br /&gt;
** '''Stiff Lower Spine''' (like version 1.x &amp;amp;mdash; default for new projects)&lt;br /&gt;
** '''Flexible Lower Spine''' (previous default behaviour of version 2.x)&lt;br /&gt;
* Renamed tracking option for shoulders (now with drop-down list instead of checkbox):&lt;br /&gt;
** '''Shoulder position calculated from arm position'''&lt;br /&gt;
** '''Shoulder position tracked from video''' (useful for some movements like boxing or dancing)&lt;br /&gt;
* Improved calibration for dual depth sensors:&lt;br /&gt;
** Removed '''90/180 degrees''' setting (no longer needed - auto-detected in new version).&lt;br /&gt;
** Better accuracy of the ground detection.&lt;br /&gt;
* Implemented auto-restore of last size and state (normal/maximized) of the main window at application startup.&lt;br /&gt;
* Undo also restores previous bone selection.&lt;br /&gt;
* Initially active tab for calibration projects is now set to '''Calibration'''; for action projects to '''Tracking'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* When using the '''IK''' tool, bone selection using the '''Select''' drop-down menu or skeleton navigation keys was not working properly.&lt;br /&gt;
* [[iPi Mocap Studio]] crashed when UAC screen was shown during tracking.&lt;br /&gt;
* Orbit around the selected bone of imported target character (&amp;lt;tt&amp;gt;Ctrl +&amp;lt;/tt&amp;gt; right button drag) was not working properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.1.145|Jan 18, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.2.1.145.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Tracking improvements:&lt;br /&gt;
** ''Much'' improved shoulder tracking.&lt;br /&gt;
** Improved spine tracking.&lt;br /&gt;
** Improved head tracking for RGB cameras (with support for head rotations around Y axis).&lt;br /&gt;
*** ''Note that head tracking significantly slows down tracking speed. Head tracking is optional, you can turn it off in tracking options.''&lt;br /&gt;
** New '''&amp;quot;Refine&amp;quot;''' functionality (useful for cleanup).&lt;br /&gt;
* UI improvements:&lt;br /&gt;
** Timeline zoom and scrolling.&lt;br /&gt;
** Color picker tools for actor appearance items.&lt;br /&gt;
** Additional capabilities in 3D Viewport navigation:&lt;br /&gt;
*** Left mouse button drag &amp;amp;mdash; move view (the same as middle mouse button drag).&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Shift&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; rotate view around viewpoint.&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Ctrl&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; orbit view around selected bone (extremely helpful in case of fingers position editing).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-refine-pass.png|thumb|300px|Refine Pass]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-color-picker-tools.png|thumb|300px|Color Picker Tools]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-timeline-zoom.png|thumb|600px|Time Line Zoom]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.0.144|Dec 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.2.0.144.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''hand/prop tracking''' using data recorded from motion controllers. See [[Getting started with motion controllers#Tracking|Getting Started]] guide.&lt;br /&gt;
*: '''Warning.''' Projects with motion controller data cannot be open by previous versions of [[iPi Mocap Studio]].&lt;br /&gt;
* Long-awaited '''Undo/Redo''' for manual editing and for automatic processing. Standard shortcuts &amp;lt;tt&amp;gt;Ctrl+Z&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Ctrl+Y&amp;lt;/tt&amp;gt; work.&lt;br /&gt;
* Additional commands for working with pose (under menu '''Edit'''):&lt;br /&gt;
** Copy pose of selected bone's children (and all descendants) only. Available only as menu item. Useful for copying hand poses (without rotation of hand's joint itself).&lt;br /&gt;
** Paste pose to all frames within ROI (&amp;lt;tt&amp;gt;Ctrl+Shift+V&amp;lt;/tt&amp;gt;).&lt;br /&gt;
** Save pose to a file from the Clipboard (&amp;lt;tt&amp;gt;Ctrl+P&amp;lt;/tt&amp;gt;). Using this and the following command, you can make a sort of a pose library.&lt;br /&gt;
** Load pose from a file to the Clipboard (&amp;lt;tt&amp;gt;Ctrl+L&amp;lt;/tt&amp;gt;).&lt;br /&gt;
* Navigating through skeleton using the keyboard:&lt;br /&gt;
** Go to parent bone (&amp;lt;tt&amp;gt;[&amp;lt;/tt&amp;gt;)&lt;br /&gt;
** Go to child bone (&amp;lt;tt&amp;gt;]&amp;lt;/tt&amp;gt;). Moves selection to a first child. If there are no children, moves to a next sibling bone (or parent's sibling, etc). Makes a full walk around the skeleton.&lt;br /&gt;
** Cycle through bones of the same level of hierarchy (&amp;lt;tt&amp;gt;Shift+[&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Shift+]&amp;lt;/tt&amp;gt;)&lt;br /&gt;
* Improved skeleton visualization. Joint size and bone thickness are proportional to bone length. Now fingers are much easier to edit.&lt;br /&gt;
* Improved calibration accuracy for dual depth sensor configuration.&lt;br /&gt;
* Improved accuracy of feet tracking with PS Eyes.&lt;br /&gt;
* Improved actor's model.&lt;br /&gt;
* Menu item '''Help &amp;gt; Keyboard Shortcuts''' shows all keyboard shortcuts in one place. The same information is available as [[Keyboard_Shortcuts_(iPi_Mocap_Studio)|a wiki page]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Opening video causes ''Device does not support multi-level texture width and height values that are not powers of 2.'' error with some video cards.&lt;br /&gt;
* Running calibration with ROI less than 8 frames crashes the app.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.3.143|Nov 23, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.3.143.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New items in '''Edit''' menu for coping parts of body position:&lt;br /&gt;
** '''Copy Pose of Selected Bone''' - copies rotations for selected bone to Clipboard.  For paste use '''Paste Pose''' menu item.&lt;br /&gt;
** '''Copy Pose of Selected Bone with Children''' - copies rotations for selected bone and all its children to Clipboard. For paste use '''Paste Pose''' menu item.&lt;br /&gt;
* If video from depth sensors like MS Kinect or ASUS Xtion has RGB channel then now you can colorize 3D point cloud using data from RGB camera. To turn on this feature please use '''View -&amp;gt; Color Point Cloud with RGB Data''' menu item.&lt;br /&gt;
* Added &amp;lt;tt&amp;gt;iPiMocap:&amp;lt;/tt&amp;gt; namespace only for MotionBuilder-optimized FBX output ('''Export -&amp;gt; For MotionBuilder (FBX, BVH)''' menu item).&lt;br /&gt;
* Improved look and feel of Open and Save file dialogs for modern operating systems like Windows 7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:color-point-cloud-with-rgb-data.png|thumb|400px|Color Point Cloud with RGB Data]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect import of characters with 3D MAX Biped bone naming conventions (in particular, CryEngine default characters).&lt;br /&gt;
* Export as DMX produces incorrect DMX file if in windows localization setting coma is selected as decimal symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.142|Nov 08, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.142.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Importing of some target characters doesn't work.&lt;br /&gt;
* Version is not visible in About box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.141|Nov 07, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.141.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added support for Valve [https://developer.valvesoftware.com/wiki/DMX '''DMX''' format] export/import for use with [http://www.sourcefilmmaker.com/ Source Film Maker].&lt;br /&gt;
* Fixed the issue with bone naming in FBX (removed &amp;quot;iPi:&amp;quot; prefix).&lt;br /&gt;
* Improved point cloud visualization for depth data from Kinect and Xtion sensors.&lt;br /&gt;
* New default background color in 3D viewport.&lt;br /&gt;
* Size of application files is significantly reduced (3x times) which saves disk space and improves speed of automatic updates.&lt;br /&gt;
* Added ability to activate license key for all OS users (to know how please contact our support).&lt;br /&gt;
* Minor UI improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.1.140|Oct 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.1.140.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved spine tracking. Removed the problem with unnatural spine position when stooping down&lt;br /&gt;
* Improved jitter removal for torso and head&lt;br /&gt;
* Precise bone selection using dropdown menu of '''Select''' toolbar button&lt;br /&gt;
* MRU list for projects, available in menu and toolbar&lt;br /&gt;
* Nice '''Check for update''' window with link to [[iPi Mocap Studio Changelog|changelog]]&lt;br /&gt;
* Showing release notes at first launch of new version&lt;br /&gt;
&lt;br /&gt;
* Small UI improvements:&lt;br /&gt;
** Current frame number made editable for quick goto&lt;br /&gt;
** Merged '''Play''' and '''Pause''' buttons&lt;br /&gt;
** Highlighting selected bones when editing motion transfer profile&lt;br /&gt;
** Alphabetical sorting and removing of items in MRU lists&lt;br /&gt;
** '''Export animation XXX''' menu items moved to submenu, '''Export animation XXX''' buttons merged to single dropdown button&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-select-bone.png|thumb|300px|Select bone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-MRU-projects-menu.png|thumb|300px|MRU project list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-merged-export-animation.png|thumb|300px|Export animation button]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.0.139|Sep 30, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.0.139.exe}}&lt;br /&gt;
&lt;br /&gt;
[[File:IPi Studio new features-2.1.0.139.png|thumb|UI changes]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Head tracking'''. Enabled by the '''Enable head tracking''' checkbox on the '''Tracking''' tab.&lt;br /&gt;
:: '''''Note.''''' ''This version does not track face orientation, that is head rotation around Y axis.''&lt;br /&gt;
* Switched places of '''Track Forward''' and '''Track Backward''' buttons. The new placement is more intuitive, but may cause confusion for existing users.&lt;br /&gt;
* Improvements in '''Jitter Removal'''.&lt;br /&gt;
* Simplified rules for auto-adjusting the '''Region of Interest'''. Now it's touched only if the tracking starts when the current position is outside the ROI.&lt;br /&gt;
* More compact project files.&lt;br /&gt;
:: '''''Note.''''' ''Projects saved by this version can not be opened by the previous releases.''&lt;br /&gt;
* Bundled user guides are displayed within the new built-in viewer.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error when running '''Jitter Removal''' while current position is outside of the '''Region of Interest'''.&lt;br /&gt;
* Error on opening project in certain circumstances.&lt;br /&gt;
* Installation program won't run on Windows XP x64.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.1.138|Aug 04, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.1.138.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Refines in actor model including skeleton proportions.&lt;br /&gt;
:: '''''Note.''''' ''Existing projects should be re-tracked with new model to take advantages of new version.''&lt;br /&gt;
* Alignment of color video to depth point cloud for single and dual Kinect/Xtion projects. This alignment is based on internal calibration data from depth sensor and should work fine for various depth sensors. &lt;br /&gt;
::'''''Note.''''' ''To turn off this alignment one can use '''View''' -&amp;gt; '''Align Color Video to Depth''' menu item.&lt;br /&gt;
* Coloring of depth data in [[iPi Mocap Studio]] now is like coloring in [[iPi Recorder]].&lt;br /&gt;
* For single and dual Kinect/Xtion projects background is hidden by default if color video is available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.137|Jul 19, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.137.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''JPEG''' encoded Bayer tracks in video. Update of [[iPi Recorder]] with support for '''JPEG''' compression for PS Eyes will be published within a couple of days.&lt;br /&gt;
* Improvements in '''FBX''' import concerning character skinning.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in clavicle retargeting.&lt;br /&gt;
* Fixed issue in installer with .NET Framework installation on Windows Vista and later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.135|Jul 03, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.135.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''7-8''' color cameras. Auto detection of initial camera positions is not currently working well for these configurations, so it is disabled. This feature is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6132].&lt;br /&gt;
* Improved unexpected errors handling.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in activation code. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6154] and [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6158].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.134|Jun 30, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.134.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for any order of Euler angles in '''FBX''' export. This is especially useful for '''LightWave''' users. See this topic list for discussions about this problem.&lt;br /&gt;
* Unexpected error dialog. If an unexpected error occurs in the application, this dialog appears just before the application is terminated. It presents you a debug information. If you provide us with this information when reporting an error, this could greatly help us in investigating your issue.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Decreased memory footprint during calibration (specifically, marker detection).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.133|Jun 17, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.133.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Check for update from application. Press the '''Help''' -&amp;gt; '''Check For Update''' menu item. For details, see [[iPi Recorder Changelog#ver. 2.0.0.12]] release notes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed rounding error causing incorrect value of frames per second. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6113].&lt;br /&gt;
* Fixed incorrect background processing. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6115].&lt;br /&gt;
* Fixed application failures when returning from logon screen and standby mode. This issue was primarily discussed by email. Partial discussion is in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6110].&lt;br /&gt;
* Fixed ignoring the '''Export T-pose in first frame''' option and '''Recenter coordinate system on character in first frame''' checkboxes. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6117].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.132|Jun 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.132.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* List of most recently used target characters along with motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues in exporting/importing animations for 3D MAX and MotionBuilder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.131|Jun 07, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.131.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed coordinate system bug in tracking the left hand.&lt;br /&gt;
* Fixed startup error occurring on some WinXP/Vista computers. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6077].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.130|Jun 02, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.130.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Different menu item and toolbar button for creating new project ('''File''' -&amp;gt; '''New project…''' and '''New''' respectively).&lt;br /&gt;
* '''File''' -&amp;gt; '''Open''' is renamed to '''File''' -&amp;gt; '''Open project…''' and now opens only project files.&lt;br /&gt;
* '''File''' -&amp;gt; '''Import animation''' menu item is renamed to '''File''' -&amp;gt; '''Open animation…'''&lt;br /&gt;
* Now visibility of tabs, toolbar buttons and menu items depends on project type.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Application installer is slightly updated (some users have experienced troubles with previous one).&lt;br /&gt;
* Bug fix in behavior of '''Scene Scale''' slider for multi-camera calibration projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.129|Jun 01, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.129.exe}}&lt;br /&gt;
&lt;br /&gt;
First public release of [[iPi Mocap Studio|iPi Mocap Studio 2]].&lt;br /&gt;
&lt;br /&gt;
If you're user of '''iPi Studio 1.x''' then please visit [[Migration from v1.x to v2.0]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New project file format, incompatible with old one. The new format has important changes required for support of multiple actor capture and props capture in future versions.&lt;br /&gt;
* New character model with optimizations for female characters.&lt;br /&gt;
* New skeleton.&lt;br /&gt;
* New video format ([[.iPiVideo file extension|'''.iPiVideo''']]). Old videos can be converted to new format using [[iPi Recorder#Converter]].&lt;br /&gt;
* '''New project''' wizard.&lt;br /&gt;
* Improved foot tracking.&lt;br /&gt;
* Improved shoulder tracking.&lt;br /&gt;
&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog</id>
		<title>IPi Mocap Studio Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog"/>
				<updated>2014-02-19T10:21:18Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#222222; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP - you can use the '''Help''' -&amp;gt; '''Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [http://files.ipisoft.com/iPiMocapStudioSetup.exe our website].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.0.161|Feb 19, 2013|http://files.ipisoft.com/iPiMocapStudioSetup.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Biomech Add-on''' released. &lt;br /&gt;
: This is a tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. &lt;br /&gt;
: '''Note''' that Add-on is not a free update and requires separate license key. 30-days free trial is available. For more information please read [[Biomechanical Analysis|Biomechanical Analysis article]].&lt;br /&gt;
* Reliable saving of project files ensures that project file will not be corrupted even if system crash occurs during saving operation&lt;br /&gt;
* Increased performance of hand / fingers keyframing&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Color picker tool did not work when Move or IK tools were selected&lt;br /&gt;
* System crash in case when Jitter removal runs with View-&amp;gt;Pose Mismatch option checked&lt;br /&gt;
&lt;br /&gt;
* System crash during calibration of 8 Sony cameras in some cases&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.1.159|Nov 6, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.5.1.159.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Manual position adjustment of gyro sensors using '''Move''' tool&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Not enough precision of Euler Angles near Gimbal Locks during export to BVH, FBX and SMD. This bug was introduced in the previous version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.0.158|Oct 11, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.5.0.158.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''triple depth sensor''' configuration. For more information please read [[Getting Started with Triple Depth Sensor Configuration|Getting Started article]]. This functionality is available in [http://ipisoft.com/software/standard-edition Standard edition] only. In other editions you can try it but export will be disabled.&lt;br /&gt;
* List of options for spine flexibility is extended:&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=1 cellpadding=3 cellspacing=0 style=&amp;quot;border: 1px solid #eeeeee;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;New Value&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appropriate Old Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (male actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Very Flexible Lower Spine (e.g. dancer)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (female actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
''The last value is useful for slow plastic motions.''&amp;lt;/center&amp;gt;&lt;br /&gt;
* Batch processing now supports the animation export (as a separate step).&lt;br /&gt;
* Usability improvements of 3D tools:&lt;br /&gt;
** Character skin is transparent for clicks on the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Hit area is increased for the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Highlighting active items under the mouse pointer in 3D viewport.&lt;br /&gt;
* Continuity of Euler angles is maintained in exported BVH, FBX and SMD files as described [http://en.wikipedia.org/wiki/Euler_filter here].&lt;br /&gt;
* Indication of unsaved changes in the current project. Request to save changes before operations leading to closing the project (e.g. exit from the program).&lt;br /&gt;
* The '''Close Project''' menu item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases [[iPi Mocap Studio]] crashes during initialization of Sound device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.1.156|Sep 7, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.4.1.156.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Alternative calibration procedure for [[User_Guide_for_Dual_Depth_Sensor_Configuration#Calibration|Dual Depth Sensor Configuration]] using flashlight.&lt;br /&gt;
*: See [[Dual Depth Sensor Calibration using Flashlight|this article]] for details.&lt;br /&gt;
* Further improvements of Jitter Removal.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug with support of multiple monitors.&lt;br /&gt;
*Fixed bug with incorrect clavicle position for '''3D Max Biped''' and some other rigs (the rigs with default pose different from T-pose were affected).&lt;br /&gt;
* Fixed bug with mouse clicks in 3D view port after window resizing and/or splitter movements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.0.154|Aug 7, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.4.0.154.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Multiple actors''' support ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Getting started with multiple actors|this article]] for details.&lt;br /&gt;
* '''Multiple video cards''' support ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Multiple GPUs|this article]] for details.&lt;br /&gt;
* '''Batch processing''' ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Batch Processing|this article]] for details.&lt;br /&gt;
* Removed '''2GB''' file size limitation for video export.&lt;br /&gt;
* Official support for tracking with '''8''' color cameras ([http://ipisoft.com/software/standard-edition Standard edition] only). Support for '''8''' cameras is especially actual for multiple persons tracking.&lt;br /&gt;
*: Recent releases already support 8 PS Eyes, but this feature is marked as &amp;quot;experimental&amp;quot; (there is a corresponding warning). In this release we just remove this warning. Some of our customers successfully track with 8 cameras for a long period of time, so we may consider it as stable now.&lt;br /&gt;
* Minor improvements of tracking accuracy.&lt;br /&gt;
* New '''Jitter Removal''' algorithm now preserves more details of the motion. Default value for  Jitter Removal changed to '''2'''.&lt;br /&gt;
* Inverted mouse wheel behavior in viewport.&lt;br /&gt;
*: A motivation for this change was to make the behavior consistent with multi-touch &amp;quot;pinch to zoom&amp;quot; gesture, as well as with the majority of other apps. In the future releases this may become a user-defined setting. Sorry for inconvenience.&lt;br /&gt;
* Minor improvements in look-and-feel of '''Jitter Removal Options''' dialog.&lt;br /&gt;
* Tabs area width is restored from the previous launch of application (same as with window size).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;blockquote&amp;gt;New features of [http://ipisoft.com/software/standard-edition Standard edition] can be tried in other editions. When using these features, projects are saved in the [[.iPiMocapTrial_file_extension|trial format]] prohibiting the export of animations.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed video opening error when project and video are located on different drives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.2.150|Jun 10, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.2.150.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Audio playback support.&lt;br /&gt;
*: [[iPi_Recorder_Changelog#ver._2.2.0.24|Version 2.2.0.24]] or later of [[iPi Recorder]] is required for audio recording.&lt;br /&gt;
* MRU lists for poses in the context menu for a hand key frame.&lt;br /&gt;
*: Recently saved/loaded hand poses are automatically put to the context menu for hand key frames of the corresponding hand, just below the standard poses. So to apply one of those poses you do not need to click '''Edit &amp;gt; Load Pose from File''', then &amp;lt;tt&amp;gt;Ctrl + V&amp;lt;/tt&amp;gt;. Just open context menu for a key frame and choose a pose.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error when clicking on markers during the calibration process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.1.149|Apr 06, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.1.149.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for [[Using motion controller for head tracking|the head tracking with a motion controller]]&lt;br /&gt;
* Improvements in '''New Project Wizard''':&lt;br /&gt;
** ability to load actor parameters from file&lt;br /&gt;
** auto loading of scene and actor parameters from the directory containing a video&lt;br /&gt;
* Built-in motion transfer profiles updated for better fingers support&lt;br /&gt;
* Improved '''Refit Pose''' accuracy&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues when running with non-default DPI settings (e.g. 125% fonts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.148|Mar 08, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.148.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during opening of '''iPiMocap''' projects saved by versions before 2.1.2.141.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.147|Feb 26, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.147.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during export of animation in some formats (''Object reference not set to an instance of an object.'')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.146|Feb 25, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.146.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Hand keyframing (poses for fingers). See [[Getting started with hand keyframing|Getting Started]] guide.&lt;br /&gt;
* Changes in timeline:&lt;br /&gt;
** Multi-colored tracks and items.&lt;br /&gt;
** New context menu, including items for toggling the visibility of particular tracks.&lt;br /&gt;
** '''Zoom''' and '''Scroll to Current Frame''' buttons &amp;amp;mdash; moved to the right side above the timeline.&lt;br /&gt;
** Strobe settings moved to the context menu of the strobe marker, and the strobe track made invisible by default.&lt;br /&gt;
* Tracking option for spine:&lt;br /&gt;
** '''Stiff Lower Spine''' (like version 1.x &amp;amp;mdash; default for new projects)&lt;br /&gt;
** '''Flexible Lower Spine''' (previous default behaviour of version 2.x)&lt;br /&gt;
* Renamed tracking option for shoulders (now with drop-down list instead of checkbox):&lt;br /&gt;
** '''Shoulder position calculated from arm position'''&lt;br /&gt;
** '''Shoulder position tracked from video''' (useful for some movements like boxing or dancing)&lt;br /&gt;
* Improved calibration for dual depth sensors:&lt;br /&gt;
** Removed '''90/180 degrees''' setting (no longer needed - auto-detected in new version).&lt;br /&gt;
** Better accuracy of the ground detection.&lt;br /&gt;
* Implemented auto-restore of last size and state (normal/maximized) of the main window at application startup.&lt;br /&gt;
* Undo also restores previous bone selection.&lt;br /&gt;
* Initially active tab for calibration projects is now set to '''Calibration'''; for action projects to '''Tracking'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* When using the '''IK''' tool, bone selection using the '''Select''' drop-down menu or skeleton navigation keys was not working properly.&lt;br /&gt;
* [[iPi Mocap Studio]] crashed when UAC screen was shown during tracking.&lt;br /&gt;
* Orbit around the selected bone of imported target character (&amp;lt;tt&amp;gt;Ctrl +&amp;lt;/tt&amp;gt; right button drag) was not working properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.1.145|Jan 18, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.2.1.145.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Tracking improvements:&lt;br /&gt;
** ''Much'' improved shoulder tracking.&lt;br /&gt;
** Improved spine tracking.&lt;br /&gt;
** Improved head tracking for RGB cameras (with support for head rotations around Y axis).&lt;br /&gt;
*** ''Note that head tracking significantly slows down tracking speed. Head tracking is optional, you can turn it off in tracking options.''&lt;br /&gt;
** New '''&amp;quot;Refine&amp;quot;''' functionality (useful for cleanup).&lt;br /&gt;
* UI improvements:&lt;br /&gt;
** Timeline zoom and scrolling.&lt;br /&gt;
** Color picker tools for actor appearance items.&lt;br /&gt;
** Additional capabilities in 3D Viewport navigation:&lt;br /&gt;
*** Left mouse button drag &amp;amp;mdash; move view (the same as middle mouse button drag).&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Shift&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; rotate view around viewpoint.&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Ctrl&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; orbit view around selected bone (extremely helpful in case of fingers position editing).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-refine-pass.png|thumb|300px|Refine Pass]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-color-picker-tools.png|thumb|300px|Color Picker Tools]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-timeline-zoom.png|thumb|600px|Time Line Zoom]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.0.144|Dec 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.2.0.144.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''hand/prop tracking''' using data recorded from motion controllers. See [[Getting started with motion controllers#Tracking|Getting Started]] guide.&lt;br /&gt;
*: '''Warning.''' Projects with motion controller data cannot be open by previous versions of [[iPi Mocap Studio]].&lt;br /&gt;
