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		<updated>2026-07-07T14:32:00Z</updated>
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	<entry>
		<id>https://wiki.ipisoft.com/Motion_in_Joy_Installation</id>
		<title>Motion in Joy Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Motion_in_Joy_Installation"/>
				<updated>2014-12-10T09:44:24Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: /* Multiple Bluetooth Adapters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
For some reason under '''Windows 8''' standard pairing procedure with '''PS Move''' controllers doesn't work. To resolve this issue starting from version '''2.1.3.20''' [[iPi Recorder]] supports [http://www.motioninjoy.com/ Motion in Joy] solution as a workaround.&lt;br /&gt;
&lt;br /&gt;
== Downloading and Installing Motion in Joy ==&lt;br /&gt;
&lt;br /&gt;
Download the latest version of '''Motion in Joy''' setup package from the following page: http://www.motioninjoy.com/download&lt;br /&gt;
:Currently (Jan 22, 2013) the latest version is '''0.7.1001''' which can be downloaded from the following direct link: http://www.xinputer.com/download/MotioninJoy_071001_signed.zip&lt;br /&gt;
&lt;br /&gt;
Run installation application from the downloaded ZIP-package:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-zip.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and allow '''User Account Control''' (UAC) to make changes on your computer by '''MotioninJoy Dualshock 3 driver Setup''' program. As a result setup wizard should start:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-installation-1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow on-screen instruction and change installation parameters if needed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-2.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-3.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-4.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-5.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As soon as installation is completed you'll be prompted to run '''DS3_tool''' (also known as '''MotioninJoy Gamepad tool'''). Please allow installer to do that:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-installation-6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Motion in Joy Drivers Installation ==&lt;br /&gt;
&lt;br /&gt;
Home screen of '''MotioninJoy Gamepad tool''' (also known as '''DS3_tool'''):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Note that for correct operation of this tool working Internet connection is required.&lt;br /&gt;
&lt;br /&gt;
Click '''Driver Manager''' item on the top of tool screen. As a result the following screen should appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the table you should see the only line corresponding to your bluetooth adapter.&lt;br /&gt;
:Note that if your computer is equipped with more than one bluetooth adapters it's desirable to switch off or unplug all but one.&lt;br /&gt;
&lt;br /&gt;
Connect your '''PS Move''' controller to the computer using USB cord. As a result the second line should appear in the table:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This line corresponds to '''PS Move''' controller connected through USB.&lt;br /&gt;
&lt;br /&gt;
Mark both lines with the aid of checkboxes on the left and click '''Load driver''' button:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During drivers installation you'll be prompted by '''Windows Security'''. Please, allow drivers to be installed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-windows-security.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successful drivers installation you should see the following screen:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click '''Home''' button in the top-left corner to return to the home screen:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pairing ==&lt;br /&gt;
&lt;br /&gt;
Now you're ready to pair your '''PS Move''' device with your computer. To do that click '''BluetoothPair''' item:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-pairing-1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make sure that your '''PS Move''' device is plugged to the USB of your computer. You should see it in the list '''DUAL SHOCK 3''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-pairing-2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click '''Pair Now'''. As a result fields '''Adapter MAC''' and '''Have Paired to''' should have one and the same value (note that exact value in your case will be different):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-pairing-3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unplug '''PS Move''' device from the computer and press '''PS''' button on it. Red LED should constantly glow. This means that pairing has succeeded.&lt;br /&gt;
&lt;br /&gt;
Repeat this sequence for each '''PS Move''' which you have.&lt;br /&gt;
&lt;br /&gt;
== Detection in [[iPi Recorder]] ==&lt;br /&gt;
&lt;br /&gt;
Run [[iPi Recorder]] (version '''2.1.3.20''' or higher is required ). All paired and switched on '''PS Move''' devices should be visible and have '''MotioninJoy''' logo near device picture:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-recorder.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Further instructions can be found in [[Getting started with motion controllers]] article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Multiple Bluetooth Adapters ==&lt;br /&gt;
&lt;br /&gt;
To connect more than 4 PS Move controllers, multiple Bluetooth adapters can be used. Each 4 (or less) PS Moves should be paired to a separate adapter.&lt;br /&gt;
&lt;br /&gt;
To do this:&lt;br /&gt;
* Run DS3 tool&lt;br /&gt;
* Plug in '''one''' Bluetooth adapter&lt;br /&gt;
* [[#Motion in Joy Drivers Installation|Install]] MotioninJoy drivers for it if necessary&lt;br /&gt;
* [[#Pairing|Pair]] some PS Moves to this Bluetooth adapter&lt;br /&gt;
* Unplug the Bluetooth adapter&lt;br /&gt;
* Repeat for the next Bluetooth adapter and another portion of PS Moves&lt;br /&gt;
* Plug in '''all''' Bluetooth adapters to use. Ensure they all have MotioninJoy drivers installed. This may not be the case if you plugged some of them into different USB ports than when pairing.&lt;br /&gt;
* Exit DS3 tool&lt;br /&gt;
* Turn all PS Moves on. Ensure they all successfully connect to corresponding Bluetooth adapters - red LED glows constantly.&lt;br /&gt;
* Run iPi Recorder. All PS Moves should be listed in Device List.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 1:'''&lt;br /&gt;
&lt;br /&gt;
To power off '''PS Move''' device, hold down the PS button for a long time (about 10 seconds).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 2:'''&lt;br /&gt;
&lt;br /&gt;
'''MotioninJoy''' replaces bluetooth adapter's drivers by special ones to be able to operate with different game controllers including '''PS Move'''. As a result you'll be ''unable'' to use the same bluetooth adapter to communicate with ordinal bluetooth devices like wireless mouses, keyboards, headsets, etc. To overcome this drawback you can choose one of the following ways:&lt;br /&gt;
# Use the second bluetooth adapter to communicate with ordinal bluetooth devices.&lt;br /&gt;
# Uninstall MotioninJoy drivers each time after usage. To do that:&lt;br /&gt;
#* run '''MotioninJoy Gamepad tool''' (also known as '''DS3_tool''')&lt;br /&gt;
#* click '''Driver Manager'''&lt;br /&gt;
#* select the only line with the aid of checkbox&lt;br /&gt;
#* click '''Roll back'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 3:'''&lt;br /&gt;
&lt;br /&gt;
Some Bluetooth adapters are not compatible with '''MotioninJoy''' drivers. You can find the lists of some compatible/incompatible adapters in [http://www.motioninjoy.com/wiki/en/help/btcompatibility their wiki].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 4:'''&lt;br /&gt;
&lt;br /&gt;
Drivers from '''MotioninJoy''' are not stable enough. Thus in rare cases you can account some issues including [http://en.wikipedia.org/wiki/Blue_Screen_of_Death Blue Screen Error].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 5:'''&lt;br /&gt;
&lt;br /&gt;
If you use '''MotioninJoy''' and like it please [http://www.motioninjoy.com/donate donate].&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Motion_in_Joy_Installation</id>
		<title>Motion in Joy Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Motion_in_Joy_Installation"/>
				<updated>2014-12-10T09:43:16Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: /* Multiple Bluetooth Adapters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
For some reason under '''Windows 8''' standard pairing procedure with '''PS Move''' controllers doesn't work. To resolve this issue starting from version '''2.1.3.20''' [[iPi Recorder]] supports [http://www.motioninjoy.com/ Motion in Joy] solution as a workaround.&lt;br /&gt;
&lt;br /&gt;
== Downloading and Installing Motion in Joy ==&lt;br /&gt;
&lt;br /&gt;
Download the latest version of '''Motion in Joy''' setup package from the following page: http://www.motioninjoy.com/download&lt;br /&gt;
:Currently (Jan 22, 2013) the latest version is '''0.7.1001''' which can be downloaded from the following direct link: http://www.xinputer.com/download/MotioninJoy_071001_signed.zip&lt;br /&gt;
&lt;br /&gt;
Run installation application from the downloaded ZIP-package:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-zip.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and allow '''User Account Control''' (UAC) to make changes on your computer by '''MotioninJoy Dualshock 3 driver Setup''' program. As a result setup wizard should start:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-installation-1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow on-screen instruction and change installation parameters if needed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-2.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-3.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-4.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-5.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As soon as installation is completed you'll be prompted to run '''DS3_tool''' (also known as '''MotioninJoy Gamepad tool'''). Please allow installer to do that:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-installation-6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Motion in Joy Drivers Installation ==&lt;br /&gt;
&lt;br /&gt;
Home screen of '''MotioninJoy Gamepad tool''' (also known as '''DS3_tool'''):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Note that for correct operation of this tool working Internet connection is required.&lt;br /&gt;
&lt;br /&gt;
Click '''Driver Manager''' item on the top of tool screen. As a result the following screen should appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the table you should see the only line corresponding to your bluetooth adapter.&lt;br /&gt;
:Note that if your computer is equipped with more than one bluetooth adapters it's desirable to switch off or unplug all but one.&lt;br /&gt;
&lt;br /&gt;
Connect your '''PS Move''' controller to the computer using USB cord. As a result the second line should appear in the table:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This line corresponds to '''PS Move''' controller connected through USB.&lt;br /&gt;
&lt;br /&gt;
Mark both lines with the aid of checkboxes on the left and click '''Load driver''' button:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During drivers installation you'll be prompted by '''Windows Security'''. Please, allow drivers to be installed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-windows-security.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successful drivers installation you should see the following screen:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click '''Home''' button in the top-left corner to return to the home screen:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pairing ==&lt;br /&gt;
&lt;br /&gt;
Now you're ready to pair your '''PS Move''' device with your computer. To do that click '''BluetoothPair''' item:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-pairing-1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make sure that your '''PS Move''' device is plugged to the USB of your computer. You should see it in the list '''DUAL SHOCK 3''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-pairing-2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click '''Pair Now'''. As a result fields '''Adapter MAC''' and '''Have Paired to''' should have one and the same value (note that exact value in your case will be different):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-pairing-3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unplug '''PS Move''' device from the computer and press '''PS''' button on it. Red LED should constantly glow. This means that pairing has succeeded.&lt;br /&gt;
&lt;br /&gt;
Repeat this sequence for each '''PS Move''' which you have.&lt;br /&gt;
&lt;br /&gt;
== Detection in [[iPi Recorder]] ==&lt;br /&gt;
&lt;br /&gt;
Run [[iPi Recorder]] (version '''2.1.3.20''' or higher is required ). All paired and switched on '''PS Move''' devices should be visible and have '''MotioninJoy''' logo near device picture:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-recorder.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Further instructions can be found in [[Getting started with motion controllers]] article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Multiple Bluetooth Adapters ==&lt;br /&gt;
&lt;br /&gt;
To connect more than 4 PS Move controllers, multiple Bluetooth adapters can be used. Each 4 (or less) PS Moves should be paired to a separate adapter.&lt;br /&gt;
&lt;br /&gt;
To do this:&lt;br /&gt;
* Run DS3 tool&lt;br /&gt;
* Plug in '''one''' Bluetooth adapter&lt;br /&gt;
* Install MotioninJoy drivers for it if necessary&lt;br /&gt;
* [[#Pairing|Pair]] some PS Moves to this Bluetooth adapter&lt;br /&gt;
* Unplug the Bluetooth adapter&lt;br /&gt;
* Repeat for the next Bluetooth adapter and another portion of PS Moves&lt;br /&gt;
* Plug in '''all''' Bluetooth adapters to use. Ensure they all have MotioninJoy drivers installed. This may not be the case if you plugged some of them into different USB ports than when pairing.&lt;br /&gt;
* Exit DS3 tool&lt;br /&gt;
* Turn all PS Moves on. Ensure they all successfully connect to corresponding Bluetooth adapters - red LED glows constantly.&lt;br /&gt;
* Run iPi Recorder. All PS Moves should be listed in Device List.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 1:'''&lt;br /&gt;
&lt;br /&gt;
To power off '''PS Move''' device, hold down the PS button for a long time (about 10 seconds).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 2:'''&lt;br /&gt;
&lt;br /&gt;
'''MotioninJoy''' replaces bluetooth adapter's drivers by special ones to be able to operate with different game controllers including '''PS Move'''. As a result you'll be ''unable'' to use the same bluetooth adapter to communicate with ordinal bluetooth devices like wireless mouses, keyboards, headsets, etc. To overcome this drawback you can choose one of the following ways:&lt;br /&gt;
# Use the second bluetooth adapter to communicate with ordinal bluetooth devices.&lt;br /&gt;
# Uninstall MotioninJoy drivers each time after usage. To do that:&lt;br /&gt;
#* run '''MotioninJoy Gamepad tool''' (also known as '''DS3_tool''')&lt;br /&gt;
#* click '''Driver Manager'''&lt;br /&gt;
#* select the only line with the aid of checkbox&lt;br /&gt;
#* click '''Roll back'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 3:'''&lt;br /&gt;
&lt;br /&gt;
Some Bluetooth adapters are not compatible with '''MotioninJoy''' drivers. You can find the lists of some compatible/incompatible adapters in [http://www.motioninjoy.com/wiki/en/help/btcompatibility their wiki].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 4:'''&lt;br /&gt;
&lt;br /&gt;
Drivers from '''MotioninJoy''' are not stable enough. Thus in rare cases you can account some issues including [http://en.wikipedia.org/wiki/Blue_Screen_of_Death Blue Screen Error].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 5:'''&lt;br /&gt;
&lt;br /&gt;
If you use '''MotioninJoy''' and like it please [http://www.motioninjoy.com/donate donate].&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Motion_in_Joy_Installation</id>
		<title>Motion in Joy Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Motion_in_Joy_Installation"/>
				<updated>2014-12-10T09:42:54Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: /* Multiple Bluetooth Adapters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
For some reason under '''Windows 8''' standard pairing procedure with '''PS Move''' controllers doesn't work. To resolve this issue starting from version '''2.1.3.20''' [[iPi Recorder]] supports [http://www.motioninjoy.com/ Motion in Joy] solution as a workaround.&lt;br /&gt;
&lt;br /&gt;
== Downloading and Installing Motion in Joy ==&lt;br /&gt;
&lt;br /&gt;
Download the latest version of '''Motion in Joy''' setup package from the following page: http://www.motioninjoy.com/download&lt;br /&gt;
:Currently (Jan 22, 2013) the latest version is '''0.7.1001''' which can be downloaded from the following direct link: http://www.xinputer.com/download/MotioninJoy_071001_signed.zip&lt;br /&gt;
&lt;br /&gt;
Run installation application from the downloaded ZIP-package:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-zip.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and allow '''User Account Control''' (UAC) to make changes on your computer by '''MotioninJoy Dualshock 3 driver Setup''' program. As a result setup wizard should start:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-installation-1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow on-screen instruction and change installation parameters if needed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-2.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-3.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-4.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-5.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As soon as installation is completed you'll be prompted to run '''DS3_tool''' (also known as '''MotioninJoy Gamepad tool'''). Please allow installer to do that:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-installation-6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Motion in Joy Drivers Installation ==&lt;br /&gt;
&lt;br /&gt;
Home screen of '''MotioninJoy Gamepad tool''' (also known as '''DS3_tool'''):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Note that for correct operation of this tool working Internet connection is required.&lt;br /&gt;
&lt;br /&gt;
Click '''Driver Manager''' item on the top of tool screen. As a result the following screen should appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the table you should see the only line corresponding to your bluetooth adapter.&lt;br /&gt;
:Note that if your computer is equipped with more than one bluetooth adapters it's desirable to switch off or unplug all but one.&lt;br /&gt;
&lt;br /&gt;
Connect your '''PS Move''' controller to the computer using USB cord. As a result the second line should appear in the table:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This line corresponds to '''PS Move''' controller connected through USB.&lt;br /&gt;
&lt;br /&gt;
Mark both lines with the aid of checkboxes on the left and click '''Load driver''' button:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During drivers installation you'll be prompted by '''Windows Security'''. Please, allow drivers to be installed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-windows-security.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successful drivers installation you should see the following screen:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click '''Home''' button in the top-left corner to return to the home screen:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pairing ==&lt;br /&gt;
&lt;br /&gt;
Now you're ready to pair your '''PS Move''' device with your computer. To do that click '''BluetoothPair''' item:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-pairing-1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make sure that your '''PS Move''' device is plugged to the USB of your computer. You should see it in the list '''DUAL SHOCK 3''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-pairing-2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click '''Pair Now'''. As a result fields '''Adapter MAC''' and '''Have Paired to''' should have one and the same value (note that exact value in your case will be different):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-pairing-3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unplug '''PS Move''' device from the computer and press '''PS''' button on it. Red LED should constantly glow. This means that pairing has succeeded.&lt;br /&gt;
&lt;br /&gt;
Repeat this sequence for each '''PS Move''' which you have.&lt;br /&gt;
&lt;br /&gt;
== Detection in [[iPi Recorder]] ==&lt;br /&gt;
&lt;br /&gt;
Run [[iPi Recorder]] (version '''2.1.3.20''' or higher is required ). All paired and switched on '''PS Move''' devices should be visible and have '''MotioninJoy''' logo near device picture:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-recorder.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Further instructions can be found in [[Getting started with motion controllers]] article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Multiple Bluetooth Adapters ==&lt;br /&gt;
&lt;br /&gt;
To connect more than 4 PS Move controllers, multiple Bluetooth adapters can be used. Each 4 (or less) PS Moves should be paired to a separate adapter.&lt;br /&gt;
&lt;br /&gt;
To do this:&lt;br /&gt;
* Run DS3 tool&lt;br /&gt;
* Plug in ***one*** Bluetooth adapter&lt;br /&gt;
* Install MotioninJoy drivers for it if necessary&lt;br /&gt;
* [[#Pairing|Pair]] some PS Moves to this Bluetooth adapter&lt;br /&gt;
* Unplug the Bluetooth adapter&lt;br /&gt;
* Repeat for the next Bluetooth adapter and another portion of PS Moves&lt;br /&gt;
* Plug in ***all*** Bluetooth adapters to use. Ensure they all have MotioninJoy drivers installed. This may not be the case if you plugged some of them into different USB ports than when pairing.&lt;br /&gt;
* Exit DS3 tool&lt;br /&gt;
* Turn all PS Moves on. Ensure they all successfully connect to corresponding Bluetooth adapters - red LED glows constantly.&lt;br /&gt;
* Run iPi Recorder. All PS Moves should be listed in Device List.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 1:'''&lt;br /&gt;
&lt;br /&gt;
To power off '''PS Move''' device, hold down the PS button for a long time (about 10 seconds).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 2:'''&lt;br /&gt;
&lt;br /&gt;
'''MotioninJoy''' replaces bluetooth adapter's drivers by special ones to be able to operate with different game controllers including '''PS Move'''. As a result you'll be ''unable'' to use the same bluetooth adapter to communicate with ordinal bluetooth devices like wireless mouses, keyboards, headsets, etc. To overcome this drawback you can choose one of the following ways:&lt;br /&gt;
# Use the second bluetooth adapter to communicate with ordinal bluetooth devices.&lt;br /&gt;
# Uninstall MotioninJoy drivers each time after usage. To do that:&lt;br /&gt;
#* run '''MotioninJoy Gamepad tool''' (also known as '''DS3_tool''')&lt;br /&gt;
#* click '''Driver Manager'''&lt;br /&gt;
#* select the only line with the aid of checkbox&lt;br /&gt;
#* click '''Roll back'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 3:'''&lt;br /&gt;
&lt;br /&gt;
Some Bluetooth adapters are not compatible with '''MotioninJoy''' drivers. You can find the lists of some compatible/incompatible adapters in [http://www.motioninjoy.com/wiki/en/help/btcompatibility their wiki].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 4:'''&lt;br /&gt;
&lt;br /&gt;
Drivers from '''MotioninJoy''' are not stable enough. Thus in rare cases you can account some issues including [http://en.wikipedia.org/wiki/Blue_Screen_of_Death Blue Screen Error].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 5:'''&lt;br /&gt;
&lt;br /&gt;
If you use '''MotioninJoy''' and like it please [http://www.motioninjoy.com/donate donate].&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Motion_in_Joy_Installation</id>
		<title>Motion in Joy Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Motion_in_Joy_Installation"/>
				<updated>2014-12-10T09:42:41Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: /* Multiple Bluetooth Adapters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
For some reason under '''Windows 8''' standard pairing procedure with '''PS Move''' controllers doesn't work. To resolve this issue starting from version '''2.1.3.20''' [[iPi Recorder]] supports [http://www.motioninjoy.com/ Motion in Joy] solution as a workaround.&lt;br /&gt;
&lt;br /&gt;
== Downloading and Installing Motion in Joy ==&lt;br /&gt;
&lt;br /&gt;
Download the latest version of '''Motion in Joy''' setup package from the following page: http://www.motioninjoy.com/download&lt;br /&gt;
:Currently (Jan 22, 2013) the latest version is '''0.7.1001''' which can be downloaded from the following direct link: http://www.xinputer.com/download/MotioninJoy_071001_signed.zip&lt;br /&gt;
&lt;br /&gt;
Run installation application from the downloaded ZIP-package:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-zip.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and allow '''User Account Control''' (UAC) to make changes on your computer by '''MotioninJoy Dualshock 3 driver Setup''' program. As a result setup wizard should start:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-installation-1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow on-screen instruction and change installation parameters if needed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-2.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-3.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-4.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-5.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As soon as installation is completed you'll be prompted to run '''DS3_tool''' (also known as '''MotioninJoy Gamepad tool'''). Please allow installer to do that:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-installation-6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Motion in Joy Drivers Installation ==&lt;br /&gt;
&lt;br /&gt;
Home screen of '''MotioninJoy Gamepad tool''' (also known as '''DS3_tool'''):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Note that for correct operation of this tool working Internet connection is required.&lt;br /&gt;
&lt;br /&gt;
Click '''Driver Manager''' item on the top of tool screen. As a result the following screen should appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the table you should see the only line corresponding to your bluetooth adapter.&lt;br /&gt;
:Note that if your computer is equipped with more than one bluetooth adapters it's desirable to switch off or unplug all but one.&lt;br /&gt;
&lt;br /&gt;
Connect your '''PS Move''' controller to the computer using USB cord. As a result the second line should appear in the table:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This line corresponds to '''PS Move''' controller connected through USB.&lt;br /&gt;
&lt;br /&gt;
Mark both lines with the aid of checkboxes on the left and click '''Load driver''' button:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During drivers installation you'll be prompted by '''Windows Security'''. Please, allow drivers to be installed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-windows-security.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successful drivers installation you should see the following screen:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click '''Home''' button in the top-left corner to return to the home screen:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pairing ==&lt;br /&gt;
&lt;br /&gt;
Now you're ready to pair your '''PS Move''' device with your computer. To do that click '''BluetoothPair''' item:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-pairing-1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make sure that your '''PS Move''' device is plugged to the USB of your computer. You should see it in the list '''DUAL SHOCK 3''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-pairing-2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click '''Pair Now'''. As a result fields '''Adapter MAC''' and '''Have Paired to''' should have one and the same value (note that exact value in your case will be different):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-pairing-3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unplug '''PS Move''' device from the computer and press '''PS''' button on it. Red LED should constantly glow. This means that pairing has succeeded.&lt;br /&gt;
&lt;br /&gt;
Repeat this sequence for each '''PS Move''' which you have.&lt;br /&gt;
&lt;br /&gt;
== Detection in [[iPi Recorder]] ==&lt;br /&gt;
&lt;br /&gt;
Run [[iPi Recorder]] (version '''2.1.3.20''' or higher is required ). All paired and switched on '''PS Move''' devices should be visible and have '''MotioninJoy''' logo near device picture:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-recorder.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Further instructions can be found in [[Getting started with motion controllers]] article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Multiple Bluetooth Adapters ==&lt;br /&gt;
&lt;br /&gt;
To connect more than 4 PS Move controllers, multiple Bluetooth adapters can be used. Each 4 (or less) PS Moves should be paired to a separate adapter.&lt;br /&gt;
&lt;br /&gt;
To do this:&lt;br /&gt;
* Run DS3 tool&lt;br /&gt;
* Plug in ***one*** Bluetooth adapter&lt;br /&gt;
* Install MotioninJoy drivers for it if necessary&lt;br /&gt;
* [#Pairing|Pair] some PS Moves to this Bluetooth adapter&lt;br /&gt;
* Unplug the Bluetooth adapter&lt;br /&gt;
* Repeat for the next Bluetooth adapter and another portion of PS Moves&lt;br /&gt;
* Plug in ***all*** Bluetooth adapters to use. Ensure they all have MotioninJoy drivers installed. This may not be the case if you plugged some of them into different USB ports than when pairing.&lt;br /&gt;
* Exit DS3 tool&lt;br /&gt;
* Turn all PS Moves on. Ensure they all successfully connect to corresponding Bluetooth adapters - red LED glows constantly.&lt;br /&gt;
* Run iPi Recorder. All PS Moves should be listed in Device List.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 1:'''&lt;br /&gt;
&lt;br /&gt;
To power off '''PS Move''' device, hold down the PS button for a long time (about 10 seconds).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 2:'''&lt;br /&gt;
&lt;br /&gt;
'''MotioninJoy''' replaces bluetooth adapter's drivers by special ones to be able to operate with different game controllers including '''PS Move'''. As a result you'll be ''unable'' to use the same bluetooth adapter to communicate with ordinal bluetooth devices like wireless mouses, keyboards, headsets, etc. To overcome this drawback you can choose one of the following ways:&lt;br /&gt;
# Use the second bluetooth adapter to communicate with ordinal bluetooth devices.&lt;br /&gt;
# Uninstall MotioninJoy drivers each time after usage. To do that:&lt;br /&gt;
#* run '''MotioninJoy Gamepad tool''' (also known as '''DS3_tool''')&lt;br /&gt;
#* click '''Driver Manager'''&lt;br /&gt;
#* select the only line with the aid of checkbox&lt;br /&gt;
#* click '''Roll back'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 3:'''&lt;br /&gt;
&lt;br /&gt;
Some Bluetooth adapters are not compatible with '''MotioninJoy''' drivers. You can find the lists of some compatible/incompatible adapters in [http://www.motioninjoy.com/wiki/en/help/btcompatibility their wiki].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 4:'''&lt;br /&gt;
&lt;br /&gt;
Drivers from '''MotioninJoy''' are not stable enough. Thus in rare cases you can account some issues including [http://en.wikipedia.org/wiki/Blue_Screen_of_Death Blue Screen Error].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 5:'''&lt;br /&gt;
&lt;br /&gt;
If you use '''MotioninJoy''' and like it please [http://www.motioninjoy.com/donate donate].&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Motion_in_Joy_Installation</id>
		<title>Motion in Joy Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Motion_in_Joy_Installation"/>
				<updated>2014-12-10T09:42:20Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: /* Detection in iPi Recorder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
For some reason under '''Windows 8''' standard pairing procedure with '''PS Move''' controllers doesn't work. To resolve this issue starting from version '''2.1.3.20''' [[iPi Recorder]] supports [http://www.motioninjoy.com/ Motion in Joy] solution as a workaround.&lt;br /&gt;
&lt;br /&gt;
== Downloading and Installing Motion in Joy ==&lt;br /&gt;