* Long-awaited '''Undo/Redo''' for manual editing and for automatic processing. Standard shortcuts &amp;lt;tt&amp;gt;Ctrl+Z&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Ctrl+Y&amp;lt;/tt&amp;gt; work.&lt;br /&gt;
* Additional commands for working with pose (under menu '''Edit'''):&lt;br /&gt;
** Copy pose of selected bone's children (and all descendants) only. Available only as menu item. Useful for copying hand poses (without rotation of hand's joint itself).&lt;br /&gt;
** Paste pose to all frames within ROI (&amp;lt;tt&amp;gt;Ctrl+Shift+V&amp;lt;/tt&amp;gt;).&lt;br /&gt;
** Save pose to a file from the Clipboard (&amp;lt;tt&amp;gt;Ctrl+P&amp;lt;/tt&amp;gt;). Using this and the following command, you can make a sort of a pose library.&lt;br /&gt;
** Load pose from a file to the Clipboard (&amp;lt;tt&amp;gt;Ctrl+L&amp;lt;/tt&amp;gt;).&lt;br /&gt;
* Navigating through skeleton using the keyboard:&lt;br /&gt;
** Go to parent bone (&amp;lt;tt&amp;gt;[&amp;lt;/tt&amp;gt;)&lt;br /&gt;
** Go to child bone (&amp;lt;tt&amp;gt;]&amp;lt;/tt&amp;gt;). Moves selection to a first child. If there are no children, moves to a next sibling bone (or parent's sibling, etc). Makes a full walk around the skeleton.&lt;br /&gt;
** Cycle through bones of the same level of hierarchy (&amp;lt;tt&amp;gt;Shift+[&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Shift+]&amp;lt;/tt&amp;gt;)&lt;br /&gt;
* Improved skeleton visualization. Joint size and bone thickness are proportional to bone length. Now fingers are much easier to edit.&lt;br /&gt;
* Improved calibration accuracy for dual depth sensor configuration.&lt;br /&gt;
* Improved accuracy of feet tracking with PS Eyes.&lt;br /&gt;
* Improved actor's model.&lt;br /&gt;
* Menu item '''Help &amp;gt; Keyboard Shortcuts''' shows all keyboard shortcuts in one place. The same information is available as [[Keyboard_Shortcuts_(iPi_Mocap_Studio)|a wiki page]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Opening video causes ''Device does not support multi-level texture width and height values that are not powers of 2.'' error with some video cards.&lt;br /&gt;
* Running calibration with ROI less than 8 frames crashes the app.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.3.143|Nov 23, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.3.143.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New items in '''Edit''' menu for coping parts of body position:&lt;br /&gt;
** '''Copy Pose of Selected Bone''' - copies rotations for selected bone to Clipboard.  For paste use '''Paste Pose''' menu item.&lt;br /&gt;
** '''Copy Pose of Selected Bone with Children''' - copies rotations for selected bone and all its children to Clipboard. For paste use '''Paste Pose''' menu item.&lt;br /&gt;
* If video from depth sensors like MS Kinect or ASUS Xtion has RGB channel then now you can colorize 3D point cloud using data from RGB camera. To turn on this feature please use '''View -&amp;gt; Color Point Cloud with RGB Data''' menu item.&lt;br /&gt;
* Added &amp;lt;tt&amp;gt;iPiMocap:&amp;lt;/tt&amp;gt; namespace only for MotionBuilder-optimized FBX output ('''Export -&amp;gt; For MotionBuilder (FBX, BVH)''' menu item).&lt;br /&gt;
* Improved look and feel of Open and Save file dialogs for modern operating systems like Windows 7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:color-point-cloud-with-rgb-data.png|thumb|400px|Color Point Cloud with RGB Data]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect import of characters with 3D MAX Biped bone naming conventions (in particular, CryEngine default characters).&lt;br /&gt;
* Export as DMX produces incorrect DMX file if in windows localization setting coma is selected as decimal symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.142|Nov 08, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.142.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Importing of some target characters doesn't work.&lt;br /&gt;
* Version is not visible in About box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.141|Nov 07, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.141.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added support for Valve [https://developer.valvesoftware.com/wiki/DMX '''DMX''' format] export/import for use with [http://www.sourcefilmmaker.com/ Source Film Maker].&lt;br /&gt;
* Fixed the issue with bone naming in FBX (removed &amp;quot;iPi:&amp;quot; prefix).&lt;br /&gt;
* Improved point cloud visualization for depth data from Kinect and Xtion sensors.&lt;br /&gt;
* New default background color in 3D viewport.&lt;br /&gt;
* Size of application files is significantly reduced (3x times) which saves disk space and improves speed of automatic updates.&lt;br /&gt;
* Added ability to activate license key for all OS users (to know how please contact our support).&lt;br /&gt;
* Minor UI improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.1.140|Oct 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.1.140.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved spine tracking. Removed the problem with unnatural spine position when stooping down&lt;br /&gt;
* Improved jitter removal for torso and head&lt;br /&gt;
* Precise bone selection using dropdown menu of '''Select''' toolbar button&lt;br /&gt;
* MRU list for projects, available in menu and toolbar&lt;br /&gt;
* Nice '''Check for update''' window with link to [[iPi Mocap Studio Changelog|changelog]]&lt;br /&gt;
* Showing release notes at first launch of new version&lt;br /&gt;
&lt;br /&gt;
* Small UI improvements:&lt;br /&gt;
** Current frame number made editable for quick goto&lt;br /&gt;
** Merged '''Play''' and '''Pause''' buttons&lt;br /&gt;
** Highlighting selected bones when editing motion transfer profile&lt;br /&gt;
** Alphabetical sorting and removing of items in MRU lists&lt;br /&gt;
** '''Export animation XXX''' menu items moved to submenu, '''Export animation XXX''' buttons merged to single dropdown button&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-select-bone.png|thumb|300px|Select bone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-MRU-projects-menu.png|thumb|300px|MRU project list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-merged-export-animation.png|thumb|300px|Export animation button]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.0.139|Sep 30, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.0.139.exe}}&lt;br /&gt;
&lt;br /&gt;
[[File:IPi Studio new features-2.1.0.139.png|thumb|UI changes]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Head tracking'''. Enabled by the '''Enable head tracking''' checkbox on the '''Tracking''' tab.&lt;br /&gt;
:: '''''Note.''''' ''This version does not track face orientation, that is head rotation around Y axis.''&lt;br /&gt;
* Switched places of '''Track Forward''' and '''Track Backward''' buttons. The new placement is more intuitive, but may cause confusion for existing users.&lt;br /&gt;
* Improvements in '''Jitter Removal'''.&lt;br /&gt;
* Simplified rules for auto-adjusting the '''Region of Interest'''. Now it's touched only if the tracking starts when the current position is outside the ROI.&lt;br /&gt;
* More compact project files.&lt;br /&gt;
:: '''''Note.''''' ''Projects saved by this version can not be opened by the previous releases.''&lt;br /&gt;
* Bundled user guides are displayed within the new built-in viewer.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error when running '''Jitter Removal''' while current position is outside of the '''Region of Interest'''.&lt;br /&gt;
* Error on opening project in certain circumstances.&lt;br /&gt;
* Installation program won't run on Windows XP x64.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.1.138|Aug 04, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.1.138.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Refines in actor model including skeleton proportions.&lt;br /&gt;
:: '''''Note.''''' ''Existing projects should be re-tracked with new model to take advantages of new version.''&lt;br /&gt;
* Alignment of color video to depth point cloud for single and dual Kinect/Xtion projects. This alignment is based on internal calibration data from depth sensor and should work fine for various depth sensors. &lt;br /&gt;
::'''''Note.''''' ''To turn off this alignment one can use '''View''' -&amp;gt; '''Align Color Video to Depth''' menu item.&lt;br /&gt;
* Coloring of depth data in [[iPi Mocap Studio]] now is like coloring in [[iPi Recorder]].&lt;br /&gt;
* For single and dual Kinect/Xtion projects background is hidden by default if color video is available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.137|Jul 19, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.137.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''JPEG''' encoded Bayer tracks in video. Update of [[iPi Recorder]] with support for '''JPEG''' compression for PS Eyes will be published within a couple of days.&lt;br /&gt;
* Improvements in '''FBX''' import concerning character skinning.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in clavicle retargeting.&lt;br /&gt;
* Fixed issue in installer with .NET Framework installation on Windows Vista and later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.135|Jul 03, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.135.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''7-8''' color cameras. Auto detection of initial camera positions is not currently working well for these configurations, so it is disabled. This feature is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6132].&lt;br /&gt;
* Improved unexpected errors handling.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in activation code. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6154] and [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6158].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.134|Jun 30, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.134.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for any order of Euler angles in '''FBX''' export. This is especially useful for '''LightWave''' users. See this topic list for discussions about this problem.&lt;br /&gt;
* Unexpected error dialog. If an unexpected error occurs in the application, this dialog appears just before the application is terminated. It presents you a debug information. If you provide us with this information when reporting an error, this could greatly help us in investigating your issue.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Decreased memory footprint during calibration (specifically, marker detection).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.133|Jun 17, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.133.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Check for update from application. Press the '''Help''' -&amp;gt; '''Check For Update''' menu item. For details, see [[iPi Recorder Changelog#ver. 2.0.0.12]] release notes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed rounding error causing incorrect value of frames per second. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6113].&lt;br /&gt;
* Fixed incorrect background processing. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6115].&lt;br /&gt;
* Fixed application failures when returning from logon screen and standby mode. This issue was primarily discussed by email. Partial discussion is in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6110].&lt;br /&gt;
* Fixed ignoring the '''Export T-pose in first frame''' option and '''Recenter coordinate system on character in first frame''' checkboxes. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6117].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.132|Jun 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.132.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* List of most recently used target characters along with motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues in exporting/importing animations for 3D MAX and MotionBuilder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.131|Jun 07, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.131.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed coordinate system bug in tracking the left hand.&lt;br /&gt;
* Fixed startup error occurring on some WinXP/Vista computers. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6077].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.130|Jun 02, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.130.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Different menu item and toolbar button for creating new project ('''File''' -&amp;gt; '''New project…''' and '''New''' respectively).&lt;br /&gt;
* '''File''' -&amp;gt; '''Open''' is renamed to '''File''' -&amp;gt; '''Open project…''' and now opens only project files.&lt;br /&gt;
* '''File''' -&amp;gt; '''Import animation''' menu item is renamed to '''File''' -&amp;gt; '''Open animation…'''&lt;br /&gt;
* Now visibility of tabs, toolbar buttons and menu items depends on project type.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Application installer is slightly updated (some users have experienced troubles with previous one).&lt;br /&gt;
* Bug fix in behavior of '''Scene Scale''' slider for multi-camera calibration projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.129|Jun 01, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.129.exe}}&lt;br /&gt;
&lt;br /&gt;
First public release of [[iPi Mocap Studio|iPi Mocap Studio 2]].&lt;br /&gt;
&lt;br /&gt;
If you're user of '''iPi Studio 1.x''' then please visit [[Migration from v1.x to v2.0]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New project file format, incompatible with old one. The new format has important changes required for support of multiple actor capture and props capture in future versions.&lt;br /&gt;
* New character model with optimizations for female characters.&lt;br /&gt;
* New skeleton.&lt;br /&gt;
* New video format ([[.iPiVideo file extension|'''.iPiVideo''']]). Old videos can be converted to new format using [[iPi Recorder#Converter]].&lt;br /&gt;
* '''New project''' wizard.&lt;br /&gt;
* Improved foot tracking.&lt;br /&gt;
* Improved shoulder tracking.&lt;br /&gt;
&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog</id>
		<title>IPi Mocap Studio Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog"/>
				<updated>2014-02-19T09:45:59Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#222222; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP - you can use the '''Help''' -&amp;gt; '''Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [http://files.ipisoft.com/iPiMocapStudioSetup.exe our website].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.0.160|Feb 19, 2013|http://files.ipisoft.com/iPiMocapStudioSetup.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Biomech Add-on''' released. &lt;br /&gt;
: This is a tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. &lt;br /&gt;
: '''Note''' that Add-on is not a free update and requires separate license key. 30-days free trial is available. For more information please read [[Biomechanical Analysis|Biomechanical Analysis article]].&lt;br /&gt;
* Reliable saving of project files ensures that project file will not be corrupted even if system crash occurs during saving operation&lt;br /&gt;
* Increased performance of hand / fingers keyframing&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Color picker tool did not work when Move or IK tools were selected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.1.159|Nov 6, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.5.1.159.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Manual position adjustment of gyro sensors using '''Move''' tool&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Not enough precision of Euler Angles near Gimbal Locks during export to BVH, FBX and SMD. This bug was introduced in the previous version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.0.158|Oct 11, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.5.0.158.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''triple depth sensor''' configuration. For more information please read [[Getting Started with Triple Depth Sensor Configuration|Getting Started article]]. This functionality is available in [http://ipisoft.com/software/standard-edition Standard edition] only. In other editions you can try it but export will be disabled.&lt;br /&gt;
* List of options for spine flexibility is extended:&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=1 cellpadding=3 cellspacing=0 style=&amp;quot;border: 1px solid #eeeeee;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;New Value&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appropriate Old Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (male actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Very Flexible Lower Spine (e.g. dancer)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (female actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
''The last value is useful for slow plastic motions.''&amp;lt;/center&amp;gt;&lt;br /&gt;
* Batch processing now supports the animation export (as a separate step).&lt;br /&gt;
* Usability improvements of 3D tools:&lt;br /&gt;
** Character skin is transparent for clicks on the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Hit area is increased for the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Highlighting active items under the mouse pointer in 3D viewport.&lt;br /&gt;
* Continuity of Euler angles is maintained in exported BVH, FBX and SMD files as described [http://en.wikipedia.org/wiki/Euler_filter here].&lt;br /&gt;
* Indication of unsaved changes in the current project. Request to save changes before operations leading to closing the project (e.g. exit from the program).&lt;br /&gt;
* The '''Close Project''' menu item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases [[iPi Mocap Studio]] crashes during initialization of Sound device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.1.156|Sep 7, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.4.1.156.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Alternative calibration procedure for [[User_Guide_for_Dual_Depth_Sensor_Configuration#Calibration|Dual Depth Sensor Configuration]] using flashlight.&lt;br /&gt;
*: See [[Dual Depth Sensor Calibration using Flashlight|this article]] for details.&lt;br /&gt;
* Further improvements of Jitter Removal.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug with support of multiple monitors.&lt;br /&gt;
*Fixed bug with incorrect clavicle position for '''3D Max Biped''' and some other rigs (the rigs with default pose different from T-pose were affected).&lt;br /&gt;
* Fixed bug with mouse clicks in 3D view port after window resizing and/or splitter movements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.0.154|Aug 7, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.4.0.154.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Multiple actors''' support ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Getting started with multiple actors|this article]] for details.&lt;br /&gt;
* '''Multiple video cards''' support ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Multiple GPUs|this article]] for details.&lt;br /&gt;
* '''Batch processing''' ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Batch Processing|this article]] for details.&lt;br /&gt;
* Removed '''2GB''' file size limitation for video export.&lt;br /&gt;
* Official support for tracking with '''8''' color cameras ([http://ipisoft.com/software/standard-edition Standard edition] only). Support for '''8''' cameras is especially actual for multiple persons tracking.&lt;br /&gt;
*: Recent releases already support 8 PS Eyes, but this feature is marked as &amp;quot;experimental&amp;quot; (there is a corresponding warning). In this release we just remove this warning. Some of our customers successfully track with 8 cameras for a long period of time, so we may consider it as stable now.&lt;br /&gt;
* Minor improvements of tracking accuracy.&lt;br /&gt;
* New '''Jitter Removal''' algorithm now preserves more details of the motion. Default value for  Jitter Removal changed to '''2'''.&lt;br /&gt;
* Inverted mouse wheel behavior in viewport.&lt;br /&gt;
*: A motivation for this change was to make the behavior consistent with multi-touch &amp;quot;pinch to zoom&amp;quot; gesture, as well as with the majority of other apps. In the future releases this may become a user-defined setting. Sorry for inconvenience.&lt;br /&gt;
* Minor improvements in look-and-feel of '''Jitter Removal Options''' dialog.&lt;br /&gt;
* Tabs area width is restored from the previous launch of application (same as with window size).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;blockquote&amp;gt;New features of [http://ipisoft.com/software/standard-edition Standard edition] can be tried in other editions. When using these features, projects are saved in the [[.iPiMocapTrial_file_extension|trial format]] prohibiting the export of animations.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed video opening error when project and video are located on different drives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.2.150|Jun 10, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.2.150.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Audio playback support.&lt;br /&gt;
*: [[iPi_Recorder_Changelog#ver._2.2.0.24|Version 2.2.0.24]] or later of [[iPi Recorder]] is required for audio recording.&lt;br /&gt;
* MRU lists for poses in the context menu for a hand key frame.&lt;br /&gt;
*: Recently saved/loaded hand poses are automatically put to the context menu for hand key frames of the corresponding hand, just below the standard poses. So to apply one of those poses you do not need to click '''Edit &amp;gt; Load Pose from File''', then &amp;lt;tt&amp;gt;Ctrl + V&amp;lt;/tt&amp;gt;. Just open context menu for a key frame and choose a pose.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error when clicking on markers during the calibration process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.1.149|Apr 06, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.1.149.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for [[Using motion controller for head tracking|the head tracking with a motion controller]]&lt;br /&gt;
* Improvements in '''New Project Wizard''':&lt;br /&gt;
** ability to load actor parameters from file&lt;br /&gt;
** auto loading of scene and actor parameters from the directory containing a video&lt;br /&gt;
* Built-in motion transfer profiles updated for better fingers support&lt;br /&gt;
* Improved '''Refit Pose''' accuracy&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues when running with non-default DPI settings (e.g. 125% fonts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.148|Mar 08, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.148.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during opening of '''iPiMocap''' projects saved by versions before 2.1.2.141.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.147|Feb 26, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.147.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during export of animation in some formats (''Object reference not set to an instance of an object.'')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.146|Feb 25, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.146.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Hand keyframing (poses for fingers). See [[Getting started with hand keyframing|Getting Started]] guide.&lt;br /&gt;
* Changes in timeline:&lt;br /&gt;
** Multi-colored tracks and items.&lt;br /&gt;
** New context menu, including items for toggling the visibility of particular tracks.&lt;br /&gt;
** '''Zoom''' and '''Scroll to Current Frame''' buttons &amp;amp;mdash; moved to the right side above the timeline.&lt;br /&gt;
** Strobe settings moved to the context menu of the strobe marker, and the strobe track made invisible by default.&lt;br /&gt;
* Tracking option for spine:&lt;br /&gt;
** '''Stiff Lower Spine''' (like version 1.x &amp;amp;mdash; default for new projects)&lt;br /&gt;
** '''Flexible Lower Spine''' (previous default behaviour of version 2.x)&lt;br /&gt;
* Renamed tracking option for shoulders (now with drop-down list instead of checkbox):&lt;br /&gt;
** '''Shoulder position calculated from arm position'''&lt;br /&gt;
** '''Shoulder position tracked from video''' (useful for some movements like boxing or dancing)&lt;br /&gt;
* Improved calibration for dual depth sensors:&lt;br /&gt;
** Removed '''90/180 degrees''' setting (no longer needed - auto-detected in new version).&lt;br /&gt;
** Better accuracy of the ground detection.&lt;br /&gt;
* Implemented auto-restore of last size and state (normal/maximized) of the main window at application startup.&lt;br /&gt;
* Undo also restores previous bone selection.&lt;br /&gt;
* Initially active tab for calibration projects is now set to '''Calibration'''; for action projects to '''Tracking'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* When using the '''IK''' tool, bone selection using the '''Select''' drop-down menu or skeleton navigation keys was not working properly.&lt;br /&gt;
* [[iPi Mocap Studio]] crashed when UAC screen was shown during tracking.&lt;br /&gt;
* Orbit around the selected bone of imported target character (&amp;lt;tt&amp;gt;Ctrl +&amp;lt;/tt&amp;gt; right button drag) was not working properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.1.145|Jan 18, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.2.1.145.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Tracking improvements:&lt;br /&gt;
** ''Much'' improved shoulder tracking.&lt;br /&gt;
** Improved spine tracking.&lt;br /&gt;
** Improved head tracking for RGB cameras (with support for head rotations around Y axis).&lt;br /&gt;
*** ''Note that head tracking significantly slows down tracking speed. Head tracking is optional, you can turn it off in tracking options.''&lt;br /&gt;
** New '''&amp;quot;Refine&amp;quot;''' functionality (useful for cleanup).&lt;br /&gt;
* UI improvements:&lt;br /&gt;
** Timeline zoom and scrolling.&lt;br /&gt;
** Color picker tools for actor appearance items.&lt;br /&gt;
** Additional capabilities in 3D Viewport navigation:&lt;br /&gt;
*** Left mouse button drag &amp;amp;mdash; move view (the same as middle mouse button drag).&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Shift&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; rotate view around viewpoint.&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Ctrl&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; orbit view around selected bone (extremely helpful in case of fingers position editing).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-refine-pass.png|thumb|300px|Refine Pass]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-color-picker-tools.png|thumb|300px|Color Picker Tools]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-timeline-zoom.png|thumb|600px|Time Line Zoom]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.0.144|Dec 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.2.0.144.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''hand/prop tracking''' using data recorded from motion controllers. See [[Getting started with motion controllers#Tracking|Getting Started]] guide.&lt;br /&gt;
*: '''Warning.''' Projects with motion controller data cannot be open by previous versions of [[iPi Mocap Studio]].&lt;br /&gt;
* Long-awaited '''Undo/Redo''' for manual editing and for automatic processing. Standard shortcuts &amp;lt;tt&amp;gt;Ctrl+Z&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Ctrl+Y&amp;lt;/tt&amp;gt; work.&lt;br /&gt;
* Additional commands for working with pose (under menu '''Edit'''):&lt;br /&gt;
** Copy pose of selected bone's children (and all descendants) only. Available only as menu item. Useful for copying hand poses (without rotation of hand's joint itself).&lt;br /&gt;
** Paste pose to all frames within ROI (&amp;lt;tt&amp;gt;Ctrl+Shift+V&amp;lt;/tt&amp;gt;).&lt;br /&gt;
** Save pose to a file from the Clipboard (&amp;lt;tt&amp;gt;Ctrl+P&amp;lt;/tt&amp;gt;). Using this and the following command, you can make a sort of a pose library.&lt;br /&gt;
** Load pose from a file to the Clipboard (&amp;lt;tt&amp;gt;Ctrl+L&amp;lt;/tt&amp;gt;).&lt;br /&gt;
* Navigating through skeleton using the keyboard:&lt;br /&gt;
** Go to parent bone (&amp;lt;tt&amp;gt;[&amp;lt;/tt&amp;gt;)&lt;br /&gt;
** Go to child bone (&amp;lt;tt&amp;gt;]&amp;lt;/tt&amp;gt;). Moves selection to a first child. If there are no children, moves to a next sibling bone (or parent's sibling, etc). Makes a full walk around the skeleton.&lt;br /&gt;
** Cycle through bones of the same level of hierarchy (&amp;lt;tt&amp;gt;Shift+[&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Shift+]&amp;lt;/tt&amp;gt;)&lt;br /&gt;
* Improved skeleton visualization. Joint size and bone thickness are proportional to bone length. Now fingers are much easier to edit.&lt;br /&gt;
* Improved calibration accuracy for dual depth sensor configuration.&lt;br /&gt;
* Improved accuracy of feet tracking with PS Eyes.&lt;br /&gt;
* Improved actor's model.&lt;br /&gt;
* Menu item '''Help &amp;gt; Keyboard Shortcuts''' shows all keyboard shortcuts in one place. The same information is available as [[Keyboard_Shortcuts_(iPi_Mocap_Studio)|a wiki page]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Opening video causes ''Device does not support multi-level texture width and height values that are not powers of 2.'' error with some video cards.&lt;br /&gt;
* Running calibration with ROI less than 8 frames crashes the app.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.3.143|Nov 23, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.3.143.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New items in '''Edit''' menu for coping parts of body position:&lt;br /&gt;
** '''Copy Pose of Selected Bone''' - copies rotations for selected bone to Clipboard.  For paste use '''Paste Pose''' menu item.&lt;br /&gt;
** '''Copy Pose of Selected Bone with Children''' - copies rotations for selected bone and all its children to Clipboard. For paste use '''Paste Pose''' menu item.&lt;br /&gt;
* If video from depth sensors like MS Kinect or ASUS Xtion has RGB channel then now you can colorize 3D point cloud using data from RGB camera. To turn on this feature please use '''View -&amp;gt; Color Point Cloud with RGB Data''' menu item.&lt;br /&gt;