&lt;br /&gt;
Download the latest version of '''Motion in Joy''' setup package from the following page: http://www.motioninjoy.com/download&lt;br /&gt;
:Currently (Jan 22, 2013) the latest version is '''0.7.1001''' which can be downloaded from the following direct link: http://www.xinputer.com/download/MotioninJoy_071001_signed.zip&lt;br /&gt;
&lt;br /&gt;
Run installation application from the downloaded ZIP-package:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-zip.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and allow '''User Account Control''' (UAC) to make changes on your computer by '''MotioninJoy Dualshock 3 driver Setup''' program. As a result setup wizard should start:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-installation-1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow on-screen instruction and change installation parameters if needed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-2.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-3.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-4.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-5.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As soon as installation is completed you'll be prompted to run '''DS3_tool''' (also known as '''MotioninJoy Gamepad tool'''). Please allow installer to do that:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-installation-6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Motion in Joy Drivers Installation ==&lt;br /&gt;
&lt;br /&gt;
Home screen of '''MotioninJoy Gamepad tool''' (also known as '''DS3_tool'''):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Note that for correct operation of this tool working Internet connection is required.&lt;br /&gt;
&lt;br /&gt;
Click '''Driver Manager''' item on the top of tool screen. As a result the following screen should appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the table you should see the only line corresponding to your bluetooth adapter.&lt;br /&gt;
:Note that if your computer is equipped with more than one bluetooth adapters it's desirable to switch off or unplug all but one.&lt;br /&gt;
&lt;br /&gt;
Connect your '''PS Move''' controller to the computer using USB cord. As a result the second line should appear in the table:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This line corresponds to '''PS Move''' controller connected through USB.&lt;br /&gt;
&lt;br /&gt;
Mark both lines with the aid of checkboxes on the left and click '''Load driver''' button:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During drivers installation you'll be prompted by '''Windows Security'''. Please, allow drivers to be installed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-windows-security.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successful drivers installation you should see the following screen:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click '''Home''' button in the top-left corner to return to the home screen:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pairing ==&lt;br /&gt;
&lt;br /&gt;
Now you're ready to pair your '''PS Move''' device with your computer. To do that click '''BluetoothPair''' item:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-pairing-1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make sure that your '''PS Move''' device is plugged to the USB of your computer. You should see it in the list '''DUAL SHOCK 3''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-pairing-2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click '''Pair Now'''. As a result fields '''Adapter MAC''' and '''Have Paired to''' should have one and the same value (note that exact value in your case will be different):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-pairing-3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unplug '''PS Move''' device from the computer and press '''PS''' button on it. Red LED should constantly glow. This means that pairing has succeeded.&lt;br /&gt;
&lt;br /&gt;
Repeat this sequence for each '''PS Move''' which you have.&lt;br /&gt;
&lt;br /&gt;
== Detection in [[iPi Recorder]] ==&lt;br /&gt;
&lt;br /&gt;
Run [[iPi Recorder]] (version '''2.1.3.20''' or higher is required ). All paired and switched on '''PS Move''' devices should be visible and have '''MotioninJoy''' logo near device picture:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-recorder.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Further instructions can be found in [[Getting started with motion controllers]] article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Multiple Bluetooth Adapters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To connect more than 4 PS Move controllers, multiple Bluetooth adapters can be used. Each 4 (or less) PS Moves should be paired to a separate adapter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To do this:&lt;br /&gt;
&lt;br /&gt;
* Run DS3 tool&lt;br /&gt;
&lt;br /&gt;
* Plug in ***one*** Bluetooth adapter&lt;br /&gt;
&lt;br /&gt;
* Install MotioninJoy drivers for it if necessary&lt;br /&gt;
&lt;br /&gt;
* [#Pairing|Pair] some PS Moves to this Bluetooth adapter&lt;br /&gt;
&lt;br /&gt;
* Unplug the Bluetooth adapter&lt;br /&gt;
&lt;br /&gt;
* Repeat for the next Bluetooth adapter and another portion of PS Moves&lt;br /&gt;
&lt;br /&gt;
* Plug in ***all*** Bluetooth adapters to use. Ensure they all have MotioninJoy drivers installed. This may not be the case if you plugged some of them into different USB ports than when pairing.&lt;br /&gt;
&lt;br /&gt;
* Exit DS3 tool&lt;br /&gt;
&lt;br /&gt;
* Turn all PS Moves on. Ensure they all successfully connect to corresponding Bluetooth adapters - red LED glows constantly.&lt;br /&gt;
&lt;br /&gt;
* Run iPi Recorder. All PS Moves should be listed in Device List.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 1:'''&lt;br /&gt;
&lt;br /&gt;
To power off '''PS Move''' device, hold down the PS button for a long time (about 10 seconds).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 2:'''&lt;br /&gt;
&lt;br /&gt;
'''MotioninJoy''' replaces bluetooth adapter's drivers by special ones to be able to operate with different game controllers including '''PS Move'''. As a result you'll be ''unable'' to use the same bluetooth adapter to communicate with ordinal bluetooth devices like wireless mouses, keyboards, headsets, etc. To overcome this drawback you can choose one of the following ways:&lt;br /&gt;
# Use the second bluetooth adapter to communicate with ordinal bluetooth devices.&lt;br /&gt;
# Uninstall MotioninJoy drivers each time after usage. To do that:&lt;br /&gt;
#* run '''MotioninJoy Gamepad tool''' (also known as '''DS3_tool''')&lt;br /&gt;
#* click '''Driver Manager'''&lt;br /&gt;
#* select the only line with the aid of checkbox&lt;br /&gt;
#* click '''Roll back'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 3:'''&lt;br /&gt;
&lt;br /&gt;
Some Bluetooth adapters are not compatible with '''MotioninJoy''' drivers. You can find the lists of some compatible/incompatible adapters in [http://www.motioninjoy.com/wiki/en/help/btcompatibility their wiki].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 4:'''&lt;br /&gt;
&lt;br /&gt;
Drivers from '''MotioninJoy''' are not stable enough. Thus in rare cases you can account some issues including [http://en.wikipedia.org/wiki/Blue_Screen_of_Death Blue Screen Error].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 5:'''&lt;br /&gt;
&lt;br /&gt;
If you use '''MotioninJoy''' and like it please [http://www.motioninjoy.com/donate donate].&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Motion_in_Joy_Installation</id>
		<title>Motion in Joy Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Motion_in_Joy_Installation"/>
				<updated>2014-12-10T09:42:06Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: /* Multiple Bluetooth Adapters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
For some reason under '''Windows 8''' standard pairing procedure with '''PS Move''' controllers doesn't work. To resolve this issue starting from version '''2.1.3.20''' [[iPi Recorder]] supports [http://www.motioninjoy.com/ Motion in Joy] solution as a workaround.&lt;br /&gt;
&lt;br /&gt;
== Downloading and Installing Motion in Joy ==&lt;br /&gt;
&lt;br /&gt;
Download the latest version of '''Motion in Joy''' setup package from the following page: http://www.motioninjoy.com/download&lt;br /&gt;
:Currently (Jan 22, 2013) the latest version is '''0.7.1001''' which can be downloaded from the following direct link: http://www.xinputer.com/download/MotioninJoy_071001_signed.zip&lt;br /&gt;
&lt;br /&gt;
Run installation application from the downloaded ZIP-package:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-zip.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and allow '''User Account Control''' (UAC) to make changes on your computer by '''MotioninJoy Dualshock 3 driver Setup''' program. As a result setup wizard should start:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-installation-1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow on-screen instruction and change installation parameters if needed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-2.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-3.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-4.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:mij-installation-5.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As soon as installation is completed you'll be prompted to run '''DS3_tool''' (also known as '''MotioninJoy Gamepad tool'''). Please allow installer to do that:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-installation-6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Motion in Joy Drivers Installation ==&lt;br /&gt;
&lt;br /&gt;
Home screen of '''MotioninJoy Gamepad tool''' (also known as '''DS3_tool'''):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Note that for correct operation of this tool working Internet connection is required.&lt;br /&gt;
&lt;br /&gt;
Click '''Driver Manager''' item on the top of tool screen. As a result the following screen should appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the table you should see the only line corresponding to your bluetooth adapter.&lt;br /&gt;
:Note that if your computer is equipped with more than one bluetooth adapters it's desirable to switch off or unplug all but one.&lt;br /&gt;
&lt;br /&gt;
Connect your '''PS Move''' controller to the computer using USB cord. As a result the second line should appear in the table:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This line corresponds to '''PS Move''' controller connected through USB.&lt;br /&gt;
&lt;br /&gt;
Mark both lines with the aid of checkboxes on the left and click '''Load driver''' button:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During drivers installation you'll be prompted by '''Windows Security'''. Please, allow drivers to be installed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-windows-security.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After successful drivers installation you should see the following screen:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click '''Home''' button in the top-left corner to return to the home screen:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-drivers-6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pairing ==&lt;br /&gt;
&lt;br /&gt;
Now you're ready to pair your '''PS Move''' device with your computer. To do that click '''BluetoothPair''' item:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-pairing-1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make sure that your '''PS Move''' device is plugged to the USB of your computer. You should see it in the list '''DUAL SHOCK 3''':&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-pairing-2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click '''Pair Now'''. As a result fields '''Adapter MAC''' and '''Have Paired to''' should have one and the same value (note that exact value in your case will be different):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-pairing-3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unplug '''PS Move''' device from the computer and press '''PS''' button on it. Red LED should constantly glow. This means that pairing has succeeded.&lt;br /&gt;
&lt;br /&gt;
Repeat this sequence for each '''PS Move''' which you have.&lt;br /&gt;
&lt;br /&gt;
== Detection in [[iPi Recorder]] ==&lt;br /&gt;
&lt;br /&gt;
Run [[iPi Recorder]] (version '''2.1.3.20''' or higher is required ). All paired and switched on '''PS Move''' devices should be visible and have '''MotioninJoy''' logo near device picture:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:mij-recorder.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Further instructions can be found in [[Getting started with motion controllers]] article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Multiple Bluetooth Adapters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To connect more than 4 PS Move controllers, multiple Bluetooth adapters can be used. Each 4 (or less) PS Moves should be paired to a separate adapter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To do this:&lt;br /&gt;
&lt;br /&gt;
* Run DS3 tool&lt;br /&gt;
&lt;br /&gt;
* Plug in ***one*** Bluetooth adapter&lt;br /&gt;
&lt;br /&gt;
* Install MotioninJoy drivers for it if necessary&lt;br /&gt;
&lt;br /&gt;
* [#Pairing|Pair] some PS Moves to this Bluetooth adapter&lt;br /&gt;
&lt;br /&gt;
* Unplug the Bluetooth adapter&lt;br /&gt;
&lt;br /&gt;
* Repeat for the next Bluetooth adapter and another portion of PS Moves&lt;br /&gt;
&lt;br /&gt;
* Plug in ***all*** Bluetooth adapters to use. Ensure they all have MotioninJoy drivers installed. This may not be the case if you plugged some of them into different USB ports than when pairing.&lt;br /&gt;
&lt;br /&gt;
* Exit DS3 tool&lt;br /&gt;
&lt;br /&gt;
* Turn all PS Moves on. Ensure they all successfully connect to corresponding Bluetooth adapters - red LED glows constantly.&lt;br /&gt;
&lt;br /&gt;
* Run iPi Recorder. All PS Moves should be listed in Device List.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 1:'''&lt;br /&gt;
&lt;br /&gt;
To power off '''PS Move''' device, hold down the PS button for a long time (about 10 seconds).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 2:'''&lt;br /&gt;
&lt;br /&gt;
'''MotioninJoy''' replaces bluetooth adapter's drivers by special ones to be able to operate with different game controllers including '''PS Move'''. As a result you'll be ''unable'' to use the same bluetooth adapter to communicate with ordinal bluetooth devices like wireless mouses, keyboards, headsets, etc. To overcome this drawback you can choose one of the following ways:&lt;br /&gt;
# Use the second bluetooth adapter to communicate with ordinal bluetooth devices.&lt;br /&gt;
# Uninstall MotioninJoy drivers each time after usage. To do that:&lt;br /&gt;
#* run '''MotioninJoy Gamepad tool''' (also known as '''DS3_tool''')&lt;br /&gt;
#* click '''Driver Manager'''&lt;br /&gt;
#* select the only line with the aid of checkbox&lt;br /&gt;
#* click '''Roll back'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 3:'''&lt;br /&gt;
&lt;br /&gt;
Some Bluetooth adapters are not compatible with '''MotioninJoy''' drivers. You can find the lists of some compatible/incompatible adapters in [http://www.motioninjoy.com/wiki/en/help/btcompatibility their wiki].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 4:'''&lt;br /&gt;
&lt;br /&gt;
Drivers from '''MotioninJoy''' are not stable enough. Thus in rare cases you can account some issues including [http://en.wikipedia.org/wiki/Blue_Screen_of_Death Blue Screen Error].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''N O T E &amp;amp;nbsp; 5:'''&lt;br /&gt;
&lt;br /&gt;
If you use '''MotioninJoy''' and like it please [http://www.motioninjoy.com/donate donate].&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Getting_started_with_motion_controllers</id>
		<title>Getting started with motion controllers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Getting_started_with_motion_controllers"/>
				<updated>2014-12-10T09:30:53Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:iPi Recorder]]&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;br /&gt;
[[Category:Getting started]]&lt;br /&gt;
&lt;br /&gt;
= What's this for =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wanna capture hand/prop movements? Now this is possible with the support for motion controllers added to [[iPi Recorder]]. Essentially, motion controller provides one ''3D orientation'' value which can be used to track rotations of a single bone, whether it is a body part or attached prop.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:psmove.jpg|thumb|PlayStation Move]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:WiiRemote.jpg|thumb|Wii Remote with MotionPlus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Wii_remote_plus.jpg|thumb|100px|Wii Remote Plus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, what you need to try this. First, a motion controller (or several ones, [[iPi Recorder]] currently has no limitation on the number of controllers). Three models are supported, all of them are easy to buy:&lt;br /&gt;
* '''PlayStation Move'''&lt;br /&gt;
* '''Wii Remote''' with '''MotionPlus'''&lt;br /&gt;
* '''Wii Remote Plus''', which has MotionPlus integrated&lt;br /&gt;
&lt;br /&gt;
'''Important.''' If you don't already have Wii stuff, we strongly recommend to use PlayStation Move, because of its built-in magnetometer. In short, the presence of magnetometer gives a lot more stable orientation value. Without it, orientation tends to drift around vertical axis, and this leads to less accurate measurements.&lt;br /&gt;
&lt;br /&gt;
Also, your PC should be equipped with a Bluetooth radio module to connect with motion controllers. If you do not have a built-in one, you'll need an USB Bluetooth adapter. You'll need only one Bluetooth adapter for any reasonable number of motion controllers (at least 4).&lt;br /&gt;
For PS Move, you will definitely need an USB to mini-USB cable to charge your motion controller and for pairing (see [[#Getting into Recorder|next section]]).&lt;br /&gt;
&lt;br /&gt;
'''Warning.''' On '''Windows 8 and 8.1''', PS Move does not work properly using the standard Bluetooth drivers included with the OS. For these OS versions, it is recommended to [[Motion in Joy Installation|install Motion in Joy drivers]].&lt;br /&gt;
&lt;br /&gt;
'''Warning.''' Some of Wii Remote Plus controllers may not work properly using standard Bluetooth drivers. For them, it is recommended to use [[Using Wii Remote with Toshiba Bluetooth stack|Toshiba Bluetooth stack]].&lt;br /&gt;
&lt;br /&gt;
'''Tip.''' To connect more than 4 PS Move controllers, multiple Bluetooth adapters are usually needed. To use multiple Bluetooth adapters, it is necessary to [[Motion in Joy Installation|install Motion in Joy drivers]].&lt;br /&gt;
&lt;br /&gt;
= Getting into Recorder =&lt;br /&gt;
&lt;br /&gt;
The big change is that [[iPi Recorder User's Guide#Cameras|Cameras stage]] in [[iPi Recorder]] was renamed to '''Devices''', because now it may contain not only cameras.&lt;br /&gt;
&lt;br /&gt;
To get your motion controller in the list of devices, it must be connected to a PC via Bluetooth. But before it can connect to your Bluetooth adapter, the controller must be ''paired'' with it. That is where button '''ADD NEW''' helps. So, your first step is to press this button, select device type you have, and then follow the instructions specific for this device.&lt;br /&gt;
&lt;br /&gt;
For PS Move, pairing is one-time process unless you reconnect motion controller to another PC or gaming console. Each time you connect controller to another host, it should be paired. After pairing, the Bluetooth connection is established automatically each time you power on the motion controller. To power on PS Move, press the '''PS''' button. To power off, hold down the '''PS''' button for a long time (about 10 seconds).&lt;br /&gt;
&lt;br /&gt;
For Wii Remote, pairing should be done each time after Bluetooth connection is lost, powering off either the motion controller or the PC. This is another disadvantage of Wii Remote. To power off Wii Remote, hold down the '''Power''' button for a couple of seconds.&lt;br /&gt;
&lt;br /&gt;
After you have successfully paired the controller with Bluetooth adapter, it should be visible in device list. Mark it selected and go to [[iPi Recorder User's Guide#Setup|Setup stage]]. Here for the first time you will see the controller visualized as a rotating blue &amp;quot;brick&amp;quot;.&lt;br /&gt;
And also you should see a message over it saying it is not calibrated. ''Calibration'' of a motion controller (not confuse with calibration of cameras) is needed for more accurate measurements, so it is highly recommended to get through it every time you see this message. To run calibration process, press '''CALIBRATION''' button in the on-screen controls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi_Recorder-devices.png|thumb|400px|Device list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi_Recorder-gyro_calibration_required.png|thumb|400px|Motion controller visualization. Controller is not calibrated.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a motion controller is calibrated, you can use it in recording action videos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tip'''. You can use motion controller to start/stop recording (including background evaluation). Just hold PS Move's '''Start''' button, or Wiimote's '''A''' button for a few seconds, until you feel a vibration.&lt;br /&gt;
&lt;br /&gt;
'''Tip'''. There is no need to enable motion controllers when recording calibration videos, because their data will not be used in the calibration process.&lt;br /&gt;
&lt;br /&gt;
'''Tip'''. Under certain conditions (generally indoors with dim lighting), PS Move's light sphere can be used as a light marker for calibration. Here is short instruction:&lt;br /&gt;
:* Ensure PS Move is visible in device list. &lt;br /&gt;
:*  &amp;lt;u&amp;gt;Unselect&amp;lt;/u&amp;gt; it, when going to Setup stage.&lt;br /&gt;
:* To change the color of the sphere, press button combination on the controller:&lt;br /&gt;
:** '''Select + Move''' &amp;amp;mdash; White &amp;lt;span style=&amp;quot;border: solid 1px Black&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Cross''' &amp;amp;mdash; Blue &amp;lt;span style=&amp;quot;background-color: Blue&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Square''' &amp;amp;mdash; Magenta &amp;lt;span style=&amp;quot;background-color: Magenta&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Triangle''' &amp;amp;mdash; Green &amp;lt;span style=&amp;quot;background-color: Green&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Circle''' &amp;amp;mdash; Red &amp;lt;span style=&amp;quot;background-color: Red&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + T (Trigger)''' &amp;amp;mdash; Cyan &amp;lt;span style=&amp;quot;background-color: Cyan&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Start''' &amp;amp;mdash; Yellow &amp;lt;span style=&amp;quot;background-color: Yellow&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + PS''' &amp;amp;mdash; Off &amp;lt;span style=&amp;quot;background-color: Gray&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Proceed as usual with recording a calibration video. Do not change the color of the sphere during recording.&lt;br /&gt;
&lt;br /&gt;
= Tips on action video =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controller_aiming.jpg|thumb|200px|Aiming at a camera]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controller_standard_grip.jpg|thumb|200px|Standard grip]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main requirements:&lt;br /&gt;
# At some moment during the record (for example, at the beginning), you should aim with (each) motion controller at one of the cameras. This is needed to correctly orient the motion controller within the scene coordinate space in [[iPi Mocap Studio]].&lt;br /&gt;
# For correct orientation of prop models in [[iPi Mocap Studio]], hold the controller as if its side with buttons is a back side of a prop in a &amp;quot;standard&amp;quot; position &amp;amp;mdash; i.e. facing the actor's face when the arm with prop is stretched forward. Of course, you can use a non-&amp;quot;standard&amp;quot; grip of the controller if such a grip for a prop is implied by the scenario of the action.&lt;br /&gt;
&lt;br /&gt;
Now, the tips:&lt;br /&gt;
* If you have already made some records without explicitly aiming at the camera, these videos may not be going to trash. Look thoroughly through all the frames &amp;amp;mdash; it is very likely that at some point the actor aimed at some camera by accident, at least in horizontal direction (this is sufficient).&lt;br /&gt;
* You can use special accessories for motion controllers like [http://us.playstation.com/ps3/accessories/playstation-move-shooting-attachment-ps3.html shooting attachments]. In that case, the relative position of the controller to the prop is good known, so you just hold it as needed by the scenario (i.e. the '''requirement #2''' is not relevant for this case).&lt;br /&gt;
* You can change the grip of the motion controller during the action. The [[iPi Mocap Studio]] allows you to process every frame range with the same grip independently.&lt;br /&gt;
&lt;br /&gt;
= Tracking =&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] has got a new tab called '''Motion Controllers'''. It is visible only when open project contains data from one or more motion controllers. Dealing with this data makes sense only after the tracking of the body is complete. In case of several controllers, data from each of the controllers is processed separately in any convenient order. Numbering of controllers correspond to their order in [[iPi Recorder]] when a video was recorded.&lt;br /&gt;
&lt;br /&gt;
When a project with motion data is first created, you will see this data as one or more colored &amp;quot;bricks&amp;quot; floating somewhere under the actor's model. To give more sense to this picture, for each controller you should specify a bone it is attached to. See the '''Attach to''' combobox. Currently it contains only ''LHand'' and ''RHand'' bones. This list will be extended as the support for other motion controller scenarios is implemented. When attached, the controller's &amp;quot;brick&amp;quot; is displayed near the corresponding bone of actor's model. &lt;br /&gt;
&lt;br /&gt;
For a nicer look, you have an option to replace the default brick with several prop models like sword and pistol. Currently, there are only few standard prop models. This list may be extended in the future, and the support for importing custom prop models is also planned. You can also change the main color of a prop model, and toggle the display of prop's coordinate axes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_Controllers_tab.png|thumb|400px|Motion Controllers tab]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controllers_in_new_project.png|thumb|400px|Motion controllers in a new project.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controllers_attached.png|thumb|400px|Motion controllers attached to hands.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make some use of motion controller's data, it first needs to be matched with the scene coordinate space. Assuming that scene's ground plane is horizontal, controller's ''pitch'' and ''bank'' angles already correspond to the scene. However, ''heading'' angle of controller's orientation is measured from some &amp;quot;arbitrary&amp;quot; origin direction (in terms of the scene). For Playstation Move it's always the North direction, for Wii Remote &amp;amp;mdash; a direction it was oriented to when recording started. To match coordinates, knowing the scene coordinates for some reference orientation of the controller is needed. That is where aiming at a camera helps.&lt;br /&gt;
&lt;br /&gt;
So you've done with the body tracking, and have attached the controller to a corresponding hand. Now find some frame where the actor is aiming with this controller at some camera (remember [[#Tips on action video|action video requirements]]?) Ensure the body position has been tracked in this frame. Select the target camera as the default, pressing corresponding toolbar button. Pressing the '''Match with Camera X''' button does matching. After matching, the prop model for the controller should be oriented perfectly as it was intended in the video. Unless the actor did not pay attention to [[#Tips on action video|a proper grip]] of the controller, especially regarding it's bank rotation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also manually adjust position and orientation of the controller by using the '''Move''' tool. Activate the tool, click on the controller's model in the scene, and then move and rotate the model to correspond to a position and orientation of an actual controller in the video.&lt;br /&gt;
&lt;br /&gt;
And finally &amp;amp;mdash; applying the motion controller's data to the hand's rotation. First, determine you region of interest. Ensure that within this region the actor maintain a fixed grip of the controller. Frames with different grip should be processed separately. Next, select some frame within the region where the hand's orientation may be adjusted manually to match the actor without much effort. Make these adjustments. When ready, just press the '''Apply Motion Data''' button &amp;amp;mdash; and in all frames within ROI, the hand's orientation will be set automatically.&lt;br /&gt;
&lt;br /&gt;
= Tutorials and demos =&lt;br /&gt;
* For those who do not like to read much, here is an introductional tutorial video from Joseph McPeek (aka Truebones)&lt;br /&gt;
*: http://www.youtube.com/watch?v=VLp8qw2OBvE&lt;br /&gt;
* A great sample of hand tracking from Seed Crystal Games studio:&lt;br /&gt;
*:  https://www.youtube.com/watch?v=4mV7yITXyBU&lt;br /&gt;
* PS3 Move Gloves for Hand by CManson:&lt;br /&gt;
*: http://forum.ipisoft.com/viewtopic.php?f=3&amp;amp;t=6836&lt;br /&gt;
* DIY solutions for attaching PS Move to a head:&lt;br /&gt;
*: http://forum.ipisoft.com/viewtopic.php?f=3&amp;amp;t=7134&lt;br /&gt;
* Live video of pairing procedure for PS Move:&lt;br /&gt;
*: http://vimeo.com/bassill/pairing-ps-move-in-recorder&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Getting_started_with_motion_controllers</id>
		<title>Getting started with motion controllers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Getting_started_with_motion_controllers"/>
				<updated>2014-12-10T09:30:37Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:iPi Recorder]]&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;br /&gt;
[[Category:Getting started]]&lt;br /&gt;
&lt;br /&gt;
= What's this for =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wanna capture hand/prop movements? Now this is possible with the support for motion controllers added to [[iPi Recorder]]. Essentially, motion controller provides one ''3D orientation'' value which can be used to track rotations of a single bone, whether it is a body part or attached prop.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:psmove.jpg|thumb|PlayStation Move]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:WiiRemote.jpg|thumb|Wii Remote with MotionPlus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Wii_remote_plus.jpg|thumb|100px|Wii Remote Plus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, what you need to try this. First, a motion controller (or several ones, [[iPi Recorder]] currently has no limitation on the number of controllers). Three models are supported, all of them are easy to buy:&lt;br /&gt;
* '''PlayStation Move'''&lt;br /&gt;
* '''Wii Remote''' with '''MotionPlus'''&lt;br /&gt;
* '''Wii Remote Plus''', which has MotionPlus integrated&lt;br /&gt;
&lt;br /&gt;
'''Important.''' If you don't already have Wii stuff, we strongly recommend to use PlayStation Move, because of its built-in magnetometer. In short, the presence of magnetometer gives a lot more stable orientation value. Without it, orientation tends to drift around vertical axis, and this leads to less accurate measurements.&lt;br /&gt;
&lt;br /&gt;
Also, your PC should be equipped with a Bluetooth radio module to connect with motion controllers. If you do not have a built-in one, you'll need an USB Bluetooth adapter. You'll need only one Bluetooth adapter for any reasonable number of motion controllers (at least 4).&lt;br /&gt;
For PS Move, you will definitely need an USB to mini-USB cable to charge your motion controller and for pairing (see [[#Getting into Recorder|next section]]).&lt;br /&gt;
&lt;br /&gt;
'''Warning.''' On '''Windows 8 and 8.1''', PS Move does not work properly using the standard Bluetooth drivers included with the OS. For these OS versions, it is recommended to [[Motion in Joy Installation|install Motion in Joy drivers]].&lt;br /&gt;
&lt;br /&gt;
'''Warning.''' Some of Wii Remote Plus controllers may not work properly using standard Bluetooth drivers. For them, it is recommended to use [[Using Wii Remote with Toshiba Bluetooth stack|Toshiba Bluetooth stack]].&lt;br /&gt;
&lt;br /&gt;
'''Tip.''' To connect more than 4 PS Move controllers, more multiple Bluetooth adapters are usually needed. To use multiple Bluetooth adapters, it is necessary to [[Motion in Joy Installation|install Motion in Joy drivers]].&lt;br /&gt;
&lt;br /&gt;
= Getting into Recorder =&lt;br /&gt;
&lt;br /&gt;
The big change is that [[iPi Recorder User's Guide#Cameras|Cameras stage]] in [[iPi Recorder]] was renamed to '''Devices''', because now it may contain not only cameras.&lt;br /&gt;
&lt;br /&gt;
To get your motion controller in the list of devices, it must be connected to a PC via Bluetooth. But before it can connect to your Bluetooth adapter, the controller must be ''paired'' with it. That is where button '''ADD NEW''' helps. So, your first step is to press this button, select device type you have, and then follow the instructions specific for this device.&lt;br /&gt;
&lt;br /&gt;
For PS Move, pairing is one-time process unless you reconnect motion controller to another PC or gaming console. Each time you connect controller to another host, it should be paired. After pairing, the Bluetooth connection is established automatically each time you power on the motion controller. To power on PS Move, press the '''PS''' button. To power off, hold down the '''PS''' button for a long time (about 10 seconds).&lt;br /&gt;
&lt;br /&gt;
For Wii Remote, pairing should be done each time after Bluetooth connection is lost, powering off either the motion controller or the PC. This is another disadvantage of Wii Remote. To power off Wii Remote, hold down the '''Power''' button for a couple of seconds.&lt;br /&gt;
&lt;br /&gt;
After you have successfully paired the controller with Bluetooth adapter, it should be visible in device list. Mark it selected and go to [[iPi Recorder User's Guide#Setup|Setup stage]]. Here for the first time you will see the controller visualized as a rotating blue &amp;quot;brick&amp;quot;.&lt;br /&gt;
And also you should see a message over it saying it is not calibrated. ''Calibration'' of a motion controller (not confuse with calibration of cameras) is needed for more accurate measurements, so it is highly recommended to get through it every time you see this message. To run calibration process, press '''CALIBRATION''' button in the on-screen controls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi_Recorder-devices.png|thumb|400px|Device list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi_Recorder-gyro_calibration_required.png|thumb|400px|Motion controller visualization. Controller is not calibrated.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a motion controller is calibrated, you can use it in recording action videos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tip'''. You can use motion controller to start/stop recording (including background evaluation). Just hold PS Move's '''Start''' button, or Wiimote's '''A''' button for a few seconds, until you feel a vibration.&lt;br /&gt;
&lt;br /&gt;
'''Tip'''. There is no need to enable motion controllers when recording calibration videos, because their data will not be used in the calibration process.&lt;br /&gt;
&lt;br /&gt;
'''Tip'''. Under certain conditions (generally indoors with dim lighting), PS Move's light sphere can be used as a light marker for calibration. Here is short instruction:&lt;br /&gt;
:* Ensure PS Move is visible in device list. &lt;br /&gt;
:*  &amp;lt;u&amp;gt;Unselect&amp;lt;/u&amp;gt; it, when going to Setup stage.&lt;br /&gt;
:* To change the color of the sphere, press button combination on the controller:&lt;br /&gt;
:** '''Select + Move''' &amp;amp;mdash; White &amp;lt;span style=&amp;quot;border: solid 1px Black&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Cross''' &amp;amp;mdash; Blue &amp;lt;span style=&amp;quot;background-color: Blue&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Square''' &amp;amp;mdash; Magenta &amp;lt;span style=&amp;quot;background-color: Magenta&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Triangle''' &amp;amp;mdash; Green &amp;lt;span style=&amp;quot;background-color: Green&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Circle''' &amp;amp;mdash; Red &amp;lt;span style=&amp;quot;background-color: Red&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + T (Trigger)''' &amp;amp;mdash; Cyan &amp;lt;span style=&amp;quot;background-color: Cyan&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Start''' &amp;amp;mdash; Yellow &amp;lt;span style=&amp;quot;background-color: Yellow&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + PS''' &amp;amp;mdash; Off &amp;lt;span style=&amp;quot;background-color: Gray&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Proceed as usual with recording a calibration video. Do not change the color of the sphere during recording.&lt;br /&gt;
&lt;br /&gt;
= Tips on action video =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controller_aiming.jpg|thumb|200px|Aiming at a camera]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controller_standard_grip.jpg|thumb|200px|Standard grip]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main requirements:&lt;br /&gt;
# At some moment during the record (for example, at the beginning), you should aim with (each) motion controller at one of the cameras. This is needed to correctly orient the motion controller within the scene coordinate space in [[iPi Mocap Studio]].&lt;br /&gt;
# For correct orientation of prop models in [[iPi Mocap Studio]], hold the controller as if its side with buttons is a back side of a prop in a &amp;quot;standard&amp;quot; position &amp;amp;mdash; i.e. facing the actor's face when the arm with prop is stretched forward. Of course, you can use a non-&amp;quot;standard&amp;quot; grip of the controller if such a grip for a prop is implied by the scenario of the action.&lt;br /&gt;
&lt;br /&gt;
Now, the tips:&lt;br /&gt;
* If you have already made some records without explicitly aiming at the camera, these videos may not be going to trash. Look thoroughly through all the frames &amp;amp;mdash; it is very likely that at some point the actor aimed at some camera by accident, at least in horizontal direction (this is sufficient).&lt;br /&gt;
* You can use special accessories for motion controllers like [http://us.playstation.com/ps3/accessories/playstation-move-shooting-attachment-ps3.html shooting attachments]. In that case, the relative position of the controller to the prop is good known, so you just hold it as needed by the scenario (i.e. the '''requirement #2''' is not relevant for this case).&lt;br /&gt;
* You can change the grip of the motion controller during the action. The [[iPi Mocap Studio]] allows you to process every frame range with the same grip independently.&lt;br /&gt;
&lt;br /&gt;
= Tracking =&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] has got a new tab called '''Motion Controllers'''. It is visible only when open project contains data from one or more motion controllers. Dealing with this data makes sense only after the tracking of the body is complete. In case of several controllers, data from each of the controllers is processed separately in any convenient order. Numbering of controllers correspond to their order in [[iPi Recorder]] when a video was recorded.&lt;br /&gt;
&lt;br /&gt;
When a project with motion data is first created, you will see this data as one or more colored &amp;quot;bricks&amp;quot; floating somewhere under the actor's model. To give more sense to this picture, for each controller you should specify a bone it is attached to. See the '''Attach to''' combobox. Currently it contains only ''LHand'' and ''RHand'' bones. This list will be extended as the support for other motion controller scenarios is implemented. When attached, the controller's &amp;quot;brick&amp;quot; is displayed near the corresponding bone of actor's model. &lt;br /&gt;
&lt;br /&gt;
For a nicer look, you have an option to replace the default brick with several prop models like sword and pistol. Currently, there are only few standard prop models. This list may be extended in the future, and the support for importing custom prop models is also planned. You can also change the main color of a prop model, and toggle the display of prop's coordinate axes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_Controllers_tab.png|thumb|400px|Motion Controllers tab]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controllers_in_new_project.png|thumb|400px|Motion controllers in a new project.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controllers_attached.png|thumb|400px|Motion controllers attached to hands.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make some use of motion controller's data, it first needs to be matched with the scene coordinate space. Assuming that scene's ground plane is horizontal, controller's ''pitch'' and ''bank'' angles already correspond to the scene. However, ''heading'' angle of controller's orientation is measured from some &amp;quot;arbitrary&amp;quot; origin direction (in terms of the scene). For Playstation Move it's always the North direction, for Wii Remote &amp;amp;mdash; a direction it was oriented to when recording started. To match coordinates, knowing the scene coordinates for some reference orientation of the controller is needed. That is where aiming at a camera helps.&lt;br /&gt;
&lt;br /&gt;
So you've done with the body tracking, and have attached the controller to a corresponding hand. Now find some frame where the actor is aiming with this controller at some camera (remember [[#Tips on action video|action video requirements]]?) Ensure the body position has been tracked in this frame. Select the target camera as the default, pressing corresponding toolbar button. Pressing the '''Match with Camera X''' button does matching. After matching, the prop model for the controller should be oriented perfectly as it was intended in the video. Unless the actor did not pay attention to [[#Tips on action video|a proper grip]] of the controller, especially regarding it's bank rotation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also manually adjust position and orientation of the controller by using the '''Move''' tool. Activate the tool, click on the controller's model in the scene, and then move and rotate the model to correspond to a position and orientation of an actual controller in the video.&lt;br /&gt;
&lt;br /&gt;
And finally &amp;amp;mdash; applying the motion controller's data to the hand's rotation. First, determine you region of interest. Ensure that within this region the actor maintain a fixed grip of the controller. Frames with different grip should be processed separately. Next, select some frame within the region where the hand's orientation may be adjusted manually to match the actor without much effort. Make these adjustments. When ready, just press the '''Apply Motion Data''' button &amp;amp;mdash; and in all frames within ROI, the hand's orientation will be set automatically.&lt;br /&gt;
&lt;br /&gt;
= Tutorials and demos =&lt;br /&gt;
* For those who do not like to read much, here is an introductional tutorial video from Joseph McPeek (aka Truebones)&lt;br /&gt;
*: http://www.youtube.com/watch?v=VLp8qw2OBvE&lt;br /&gt;
* A great sample of hand tracking from Seed Crystal Games studio:&lt;br /&gt;
*:  https://www.youtube.com/watch?v=4mV7yITXyBU&lt;br /&gt;
* PS3 Move Gloves for Hand by CManson:&lt;br /&gt;
*: http://forum.ipisoft.com/viewtopic.php?f=3&amp;amp;t=6836&lt;br /&gt;
* DIY solutions for attaching PS Move to a head:&lt;br /&gt;
*: http://forum.ipisoft.com/viewtopic.php?f=3&amp;amp;t=7134&lt;br /&gt;
* Live video of pairing procedure for PS Move:&lt;br /&gt;
*: http://vimeo.com/bassill/pairing-ps-move-in-recorder&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Getting_started_with_motion_controllers</id>
		<title>Getting started with motion controllers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Getting_started_with_motion_controllers"/>
				<updated>2014-12-10T09:30:19Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:iPi Recorder]]&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;br /&gt;
[[Category:Getting started]]&lt;br /&gt;
&lt;br /&gt;
= What's this for =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wanna capture hand/prop movements? Now this is possible with the support for motion controllers added to [[iPi Recorder]]. Essentially, motion controller provides one ''3D orientation'' value which can be used to track rotations of a single bone, whether it is a body part or attached prop.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:psmove.jpg|thumb|PlayStation Move]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:WiiRemote.jpg|thumb|Wii Remote with MotionPlus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Wii_remote_plus.jpg|thumb|100px|Wii Remote Plus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, what you need to try this. First, a motion controller (or several ones, [[iPi Recorder]] currently has no limitation on the number of controllers). Three models are supported, all of them are easy to buy:&lt;br /&gt;
* '''PlayStation Move'''&lt;br /&gt;
* '''Wii Remote''' with '''MotionPlus'''&lt;br /&gt;
* '''Wii Remote Plus''', which has MotionPlus integrated&lt;br /&gt;
&lt;br /&gt;
'''Important.''' If you don't already have Wii stuff, we strongly recommend to use PlayStation Move, because of its built-in magnetometer. In short, the presence of magnetometer gives a lot more stable orientation value. Without it, orientation tends to drift around vertical axis, and this leads to less accurate measurements.&lt;br /&gt;
&lt;br /&gt;
Also, your PC should be equipped with a Bluetooth radio module to connect with motion controllers. If you do not have a built-in one, you'll need an USB Bluetooth adapter. You'll need only one Bluetooth adapter for any reasonable number of motion controllers (at least 4).&lt;br /&gt;
For PS Move, you will definitely need an USB to mini-USB cable to charge your motion controller and for pairing (see [[#Getting into Recorder|next section]]).&lt;br /&gt;
&lt;br /&gt;
'''Warning.''' On '''Windows 8 and 8.1''', PS Move does not work properly using the standard Bluetooth drivers included with the OS. For these OS versions, it is recommended to [[Motion in Joy Installation|install Motion in Joy drivers]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Warning.''' Some of Wii Remote Plus controllers may not work properly using standard Bluetooth drivers. For them, it is recommended to use [[Using Wii Remote with Toshiba Bluetooth stack|Toshiba Bluetooth stack]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tip.''' To connect more than 4 PS Move controllers, more multiple Bluetooth adapters are usually needed. To use multiple Bluetooth adapters, it is necessary to [[Motion in Joy Installation|install Motion in Joy drivers]].&lt;br /&gt;
&lt;br /&gt;
= Getting into Recorder =&lt;br /&gt;
&lt;br /&gt;
The big change is that [[iPi Recorder User's Guide#Cameras|Cameras stage]] in [[iPi Recorder]] was renamed to '''Devices''', because now it may contain not only cameras.&lt;br /&gt;
&lt;br /&gt;
To get your motion controller in the list of devices, it must be connected to a PC via Bluetooth. But before it can connect to your Bluetooth adapter, the controller must be ''paired'' with it. That is where button '''ADD NEW''' helps. So, your first step is to press this button, select device type you have, and then follow the instructions specific for this device.&lt;br /&gt;
&lt;br /&gt;
For PS Move, pairing is one-time process unless you reconnect motion controller to another PC or gaming console. Each time you connect controller to another host, it should be paired. After pairing, the Bluetooth connection is established automatically each time you power on the motion controller. To power on PS Move, press the '''PS''' button. To power off, hold down the '''PS''' button for a long time (about 10 seconds).&lt;br /&gt;
&lt;br /&gt;
For Wii Remote, pairing should be done each time after Bluetooth connection is lost, powering off either the motion controller or the PC. This is another disadvantage of Wii Remote. To power off Wii Remote, hold down the '''Power''' button for a couple of seconds.&lt;br /&gt;
&lt;br /&gt;
After you have successfully paired the controller with Bluetooth adapter, it should be visible in device list. Mark it selected and go to [[iPi Recorder User's Guide#Setup|Setup stage]]. Here for the first time you will see the controller visualized as a rotating blue &amp;quot;brick&amp;quot;.&lt;br /&gt;
And also you should see a message over it saying it is not calibrated. ''Calibration'' of a motion controller (not confuse with calibration of cameras) is needed for more accurate measurements, so it is highly recommended to get through it every time you see this message. To run calibration process, press '''CALIBRATION''' button in the on-screen controls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi_Recorder-devices.png|thumb|400px|Device list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi_Recorder-gyro_calibration_required.png|thumb|400px|Motion controller visualization. Controller is not calibrated.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a motion controller is calibrated, you can use it in recording action videos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tip'''. You can use motion controller to start/stop recording (including background evaluation). Just hold PS Move's '''Start''' button, or Wiimote's '''A''' button for a few seconds, until you feel a vibration.&lt;br /&gt;
&lt;br /&gt;
'''Tip'''. There is no need to enable motion controllers when recording calibration videos, because their data will not be used in the calibration process.&lt;br /&gt;
&lt;br /&gt;
'''Tip'''. Under certain conditions (generally indoors with dim lighting), PS Move's light sphere can be used as a light marker for calibration. Here is short instruction:&lt;br /&gt;
:* Ensure PS Move is visible in device list. &lt;br /&gt;
:*  &amp;lt;u&amp;gt;Unselect&amp;lt;/u&amp;gt; it, when going to Setup stage.&lt;br /&gt;
:* To change the color of the sphere, press button combination on the controller:&lt;br /&gt;
:** '''Select + Move''' &amp;amp;mdash; White &amp;lt;span style=&amp;quot;border: solid 1px Black&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Cross''' &amp;amp;mdash; Blue &amp;lt;span style=&amp;quot;background-color: Blue&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Square''' &amp;amp;mdash; Magenta &amp;lt;span style=&amp;quot;background-color: Magenta&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Triangle''' &amp;amp;mdash; Green &amp;lt;span style=&amp;quot;background-color: Green&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Circle''' &amp;amp;mdash; Red &amp;lt;span style=&amp;quot;background-color: Red&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + T (Trigger)''' &amp;amp;mdash; Cyan &amp;lt;span style=&amp;quot;background-color: Cyan&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Start''' &amp;amp;mdash; Yellow &amp;lt;span style=&amp;quot;background-color: Yellow&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + PS''' &amp;amp;mdash; Off &amp;lt;span style=&amp;quot;background-color: Gray&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Proceed as usual with recording a calibration video. Do not change the color of the sphere during recording.&lt;br /&gt;
&lt;br /&gt;
= Tips on action video =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controller_aiming.jpg|thumb|200px|Aiming at a camera]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controller_standard_grip.jpg|thumb|200px|Standard grip]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main requirements:&lt;br /&gt;
# At some moment during the record (for example, at the beginning), you should aim with (each) motion controller at one of the cameras. This is needed to correctly orient the motion controller within the scene coordinate space in [[iPi Mocap Studio]].&lt;br /&gt;
# For correct orientation of prop models in [[iPi Mocap Studio]], hold the controller as if its side with buttons is a back side of a prop in a &amp;quot;standard&amp;quot; position &amp;amp;mdash; i.e. facing the actor's face when the arm with prop is stretched forward. Of course, you can use a non-&amp;quot;standard&amp;quot; grip of the controller if such a grip for a prop is implied by the scenario of the action.&lt;br /&gt;
&lt;br /&gt;
Now, the tips:&lt;br /&gt;
* If you have already made some records without explicitly aiming at the camera, these videos may not be going to trash. Look thoroughly through all the frames &amp;amp;mdash; it is very likely that at some point the actor aimed at some camera by accident, at least in horizontal direction (this is sufficient).&lt;br /&gt;
* You can use special accessories for motion controllers like [http://us.playstation.com/ps3/accessories/playstation-move-shooting-attachment-ps3.html shooting attachments]. In that case, the relative position of the controller to the prop is good known, so you just hold it as needed by the scenario (i.e. the '''requirement #2''' is not relevant for this case).&lt;br /&gt;
* You can change the grip of the motion controller during the action. The [[iPi Mocap Studio]] allows you to process every frame range with the same grip independently.&lt;br /&gt;
&lt;br /&gt;
= Tracking =&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] has got a new tab called '''Motion Controllers'''. It is visible only when open project contains data from one or more motion controllers. Dealing with this data makes sense only after the tracking of the body is complete. In case of several controllers, data from each of the controllers is processed separately in any convenient order. Numbering of controllers correspond to their order in [[iPi Recorder]] when a video was recorded.&lt;br /&gt;
&lt;br /&gt;
When a project with motion data is first created, you will see this data as one or more colored &amp;quot;bricks&amp;quot; floating somewhere under the actor's model. To give more sense to this picture, for each controller you should specify a bone it is attached to. See the '''Attach to''' combobox. Currently it contains only ''LHand'' and ''RHand'' bones. This list will be extended as the support for other motion controller scenarios is implemented. When attached, the controller's &amp;quot;brick&amp;quot; is displayed near the corresponding bone of actor's model. &lt;br /&gt;
&lt;br /&gt;
For a nicer look, you have an option to replace the default brick with several prop models like sword and pistol. Currently, there are only few standard prop models. This list may be extended in the future, and the support for importing custom prop models is also planned. You can also change the main color of a prop model, and toggle the display of prop's coordinate axes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_Controllers_tab.png|thumb|400px|Motion Controllers tab]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controllers_in_new_project.png|thumb|400px|Motion controllers in a new project.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controllers_attached.png|thumb|400px|Motion controllers attached to hands.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make some use of motion controller's data, it first needs to be matched with the scene coordinate space. Assuming that scene's ground plane is horizontal, controller's ''pitch'' and ''bank'' angles already correspond to the scene. However, ''heading'' angle of controller's orientation is measured from some &amp;quot;arbitrary&amp;quot; origin direction (in terms of the scene). For Playstation Move it's always the North direction, for Wii Remote &amp;amp;mdash; a direction it was oriented to when recording started. To match coordinates, knowing the scene coordinates for some reference orientation of the controller is needed. That is where aiming at a camera helps.&lt;br /&gt;
&lt;br /&gt;
So you've done with the body tracking, and have attached the controller to a corresponding hand. Now find some frame where the actor is aiming with this controller at some camera (remember [[#Tips on action video|action video requirements]]?) Ensure the body position has been tracked in this frame. Select the target camera as the default, pressing corresponding toolbar button. Pressing the '''Match with Camera X''' button does matching. After matching, the prop model for the controller should be oriented perfectly as it was intended in the video. Unless the actor did not pay attention to [[#Tips on action video|a proper grip]] of the controller, especially regarding it's bank rotation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also manually adjust position and orientation of the controller by using the '''Move''' tool. Activate the tool, click on the controller's model in the scene, and then move and rotate the model to correspond to a position and orientation of an actual controller in the video.&lt;br /&gt;
&lt;br /&gt;
And finally &amp;amp;mdash; applying the motion controller's data to the hand's rotation. First, determine you region of interest. Ensure that within this region the actor maintain a fixed grip of the controller. Frames with different grip should be processed separately. Next, select some frame within the region where the hand's orientation may be adjusted manually to match the actor without much effort. Make these adjustments. When ready, just press the '''Apply Motion Data''' button &amp;amp;mdash; and in all frames within ROI, the hand's orientation will be set automatically.&lt;br /&gt;
&lt;br /&gt;
= Tutorials and demos =&lt;br /&gt;
* For those who do not like to read much, here is an introductional tutorial video from Joseph McPeek (aka Truebones)&lt;br /&gt;
*: http://www.youtube.com/watch?v=VLp8qw2OBvE&lt;br /&gt;
* A great sample of hand tracking from Seed Crystal Games studio:&lt;br /&gt;
*:  https://www.youtube.com/watch?v=4mV7yITXyBU&lt;br /&gt;
* PS3 Move Gloves for Hand by CManson:&lt;br /&gt;
*: http://forum.ipisoft.com/viewtopic.php?f=3&amp;amp;t=6836&lt;br /&gt;
* DIY solutions for attaching PS Move to a head:&lt;br /&gt;
*: http://forum.ipisoft.com/viewtopic.php?f=3&amp;amp;t=7134&lt;br /&gt;
* Live video of pairing procedure for PS Move:&lt;br /&gt;
*: http://vimeo.com/bassill/pairing-ps-move-in-recorder&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Laptops_with_switchable_graphics</id>
		<title>Laptops with switchable graphics</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Laptops_with_switchable_graphics"/>
				<updated>2014-09-24T13:23:53Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many modern laptops come with the switchable graphics technology. There are two graphics chips inside, one is a low-power integrated GPU and another is a high-performance discrete GPU. When running [[iPi Mocap Studio]] on such laptops, you need to ensure that it uses a discrete GPU, otherwise the performance will be poor.&lt;br /&gt;
&lt;br /&gt;
Some laptop models have physical button to switch between GPUs. But on most models, this is configured in the graphics control panel. For NVIDIA-based laptops it's '''NVIDIA Control Panel''', for AMD-based it's '''Catalyst Control Center'''. There you can usually set either global usage of high-performance GPU for all programs, or specify which GPU to use on per-program basis. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:NVIDIA-control-panel.png|thumb|center|400px|NVIDIA Control Panel]]&lt;br /&gt;
|[[Image:Catalyst-control-center.png|thumb|center|400px|Catalyst Control Center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A control panel may allow you to choose the program to configure from a list of installed programs, or from a list of running programs. If none of these options is available, then you'll need to get the full path to executable file of '''iPi Mocap Studio'''. A simple way to find it out is:&lt;br /&gt;
&lt;br /&gt;
* run iPi Mocap Studio&lt;br /&gt;
&lt;br /&gt;
* open '''Task Manager''' application&lt;br /&gt;
&lt;br /&gt;
* locate process '''iPiMocapStudio.exe'''&lt;br /&gt;
&lt;br /&gt;
* right-click on it and choose '''Open File Location'''&lt;br /&gt;
&lt;br /&gt;
'''Note.''' '''iPi Mocap Studio''' is deployed using the ClickOnce technology, therefore a directory where its executable is located may change after the application updates. Thus, it may be required to reconfigure GPU usage for '''iPi Mocap Studio''' after some updates.&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Laptops_with_switchable_graphics</id>
		<title>Laptops with switchable graphics</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Laptops_with_switchable_graphics"/>
				<updated>2014-09-24T13:23:23Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many modern laptops come with the switchable graphics technology. There are two graphics chips inside, one is a low-power integrated GPU and another is a high-performance discrete GPU. When running [[iPi Mocap Studio]] on such laptops, you need to ensure that it uses a discrete GPU, otherwise the performance will be poor.&lt;br /&gt;
&lt;br /&gt;
Some laptop models have physical button to switch between GPUs. But on most models, this is configured in the graphics control panel. For NVIDIA-based laptops it's '''NVIDIA Control Panel''', for AMD-based it's '''Catalyst Control Center'''. There you can usually set either global usage of high-performance GPU for all programs, or specify which GPU to use on per-program basis. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:NVIDIA-control-panel.png|thumb|center|400px|NVIDIA Control Panel]]&lt;br /&gt;
|[[Image:Catalyst-control-center.png|thumb|center|400px|Catalyst Control Center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A control panel may allow you to choose the program to configure from a list of installed programs, or from a list of running programs. If none of these options is available, then you'll need to get the full path to executable file of '''iPi Mocap Studio'''. A simple way to find it out is to:&lt;br /&gt;
&lt;br /&gt;
* run iPi Mocap Studio&lt;br /&gt;
&lt;br /&gt;
* open '''Task Manager''' application&lt;br /&gt;
&lt;br /&gt;
* locate process '''iPiMocapStudio.exe'''&lt;br /&gt;
&lt;br /&gt;
* right-click on it and choose '''Open File Location'''&lt;br /&gt;
&lt;br /&gt;
'''Note.''' '''iPi Mocap Studio''' is deployed using the ClickOnce technology, therefore a directory where its executable is located may change after the application updates. Thus, it may be required to reconfigure GPU usage for '''iPi Mocap Studio''' after some updates.&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Laptops_with_switchable_graphics</id>
		<title>Laptops with switchable graphics</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Laptops_with_switchable_graphics"/>
				<updated>2014-09-24T13:22:30Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many modern laptops come with the switchable graphics technology. There are two graphics chips inside, one is a low-power integrated GPU and another is a high-performance discrete GPU. When running [[iPi Mocap Studio]] on such laptops, you need to ensure that it uses a discrete GPU, otherwise the performance will be poor.&lt;br /&gt;
&lt;br /&gt;
Some laptop models have physical button to switch between GPUs. But on most models, this is configured in the graphics control panel. For NVIDIA-based laptops it's '''NVIDIA Control Panel''', for AMD-based it's '''Catalyst Control Center'''. There you can usually set either global usage of high-performance GPU for all programs, or specify a GPU to be used on per-program basis. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:NVIDIA-control-panel.png|thumb|center|400px|NVIDIA Control Panel]]&lt;br /&gt;
|[[Image:Catalyst-control-center.png|thumb|center|400px|Catalyst Control Center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A control panel may allow you to choose the program to configure from a list of installed programs, or from a list of running programs. If none of these options is available, then you'll need to get the full path to executable file of '''iPi Mocap Studio'''. A simple way to find it out is to:&lt;br /&gt;
&lt;br /&gt;
* run iPi Mocap Studio&lt;br /&gt;
&lt;br /&gt;
* open '''Task Manager''' application&lt;br /&gt;
&lt;br /&gt;
* locate process '''iPiMocapStudio.exe'''&lt;br /&gt;
&lt;br /&gt;
* right-click on it and choose '''Open File Location'''&lt;br /&gt;
&lt;br /&gt;
'''Note.''' '''iPi Mocap Studio''' is deployed using the ClickOnce technology, therefore a directory where its executable is located may change after the application updates. Thus, it may be required to reconfigure GPU usage for '''iPi Mocap Studio''' after some updates.&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Laptops_with_switchable_graphics</id>
		<title>Laptops with switchable graphics</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Laptops_with_switchable_graphics"/>