* Added &amp;lt;tt&amp;gt;iPiMocap:&amp;lt;/tt&amp;gt; namespace only for MotionBuilder-optimized FBX output ('''Export -&amp;gt; For MotionBuilder (FBX, BVH)''' menu item).&lt;br /&gt;
* Improved look and feel of Open and Save file dialogs for modern operating systems like Windows 7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:color-point-cloud-with-rgb-data.png|thumb|400px|Color Point Cloud with RGB Data]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect import of characters with 3D MAX Biped bone naming conventions (in particular, CryEngine default characters).&lt;br /&gt;
* Export as DMX produces incorrect DMX file if in windows localization setting coma is selected as decimal symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.142|Nov 08, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.142.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Importing of some target characters doesn't work.&lt;br /&gt;
* Version is not visible in About box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.141|Nov 07, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.141.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added support for Valve [https://developer.valvesoftware.com/wiki/DMX '''DMX''' format] export/import for use with [http://www.sourcefilmmaker.com/ Source Film Maker].&lt;br /&gt;
* Fixed the issue with bone naming in FBX (removed &amp;quot;iPi:&amp;quot; prefix).&lt;br /&gt;
* Improved point cloud visualization for depth data from Kinect and Xtion sensors.&lt;br /&gt;
* New default background color in 3D viewport.&lt;br /&gt;
* Size of application files is significantly reduced (3x times) which saves disk space and improves speed of automatic updates.&lt;br /&gt;
* Added ability to activate license key for all OS users (to know how please contact our support).&lt;br /&gt;
* Minor UI improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.1.140|Oct 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.1.140.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved spine tracking. Removed the problem with unnatural spine position when stooping down&lt;br /&gt;
* Improved jitter removal for torso and head&lt;br /&gt;
* Precise bone selection using dropdown menu of '''Select''' toolbar button&lt;br /&gt;
* MRU list for projects, available in menu and toolbar&lt;br /&gt;
* Nice '''Check for update''' window with link to [[iPi Mocap Studio Changelog|changelog]]&lt;br /&gt;
* Showing release notes at first launch of new version&lt;br /&gt;
&lt;br /&gt;
* Small UI improvements:&lt;br /&gt;
** Current frame number made editable for quick goto&lt;br /&gt;
** Merged '''Play''' and '''Pause''' buttons&lt;br /&gt;
** Highlighting selected bones when editing motion transfer profile&lt;br /&gt;
** Alphabetical sorting and removing of items in MRU lists&lt;br /&gt;
** '''Export animation XXX''' menu items moved to submenu, '''Export animation XXX''' buttons merged to single dropdown button&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-select-bone.png|thumb|300px|Select bone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-MRU-projects-menu.png|thumb|300px|MRU project list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-merged-export-animation.png|thumb|300px|Export animation button]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.0.139|Sep 30, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.0.139.exe}}&lt;br /&gt;
&lt;br /&gt;
[[File:IPi Studio new features-2.1.0.139.png|thumb|UI changes]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Head tracking'''. Enabled by the '''Enable head tracking''' checkbox on the '''Tracking''' tab.&lt;br /&gt;
:: '''''Note.''''' ''This version does not track face orientation, that is head rotation around Y axis.''&lt;br /&gt;
* Switched places of '''Track Forward''' and '''Track Backward''' buttons. The new placement is more intuitive, but may cause confusion for existing users.&lt;br /&gt;
* Improvements in '''Jitter Removal'''.&lt;br /&gt;
* Simplified rules for auto-adjusting the '''Region of Interest'''. Now it's touched only if the tracking starts when the current position is outside the ROI.&lt;br /&gt;
* More compact project files.&lt;br /&gt;
:: '''''Note.''''' ''Projects saved by this version can not be opened by the previous releases.''&lt;br /&gt;
* Bundled user guides are displayed within the new built-in viewer.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error when running '''Jitter Removal''' while current position is outside of the '''Region of Interest'''.&lt;br /&gt;
* Error on opening project in certain circumstances.&lt;br /&gt;
* Installation program won't run on Windows XP x64.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.1.138|Aug 04, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.1.138.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Refines in actor model including skeleton proportions.&lt;br /&gt;
:: '''''Note.''''' ''Existing projects should be re-tracked with new model to take advantages of new version.''&lt;br /&gt;
* Alignment of color video to depth point cloud for single and dual Kinect/Xtion projects. This alignment is based on internal calibration data from depth sensor and should work fine for various depth sensors. &lt;br /&gt;
::'''''Note.''''' ''To turn off this alignment one can use '''View''' -&amp;gt; '''Align Color Video to Depth''' menu item.&lt;br /&gt;
* Coloring of depth data in [[iPi Mocap Studio]] now is like coloring in [[iPi Recorder]].&lt;br /&gt;
* For single and dual Kinect/Xtion projects background is hidden by default if color video is available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.137|Jul 19, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.137.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''JPEG''' encoded Bayer tracks in video. Update of [[iPi Recorder]] with support for '''JPEG''' compression for PS Eyes will be published within a couple of days.&lt;br /&gt;
* Improvements in '''FBX''' import concerning character skinning.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in clavicle retargeting.&lt;br /&gt;
* Fixed issue in installer with .NET Framework installation on Windows Vista and later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.135|Jul 03, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.135.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''7-8''' color cameras. Auto detection of initial camera positions is not currently working well for these configurations, so it is disabled. This feature is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6132].&lt;br /&gt;
* Improved unexpected errors handling.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in activation code. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6154] and [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6158].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.134|Jun 30, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.134.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for any order of Euler angles in '''FBX''' export. This is especially useful for '''LightWave''' users. See this topic list for discussions about this problem.&lt;br /&gt;
* Unexpected error dialog. If an unexpected error occurs in the application, this dialog appears just before the application is terminated. It presents you a debug information. If you provide us with this information when reporting an error, this could greatly help us in investigating your issue.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Decreased memory footprint during calibration (specifically, marker detection).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.133|Jun 17, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.133.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Check for update from application. Press the '''Help''' -&amp;gt; '''Check For Update''' menu item. For details, see [[iPi Recorder Changelog#ver. 2.0.0.12]] release notes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed rounding error causing incorrect value of frames per second. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6113].&lt;br /&gt;
* Fixed incorrect background processing. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6115].&lt;br /&gt;
* Fixed application failures when returning from logon screen and standby mode. This issue was primarily discussed by email. Partial discussion is in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6110].&lt;br /&gt;
* Fixed ignoring the '''Export T-pose in first frame''' option and '''Recenter coordinate system on character in first frame''' checkboxes. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6117].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.132|Jun 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.132.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* List of most recently used target characters along with motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues in exporting/importing animations for 3D MAX and MotionBuilder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.131|Jun 07, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.131.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed coordinate system bug in tracking the left hand.&lt;br /&gt;
* Fixed startup error occurring on some WinXP/Vista computers. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6077].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.130|Jun 02, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.130.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Different menu item and toolbar button for creating new project ('''File''' -&amp;gt; '''New project…''' and '''New''' respectively).&lt;br /&gt;
* '''File''' -&amp;gt; '''Open''' is renamed to '''File''' -&amp;gt; '''Open project…''' and now opens only project files.&lt;br /&gt;
* '''File''' -&amp;gt; '''Import animation''' menu item is renamed to '''File''' -&amp;gt; '''Open animation…'''&lt;br /&gt;
* Now visibility of tabs, toolbar buttons and menu items depends on project type.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Application installer is slightly updated (some users have experienced troubles with previous one).&lt;br /&gt;
* Bug fix in behavior of '''Scene Scale''' slider for multi-camera calibration projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.129|Jun 01, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.129.exe}}&lt;br /&gt;
&lt;br /&gt;
First public release of [[iPi Mocap Studio|iPi Mocap Studio 2]].&lt;br /&gt;
&lt;br /&gt;
If you're user of '''iPi Studio 1.x''' then please visit [[Migration from v1.x to v2.0]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New project file format, incompatible with old one. The new format has important changes required for support of multiple actor capture and props capture in future versions.&lt;br /&gt;
* New character model with optimizations for female characters.&lt;br /&gt;
* New skeleton.&lt;br /&gt;
* New video format ([[.iPiVideo file extension|'''.iPiVideo''']]). Old videos can be converted to new format using [[iPi Recorder#Converter]].&lt;br /&gt;
* '''New project''' wizard.&lt;br /&gt;
* Improved foot tracking.&lt;br /&gt;
* Improved shoulder tracking.&lt;br /&gt;
&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Biomechanical_Analysis</id>
		<title>Biomechanical Analysis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Biomechanical_Analysis"/>
				<updated>2014-02-14T19:04:52Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Biomech Export Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Add-on'''.&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. It can be used for:&lt;br /&gt;
* Gait analysis and rehabilitation&lt;br /&gt;
* Sports motion analysis&lt;br /&gt;
* Research in 3D human kinematics&lt;br /&gt;
Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office. &lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
With '''iPi Biomech Add-on''' you can:&lt;br /&gt;
&lt;br /&gt;
* Get '''Linear and Angular Quantities''' for selected bones, including&lt;br /&gt;
** Linear coordinate, velocity, acceleration&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Euler_angles Euler angles], [http://en.wikipedia.org/wiki/Angular_velocity angular velocity] and [http://en.wikipedia.org/wiki/Angular_acceleration angular acceleration]&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Quaternion Quaternions] and [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
* Select convenient '''coordinate systems'''&lt;br /&gt;
** Linear: Absolute (relative to floor), Relative to parent joint, Relative to center of mass&lt;br /&gt;
** Angular: Absolute (relative to floor), Relative to parent joint&lt;br /&gt;
* Select '''[http://en.wikipedia.org/wiki/Euler_angles#Conventions Euler angles system]'''&lt;br /&gt;
* '''Plot''' values of selected '''Quantities''' for selected bones&lt;br /&gt;
* '''Export''' bones motion data to file&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Tab-separated_values Tab-separated text] format (for Excel)&lt;br /&gt;
** [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
* '''Export point clouds''' obtained from depth sensors to file&lt;br /&gt;
**[http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
**[http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' '''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. 30-days free trial provided. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
&lt;br /&gt;
;Linear quantities: Quantities derived from linear coordinate of the joint which connects bone to it's parent bone, including:&lt;br /&gt;
::* Coordinate&lt;br /&gt;
::* Velocity &lt;br /&gt;
::* Acceleration&lt;br /&gt;
&lt;br /&gt;
;Angular quantities: Quantities derived from bones's Euler angle, including:&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Euler_angles Euler angle]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_velocity Angular velocity]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_acceleration Angular acceleration]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Quaternion Quaternions]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
&lt;br /&gt;
;Linear coordinate system: Coordinate system used for '''linear quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - axes are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)&lt;br /&gt;
::* Relative to center of mass - axes are shown by selecting Move tool; center is in the actor model's center of mass&lt;br /&gt;
::* Relative to parent joint - axes are shown by selecting Move tool; center coincides with the coordinates of the parent bone &lt;br /&gt;
&lt;br /&gt;
;Angular coordinate system: Coordinate system used for '''angular quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - in this system rotations are defined relative to ground&lt;br /&gt;
::* Local (Relative to parent bone) - in this system rotations are defined relative to the parent bone&lt;br /&gt;
&lt;br /&gt;
;Euler angles system: Set of rotations which defines Euler angles, see [http://en.wikipedia.org/wiki/Euler_angles#Conventions here]&lt;br /&gt;
&lt;br /&gt;
;Unit: Measurement unit of physical quantity&lt;br /&gt;
&lt;br /&gt;
=== License and Trial ===&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. You can order your license [http://ipisoft.com/biomech here], or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, '''Biomech''' tab will appear in [[iPi Mocap Studio]] control panel. Follow the steps below to start working with '''iPi Biomech Add-on'''&lt;br /&gt;
# Switch to '''Biomech''' tab.&lt;br /&gt;
# Press '''Activate''' button&lt;br /&gt;
# Press '''Start 30-days Free Trial Period''' or '''Enter Biomech License Key''' and follow further on-screen instructions&lt;br /&gt;
#: [[Image:iPi-Biomech-2-1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' If you do not have [[iPi Mocap Studio]] license key, you can order it [http://ipisoft.com/store here] or activate 30-days free trial. If your Studio trial has expired, you will not be able to export biomech data as well as animation. But you can still plot biomech data.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Select Data for Analysis ===&lt;br /&gt;
First you need to select data that you will analyze&lt;br /&gt;
# Select bones&lt;br /&gt;
#* (1) Check corresponding bones to include them in analysis&lt;br /&gt;
#* (2) On the top of the list you can see &amp;quot;special&amp;quot; bones - ''Center of mass'', ''Center of mass projection to the ground''. The rest of the list are the bones from the internal iPi rig.&lt;br /&gt;
#* (3) You can include finger bones into analysis by expanding hand bone (RHand and / or LHand). However, fingers are not tracked due to insufficient resolution of off-the-shelf cameras, so they just keep attached to hand joint (RHand or LHand), remaining in default position related to hand&lt;br /&gt;
#* (4) You can select all bones by clicking to the checkbox in the header. Fingers will be included only if the hand bone is expanded.&lt;br /&gt;
#* (5) You can change bones listbox height using splitter at the bottom.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-2.png]]&lt;br /&gt;
# Select '''linear quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''linear coordinate system'''&lt;br /&gt;
# Select '''angular quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''angular coordinate system'''&lt;br /&gt;
# Select '''Euler angles system'''&lt;br /&gt;
#: [[Image:iPi-Biomech-2-3.png]]&lt;br /&gt;
&lt;br /&gt;
=== Plot Data ===&lt;br /&gt;
You can plot values of the selected '''quantities''' for the selected bones within the ''Region-of-Interest'' (except Quaternions and Rotation matrices, as it makes no sense to see them on plots due to their physical meaning).&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Press '''Plot Selected Data''' button&lt;br /&gt;
#: Plot window will be opened. If it is already opened it's contents will be updated. In the Plot window you see bones in rows and '''quantities''' in columns. Plot controls:&lt;br /&gt;
# '''Plot controls''' button shows plot control keys (focus should be set to '''Plot''' window).&lt;br /&gt;
#:'''Mouse wheel''' - zoom in / out for the horizontal axis&lt;br /&gt;
#:''''Page Up' key''' - zoom in for the horizontal axis&lt;br /&gt;
#:''''Page Down' key''' - zoom out for the horizontal axis&lt;br /&gt;
#:'''Right mouse button drag over plots''' - horizontal shift of all plots                               &lt;br /&gt;
#:'''Left mouse button drag over table header title''' - change columns order&lt;br /&gt;
#:''''Right arrow' key''' - shift all plots to the left&lt;br /&gt;
#:''''Left arrow' key''' - shift all plots to the right&lt;br /&gt;
#:'''Left mouse key click''' - show plot values for particular frame&lt;br /&gt;
#:''''A' key''' - cancel zoom and shift, restore initial state of all plots&lt;br /&gt;
# '''Reload plot data''' reloads plot's data. Useful when selection of bones, '''quantities''', ''Region-of-Interest'' changed or any tracking / refined / filtering applied to motion data. You will get the same effect if you press '''Plot''' button.&lt;br /&gt;
# '''Scroll to current frame''' button shifts all plots along horizontal axis, in order to make current frame visible in the plot area. Nothing happens, if current frame is already visible on plots.&lt;br /&gt;
# '''Show / hide series''' button allows to select particular components of the corresponding '''quantity''' that will be shown on graph.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-4.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Motion Data ===&lt;br /&gt;
To export values of the selected '''quantities''' for the selected bones within the ''Region-of-Interest'':&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''Tab-separated text file'': text format easily importable to Excel. Header will contain information on parameters such as '''coordinate systems''' and '''units'''&lt;br /&gt;
#* ''Copy to clipboard / paste to Excel'': text data will be copied to clipboard. You just need to open empty Excel sheet and paste data to it. Information on parameters such as '''coordinate systems''' and '''units''' will be in the top rows.&lt;br /&gt;
#* ''MATLAB file'': binary file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-5.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Point Cloud ===&lt;br /&gt;
To export point cloud captured with depth sensors within the ''Region-of-Interest'':&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Select the cameras you want to export point cloud from (if you select several cameras, you will get one aggregate point cloud)&lt;br /&gt;
# Turn on / off background subtraction (if checked, background will not be included in point cloud)&lt;br /&gt;
# Turn on / off RGB export (if checked, color information will be added to points)&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''One point cloud from current frame (PCD)'': export single point cloud from the current frame to a file in [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
#* ''All frames of ROI (multiple PCD files)'': export multiple point clouds (one point cloud from each frame of the ''Region-of-Interest'') to [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format, each point cloud is saved to a separate file&lt;br /&gt;
#* ''One point cloud from current frame (MAT)'': export single point cloud from the current frame to a file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
#* ''All frames of ROI (MAT)'': export multiple point clouds (one point cloud from each frame of the ''Region-of-Interest'') to a file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format &lt;br /&gt;
#: [[Image:iPi-Biomech-2-6.png]]&lt;br /&gt;
&lt;br /&gt;
=== Biomech Export Profile  ===&lt;br /&gt;
You can save all interface settings '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;''' to an XML file, and later load them from the file '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(2)&amp;lt;/span&amp;gt;'''. It is useful if you work with several projects that require to analyze different bones and / or '''quantities'''. The following settings are stored:&lt;br /&gt;
* Selected bones, bones list view height&lt;br /&gt;
* Selected '''quantities''', '''coordinate systems''', '''euler angles system''', '''units'''&lt;br /&gt;
* Settings of point cloud export&lt;br /&gt;
* Plot window settings (order on columns, visible series, window size and position)&lt;br /&gt;
: [[Image:iPi-Biomech-2-7.png]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Biomechanical_Analysis</id>
		<title>Biomechanical Analysis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Biomechanical_Analysis"/>
				<updated>2014-02-14T19:03:00Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Export Point Cloud */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Add-on'''.&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. It can be used for:&lt;br /&gt;
* Gait analysis and rehabilitation&lt;br /&gt;
* Sports motion analysis&lt;br /&gt;
* Research in 3D human kinematics&lt;br /&gt;
Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office. &lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
With '''iPi Biomech Add-on''' you can:&lt;br /&gt;
&lt;br /&gt;
* Get '''Linear and Angular Quantities''' for selected bones, including&lt;br /&gt;
** Linear coordinate, velocity, acceleration&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Euler_angles Euler angles], [http://en.wikipedia.org/wiki/Angular_velocity angular velocity] and [http://en.wikipedia.org/wiki/Angular_acceleration angular acceleration]&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Quaternion Quaternions] and [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
* Select convenient '''coordinate systems'''&lt;br /&gt;
** Linear: Absolute (relative to floor), Relative to parent joint, Relative to center of mass&lt;br /&gt;
** Angular: Absolute (relative to floor), Relative to parent joint&lt;br /&gt;
* Select '''[http://en.wikipedia.org/wiki/Euler_angles#Conventions Euler angles system]'''&lt;br /&gt;
* '''Plot''' values of selected '''Quantities''' for selected bones&lt;br /&gt;
* '''Export''' bones motion data to file&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Tab-separated_values Tab-separated text] format (for Excel)&lt;br /&gt;
** [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
* '''Export point clouds''' obtained from depth sensors to file&lt;br /&gt;
**[http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
**[http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' '''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. 30-days free trial provided. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
&lt;br /&gt;
;Linear quantities: Quantities derived from linear coordinate of the joint which connects bone to it's parent bone, including:&lt;br /&gt;
::* Coordinate&lt;br /&gt;
::* Velocity &lt;br /&gt;
::* Acceleration&lt;br /&gt;
&lt;br /&gt;
;Angular quantities: Quantities derived from bones's Euler angle, including:&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Euler_angles Euler angle]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_velocity Angular velocity]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_acceleration Angular acceleration]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Quaternion Quaternions]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
&lt;br /&gt;
;Linear coordinate system: Coordinate system used for '''linear quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - axes are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)&lt;br /&gt;
::* Relative to center of mass - axes are shown by selecting Move tool; center is in the actor model's center of mass&lt;br /&gt;
::* Relative to parent joint - axes are shown by selecting Move tool; center coincides with the coordinates of the parent bone &lt;br /&gt;
&lt;br /&gt;
;Angular coordinate system: Coordinate system used for '''angular quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - in this system rotations are defined relative to ground&lt;br /&gt;
::* Local (Relative to parent bone) - in this system rotations are defined relative to the parent bone&lt;br /&gt;
&lt;br /&gt;
;Euler angles system: Set of rotations which defines Euler angles, see [http://en.wikipedia.org/wiki/Euler_angles#Conventions here]&lt;br /&gt;
&lt;br /&gt;
;Unit: Measurement unit of physical quantity&lt;br /&gt;
&lt;br /&gt;
=== License and Trial ===&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. You can order your license [http://ipisoft.com/biomech here], or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, '''Biomech''' tab will appear in [[iPi Mocap Studio]] control panel. Follow the steps below to start working with '''iPi Biomech Add-on'''&lt;br /&gt;
# Switch to '''Biomech''' tab.&lt;br /&gt;
# Press '''Activate''' button&lt;br /&gt;
# Press '''Start 30-days Free Trial Period''' or '''Enter Biomech License Key''' and follow further on-screen instructions&lt;br /&gt;
#: [[Image:iPi-Biomech-2-1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' If you do not have [[iPi Mocap Studio]] license key, you can order it [http://ipisoft.com/store here] or activate 30-days free trial. If your Studio trial has expired, you will not be able to export biomech data as well as animation. But you can still plot biomech data.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Select Data for Analysis ===&lt;br /&gt;
First you need to select data that you will analyze&lt;br /&gt;
# Select bones&lt;br /&gt;
#* (1) Check corresponding bones to include them in analysis&lt;br /&gt;
#* (2) On the top of the list you can see &amp;quot;special&amp;quot; bones - ''Center of mass'', ''Center of mass projection to the ground''. The rest of the list are the bones from the internal iPi rig.&lt;br /&gt;
#* (3) You can include finger bones into analysis by expanding hand bone (RHand and / or LHand). However, fingers are not tracked due to insufficient resolution of off-the-shelf cameras, so they just keep attached to hand joint (RHand or LHand), remaining in default position related to hand&lt;br /&gt;
#* (4) You can select all bones by clicking to the checkbox in the header. Fingers will be included only if the hand bone is expanded.&lt;br /&gt;
#* (5) You can change bones listbox height using splitter at the bottom.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-2.png]]&lt;br /&gt;
# Select '''linear quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''linear coordinate system'''&lt;br /&gt;
# Select '''angular quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''angular coordinate system'''&lt;br /&gt;
# Select '''Euler angles system'''&lt;br /&gt;
#: [[Image:iPi-Biomech-2-3.png]]&lt;br /&gt;
&lt;br /&gt;
=== Plot Data ===&lt;br /&gt;
You can plot values of the selected '''quantities''' for the selected bones within the ''Region-of-Interest'' (except Quaternions and Rotation matrices, as it makes no sense to see them on plots due to their physical meaning).&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Press '''Plot Selected Data''' button&lt;br /&gt;
#: Plot window will be opened. If it is already opened it's contents will be updated. In the Plot window you see bones in rows and '''quantities''' in columns. Plot controls:&lt;br /&gt;
# '''Plot controls''' button shows plot control keys (focus should be set to '''Plot''' window).&lt;br /&gt;
#:'''Mouse wheel''' - zoom in / out for the horizontal axis&lt;br /&gt;
#:''''Page Up' key''' - zoom in for the horizontal axis&lt;br /&gt;
#:''''Page Down' key''' - zoom out for the horizontal axis&lt;br /&gt;
#:'''Right mouse button drag over plots''' - horizontal shift of all plots                               &lt;br /&gt;
#:'''Left mouse button drag over table header title''' - change columns order&lt;br /&gt;
#:''''Right arrow' key''' - shift all plots to the left&lt;br /&gt;
#:''''Left arrow' key''' - shift all plots to the right&lt;br /&gt;
#:'''Left mouse key click''' - show plot values for particular frame&lt;br /&gt;
#:''''A' key''' - cancel zoom and shift, restore initial state of all plots&lt;br /&gt;
# '''Reload plot data''' reloads plot's data. Useful when selection of bones, '''quantities''', ''Region-of-Interest'' changed or any tracking / refined / filtering applied to motion data. You will get the same effect if you press '''Plot''' button.&lt;br /&gt;
# '''Scroll to current frame''' button shifts all plots along horizontal axis, in order to make current frame visible in the plot area. Nothing happens, if current frame is already visible on plots.&lt;br /&gt;
# '''Show / hide series''' button allows to select particular components of the corresponding '''quantity''' that will be shown on graph.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-4.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Motion Data ===&lt;br /&gt;
To export values of the selected '''quantities''' for the selected bones within the ''Region-of-Interest'':&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''Tab-separated text file'': text format easily importable to Excel. Header will contain information on parameters such as '''coordinate systems''' and '''units'''&lt;br /&gt;