				<updated>2014-09-24T13:22:10Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many modern laptops come with the switchable graphics technology. There are two graphics chips inside, one is low-power integrated GPU and another is high-performance discrete GPU. When running [[iPi Mocap Studio]] on such laptops, you need to ensure that it uses a discrete GPU, otherwise the performance will be poor.&lt;br /&gt;
&lt;br /&gt;
Some laptop models have physical button to switch between GPUs. But on most models, this is configured in the graphics control panel. For NVIDIA-based laptops it's '''NVIDIA Control Panel''', for AMD-based it's '''Catalyst Control Center'''. There you can usually set either global usage of high-performance GPU for all programs, or specify a GPU to be used on per-program basis. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:NVIDIA-control-panel.png|thumb|center|400px|NVIDIA Control Panel]]&lt;br /&gt;
|[[Image:Catalyst-control-center.png|thumb|center|400px|Catalyst Control Center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A control panel may allow you to choose the program to configure from a list of installed programs, or from a list of running programs. If none of these options is available, then you'll need to get the full path to executable file of '''iPi Mocap Studio'''. A simple way to find it out is to:&lt;br /&gt;
&lt;br /&gt;
* run iPi Mocap Studio&lt;br /&gt;
&lt;br /&gt;
* open '''Task Manager''' application&lt;br /&gt;
&lt;br /&gt;
* locate process '''iPiMocapStudio.exe'''&lt;br /&gt;
&lt;br /&gt;
* right-click on it and choose '''Open File Location'''&lt;br /&gt;
&lt;br /&gt;
'''Note.''' '''iPi Mocap Studio''' is deployed using the ClickOnce technology, therefore a directory where its executable is located may change after the application updates. Thus, it may be required to reconfigure GPU usage for '''iPi Mocap Studio''' after some updates.&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Cameras_and_accessories</id>
		<title>Cameras and accessories</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Cameras_and_accessories"/>
				<updated>2014-09-24T13:12:56Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: /* Video Card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can order software and hardware as one package from [http://www.camvfx.com/category/36050116 CamVFX], our official US Reseller.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can [http://www.ipisoft.com/orderhardware.php select and order] items you need separately.&lt;br /&gt;
&lt;br /&gt;
== Cameras ==&lt;br /&gt;
&lt;br /&gt;
Recommended camera for use with iPi Motion Capture is [http://www.amazon.com/gp/product/B000VTQ3LU/ref=as_li_tf_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;linkCode=as2&amp;amp;camp=217145&amp;amp;creative=399369&amp;amp;creativeASIN=B000VTQ3LU Sony PlayStation Eye for PS3].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Playstation_eye_small2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The following properties make it a preferred camera for motion capture: &lt;br /&gt;
*	High frame rate &amp;amp;mdash; up to 60 frames per second (important for reducing motion blur and capturing fast motions like dancing, boxing or running). &lt;br /&gt;
*	Fully automatic configuration with excellent auto-exposure and auto-gain.&lt;br /&gt;
*	Very good low-light sensitivity.&lt;br /&gt;
*	Low-distortion wide-angle fixed optics.&lt;br /&gt;
*	Efficient protocol for image transfer (saves more than 50% of USB bandwidth when compared to other webcams). &lt;br /&gt;
*	Low cost (under $40).&lt;br /&gt;
The only downside of PlayStation Eye is its lack of tripod mounting screw. A possible solution is to use sticky tape to fix it to tripods.&lt;br /&gt;
&lt;br /&gt;
You can use other webcams with iPi Motion Capture but please be aware that most webcams are not capable of capturing video at frame rates higher than 15 frames per second. Some webcams like Logitech Webcam Pro 9000 can reliably capture video at 30 frames per second.&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
&lt;br /&gt;
For distances over 5m, you should use [http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&amp;amp;field-keywords=active+USB+2.0+extension+cable&amp;amp;x=14&amp;amp;y=22 active USB 2.0 extension cables]. You can daisy-chain multiple active USB 2.0 extension cables for distances longer than 10m. &lt;br /&gt;
&lt;br /&gt;
[[File:Active_USB_cable.jpg]] &lt;br /&gt;
&lt;br /&gt;
When combining active and [http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&amp;amp;field-keywords=USB+2.0+EXTENSION+CABLE+TYPE+A+MALE+to+TYPE+A+FEMALE&amp;amp;x=5&amp;amp;y=19 passive cables], make sure that connection order is correct (computer-&amp;gt;active cable-&amp;gt;passive cable-&amp;gt;camera).&lt;br /&gt;
&lt;br /&gt;
== Tripods ==&lt;br /&gt;
&lt;br /&gt;
Inexpensive 40- or 50-inch tripods like &lt;br /&gt;
[http://www.amazon.com/gp/product/B001T9N0L2/ref=as_li_tf_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;linkCode=as2&amp;amp;camp=217145&amp;amp;creative=399369&amp;amp;creativeASIN=B001T9N0L2]&lt;br /&gt;
should be fine for use with iPi Desktop Motion Capture. It is recommended to place at least one of the cameras reasonably high (2 or 3 meters high) so you may need a high (72 inch or higher) tripod like [http://www.amazon.com/gp/product/B003ASZXBK/ref=as_li_tf_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;linkCode=as2&amp;amp;camp=217145&amp;amp;creative=399373&amp;amp;creativeASIN=B003ASZXBK] or some kind of ad hoc wall mounting solution.&lt;br /&gt;
&lt;br /&gt;
[[File:Tripod.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Mini Maglite (or other flashlight) for calibration ==&lt;br /&gt;
&lt;br /&gt;
You will need a small bright object for calibration. It is recommended to get [http://www.amazon.com/gp/product/B00002N6SL/ref=as_li_tf_tl?ie=UTF8&amp;amp;tag=wwwipisoftcom-20&amp;amp;linkCode=as2&amp;amp;camp=217145&amp;amp;creative=399369&amp;amp;creativeASIN=B00002N6SL Mini Maglite] (or other similar flashlight) for that purpose.&lt;br /&gt;
&lt;br /&gt;
[[File:Maglite.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Video Card ==&lt;br /&gt;
&lt;br /&gt;
iPi Mocap Studio relies on [http://en.wikipedia.org/wiki/Graphics_processing_unit GPU] for calculations. Therefore, it is recommended to use a fast GPU for processing recorded videos. As a minimum, you need a Shader Model  4.0-compatible (DirectX 10-compatible) GPU. '''Intel integrated graphics is not supported'''&lt;br /&gt;
&lt;br /&gt;
Please be aware that desktop GPUs are dramatically faster than laptop GPUs (due to apparent thermal constraints in laptop PCs). [[Laptops with switchable graphics]] should be configured to run iPi Mocap Studio on a discrete (high-performance) GPU.&lt;br /&gt;
&lt;br /&gt;
You can check expected tracking speed for various GPU model [http://ipisoft.com/pr/GPU_speed_v_14_04.pdf here].&lt;br /&gt;
&lt;br /&gt;
You can [http://www.ipisoft.com/store/gpu/ Compare and Order] recommended GPU from Amazon.&lt;br /&gt;
&lt;br /&gt;
Professional GPUs like NVIDIA Quadro or ATI FireGL are not recommended due to high price and lack of performance advantage. You should understand that Quadro/FireGL video cards are designed for very specific professional OpenGL-based workloads. Their main advantage is high image quality in OpenGL rendering. iPi Desktop Motion Capture needs raw 32-bit floating point performance and does not benefit from image quality features of Quadro/FireGL video cards. For best performance, use top gaming-class NVIDIA GeForce or ATI Radeon video cards.&lt;br /&gt;
&lt;br /&gt;
== USB controllers ==&lt;br /&gt;
&lt;br /&gt;
All modern computers (e.g. dual-core and better) based on Intel, AMD and Nvidia chipsets have two high-speed USB (USB 2.0) controllers on board. That should give you enough bandwidth to be able to record with:&lt;br /&gt;
# 2 depth sensors (MS Kinect, or ASUS Xtion, or PrimeSense Carmine)&lt;br /&gt;
# or 4 cameras at 640x480 (raw Bayer format) at 60 FPS&lt;br /&gt;
# or 6 cameras at 640x480 (raw Bayer format) at 40 FPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check how many USB 2.0 controllers you have in the “Universal Serial Bus controllers” section in Device Manager. Operating system will display USB 2.0 controllers as “USB Enhanced Host Controllers” (not to be mistaken with USB 1.0 “USB Universal Host controllers”). &lt;br /&gt;
&lt;br /&gt;
[[File:USB_controllers.png|700px]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use USBView utility from Microsoft which allows to view all USB controllers and devices in a more convenient way: [http://files.ipisoft.com/3dparty/usbview.zip Download USBView]&lt;br /&gt;
 &lt;br /&gt;
You should make sure that you have depth sensors or cameras evenly distributed between available USB 2.0 controllers. For example, if you have 4 cameras, you should connect 2 cameras to first controller and 2 cameras to second controller. Device Manager usually shows USB cameras as “USB Composite Device” at the “Advanced” tab of USB controller properties. If you have too many cameras connected to single USB 2.0 controller, you should re-plug them to different USB ports.&lt;br /&gt;
&lt;br /&gt;
=== USB hubs ===&lt;br /&gt;
&lt;br /&gt;
If several devices are connected on the USB hub and working in parallel, then the USB bandwidth is shared among the devices. Connecting all cameras via single USB 2.0 hub is OK only for low resolution video recording (320x240). To be able to record video at 640x480 and 60 frames per second, you should avoid connecting more than 2 cameras via single USB controller. &lt;br /&gt;
&lt;br /&gt;
=== Potential issues with USB controllers ===&lt;br /&gt;
&lt;br /&gt;
Some USB chips have compatibility issues with specific cameras which may result in not detecting cameras, low frame rate, etc. See [[#Known compatibility issues|the next section]] on known issues.&lt;br /&gt;
&lt;br /&gt;
Many modern laptops have one of the integrated USB 2.0 controllers reserved for docking station. That may effectively halve your USB bandwidth. So laptops with a large number of USB ports (4 or more) are preferrable. Desktop PCs should not have such problem.&lt;br /&gt;
&lt;br /&gt;
'''Important.''' Before buying a specific laptop model it is strongly recommended to ensure it has the sufficient number of available built-in USB controllers and they are compatibile with cameras you intend to use. Find it at your local retailer, and bring cameras with you to test. Though it may be easier if your friend/neighbour has such a laptop. Or ask at [http://forum.ipisoft.com our forum], maybe someone already used this model with our software or can recommend specific model for your camera configuration.&lt;br /&gt;
&lt;br /&gt;
If you plan getting an additional USB controller, please be aware of potential problems with USB 2.0 controllers available on the market. Many USB 2.0 controllers are based on defective NEC USB 2.0 chip, not capable of standard USB 2.0 speeds. That's a well-known bug specific only to NEC USB 2.0 chip. By contrast, all NEC USB 3.0 chips are good and do not have this problem.&lt;br /&gt;
&lt;br /&gt;
Some manufacturers sell what they call a &amp;quot;USB 2.0 ExpressCard&amp;quot; controller for laptops. Many of such ExpressCard controllers are in fact internal USB hubs in ExpressCard form factor. That means they do not add actual USB bandwidth to the system. All USB 3.0 ExpressCard are controllers.&lt;br /&gt;
&lt;br /&gt;
If you plan getting additional high-speed USB controller, we strongly recommend that you get a USB 3.0 controller, just to be on the safe side.&lt;br /&gt;
&lt;br /&gt;
When setting up a USB 3.0 controller, make sure you configure it to handle USB 2.0 traffic (as opposed to passing USB 2.0 to integrated USB 2.0 controllers in your chipset). There should be a corresponding setting in driver properties or in BIOS.&lt;br /&gt;
&lt;br /&gt;
=== Known compatibility issues ===&lt;br /&gt;
Combinations of camera &amp;amp; USB chip listed below have known compatibility issues. Unfortunately, there is no guarantee that other combinations will work for sure, but most will. If you need an additional USB controller for connecting specific camera, be sure not to get the one based on incompatible USB chip.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|'''Camera'''&lt;br /&gt;
|'''USB chip'''&lt;br /&gt;
|'''Symptoms'''&lt;br /&gt;
|'''Comments / possible solution'''&lt;br /&gt;
|-&lt;br /&gt;
|ASUS Xtion (Live)&lt;br /&gt;
|NEC µPD720200 (USB3)&lt;br /&gt;
|Camera is not properly recognized by the system.&lt;br /&gt;
|[http://reconstructme.net/2012/10/13/asus-xtion-usb-3-0-hotfix/ This firmware update] makes device behave the same as PrimeSense Carmine 1.08 with this controller.&lt;br /&gt;
|-&lt;br /&gt;
|ASUS Xtion (Live)&lt;br /&gt;
|VIA VT6212L (USB2)&lt;br /&gt;
|Frame drops of color picture in '''640x480@30 (depth + color)'''.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PrimeSense Carmine 1.08&lt;br /&gt;
|NEC µPD720200 (USB3)&lt;br /&gt;
|Frame drops in '''640x480@30 (depth + color)'''.&lt;br /&gt;
|Stable work in '''640x480@30 (depth only)''' and '''320x240 (depth + color)'''.&lt;br /&gt;
|-&lt;br /&gt;
|PrimeSense Carmine 1.08&lt;br /&gt;
|VIA VT6212L (USB2)&lt;br /&gt;
|Frame drops in '''640x480@30 (depth + color)'''.&lt;br /&gt;
|Stable work in '''640x480@30 (depth only)''' and '''320x240 (depth + color)'''.&lt;br /&gt;
|-&lt;br /&gt;
|PrimeSense Carmine 1.08&lt;br /&gt;
|VIA VL800(USB3)&lt;br /&gt;
|Frame drops, reduced frame rate, freezes in '''depth + color''' modes.&lt;br /&gt;
|Stable work in '''depth only''' modes.&lt;br /&gt;
|-&lt;br /&gt;
|Sony Playstation Eye&lt;br /&gt;
|VIA VL800 (USB3)&lt;br /&gt;
|Great number of bad frames and frame drops. Camera is invisible to iPi Recorder.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sony Playstation Eye&lt;br /&gt;
|VIA VT6212L (USB2)&lt;br /&gt;
|Great number of frame drop in 640x480@60 mode.&lt;br /&gt;
|2 cameras can work smoothly at lower FPS (up to 640x480@50).&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Laptops_with_switchable_graphics</id>
		<title>Laptops with switchable graphics</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Laptops_with_switchable_graphics"/>
				<updated>2014-09-24T13:08:45Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many modern laptops come with a switchable graphics technology. There are two graphics chips inside, one is low-power integrated GPU and another is high-performance discrete GPU. When running [[iPi Mocap Studio]] on such laptops, you need to ensure that it uses a discrete GPU, otherwise the performance will be poor.&lt;br /&gt;
&lt;br /&gt;
Some laptop models have physical button to switch between GPUs. But on most models, this is configured in the graphics control panel. For NVIDIA-based laptops it's '''NVIDIA Control Panel''', for AMD-based it's '''Catalyst Control Center'''. There you can usually set either global usage of high-performance GPU for all programs, or specify a GPU to be used on per-program basis. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:NVIDIA-control-panel.png|thumb|center|400px|NVIDIA Control Panel]]&lt;br /&gt;
|[[Image:Catalyst-control-center.png|thumb|center|400px|Catalyst Control Center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A control panel may allow you to choose the program to configure from a list of installed programs, or from a list of running programs. If none of these options is available, then you'll need to get the full path to executable file of '''iPi Mocap Studio'''. A simple way to find it out is to:&lt;br /&gt;
&lt;br /&gt;
* run iPi Mocap Studio&lt;br /&gt;
&lt;br /&gt;
* open '''Task Manager''' application&lt;br /&gt;
&lt;br /&gt;
* locate process '''iPiMocapStudio.exe'''&lt;br /&gt;
&lt;br /&gt;
* right-click on it and choose '''Open File Location'''&lt;br /&gt;
&lt;br /&gt;
'''Note.''' '''iPi Mocap Studio''' is deployed using the ClickOnce technology, therefore a directory where its executable is located may change after the application updates. Thus, it may be required to reconfigure GPU usage for '''iPi Mocap Studio''' after some updates.&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Laptops_with_switchable_graphics</id>
		<title>Laptops with switchable graphics</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Laptops_with_switchable_graphics"/>
				<updated>2014-09-24T13:07:54Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many modern laptops come with a switchable graphics technology. There are two graphics chips inside, one is low-power integrated GPU and another is high-performance discrete GPU. When running [[iPi Mocap Studio]] on such laptops, you need to ensure that it uses a discrete GPU, otherwise the performance will be poor.&lt;br /&gt;
&lt;br /&gt;
Some laptop models have physical button to switch between GPUs. But on most models, this is configured in the graphics control panel. For NVIDIA-based laptops it's '''NVIDIA Control Panel''', for AMD-based it's '''Catalyst Control Center'''. There you can usually set either global usage of high-performance GPU for all programs, or specify a GPU to be used on per-program basis. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:NVIDIA-control-panel.png|frame|center|400px|NVIDIA Control Panel]]&lt;br /&gt;
|[[Image:Catalyst-control-center.png|frame|center|400px|Catalyst Control Center]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A control panel may allow you to choose the program to configure from a list of installed programs, or from a list of running programs. If none of these options is available, then you'll need to get the full path to executable file of '''iPi Mocap Studio'''. A simple way to find it out is to:&lt;br /&gt;
&lt;br /&gt;
* run iPi Mocap Studio&lt;br /&gt;
&lt;br /&gt;
* open '''Task Manager''' application&lt;br /&gt;
&lt;br /&gt;
* locate process '''iPiMocapStudio.exe'''&lt;br /&gt;
&lt;br /&gt;
* right-click on it and choose '''Open File Location'''&lt;br /&gt;
&lt;br /&gt;
'''Note.''' '''iPi Mocap Studio''' is deployed using the ClickOnce technology, therefore a directory where its executable is located may change after the application updates. Thus, it may be required to reconfigure GPU usage for '''iPi Mocap Studio''' after some updates.&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Laptops_with_switchable_graphics</id>
		<title>Laptops with switchable graphics</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Laptops_with_switchable_graphics"/>
				<updated>2014-09-24T13:03:24Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many modern laptops come with a switchable graphics technology. There are two graphics chips inside, one is low-power integrated GPU and another is high-performance discrete GPU. When running [[iPi Mocap Studio]] on such laptops, you need to ensure that it uses a discrete GPU, otherwise the performance will be poor.&lt;br /&gt;
&lt;br /&gt;
Some laptop models have physical button to switch between GPUs. But on most models, this is configured in the graphics control panel. For NVIDIA-based laptops it's '''NVIDIA Control Panel''', for AMD-based it's '''Catalyst Control Center'''. There you can usually set either global usage of high-performance GPU for all programs, or specify a GPU to be used on per-program basis. &lt;br /&gt;
&lt;br /&gt;
[[Image:NVIDIA-control-panel.png|frame|center|300px|NVIDIA Control Panel]]&lt;br /&gt;
[[Image:Catalyst-control-center.png|frame|center|300px|Catalyst Control Center]]&lt;br /&gt;
&lt;br /&gt;
A control panel may allow you to choose the program to configure from a list of installed programs, or from a list of running programs. If none of these options is available, then you'll need to get the full path to executable file of '''iPi Mocap Studio'''. A simple way to find it out is to:&lt;br /&gt;
&lt;br /&gt;
* run iPi Mocap Studio&lt;br /&gt;
&lt;br /&gt;
* open '''Task Manager''' application&lt;br /&gt;
&lt;br /&gt;
* locate process '''iPiMocapStudio.exe'''&lt;br /&gt;
&lt;br /&gt;
* right-click on it and choose '''Open File Location'''&lt;br /&gt;
&lt;br /&gt;
'''Note.''' '''iPi Mocap Studio''' is deployed using the ClickOnce technology, therefore a directory where its executable is located may change after the application updates. Thus, it may be required to reconfigure GPU usage for '''iPi Mocap Studio''' after some updates.&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/File:Catalyst-control-center.png</id>
		<title>File:Catalyst-control-center.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/File:Catalyst-control-center.png"/>
				<updated>2014-09-24T12:56:53Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/File:NVIDIA-control-panel.png</id>
		<title>File:NVIDIA-control-panel.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/File:NVIDIA-control-panel.png"/>
				<updated>2014-09-24T12:56:23Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Laptops_with_switchable_graphics</id>
		<title>Laptops with switchable graphics</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Laptops_with_switchable_graphics"/>
				<updated>2014-09-24T12:55:33Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: Created page with &amp;quot;Many modern laptops come with a switchable graphics technology. There are two graphics chips inside, one is low-power integrated GPU and another is high-performance discrete G...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many modern laptops come with a switchable graphics technology. There are two graphics chips inside, one is low-power integrated GPU and another is high-performance discrete GPU. When running [[iPi Mocap Studio]] on such laptops, you need to ensure that it uses a discrete GPU, otherwise the performance will be poor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some laptop models have physical button to switch between GPUs. But on most models, this is configured in the graphics control panel. For NVIDIA-based laptops it's '''NVIDIA Control Panel''', for AMD-based it's '''Catalyst Control Center'''. There you can usually set either global usage of high-performance GPU for all programs, or specify a GPU to be used on per-program basis. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A control panel may allow you to choose the program to configure from a list of installed programs, or from a list of running programs. If none of these options is available, then you'll need to get the full path to executable file of '''iPi Mocap Studio'''. A simple way to find it out is to:&lt;br /&gt;
&lt;br /&gt;
* run iPi Mocap Studio&lt;br /&gt;
&lt;br /&gt;
* open '''Task Manager''' application&lt;br /&gt;
&lt;br /&gt;
* locate process '''iPiMocapStudio.exe'''&lt;br /&gt;
&lt;br /&gt;
* right-click on it and choose '''Open File Location'''&lt;br /&gt;
&lt;br /&gt;
'''Note.''' '''iPi Mocap Studio''' is deployed using the ClickOnce technology, therefore a directory where its executable is located may change after the application updates. Thus, it may be required to reconfigure GPU usage for '''iPi Mocap Studio''' after some updates.&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/IPi_Mocap_Studio</id>
		<title>IPi Mocap Studio</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/IPi_Mocap_Studio"/>
				<updated>2014-09-19T19:22:48Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;float: right; clear: right; border: 1px solid #AAA; background-color: #F9F9F9; padding: 0.4em; margin-left: 1.5em; margin-bottom: 1.5em; width: 21em; font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:110%;margin-bottom: 1em&amp;quot;&amp;gt;'''iPi Mocap Studio'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:S-256.png|128px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: none; background-color: #F9F9F9; margin-bottom:4px; margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Latest version:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.6.1.165 ([[iPi Mocap Studio Changelog|change&amp;amp;nbsp;log]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Supported OS:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Windows XP, Vista, 7, 8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Platforms:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x86 (32-bit) and&amp;lt;br/&amp;gt;amd64 (64-bit)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Language:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;English&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border: none; background-color: #F9F9F9; margin-bottom:4px; margin-top:1em; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Download-24.png|24px|link=http://files.ipisoft.com/iPiRecorderSetup.exe]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[http://files.ipisoft.com/iPiMocapStudioSetup.exe Download]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:S-install-24.png|24px|link=iPi Mocap Studio Installation]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Mocap Studio Installation|Installation Instructions]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Book.png|24px|link=Main_Page#Single_Depth_Sensor_Configuration]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Main_Page#Single_Depth_Sensor_Configuration|User's Guide]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:C-64.png|24px|link=http://www.ipisoft.com/EULA_Studio.html]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[http://www.ipisoft.com/EULA_Studio.html End User License Agreement]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:0px 2px;&amp;quot;&amp;gt;[[Image:Keyboard_button.jpg|22px|link=Keyboard_Shortcuts_(iPi_Mocap_Studio)]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Keyboard_Shortcuts_(iPi_Mocap_Studio)|Keyboard Shortcuts]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] also known as '''iPi Desktop Motion Capture''' and '''iPi DMC''' is a software program provided by [http://www.ipisoft.com iPi Soft LLC] for tracking an actor's motion by analyzing multi-camera (or depth sensor) video recordings. Input videos are recorded with another tool &amp;amp;mdash; [[iPi Recorder]].&lt;br /&gt;
 &lt;br /&gt;
As an output, [[iPi Mocap Studio]] produces a skeleton animation, that then can be applied to an arbitrary target humanlike character. The software includes features for tuning the final animation, such as jitter removal and trajectory filtering. A number of popular formats is supported for target character import and animation export including '''FBX''', '''BVH''', '''Collada''', '''DMX''' and '''SMD'''.&lt;br /&gt;
&lt;br /&gt;
The software comes in [http://ipisoft.com/products.php several editions] which differ by kind and number of cameras supported for tracking. You can [http://ipisoft.com/downloads_index.php download 30-day trial version] of software for evaluation purposes. In case of any difficulties during installation process please [[iPi Mocap Studio Installation|read the installation instructions]]. If you've decided to purchase, [http://ipisoft.com/sales.php go to the Sales page] and follow the instructions. After purchase, you will get a license key, which enables you to upgrade the trial version to a selected edition of the software.&lt;br /&gt;
&lt;br /&gt;
Information about the latest updates of iPi Mocap Studio can be found in the [[iPi Mocap Studio Changelog|change log]].&lt;br /&gt;
&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog</id>
		<title>IPi Mocap Studio Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog"/>
				<updated>2014-09-19T16:42:56Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#222222; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''Help &amp;gt; Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [http://files.ipisoft.com/iPiMocapStudioSetup.exe our website].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.1.165|Sep 19, 2014|http://files.ipisoft.com/iPiMocapStudioSetup.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* App crash when trying to open context menu of timeline in calibration project.&lt;br /&gt;
* Handling of certain possible errors in video cards discovery routine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.1.164|Jul 29, 2014|http://files.ipisoft.com/iPiMocapStudioSetup-2.6.1.164.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* App crash when using the Rotate tool (occurs under very rare conditions).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.1.163|Mar 11, 2014|http://files.ipisoft.com/iPiMocapStudioSetup-2.6.1.163.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Displaying the time of the current frame.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Correct handling of FPS when exporting/opening FBX animations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.0.162|Feb 21, 2014|http://files.ipisoft.com/iPiMocapStudioSetup-2.6.0.162.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error when opening animation.&lt;br /&gt;
* Help window does not fit to a page width.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.0.161|Feb 19, 2014|http://files.ipisoft.com/iPiMocapStudioSetup-2.6.0.161.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Biomech Add-on''' released. &lt;br /&gt;
: This is a tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. &lt;br /&gt;
: '''Note''' that Add-on is not a free update and requires separate license key. 30-days free trial is available. For more information please read [[Biomechanical Analysis|Biomechanical Analysis article]].&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Reliable saving of project files ensures that project file will not be corrupted even if system crash occurs during saving operation&lt;br /&gt;
* Increased performance of hands / fingers keyframing&lt;br /&gt;
* User Guides added to '''Help''' menu:&lt;br /&gt;
** Multiple Actors&lt;br /&gt;
** Motion Controllers&lt;br /&gt;
** Hand keyframing&lt;br /&gt;
** Multiple GPUs&lt;br /&gt;
** Batch Processing&lt;br /&gt;
** Biomechanical Analysis&lt;br /&gt;
* '''Minimize''' button added to '''Batch Running''' dialog window&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Color picker tool did not work when Move or IK tools were selected&lt;br /&gt;
* Program crash in case when Jitter removal runs with '''View &amp;gt; Pose Mismatch''' option checked&lt;br /&gt;
* Program crash during calibration with '''Auto-detect initial camera positions''' enabled under certain conditions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.1.159|Nov 6, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.5.1.159.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Manual position adjustment of gyro sensors using '''Move''' tool&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Not enough precision of Euler Angles near Gimbal Locks during export to BVH, FBX and SMD. This bug was introduced in the previous version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.0.158|Oct 11, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.5.0.158.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''triple depth sensor''' configuration. For more information please read [[Getting Started with Triple Depth Sensor Configuration|Getting Started article]]. This functionality is available in [http://ipisoft.com/software/standard-edition Standard edition] only. In other editions you can try it but export will be disabled.&lt;br /&gt;
* List of options for spine flexibility is extended:&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=1 cellpadding=3 cellspacing=0 style=&amp;quot;border: 1px solid #eeeeee;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;New Value&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appropriate Old Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (male actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Very Flexible Lower Spine (e.g. dancer)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (female actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
''The last value is useful for slow plastic motions.''&amp;lt;/center&amp;gt;&lt;br /&gt;
* Batch processing now supports the animation export (as a separate step).&lt;br /&gt;
* Usability improvements of 3D tools:&lt;br /&gt;
** Character skin is transparent for clicks on the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Hit area is increased for the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Highlighting active items under the mouse pointer in 3D viewport.&lt;br /&gt;
* Continuity of Euler angles is maintained in exported BVH, FBX and SMD files as described [http://en.wikipedia.org/wiki/Euler_filter here].&lt;br /&gt;
* Indication of unsaved changes in the current project. Request to save changes before operations leading to closing the project (e.g. exit from the program).&lt;br /&gt;
* The '''Close Project''' menu item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases [[iPi Mocap Studio]] crashes during initialization of Sound device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.1.156|Sep 7, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.4.1.156.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Alternative calibration procedure for [[User_Guide_for_Dual_Depth_Sensor_Configuration#Calibration|Dual Depth Sensor Configuration]] using flashlight.&lt;br /&gt;
*: See [[Dual Depth Sensor Calibration using Flashlight|this article]] for details.&lt;br /&gt;
* Further improvements of Jitter Removal.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug with support of multiple monitors.&lt;br /&gt;
*Fixed bug with incorrect clavicle position for '''3D Max Biped''' and some other rigs (the rigs with default pose different from T-pose were affected).&lt;br /&gt;
* Fixed bug with mouse clicks in 3D view port after window resizing and/or splitter movements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.0.154|Aug 7, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.4.0.154.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Multiple actors''' support ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Getting started with multiple actors|this article]] for details.&lt;br /&gt;
* '''Multiple video cards''' support ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Multiple GPUs|this article]] for details.&lt;br /&gt;
* '''Batch processing''' ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Batch Processing|this article]] for details.&lt;br /&gt;
* Removed '''2GB''' file size limitation for video export.&lt;br /&gt;
* Official support for tracking with '''8''' color cameras ([http://ipisoft.com/software/standard-edition Standard edition] only). Support for '''8''' cameras is especially actual for multiple persons tracking.&lt;br /&gt;
*: Recent releases already support 8 PS Eyes, but this feature is marked as &amp;quot;experimental&amp;quot; (there is a corresponding warning). In this release we just remove this warning. Some of our customers successfully track with 8 cameras for a long period of time, so we may consider it as stable now.&lt;br /&gt;
* Minor improvements of tracking accuracy.&lt;br /&gt;
* New '''Jitter Removal''' algorithm now preserves more details of the motion. Default value for  Jitter Removal changed to '''2'''.&lt;br /&gt;
* Inverted mouse wheel behavior in viewport.&lt;br /&gt;
*: A motivation for this change was to make the behavior consistent with multi-touch &amp;quot;pinch to zoom&amp;quot; gesture, as well as with the majority of other apps. In the future releases this may become a user-defined setting. Sorry for inconvenience.&lt;br /&gt;
* Minor improvements in look-and-feel of '''Jitter Removal Options''' dialog.&lt;br /&gt;
* Tabs area width is restored from the previous launch of application (same as with window size).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;blockquote&amp;gt;New features of [http://ipisoft.com/software/standard-edition Standard edition] can be tried in other editions. When using these features, projects are saved in the [[.iPiMocapTrial_file_extension|trial format]] prohibiting the export of animations.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed video opening error when project and video are located on different drives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.2.150|Jun 10, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.2.150.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Audio playback support.&lt;br /&gt;
*: [[iPi_Recorder_Changelog#ver._2.2.0.24|Version 2.2.0.24]] or later of [[iPi Recorder]] is required for audio recording.&lt;br /&gt;
* MRU lists for poses in the context menu for a hand key frame.&lt;br /&gt;
*: Recently saved/loaded hand poses are automatically put to the context menu for hand key frames of the corresponding hand, just below the standard poses. So to apply one of those poses you do not need to click '''Edit &amp;gt; Load Pose from File''', then &amp;lt;tt&amp;gt;Ctrl + V&amp;lt;/tt&amp;gt;. Just open context menu for a key frame and choose a pose.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error when clicking on markers during the calibration process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.1.149|Apr 06, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.1.149.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for [[Using motion controller for head tracking|the head tracking with a motion controller]]&lt;br /&gt;
* Improvements in '''New Project Wizard''':&lt;br /&gt;
** ability to load actor parameters from file&lt;br /&gt;
** auto loading of scene and actor parameters from the directory containing a video&lt;br /&gt;
* Built-in motion transfer profiles updated for better fingers support&lt;br /&gt;
* Improved '''Refit Pose''' accuracy&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues when running with non-default DPI settings (e.g. 125% fonts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.148|Mar 08, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.148.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during opening of '''iPiMocap''' projects saved by versions before 2.1.2.141.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.147|Feb 26, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.147.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during export of animation in some formats (''Object reference not set to an instance of an object.'')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.146|Feb 25, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.146.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Hand keyframing (poses for fingers). See [[Getting started with hand keyframing|Getting Started]] guide.&lt;br /&gt;
* Changes in timeline:&lt;br /&gt;
** Multi-colored tracks and items.&lt;br /&gt;
** New context menu, including items for toggling the visibility of particular tracks.&lt;br /&gt;
** '''Zoom''' and '''Scroll to Current Frame''' buttons &amp;amp;mdash; moved to the right side above the timeline.&lt;br /&gt;
** Strobe settings moved to the context menu of the strobe marker, and the strobe track made invisible by default.&lt;br /&gt;
* Tracking option for spine:&lt;br /&gt;
** '''Stiff Lower Spine''' (like version 1.x &amp;amp;mdash; default for new projects)&lt;br /&gt;
** '''Flexible Lower Spine''' (previous default behaviour of version 2.x)&lt;br /&gt;
* Renamed tracking option for shoulders (now with drop-down list instead of checkbox):&lt;br /&gt;
** '''Shoulder position calculated from arm position'''&lt;br /&gt;
** '''Shoulder position tracked from video''' (useful for some movements like boxing or dancing)&lt;br /&gt;
* Improved calibration for dual depth sensors:&lt;br /&gt;
** Removed '''90/180 degrees''' setting (no longer needed &amp;amp;mdash; auto-detected in new version).&lt;br /&gt;
** Better accuracy of the ground detection.&lt;br /&gt;
* Implemented auto-restore of last size and state (normal/maximized) of the main window at application startup.&lt;br /&gt;
* Undo also restores previous bone selection.&lt;br /&gt;
* Initially active tab for calibration projects is now set to '''Calibration'''; for action projects to '''Tracking'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* When using the '''IK''' tool, bone selection using the '''Select''' drop-down menu or skeleton navigation keys was not working properly.&lt;br /&gt;
* [[iPi Mocap Studio]] crashed when UAC screen was shown during tracking.&lt;br /&gt;
* Orbit around the selected bone of imported target character (&amp;lt;tt&amp;gt;Ctrl +&amp;lt;/tt&amp;gt; right button drag) was not working properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.1.145|Jan 18, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.2.1.145.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Tracking improvements:&lt;br /&gt;
** ''Much'' improved shoulder tracking.&lt;br /&gt;
** Improved spine tracking.&lt;br /&gt;
** Improved head tracking for RGB cameras (with support for head rotations around Y axis).&lt;br /&gt;
*** ''Note that head tracking significantly slows down tracking speed. Head tracking is optional, you can turn it off in tracking options.''&lt;br /&gt;
** New '''&amp;quot;Refine&amp;quot;''' functionality (useful for cleanup).&lt;br /&gt;
* UI improvements:&lt;br /&gt;
** Timeline zoom and scrolling.&lt;br /&gt;
** Color picker tools for actor appearance items.&lt;br /&gt;
** Additional capabilities in 3D Viewport navigation:&lt;br /&gt;
*** Left mouse button drag &amp;amp;mdash; move view (the same as middle mouse button drag).&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Shift&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; rotate view around viewpoint.&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Ctrl&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; orbit view around selected bone (extremely helpful in case of fingers position editing).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-refine-pass.png|thumb|300px|Refine Pass]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-color-picker-tools.png|thumb|300px|Color Picker Tools]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-timeline-zoom.png|thumb|600px|Time Line Zoom]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.0.144|Dec 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.2.0.144.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''hand/prop tracking''' using data recorded from motion controllers. See [[Getting started with motion controllers#Tracking|Getting Started]] guide.&lt;br /&gt;
*: '''Warning.''' Projects with motion controller data cannot be open by previous versions of [[iPi Mocap Studio]].&lt;br /&gt;
* Long-awaited '''Undo/Redo''' for manual editing and for automatic processing. Standard shortcuts &amp;lt;tt&amp;gt;Ctrl+Z&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Ctrl+Y&amp;lt;/tt&amp;gt; work.&lt;br /&gt;
* Additional commands for working with pose (under menu '''Edit'''):&lt;br /&gt;
** Copy pose of selected bone's children (and all descendants) only. Available only as menu item. Useful for copying hand poses (without rotation of hand's joint itself).&lt;br /&gt;
** Paste pose to all frames within ROI (&amp;lt;tt&amp;gt;Ctrl+Shift+V&amp;lt;/tt&amp;gt;).&lt;br /&gt;
** Save pose to a file from the Clipboard (&amp;lt;tt&amp;gt;Ctrl+P&amp;lt;/tt&amp;gt;). Using this and the following command, you can make a sort of a pose library.&lt;br /&gt;
** Load pose from a file to the Clipboard (&amp;lt;tt&amp;gt;Ctrl+L&amp;lt;/tt&amp;gt;).&lt;br /&gt;
* Navigating through skeleton using the keyboard:&lt;br /&gt;
** Go to parent bone (&amp;lt;tt&amp;gt;[&amp;lt;/tt&amp;gt;)&lt;br /&gt;
** Go to child bone (&amp;lt;tt&amp;gt;]&amp;lt;/tt&amp;gt;). Moves selection to a first child. If there are no children, moves to a next sibling bone (or parent's sibling, etc). Makes a full walk around the skeleton.&lt;br /&gt;
** Cycle through bones of the same level of hierarchy (&amp;lt;tt&amp;gt;Shift+[&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Shift+]&amp;lt;/tt&amp;gt;)&lt;br /&gt;
* Improved skeleton visualization. Joint size and bone thickness are proportional to bone length. Now fingers are much easier to edit.&lt;br /&gt;
* Improved calibration accuracy for dual depth sensor configuration.&lt;br /&gt;
* Improved accuracy of feet tracking with PS Eyes.&lt;br /&gt;
* Improved actor's model.&lt;br /&gt;
* Menu item '''Help &amp;gt; Keyboard Shortcuts''' shows all keyboard shortcuts in one place. The same information is available as [[Keyboard_Shortcuts_(iPi_Mocap_Studio)|a wiki page]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Opening video causes ''Device does not support multi-level texture width and height values that are not powers of 2.'' error with some video cards.&lt;br /&gt;
* Running calibration with ROI less than 8 frames crashes the app.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.3.143|Nov 23, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.3.143.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New items in '''Edit''' menu for coping parts of body position:&lt;br /&gt;
** '''Copy Pose of Selected Bone''' &amp;amp;mdash; copies rotations for selected bone to Clipboard.  For paste use '''Paste Pose''' menu item.&lt;br /&gt;
** '''Copy Pose of Selected Bone with Children''' &amp;amp;mdash; copies rotations for selected bone and all its children to Clipboard. For paste use '''Paste Pose''' menu item.&lt;br /&gt;
* If video from depth sensors like MS Kinect or ASUS Xtion has RGB channel then now you can colorize 3D point cloud using data from RGB camera. To turn on this feature please use '''View &amp;gt; Color Point Cloud with RGB Data''' menu item.&lt;br /&gt;
* Added &amp;lt;tt&amp;gt;iPiMocap:&amp;lt;/tt&amp;gt; namespace only for MotionBuilder-optimized FBX output ('''Export &amp;gt; For MotionBuilder (FBX, BVH)''' menu item).&lt;br /&gt;
* Improved look and feel of Open and Save file dialogs for modern operating systems like Windows 7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:color-point-cloud-with-rgb-data.png|thumb|400px|Color Point Cloud with RGB Data]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect import of characters with 3D MAX Biped bone naming conventions (in particular, CryEngine default characters).&lt;br /&gt;
* Export as DMX produces incorrect DMX file if in windows localization setting coma is selected as decimal symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.142|Nov 08, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.142.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Importing of some target characters doesn't work.&lt;br /&gt;
* Version is not visible in About box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.141|Nov 07, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.141.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added support for Valve [https://developer.valvesoftware.com/wiki/DMX '''DMX''' format] export/import for use with [http://www.sourcefilmmaker.com/ Source Film Maker].&lt;br /&gt;
* Fixed the issue with bone naming in FBX (removed &amp;quot;iPi:&amp;quot; prefix).&lt;br /&gt;
* Improved point cloud visualization for depth data from Kinect and Xtion sensors.&lt;br /&gt;
* New default background color in 3D viewport.&lt;br /&gt;
* Size of application files is significantly reduced (3x times) which saves disk space and improves speed of automatic updates.&lt;br /&gt;
* Added ability to activate license key for all OS users (to know how please contact our support).&lt;br /&gt;
* Minor UI improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.1.140|Oct 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.1.140.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved spine tracking. Removed the problem with unnatural spine position when stooping down&lt;br /&gt;
* Improved jitter removal for torso and head&lt;br /&gt;
* Precise bone selection using dropdown menu of '''Select''' toolbar button&lt;br /&gt;
* MRU list for projects, available in menu and toolbar&lt;br /&gt;
* Nice '''Check for update''' window with link to [[iPi Mocap Studio Changelog|changelog]]&lt;br /&gt;
* Showing release notes at first launch of new version&lt;br /&gt;
&lt;br /&gt;
* Small UI improvements:&lt;br /&gt;
** Current frame number made editable for quick goto&lt;br /&gt;
** Merged '''Play''' and '''Pause''' buttons&lt;br /&gt;
** Highlighting selected bones when editing motion transfer profile&lt;br /&gt;
** Alphabetical sorting and removing of items in MRU lists&lt;br /&gt;
** '''Export animation XXX''' menu items moved to submenu, '''Export animation XXX''' buttons merged to single dropdown button&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-select-bone.png|thumb|300px|Select bone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-MRU-projects-menu.png|thumb|300px|MRU project list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-merged-export-animation.png|thumb|300px|Export animation button]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.0.139|Sep 30, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.0.139.exe}}&lt;br /&gt;
&lt;br /&gt;
[[File:IPi Studio new features-2.1.0.139.png|thumb|UI changes]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Head tracking'''. Enabled by the '''Enable head tracking''' checkbox on the '''Tracking''' tab.&lt;br /&gt;
:: '''''Note.''''' ''This version does not track face orientation, that is head rotation around Y axis.''&lt;br /&gt;
* Switched places of '''Track Forward''' and '''Track Backward''' buttons. The new placement is more intuitive, but may cause confusion for existing users.&lt;br /&gt;
* Improvements in '''Jitter Removal'''.&lt;br /&gt;
* Simplified rules for auto-adjusting the '''Region of Interest'''. Now it's touched only if the tracking starts when the current position is outside the ROI.&lt;br /&gt;
* More compact project files.&lt;br /&gt;
:: '''''Note.''''' ''Projects saved by this version can not be opened by the previous releases.''&lt;br /&gt;
* Bundled user guides are displayed within the new built-in viewer.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error when running '''Jitter Removal''' while current position is outside of the '''Region of Interest'''.&lt;br /&gt;
* Error on opening project in certain circumstances.&lt;br /&gt;
* Installation program won't run on Windows XP x64.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.1.138|Aug 04, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.1.138.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Refines in actor model including skeleton proportions.&lt;br /&gt;
:: '''''Note.''''' ''Existing projects should be re-tracked with new model to take advantages of new version.''&lt;br /&gt;
* Alignment of color video to depth point cloud for single and dual Kinect/Xtion projects. This alignment is based on internal calibration data from depth sensor and should work fine for various depth sensors. &lt;br /&gt;
::'''''Note.''''' ''To turn off this alignment one can use '''View &amp;gt; Align Color Video to Depth''' menu item.''&lt;br /&gt;
* Coloring of depth data in [[iPi Mocap Studio]] now is like coloring in [[iPi Recorder]].&lt;br /&gt;
* For single and dual Kinect/Xtion projects background is hidden by default if color video is available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.137|Jul 19, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.137.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''JPEG''' encoded Bayer tracks in video. Update of [[iPi Recorder]] with support for '''JPEG''' compression for PS Eyes will be published within a couple of days.&lt;br /&gt;
* Improvements in '''FBX''' import concerning character skinning.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in clavicle retargeting.&lt;br /&gt;
* Fixed issue in installer with .NET Framework installation on Windows Vista and later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.135|Jul 03, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.135.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''7-8''' color cameras. Auto detection of initial camera positions is not currently working well for these configurations, so it is disabled. This feature is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6132].&lt;br /&gt;
* Improved unexpected errors handling.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in activation code. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6154] and [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6158].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.134|Jun 30, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.134.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for any order of Euler angles in '''FBX''' export. This is especially useful for '''LightWave''' users.&lt;br /&gt;
* Unexpected error dialog. If an unexpected error occurs in the application, this dialog appears just before the application is terminated. It presents you a debug information. If you provide us with this information when reporting an error, this could greatly help us in investigating your issue.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Decreased memory footprint during calibration (specifically, marker detection).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.133|Jun 17, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.133.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Check for update from application. Press the '''Help &amp;gt; Check For Update''' menu item. For details, see [[iPi Recorder Changelog#ver. 2.0.0.12]] release notes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed rounding error causing incorrect value of frames per second. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6113].&lt;br /&gt;
* Fixed incorrect background processing. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6115].&lt;br /&gt;
* Fixed application failures when returning from logon screen and standby mode. This issue was primarily discussed by email. Partial discussion is in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6110].&lt;br /&gt;
* Fixed ignoring the '''Export T-pose in first frame''' option and '''Recenter coordinate system on character in first frame''' checkboxes. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6117].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.132|Jun 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.132.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* List of most recently used target characters along with motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues in exporting/importing animations for 3D MAX and MotionBuilder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.131|Jun 07, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.131.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed coordinate system bug in tracking the left hand.&lt;br /&gt;
* Fixed startup error occurring on some WinXP/Vista computers. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6077].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.130|Jun 02, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.130.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Different menu item and toolbar button for creating new project ('''File &amp;gt; New project…''' and '''New''' respectively).&lt;br /&gt;
* '''File &amp;gt; Open''' is renamed to '''File &amp;gt; Open project…''' and now opens only project files.&lt;br /&gt;
* '''File &amp;gt; Import animation''' menu item is renamed to '''File &amp;gt; Open animation…'''&lt;br /&gt;
* Now visibility of tabs, toolbar buttons and menu items depends on project type.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Application installer is slightly updated (some users have experienced troubles with previous one).&lt;br /&gt;
* Bug fix in behavior of '''Scene Scale''' slider for multi-camera calibration projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.129|Jun 01, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.129.exe}}&lt;br /&gt;
&lt;br /&gt;
First public release of [[iPi Mocap Studio|iPi Mocap Studio 2]].&lt;br /&gt;
&lt;br /&gt;
If you're user of '''iPi Studio 1.x''' then please visit [[Migration from v1.x to v2.0]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New project file format, incompatible with old one. The new format has important changes required for support of multiple actor capture and props capture in future versions.&lt;br /&gt;
* New character model with optimizations for female characters.&lt;br /&gt;
* New skeleton.&lt;br /&gt;
* New video format ([[.iPiVideo file extension|'''.iPiVideo''']]). Old videos can be converted to new format using [[iPi Recorder#Converter]].&lt;br /&gt;
* '''New project''' wizard.&lt;br /&gt;
* Improved foot tracking.&lt;br /&gt;
* Improved shoulder tracking.&lt;br /&gt;
&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog</id>
		<title>IPi Mocap Studio Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog"/>
				<updated>2014-09-19T16:39:11Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#222222; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''Help &amp;gt; Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [http://files.ipisoft.com/iPiMocapStudioSetup.exe our website].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.1.165|Sep 19, 2014|http://files.ipisoft.com/iPiMocapStudioSetup.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* App crash when trying to open context menu of timeline in calibration project.&lt;br /&gt;
* Handling of certain possible errors in video cards discovery routine.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.1.164|Jul 29, 2014|http://files.ipisoft.com/iPiMocapStudioSetup-2.6.1.164.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* App crash when using the Rotate tool (occurs under very rare conditions).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.1.163|Mar 11, 2014|http://files.ipisoft.com/iPiMocapStudioSetup-2.6.1.163.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Displaying the time of the current frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Correct handling of FPS when exporting/opening FBX animations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.0.162|Feb 21, 2014|http://files.ipisoft.com/iPiMocapStudioSetup-2.6.0.162.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error when opening animation.&lt;br /&gt;
* Help window does not fit to a page width.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.0.161|Feb 19, 2014|http://files.ipisoft.com/iPiMocapStudioSetup-2.6.0.161.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Biomech Add-on''' released. &lt;br /&gt;
: This is a tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. &lt;br /&gt;
: '''Note''' that Add-on is not a free update and requires separate license key. 30-days free trial is available. For more information please read [[Biomechanical Analysis|Biomechanical Analysis article]].&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Reliable saving of project files ensures that project file will not be corrupted even if system crash occurs during saving operation&lt;br /&gt;
* Increased performance of hands / fingers keyframing&lt;br /&gt;
* User Guides added to '''Help''' menu:&lt;br /&gt;
** Multiple Actors&lt;br /&gt;
** Motion Controllers&lt;br /&gt;
** Hand keyframing&lt;br /&gt;
** Multiple GPUs&lt;br /&gt;
** Batch Processing&lt;br /&gt;
** Biomechanical Analysis&lt;br /&gt;
* '''Minimize''' button added to '''Batch Running''' dialog window&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Color picker tool did not work when Move or IK tools were selected&lt;br /&gt;
* Program crash in case when Jitter removal runs with '''View &amp;gt; Pose Mismatch''' option checked&lt;br /&gt;
* Program crash during calibration with '''Auto-detect initial camera positions''' enabled under certain conditions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.1.159|Nov 6, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.5.1.159.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Manual position adjustment of gyro sensors using '''Move''' tool&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Not enough precision of Euler Angles near Gimbal Locks during export to BVH, FBX and SMD. This bug was introduced in the previous version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.0.158|Oct 11, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.5.0.158.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''triple depth sensor''' configuration. For more information please read [[Getting Started with Triple Depth Sensor Configuration|Getting Started article]]. This functionality is available in [http://ipisoft.com/software/standard-edition Standard edition] only. In other editions you can try it but export will be disabled.&lt;br /&gt;
* List of options for spine flexibility is extended:&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=1 cellpadding=3 cellspacing=0 style=&amp;quot;border: 1px solid #eeeeee;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;New Value&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appropriate Old Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (male actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Very Flexible Lower Spine (e.g. dancer)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (female actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
''The last value is useful for slow plastic motions.''&amp;lt;/center&amp;gt;&lt;br /&gt;
* Batch processing now supports the animation export (as a separate step).&lt;br /&gt;
* Usability improvements of 3D tools:&lt;br /&gt;
** Character skin is transparent for clicks on the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Hit area is increased for the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Highlighting active items under the mouse pointer in 3D viewport.&lt;br /&gt;
* Continuity of Euler angles is maintained in exported BVH, FBX and SMD files as described [http://en.wikipedia.org/wiki/Euler_filter here].&lt;br /&gt;
* Indication of unsaved changes in the current project. Request to save changes before operations leading to closing the project (e.g. exit from the program).&lt;br /&gt;
* The '''Close Project''' menu item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases [[iPi Mocap Studio]] crashes during initialization of Sound device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.1.156|Sep 7, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.4.1.156.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Alternative calibration procedure for [[User_Guide_for_Dual_Depth_Sensor_Configuration#Calibration|Dual Depth Sensor Configuration]] using flashlight.&lt;br /&gt;
*: See [[Dual Depth Sensor Calibration using Flashlight|this article]] for details.&lt;br /&gt;
* Further improvements of Jitter Removal.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug with support of multiple monitors.&lt;br /&gt;
*Fixed bug with incorrect clavicle position for '''3D Max Biped''' and some other rigs (the rigs with default pose different from T-pose were affected).&lt;br /&gt;
* Fixed bug with mouse clicks in 3D view port after window resizing and/or splitter movements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.0.154|Aug 7, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.4.0.154.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Multiple actors''' support ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Getting started with multiple actors|this article]] for details.&lt;br /&gt;
* '''Multiple video cards''' support ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Multiple GPUs|this article]] for details.&lt;br /&gt;
* '''Batch processing''' ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Batch Processing|this article]] for details.&lt;br /&gt;
* Removed '''2GB''' file size limitation for video export.&lt;br /&gt;
* Official support for tracking with '''8''' color cameras ([http://ipisoft.com/software/standard-edition Standard edition] only). Support for '''8''' cameras is especially actual for multiple persons tracking.&lt;br /&gt;
*: Recent releases already support 8 PS Eyes, but this feature is marked as &amp;quot;experimental&amp;quot; (there is a corresponding warning). In this release we just remove this warning. Some of our customers successfully track with 8 cameras for a long period of time, so we may consider it as stable now.&lt;br /&gt;
* Minor improvements of tracking accuracy.&lt;br /&gt;
* New '''Jitter Removal''' algorithm now preserves more details of the motion. Default value for  Jitter Removal changed to '''2'''.&lt;br /&gt;
* Inverted mouse wheel behavior in viewport.&lt;br /&gt;
*: A motivation for this change was to make the behavior consistent with multi-touch &amp;quot;pinch to zoom&amp;quot; gesture, as well as with the majority of other apps. In the future releases this may become a user-defined setting. Sorry for inconvenience.&lt;br /&gt;
* Minor improvements in look-and-feel of '''Jitter Removal Options''' dialog.&lt;br /&gt;
* Tabs area width is restored from the previous launch of application (same as with window size).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;blockquote&amp;gt;New features of [http://ipisoft.com/software/standard-edition Standard edition] can be tried in other editions. When using these features, projects are saved in the [[.iPiMocapTrial_file_extension|trial format]] prohibiting the export of animations.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed video opening error when project and video are located on different drives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.2.150|Jun 10, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.2.150.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Audio playback support.&lt;br /&gt;
*: [[iPi_Recorder_Changelog#ver._2.2.0.24|Version 2.2.0.24]] or later of [[iPi Recorder]] is required for audio recording.&lt;br /&gt;
* MRU lists for poses in the context menu for a hand key frame.&lt;br /&gt;
*: Recently saved/loaded hand poses are automatically put to the context menu for hand key frames of the corresponding hand, just below the standard poses. So to apply one of those poses you do not need to click '''Edit &amp;gt; Load Pose from File''', then &amp;lt;tt&amp;gt;Ctrl + V&amp;lt;/tt&amp;gt;. Just open context menu for a key frame and choose a pose.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error when clicking on markers during the calibration process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.1.149|Apr 06, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.1.149.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for [[Using motion controller for head tracking|the head tracking with a motion controller]]&lt;br /&gt;