#* ''Copy to clipboard / paste to Excel'': text data will be copied to clipboard. You just need to open empty Excel sheet and paste data to it. Information on parameters such as '''coordinate systems''' and '''units''' will be in the top rows.&lt;br /&gt;
#* ''MATLAB file'': binary file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-5.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Point Cloud ===&lt;br /&gt;
To export point cloud captured with depth sensors within the ''Region-of-Interest'':&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Select the cameras you want to export point cloud from (if you select several cameras, you will get one aggregate point cloud)&lt;br /&gt;
# Turn on / off background subtraction (if checked, background will not be included in point cloud)&lt;br /&gt;
# Turn on / off RGB export (if checked, color information will be added to points)&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''One point cloud from current frame (PCD)'': export single point cloud from the current frame to a file in [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
#* ''All frames of ROI (multiple PCD files)'': export multiple point clouds (one point cloud from each frame of the ''Region-of-Interest'') to [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format, each point cloud is saved to a separate file&lt;br /&gt;
#* ''One point cloud from current frame (MAT)'': export single point cloud from the current frame to a file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
#* ''All frames of ROI (MAT)'': export multiple point clouds (one point cloud from each frame of the ''Region-of-Interest'') to a file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format &lt;br /&gt;
#: [[Image:iPi-Biomech-2-6.png]]&lt;br /&gt;
&lt;br /&gt;
=== Biomech Export Profile  ===&lt;br /&gt;
You can save all interface settings '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;''' to an XML file, and later load them from file '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(2)&amp;lt;/span&amp;gt;'''. The following settings are stored:&lt;br /&gt;
* Selected bones, bones list view height&lt;br /&gt;
* Selected '''quantities''', '''coordinate systems''', '''euler angles system''', '''units'''&lt;br /&gt;
* Settings of point cloud export&lt;br /&gt;
* Plot window settings (order on columns, visible series, window size and position)&lt;br /&gt;
: [[Image:iPi-Biomech-2-7.png]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Biomechanical_Analysis</id>
		<title>Biomechanical Analysis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Biomechanical_Analysis"/>
				<updated>2014-02-14T18:59:48Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Plot Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Add-on'''.&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. It can be used for:&lt;br /&gt;
* Gait analysis and rehabilitation&lt;br /&gt;
* Sports motion analysis&lt;br /&gt;
* Research in 3D human kinematics&lt;br /&gt;
Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office. &lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
With '''iPi Biomech Add-on''' you can:&lt;br /&gt;
&lt;br /&gt;
* Get '''Linear and Angular Quantities''' for selected bones, including&lt;br /&gt;
** Linear coordinate, velocity, acceleration&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Euler_angles Euler angles], [http://en.wikipedia.org/wiki/Angular_velocity angular velocity] and [http://en.wikipedia.org/wiki/Angular_acceleration angular acceleration]&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Quaternion Quaternions] and [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
* Select convenient '''coordinate systems'''&lt;br /&gt;
** Linear: Absolute (relative to floor), Relative to parent joint, Relative to center of mass&lt;br /&gt;
** Angular: Absolute (relative to floor), Relative to parent joint&lt;br /&gt;
* Select '''[http://en.wikipedia.org/wiki/Euler_angles#Conventions Euler angles system]'''&lt;br /&gt;
* '''Plot''' values of selected '''Quantities''' for selected bones&lt;br /&gt;
* '''Export''' bones motion data to file&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Tab-separated_values Tab-separated text] format (for Excel)&lt;br /&gt;
** [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
* '''Export point clouds''' obtained from depth sensors to file&lt;br /&gt;
**[http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
**[http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' '''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. 30-days free trial provided. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
&lt;br /&gt;
;Linear quantities: Quantities derived from linear coordinate of the joint which connects bone to it's parent bone, including:&lt;br /&gt;
::* Coordinate&lt;br /&gt;
::* Velocity &lt;br /&gt;
::* Acceleration&lt;br /&gt;
&lt;br /&gt;
;Angular quantities: Quantities derived from bones's Euler angle, including:&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Euler_angles Euler angle]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_velocity Angular velocity]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_acceleration Angular acceleration]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Quaternion Quaternions]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
&lt;br /&gt;
;Linear coordinate system: Coordinate system used for '''linear quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - axes are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)&lt;br /&gt;
::* Relative to center of mass - axes are shown by selecting Move tool; center is in the actor model's center of mass&lt;br /&gt;
::* Relative to parent joint - axes are shown by selecting Move tool; center coincides with the coordinates of the parent bone &lt;br /&gt;
&lt;br /&gt;
;Angular coordinate system: Coordinate system used for '''angular quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - in this system rotations are defined relative to ground&lt;br /&gt;
::* Local (Relative to parent bone) - in this system rotations are defined relative to the parent bone&lt;br /&gt;
&lt;br /&gt;
;Euler angles system: Set of rotations which defines Euler angles, see [http://en.wikipedia.org/wiki/Euler_angles#Conventions here]&lt;br /&gt;
&lt;br /&gt;
;Unit: Measurement unit of physical quantity&lt;br /&gt;
&lt;br /&gt;
=== License and Trial ===&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. You can order your license [http://ipisoft.com/biomech here], or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, '''Biomech''' tab will appear in [[iPi Mocap Studio]] control panel. Follow the steps below to start working with '''iPi Biomech Add-on'''&lt;br /&gt;
# Switch to '''Biomech''' tab.&lt;br /&gt;
# Press '''Activate''' button&lt;br /&gt;
# Press '''Start 30-days Free Trial Period''' or '''Enter Biomech License Key''' and follow further on-screen instructions&lt;br /&gt;
#: [[Image:iPi-Biomech-2-1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' If you do not have [[iPi Mocap Studio]] license key, you can order it [http://ipisoft.com/store here] or activate 30-days free trial. If your Studio trial has expired, you will not be able to export biomech data as well as animation. But you can still plot biomech data.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Select Data for Analysis ===&lt;br /&gt;
First you need to select data that you will analyze&lt;br /&gt;
# Select bones&lt;br /&gt;
#* (1) Check corresponding bones to include them in analysis&lt;br /&gt;
#* (2) On the top of the list you can see &amp;quot;special&amp;quot; bones - ''Center of mass'', ''Center of mass projection to the ground''. The rest of the list are the bones from the internal iPi rig.&lt;br /&gt;
#* (3) You can include finger bones into analysis by expanding hand bone (RHand and / or LHand). However, fingers are not tracked due to insufficient resolution of off-the-shelf cameras, so they just keep attached to hand joint (RHand or LHand), remaining in default position related to hand&lt;br /&gt;
#* (4) You can select all bones by clicking to the checkbox in the header. Fingers will be included only if the hand bone is expanded.&lt;br /&gt;
#* (5) You can change bones listbox height using splitter at the bottom.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-2.png]]&lt;br /&gt;
# Select '''linear quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''linear coordinate system'''&lt;br /&gt;
# Select '''angular quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''angular coordinate system'''&lt;br /&gt;
# Select '''Euler angles system'''&lt;br /&gt;
#: [[Image:iPi-Biomech-2-3.png]]&lt;br /&gt;
&lt;br /&gt;
=== Plot Data ===&lt;br /&gt;
You can plot values of the selected '''quantities''' for the selected bones within the ''Region-of-Interest'' (except Quaternions and Rotation matrices, as it makes no sense to see them on plots due to their physical meaning).&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Press '''Plot Selected Data''' button&lt;br /&gt;
#: Plot window will be opened. If it is already opened it's contents will be updated. In the Plot window you see bones in rows and '''quantities''' in columns. Plot controls:&lt;br /&gt;
# '''Plot controls''' button shows plot control keys (focus should be set to '''Plot''' window).&lt;br /&gt;
#:'''Mouse wheel''' - zoom in / out for the horizontal axis&lt;br /&gt;
#:''''Page Up' key''' - zoom in for the horizontal axis&lt;br /&gt;
#:''''Page Down' key''' - zoom out for the horizontal axis&lt;br /&gt;
#:'''Right mouse button drag over plots''' - horizontal shift of all plots                               &lt;br /&gt;
#:'''Left mouse button drag over table header title''' - change columns order&lt;br /&gt;
#:''''Right arrow' key''' - shift all plots to the left&lt;br /&gt;
#:''''Left arrow' key''' - shift all plots to the right&lt;br /&gt;
#:'''Left mouse key click''' - show plot values for particular frame&lt;br /&gt;
#:''''A' key''' - cancel zoom and shift, restore initial state of all plots&lt;br /&gt;
# '''Reload plot data''' reloads plot's data. Useful when selection of bones, '''quantities''', ''Region-of-Interest'' changed or any tracking / refined / filtering applied to motion data. You will get the same effect if you press '''Plot''' button.&lt;br /&gt;
# '''Scroll to current frame''' button shifts all plots along horizontal axis, in order to make current frame visible in the plot area. Nothing happens, if current frame is already visible on plots.&lt;br /&gt;
# '''Show / hide series''' button allows to select particular components of the corresponding '''quantity''' that will be shown on graph.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-4.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Motion Data ===&lt;br /&gt;
To export values of the selected '''quantities''' for the selected bones within the ''Region-of-Interest'':&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''Tab-separated text file'': text format easily importable to Excel. Header will contain information on parameters such as '''coordinate systems''' and '''units'''&lt;br /&gt;
#* ''Copy to clipboard / paste to Excel'': text data will be copied to clipboard. You just need to open empty Excel sheet and paste data to it. Information on parameters such as '''coordinate systems''' and '''units''' will be in the top rows.&lt;br /&gt;
#* ''MATLAB file'': binary file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-5.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Point Cloud ===&lt;br /&gt;
To export point cloud captured with depth sensors within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Select cameras you want to export point cloud from (if you select several cameras, you will get one aggregate point cloud)&lt;br /&gt;
# Turn on / off background subtraction (if checked, background will be included in point cloud)&lt;br /&gt;
# Turn on / off RGB export (if checked, color information will be added to point cloud's points)&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''One point cloud from current frame (PCD)'': export single point cloud from current frame to file in [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
#* ''All frames of ROI (multiple PCD files)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format, each point cloud is saved to separate file&lt;br /&gt;
#* ''One point cloud from current frame (MAT)'': export single point cloud from current frame to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
#* ''All frames of ROI (MAT)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format &lt;br /&gt;
#: [[Image:iPi-Biomech-2-6.png]]&lt;br /&gt;
&lt;br /&gt;
=== Biomech Export Profile  ===&lt;br /&gt;
You can save all interface settings '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;''' to an XML file, and later load them from file '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(2)&amp;lt;/span&amp;gt;'''. The following settings are stored:&lt;br /&gt;
* Selected bones, bones list view height&lt;br /&gt;
* Selected '''quantities''', '''coordinate systems''', '''euler angles system''', '''units'''&lt;br /&gt;
* Settings of point cloud export&lt;br /&gt;
* Plot window settings (order on columns, visible series, window size and position)&lt;br /&gt;
: [[Image:iPi-Biomech-2-7.png]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Biomechanical_Analysis</id>
		<title>Biomechanical Analysis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Biomechanical_Analysis"/>
				<updated>2014-02-14T18:59:32Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Export Motion Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Add-on'''.&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. It can be used for:&lt;br /&gt;
* Gait analysis and rehabilitation&lt;br /&gt;
* Sports motion analysis&lt;br /&gt;
* Research in 3D human kinematics&lt;br /&gt;
Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office. &lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
With '''iPi Biomech Add-on''' you can:&lt;br /&gt;
&lt;br /&gt;
* Get '''Linear and Angular Quantities''' for selected bones, including&lt;br /&gt;
** Linear coordinate, velocity, acceleration&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Euler_angles Euler angles], [http://en.wikipedia.org/wiki/Angular_velocity angular velocity] and [http://en.wikipedia.org/wiki/Angular_acceleration angular acceleration]&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Quaternion Quaternions] and [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
* Select convenient '''coordinate systems'''&lt;br /&gt;
** Linear: Absolute (relative to floor), Relative to parent joint, Relative to center of mass&lt;br /&gt;
** Angular: Absolute (relative to floor), Relative to parent joint&lt;br /&gt;
* Select '''[http://en.wikipedia.org/wiki/Euler_angles#Conventions Euler angles system]'''&lt;br /&gt;
* '''Plot''' values of selected '''Quantities''' for selected bones&lt;br /&gt;
* '''Export''' bones motion data to file&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Tab-separated_values Tab-separated text] format (for Excel)&lt;br /&gt;
** [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
* '''Export point clouds''' obtained from depth sensors to file&lt;br /&gt;
**[http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
**[http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' '''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. 30-days free trial provided. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
&lt;br /&gt;
;Linear quantities: Quantities derived from linear coordinate of the joint which connects bone to it's parent bone, including:&lt;br /&gt;
::* Coordinate&lt;br /&gt;
::* Velocity &lt;br /&gt;
::* Acceleration&lt;br /&gt;
&lt;br /&gt;
;Angular quantities: Quantities derived from bones's Euler angle, including:&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Euler_angles Euler angle]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_velocity Angular velocity]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_acceleration Angular acceleration]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Quaternion Quaternions]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
&lt;br /&gt;
;Linear coordinate system: Coordinate system used for '''linear quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - axes are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)&lt;br /&gt;
::* Relative to center of mass - axes are shown by selecting Move tool; center is in the actor model's center of mass&lt;br /&gt;
::* Relative to parent joint - axes are shown by selecting Move tool; center coincides with the coordinates of the parent bone &lt;br /&gt;
&lt;br /&gt;
;Angular coordinate system: Coordinate system used for '''angular quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - in this system rotations are defined relative to ground&lt;br /&gt;
::* Local (Relative to parent bone) - in this system rotations are defined relative to the parent bone&lt;br /&gt;
&lt;br /&gt;
;Euler angles system: Set of rotations which defines Euler angles, see [http://en.wikipedia.org/wiki/Euler_angles#Conventions here]&lt;br /&gt;
&lt;br /&gt;
;Unit: Measurement unit of physical quantity&lt;br /&gt;
&lt;br /&gt;
=== License and Trial ===&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. You can order your license [http://ipisoft.com/biomech here], or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, '''Biomech''' tab will appear in [[iPi Mocap Studio]] control panel. Follow the steps below to start working with '''iPi Biomech Add-on'''&lt;br /&gt;
# Switch to '''Biomech''' tab.&lt;br /&gt;
# Press '''Activate''' button&lt;br /&gt;
# Press '''Start 30-days Free Trial Period''' or '''Enter Biomech License Key''' and follow further on-screen instructions&lt;br /&gt;
#: [[Image:iPi-Biomech-2-1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' If you do not have [[iPi Mocap Studio]] license key, you can order it [http://ipisoft.com/store here] or activate 30-days free trial. If your Studio trial has expired, you will not be able to export biomech data as well as animation. But you can still plot biomech data.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Select Data for Analysis ===&lt;br /&gt;
First you need to select data that you will analyze&lt;br /&gt;
# Select bones&lt;br /&gt;
#* (1) Check corresponding bones to include them in analysis&lt;br /&gt;
#* (2) On the top of the list you can see &amp;quot;special&amp;quot; bones - ''Center of mass'', ''Center of mass projection to the ground''. The rest of the list are the bones from the internal iPi rig.&lt;br /&gt;
#* (3) You can include finger bones into analysis by expanding hand bone (RHand and / or LHand). However, fingers are not tracked due to insufficient resolution of off-the-shelf cameras, so they just keep attached to hand joint (RHand or LHand), remaining in default position related to hand&lt;br /&gt;
#* (4) You can select all bones by clicking to the checkbox in the header. Fingers will be included only if the hand bone is expanded.&lt;br /&gt;
#* (5) You can change bones listbox height using splitter at the bottom.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-2.png]]&lt;br /&gt;
# Select '''linear quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''linear coordinate system'''&lt;br /&gt;
# Select '''angular quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''angular coordinate system'''&lt;br /&gt;
# Select '''Euler angles system'''&lt;br /&gt;
#: [[Image:iPi-Biomech-2-3.png]]&lt;br /&gt;
&lt;br /&gt;
=== Plot Data ===&lt;br /&gt;
You can plot values of the selected quantities for the selected bones within the ''Region-of-Interest'' (except Quaternions and Rotation matrices, as it makes no sense to see them on plots due to their physical meaning).&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Press '''Plot Selected Data''' button&lt;br /&gt;
#: Plot window will be opened. If it is already opened it's contents will be updated. In the Plot window you see bones in rows and '''quantities''' in columns. Plot controls:&lt;br /&gt;
# '''Plot controls''' button shows plot control keys (focus should be set to '''Plot''' window).&lt;br /&gt;
#:'''Mouse wheel''' - zoom in / out for the horizontal axis&lt;br /&gt;
#:''''Page Up' key''' - zoom in for the horizontal axis&lt;br /&gt;
#:''''Page Down' key''' - zoom out for the horizontal axis&lt;br /&gt;
#:'''Right mouse button drag over plots''' - horizontal shift of all plots                               &lt;br /&gt;
#:'''Left mouse button drag over table header title''' - change columns order&lt;br /&gt;
#:''''Right arrow' key''' - shift all plots to the left&lt;br /&gt;
#:''''Left arrow' key''' - shift all plots to the right&lt;br /&gt;
#:'''Left mouse key click''' - show plot values for particular frame&lt;br /&gt;
#:''''A' key''' - cancel zoom and shift, restore initial state of all plots&lt;br /&gt;
# '''Reload plot data''' reloads plot's data. Useful when selection of bones, '''quantities''', ''Region-of-Interest'' changed or any tracking / refined / filtering applied to motion data. You will get the same effect if you press '''Plot''' button.&lt;br /&gt;
# '''Scroll to current frame''' button shifts all plots along horizontal axis, in order to make current frame visible in the plot area. Nothing happens, if current frame is already visible on plots.&lt;br /&gt;
# '''Show / hide series''' button allows to select particular components of the corresponding '''quantity''' that will be shown on graph.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-4.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Motion Data ===&lt;br /&gt;
To export values of the selected '''quantities''' for the selected bones within the ''Region-of-Interest'':&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''Tab-separated text file'': text format easily importable to Excel. Header will contain information on parameters such as '''coordinate systems''' and '''units'''&lt;br /&gt;
#* ''Copy to clipboard / paste to Excel'': text data will be copied to clipboard. You just need to open empty Excel sheet and paste data to it. Information on parameters such as '''coordinate systems''' and '''units''' will be in the top rows.&lt;br /&gt;
#* ''MATLAB file'': binary file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-5.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Point Cloud ===&lt;br /&gt;
To export point cloud captured with depth sensors within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Select cameras you want to export point cloud from (if you select several cameras, you will get one aggregate point cloud)&lt;br /&gt;
# Turn on / off background subtraction (if checked, background will be included in point cloud)&lt;br /&gt;
# Turn on / off RGB export (if checked, color information will be added to point cloud's points)&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''One point cloud from current frame (PCD)'': export single point cloud from current frame to file in [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
#* ''All frames of ROI (multiple PCD files)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format, each point cloud is saved to separate file&lt;br /&gt;
#* ''One point cloud from current frame (MAT)'': export single point cloud from current frame to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
#* ''All frames of ROI (MAT)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format &lt;br /&gt;
#: [[Image:iPi-Biomech-2-6.png]]&lt;br /&gt;
&lt;br /&gt;
=== Biomech Export Profile  ===&lt;br /&gt;
You can save all interface settings '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;''' to an XML file, and later load them from file '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(2)&amp;lt;/span&amp;gt;'''. The following settings are stored:&lt;br /&gt;
* Selected bones, bones list view height&lt;br /&gt;
* Selected '''quantities''', '''coordinate systems''', '''euler angles system''', '''units'''&lt;br /&gt;
* Settings of point cloud export&lt;br /&gt;
* Plot window settings (order on columns, visible series, window size and position)&lt;br /&gt;
: [[Image:iPi-Biomech-2-7.png]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Biomechanical_Analysis</id>
		<title>Biomechanical Analysis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Biomechanical_Analysis"/>
				<updated>2014-02-14T18:57:51Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Plot Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Add-on'''.&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. It can be used for:&lt;br /&gt;
* Gait analysis and rehabilitation&lt;br /&gt;
* Sports motion analysis&lt;br /&gt;
* Research in 3D human kinematics&lt;br /&gt;
Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office. &lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
With '''iPi Biomech Add-on''' you can:&lt;br /&gt;
&lt;br /&gt;
* Get '''Linear and Angular Quantities''' for selected bones, including&lt;br /&gt;
** Linear coordinate, velocity, acceleration&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Euler_angles Euler angles], [http://en.wikipedia.org/wiki/Angular_velocity angular velocity] and [http://en.wikipedia.org/wiki/Angular_acceleration angular acceleration]&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Quaternion Quaternions] and [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
* Select convenient '''coordinate systems'''&lt;br /&gt;
** Linear: Absolute (relative to floor), Relative to parent joint, Relative to center of mass&lt;br /&gt;
** Angular: Absolute (relative to floor), Relative to parent joint&lt;br /&gt;
* Select '''[http://en.wikipedia.org/wiki/Euler_angles#Conventions Euler angles system]'''&lt;br /&gt;
* '''Plot''' values of selected '''Quantities''' for selected bones&lt;br /&gt;
* '''Export''' bones motion data to file&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Tab-separated_values Tab-separated text] format (for Excel)&lt;br /&gt;
** [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
* '''Export point clouds''' obtained from depth sensors to file&lt;br /&gt;
**[http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
**[http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' '''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. 30-days free trial provided. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
&lt;br /&gt;
;Linear quantities: Quantities derived from linear coordinate of the joint which connects bone to it's parent bone, including:&lt;br /&gt;
::* Coordinate&lt;br /&gt;
::* Velocity &lt;br /&gt;
::* Acceleration&lt;br /&gt;
&lt;br /&gt;
;Angular quantities: Quantities derived from bones's Euler angle, including:&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Euler_angles Euler angle]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_velocity Angular velocity]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_acceleration Angular acceleration]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Quaternion Quaternions]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
&lt;br /&gt;
;Linear coordinate system: Coordinate system used for '''linear quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - axes are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)&lt;br /&gt;
::* Relative to center of mass - axes are shown by selecting Move tool; center is in the actor model's center of mass&lt;br /&gt;
::* Relative to parent joint - axes are shown by selecting Move tool; center coincides with the coordinates of the parent bone &lt;br /&gt;
&lt;br /&gt;
;Angular coordinate system: Coordinate system used for '''angular quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - in this system rotations are defined relative to ground&lt;br /&gt;
::* Local (Relative to parent bone) - in this system rotations are defined relative to the parent bone&lt;br /&gt;
&lt;br /&gt;
;Euler angles system: Set of rotations which defines Euler angles, see [http://en.wikipedia.org/wiki/Euler_angles#Conventions here]&lt;br /&gt;
&lt;br /&gt;
;Unit: Measurement unit of physical quantity&lt;br /&gt;
&lt;br /&gt;
=== License and Trial ===&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. You can order your license [http://ipisoft.com/biomech here], or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, '''Biomech''' tab will appear in [[iPi Mocap Studio]] control panel. Follow the steps below to start working with '''iPi Biomech Add-on'''&lt;br /&gt;
# Switch to '''Biomech''' tab.&lt;br /&gt;
# Press '''Activate''' button&lt;br /&gt;
# Press '''Start 30-days Free Trial Period''' or '''Enter Biomech License Key''' and follow further on-screen instructions&lt;br /&gt;
#: [[Image:iPi-Biomech-2-1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' If you do not have [[iPi Mocap Studio]] license key, you can order it [http://ipisoft.com/store here] or activate 30-days free trial. If your Studio trial has expired, you will not be able to export biomech data as well as animation. But you can still plot biomech data.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Select Data for Analysis ===&lt;br /&gt;
First you need to select data that you will analyze&lt;br /&gt;
# Select bones&lt;br /&gt;
#* (1) Check corresponding bones to include them in analysis&lt;br /&gt;
#* (2) On the top of the list you can see &amp;quot;special&amp;quot; bones - ''Center of mass'', ''Center of mass projection to the ground''. The rest of the list are the bones from the internal iPi rig.&lt;br /&gt;
#* (3) You can include finger bones into analysis by expanding hand bone (RHand and / or LHand). However, fingers are not tracked due to insufficient resolution of off-the-shelf cameras, so they just keep attached to hand joint (RHand or LHand), remaining in default position related to hand&lt;br /&gt;
#* (4) You can select all bones by clicking to the checkbox in the header. Fingers will be included only if the hand bone is expanded.&lt;br /&gt;
#* (5) You can change bones listbox height using splitter at the bottom.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-2.png]]&lt;br /&gt;
# Select '''linear quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''linear coordinate system'''&lt;br /&gt;
# Select '''angular quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''angular coordinate system'''&lt;br /&gt;
# Select '''Euler angles system'''&lt;br /&gt;
#: [[Image:iPi-Biomech-2-3.png]]&lt;br /&gt;