* Improvements in '''New Project Wizard''':&lt;br /&gt;
** ability to load actor parameters from file&lt;br /&gt;
** auto loading of scene and actor parameters from the directory containing a video&lt;br /&gt;
* Built-in motion transfer profiles updated for better fingers support&lt;br /&gt;
* Improved '''Refit Pose''' accuracy&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues when running with non-default DPI settings (e.g. 125% fonts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.148|Mar 08, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.148.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during opening of '''iPiMocap''' projects saved by versions before 2.1.2.141.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.147|Feb 26, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.147.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during export of animation in some formats (''Object reference not set to an instance of an object.'')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.146|Feb 25, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.146.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Hand keyframing (poses for fingers). See [[Getting started with hand keyframing|Getting Started]] guide.&lt;br /&gt;
* Changes in timeline:&lt;br /&gt;
** Multi-colored tracks and items.&lt;br /&gt;
** New context menu, including items for toggling the visibility of particular tracks.&lt;br /&gt;
** '''Zoom''' and '''Scroll to Current Frame''' buttons &amp;amp;mdash; moved to the right side above the timeline.&lt;br /&gt;
** Strobe settings moved to the context menu of the strobe marker, and the strobe track made invisible by default.&lt;br /&gt;
* Tracking option for spine:&lt;br /&gt;
** '''Stiff Lower Spine''' (like version 1.x &amp;amp;mdash; default for new projects)&lt;br /&gt;
** '''Flexible Lower Spine''' (previous default behaviour of version 2.x)&lt;br /&gt;
* Renamed tracking option for shoulders (now with drop-down list instead of checkbox):&lt;br /&gt;
** '''Shoulder position calculated from arm position'''&lt;br /&gt;
** '''Shoulder position tracked from video''' (useful for some movements like boxing or dancing)&lt;br /&gt;
* Improved calibration for dual depth sensors:&lt;br /&gt;
** Removed '''90/180 degrees''' setting (no longer needed &amp;amp;mdash; auto-detected in new version).&lt;br /&gt;
** Better accuracy of the ground detection.&lt;br /&gt;
* Implemented auto-restore of last size and state (normal/maximized) of the main window at application startup.&lt;br /&gt;
* Undo also restores previous bone selection.&lt;br /&gt;
* Initially active tab for calibration projects is now set to '''Calibration'''; for action projects to '''Tracking'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* When using the '''IK''' tool, bone selection using the '''Select''' drop-down menu or skeleton navigation keys was not working properly.&lt;br /&gt;
* [[iPi Mocap Studio]] crashed when UAC screen was shown during tracking.&lt;br /&gt;
* Orbit around the selected bone of imported target character (&amp;lt;tt&amp;gt;Ctrl +&amp;lt;/tt&amp;gt; right button drag) was not working properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.1.145|Jan 18, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.2.1.145.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Tracking improvements:&lt;br /&gt;
** ''Much'' improved shoulder tracking.&lt;br /&gt;
** Improved spine tracking.&lt;br /&gt;
** Improved head tracking for RGB cameras (with support for head rotations around Y axis).&lt;br /&gt;
*** ''Note that head tracking significantly slows down tracking speed. Head tracking is optional, you can turn it off in tracking options.''&lt;br /&gt;
** New '''&amp;quot;Refine&amp;quot;''' functionality (useful for cleanup).&lt;br /&gt;
* UI improvements:&lt;br /&gt;
** Timeline zoom and scrolling.&lt;br /&gt;
** Color picker tools for actor appearance items.&lt;br /&gt;
** Additional capabilities in 3D Viewport navigation:&lt;br /&gt;
*** Left mouse button drag &amp;amp;mdash; move view (the same as middle mouse button drag).&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Shift&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; rotate view around viewpoint.&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Ctrl&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; orbit view around selected bone (extremely helpful in case of fingers position editing).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-refine-pass.png|thumb|300px|Refine Pass]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-color-picker-tools.png|thumb|300px|Color Picker Tools]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-timeline-zoom.png|thumb|600px|Time Line Zoom]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.0.144|Dec 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.2.0.144.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''hand/prop tracking''' using data recorded from motion controllers. See [[Getting started with motion controllers#Tracking|Getting Started]] guide.&lt;br /&gt;
*: '''Warning.''' Projects with motion controller data cannot be open by previous versions of [[iPi Mocap Studio]].&lt;br /&gt;
* Long-awaited '''Undo/Redo''' for manual editing and for automatic processing. Standard shortcuts &amp;lt;tt&amp;gt;Ctrl+Z&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Ctrl+Y&amp;lt;/tt&amp;gt; work.&lt;br /&gt;
* Additional commands for working with pose (under menu '''Edit'''):&lt;br /&gt;
** Copy pose of selected bone's children (and all descendants) only. Available only as menu item. Useful for copying hand poses (without rotation of hand's joint itself).&lt;br /&gt;
** Paste pose to all frames within ROI (&amp;lt;tt&amp;gt;Ctrl+Shift+V&amp;lt;/tt&amp;gt;).&lt;br /&gt;
** Save pose to a file from the Clipboard (&amp;lt;tt&amp;gt;Ctrl+P&amp;lt;/tt&amp;gt;). Using this and the following command, you can make a sort of a pose library.&lt;br /&gt;
** Load pose from a file to the Clipboard (&amp;lt;tt&amp;gt;Ctrl+L&amp;lt;/tt&amp;gt;).&lt;br /&gt;
* Navigating through skeleton using the keyboard:&lt;br /&gt;
** Go to parent bone (&amp;lt;tt&amp;gt;[&amp;lt;/tt&amp;gt;)&lt;br /&gt;
** Go to child bone (&amp;lt;tt&amp;gt;]&amp;lt;/tt&amp;gt;). Moves selection to a first child. If there are no children, moves to a next sibling bone (or parent's sibling, etc). Makes a full walk around the skeleton.&lt;br /&gt;
** Cycle through bones of the same level of hierarchy (&amp;lt;tt&amp;gt;Shift+[&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Shift+]&amp;lt;/tt&amp;gt;)&lt;br /&gt;
* Improved skeleton visualization. Joint size and bone thickness are proportional to bone length. Now fingers are much easier to edit.&lt;br /&gt;
* Improved calibration accuracy for dual depth sensor configuration.&lt;br /&gt;
* Improved accuracy of feet tracking with PS Eyes.&lt;br /&gt;
* Improved actor's model.&lt;br /&gt;
* Menu item '''Help &amp;gt; Keyboard Shortcuts''' shows all keyboard shortcuts in one place. The same information is available as [[Keyboard_Shortcuts_(iPi_Mocap_Studio)|a wiki page]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Opening video causes ''Device does not support multi-level texture width and height values that are not powers of 2.'' error with some video cards.&lt;br /&gt;
* Running calibration with ROI less than 8 frames crashes the app.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.3.143|Nov 23, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.3.143.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New items in '''Edit''' menu for coping parts of body position:&lt;br /&gt;
** '''Copy Pose of Selected Bone''' &amp;amp;mdash; copies rotations for selected bone to Clipboard.  For paste use '''Paste Pose''' menu item.&lt;br /&gt;
** '''Copy Pose of Selected Bone with Children''' &amp;amp;mdash; copies rotations for selected bone and all its children to Clipboard. For paste use '''Paste Pose''' menu item.&lt;br /&gt;
* If video from depth sensors like MS Kinect or ASUS Xtion has RGB channel then now you can colorize 3D point cloud using data from RGB camera. To turn on this feature please use '''View &amp;gt; Color Point Cloud with RGB Data''' menu item.&lt;br /&gt;
* Added &amp;lt;tt&amp;gt;iPiMocap:&amp;lt;/tt&amp;gt; namespace only for MotionBuilder-optimized FBX output ('''Export &amp;gt; For MotionBuilder (FBX, BVH)''' menu item).&lt;br /&gt;
* Improved look and feel of Open and Save file dialogs for modern operating systems like Windows 7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:color-point-cloud-with-rgb-data.png|thumb|400px|Color Point Cloud with RGB Data]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect import of characters with 3D MAX Biped bone naming conventions (in particular, CryEngine default characters).&lt;br /&gt;
* Export as DMX produces incorrect DMX file if in windows localization setting coma is selected as decimal symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.142|Nov 08, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.142.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Importing of some target characters doesn't work.&lt;br /&gt;
* Version is not visible in About box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.141|Nov 07, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.141.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added support for Valve [https://developer.valvesoftware.com/wiki/DMX '''DMX''' format] export/import for use with [http://www.sourcefilmmaker.com/ Source Film Maker].&lt;br /&gt;
* Fixed the issue with bone naming in FBX (removed &amp;quot;iPi:&amp;quot; prefix).&lt;br /&gt;
* Improved point cloud visualization for depth data from Kinect and Xtion sensors.&lt;br /&gt;
* New default background color in 3D viewport.&lt;br /&gt;
* Size of application files is significantly reduced (3x times) which saves disk space and improves speed of automatic updates.&lt;br /&gt;
* Added ability to activate license key for all OS users (to know how please contact our support).&lt;br /&gt;
* Minor UI improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.1.140|Oct 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.1.140.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved spine tracking. Removed the problem with unnatural spine position when stooping down&lt;br /&gt;
* Improved jitter removal for torso and head&lt;br /&gt;
* Precise bone selection using dropdown menu of '''Select''' toolbar button&lt;br /&gt;
* MRU list for projects, available in menu and toolbar&lt;br /&gt;
* Nice '''Check for update''' window with link to [[iPi Mocap Studio Changelog|changelog]]&lt;br /&gt;
* Showing release notes at first launch of new version&lt;br /&gt;
&lt;br /&gt;
* Small UI improvements:&lt;br /&gt;
** Current frame number made editable for quick goto&lt;br /&gt;
** Merged '''Play''' and '''Pause''' buttons&lt;br /&gt;
** Highlighting selected bones when editing motion transfer profile&lt;br /&gt;
** Alphabetical sorting and removing of items in MRU lists&lt;br /&gt;
** '''Export animation XXX''' menu items moved to submenu, '''Export animation XXX''' buttons merged to single dropdown button&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-select-bone.png|thumb|300px|Select bone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-MRU-projects-menu.png|thumb|300px|MRU project list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-merged-export-animation.png|thumb|300px|Export animation button]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.0.139|Sep 30, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.0.139.exe}}&lt;br /&gt;
&lt;br /&gt;
[[File:IPi Studio new features-2.1.0.139.png|thumb|UI changes]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Head tracking'''. Enabled by the '''Enable head tracking''' checkbox on the '''Tracking''' tab.&lt;br /&gt;
:: '''''Note.''''' ''This version does not track face orientation, that is head rotation around Y axis.''&lt;br /&gt;
* Switched places of '''Track Forward''' and '''Track Backward''' buttons. The new placement is more intuitive, but may cause confusion for existing users.&lt;br /&gt;
* Improvements in '''Jitter Removal'''.&lt;br /&gt;
* Simplified rules for auto-adjusting the '''Region of Interest'''. Now it's touched only if the tracking starts when the current position is outside the ROI.&lt;br /&gt;
* More compact project files.&lt;br /&gt;
:: '''''Note.''''' ''Projects saved by this version can not be opened by the previous releases.''&lt;br /&gt;
* Bundled user guides are displayed within the new built-in viewer.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error when running '''Jitter Removal''' while current position is outside of the '''Region of Interest'''.&lt;br /&gt;
* Error on opening project in certain circumstances.&lt;br /&gt;
* Installation program won't run on Windows XP x64.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.1.138|Aug 04, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.1.138.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Refines in actor model including skeleton proportions.&lt;br /&gt;
:: '''''Note.''''' ''Existing projects should be re-tracked with new model to take advantages of new version.''&lt;br /&gt;
* Alignment of color video to depth point cloud for single and dual Kinect/Xtion projects. This alignment is based on internal calibration data from depth sensor and should work fine for various depth sensors. &lt;br /&gt;
::'''''Note.''''' ''To turn off this alignment one can use '''View &amp;gt; Align Color Video to Depth''' menu item.''&lt;br /&gt;
* Coloring of depth data in [[iPi Mocap Studio]] now is like coloring in [[iPi Recorder]].&lt;br /&gt;
* For single and dual Kinect/Xtion projects background is hidden by default if color video is available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.137|Jul 19, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.137.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''JPEG''' encoded Bayer tracks in video. Update of [[iPi Recorder]] with support for '''JPEG''' compression for PS Eyes will be published within a couple of days.&lt;br /&gt;
* Improvements in '''FBX''' import concerning character skinning.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in clavicle retargeting.&lt;br /&gt;
* Fixed issue in installer with .NET Framework installation on Windows Vista and later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.135|Jul 03, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.135.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''7-8''' color cameras. Auto detection of initial camera positions is not currently working well for these configurations, so it is disabled. This feature is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6132].&lt;br /&gt;
* Improved unexpected errors handling.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in activation code. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6154] and [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6158].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.134|Jun 30, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.134.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for any order of Euler angles in '''FBX''' export. This is especially useful for '''LightWave''' users.&lt;br /&gt;
* Unexpected error dialog. If an unexpected error occurs in the application, this dialog appears just before the application is terminated. It presents you a debug information. If you provide us with this information when reporting an error, this could greatly help us in investigating your issue.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Decreased memory footprint during calibration (specifically, marker detection).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.133|Jun 17, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.133.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Check for update from application. Press the '''Help &amp;gt; Check For Update''' menu item. For details, see [[iPi Recorder Changelog#ver. 2.0.0.12]] release notes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed rounding error causing incorrect value of frames per second. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6113].&lt;br /&gt;
* Fixed incorrect background processing. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6115].&lt;br /&gt;
* Fixed application failures when returning from logon screen and standby mode. This issue was primarily discussed by email. Partial discussion is in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6110].&lt;br /&gt;
* Fixed ignoring the '''Export T-pose in first frame''' option and '''Recenter coordinate system on character in first frame''' checkboxes. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6117].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.132|Jun 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.132.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* List of most recently used target characters along with motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues in exporting/importing animations for 3D MAX and MotionBuilder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.131|Jun 07, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.131.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed coordinate system bug in tracking the left hand.&lt;br /&gt;
* Fixed startup error occurring on some WinXP/Vista computers. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6077].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.130|Jun 02, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.130.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Different menu item and toolbar button for creating new project ('''File &amp;gt; New project…''' and '''New''' respectively).&lt;br /&gt;
* '''File &amp;gt; Open''' is renamed to '''File &amp;gt; Open project…''' and now opens only project files.&lt;br /&gt;
* '''File &amp;gt; Import animation''' menu item is renamed to '''File &amp;gt; Open animation…'''&lt;br /&gt;
* Now visibility of tabs, toolbar buttons and menu items depends on project type.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Application installer is slightly updated (some users have experienced troubles with previous one).&lt;br /&gt;
* Bug fix in behavior of '''Scene Scale''' slider for multi-camera calibration projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.129|Jun 01, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.129.exe}}&lt;br /&gt;
&lt;br /&gt;
First public release of [[iPi Mocap Studio|iPi Mocap Studio 2]].&lt;br /&gt;
&lt;br /&gt;
If you're user of '''iPi Studio 1.x''' then please visit [[Migration from v1.x to v2.0]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New project file format, incompatible with old one. The new format has important changes required for support of multiple actor capture and props capture in future versions.&lt;br /&gt;
* New character model with optimizations for female characters.&lt;br /&gt;
* New skeleton.&lt;br /&gt;
* New video format ([[.iPiVideo file extension|'''.iPiVideo''']]). Old videos can be converted to new format using [[iPi Recorder#Converter]].&lt;br /&gt;
* '''New project''' wizard.&lt;br /&gt;
* Improved foot tracking.&lt;br /&gt;
* Improved shoulder tracking.&lt;br /&gt;
&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Getting_started_with_motion_controllers</id>
		<title>Getting started with motion controllers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Getting_started_with_motion_controllers"/>
				<updated>2014-09-19T10:45:28Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:iPi Recorder]]&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;br /&gt;
[[Category:Getting started]]&lt;br /&gt;
&lt;br /&gt;
= What's this for =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wanna capture hand/prop movements? Now this is possible with the support for motion controllers added to [[iPi Recorder]]. Essentially, motion controller provides one ''3D orientation'' value which can be used to track rotations of a single bone, whether it is a body part or attached prop.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:psmove.jpg|thumb|PlayStation Move]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:WiiRemote.jpg|thumb|Wii Remote with MotionPlus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Wii_remote_plus.jpg|thumb|100px|Wii Remote Plus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, what you need to try this. First, a motion controller (or several ones, [[iPi Recorder]] currently has no limitation on the number of controllers). Three models are supported, all of them are easy to buy:&lt;br /&gt;
* '''PlayStation Move'''&lt;br /&gt;
* '''Wii Remote''' with '''MotionPlus'''&lt;br /&gt;
* '''Wii Remote Plus''', which has MotionPlus integrated&lt;br /&gt;
&lt;br /&gt;
'''Important.''' If you don't already have Wii stuff, we strongly recommend to use PlayStation Move, because of its built-in magnetometer. In short, the presence of magnetometer gives a lot more stable orientation value. Without it, orientation tends to drift around vertical axis, and this leads to less accurate measurements.&lt;br /&gt;
&lt;br /&gt;
Also, your PC should be equipped with a Bluetooth radio module to connect with motion controllers. If you do not have a built-in one, you'll need an USB Bluetooth adapter. You'll need only one Bluetooth adapter for any reasonable number of motion controllers (at least 4).&lt;br /&gt;
For PS Move, you will definitely need an USB to mini-USB cable to charge your motion controller and for pairing (see [[#Getting into Recorder|next section]]).&lt;br /&gt;
&lt;br /&gt;
'''Warning.''' On '''Windows 8 and 8.1''', PS Move may not work properly using the standard Bluetooth drivers included with the OS. For these OS versions, it is recommended to [[Motion in Joy Installation|install Motion in Joy drivers]].&lt;br /&gt;
&lt;br /&gt;
'''Warning.''' Some of Wii Remote Plus controllers may not work properly using standard Bluetooth drivers. For them, it is recommended to use [[Using Wii Remote with Toshiba Bluetooth stack|Toshiba Bluetooth stack]].&lt;br /&gt;
&lt;br /&gt;
= Getting into Recorder =&lt;br /&gt;
&lt;br /&gt;
The big change is that [[iPi Recorder User's Guide#Cameras|Cameras stage]] in [[iPi Recorder]] was renamed to '''Devices''', because now it may contain not only cameras.&lt;br /&gt;
&lt;br /&gt;
To get your motion controller in the list of devices, it must be connected to a PC via Bluetooth. But before it can connect to your Bluetooth adapter, the controller must be ''paired'' with it. That is where button '''ADD NEW''' helps. So, your first step is to press this button, select device type you have, and then follow the instructions specific for this device.&lt;br /&gt;
&lt;br /&gt;
For PS Move, pairing is one-time process unless you reconnect motion controller to another PC or gaming console. Each time you connect controller to another host, it should be paired. After pairing, the Bluetooth connection is established automatically each time you power on the motion controller. To power on PS Move, press the '''PS''' button. To power off, hold down the '''PS''' button for a long time (about 10 seconds).&lt;br /&gt;
&lt;br /&gt;
For Wii Remote, pairing should be done each time after Bluetooth connection is lost, powering off either the motion controller or the PC. This is another disadvantage of Wii Remote. To power off Wii Remote, hold down the '''Power''' button for a couple of seconds.&lt;br /&gt;
&lt;br /&gt;
After you have successfully paired the controller with Bluetooth adapter, it should be visible in device list. Mark it selected and go to [[iPi Recorder User's Guide#Setup|Setup stage]]. Here for the first time you will see the controller visualized as a rotating blue &amp;quot;brick&amp;quot;.&lt;br /&gt;
And also you should see a message over it saying it is not calibrated. ''Calibration'' of a motion controller (not confuse with calibration of cameras) is needed for more accurate measurements, so it is highly recommended to get through it every time you see this message. To run calibration process, press '''CALIBRATION''' button in the on-screen controls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi_Recorder-devices.png|thumb|400px|Device list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi_Recorder-gyro_calibration_required.png|thumb|400px|Motion controller visualization. Controller is not calibrated.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a motion controller is calibrated, you can use it in recording action videos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tip'''. You can use motion controller to start/stop recording (including background evaluation). Just hold PS Move's '''Start''' button, or Wiimote's '''A''' button for a few seconds, until you feel a vibration.&lt;br /&gt;
&lt;br /&gt;
'''Tip'''. There is no need to enable motion controllers when recording calibration videos, because their data will not be used in the calibration process.&lt;br /&gt;
&lt;br /&gt;
'''Tip'''. Under certain conditions (generally indoors with dim lighting), PS Move's light sphere can be used as a light marker for calibration. Here is short instruction:&lt;br /&gt;
:* Ensure PS Move is visible in device list. &lt;br /&gt;
:*  &amp;lt;u&amp;gt;Unselect&amp;lt;/u&amp;gt; it, when going to Setup stage.&lt;br /&gt;
:* To change the color of the sphere, press button combination on the controller:&lt;br /&gt;
:** '''Select + Move''' &amp;amp;mdash; White &amp;lt;span style=&amp;quot;border: solid 1px Black&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Cross''' &amp;amp;mdash; Blue &amp;lt;span style=&amp;quot;background-color: Blue&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Square''' &amp;amp;mdash; Magenta &amp;lt;span style=&amp;quot;background-color: Magenta&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Triangle''' &amp;amp;mdash; Green &amp;lt;span style=&amp;quot;background-color: Green&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Circle''' &amp;amp;mdash; Red &amp;lt;span style=&amp;quot;background-color: Red&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + T (Trigger)''' &amp;amp;mdash; Cyan &amp;lt;span style=&amp;quot;background-color: Cyan&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Start''' &amp;amp;mdash; Yellow &amp;lt;span style=&amp;quot;background-color: Yellow&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + PS''' &amp;amp;mdash; Off &amp;lt;span style=&amp;quot;background-color: Gray&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Proceed as usual with recording a calibration video. Do not change the color of the sphere during recording.&lt;br /&gt;
&lt;br /&gt;
= Tips on action video =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controller_aiming.jpg|thumb|200px|Aiming at a camera]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controller_standard_grip.jpg|thumb|200px|Standard grip]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main requirements:&lt;br /&gt;
# At some moment during the record (for example, at the beginning), you should aim with (each) motion controller at one of the cameras. This is needed to correctly orient the motion controller within the scene coordinate space in [[iPi Mocap Studio]].&lt;br /&gt;
# For correct orientation of prop models in [[iPi Mocap Studio]], hold the controller as if its side with buttons is a back side of a prop in a &amp;quot;standard&amp;quot; position &amp;amp;mdash; i.e. facing the actor's face when the arm with prop is stretched forward. Of course, you can use a non-&amp;quot;standard&amp;quot; grip of the controller if such a grip for a prop is implied by the scenario of the action.&lt;br /&gt;
&lt;br /&gt;
Now, the tips:&lt;br /&gt;
* If you have already made some records without explicitly aiming at the camera, these videos may not be going to trash. Look thoroughly through all the frames &amp;amp;mdash; it is very likely that at some point the actor aimed at some camera by accident, at least in horizontal direction (this is sufficient).&lt;br /&gt;
* You can use special accessories for motion controllers like [http://us.playstation.com/ps3/accessories/playstation-move-shooting-attachment-ps3.html shooting attachments]. In that case, the relative position of the controller to the prop is good known, so you just hold it as needed by the scenario (i.e. the '''requirement #2''' is not relevant for this case).&lt;br /&gt;
* You can change the grip of the motion controller during the action. The [[iPi Mocap Studio]] allows you to process every frame range with the same grip independently.&lt;br /&gt;
&lt;br /&gt;
= Tracking =&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] has got a new tab called '''Motion Controllers'''. It is visible only when open project contains data from one or more motion controllers. Dealing with this data makes sense only after the tracking of the body is complete. In case of several controllers, data from each of the controllers is processed separately in any convenient order. Numbering of controllers correspond to their order in [[iPi Recorder]] when a video was recorded.&lt;br /&gt;
&lt;br /&gt;
When a project with motion data is first created, you will see this data as one or more colored &amp;quot;bricks&amp;quot; floating somewhere under the actor's model. To give more sense to this picture, for each controller you should specify a bone it is attached to. See the '''Attach to''' combobox. Currently it contains only ''LHand'' and ''RHand'' bones. This list will be extended as the support for other motion controller scenarios is implemented. When attached, the controller's &amp;quot;brick&amp;quot; is displayed near the corresponding bone of actor's model. &lt;br /&gt;
&lt;br /&gt;
For a nicer look, you have an option to replace the default brick with several prop models like sword and pistol. Currently, there are only few standard prop models. This list may be extended in the future, and the support for importing custom prop models is also planned. You can also change the main color of a prop model, and toggle the display of prop's coordinate axes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_Controllers_tab.png|thumb|400px|Motion Controllers tab]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controllers_in_new_project.png|thumb|400px|Motion controllers in a new project.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controllers_attached.png|thumb|400px|Motion controllers attached to hands.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make some use of motion controller's data, it first needs to be matched with the scene coordinate space. Assuming that scene's ground plane is horizontal, controller's ''pitch'' and ''bank'' angles already correspond to the scene. However, ''heading'' angle of controller's orientation is measured from some &amp;quot;arbitrary&amp;quot; origin direction (in terms of the scene). For Playstation Move it's always the North direction, for Wii Remote &amp;amp;mdash; a direction it was oriented to when recording started. To match coordinates, knowing the scene coordinates for some reference orientation of the controller is needed. That is where aiming at a camera helps.&lt;br /&gt;
&lt;br /&gt;
So you've done with the body tracking, and have attached the controller to a corresponding hand. Now find some frame where the actor is aiming with this controller at some camera (remember [[#Tips on action video|action video requirements]]?) Ensure the body position has been tracked in this frame. Select the target camera as the default, pressing corresponding toolbar button. Pressing the '''Match with Camera X''' button does matching. After matching, the prop model for the controller should be oriented perfectly as it was intended in the video. Unless the actor did not pay attention to [[#Tips on action video|a proper grip]] of the controller, especially regarding it's bank rotation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also manually adjust position and orientation of the controller by using the '''Move''' tool. Activate the tool, click on the controller's model in the scene, and then move and rotate the model to correspond to a position and orientation of an actual controller in the video.&lt;br /&gt;
&lt;br /&gt;
And finally &amp;amp;mdash; applying the motion controller's data to the hand's rotation. First, determine you region of interest. Ensure that within this region the actor maintain a fixed grip of the controller. Frames with different grip should be processed separately. Next, select some frame within the region where the hand's orientation may be adjusted manually to match the actor without much effort. Make these adjustments. When ready, just press the '''Apply Motion Data''' button &amp;amp;mdash; and in all frames within ROI, the hand's orientation will be set automatically.&lt;br /&gt;
&lt;br /&gt;
= Tutorials and demos =&lt;br /&gt;