&lt;br /&gt;
=== Plot Data ===&lt;br /&gt;
You can plot values of the selected quantities for the selected bones within the ''Region-of-Interest'' (except Quaternions and Rotation matrices, as it makes no sense to see them on plots due to their physical meaning).&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Press '''Plot Selected Data''' button&lt;br /&gt;
#: Plot window will be opened. If it is already opened it's contents will be updated. In the Plot window you see bones in rows and '''quantities''' in columns. Plot controls:&lt;br /&gt;
# '''Plot controls''' button shows plot control keys (focus should be set to '''Plot''' window).&lt;br /&gt;
#:'''Mouse wheel''' - zoom in / out for the horizontal axis&lt;br /&gt;
#:''''Page Up' key''' - zoom in for the horizontal axis&lt;br /&gt;
#:''''Page Down' key''' - zoom out for the horizontal axis&lt;br /&gt;
#:'''Right mouse button drag over plots''' - horizontal shift of all plots                               &lt;br /&gt;
#:'''Left mouse button drag over table header title''' - change columns order&lt;br /&gt;
#:''''Right arrow' key''' - shift all plots to the left&lt;br /&gt;
#:''''Left arrow' key''' - shift all plots to the right&lt;br /&gt;
#:'''Left mouse key click''' - show plot values for particular frame&lt;br /&gt;
#:''''A' key''' - cancel zoom and shift, restore initial state of all plots&lt;br /&gt;
# '''Reload plot data''' reloads plot's data. Useful when selection of bones, '''quantities''', ''Region-of-Interest'' changed or any tracking / refined / filtering applied to motion data. You will get the same effect if you press '''Plot''' button.&lt;br /&gt;
# '''Scroll to current frame''' button shifts all plots along horizontal axis, in order to make current frame visible in the plot area. Nothing happens, if current frame is already visible on plots.&lt;br /&gt;
# '''Show / hide series''' button allows to select particular components of the corresponding '''quantity''' that will be shown on graph.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-4.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Motion Data ===&lt;br /&gt;
To export values of selected quantities for selected bones within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''Tab-separated text file'': text format easily importable to Excel. Header will contain information on parameters such as '''coordinate systems''' and '''units'''&lt;br /&gt;
#* ''Copy to clipboard / paste to Excel'': text data will be copied to clipboard. You just need to open empty Excel sheet and paste. Information on parameters such as '''coordinate systems''' and '''units''' will be in top rows.&lt;br /&gt;
#* ''MATLAB file'': binary file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-5.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Point Cloud ===&lt;br /&gt;
To export point cloud captured with depth sensors within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Select cameras you want to export point cloud from (if you select several cameras, you will get one aggregate point cloud)&lt;br /&gt;
# Turn on / off background subtraction (if checked, background will be included in point cloud)&lt;br /&gt;
# Turn on / off RGB export (if checked, color information will be added to point cloud's points)&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''One point cloud from current frame (PCD)'': export single point cloud from current frame to file in [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
#* ''All frames of ROI (multiple PCD files)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format, each point cloud is saved to separate file&lt;br /&gt;
#* ''One point cloud from current frame (MAT)'': export single point cloud from current frame to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
#* ''All frames of ROI (MAT)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format &lt;br /&gt;
#: [[Image:iPi-Biomech-2-6.png]]&lt;br /&gt;
&lt;br /&gt;
=== Biomech Export Profile  ===&lt;br /&gt;
You can save all interface settings '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;''' to an XML file, and later load them from file '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(2)&amp;lt;/span&amp;gt;'''. The following settings are stored:&lt;br /&gt;
* Selected bones, bones list view height&lt;br /&gt;
* Selected '''quantities''', '''coordinate systems''', '''euler angles system''', '''units'''&lt;br /&gt;
* Settings of point cloud export&lt;br /&gt;
* Plot window settings (order on columns, visible series, window size and position)&lt;br /&gt;
: [[Image:iPi-Biomech-2-7.png]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Biomechanical_Analysis</id>
		<title>Biomechanical Analysis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Biomechanical_Analysis"/>
				<updated>2014-02-14T18:56:51Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Plot Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Add-on'''.&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. It can be used for:&lt;br /&gt;
* Gait analysis and rehabilitation&lt;br /&gt;
* Sports motion analysis&lt;br /&gt;
* Research in 3D human kinematics&lt;br /&gt;
Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office. &lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
With '''iPi Biomech Add-on''' you can:&lt;br /&gt;
&lt;br /&gt;
* Get '''Linear and Angular Quantities''' for selected bones, including&lt;br /&gt;
** Linear coordinate, velocity, acceleration&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Euler_angles Euler angles], [http://en.wikipedia.org/wiki/Angular_velocity angular velocity] and [http://en.wikipedia.org/wiki/Angular_acceleration angular acceleration]&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Quaternion Quaternions] and [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
* Select convenient '''coordinate systems'''&lt;br /&gt;
** Linear: Absolute (relative to floor), Relative to parent joint, Relative to center of mass&lt;br /&gt;
** Angular: Absolute (relative to floor), Relative to parent joint&lt;br /&gt;
* Select '''[http://en.wikipedia.org/wiki/Euler_angles#Conventions Euler angles system]'''&lt;br /&gt;
* '''Plot''' values of selected '''Quantities''' for selected bones&lt;br /&gt;
* '''Export''' bones motion data to file&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Tab-separated_values Tab-separated text] format (for Excel)&lt;br /&gt;
** [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
* '''Export point clouds''' obtained from depth sensors to file&lt;br /&gt;
**[http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
**[http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' '''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. 30-days free trial provided. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
&lt;br /&gt;
;Linear quantities: Quantities derived from linear coordinate of the joint which connects bone to it's parent bone, including:&lt;br /&gt;
::* Coordinate&lt;br /&gt;
::* Velocity &lt;br /&gt;
::* Acceleration&lt;br /&gt;
&lt;br /&gt;
;Angular quantities: Quantities derived from bones's Euler angle, including:&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Euler_angles Euler angle]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_velocity Angular velocity]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_acceleration Angular acceleration]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Quaternion Quaternions]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
&lt;br /&gt;
;Linear coordinate system: Coordinate system used for '''linear quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - axes are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)&lt;br /&gt;
::* Relative to center of mass - axes are shown by selecting Move tool; center is in the actor model's center of mass&lt;br /&gt;
::* Relative to parent joint - axes are shown by selecting Move tool; center coincides with the coordinates of the parent bone &lt;br /&gt;
&lt;br /&gt;
;Angular coordinate system: Coordinate system used for '''angular quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - in this system rotations are defined relative to ground&lt;br /&gt;
::* Local (Relative to parent bone) - in this system rotations are defined relative to the parent bone&lt;br /&gt;
&lt;br /&gt;
;Euler angles system: Set of rotations which defines Euler angles, see [http://en.wikipedia.org/wiki/Euler_angles#Conventions here]&lt;br /&gt;
&lt;br /&gt;
;Unit: Measurement unit of physical quantity&lt;br /&gt;
&lt;br /&gt;
=== License and Trial ===&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. You can order your license [http://ipisoft.com/biomech here], or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, '''Biomech''' tab will appear in [[iPi Mocap Studio]] control panel. Follow the steps below to start working with '''iPi Biomech Add-on'''&lt;br /&gt;
# Switch to '''Biomech''' tab.&lt;br /&gt;
# Press '''Activate''' button&lt;br /&gt;
# Press '''Start 30-days Free Trial Period''' or '''Enter Biomech License Key''' and follow further on-screen instructions&lt;br /&gt;
#: [[Image:iPi-Biomech-2-1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' If you do not have [[iPi Mocap Studio]] license key, you can order it [http://ipisoft.com/store here] or activate 30-days free trial. If your Studio trial has expired, you will not be able to export biomech data as well as animation. But you can still plot biomech data.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Select Data for Analysis ===&lt;br /&gt;
First you need to select data that you will analyze&lt;br /&gt;
# Select bones&lt;br /&gt;
#* (1) Check corresponding bones to include them in analysis&lt;br /&gt;
#* (2) On the top of the list you can see &amp;quot;special&amp;quot; bones - ''Center of mass'', ''Center of mass projection to the ground''. The rest of the list are the bones from the internal iPi rig.&lt;br /&gt;
#* (3) You can include finger bones into analysis by expanding hand bone (RHand and / or LHand). However, fingers are not tracked due to insufficient resolution of off-the-shelf cameras, so they just keep attached to hand joint (RHand or LHand), remaining in default position related to hand&lt;br /&gt;
#* (4) You can select all bones by clicking to the checkbox in the header. Fingers will be included only if the hand bone is expanded.&lt;br /&gt;
#* (5) You can change bones listbox height using splitter at the bottom.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-2.png]]&lt;br /&gt;
# Select '''linear quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''linear coordinate system'''&lt;br /&gt;
# Select '''angular quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''angular coordinate system'''&lt;br /&gt;
# Select '''Euler angles system'''&lt;br /&gt;
#: [[Image:iPi-Biomech-2-3.png]]&lt;br /&gt;
&lt;br /&gt;
=== Plot Data ===&lt;br /&gt;
You can plot values of the selected quantities for the selected bones within the ''Region-of-Interest'' (except Quaternions and Rotation matrices, as it makes no sense to see them on plots due to their physical meaning).&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Press '''Plot Selected Data''' button&lt;br /&gt;
#: Plot window will be opened. If it is already opened it's contents will be updated. In the Plot window you see bones in rows and '''quantities''' in columns. Plot controls:&lt;br /&gt;
# '''Plot controls''' button shows plot control keys (focus should be set to '''Plot''' window).&lt;br /&gt;
#:'''Mouse wheel''' - zoom in / out for the horizontal axis&lt;br /&gt;
#:''''Page Up' key''' - zoom in for the horizontal axis&lt;br /&gt;
#:''''Page Down' key''' - zoom out for the horizontal axis&lt;br /&gt;
#:'''Right mouse button drag over plots''' - horizontal shift of all plots                               &lt;br /&gt;
#:'''Left mouse button drag over table header title''' - change columns order&lt;br /&gt;
#:''''Right arrow' key''' - shift all plots to the left&lt;br /&gt;
#:''''Left arrow' key''' - shift all plots to the right&lt;br /&gt;
#:'''Left mouse key click''' - show plot values for particular frame&lt;br /&gt;
#:''''A' key''' - cancel zoom and shift, restore initial state of all plots&lt;br /&gt;
# '''Reload plot data''' reloads plot's data. Useful when selection of bones, '''quantities''', ''Region-of-Interest'' changed or any tracking / refined / filtering applied to motion data. You will get the same effect if you press '''Plot''' button.&lt;br /&gt;
# '''Scroll to current frame''' button shifts all plots along horizontal axis, in order current frame to become visible in plot area. Nothing happens, if current frame is already visible on plots.&lt;br /&gt;
# '''Show / hide series''' button allows to select particular components of corresponding '''quantity''' that will be shown on graph.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-4.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Motion Data ===&lt;br /&gt;
To export values of selected quantities for selected bones within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''Tab-separated text file'': text format easily importable to Excel. Header will contain information on parameters such as '''coordinate systems''' and '''units'''&lt;br /&gt;
#* ''Copy to clipboard / paste to Excel'': text data will be copied to clipboard. You just need to open empty Excel sheet and paste. Information on parameters such as '''coordinate systems''' and '''units''' will be in top rows.&lt;br /&gt;
#* ''MATLAB file'': binary file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-5.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Point Cloud ===&lt;br /&gt;
To export point cloud captured with depth sensors within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Select cameras you want to export point cloud from (if you select several cameras, you will get one aggregate point cloud)&lt;br /&gt;
# Turn on / off background subtraction (if checked, background will be included in point cloud)&lt;br /&gt;
# Turn on / off RGB export (if checked, color information will be added to point cloud's points)&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''One point cloud from current frame (PCD)'': export single point cloud from current frame to file in [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
#* ''All frames of ROI (multiple PCD files)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format, each point cloud is saved to separate file&lt;br /&gt;
#* ''One point cloud from current frame (MAT)'': export single point cloud from current frame to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
#* ''All frames of ROI (MAT)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format &lt;br /&gt;
#: [[Image:iPi-Biomech-2-6.png]]&lt;br /&gt;
&lt;br /&gt;
=== Biomech Export Profile  ===&lt;br /&gt;
You can save all interface settings '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;''' to an XML file, and later load them from file '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(2)&amp;lt;/span&amp;gt;'''. The following settings are stored:&lt;br /&gt;
* Selected bones, bones list view height&lt;br /&gt;
* Selected '''quantities''', '''coordinate systems''', '''euler angles system''', '''units'''&lt;br /&gt;
* Settings of point cloud export&lt;br /&gt;
* Plot window settings (order on columns, visible series, window size and position)&lt;br /&gt;
: [[Image:iPi-Biomech-2-7.png]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Biomechanical_Analysis</id>
		<title>Biomechanical Analysis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Biomechanical_Analysis"/>
				<updated>2014-02-14T18:54:08Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Plot Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Add-on'''.&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. It can be used for:&lt;br /&gt;
* Gait analysis and rehabilitation&lt;br /&gt;
* Sports motion analysis&lt;br /&gt;
* Research in 3D human kinematics&lt;br /&gt;
Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office. &lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
With '''iPi Biomech Add-on''' you can:&lt;br /&gt;
&lt;br /&gt;
* Get '''Linear and Angular Quantities''' for selected bones, including&lt;br /&gt;
** Linear coordinate, velocity, acceleration&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Euler_angles Euler angles], [http://en.wikipedia.org/wiki/Angular_velocity angular velocity] and [http://en.wikipedia.org/wiki/Angular_acceleration angular acceleration]&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Quaternion Quaternions] and [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
* Select convenient '''coordinate systems'''&lt;br /&gt;
** Linear: Absolute (relative to floor), Relative to parent joint, Relative to center of mass&lt;br /&gt;
** Angular: Absolute (relative to floor), Relative to parent joint&lt;br /&gt;
* Select '''[http://en.wikipedia.org/wiki/Euler_angles#Conventions Euler angles system]'''&lt;br /&gt;
* '''Plot''' values of selected '''Quantities''' for selected bones&lt;br /&gt;
* '''Export''' bones motion data to file&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Tab-separated_values Tab-separated text] format (for Excel)&lt;br /&gt;
** [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
* '''Export point clouds''' obtained from depth sensors to file&lt;br /&gt;
**[http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
**[http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' '''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. 30-days free trial provided. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
&lt;br /&gt;
;Linear quantities: Quantities derived from linear coordinate of the joint which connects bone to it's parent bone, including:&lt;br /&gt;
::* Coordinate&lt;br /&gt;
::* Velocity &lt;br /&gt;
::* Acceleration&lt;br /&gt;
&lt;br /&gt;
;Angular quantities: Quantities derived from bones's Euler angle, including:&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Euler_angles Euler angle]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_velocity Angular velocity]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_acceleration Angular acceleration]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Quaternion Quaternions]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
&lt;br /&gt;
;Linear coordinate system: Coordinate system used for '''linear quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - axes are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)&lt;br /&gt;
::* Relative to center of mass - axes are shown by selecting Move tool; center is in the actor model's center of mass&lt;br /&gt;
::* Relative to parent joint - axes are shown by selecting Move tool; center coincides with the coordinates of the parent bone &lt;br /&gt;
&lt;br /&gt;
;Angular coordinate system: Coordinate system used for '''angular quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - in this system rotations are defined relative to ground&lt;br /&gt;
::* Local (Relative to parent bone) - in this system rotations are defined relative to the parent bone&lt;br /&gt;
&lt;br /&gt;
;Euler angles system: Set of rotations which defines Euler angles, see [http://en.wikipedia.org/wiki/Euler_angles#Conventions here]&lt;br /&gt;
&lt;br /&gt;
;Unit: Measurement unit of physical quantity&lt;br /&gt;
&lt;br /&gt;
=== License and Trial ===&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. You can order your license [http://ipisoft.com/biomech here], or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, '''Biomech''' tab will appear in [[iPi Mocap Studio]] control panel. Follow the steps below to start working with '''iPi Biomech Add-on'''&lt;br /&gt;
# Switch to '''Biomech''' tab.&lt;br /&gt;
# Press '''Activate''' button&lt;br /&gt;
# Press '''Start 30-days Free Trial Period''' or '''Enter Biomech License Key''' and follow further on-screen instructions&lt;br /&gt;
#: [[Image:iPi-Biomech-2-1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' If you do not have [[iPi Mocap Studio]] license key, you can order it [http://ipisoft.com/store here] or activate 30-days free trial. If your Studio trial has expired, you will not be able to export biomech data as well as animation. But you can still plot biomech data.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Select Data for Analysis ===&lt;br /&gt;
First you need to select data that you will analyze&lt;br /&gt;
# Select bones&lt;br /&gt;
#* (1) Check corresponding bones to include them in analysis&lt;br /&gt;
#* (2) On the top of the list you can see &amp;quot;special&amp;quot; bones - ''Center of mass'', ''Center of mass projection to the ground''. The rest of the list are the bones from the internal iPi rig.&lt;br /&gt;
#* (3) You can include finger bones into analysis by expanding hand bone (RHand and / or LHand). However, fingers are not tracked due to insufficient resolution of off-the-shelf cameras, so they just keep attached to hand joint (RHand or LHand), remaining in default position related to hand&lt;br /&gt;
#* (4) You can select all bones by clicking to the checkbox in the header. Fingers will be included only if the hand bone is expanded.&lt;br /&gt;
#* (5) You can change bones listbox height using splitter at the bottom.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-2.png]]&lt;br /&gt;
# Select '''linear quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''linear coordinate system'''&lt;br /&gt;
# Select '''angular quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''angular coordinate system'''&lt;br /&gt;
# Select '''Euler angles system'''&lt;br /&gt;
#: [[Image:iPi-Biomech-2-3.png]]&lt;br /&gt;
&lt;br /&gt;
=== Plot Data ===&lt;br /&gt;
You can plot values of the selected quantities for the selected bones within the ''Region-of-Interest'' (except Quaternions and Rotation matrices, as it makes no sense to see them on plots due to their physical meaning).&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Press '''Plot Selected Data''' button&lt;br /&gt;
#: Plot window will be opened. If it is already opened it's contents will be updated. In the Plot window you see '''Bones''' in rows and '''Quantities''' in columns. Plot controls:&lt;br /&gt;
# '''Plot controls''' button shows plot control keys (focus should be set to '''Plot''' window).&lt;br /&gt;
#:'''Mouse wheel''' - zoom in / out for the horizontal axis&lt;br /&gt;
#:''''Page Up' key''' - zoom in for the horizontal axis&lt;br /&gt;
#:''''Page Down' key''' - zoom out for the horizontal axis&lt;br /&gt;
#:'''Right mouse button drag over plots''' - horizontal shift of all plots                               &lt;br /&gt;
#:'''Left mouse button drag over table header title''' - change columns order&lt;br /&gt;
#:''''Right arrow' key''' - shift all plots to the left&lt;br /&gt;
#:''''Left arrow' key''' - shift all plots to the right&lt;br /&gt;
#:'''Left mouse key click''' - show plot values for particular frame&lt;br /&gt;
#:''''A' key''' - cancel zoom and shift, restore initial state of all plots&lt;br /&gt;
# '''Reload plot data''' reloads plots data. Useful when selection of Bones, Quantities, Region-of-Interest changed or any tracking / refined / filtering applied. The same effect as if you press '''Plot''' button.&lt;br /&gt;
# '''Scroll to current frame''' button shifts all plots along horizontal axis, in order current frame to be in visible plot area. Nothing happens, if current frame is already visible on plots.&lt;br /&gt;
# '''Show / hide series''' button allows to select particular components of corresponding '''Quantity''' that will be shown on graph.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-4.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Motion Data ===&lt;br /&gt;
To export values of selected quantities for selected bones within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''Tab-separated text file'': text format easily importable to Excel. Header will contain information on parameters such as '''coordinate systems''' and '''units'''&lt;br /&gt;
#* ''Copy to clipboard / paste to Excel'': text data will be copied to clipboard. You just need to open empty Excel sheet and paste. Information on parameters such as '''coordinate systems''' and '''units''' will be in top rows.&lt;br /&gt;
#* ''MATLAB file'': binary file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-5.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Point Cloud ===&lt;br /&gt;
To export point cloud captured with depth sensors within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Select cameras you want to export point cloud from (if you select several cameras, you will get one aggregate point cloud)&lt;br /&gt;
# Turn on / off background subtraction (if checked, background will be included in point cloud)&lt;br /&gt;
# Turn on / off RGB export (if checked, color information will be added to point cloud's points)&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''One point cloud from current frame (PCD)'': export single point cloud from current frame to file in [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
#* ''All frames of ROI (multiple PCD files)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format, each point cloud is saved to separate file&lt;br /&gt;
#* ''One point cloud from current frame (MAT)'': export single point cloud from current frame to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
#* ''All frames of ROI (MAT)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format &lt;br /&gt;
#: [[Image:iPi-Biomech-2-6.png]]&lt;br /&gt;
&lt;br /&gt;
=== Biomech Export Profile  ===&lt;br /&gt;
You can save all interface settings '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;''' to an XML file, and later load them from file '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(2)&amp;lt;/span&amp;gt;'''. The following settings are stored:&lt;br /&gt;
* Selected bones, bones list view height&lt;br /&gt;
* Selected '''quantities''', '''coordinate systems''', '''euler angles system''', '''units'''&lt;br /&gt;
* Settings of point cloud export&lt;br /&gt;
* Plot window settings (order on columns, visible series, window size and position)&lt;br /&gt;
: [[Image:iPi-Biomech-2-7.png]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Biomechanical_Analysis</id>
		<title>Biomechanical Analysis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Biomechanical_Analysis"/>
				<updated>2014-02-14T18:52:18Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Select Data for Analysis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Add-on'''.&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. It can be used for:&lt;br /&gt;
* Gait analysis and rehabilitation&lt;br /&gt;
* Sports motion analysis&lt;br /&gt;
* Research in 3D human kinematics&lt;br /&gt;
Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office. &lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
With '''iPi Biomech Add-on''' you can:&lt;br /&gt;
&lt;br /&gt;
* Get '''Linear and Angular Quantities''' for selected bones, including&lt;br /&gt;
** Linear coordinate, velocity, acceleration&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Euler_angles Euler angles], [http://en.wikipedia.org/wiki/Angular_velocity angular velocity] and [http://en.wikipedia.org/wiki/Angular_acceleration angular acceleration]&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Quaternion Quaternions] and [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
* Select convenient '''coordinate systems'''&lt;br /&gt;
** Linear: Absolute (relative to floor), Relative to parent joint, Relative to center of mass&lt;br /&gt;
** Angular: Absolute (relative to floor), Relative to parent joint&lt;br /&gt;
* Select '''[http://en.wikipedia.org/wiki/Euler_angles#Conventions Euler angles system]'''&lt;br /&gt;
* '''Plot''' values of selected '''Quantities''' for selected bones&lt;br /&gt;
* '''Export''' bones motion data to file&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Tab-separated_values Tab-separated text] format (for Excel)&lt;br /&gt;
** [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
* '''Export point clouds''' obtained from depth sensors to file&lt;br /&gt;
**[http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
**[http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' '''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. 30-days free trial provided. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
&lt;br /&gt;
;Linear quantities: Quantities derived from linear coordinate of the joint which connects bone to it's parent bone, including:&lt;br /&gt;
::* Coordinate&lt;br /&gt;
::* Velocity &lt;br /&gt;
::* Acceleration&lt;br /&gt;
&lt;br /&gt;
;Angular quantities: Quantities derived from bones's Euler angle, including:&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Euler_angles Euler angle]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_velocity Angular velocity]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_acceleration Angular acceleration]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Quaternion Quaternions]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
&lt;br /&gt;
;Linear coordinate system: Coordinate system used for '''linear quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - axes are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)&lt;br /&gt;
::* Relative to center of mass - axes are shown by selecting Move tool; center is in the actor model's center of mass&lt;br /&gt;
::* Relative to parent joint - axes are shown by selecting Move tool; center coincides with the coordinates of the parent bone &lt;br /&gt;
&lt;br /&gt;
;Angular coordinate system: Coordinate system used for '''angular quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - in this system rotations are defined relative to ground&lt;br /&gt;
::* Local (Relative to parent bone) - in this system rotations are defined relative to the parent bone&lt;br /&gt;
&lt;br /&gt;
;Euler angles system: Set of rotations which defines Euler angles, see [http://en.wikipedia.org/wiki/Euler_angles#Conventions here]&lt;br /&gt;
&lt;br /&gt;
;Unit: Measurement unit of physical quantity&lt;br /&gt;
&lt;br /&gt;
=== License and Trial ===&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. You can order your license [http://ipisoft.com/biomech here], or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, '''Biomech''' tab will appear in [[iPi Mocap Studio]] control panel. Follow the steps below to start working with '''iPi Biomech Add-on'''&lt;br /&gt;
# Switch to '''Biomech''' tab.&lt;br /&gt;
# Press '''Activate''' button&lt;br /&gt;
# Press '''Start 30-days Free Trial Period''' or '''Enter Biomech License Key''' and follow further on-screen instructions&lt;br /&gt;
#: [[Image:iPi-Biomech-2-1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' If you do not have [[iPi Mocap Studio]] license key, you can order it [http://ipisoft.com/store here] or activate 30-days free trial. If your Studio trial has expired, you will not be able to export biomech data as well as animation. But you can still plot biomech data.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Select Data for Analysis ===&lt;br /&gt;
First you need to select data that you will analyze&lt;br /&gt;
# Select bones&lt;br /&gt;
#* (1) Check corresponding bones to include them in analysis&lt;br /&gt;
#* (2) On the top of the list you can see &amp;quot;special&amp;quot; bones - ''Center of mass'', ''Center of mass projection to the ground''. The rest of the list are the bones from the internal iPi rig.&lt;br /&gt;
#* (3) You can include finger bones into analysis by expanding hand bone (RHand and / or LHand). However, fingers are not tracked due to insufficient resolution of off-the-shelf cameras, so they just keep attached to hand joint (RHand or LHand), remaining in default position related to hand&lt;br /&gt;
#* (4) You can select all bones by clicking to the checkbox in the header. Fingers will be included only if the hand bone is expanded.&lt;br /&gt;
#* (5) You can change bones listbox height using splitter at the bottom.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-2.png]]&lt;br /&gt;
# Select '''linear quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''linear coordinate system'''&lt;br /&gt;
# Select '''angular quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''angular coordinate system'''&lt;br /&gt;
# Select '''Euler angles system'''&lt;br /&gt;
#: [[Image:iPi-Biomech-2-3.png]]&lt;br /&gt;
&lt;br /&gt;
=== Plot Data ===&lt;br /&gt;
You can plot values of selected quantities for selected bones within Region-of-Interest (except Quaternions and Rotation matrices, which makes no sense to see on plots due to their physical meaning).&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Press '''Plot Selected Data''' button&lt;br /&gt;
#: Plot window will be opened. If it is already opened it's contents will be updated. In Plot window you see '''Bones''' in rows and '''Quantities''' in columns. Plot controls:&lt;br /&gt;
# '''Plot controls''' button shows plot control keys (focus should be set to '''Plot''' window).&lt;br /&gt;
#:'''Mouse wheel''' - zoom in / out for the horizontal axis&lt;br /&gt;
#:''''Page Up' key''' - zoom in for the horizontal axis&lt;br /&gt;
#:''''Page Down' key''' - zoom out for the horizontal axis&lt;br /&gt;
#:'''Right mouse button drag over plots''' - horizontal shift of all plots                               &lt;br /&gt;
#:'''Left mouse button drag over table header title''' - change columns order&lt;br /&gt;
#:''''Right arrow' key''' - shift all plots to the left&lt;br /&gt;
#:''''Left arrow' key''' - shift all plots to the right&lt;br /&gt;
#:'''Left mouse key click''' - show plot values for particular frame&lt;br /&gt;
#:''''A' key''' - cancel zoom and shift, restore initial state of all plots&lt;br /&gt;
# '''Reload plot data''' reloads plots data. Useful when selection of Bones, Quantities, Region-of-Interest changed or any tracking / refined / filtering applied. The same effect as if you press '''Plot''' button.&lt;br /&gt;
# '''Scroll to current frame''' button shifts all plots along horizontal axis, in order current frame to be in visible plot area. Nothing happens, if current frame is already visible on plots.&lt;br /&gt;
# '''Show / hide series''' button allows to select particular components of corresponding '''Quantity''' that will be shown on graph.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-4.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Motion Data ===&lt;br /&gt;
To export values of selected quantities for selected bones within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''Tab-separated text file'': text format easily importable to Excel. Header will contain information on parameters such as '''coordinate systems''' and '''units'''&lt;br /&gt;
#* ''Copy to clipboard / paste to Excel'': text data will be copied to clipboard. You just need to open empty Excel sheet and paste. Information on parameters such as '''coordinate systems''' and '''units''' will be in top rows.&lt;br /&gt;
#* ''MATLAB file'': binary file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-5.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Point Cloud ===&lt;br /&gt;
To export point cloud captured with depth sensors within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Select cameras you want to export point cloud from (if you select several cameras, you will get one aggregate point cloud)&lt;br /&gt;
# Turn on / off background subtraction (if checked, background will be included in point cloud)&lt;br /&gt;
# Turn on / off RGB export (if checked, color information will be added to point cloud's points)&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''One point cloud from current frame (PCD)'': export single point cloud from current frame to file in [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
#* ''All frames of ROI (multiple PCD files)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format, each point cloud is saved to separate file&lt;br /&gt;
#* ''One point cloud from current frame (MAT)'': export single point cloud from current frame to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
#* ''All frames of ROI (MAT)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format &lt;br /&gt;
#: [[Image:iPi-Biomech-2-6.png]]&lt;br /&gt;
&lt;br /&gt;
=== Biomech Export Profile  ===&lt;br /&gt;
You can save all interface settings '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;''' to an XML file, and later load them from file '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(2)&amp;lt;/span&amp;gt;'''. The following settings are stored:&lt;br /&gt;
* Selected bones, bones list view height&lt;br /&gt;
* Selected '''quantities''', '''coordinate systems''', '''euler angles system''', '''units'''&lt;br /&gt;
* Settings of point cloud export&lt;br /&gt;
* Plot window settings (order on columns, visible series, window size and position)&lt;br /&gt;
: [[Image:iPi-Biomech-2-7.png]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Biomechanical_Analysis</id>
		<title>Biomechanical Analysis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Biomechanical_Analysis"/>
				<updated>2014-02-14T18:50:28Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Select Data for Analysis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Add-on'''.&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. It can be used for:&lt;br /&gt;
* Gait analysis and rehabilitation&lt;br /&gt;
* Sports motion analysis&lt;br /&gt;
* Research in 3D human kinematics&lt;br /&gt;
Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office. &lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
With '''iPi Biomech Add-on''' you can:&lt;br /&gt;
&lt;br /&gt;
* Get '''Linear and Angular Quantities''' for selected bones, including&lt;br /&gt;
** Linear coordinate, velocity, acceleration&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Euler_angles Euler angles], [http://en.wikipedia.org/wiki/Angular_velocity angular velocity] and [http://en.wikipedia.org/wiki/Angular_acceleration angular acceleration]&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Quaternion Quaternions] and [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
* Select convenient '''coordinate systems'''&lt;br /&gt;
** Linear: Absolute (relative to floor), Relative to parent joint, Relative to center of mass&lt;br /&gt;
** Angular: Absolute (relative to floor), Relative to parent joint&lt;br /&gt;
* Select '''[http://en.wikipedia.org/wiki/Euler_angles#Conventions Euler angles system]'''&lt;br /&gt;
* '''Plot''' values of selected '''Quantities''' for selected bones&lt;br /&gt;
* '''Export''' bones motion data to file&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Tab-separated_values Tab-separated text] format (for Excel)&lt;br /&gt;
** [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
* '''Export point clouds''' obtained from depth sensors to file&lt;br /&gt;
**[http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
**[http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' '''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. 30-days free trial provided. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
&lt;br /&gt;
;Linear quantities: Quantities derived from linear coordinate of the joint which connects bone to it's parent bone, including:&lt;br /&gt;
::* Coordinate&lt;br /&gt;
::* Velocity &lt;br /&gt;
::* Acceleration&lt;br /&gt;
&lt;br /&gt;
;Angular quantities: Quantities derived from bones's Euler angle, including:&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Euler_angles Euler angle]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_velocity Angular velocity]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_acceleration Angular acceleration]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Quaternion Quaternions]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
&lt;br /&gt;
;Linear coordinate system: Coordinate system used for '''linear quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - axes are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)&lt;br /&gt;
::* Relative to center of mass - axes are shown by selecting Move tool; center is in the actor model's center of mass&lt;br /&gt;
::* Relative to parent joint - axes are shown by selecting Move tool; center coincides with the coordinates of the parent bone &lt;br /&gt;
&lt;br /&gt;
;Angular coordinate system: Coordinate system used for '''angular quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - in this system rotations are defined relative to ground&lt;br /&gt;
::* Local (Relative to parent bone) - in this system rotations are defined relative to the parent bone&lt;br /&gt;
&lt;br /&gt;
;Euler angles system: Set of rotations which defines Euler angles, see [http://en.wikipedia.org/wiki/Euler_angles#Conventions here]&lt;br /&gt;
&lt;br /&gt;
;Unit: Measurement unit of physical quantity&lt;br /&gt;
&lt;br /&gt;
=== License and Trial ===&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. You can order your license [http://ipisoft.com/biomech here], or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, '''Biomech''' tab will appear in [[iPi Mocap Studio]] control panel. Follow the steps below to start working with '''iPi Biomech Add-on'''&lt;br /&gt;
# Switch to '''Biomech''' tab.&lt;br /&gt;
# Press '''Activate''' button&lt;br /&gt;
# Press '''Start 30-days Free Trial Period''' or '''Enter Biomech License Key''' and follow further on-screen instructions&lt;br /&gt;
#: [[Image:iPi-Biomech-2-1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' If you do not have [[iPi Mocap Studio]] license key, you can order it [http://ipisoft.com/store here] or activate 30-days free trial. If your Studio trial has expired, you will not be able to export biomech data as well as animation. But you can still plot biomech data.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Select Data for Analysis ===&lt;br /&gt;
First you need to select data that you will analyze&lt;br /&gt;
# Select bones&lt;br /&gt;
#* (1) Check corresponding bones to include them in analysis&lt;br /&gt;
#* (2) On the top of the list you can see &amp;quot;special&amp;quot; bones - ''Center of mass'', ''Center of mass projection to the ground''. The rest of the list are bones from internal iPi rig.&lt;br /&gt;
#* (3) You can include finger bones into analysis by expanding hand bone (RHand and / or LHand). However, fingers are not tracked due to insufficient resolution of off-the-shelf cameras, so they just keep attached to hand joint (RHand or LHand), remaining in default position related to hand&lt;br /&gt;
#* (4) You can select all bones by clicking to checkbox in the header. Fingers will be included only if hand bone is expanded.&lt;br /&gt;
#* (5) You can change bones listbox height using splitter at the bottom.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-2.png]]&lt;br /&gt;
# Select '''linear quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''linear coordinate system'''&lt;br /&gt;
# Select '''angular quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''angular coordinate system'''&lt;br /&gt;
# Select '''Euler angles system'''&lt;br /&gt;
#: [[Image:iPi-Biomech-2-3.png]]&lt;br /&gt;
&lt;br /&gt;
=== Plot Data ===&lt;br /&gt;
You can plot values of selected quantities for selected bones within Region-of-Interest (except Quaternions and Rotation matrices, which makes no sense to see on plots due to their physical meaning).&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Press '''Plot Selected Data''' button&lt;br /&gt;
#: Plot window will be opened. If it is already opened it's contents will be updated. In Plot window you see '''Bones''' in rows and '''Quantities''' in columns. Plot controls:&lt;br /&gt;
# '''Plot controls''' button shows plot control keys (focus should be set to '''Plot''' window).&lt;br /&gt;
#:'''Mouse wheel''' - zoom in / out for the horizontal axis&lt;br /&gt;
#:''''Page Up' key''' - zoom in for the horizontal axis&lt;br /&gt;
#:''''Page Down' key''' - zoom out for the horizontal axis&lt;br /&gt;
#:'''Right mouse button drag over plots''' - horizontal shift of all plots                               &lt;br /&gt;
#:'''Left mouse button drag over table header title''' - change columns order&lt;br /&gt;
#:''''Right arrow' key''' - shift all plots to the left&lt;br /&gt;
#:''''Left arrow' key''' - shift all plots to the right&lt;br /&gt;
#:'''Left mouse key click''' - show plot values for particular frame&lt;br /&gt;
#:''''A' key''' - cancel zoom and shift, restore initial state of all plots&lt;br /&gt;
# '''Reload plot data''' reloads plots data. Useful when selection of Bones, Quantities, Region-of-Interest changed or any tracking / refined / filtering applied. The same effect as if you press '''Plot''' button.&lt;br /&gt;
# '''Scroll to current frame''' button shifts all plots along horizontal axis, in order current frame to be in visible plot area. Nothing happens, if current frame is already visible on plots.&lt;br /&gt;
# '''Show / hide series''' button allows to select particular components of corresponding '''Quantity''' that will be shown on graph.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-4.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Motion Data ===&lt;br /&gt;
To export values of selected quantities for selected bones within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''Tab-separated text file'': text format easily importable to Excel. Header will contain information on parameters such as '''coordinate systems''' and '''units'''&lt;br /&gt;
#* ''Copy to clipboard / paste to Excel'': text data will be copied to clipboard. You just need to open empty Excel sheet and paste. Information on parameters such as '''coordinate systems''' and '''units''' will be in top rows.&lt;br /&gt;
#* ''MATLAB file'': binary file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-5.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Point Cloud ===&lt;br /&gt;
To export point cloud captured with depth sensors within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Select cameras you want to export point cloud from (if you select several cameras, you will get one aggregate point cloud)&lt;br /&gt;
# Turn on / off background subtraction (if checked, background will be included in point cloud)&lt;br /&gt;
# Turn on / off RGB export (if checked, color information will be added to point cloud's points)&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''One point cloud from current frame (PCD)'': export single point cloud from current frame to file in [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
#* ''All frames of ROI (multiple PCD files)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format, each point cloud is saved to separate file&lt;br /&gt;
#* ''One point cloud from current frame (MAT)'': export single point cloud from current frame to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
#* ''All frames of ROI (MAT)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format &lt;br /&gt;
#: [[Image:iPi-Biomech-2-6.png]]&lt;br /&gt;
&lt;br /&gt;
=== Biomech Export Profile  ===&lt;br /&gt;
You can save all interface settings '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;''' to an XML file, and later load them from file '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(2)&amp;lt;/span&amp;gt;'''. The following settings are stored:&lt;br /&gt;
* Selected bones, bones list view height&lt;br /&gt;
* Selected '''quantities''', '''coordinate systems''', '''euler angles system''', '''units'''&lt;br /&gt;
* Settings of point cloud export&lt;br /&gt;
* Plot window settings (order on columns, visible series, window size and position)&lt;br /&gt;
: [[Image:iPi-Biomech-2-7.png]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Biomechanical_Analysis</id>
		<title>Biomechanical Analysis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Biomechanical_Analysis"/>
				<updated>2014-02-14T18:42:15Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Glossary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Add-on'''.&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. It can be used for:&lt;br /&gt;
* Gait analysis and rehabilitation&lt;br /&gt;
* Sports motion analysis&lt;br /&gt;
* Research in 3D human kinematics&lt;br /&gt;
Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office. &lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
With '''iPi Biomech Add-on''' you can:&lt;br /&gt;
&lt;br /&gt;
* Get '''Linear and Angular Quantities''' for selected bones, including&lt;br /&gt;
** Linear coordinate, velocity, acceleration&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Euler_angles Euler angles], [http://en.wikipedia.org/wiki/Angular_velocity angular velocity] and [http://en.wikipedia.org/wiki/Angular_acceleration angular acceleration]&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Quaternion Quaternions] and [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
* Select convenient '''coordinate systems'''&lt;br /&gt;
** Linear: Absolute (relative to floor), Relative to parent joint, Relative to center of mass&lt;br /&gt;
** Angular: Absolute (relative to floor), Relative to parent joint&lt;br /&gt;
* Select '''[http://en.wikipedia.org/wiki/Euler_angles#Conventions Euler angles system]'''&lt;br /&gt;
* '''Plot''' values of selected '''Quantities''' for selected bones&lt;br /&gt;
* '''Export''' bones motion data to file&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Tab-separated_values Tab-separated text] format (for Excel)&lt;br /&gt;
** [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
* '''Export point clouds''' obtained from depth sensors to file&lt;br /&gt;
**[http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
**[http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' '''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. 30-days free trial provided. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
&lt;br /&gt;
;Linear quantities: Quantities derived from linear coordinate of the joint which connects bone to it's parent bone, including:&lt;br /&gt;
::* Coordinate&lt;br /&gt;
::* Velocity &lt;br /&gt;
::* Acceleration&lt;br /&gt;
&lt;br /&gt;
;Angular quantities: Quantities derived from bones's Euler angle, including:&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Euler_angles Euler angle]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_velocity Angular velocity]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_acceleration Angular acceleration]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Quaternion Quaternions]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
&lt;br /&gt;
;Linear coordinate system: Coordinate system used for '''linear quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - axes are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)&lt;br /&gt;
::* Relative to center of mass - axes are shown by selecting Move tool; center is in the actor model's center of mass&lt;br /&gt;
::* Relative to parent joint - axes are shown by selecting Move tool; center coincides with the coordinates of the parent bone &lt;br /&gt;
&lt;br /&gt;
;Angular coordinate system: Coordinate system used for '''angular quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - in this system rotations are defined relative to ground&lt;br /&gt;
::* Local (Relative to parent bone) - in this system rotations are defined relative to the parent bone&lt;br /&gt;
&lt;br /&gt;
;Euler angles system: Set of rotations which defines Euler angles, see [http://en.wikipedia.org/wiki/Euler_angles#Conventions here]&lt;br /&gt;
&lt;br /&gt;
;Unit: Measurement unit of physical quantity&lt;br /&gt;
&lt;br /&gt;
=== License and Trial ===&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. You can order your license [http://ipisoft.com/biomech here], or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, '''Biomech''' tab will appear in [[iPi Mocap Studio]] control panel. Follow the steps below to start working with '''iPi Biomech Add-on'''&lt;br /&gt;
# Switch to '''Biomech''' tab.&lt;br /&gt;
# Press '''Activate''' button&lt;br /&gt;
# Press '''Start 30-days Free Trial Period''' or '''Enter Biomech License Key''' and follow further on-screen instructions&lt;br /&gt;
#: [[Image:iPi-Biomech-2-1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' If you do not have [[iPi Mocap Studio]] license key, you can order it [http://ipisoft.com/store here] or activate 30-days free trial. If your Studio trial has expired, you will not be able to export biomech data as well as animation. But you can still plot biomech data.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Select Data for Analysis ===&lt;br /&gt;
First you need to select data that you will analyze&lt;br /&gt;
# Select bones&lt;br /&gt;
#* (1) Check corresponding bones to include them in analysis&lt;br /&gt;
#* (2) On the top of the list you can see &amp;quot;special&amp;quot; bones - Center of mass, Center of mass projection to the ground. The rest of the list are bones from internal iPi rig.&lt;br /&gt;
#* (3) You can include finger bones into analysis by expanding hand bone (RHand and / or LHand). However, fingers are not tracked due to insufficient resolution of off-the-shelf cameras, so they just keep attached to hand joint (RHand or LHand), remaining in default position related to hand&lt;br /&gt;
#* (4) You can select all bones by clicking to checkbox in the header. Fingers will be included only if hand bone is expanded.&lt;br /&gt;
#* (5) You can change bones listbox height using splitter at the bottom.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-2.png]]&lt;br /&gt;
# Select '''linear quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''linear coordinate system'''&lt;br /&gt;
# Select '''angular quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''angular coordinate system'''&lt;br /&gt;
# Select '''Euler angles system'''&lt;br /&gt;
#: [[Image:iPi-Biomech-2-3.png]]&lt;br /&gt;
&lt;br /&gt;
=== Plot Data ===&lt;br /&gt;
You can plot values of selected quantities for selected bones within Region-of-Interest (except Quaternions and Rotation matrices, which makes no sense to see on plots due to their physical meaning).&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Press '''Plot Selected Data''' button&lt;br /&gt;
#: Plot window will be opened. If it is already opened it's contents will be updated. In Plot window you see '''Bones''' in rows and '''Quantities''' in columns. Plot controls:&lt;br /&gt;
# '''Plot controls''' button shows plot control keys (focus should be set to '''Plot''' window).&lt;br /&gt;
#:'''Mouse wheel''' - zoom in / out for the horizontal axis&lt;br /&gt;
#:''''Page Up' key''' - zoom in for the horizontal axis&lt;br /&gt;
#:''''Page Down' key''' - zoom out for the horizontal axis&lt;br /&gt;
#:'''Right mouse button drag over plots''' - horizontal shift of all plots                               &lt;br /&gt;
#:'''Left mouse button drag over table header title''' - change columns order&lt;br /&gt;
#:''''Right arrow' key''' - shift all plots to the left&lt;br /&gt;
#:''''Left arrow' key''' - shift all plots to the right&lt;br /&gt;
#:'''Left mouse key click''' - show plot values for particular frame&lt;br /&gt;
#:''''A' key''' - cancel zoom and shift, restore initial state of all plots&lt;br /&gt;
# '''Reload plot data''' reloads plots data. Useful when selection of Bones, Quantities, Region-of-Interest changed or any tracking / refined / filtering applied. The same effect as if you press '''Plot''' button.&lt;br /&gt;
# '''Scroll to current frame''' button shifts all plots along horizontal axis, in order current frame to be in visible plot area. Nothing happens, if current frame is already visible on plots.&lt;br /&gt;
# '''Show / hide series''' button allows to select particular components of corresponding '''Quantity''' that will be shown on graph.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-4.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Motion Data ===&lt;br /&gt;
To export values of selected quantities for selected bones within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''Tab-separated text file'': text format easily importable to Excel. Header will contain information on parameters such as '''coordinate systems''' and '''units'''&lt;br /&gt;
#* ''Copy to clipboard / paste to Excel'': text data will be copied to clipboard. You just need to open empty Excel sheet and paste. Information on parameters such as '''coordinate systems''' and '''units''' will be in top rows.&lt;br /&gt;
#* ''MATLAB file'': binary file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-5.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Point Cloud ===&lt;br /&gt;
To export point cloud captured with depth sensors within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Select cameras you want to export point cloud from (if you select several cameras, you will get one aggregate point cloud)&lt;br /&gt;
# Turn on / off background subtraction (if checked, background will be included in point cloud)&lt;br /&gt;
# Turn on / off RGB export (if checked, color information will be added to point cloud's points)&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''One point cloud from current frame (PCD)'': export single point cloud from current frame to file in [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
#* ''All frames of ROI (multiple PCD files)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format, each point cloud is saved to separate file&lt;br /&gt;
#* ''One point cloud from current frame (MAT)'': export single point cloud from current frame to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
#* ''All frames of ROI (MAT)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format &lt;br /&gt;
#: [[Image:iPi-Biomech-2-6.png]]&lt;br /&gt;
&lt;br /&gt;
=== Biomech Export Profile  ===&lt;br /&gt;
You can save all interface settings '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;''' to an XML file, and later load them from file '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(2)&amp;lt;/span&amp;gt;'''. The following settings are stored:&lt;br /&gt;
* Selected bones, bones list view height&lt;br /&gt;
* Selected '''quantities''', '''coordinate systems''', '''euler angles system''', '''units'''&lt;br /&gt;
* Settings of point cloud export&lt;br /&gt;
* Plot window settings (order on columns, visible series, window size and position)&lt;br /&gt;
: [[Image:iPi-Biomech-2-7.png]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Biomechanical_Analysis</id>
		<title>Biomechanical Analysis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Biomechanical_Analysis"/>
				<updated>2014-02-14T18:38:04Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Add-on'''.&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. It can be used for:&lt;br /&gt;
* Gait analysis and rehabilitation&lt;br /&gt;
* Sports motion analysis&lt;br /&gt;
* Research in 3D human kinematics&lt;br /&gt;
Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office. &lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
With '''iPi Biomech Add-on''' you can:&lt;br /&gt;
&lt;br /&gt;
* Get '''Linear and Angular Quantities''' for selected bones, including&lt;br /&gt;
** Linear coordinate, velocity, acceleration&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Euler_angles Euler angles], [http://en.wikipedia.org/wiki/Angular_velocity angular velocity] and [http://en.wikipedia.org/wiki/Angular_acceleration angular acceleration]&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Quaternion Quaternions] and [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
* Select convenient '''coordinate systems'''&lt;br /&gt;
** Linear: Absolute (relative to floor), Relative to parent joint, Relative to center of mass&lt;br /&gt;
** Angular: Absolute (relative to floor), Relative to parent joint&lt;br /&gt;
* Select '''[http://en.wikipedia.org/wiki/Euler_angles#Conventions Euler angles system]'''&lt;br /&gt;
* '''Plot''' values of selected '''Quantities''' for selected bones&lt;br /&gt;
* '''Export''' bones motion data to file&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Tab-separated_values Tab-separated text] format (for Excel)&lt;br /&gt;
** [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
* '''Export point clouds''' obtained from depth sensors to file&lt;br /&gt;
**[http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
**[http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' '''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. 30-days free trial provided. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
&lt;br /&gt;
;Linear quantities: Quantities derived from linear coordinate of joint in which bone is connected to parent bone, include:&lt;br /&gt;
::* Coordinate&lt;br /&gt;
::* Velocity &lt;br /&gt;
::* Acceleration&lt;br /&gt;
&lt;br /&gt;
;Angular quantities: Quantities derived from Euler angle of bone, include:&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Euler_angles Euler angle]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_velocity Angular velocity]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_acceleration Angular acceleration]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Quaternion Quaternions]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
&lt;br /&gt;
;Linear coordinate system: Coordinate system used for '''linear quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - axes are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)&lt;br /&gt;
::* Relative to center of mass - axes are shown by selecting Move tool; center is in the actor model center of mass&lt;br /&gt;