* For those who do not like to read much, here is an introductional tutorial video from Joseph McPeek (aka Truebones)&lt;br /&gt;
*: http://www.youtube.com/watch?v=VLp8qw2OBvE&lt;br /&gt;
* A great sample of hand tracking from Seed Crystal Games studio:&lt;br /&gt;
*:  https://www.youtube.com/watch?v=4mV7yITXyBU&lt;br /&gt;
* PS3 Move Gloves for Hand by CManson:&lt;br /&gt;
*: http://forum.ipisoft.com/viewtopic.php?f=3&amp;amp;t=6836&lt;br /&gt;
* DIY solutions for attaching PS Move to a head:&lt;br /&gt;
*: http://forum.ipisoft.com/viewtopic.php?f=3&amp;amp;t=7134&lt;br /&gt;
* Live video of pairing procedure for PS Move:&lt;br /&gt;
*: http://vimeo.com/bassill/pairing-ps-move-in-recorder&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/IPi_Mocap_Studio</id>
		<title>IPi Mocap Studio</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/IPi_Mocap_Studio"/>
				<updated>2014-07-29T21:44:43Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;float: right; clear: right; border: 1px solid #AAA; background-color: #F9F9F9; padding: 0.4em; margin-left: 1.5em; margin-bottom: 1.5em; width: 21em; font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:110%;margin-bottom: 1em&amp;quot;&amp;gt;'''iPi Mocap Studio'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:S-256.png|128px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: none; background-color: #F9F9F9; margin-bottom:4px; margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Latest version:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.6.1.164 ([[iPi Mocap Studio Changelog|change&amp;amp;nbsp;log]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Supported OS:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Windows XP, Vista, 7, 8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Platforms:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x86 (32-bit) and&amp;lt;br/&amp;gt;amd64 (64-bit)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Language:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;English&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border: none; background-color: #F9F9F9; margin-bottom:4px; margin-top:1em; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Download-24.png|24px|link=http://files.ipisoft.com/iPiRecorderSetup.exe]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[http://files.ipisoft.com/iPiMocapStudioSetup.exe Download]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:S-install-24.png|24px|link=iPi Mocap Studio Installation]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Mocap Studio Installation|Installation Instructions]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Book.png|24px|link=Main_Page#Single_Depth_Sensor_Configuration]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Main_Page#Single_Depth_Sensor_Configuration|User's Guide]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:C-64.png|24px|link=http://www.ipisoft.com/EULA_Studio.html]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[http://www.ipisoft.com/EULA_Studio.html End User License Agreement]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:0px 2px;&amp;quot;&amp;gt;[[Image:Keyboard_button.jpg|22px|link=Keyboard_Shortcuts_(iPi_Mocap_Studio)]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Keyboard_Shortcuts_(iPi_Mocap_Studio)|Keyboard Shortcuts]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] also known as '''iPi Desktop Motion Capture''' and '''iPi DMC''' is a software program provided by [http://www.ipisoft.com iPi Soft LLC] for tracking an actor's motion by analyzing multi-camera (or depth sensor) video recordings. Input videos are recorded with another tool &amp;amp;mdash; [[iPi Recorder]].&lt;br /&gt;
 &lt;br /&gt;
As an output, [[iPi Mocap Studio]] produces a skeleton animation, that then can be applied to an arbitrary target humanlike character. The software includes features for tuning the final animation, such as jitter removal and trajectory filtering. A number of popular formats is supported for target character import and animation export including '''FBX''', '''BVH''', '''Collada''', '''DMX''' and '''SMD'''.&lt;br /&gt;
&lt;br /&gt;
The software comes in [http://ipisoft.com/products.php several editions] which differ by kind and number of cameras supported for tracking. You can [http://ipisoft.com/downloads_index.php download 30-day trial version] of software for evaluation purposes. In case of any difficulties during installation process please [[iPi Mocap Studio Installation|read the installation instructions]]. If you've decided to purchase, [http://ipisoft.com/sales.php go to the Sales page] and follow the instructions. After purchase, you will get a license key, which enables you to upgrade the trial version to a selected edition of the software.&lt;br /&gt;
&lt;br /&gt;
Information about the latest updates of iPi Mocap Studio can be found in the [[iPi Mocap Studio Changelog|change log]].&lt;br /&gt;
&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog</id>
		<title>IPi Mocap Studio Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog"/>
				<updated>2014-07-29T15:28:43Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#222222; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''Help &amp;gt; Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [http://files.ipisoft.com/iPiMocapStudioSetup.exe our website].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.1.164|Jul 29, 2014|http://files.ipisoft.com/iPiMocapStudioSetup.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* App crash when using the Rotate tool (occurs under very rare conditions).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.1.163|Mar 11, 2014|http://files.ipisoft.com/iPiMocapStudioSetup-2.6.1.163.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Displaying the time of the current frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Correct handling of FPS when exporting/opening FBX animations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.0.162|Feb 21, 2014|http://files.ipisoft.com/iPiMocapStudioSetup-2.6.0.162.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error when opening animation.&lt;br /&gt;
* Help window does not fit to a page width.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.0.161|Feb 19, 2014|http://files.ipisoft.com/iPiMocapStudioSetup-2.6.0.161.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Biomech Add-on''' released. &lt;br /&gt;
: This is a tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. &lt;br /&gt;
: '''Note''' that Add-on is not a free update and requires separate license key. 30-days free trial is available. For more information please read [[Biomechanical Analysis|Biomechanical Analysis article]].&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Reliable saving of project files ensures that project file will not be corrupted even if system crash occurs during saving operation&lt;br /&gt;
* Increased performance of hands / fingers keyframing&lt;br /&gt;
* User Guides added to '''Help''' menu:&lt;br /&gt;
** Multiple Actors&lt;br /&gt;
** Motion Controllers&lt;br /&gt;
** Hand keyframing&lt;br /&gt;
** Multiple GPUs&lt;br /&gt;
** Batch Processing&lt;br /&gt;
** Biomechanical Analysis&lt;br /&gt;
* '''Minimize''' button added to '''Batch Running''' dialog window&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Color picker tool did not work when Move or IK tools were selected&lt;br /&gt;
* Program crash in case when Jitter removal runs with '''View &amp;gt; Pose Mismatch''' option checked&lt;br /&gt;
* Program crash during calibration with '''Auto-detect initial camera positions''' enabled under certain conditions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.1.159|Nov 6, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.5.1.159.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Manual position adjustment of gyro sensors using '''Move''' tool&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Not enough precision of Euler Angles near Gimbal Locks during export to BVH, FBX and SMD. This bug was introduced in the previous version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.0.158|Oct 11, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.5.0.158.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''triple depth sensor''' configuration. For more information please read [[Getting Started with Triple Depth Sensor Configuration|Getting Started article]]. This functionality is available in [http://ipisoft.com/software/standard-edition Standard edition] only. In other editions you can try it but export will be disabled.&lt;br /&gt;
* List of options for spine flexibility is extended:&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=1 cellpadding=3 cellspacing=0 style=&amp;quot;border: 1px solid #eeeeee;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;New Value&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appropriate Old Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (male actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Very Flexible Lower Spine (e.g. dancer)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (female actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
''The last value is useful for slow plastic motions.''&amp;lt;/center&amp;gt;&lt;br /&gt;
* Batch processing now supports the animation export (as a separate step).&lt;br /&gt;
* Usability improvements of 3D tools:&lt;br /&gt;
** Character skin is transparent for clicks on the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Hit area is increased for the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Highlighting active items under the mouse pointer in 3D viewport.&lt;br /&gt;
* Continuity of Euler angles is maintained in exported BVH, FBX and SMD files as described [http://en.wikipedia.org/wiki/Euler_filter here].&lt;br /&gt;
* Indication of unsaved changes in the current project. Request to save changes before operations leading to closing the project (e.g. exit from the program).&lt;br /&gt;
* The '''Close Project''' menu item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases [[iPi Mocap Studio]] crashes during initialization of Sound device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.1.156|Sep 7, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.4.1.156.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Alternative calibration procedure for [[User_Guide_for_Dual_Depth_Sensor_Configuration#Calibration|Dual Depth Sensor Configuration]] using flashlight.&lt;br /&gt;
*: See [[Dual Depth Sensor Calibration using Flashlight|this article]] for details.&lt;br /&gt;
* Further improvements of Jitter Removal.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug with support of multiple monitors.&lt;br /&gt;
*Fixed bug with incorrect clavicle position for '''3D Max Biped''' and some other rigs (the rigs with default pose different from T-pose were affected).&lt;br /&gt;
* Fixed bug with mouse clicks in 3D view port after window resizing and/or splitter movements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.0.154|Aug 7, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.4.0.154.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Multiple actors''' support ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Getting started with multiple actors|this article]] for details.&lt;br /&gt;
* '''Multiple video cards''' support ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Multiple GPUs|this article]] for details.&lt;br /&gt;
* '''Batch processing''' ([http://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Batch Processing|this article]] for details.&lt;br /&gt;
* Removed '''2GB''' file size limitation for video export.&lt;br /&gt;
* Official support for tracking with '''8''' color cameras ([http://ipisoft.com/software/standard-edition Standard edition] only). Support for '''8''' cameras is especially actual for multiple persons tracking.&lt;br /&gt;
*: Recent releases already support 8 PS Eyes, but this feature is marked as &amp;quot;experimental&amp;quot; (there is a corresponding warning). In this release we just remove this warning. Some of our customers successfully track with 8 cameras for a long period of time, so we may consider it as stable now.&lt;br /&gt;
* Minor improvements of tracking accuracy.&lt;br /&gt;
* New '''Jitter Removal''' algorithm now preserves more details of the motion. Default value for  Jitter Removal changed to '''2'''.&lt;br /&gt;
* Inverted mouse wheel behavior in viewport.&lt;br /&gt;
*: A motivation for this change was to make the behavior consistent with multi-touch &amp;quot;pinch to zoom&amp;quot; gesture, as well as with the majority of other apps. In the future releases this may become a user-defined setting. Sorry for inconvenience.&lt;br /&gt;
* Minor improvements in look-and-feel of '''Jitter Removal Options''' dialog.&lt;br /&gt;
* Tabs area width is restored from the previous launch of application (same as with window size).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;blockquote&amp;gt;New features of [http://ipisoft.com/software/standard-edition Standard edition] can be tried in other editions. When using these features, projects are saved in the [[.iPiMocapTrial_file_extension|trial format]] prohibiting the export of animations.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed video opening error when project and video are located on different drives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.2.150|Jun 10, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.2.150.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Audio playback support.&lt;br /&gt;
*: [[iPi_Recorder_Changelog#ver._2.2.0.24|Version 2.2.0.24]] or later of [[iPi Recorder]] is required for audio recording.&lt;br /&gt;
* MRU lists for poses in the context menu for a hand key frame.&lt;br /&gt;
*: Recently saved/loaded hand poses are automatically put to the context menu for hand key frames of the corresponding hand, just below the standard poses. So to apply one of those poses you do not need to click '''Edit &amp;gt; Load Pose from File''', then &amp;lt;tt&amp;gt;Ctrl + V&amp;lt;/tt&amp;gt;. Just open context menu for a key frame and choose a pose.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error when clicking on markers during the calibration process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.1.149|Apr 06, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.1.149.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for [[Using motion controller for head tracking|the head tracking with a motion controller]]&lt;br /&gt;
* Improvements in '''New Project Wizard''':&lt;br /&gt;
** ability to load actor parameters from file&lt;br /&gt;
** auto loading of scene and actor parameters from the directory containing a video&lt;br /&gt;
* Built-in motion transfer profiles updated for better fingers support&lt;br /&gt;
* Improved '''Refit Pose''' accuracy&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues when running with non-default DPI settings (e.g. 125% fonts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.148|Mar 08, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.148.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during opening of '''iPiMocap''' projects saved by versions before 2.1.2.141.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.147|Feb 26, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.147.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during export of animation in some formats (''Object reference not set to an instance of an object.'')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.146|Feb 25, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.146.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Hand keyframing (poses for fingers). See [[Getting started with hand keyframing|Getting Started]] guide.&lt;br /&gt;
* Changes in timeline:&lt;br /&gt;
** Multi-colored tracks and items.&lt;br /&gt;
** New context menu, including items for toggling the visibility of particular tracks.&lt;br /&gt;
** '''Zoom''' and '''Scroll to Current Frame''' buttons &amp;amp;mdash; moved to the right side above the timeline.&lt;br /&gt;
** Strobe settings moved to the context menu of the strobe marker, and the strobe track made invisible by default.&lt;br /&gt;
* Tracking option for spine:&lt;br /&gt;
** '''Stiff Lower Spine''' (like version 1.x &amp;amp;mdash; default for new projects)&lt;br /&gt;
** '''Flexible Lower Spine''' (previous default behaviour of version 2.x)&lt;br /&gt;
* Renamed tracking option for shoulders (now with drop-down list instead of checkbox):&lt;br /&gt;
** '''Shoulder position calculated from arm position'''&lt;br /&gt;
** '''Shoulder position tracked from video''' (useful for some movements like boxing or dancing)&lt;br /&gt;
* Improved calibration for dual depth sensors:&lt;br /&gt;
** Removed '''90/180 degrees''' setting (no longer needed &amp;amp;mdash; auto-detected in new version).&lt;br /&gt;
** Better accuracy of the ground detection.&lt;br /&gt;
* Implemented auto-restore of last size and state (normal/maximized) of the main window at application startup.&lt;br /&gt;
* Undo also restores previous bone selection.&lt;br /&gt;
* Initially active tab for calibration projects is now set to '''Calibration'''; for action projects to '''Tracking'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* When using the '''IK''' tool, bone selection using the '''Select''' drop-down menu or skeleton navigation keys was not working properly.&lt;br /&gt;
* [[iPi Mocap Studio]] crashed when UAC screen was shown during tracking.&lt;br /&gt;
* Orbit around the selected bone of imported target character (&amp;lt;tt&amp;gt;Ctrl +&amp;lt;/tt&amp;gt; right button drag) was not working properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.1.145|Jan 18, 2013|http://files.ipisoft.com/iPiMocapStudioSetup-2.2.1.145.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Tracking improvements:&lt;br /&gt;
** ''Much'' improved shoulder tracking.&lt;br /&gt;
** Improved spine tracking.&lt;br /&gt;
** Improved head tracking for RGB cameras (with support for head rotations around Y axis).&lt;br /&gt;
*** ''Note that head tracking significantly slows down tracking speed. Head tracking is optional, you can turn it off in tracking options.''&lt;br /&gt;
** New '''&amp;quot;Refine&amp;quot;''' functionality (useful for cleanup).&lt;br /&gt;
* UI improvements:&lt;br /&gt;
** Timeline zoom and scrolling.&lt;br /&gt;
** Color picker tools for actor appearance items.&lt;br /&gt;
** Additional capabilities in 3D Viewport navigation:&lt;br /&gt;
*** Left mouse button drag &amp;amp;mdash; move view (the same as middle mouse button drag).&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Shift&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; rotate view around viewpoint.&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Ctrl&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; orbit view around selected bone (extremely helpful in case of fingers position editing).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-refine-pass.png|thumb|300px|Refine Pass]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-color-picker-tools.png|thumb|300px|Color Picker Tools]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-timeline-zoom.png|thumb|600px|Time Line Zoom]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.0.144|Dec 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.2.0.144.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''hand/prop tracking''' using data recorded from motion controllers. See [[Getting started with motion controllers#Tracking|Getting Started]] guide.&lt;br /&gt;
*: '''Warning.''' Projects with motion controller data cannot be open by previous versions of [[iPi Mocap Studio]].&lt;br /&gt;
* Long-awaited '''Undo/Redo''' for manual editing and for automatic processing. Standard shortcuts &amp;lt;tt&amp;gt;Ctrl+Z&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Ctrl+Y&amp;lt;/tt&amp;gt; work.&lt;br /&gt;
* Additional commands for working with pose (under menu '''Edit'''):&lt;br /&gt;
** Copy pose of selected bone's children (and all descendants) only. Available only as menu item. Useful for copying hand poses (without rotation of hand's joint itself).&lt;br /&gt;
** Paste pose to all frames within ROI (&amp;lt;tt&amp;gt;Ctrl+Shift+V&amp;lt;/tt&amp;gt;).&lt;br /&gt;
** Save pose to a file from the Clipboard (&amp;lt;tt&amp;gt;Ctrl+P&amp;lt;/tt&amp;gt;). Using this and the following command, you can make a sort of a pose library.&lt;br /&gt;
** Load pose from a file to the Clipboard (&amp;lt;tt&amp;gt;Ctrl+L&amp;lt;/tt&amp;gt;).&lt;br /&gt;
* Navigating through skeleton using the keyboard:&lt;br /&gt;
** Go to parent bone (&amp;lt;tt&amp;gt;[&amp;lt;/tt&amp;gt;)&lt;br /&gt;
** Go to child bone (&amp;lt;tt&amp;gt;]&amp;lt;/tt&amp;gt;). Moves selection to a first child. If there are no children, moves to a next sibling bone (or parent's sibling, etc). Makes a full walk around the skeleton.&lt;br /&gt;
** Cycle through bones of the same level of hierarchy (&amp;lt;tt&amp;gt;Shift+[&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Shift+]&amp;lt;/tt&amp;gt;)&lt;br /&gt;
* Improved skeleton visualization. Joint size and bone thickness are proportional to bone length. Now fingers are much easier to edit.&lt;br /&gt;
* Improved calibration accuracy for dual depth sensor configuration.&lt;br /&gt;
* Improved accuracy of feet tracking with PS Eyes.&lt;br /&gt;
* Improved actor's model.&lt;br /&gt;
* Menu item '''Help &amp;gt; Keyboard Shortcuts''' shows all keyboard shortcuts in one place. The same information is available as [[Keyboard_Shortcuts_(iPi_Mocap_Studio)|a wiki page]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Opening video causes ''Device does not support multi-level texture width and height values that are not powers of 2.'' error with some video cards.&lt;br /&gt;
* Running calibration with ROI less than 8 frames crashes the app.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.3.143|Nov 23, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.3.143.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New items in '''Edit''' menu for coping parts of body position:&lt;br /&gt;
** '''Copy Pose of Selected Bone''' &amp;amp;mdash; copies rotations for selected bone to Clipboard.  For paste use '''Paste Pose''' menu item.&lt;br /&gt;
** '''Copy Pose of Selected Bone with Children''' &amp;amp;mdash; copies rotations for selected bone and all its children to Clipboard. For paste use '''Paste Pose''' menu item.&lt;br /&gt;
* If video from depth sensors like MS Kinect or ASUS Xtion has RGB channel then now you can colorize 3D point cloud using data from RGB camera. To turn on this feature please use '''View &amp;gt; Color Point Cloud with RGB Data''' menu item.&lt;br /&gt;
* Added &amp;lt;tt&amp;gt;iPiMocap:&amp;lt;/tt&amp;gt; namespace only for MotionBuilder-optimized FBX output ('''Export &amp;gt; For MotionBuilder (FBX, BVH)''' menu item).&lt;br /&gt;
* Improved look and feel of Open and Save file dialogs for modern operating systems like Windows 7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:color-point-cloud-with-rgb-data.png|thumb|400px|Color Point Cloud with RGB Data]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect import of characters with 3D MAX Biped bone naming conventions (in particular, CryEngine default characters).&lt;br /&gt;
* Export as DMX produces incorrect DMX file if in windows localization setting coma is selected as decimal symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.142|Nov 08, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.142.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Importing of some target characters doesn't work.&lt;br /&gt;
* Version is not visible in About box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.141|Nov 07, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.141.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added support for Valve [https://developer.valvesoftware.com/wiki/DMX '''DMX''' format] export/import for use with [http://www.sourcefilmmaker.com/ Source Film Maker].&lt;br /&gt;
* Fixed the issue with bone naming in FBX (removed &amp;quot;iPi:&amp;quot; prefix).&lt;br /&gt;
* Improved point cloud visualization for depth data from Kinect and Xtion sensors.&lt;br /&gt;
* New default background color in 3D viewport.&lt;br /&gt;
* Size of application files is significantly reduced (3x times) which saves disk space and improves speed of automatic updates.&lt;br /&gt;
* Added ability to activate license key for all OS users (to know how please contact our support).&lt;br /&gt;
* Minor UI improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.1.140|Oct 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.1.140.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved spine tracking. Removed the problem with unnatural spine position when stooping down&lt;br /&gt;
* Improved jitter removal for torso and head&lt;br /&gt;
* Precise bone selection using dropdown menu of '''Select''' toolbar button&lt;br /&gt;
* MRU list for projects, available in menu and toolbar&lt;br /&gt;
* Nice '''Check for update''' window with link to [[iPi Mocap Studio Changelog|changelog]]&lt;br /&gt;
* Showing release notes at first launch of new version&lt;br /&gt;
&lt;br /&gt;
* Small UI improvements:&lt;br /&gt;
** Current frame number made editable for quick goto&lt;br /&gt;
** Merged '''Play''' and '''Pause''' buttons&lt;br /&gt;
** Highlighting selected bones when editing motion transfer profile&lt;br /&gt;
** Alphabetical sorting and removing of items in MRU lists&lt;br /&gt;
** '''Export animation XXX''' menu items moved to submenu, '''Export animation XXX''' buttons merged to single dropdown button&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-select-bone.png|thumb|300px|Select bone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-MRU-projects-menu.png|thumb|300px|MRU project list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-merged-export-animation.png|thumb|300px|Export animation button]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.0.139|Sep 30, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.1.0.139.exe}}&lt;br /&gt;
&lt;br /&gt;
[[File:IPi Studio new features-2.1.0.139.png|thumb|UI changes]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Head tracking'''. Enabled by the '''Enable head tracking''' checkbox on the '''Tracking''' tab.&lt;br /&gt;
:: '''''Note.''''' ''This version does not track face orientation, that is head rotation around Y axis.''&lt;br /&gt;
* Switched places of '''Track Forward''' and '''Track Backward''' buttons. The new placement is more intuitive, but may cause confusion for existing users.&lt;br /&gt;
* Improvements in '''Jitter Removal'''.&lt;br /&gt;
* Simplified rules for auto-adjusting the '''Region of Interest'''. Now it's touched only if the tracking starts when the current position is outside the ROI.&lt;br /&gt;
* More compact project files.&lt;br /&gt;
:: '''''Note.''''' ''Projects saved by this version can not be opened by the previous releases.''&lt;br /&gt;
* Bundled user guides are displayed within the new built-in viewer.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error when running '''Jitter Removal''' while current position is outside of the '''Region of Interest'''.&lt;br /&gt;
* Error on opening project in certain circumstances.&lt;br /&gt;
* Installation program won't run on Windows XP x64.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.1.138|Aug 04, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.1.138.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Refines in actor model including skeleton proportions.&lt;br /&gt;
:: '''''Note.''''' ''Existing projects should be re-tracked with new model to take advantages of new version.''&lt;br /&gt;
* Alignment of color video to depth point cloud for single and dual Kinect/Xtion projects. This alignment is based on internal calibration data from depth sensor and should work fine for various depth sensors. &lt;br /&gt;
::'''''Note.''''' ''To turn off this alignment one can use '''View &amp;gt; Align Color Video to Depth''' menu item.''&lt;br /&gt;
* Coloring of depth data in [[iPi Mocap Studio]] now is like coloring in [[iPi Recorder]].&lt;br /&gt;
* For single and dual Kinect/Xtion projects background is hidden by default if color video is available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.137|Jul 19, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.137.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''JPEG''' encoded Bayer tracks in video. Update of [[iPi Recorder]] with support for '''JPEG''' compression for PS Eyes will be published within a couple of days.&lt;br /&gt;
* Improvements in '''FBX''' import concerning character skinning.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in clavicle retargeting.&lt;br /&gt;
* Fixed issue in installer with .NET Framework installation on Windows Vista and later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.135|Jul 03, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.135.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''7-8''' color cameras. Auto detection of initial camera positions is not currently working well for these configurations, so it is disabled. This feature is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6132].&lt;br /&gt;
* Improved unexpected errors handling.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in activation code. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6154] and [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6158].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.134|Jun 30, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.134.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for any order of Euler angles in '''FBX''' export. This is especially useful for '''LightWave''' users.&lt;br /&gt;
* Unexpected error dialog. If an unexpected error occurs in the application, this dialog appears just before the application is terminated. It presents you a debug information. If you provide us with this information when reporting an error, this could greatly help us in investigating your issue.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Decreased memory footprint during calibration (specifically, marker detection).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.133|Jun 17, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.133.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Check for update from application. Press the '''Help &amp;gt; Check For Update''' menu item. For details, see [[iPi Recorder Changelog#ver. 2.0.0.12]] release notes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed rounding error causing incorrect value of frames per second. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6113].&lt;br /&gt;
* Fixed incorrect background processing. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6115].&lt;br /&gt;
* Fixed application failures when returning from logon screen and standby mode. This issue was primarily discussed by email. Partial discussion is in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6110].&lt;br /&gt;
* Fixed ignoring the '''Export T-pose in first frame''' option and '''Recenter coordinate system on character in first frame''' checkboxes. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6117].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.132|Jun 13, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.132.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* List of most recently used target characters along with motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues in exporting/importing animations for 3D MAX and MotionBuilder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.131|Jun 07, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.131.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed coordinate system bug in tracking the left hand.&lt;br /&gt;
* Fixed startup error occurring on some WinXP/Vista computers. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6077].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.130|Jun 02, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.130.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Different menu item and toolbar button for creating new project ('''File &amp;gt; New project…''' and '''New''' respectively).&lt;br /&gt;
* '''File &amp;gt; Open''' is renamed to '''File &amp;gt; Open project…''' and now opens only project files.&lt;br /&gt;
* '''File &amp;gt; Import animation''' menu item is renamed to '''File &amp;gt; Open animation…'''&lt;br /&gt;
* Now visibility of tabs, toolbar buttons and menu items depends on project type.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Application installer is slightly updated (some users have experienced troubles with previous one).&lt;br /&gt;
* Bug fix in behavior of '''Scene Scale''' slider for multi-camera calibration projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.129|Jun 01, 2012|http://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.129.exe}}&lt;br /&gt;
&lt;br /&gt;
First public release of [[iPi Mocap Studio|iPi Mocap Studio 2]].&lt;br /&gt;
&lt;br /&gt;