::* Relative to parent joint - axes are shown by selecting Move tool; center coincides with the coordinates of parent bone &lt;br /&gt;
&lt;br /&gt;
;Angular coordinate system: Coordinate system used for '''angular quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - in this system rotations are defined relative to ground&lt;br /&gt;
::* Local (Relative to parent bone) - in this system rotations are defined relative to parent bone&lt;br /&gt;
&lt;br /&gt;
;Euler angles system: Set of rotations which defines Euler angles, see [http://en.wikipedia.org/wiki/Euler_angles#Conventions here]&lt;br /&gt;
&lt;br /&gt;
;Unit: Measurement unit of physical quantity&lt;br /&gt;
&lt;br /&gt;
=== License and Trial ===&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. You can order your license [http://ipisoft.com/biomech here], or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, '''Biomech''' tab will appear in [[iPi Mocap Studio]] control panel. Follow the steps below to start working with '''iPi Biomech Add-on'''&lt;br /&gt;
# Switch to '''Biomech''' tab.&lt;br /&gt;
# Press '''Activate''' button&lt;br /&gt;
# Press '''Start 30-days Free Trial Period''' or '''Enter Biomech License Key''' and follow further on-screen instructions&lt;br /&gt;
#: [[Image:iPi-Biomech-2-1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' If you do not have [[iPi Mocap Studio]] license key, you can order it [http://ipisoft.com/store here] or activate 30-days free trial. If your Studio trial has expired, you will not be able to export biomech data as well as animation. But you can still plot biomech data.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Select Data for Analysis ===&lt;br /&gt;
First you need to select data that you will analyze&lt;br /&gt;
# Select bones&lt;br /&gt;
#* (1) Check corresponding bones to include them in analysis&lt;br /&gt;
#* (2) On the top of the list you can see &amp;quot;special&amp;quot; bones - Center of mass, Center of mass projection to the ground. The rest of the list are bones from internal iPi rig.&lt;br /&gt;
#* (3) You can include finger bones into analysis by expanding hand bone (RHand and / or LHand). However, fingers are not tracked due to insufficient resolution of off-the-shelf cameras, so they just keep attached to hand joint (RHand or LHand), remaining in default position related to hand&lt;br /&gt;
#* (4) You can select all bones by clicking to checkbox in the header. Fingers will be included only if hand bone is expanded.&lt;br /&gt;
#* (5) You can change bones listbox height using splitter at the bottom.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-2.png]]&lt;br /&gt;
# Select '''linear quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''linear coordinate system'''&lt;br /&gt;
# Select '''angular quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''angular coordinate system'''&lt;br /&gt;
# Select '''Euler angles system'''&lt;br /&gt;
#: [[Image:iPi-Biomech-2-3.png]]&lt;br /&gt;
&lt;br /&gt;
=== Plot Data ===&lt;br /&gt;
You can plot values of selected quantities for selected bones within Region-of-Interest (except Quaternions and Rotation matrices, which makes no sense to see on plots due to their physical meaning).&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Press '''Plot Selected Data''' button&lt;br /&gt;
#: Plot window will be opened. If it is already opened it's contents will be updated. In Plot window you see '''Bones''' in rows and '''Quantities''' in columns. Plot controls:&lt;br /&gt;
# '''Plot controls''' button shows plot control keys (focus should be set to '''Plot''' window).&lt;br /&gt;
#:'''Mouse wheel''' - zoom in / out for the horizontal axis&lt;br /&gt;
#:''''Page Up' key''' - zoom in for the horizontal axis&lt;br /&gt;
#:''''Page Down' key''' - zoom out for the horizontal axis&lt;br /&gt;
#:'''Right mouse button drag over plots''' - horizontal shift of all plots                               &lt;br /&gt;
#:'''Left mouse button drag over table header title''' - change columns order&lt;br /&gt;
#:''''Right arrow' key''' - shift all plots to the left&lt;br /&gt;
#:''''Left arrow' key''' - shift all plots to the right&lt;br /&gt;
#:'''Left mouse key click''' - show plot values for particular frame&lt;br /&gt;
#:''''A' key''' - cancel zoom and shift, restore initial state of all plots&lt;br /&gt;
# '''Reload plot data''' reloads plots data. Useful when selection of Bones, Quantities, Region-of-Interest changed or any tracking / refined / filtering applied. The same effect as if you press '''Plot''' button.&lt;br /&gt;
# '''Scroll to current frame''' button shifts all plots along horizontal axis, in order current frame to be in visible plot area. Nothing happens, if current frame is already visible on plots.&lt;br /&gt;
# '''Show / hide series''' button allows to select particular components of corresponding '''Quantity''' that will be shown on graph.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-4.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Motion Data ===&lt;br /&gt;
To export values of selected quantities for selected bones within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''Tab-separated text file'': text format easily importable to Excel. Header will contain information on parameters such as '''coordinate systems''' and '''units'''&lt;br /&gt;
#* ''Copy to clipboard / paste to Excel'': text data will be copied to clipboard. You just need to open empty Excel sheet and paste. Information on parameters such as '''coordinate systems''' and '''units''' will be in top rows.&lt;br /&gt;
#* ''MATLAB file'': binary file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-5.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Point Cloud ===&lt;br /&gt;
To export point cloud captured with depth sensors within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Select cameras you want to export point cloud from (if you select several cameras, you will get one aggregate point cloud)&lt;br /&gt;
# Turn on / off background subtraction (if checked, background will be included in point cloud)&lt;br /&gt;
# Turn on / off RGB export (if checked, color information will be added to point cloud's points)&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''One point cloud from current frame (PCD)'': export single point cloud from current frame to file in [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
#* ''All frames of ROI (multiple PCD files)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format, each point cloud is saved to separate file&lt;br /&gt;
#* ''One point cloud from current frame (MAT)'': export single point cloud from current frame to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
#* ''All frames of ROI (MAT)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format &lt;br /&gt;
#: [[Image:iPi-Biomech-2-6.png]]&lt;br /&gt;
&lt;br /&gt;
=== Biomech Export Profile  ===&lt;br /&gt;
You can save all interface settings '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;''' to an XML file, and later load them from file '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(2)&amp;lt;/span&amp;gt;'''. The following settings are stored:&lt;br /&gt;
* Selected bones, bones list view height&lt;br /&gt;
* Selected '''quantities''', '''coordinate systems''', '''euler angles system''', '''units'''&lt;br /&gt;
* Settings of point cloud export&lt;br /&gt;
* Plot window settings (order on columns, visible series, window size and position)&lt;br /&gt;
: [[Image:iPi-Biomech-2-7.png]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Biomechanical_Analysis</id>
		<title>Biomechanical Analysis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Biomechanical_Analysis"/>
				<updated>2014-02-14T18:36:52Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Add-on'''.&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis of tracking data. It includes visualization of tracking data and its export to various formats. It can be used for:&lt;br /&gt;
* Gait analysis and rehabilitation&lt;br /&gt;
* Sports motion analysis&lt;br /&gt;
* Research in 3D human kinematics&lt;br /&gt;
Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office. &lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
With '''iPi Biomech Add-on''' you can:&lt;br /&gt;
&lt;br /&gt;
* Get '''Linear and Angular Quantities''' for selected bones, including&lt;br /&gt;
** Linear coordinate, velocity, acceleration&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Euler_angles Euler angles], [http://en.wikipedia.org/wiki/Angular_velocity angular velocity] and [http://en.wikipedia.org/wiki/Angular_acceleration angular acceleration]&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Quaternion Quaternions] and [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
* Select convenient '''coordinate systems'''&lt;br /&gt;
** Linear: Absolute (relative to floor), Relative to parent joint, Relative to center of mass&lt;br /&gt;
** Angular: Absolute (relative to floor), Relative to parent joint&lt;br /&gt;
* Select '''[http://en.wikipedia.org/wiki/Euler_angles#Conventions Euler angles system]'''&lt;br /&gt;
* '''Plot''' values of selected '''Quantities''' for selected bones&lt;br /&gt;
* '''Export''' bones motion data to file&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Tab-separated_values Tab-separated text] format (for Excel)&lt;br /&gt;
** [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
* '''Export point clouds''' obtained from depth sensors to file&lt;br /&gt;
**[http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
**[http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' '''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. 30-days free trial provided. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
&lt;br /&gt;
;Linear quantities: Quantities derived from linear coordinate of joint in which bone is connected to parent bone, include:&lt;br /&gt;
::* Coordinate&lt;br /&gt;
::* Velocity &lt;br /&gt;
::* Acceleration&lt;br /&gt;
&lt;br /&gt;
;Angular quantities: Quantities derived from Euler angle of bone, include:&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Euler_angles Euler angle]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_velocity Angular velocity]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_acceleration Angular acceleration]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Quaternion Quaternions]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
&lt;br /&gt;
;Linear coordinate system: Coordinate system used for '''linear quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - axes are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)&lt;br /&gt;
::* Relative to center of mass - axes are shown by selecting Move tool; center is in the actor model center of mass&lt;br /&gt;
::* Relative to parent joint - axes are shown by selecting Move tool; center coincides with the coordinates of parent bone &lt;br /&gt;
&lt;br /&gt;
;Angular coordinate system: Coordinate system used for '''angular quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - in this system rotations are defined relative to ground&lt;br /&gt;
::* Local (Relative to parent bone) - in this system rotations are defined relative to parent bone&lt;br /&gt;
&lt;br /&gt;
;Euler angles system: Set of rotations which defines Euler angles, see [http://en.wikipedia.org/wiki/Euler_angles#Conventions here]&lt;br /&gt;
&lt;br /&gt;
;Unit: Measurement unit of physical quantity&lt;br /&gt;
&lt;br /&gt;
=== License and Trial ===&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. You can order your license [http://ipisoft.com/biomech here], or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, '''Biomech''' tab will appear in [[iPi Mocap Studio]] control panel. Follow the steps below to start working with '''iPi Biomech Add-on'''&lt;br /&gt;
# Switch to '''Biomech''' tab.&lt;br /&gt;
# Press '''Activate''' button&lt;br /&gt;
# Press '''Start 30-days Free Trial Period''' or '''Enter Biomech License Key''' and follow further on-screen instructions&lt;br /&gt;
#: [[Image:iPi-Biomech-2-1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' If you do not have [[iPi Mocap Studio]] license key, you can order it [http://ipisoft.com/store here] or activate 30-days free trial. If your Studio trial has expired, you will not be able to export biomech data as well as animation. But you can still plot biomech data.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Select Data for Analysis ===&lt;br /&gt;
First you need to select data that you will analyze&lt;br /&gt;
# Select bones&lt;br /&gt;
#* (1) Check corresponding bones to include them in analysis&lt;br /&gt;
#* (2) On the top of the list you can see &amp;quot;special&amp;quot; bones - Center of mass, Center of mass projection to the ground. The rest of the list are bones from internal iPi rig.&lt;br /&gt;
#* (3) You can include finger bones into analysis by expanding hand bone (RHand and / or LHand). However, fingers are not tracked due to insufficient resolution of off-the-shelf cameras, so they just keep attached to hand joint (RHand or LHand), remaining in default position related to hand&lt;br /&gt;
#* (4) You can select all bones by clicking to checkbox in the header. Fingers will be included only if hand bone is expanded.&lt;br /&gt;
#* (5) You can change bones listbox height using splitter at the bottom.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-2.png]]&lt;br /&gt;
# Select '''linear quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''linear coordinate system'''&lt;br /&gt;
# Select '''angular quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''angular coordinate system'''&lt;br /&gt;
# Select '''Euler angles system'''&lt;br /&gt;
#: [[Image:iPi-Biomech-2-3.png]]&lt;br /&gt;
&lt;br /&gt;
=== Plot Data ===&lt;br /&gt;
You can plot values of selected quantities for selected bones within Region-of-Interest (except Quaternions and Rotation matrices, which makes no sense to see on plots due to their physical meaning).&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Press '''Plot Selected Data''' button&lt;br /&gt;
#: Plot window will be opened. If it is already opened it's contents will be updated. In Plot window you see '''Bones''' in rows and '''Quantities''' in columns. Plot controls:&lt;br /&gt;
# '''Plot controls''' button shows plot control keys (focus should be set to '''Plot''' window).&lt;br /&gt;
#:'''Mouse wheel''' - zoom in / out for the horizontal axis&lt;br /&gt;
#:''''Page Up' key''' - zoom in for the horizontal axis&lt;br /&gt;
#:''''Page Down' key''' - zoom out for the horizontal axis&lt;br /&gt;
#:'''Right mouse button drag over plots''' - horizontal shift of all plots                               &lt;br /&gt;
#:'''Left mouse button drag over table header title''' - change columns order&lt;br /&gt;
#:''''Right arrow' key''' - shift all plots to the left&lt;br /&gt;
#:''''Left arrow' key''' - shift all plots to the right&lt;br /&gt;
#:'''Left mouse key click''' - show plot values for particular frame&lt;br /&gt;
#:''''A' key''' - cancel zoom and shift, restore initial state of all plots&lt;br /&gt;
# '''Reload plot data''' reloads plots data. Useful when selection of Bones, Quantities, Region-of-Interest changed or any tracking / refined / filtering applied. The same effect as if you press '''Plot''' button.&lt;br /&gt;
# '''Scroll to current frame''' button shifts all plots along horizontal axis, in order current frame to be in visible plot area. Nothing happens, if current frame is already visible on plots.&lt;br /&gt;
# '''Show / hide series''' button allows to select particular components of corresponding '''Quantity''' that will be shown on graph.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-4.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Motion Data ===&lt;br /&gt;
To export values of selected quantities for selected bones within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''Tab-separated text file'': text format easily importable to Excel. Header will contain information on parameters such as '''coordinate systems''' and '''units'''&lt;br /&gt;
#* ''Copy to clipboard / paste to Excel'': text data will be copied to clipboard. You just need to open empty Excel sheet and paste. Information on parameters such as '''coordinate systems''' and '''units''' will be in top rows.&lt;br /&gt;
#* ''MATLAB file'': binary file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-5.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Point Cloud ===&lt;br /&gt;
To export point cloud captured with depth sensors within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Select cameras you want to export point cloud from (if you select several cameras, you will get one aggregate point cloud)&lt;br /&gt;
# Turn on / off background subtraction (if checked, background will be included in point cloud)&lt;br /&gt;
# Turn on / off RGB export (if checked, color information will be added to point cloud's points)&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''One point cloud from current frame (PCD)'': export single point cloud from current frame to file in [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
#* ''All frames of ROI (multiple PCD files)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format, each point cloud is saved to separate file&lt;br /&gt;
#* ''One point cloud from current frame (MAT)'': export single point cloud from current frame to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
#* ''All frames of ROI (MAT)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format &lt;br /&gt;
#: [[Image:iPi-Biomech-2-6.png]]&lt;br /&gt;
&lt;br /&gt;
=== Biomech Export Profile  ===&lt;br /&gt;
You can save all interface settings '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;''' to an XML file, and later load them from file '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(2)&amp;lt;/span&amp;gt;'''. The following settings are stored:&lt;br /&gt;
* Selected bones, bones list view height&lt;br /&gt;
* Selected '''quantities''', '''coordinate systems''', '''euler angles system''', '''units'''&lt;br /&gt;
* Settings of point cloud export&lt;br /&gt;
* Plot window settings (order on columns, visible series, window size and position)&lt;br /&gt;
: [[Image:iPi-Biomech-2-7.png]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Biomechanical_Analysis</id>
		<title>Biomechanical Analysis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Biomechanical_Analysis"/>
				<updated>2014-02-14T12:25:50Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Add-on'''.&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis of tracking data. It includes visualization of tracking data and its export to various formats. It can be used for:&lt;br /&gt;
* Gait analysis and rehabilitation&lt;br /&gt;
* Sports motion analysis&lt;br /&gt;
* Research in 3D human kinematics&lt;br /&gt;
Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office. &lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
With '''iPi Biomech Add-on''' you can:&lt;br /&gt;
&lt;br /&gt;
* Get '''Linear and Angular Quantities''' for selected bones, including&lt;br /&gt;
** Linear coordinate, velocity, acceleration&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Euler_angles Euler angles], [http://en.wikipedia.org/wiki/Angular_velocity angular velocity] and [http://en.wikipedia.org/wiki/Angular_acceleration angular acceleration]&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Quaternion Quaternions] and [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
* Select convenient '''coordinate systems'''&lt;br /&gt;
** Linear: Absolute (relative to floor), Relative to parent joint, Relative to center of mass&lt;br /&gt;
** Angular: Absolute (relative to floor), Relative to parent joint&lt;br /&gt;
* Select '''[http://en.wikipedia.org/wiki/Euler_angles#Conventions Euler angles system]'''&lt;br /&gt;
* '''Plot''' values of selected '''Quantities''' for selected bones&lt;br /&gt;
* '''Export''' bones motion data to file&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Tab-separated_values Tab-separated text] (for Excel)&lt;br /&gt;
** [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB]&lt;br /&gt;
&lt;br /&gt;
* '''Export point clouds''' obtained from depth sensors to file&lt;br /&gt;
**[http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD]&lt;br /&gt;
**[http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' '''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. 30-days free trial provided. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
&lt;br /&gt;
;Linear quantities: Quantities derived from linear coordinate of joint in which bone is connected to parent bone, include:&lt;br /&gt;
::* Coordinate&lt;br /&gt;
::* Velocity &lt;br /&gt;
::* Acceleration&lt;br /&gt;
&lt;br /&gt;
;Angular quantities: Quantities derived from Euler angle of bone, include:&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Euler_angles Euler angle]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_velocity Angular velocity]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_acceleration Angular acceleration]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Quaternion Quaternions]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
&lt;br /&gt;
;Linear coordinate system: Coordinate system used for '''linear quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - axes are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)&lt;br /&gt;
::* Relative to center of mass - axes are shown by selecting Move tool; center is in the actor model center of mass&lt;br /&gt;
::* Relative to parent joint - axes are shown by selecting Move tool; center coincides with the coordinates of parent bone &lt;br /&gt;
&lt;br /&gt;
;Angular coordinate system: Coordinate system used for '''angular quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - in this system rotations are defined relative to ground&lt;br /&gt;
::* Local (Relative to parent bone) - in this system rotations are defined relative to parent bone&lt;br /&gt;
&lt;br /&gt;
;Euler angles system: Set of rotations which defines Euler angles, see [http://en.wikipedia.org/wiki/Euler_angles#Conventions here]&lt;br /&gt;
&lt;br /&gt;
;Unit: Measurement unit of physical quantity&lt;br /&gt;
&lt;br /&gt;
=== License and Trial ===&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. You can order your license [http://ipisoft.com/biomech here], or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, '''Biomech''' tab will appear in [[iPi Mocap Studio]] control panel. Follow the steps below to start working with '''iPi Biomech Add-on'''&lt;br /&gt;
# Switch to '''Biomech''' tab.&lt;br /&gt;
# Press '''Activate''' button&lt;br /&gt;
# Press '''Start 30-days Free Trial Period''' or '''Enter Biomech License Key''' and follow further on-screen instructions&lt;br /&gt;
#: [[Image:iPi-Biomech-2-1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' If you do not have [[iPi Mocap Studio]] license key, you can order it [http://ipisoft.com/store here] or activate 30-days free trial. If your Studio trial has expired, you will not be able to export biomech data as well as animation. But you can still plot biomech data.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Select Data for Analysis ===&lt;br /&gt;
First you need to select data that you will analyze&lt;br /&gt;
# Select bones&lt;br /&gt;
#* (1) Check corresponding bones to include them in analysis&lt;br /&gt;
#* (2) On the top of the list you can see &amp;quot;special&amp;quot; bones - Center of mass, Center of mass projection to the ground. The rest of the list are bones from internal iPi rig.&lt;br /&gt;
#* (3) You can include finger bones into analysis by expanding hand bone (RHand and / or LHand). However, fingers are not tracked due to insufficient resolution of off-the-shelf cameras, so they just keep attached to hand joint (RHand or LHand), remaining in default position related to hand&lt;br /&gt;
#* (4) You can select all bones by clicking to checkbox in the header. Fingers will be included only if hand bone is expanded.&lt;br /&gt;
#* (5) You can change bones listbox height using splitter at the bottom.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-2.png]]&lt;br /&gt;
# Select '''linear quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''linear coordinate system'''&lt;br /&gt;
# Select '''angular quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''angular coordinate system'''&lt;br /&gt;
# Select '''Euler angles system'''&lt;br /&gt;
#: [[Image:iPi-Biomech-2-3.png]]&lt;br /&gt;
&lt;br /&gt;
=== Plot Data ===&lt;br /&gt;
You can plot values of selected quantities for selected bones within Region-of-Interest (except Quaternions and Rotation matrices, which makes no sense to see on plots due to their physical meaning).&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Press '''Plot Selected Data''' button&lt;br /&gt;
#: Plot window will be opened. If it is already opened it's contents will be updated. In Plot window you see '''Bones''' in rows and '''Quantities''' in columns. Plot controls:&lt;br /&gt;
# '''Plot controls''' button shows plot control keys (focus should be set to '''Plot''' window).&lt;br /&gt;
#:'''Mouse wheel''' - zoom in / out for the horizontal axis&lt;br /&gt;
#:''''Page Up' key''' - zoom in for the horizontal axis&lt;br /&gt;
#:''''Page Down' key''' - zoom out for the horizontal axis&lt;br /&gt;
#:'''Right mouse button drag over plots''' - horizontal shift of all plots                               &lt;br /&gt;
#:'''Left mouse button drag over table header title''' - change columns order&lt;br /&gt;
#:''''Right arrow' key''' - shift all plots to the left&lt;br /&gt;
#:''''Left arrow' key''' - shift all plots to the right&lt;br /&gt;
#:'''Left mouse key click''' - show plot values for particular frame&lt;br /&gt;
#:''''A' key''' - cancel zoom and shift, restore initial state of all plots&lt;br /&gt;
# '''Reload plot data''' reloads plots data. Useful when selection of Bones, Quantities, Region-of-Interest changed or any tracking / refined / filtering applied. The same effect as if you press '''Plot''' button.&lt;br /&gt;
# '''Scroll to current frame''' button shifts all plots along horizontal axis, in order current frame to be in visible plot area. Nothing happens, if current frame is already visible on plots.&lt;br /&gt;
# '''Show / hide series''' button allows to select particular components of corresponding '''Quantity''' that will be shown on graph.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-4.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Motion Data ===&lt;br /&gt;
To export values of selected quantities for selected bones within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''Tab-separated text file'': text format easily importable to Excel. Header will contain information on parameters such as '''coordinate systems''' and '''units'''&lt;br /&gt;
#* ''Copy to clipboard / paste to Excel'': text data will be copied to clipboard. You just need to open empty Excel sheet and paste. Information on parameters such as '''coordinate systems''' and '''units''' will be in top rows.&lt;br /&gt;
#* ''MATLAB file'': binary file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-5.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Point Cloud ===&lt;br /&gt;
To export point cloud captured with depth sensors within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Select cameras you want to export point cloud from (if you select several cameras, you will get one aggregate point cloud)&lt;br /&gt;
# Turn on / off background subtraction (if checked, background will be included in point cloud)&lt;br /&gt;
# Turn on / off RGB export (if checked, color information will be added to point cloud's points)&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''One point cloud from current frame (PCD)'': export single point cloud from current frame to file in [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
#* ''All frames of ROI (multiple PCD files)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format, each point cloud is saved to separate file&lt;br /&gt;
#* ''One point cloud from current frame (MAT)'': export single point cloud from current frame to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
#* ''All frames of ROI (MAT)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format &lt;br /&gt;
#: [[Image:iPi-Biomech-2-6.png]]&lt;br /&gt;
&lt;br /&gt;
=== Biomech Export Profile  ===&lt;br /&gt;
You can save all interface settings '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;''' to an XML file, and later load them from file '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(2)&amp;lt;/span&amp;gt;'''. The following settings are stored:&lt;br /&gt;
* Selected bones, bones list view height&lt;br /&gt;
* Selected '''quantities''', '''coordinate systems''', '''euler angles system''', '''units'''&lt;br /&gt;
* Settings of point cloud export&lt;br /&gt;
* Plot window settings (order on columns, visible series, window size and position)&lt;br /&gt;
: [[Image:iPi-Biomech-2-7.png]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Biomechanical_Analysis</id>
		<title>Biomechanical Analysis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Biomechanical_Analysis"/>
				<updated>2014-02-14T12:24:39Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Add-on'''.&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis of tracking data. It includes visualization of tracking data and its export to various formats. It can be used for:&lt;br /&gt;
* Gait analysis and rehabilitation&lt;br /&gt;
* Sports motion analysis&lt;br /&gt;
* Research in 3D human kinematics&lt;br /&gt;
Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office. &lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
With '''iPi Biomech Add-on''' you can:&lt;br /&gt;
&lt;br /&gt;
* Get '''Linear and Angular Quantities''' for selected bones, including&lt;br /&gt;
** Linear coordinate, velocity, acceleration&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Euler_angles Euler angles], [http://en.wikipedia.org/wiki/Angular_velocity angular velocity] and [http://en.wikipedia.org/wiki/Angular_acceleration angular acceleration]&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Quaternion Quaternions] and [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
* Select convenient '''coordinate systems'''&lt;br /&gt;
** Linear: Absolute (relative to floor), Relative to parent joint, Relative to center of mass&lt;br /&gt;
** Angular: Absolute (relative to floor), Relative to parent joint&lt;br /&gt;
* Select '''[http://en.wikipedia.org/wiki/Euler_angles#Conventions Euler angles system]'''&lt;br /&gt;
* '''Plot''' values of selected '''Quantities'''&lt;br /&gt;
* '''Export''' bones motion data to file&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Tab-separated_values Tab-separated text] (for Excel)&lt;br /&gt;
** [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB]&lt;br /&gt;
&lt;br /&gt;
* '''Export point clouds''' obtained from depth sensors to file&lt;br /&gt;
**[http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD]&lt;br /&gt;
**[http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' '''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. 30-days free trial provided. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
&lt;br /&gt;
;Linear quantities: Quantities derived from linear coordinate of joint in which bone is connected to parent bone, include:&lt;br /&gt;
::* Coordinate&lt;br /&gt;
::* Velocity &lt;br /&gt;
::* Acceleration&lt;br /&gt;
&lt;br /&gt;
;Angular quantities: Quantities derived from Euler angle of bone, include:&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Euler_angles Euler angle]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_velocity Angular velocity]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_acceleration Angular acceleration]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Quaternion Quaternions]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
&lt;br /&gt;
;Linear coordinate system: Coordinate system used for '''linear quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - axes are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)&lt;br /&gt;
::* Relative to center of mass - axes are shown by selecting Move tool; center is in the actor model center of mass&lt;br /&gt;
::* Relative to parent joint - axes are shown by selecting Move tool; center coincides with the coordinates of parent bone &lt;br /&gt;
&lt;br /&gt;
;Angular coordinate system: Coordinate system used for '''angular quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - in this system rotations are defined relative to ground&lt;br /&gt;
::* Local (Relative to parent bone) - in this system rotations are defined relative to parent bone&lt;br /&gt;
&lt;br /&gt;
;Euler angles system: Set of rotations which defines Euler angles, see [http://en.wikipedia.org/wiki/Euler_angles#Conventions here]&lt;br /&gt;
&lt;br /&gt;
;Unit: Measurement unit of physical quantity&lt;br /&gt;
&lt;br /&gt;
=== License and Trial ===&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. You can order your license [http://ipisoft.com/biomech here], or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, '''Biomech''' tab will appear in [[iPi Mocap Studio]] control panel. Follow the steps below to start working with '''iPi Biomech Add-on'''&lt;br /&gt;
# Switch to '''Biomech''' tab.&lt;br /&gt;
# Press '''Activate''' button&lt;br /&gt;
# Press '''Start 30-days Free Trial Period''' or '''Enter Biomech License Key''' and follow further on-screen instructions&lt;br /&gt;
#: [[Image:iPi-Biomech-2-1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' If you do not have [[iPi Mocap Studio]] license key, you can order it [http://ipisoft.com/store here] or activate 30-days free trial. If your Studio trial has expired, you will not be able to export biomech data as well as animation. But you can still plot biomech data.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Select Data for Analysis ===&lt;br /&gt;
First you need to select data that you will analyze&lt;br /&gt;
# Select bones&lt;br /&gt;
#* (1) Check corresponding bones to include them in analysis&lt;br /&gt;
#* (2) On the top of the list you can see &amp;quot;special&amp;quot; bones - Center of mass, Center of mass projection to the ground. The rest of the list are bones from internal iPi rig.&lt;br /&gt;
#* (3) You can include finger bones into analysis by expanding hand bone (RHand and / or LHand). However, fingers are not tracked due to insufficient resolution of off-the-shelf cameras, so they just keep attached to hand joint (RHand or LHand), remaining in default position related to hand&lt;br /&gt;
#* (4) You can select all bones by clicking to checkbox in the header. Fingers will be included only if hand bone is expanded.&lt;br /&gt;
#* (5) You can change bones listbox height using splitter at the bottom.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-2.png]]&lt;br /&gt;
# Select '''linear quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''linear coordinate system'''&lt;br /&gt;
# Select '''angular quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''angular coordinate system'''&lt;br /&gt;
# Select '''Euler angles system'''&lt;br /&gt;
#: [[Image:iPi-Biomech-2-3.png]]&lt;br /&gt;
&lt;br /&gt;
=== Plot Data ===&lt;br /&gt;
You can plot values of selected quantities for selected bones within Region-of-Interest (except Quaternions and Rotation matrices, which makes no sense to see on plots due to their physical meaning).&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Press '''Plot Selected Data''' button&lt;br /&gt;
#: Plot window will be opened. If it is already opened it's contents will be updated. In Plot window you see '''Bones''' in rows and '''Quantities''' in columns. Plot controls:&lt;br /&gt;
# '''Plot controls''' button shows plot control keys (focus should be set to '''Plot''' window).&lt;br /&gt;
#:'''Mouse wheel''' - zoom in / out for the horizontal axis&lt;br /&gt;
#:''''Page Up' key''' - zoom in for the horizontal axis&lt;br /&gt;
#:''''Page Down' key''' - zoom out for the horizontal axis&lt;br /&gt;
#:'''Right mouse button drag over plots''' - horizontal shift of all plots                               &lt;br /&gt;
#:'''Left mouse button drag over table header title''' - change columns order&lt;br /&gt;
#:''''Right arrow' key''' - shift all plots to the left&lt;br /&gt;
#:''''Left arrow' key''' - shift all plots to the right&lt;br /&gt;
#:'''Left mouse key click''' - show plot values for particular frame&lt;br /&gt;
#:''''A' key''' - cancel zoom and shift, restore initial state of all plots&lt;br /&gt;
# '''Reload plot data''' reloads plots data. Useful when selection of Bones, Quantities, Region-of-Interest changed or any tracking / refined / filtering applied. The same effect as if you press '''Plot''' button.&lt;br /&gt;
# '''Scroll to current frame''' button shifts all plots along horizontal axis, in order current frame to be in visible plot area. Nothing happens, if current frame is already visible on plots.&lt;br /&gt;
# '''Show / hide series''' button allows to select particular components of corresponding '''Quantity''' that will be shown on graph.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-4.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Motion Data ===&lt;br /&gt;
To export values of selected quantities for selected bones within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''Tab-separated text file'': text format easily importable to Excel. Header will contain information on parameters such as '''coordinate systems''' and '''units'''&lt;br /&gt;
#* ''Copy to clipboard / paste to Excel'': text data will be copied to clipboard. You just need to open empty Excel sheet and paste. Information on parameters such as '''coordinate systems''' and '''units''' will be in top rows.&lt;br /&gt;
#* ''MATLAB file'': binary file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-5.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Point Cloud ===&lt;br /&gt;
To export point cloud captured with depth sensors within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Select cameras you want to export point cloud from (if you select several cameras, you will get one aggregate point cloud)&lt;br /&gt;
# Turn on / off background subtraction (if checked, background will be included in point cloud)&lt;br /&gt;
# Turn on / off RGB export (if checked, color information will be added to point cloud's points)&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''One point cloud from current frame (PCD)'': export single point cloud from current frame to file in [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
#* ''All frames of ROI (multiple PCD files)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format, each point cloud is saved to separate file&lt;br /&gt;
#* ''One point cloud from current frame (MAT)'': export single point cloud from current frame to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
#* ''All frames of ROI (MAT)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format &lt;br /&gt;
#: [[Image:iPi-Biomech-2-6.png]]&lt;br /&gt;
&lt;br /&gt;
=== Biomech Export Profile  ===&lt;br /&gt;
You can save all interface settings '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;''' to an XML file, and later load them from file '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(2)&amp;lt;/span&amp;gt;'''. The following settings are stored:&lt;br /&gt;
* Selected bones, bones list view height&lt;br /&gt;
* Selected '''quantities''', '''coordinate systems''', '''euler angles system''', '''units'''&lt;br /&gt;
* Settings of point cloud export&lt;br /&gt;
* Plot window settings (order on columns, visible series, window size and position)&lt;br /&gt;
: [[Image:iPi-Biomech-2-7.png]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Biomechanical_Analysis</id>
		<title>Biomechanical Analysis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Biomechanical_Analysis"/>
				<updated>2014-02-14T12:23:59Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Add-on'''.&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis of tracking data. It includes visualization of tracking data and its export to various formats. It can be used for:&lt;br /&gt;
* Gait analysis and rehabilitation&lt;br /&gt;
* Sports motion analysis&lt;br /&gt;
* Research in 3D human kinematics&lt;br /&gt;
Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office. &lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
With '''iPi Biomech Add-on''' you can:&lt;br /&gt;
&lt;br /&gt;
* Get '''Linear and Angular Quantities''' for selected bones, including&lt;br /&gt;
** Linear coordinate, velocity, acceleration&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Euler_angles Euler angles], [http://en.wikipedia.org/wiki/Angular_velocity angular velocity] and [http://en.wikipedia.org/wiki/Angular_acceleration Angular acceleration angular acceleration]&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Quaternion Quaternions] and [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
* Select convenient '''coordinate systems'''&lt;br /&gt;
** Linear: Absolute (relative to floor), Relative to parent joint, Relative to center of mass&lt;br /&gt;
** Angular: Absolute (relative to floor), Relative to parent joint&lt;br /&gt;
* Select '''[http://en.wikipedia.org/wiki/Euler_angles#Conventions Euler angles system]'''&lt;br /&gt;
* '''Plot''' values of selected '''Quantities'''&lt;br /&gt;
* '''Export''' bones motion data to file&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Tab-separated_values Tab-separated text] (for Excel)&lt;br /&gt;
** [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB]&lt;br /&gt;
&lt;br /&gt;
* '''Export point clouds''' obtained from depth sensors to file&lt;br /&gt;
**[http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD]&lt;br /&gt;
**[http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' '''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. 30-days free trial provided. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
&lt;br /&gt;
;Linear quantities: Quantities derived from linear coordinate of joint in which bone is connected to parent bone, include:&lt;br /&gt;
::* Coordinate&lt;br /&gt;
::* Velocity &lt;br /&gt;
::* Acceleration&lt;br /&gt;
&lt;br /&gt;
;Angular quantities: Quantities derived from Euler angle of bone, include:&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Euler_angles Euler angle]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_velocity Angular velocity]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_acceleration Angular acceleration]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Quaternion Quaternions]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
&lt;br /&gt;
;Linear coordinate system: Coordinate system used for '''linear quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - axes are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)&lt;br /&gt;
::* Relative to center of mass - axes are shown by selecting Move tool; center is in the actor model center of mass&lt;br /&gt;
::* Relative to parent joint - axes are shown by selecting Move tool; center coincides with the coordinates of parent bone &lt;br /&gt;
&lt;br /&gt;
;Angular coordinate system: Coordinate system used for '''angular quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - in this system rotations are defined relative to ground&lt;br /&gt;
::* Local (Relative to parent bone) - in this system rotations are defined relative to parent bone&lt;br /&gt;
&lt;br /&gt;
;Euler angles system: Set of rotations which defines Euler angles, see [http://en.wikipedia.org/wiki/Euler_angles#Conventions here]&lt;br /&gt;
&lt;br /&gt;
;Unit: Measurement unit of physical quantity&lt;br /&gt;
&lt;br /&gt;
=== License and Trial ===&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. You can order your license [http://ipisoft.com/biomech here], or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, '''Biomech''' tab will appear in [[iPi Mocap Studio]] control panel. Follow the steps below to start working with '''iPi Biomech Add-on'''&lt;br /&gt;
# Switch to '''Biomech''' tab.&lt;br /&gt;
# Press '''Activate''' button&lt;br /&gt;
# Press '''Start 30-days Free Trial Period''' or '''Enter Biomech License Key''' and follow further on-screen instructions&lt;br /&gt;
#: [[Image:iPi-Biomech-2-1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' If you do not have [[iPi Mocap Studio]] license key, you can order it [http://ipisoft.com/store here] or activate 30-days free trial. If your Studio trial has expired, you will not be able to export biomech data as well as animation. But you can still plot biomech data.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Select Data for Analysis ===&lt;br /&gt;
First you need to select data that you will analyze&lt;br /&gt;
# Select bones&lt;br /&gt;
#* (1) Check corresponding bones to include them in analysis&lt;br /&gt;
#* (2) On the top of the list you can see &amp;quot;special&amp;quot; bones - Center of mass, Center of mass projection to the ground. The rest of the list are bones from internal iPi rig.&lt;br /&gt;
#* (3) You can include finger bones into analysis by expanding hand bone (RHand and / or LHand). However, fingers are not tracked due to insufficient resolution of off-the-shelf cameras, so they just keep attached to hand joint (RHand or LHand), remaining in default position related to hand&lt;br /&gt;
#* (4) You can select all bones by clicking to checkbox in the header. Fingers will be included only if hand bone is expanded.&lt;br /&gt;
#* (5) You can change bones listbox height using splitter at the bottom.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-2.png]]&lt;br /&gt;
# Select '''linear quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''linear coordinate system'''&lt;br /&gt;
# Select '''angular quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''angular coordinate system'''&lt;br /&gt;
# Select '''Euler angles system'''&lt;br /&gt;
#: [[Image:iPi-Biomech-2-3.png]]&lt;br /&gt;
&lt;br /&gt;
=== Plot Data ===&lt;br /&gt;
You can plot values of selected quantities for selected bones within Region-of-Interest (except Quaternions and Rotation matrices, which makes no sense to see on plots due to their physical meaning).&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Press '''Plot Selected Data''' button&lt;br /&gt;
#: Plot window will be opened. If it is already opened it's contents will be updated. In Plot window you see '''Bones''' in rows and '''Quantities''' in columns. Plot controls:&lt;br /&gt;
# '''Plot controls''' button shows plot control keys (focus should be set to '''Plot''' window).&lt;br /&gt;
#:'''Mouse wheel''' - zoom in / out for the horizontal axis&lt;br /&gt;
#:''''Page Up' key''' - zoom in for the horizontal axis&lt;br /&gt;
#:''''Page Down' key''' - zoom out for the horizontal axis&lt;br /&gt;
#:'''Right mouse button drag over plots''' - horizontal shift of all plots                               &lt;br /&gt;
#:'''Left mouse button drag over table header title''' - change columns order&lt;br /&gt;
#:''''Right arrow' key''' - shift all plots to the left&lt;br /&gt;
#:''''Left arrow' key''' - shift all plots to the right&lt;br /&gt;
#:'''Left mouse key click''' - show plot values for particular frame&lt;br /&gt;
#:''''A' key''' - cancel zoom and shift, restore initial state of all plots&lt;br /&gt;
# '''Reload plot data''' reloads plots data. Useful when selection of Bones, Quantities, Region-of-Interest changed or any tracking / refined / filtering applied. The same effect as if you press '''Plot''' button.&lt;br /&gt;
# '''Scroll to current frame''' button shifts all plots along horizontal axis, in order current frame to be in visible plot area. Nothing happens, if current frame is already visible on plots.&lt;br /&gt;
# '''Show / hide series''' button allows to select particular components of corresponding '''Quantity''' that will be shown on graph.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-4.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Motion Data ===&lt;br /&gt;
To export values of selected quantities for selected bones within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''Tab-separated text file'': text format easily importable to Excel. Header will contain information on parameters such as '''coordinate systems''' and '''units'''&lt;br /&gt;
#* ''Copy to clipboard / paste to Excel'': text data will be copied to clipboard. You just need to open empty Excel sheet and paste. Information on parameters such as '''coordinate systems''' and '''units''' will be in top rows.&lt;br /&gt;
#* ''MATLAB file'': binary file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-5.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Point Cloud ===&lt;br /&gt;
To export point cloud captured with depth sensors within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Select cameras you want to export point cloud from (if you select several cameras, you will get one aggregate point cloud)&lt;br /&gt;
# Turn on / off background subtraction (if checked, background will be included in point cloud)&lt;br /&gt;
# Turn on / off RGB export (if checked, color information will be added to point cloud's points)&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''One point cloud from current frame (PCD)'': export single point cloud from current frame to file in [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
#* ''All frames of ROI (multiple PCD files)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format, each point cloud is saved to separate file&lt;br /&gt;
#* ''One point cloud from current frame (MAT)'': export single point cloud from current frame to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
#* ''All frames of ROI (MAT)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format &lt;br /&gt;
#: [[Image:iPi-Biomech-2-6.png]]&lt;br /&gt;
&lt;br /&gt;
=== Biomech Export Profile  ===&lt;br /&gt;
You can save all interface settings '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;''' to an XML file, and later load them from file '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(2)&amp;lt;/span&amp;gt;'''. The following settings are stored:&lt;br /&gt;
* Selected bones, bones list view height&lt;br /&gt;
* Selected '''quantities''', '''coordinate systems''', '''euler angles system''', '''units'''&lt;br /&gt;
* Settings of point cloud export&lt;br /&gt;
* Plot window settings (order on columns, visible series, window size and position)&lt;br /&gt;
: [[Image:iPi-Biomech-2-7.png]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Biomechanical_Analysis</id>
		<title>Biomechanical Analysis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Biomechanical_Analysis"/>
				<updated>2014-02-14T12:23:43Z</updated>
		
		<summary type="html">&lt;p&gt;Pavel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Add-on'''.&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis of tracking data. It includes visualization of tracking data and its export to various formats. It can be used for:&lt;br /&gt;
* Gait analysis and rehabilitation&lt;br /&gt;
* Sports motion analysis&lt;br /&gt;
* Research in 3D human kinematics&lt;br /&gt;
Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office. &lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
With '''iPi Biomech Add-on''' you can:&lt;br /&gt;
&lt;br /&gt;
* Get '''Linear and Angular Quantities''' for selected bones, including&lt;br /&gt;
** Linear coordinate, velocity, acceleration&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Euler_angles Euler angles], [http://en.wikipedia.org/wiki/Angular_velocity angular velocity] and [http://en.wikipedia.org/wiki/Angular_acceleration Angular acceleration angular acceleration]&lt;br /&gt;
&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Quaternion Quaternions] and [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
* Select convenient '''coordinate systems'''&lt;br /&gt;
** Linear: Absolute (relative to floor), Relative to parent joint, Relative to center of mass&lt;br /&gt;
** Angular: Absolute (relative to floor), Relative to parent joint&lt;br /&gt;
* Select '''[http://en.wikipedia.org/wiki/Euler_angles#Conventions Euler angles system]'''&lt;br /&gt;
* '''Plot''' values of selected '''Quantities'''&lt;br /&gt;
* '''Export''' bones motion data to file&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Tab-separated_values Tab-separated text] (for Excel)&lt;br /&gt;
** [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB]&lt;br /&gt;
&lt;br /&gt;
* '''Export point clouds''' obtained from depth sensors to file&lt;br /&gt;
**[http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD]&lt;br /&gt;
**[http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' '''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. 30-days free trial provided. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
&lt;br /&gt;
;Linear quantities: Quantities derived from linear coordinate of joint in which bone is connected to parent bone, include:&lt;br /&gt;
::* Coordinate&lt;br /&gt;
::* Velocity &lt;br /&gt;
::* Acceleration&lt;br /&gt;
&lt;br /&gt;
;Angular quantities: Quantities derived from Euler angle of bone, include:&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Euler_angles Euler angle]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_velocity Angular velocity]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_acceleration Angular acceleration]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Quaternion Quaternions]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
&lt;br /&gt;
;Linear coordinate system: Coordinate system used for '''linear quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - axes are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)&lt;br /&gt;
::* Relative to center of mass - axes are shown by selecting Move tool; center is in the actor model center of mass&lt;br /&gt;
::* Relative to parent joint - axes are shown by selecting Move tool; center coincides with the coordinates of parent bone &lt;br /&gt;
&lt;br /&gt;
;Angular coordinate system: Coordinate system used for '''angular quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) - in this system rotations are defined relative to ground&lt;br /&gt;
::* Local (Relative to parent bone) - in this system rotations are defined relative to parent bone&lt;br /&gt;
&lt;br /&gt;
;Euler angles system: Set of rotations which defines Euler angles, see [http://en.wikipedia.org/wiki/Euler_angles#Conventions here]&lt;br /&gt;
&lt;br /&gt;
;Unit: Measurement unit of physical quantity&lt;br /&gt;
&lt;br /&gt;
=== License and Trial ===&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. You can order your license [http://ipisoft.com/biomech here], or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, '''Biomech''' tab will appear in [[iPi Mocap Studio]] control panel. Follow the steps below to start working with '''iPi Biomech Add-on'''&lt;br /&gt;
# Switch to '''Biomech''' tab.&lt;br /&gt;
# Press '''Activate''' button&lt;br /&gt;
# Press '''Start 30-days Free Trial Period''' or '''Enter Biomech License Key''' and follow further on-screen instructions&lt;br /&gt;
#: [[Image:iPi-Biomech-2-1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' If you do not have [[iPi Mocap Studio]] license key, you can order it [http://ipisoft.com/store here] or activate 30-days free trial. If your Studio trial has expired, you will not be able to export biomech data as well as animation. But you can still plot biomech data.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Select Data for Analysis ===&lt;br /&gt;
First you need to select data that you will analyze&lt;br /&gt;
# Select bones&lt;br /&gt;
#* (1) Check corresponding bones to include them in analysis&lt;br /&gt;
#* (2) On the top of the list you can see &amp;quot;special&amp;quot; bones - Center of mass, Center of mass projection to the ground. The rest of the list are bones from internal iPi rig.&lt;br /&gt;
#* (3) You can include finger bones into analysis by expanding hand bone (RHand and / or LHand). However, fingers are not tracked due to insufficient resolution of off-the-shelf cameras, so they just keep attached to hand joint (RHand or LHand), remaining in default position related to hand&lt;br /&gt;
#* (4) You can select all bones by clicking to checkbox in the header. Fingers will be included only if hand bone is expanded.&lt;br /&gt;
#* (5) You can change bones listbox height using splitter at the bottom.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-2.png]]&lt;br /&gt;
# Select '''linear quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''linear coordinate system'''&lt;br /&gt;
# Select '''angular quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''angular coordinate system'''&lt;br /&gt;
# Select '''Euler angles system'''&lt;br /&gt;
#: [[Image:iPi-Biomech-2-3.png]]&lt;br /&gt;
&lt;br /&gt;
=== Plot Data ===&lt;br /&gt;
You can plot values of selected quantities for selected bones within Region-of-Interest (except Quaternions and Rotation matrices, which makes no sense to see on plots due to their physical meaning).&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Press '''Plot Selected Data''' button&lt;br /&gt;
#: Plot window will be opened. If it is already opened it's contents will be updated. In Plot window you see '''Bones''' in rows and '''Quantities''' in columns. Plot controls:&lt;br /&gt;
# '''Plot controls''' button shows plot control keys (focus should be set to '''Plot''' window).&lt;br /&gt;
#:'''Mouse wheel''' - zoom in / out for the horizontal axis&lt;br /&gt;
#:''''Page Up' key''' - zoom in for the horizontal axis&lt;br /&gt;
#:''''Page Down' key''' - zoom out for the horizontal axis&lt;br /&gt;
#:'''Right mouse button drag over plots''' - horizontal shift of all plots                               &lt;br /&gt;
#:'''Left mouse button drag over table header title''' - change columns order&lt;br /&gt;
#:''''Right arrow' key''' - shift all plots to the left&lt;br /&gt;
#:''''Left arrow' key''' - shift all plots to the right&lt;br /&gt;
#:'''Left mouse key click''' - show plot values for particular frame&lt;br /&gt;
#:''''A' key''' - cancel zoom and shift, restore initial state of all plots&lt;br /&gt;
# '''Reload plot data''' reloads plots data. Useful when selection of Bones, Quantities, Region-of-Interest changed or any tracking / refined / filtering applied. The same effect as if you press '''Plot''' button.&lt;br /&gt;
# '''Scroll to current frame''' button shifts all plots along horizontal axis, in order current frame to be in visible plot area. Nothing happens, if current frame is already visible on plots.&lt;br /&gt;
# '''Show / hide series''' button allows to select particular components of corresponding '''Quantity''' that will be shown on graph.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-4.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Motion Data ===&lt;br /&gt;
To export values of selected quantities for selected bones within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''Tab-separated text file'': text format easily importable to Excel. Header will contain information on parameters such as '''coordinate systems''' and '''units'''&lt;br /&gt;
#* ''Copy to clipboard / paste to Excel'': text data will be copied to clipboard. You just need to open empty Excel sheet and paste. Information on parameters such as '''coordinate systems''' and '''units''' will be in top rows.&lt;br /&gt;
#* ''MATLAB file'': binary file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-5.png]]&lt;br /&gt;
&lt;br /&gt;
=== Export Point Cloud ===&lt;br /&gt;
To export point cloud captured with depth sensors within Region-of-Interest:&lt;br /&gt;
# Select Region-of-Interest&lt;br /&gt;
# Select cameras you want to export point cloud from (if you select several cameras, you will get one aggregate point cloud)&lt;br /&gt;
# Turn on / off background subtraction (if checked, background will be included in point cloud)&lt;br /&gt;
# Turn on / off RGB export (if checked, color information will be added to point cloud's points)&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''One point cloud from current frame (PCD)'': export single point cloud from current frame to file in [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
#* ''All frames of ROI (multiple PCD files)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format, each point cloud is saved to separate file&lt;br /&gt;
#* ''One point cloud from current frame (MAT)'': export single point cloud from current frame to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
#* ''All frames of ROI (MAT)'': export multiple point clouds (one point cloud from each frame of Region-of-Interest) to file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format &lt;br /&gt;
#: [[Image:iPi-Biomech-2-6.png]]&lt;br /&gt;
&lt;br /&gt;
=== Biomech Export Profile  ===&lt;br /&gt;
You can save all interface settings '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;''' to an XML file, and later load them from file '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(2)&amp;lt;/span&amp;gt;'''. The following settings are stored:&lt;br /&gt;
* Selected bones, bones list view height&lt;br /&gt;
* Selected '''quantities''', '''coordinate systems''', '''euler angles system''', '''units'''&lt;br /&gt;
* Settings of point cloud export&lt;br /&gt;
* Plot window settings (order on columns, visible series, window size and position)&lt;br /&gt;
: [[Image:iPi-Biomech-2-7.png]]&lt;/div&gt;</summary>
		<author><name>Pavel</name></author>	</entry>

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