If you're user of '''iPi Studio 1.x''' then please visit [[Migration from v1.x to v2.0]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New project file format, incompatible with old one. The new format has important changes required for support of multiple actor capture and props capture in future versions.&lt;br /&gt;
* New character model with optimizations for female characters.&lt;br /&gt;
* New skeleton.&lt;br /&gt;
* New video format ([[.iPiVideo file extension|'''.iPiVideo''']]). Old videos can be converted to new format using [[iPi Recorder#Converter]].&lt;br /&gt;
* '''New project''' wizard.&lt;br /&gt;
* Improved foot tracking.&lt;br /&gt;
* Improved shoulder tracking.&lt;br /&gt;
&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/IPi_Recorder</id>
		<title>IPi Recorder</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/IPi_Recorder"/>
				<updated>2014-06-14T19:32:52Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;float: right; clear: right; border: 1px solid #AAA; background-color: #F9F9F9; padding: 0.4em; margin-left: 1.5em; margin-bottom: 1.5em; width: 21em; font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:110%;margin-bottom: 1em&amp;quot;&amp;gt;'''iPi Recorder'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:R-256.png|128px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: none; background-color: #F9F9F9; margin-bottom:4px; margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Latest version:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.2.3.30 ([[iPi Recorder Changelog|change&amp;amp;nbsp;log]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Supported OS:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Windows XP, Vista, 7, 8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Platforms:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x86 (32-bit) and&amp;lt;br/&amp;gt;amd64 (64-bit)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Language:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;English&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border: none; background-color: #F9F9F9; margin-bottom:4px; margin-top:1em; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Download-24.png|24px|link=http://files.ipisoft.com/iPiRecorderSetup.exe]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[http://files.ipisoft.com/iPiRecorderSetup.exe Download]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:R-install-24.png|24px|link=iPi Recorder Installation]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Recorder Installation|Installation Instructions]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Book.png|24px|link=iPi Recorder User's Guide]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Recorder User's Guide|User's Guide]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:C-64.png|24px|link=http://www.ipisoft.com/EULA_Recorder.html]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[http://www.ipisoft.com/EULA_Recorder.html End User License Agreement]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''iPi Recorder''' is a software program provided by [http://www.ipisoft.com iPi Soft LLC] for capturing, playing back and processing video records from multiple cameras and depth sensors. Captured records can be used for motion tracking in [[iPi Mocap Studio]].&lt;br /&gt;
&lt;br /&gt;
iPi Recorder supports the following cameras and depth sensors:&lt;br /&gt;
* Sony Playstation Eye&lt;br /&gt;
* Microsoft Kinect for Windows / Kinect XBOX 360&lt;br /&gt;
* ASUS Xtion / Xtion Live&lt;br /&gt;
* PrimeSense Carmine 1.08&lt;br /&gt;
* Any DirectShow compatible web cameras&lt;br /&gt;
&lt;br /&gt;
Also iPi Recorder supports the following motion controllers for [[Getting_started_with_motion_controllers|hands and props tracking]]:&lt;br /&gt;
* PlayStation Move&lt;br /&gt;
* Wii Remote with MotionPlus&lt;br /&gt;
* Wii Remote Plus, which has MotionPlus integrated&lt;br /&gt;
&lt;br /&gt;
For storing records, the proprietary [[.iPiVideo file extension|'''.iPiVideo''']] file format is used which can be handled only by [http://ipisoft.com/downloads_index.php iPi Soft products]. Earlier versions of the product produced video records in AVI file format. iPi Recorder has the function for converting old AVI records to the new [[.iPiVideo file extension|'''.iPiVideo''']] format.&lt;br /&gt;
&lt;br /&gt;
[[iPi Recorder User's Guide|See user's guide]] for complete information about functions of the software.&lt;br /&gt;
&lt;br /&gt;
iPi Recorder can be [http://ipisoft.com/downloads_index.php downloaded] and used free of charge. In case of any concerns during installing the software please [[iPi Recorder Installation|read the installation instructions]].&lt;br /&gt;
&lt;br /&gt;
Information about the latest updates of iPi Recorder can be found in the [[iPi Recorder Changelog|change log]].&lt;br /&gt;
&lt;br /&gt;
[[Category:iPi Recorder]]&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Main_Page"/>
				<updated>2014-06-14T19:30:52Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Header --&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width: 59%; border:1px solid #ddd; background:#f9f9f9; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0 style=&amp;quot;background:#f9f9f9; margin:.3em .5em; text-align:center&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=3&amp;gt;&amp;lt;div style=&amp;quot;font-size:122%; padding-bottom:.8em; padding-top:.3em&amp;quot;&amp;gt;'''iPi Motion Capture''' consists of two products:&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=2&amp;gt;[[Image:R-256.png|96px|link=iPi Recorder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left; padding-left:.4em; padding-right:1.3em; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%;&amp;quot;&amp;gt;'''[[iPi Recorder|iPi RECORDER]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; color:#444444;&amp;quot;&amp;gt;''free software for making records''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=2&amp;gt;[[Image:S-256.png|96px|link=iPi Mocap Studio]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:right; padding-left:1.3em; padding-right:.4em; vertical-align:bottom;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; color:#444444;&amp;quot;&amp;gt;''paid software for processing records''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%;&amp;quot;&amp;gt;'''[[iPi Mocap Studio|iPi MOCAP STUDIO]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.2em; font-size:95%; border:1px dashed #aaaaaa;&amp;quot;&amp;gt;[http://ipisoft.com/store Editions]&amp;amp;nbsp;([http://ipisoft.com/store/compare-editions compare])&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[http://ipisoft.com/download '''Downloads''']&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[License|Licensing Policy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 39%; border:1px solid #F7D4C0; background:#FFFFF7; vertical-align:center; color:#000; padding:0.2em; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://ipisoft.com/gallery/ Gallery of Demo Videos]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://ipisoft.com/pr/iPi_Motion_Capture_Brochure.pdf Product Brochure]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[FAQ|Frequently Asked Questions]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:50%; height:1px; border-top:1px solid #BC967E; margin:0.7em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://blog.ipisoft.com Monthly Competition: Win Standard License]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:50%; height:1px; border-top:1px solid #BC967E; margin:0.7em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:#BC967E; font-size:110%&amp;quot;&amp;gt;f e a t u r e d &amp;amp;nbsp;&amp;amp;nbsp; a r t i c l e s :&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting Started with Triple Depth Sensor Configuration|Triple Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Batch Processing]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Multiple GPUs]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Troubleshooting]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Possible Configurations:'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- General --&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width: 49%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Single Kinect --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Single Depth Sensor Configuration&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Kinect-small.png|150px|link=User Guide for Single Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:3px;&amp;quot;&amp;gt;iPi Soft uses its own tracking algorithms that give much better accuracy than other [http://en.wikipedia.org/wiki/Kinect Kinect]/[http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO_LIVE Xtion]/[http://www.primesense.com/get-your-sensor2/ Carmine]-based mocaps available in the market. This configuration is very easy to use, as it does not require calibration. For those who haven't had experience with mocap systems before, it is a good option to start from.&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Single Depth Sensor Configuration|Quick Start Guide]]&lt;br /&gt;
* [[User Guide for Single Depth Sensor Configuration|User Guide]]&lt;br /&gt;
* [[Sample video and project (single depth sensor)|Sample video and project]]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirments for iPi MoCap with Single Depth Sensor|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #a3bfb1; text-align:right; color:#006600; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/express-edition Express], [http://ipisoft.com/software/basic-edition Basic], [http://ipisoft.com/software/standard-edition Standard]  '''[[Editions Comparison|(?)]]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 49% ; height:100%; border:1px solid #cedff2; background:#f5faff; vertical-align:top; color:#000; padding:0.2em &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dual Kinect --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:center; color:#000; padding:0.2em 0.4em&amp;quot;&amp;gt;Dual Depth Sensor Configuration&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Kinect-small.png|130px|link=User Guide for Dual Depth Sensor Configuration]]&amp;amp;nbsp;&amp;amp;nbsp; [[Image:Kinect-small.png|130px|link=User Guide for Dual Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;Dual-[http://en.wikipedia.org/wiki/Kinect Kinect]/[http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO_LIVE Xtion]/[http://www.primesense.com/get-your-sensor2/ Carmine] configuration combines ease of use and flexibility of a single Kinect/Xtion/Carmine with power of multi-camera system. With two Microsoft Kinects, or ASUS Xtions, or PrimeSense Carmines animators can accurately capture complex motions including 360-degrees turns.&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Dual Depth Sensor Configuration|Quick Start Guide]]&lt;br /&gt;
* [[User Guide for Dual Depth Sensor Configuration|User Guide]]&lt;br /&gt;
* [[Sample video and project (dual depth sensor)|Sample video and project]]&lt;br /&gt;
* [http://nycppnews.com/2012/02/12/joe-herman-reviews-ipi-softs-markerless-motion-capture-system Review by Joe Herman]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirments for Two Depth Sensors|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #a3bfb1; text-align:right; color:#000066; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/basic-edition Basic], [http://ipisoft.com/software/standard-edition Standard]  '''[[Editions Comparison|(?)]]''' &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;height:1em&amp;quot;&amp;gt;&amp;lt;td colspan=3&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td  style=&amp;quot;width: 49% ; height:100%; border:1px solid #ddcef2; background:#faf5ff; vertical-align:top; color:#000; padding:0.2em &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Multiple MS Eye --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#ddcef2; font-size:120%; font-weight:bold; border:1px solid #ddcef2; text-align:center; color:#000; padding:0.2em 0.4em&amp;quot;&amp;gt; Multiple PS Eye Cameras Configuration &amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;amp;nbsp;&amp;amp;nbsp;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;amp;nbsp;&amp;amp;nbsp;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] cameras are recommended as they give very good quality of video at up to 60 fps. Other cameras like webcams or DirectShow-compatible USB or FireWire cameras may be used but are not recommended. The configuration with 3 to 8 [http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] cameras is the most powerful option. It allows you to track very complex motions in a big capture area (up to '''20 by 20 feet''' or '''7 by 7 meters''').&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Multiple PlayStation Eye Cameras Configuration|Quick Start Guide]]&lt;br /&gt;
* [[Cameras and accessories]]&lt;br /&gt;
* [[User Guide for Multiple PlayStation Eye Cameras Configuration|User Guide]]&lt;br /&gt;
* [[Sample_video_and_project_(four_PS_Eye)|Sample video and project]]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirements for Multiple PlayStation Eye Cameras System|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #ddcef2; text-align:right; color:#330066; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/basic-edition Basic]  &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;(up to 4 cams)&amp;lt;/font&amp;gt;, [http://ipisoft.com/software/standard-edition Standard] &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;(up to 8 cams)&amp;lt;/font&amp;gt;  '''[[Editions Comparison|(?)]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 49%; border:1px solid #f2cee0; background:#fff5fa; vertical-align:top; color:#000; padding:0.2em&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Post processing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#f2cee0; font-size:110%; font-weight:bold; border:1px solid #bfa3b1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Integrated Clean-Up and Motion Transfer&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ipi-motion-transfer-small.png|180px|link=Animation export and motion transfer]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;[[iPi Mocap Studio]] includes integrated animation clean-up and motion transfer. So you do not necessarily need expensive third-party software like [http://usa.autodesk.com/adsk/servlet/pc/index?id=13581855&amp;amp;siteID=123112 Motion Builder]. These tools are included in all [[Editions Comparison|editions]].&amp;lt;/p&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
* [[Clean-up]]&lt;br /&gt;
&lt;br /&gt;
* [[Animation export and motion transfer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Advanced Features:'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- The first row --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Multiple Actors --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Multiple Actors&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:multiple_actors_pic.png|link=Getting started with multiple actors]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with multiple actors|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Motion Controllers --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Motion Controllers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:motion_controllers_pic.png|link=Getting started with motion controllers]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with motion controllers|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Using motion controller for head tracking|Using for Head Tracking]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Motion in Joy Installation|PS Move with Motion in Joy drivers]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Using Wii Remote with Toshiba Bluetooth stack|Wii Remote with Toshiba drivers]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Keyframing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Keyframing&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:keyframing_pic.png|link=Getting started with hand keyframing]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with hand keyframing|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Separator --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;5&amp;quot; style=&amp;quot;height:1.5em;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;!-- The second row --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Multiple GPUs --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Multiple GPUs&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:multiple_gpus_pic.png|link=Multiple GPUs]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Multiple GPUs|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Batch Processing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca;background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Batch Processing&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:batch_pic.png|link=Batch Processing]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Batch Processing|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Audio Recording --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Audio Recording&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:audio_recording_pic.png|link=Audio Recording]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Audio Recording|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; border:1px solid #fec112; background:#fffbf0; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Biomech Add-on --&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%;background:#fffbf0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 100%&amp;quot; colspan=2&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 0px 3px; background:#fdddaa; font-size:120%; font-weight:bold; border:1px solid #f8991d; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;iPi Biomech Add-on&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[Image:Biomech-Plot-2.png]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:3px 3px 0px 3px;&amp;quot;&amp;gt;''iPi Studio now includes functionality for in-depth biomechanical analysis of human motions.'' ('''Note''' that Add-on is not a free update and requires separate license key. 30-days free trial is available.)&amp;lt;/p&amp;gt;&lt;br /&gt;
* Includes visualization of tracked motion data&lt;br /&gt;
* Includes export of motion data to Excel and MATLAB, as well as export of point clouds&lt;br /&gt;
&lt;br /&gt;
* See [[Biomechanical Analysis|iPi Biomech Add-on User Guide]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:0px 3px 8px 3px; font-size:95%; border:1px dashed #f8991d; text-align:right; color:#885510; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Printable Documentation'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Single Depth Sensor Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Dual Depth Sensor Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Multiple PlayStation Eye Cameras Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__ __NOTITLE__&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Getting_started_with_motion_controllers</id>
		<title>Getting started with motion controllers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Getting_started_with_motion_controllers"/>
				<updated>2014-06-14T19:29:20Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:iPi Recorder]]&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;br /&gt;
[[Category:Getting started]]&lt;br /&gt;
&lt;br /&gt;
= What's this for =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wanna capture hand/prop movements? Now this is possible with the support for motion controllers added to [[iPi Recorder]]. Essentially, motion controller provides one ''3D orientation'' value which can be used to track rotations of a single bone, whether it is a body part or attached prop.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:psmove.jpg|thumb|PlayStation Move]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:WiiRemote.jpg|thumb|Wii Remote with MotionPlus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Wii_remote_plus.jpg|thumb|100px|Wii Remote Plus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, what you need to try this. First, a motion controller (or several ones, [[iPi Recorder]] currently has no limitation on the number of controllers). Three models are supported, all of them are easy to buy:&lt;br /&gt;
* '''PlayStation Move'''&lt;br /&gt;
* '''Wii Remote''' with '''MotionPlus'''&lt;br /&gt;
* '''Wii Remote Plus''', which has MotionPlus integrated&lt;br /&gt;
&lt;br /&gt;
'''Important.''' If you don't already have Wii stuff, we strongly recommend to use PlayStation Move, because of its built-in magnetometer. In short, the presence of magnetometer gives a lot more stable orientation value. Without it, orientation tends to drift around vertical axis, and this leads to less accurate measurements.&lt;br /&gt;
&lt;br /&gt;
Also, your PC should be equipped with a Bluetooth radio module to connect with motion controllers. If you do not have a built-in one, you'll need an USB Bluetooth adapter. You'll need only one Bluetooth adapter for any reasonable number of motion controllers (at least 4).&lt;br /&gt;
For PS Move, you will definitely need an USB to mini-USB cable to charge your motion controller and for pairing (see [[#Getting into Recorder|next section]]).&lt;br /&gt;
&lt;br /&gt;
'''Warning.''' On '''Windows 8''', PS Move may not work properly using the standard Bluetooth drivers included with the OS. It is recommended to [[Motion in Joy Installation|install Motion in Joy drivers]].&lt;br /&gt;
&lt;br /&gt;
'''Warning.''' Some of Wii Remote Plus controllers may not work properly using standard Bluetooth drivers. For them, it is recommended to use [[Using Wii Remote with Toshiba Bluetooth stack|Toshiba Bluetooth stack]].&lt;br /&gt;
&lt;br /&gt;
= Getting into Recorder =&lt;br /&gt;
&lt;br /&gt;
The big change is that [[iPi Recorder User's Guide#Cameras|Cameras stage]] in [[iPi Recorder]] was renamed to '''Devices''', because now it may contain not only cameras.&lt;br /&gt;
&lt;br /&gt;
To get your motion controller in the list of devices, it must be connected to a PC via Bluetooth. But before it can connect to your Bluetooth adapter, the controller must be ''paired'' with it. That is where button '''ADD NEW''' helps. So, your first step is to press this button, select device type you have, and then follow the instructions specific for this device.&lt;br /&gt;
&lt;br /&gt;
For PS Move, pairing is one-time process unless you reconnect motion controller to another PC or gaming console. Each time you connect controller to another host, it should be paired. After pairing, the Bluetooth connection is established automatically each time you power on the motion controller. To power on PS Move, press the '''PS''' button. To power off, hold down the '''PS''' button for a long time (about 10 seconds).&lt;br /&gt;
&lt;br /&gt;
For Wii Remote, pairing should be done each time after Bluetooth connection is lost, powering off either the motion controller or the PC. This is another disadvantage of Wii Remote. To power off Wii Remote, hold down the '''Power''' button for a couple of seconds.&lt;br /&gt;
&lt;br /&gt;
After you have successfully paired the controller with Bluetooth adapter, it should be visible in device list. Mark it selected and go to [[iPi Recorder User's Guide#Setup|Setup stage]]. Here for the first time you will see the controller visualized as a rotating blue &amp;quot;brick&amp;quot;.&lt;br /&gt;
And also you should see a message over it saying it is not calibrated. ''Calibration'' of a motion controller (not confuse with calibration of cameras) is needed for more accurate measurements, so it is highly recommended to get through it every time you see this message. To run calibration process, press '''CALIBRATION''' button in the on-screen controls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi_Recorder-devices.png|thumb|400px|Device list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi_Recorder-gyro_calibration_required.png|thumb|400px|Motion controller visualization. Controller is not calibrated.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a motion controller is calibrated, you can use it in recording action videos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tip'''. You can use motion controller to start/stop recording (including background evaluation). Just hold PS Move's '''Start''' button, or Wiimote's '''A''' button for a few seconds, until you feel a vibration.&lt;br /&gt;
&lt;br /&gt;
'''Tip'''. There is no need to enable motion controllers when recording calibration videos, because their data will not be used in the calibration process.&lt;br /&gt;
&lt;br /&gt;
'''Tip'''. Under certain conditions (generally indoors with dim lighting), PS Move's light sphere can be used as a light marker for calibration. Here is short instruction:&lt;br /&gt;
:* Ensure PS Move is visible in device list. &lt;br /&gt;
:*  &amp;lt;u&amp;gt;Unselect&amp;lt;/u&amp;gt; it, when going to Setup stage.&lt;br /&gt;
:* To change the color of the sphere, press button combination on the controller:&lt;br /&gt;
:** '''Select + Move''' &amp;amp;mdash; White &amp;lt;span style=&amp;quot;border: solid 1px Black&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Cross''' &amp;amp;mdash; Blue &amp;lt;span style=&amp;quot;background-color: Blue&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Square''' &amp;amp;mdash; Magenta &amp;lt;span style=&amp;quot;background-color: Magenta&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Triangle''' &amp;amp;mdash; Green &amp;lt;span style=&amp;quot;background-color: Green&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Circle''' &amp;amp;mdash; Red &amp;lt;span style=&amp;quot;background-color: Red&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + T (Trigger)''' &amp;amp;mdash; Cyan &amp;lt;span style=&amp;quot;background-color: Cyan&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Start''' &amp;amp;mdash; Yellow &amp;lt;span style=&amp;quot;background-color: Yellow&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + PS''' &amp;amp;mdash; Off &amp;lt;span style=&amp;quot;background-color: Gray&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Proceed as usual with recording a calibration video. Do not change the color of the sphere during recording.&lt;br /&gt;
&lt;br /&gt;
= Tips on action video =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controller_aiming.jpg|thumb|200px|Aiming at a camera]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controller_standard_grip.jpg|thumb|200px|Standard grip]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main requirements:&lt;br /&gt;
# At some moment during the record (for example, at the beginning), you should aim with (each) motion controller at one of the cameras. This is needed to correctly orient the motion controller within the scene coordinate space in [[iPi Mocap Studio]].&lt;br /&gt;
# For correct orientation of prop models in [[iPi Mocap Studio]], hold the controller as if its side with buttons is a back side of a prop in a &amp;quot;standard&amp;quot; position &amp;amp;mdash; i.e. facing the actor's face when the arm with prop is stretched forward. Of course, you can use a non-&amp;quot;standard&amp;quot; grip of the controller if such a grip for a prop is implied by the scenario of the action.&lt;br /&gt;
&lt;br /&gt;
Now, the tips:&lt;br /&gt;
* If you have already made some records without explicitly aiming at the camera, these videos may not be going to trash. Look thoroughly through all the frames &amp;amp;mdash; it is very likely that at some point the actor aimed at some camera by accident, at least in horizontal direction (this is sufficient).&lt;br /&gt;
* You can use special accessories for motion controllers like [http://us.playstation.com/ps3/accessories/playstation-move-shooting-attachment-ps3.html shooting attachments]. In that case, the relative position of the controller to the prop is good known, so you just hold it as needed by the scenario (i.e. the '''requirement #2''' is not relevant for this case).&lt;br /&gt;
* You can change the grip of the motion controller during the action. The [[iPi Mocap Studio]] allows you to process every frame range with the same grip independently.&lt;br /&gt;
&lt;br /&gt;
= Tracking =&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] has got a new tab called '''Motion Controllers'''. It is visible only when open project contains data from one or more motion controllers. Dealing with this data makes sense only after the tracking of the body is complete. In case of several controllers, data from each of the controllers is processed separately in any convenient order. Numbering of controllers correspond to their order in [[iPi Recorder]] when a video was recorded.&lt;br /&gt;
&lt;br /&gt;
When a project with motion data is first created, you will see this data as one or more colored &amp;quot;bricks&amp;quot; floating somewhere under the actor's model. To give more sense to this picture, for each controller you should specify a bone it is attached to. See the '''Attach to''' combobox. Currently it contains only ''LHand'' and ''RHand'' bones. This list will be extended as the support for other motion controller scenarios is implemented. When attached, the controller's &amp;quot;brick&amp;quot; is displayed near the corresponding bone of actor's model. &lt;br /&gt;
&lt;br /&gt;
For a nicer look, you have an option to replace the default brick with several prop models like sword and pistol. Currently, there are only few standard prop models. This list may be extended in the future, and the support for importing custom prop models is also planned. You can also change the main color of a prop model, and toggle the display of prop's coordinate axes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_Controllers_tab.png|thumb|400px|Motion Controllers tab]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controllers_in_new_project.png|thumb|400px|Motion controllers in a new project.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controllers_attached.png|thumb|400px|Motion controllers attached to hands.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make some use of motion controller's data, it first needs to be matched with the scene coordinate space. Assuming that scene's ground plane is horizontal, controller's ''pitch'' and ''bank'' angles already correspond to the scene. However, ''heading'' angle of controller's orientation is measured from some &amp;quot;arbitrary&amp;quot; origin direction (in terms of the scene). For Playstation Move it's always the North direction, for Wii Remote &amp;amp;mdash; a direction it was oriented to when recording started. To match coordinates, knowing the scene coordinates for some reference orientation of the controller is needed. That is where aiming at a camera helps.&lt;br /&gt;
&lt;br /&gt;
So you've done with the body tracking, and have attached the controller to a corresponding hand. Now find some frame where the actor is aiming with this controller at some camera (remember [[#Tips on action video|action video requirements]]?) Ensure the body position has been tracked in this frame. Select the target camera as the default, pressing corresponding toolbar button. Pressing the '''Match with Camera X''' button does matching. After matching, the prop model for the controller should be oriented perfectly as it was intended in the video. Unless the actor did not pay attention to [[#Tips on action video|a proper grip]] of the controller, especially regarding it's bank rotation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also manually adjust position and orientation of the controller by using the '''Move''' tool. Activate the tool, click on the controller's model in the scene, and then move and rotate the model to correspond to a position and orientation of an actual controller in the video.&lt;br /&gt;
&lt;br /&gt;
And finally &amp;amp;mdash; applying the motion controller's data to the hand's rotation. First, determine you region of interest. Ensure that within this region the actor maintain a fixed grip of the controller. Frames with different grip should be processed separately. Next, select some frame within the region where the hand's orientation may be adjusted manually to match the actor without much effort. Make these adjustments. When ready, just press the '''Apply Motion Data''' button &amp;amp;mdash; and in all frames within ROI, the hand's orientation will be set automatically.&lt;br /&gt;
&lt;br /&gt;
= Tutorials and demos =&lt;br /&gt;
* For those who do not like to read much, here is an introductional tutorial video from Joseph McPeek (aka Truebones)&lt;br /&gt;
*: http://www.youtube.com/watch?v=VLp8qw2OBvE&lt;br /&gt;
* A great sample of hand tracking from Seed Crystal Games studio:&lt;br /&gt;
*:  https://www.youtube.com/watch?v=4mV7yITXyBU&lt;br /&gt;
* PS3 Move Gloves for Hand by CManson:&lt;br /&gt;
*: http://forum.ipisoft.com/viewtopic.php?f=3&amp;amp;t=6836&lt;br /&gt;
* DIY solutions for attaching PS Move to a head:&lt;br /&gt;
*: http://forum.ipisoft.com/viewtopic.php?f=3&amp;amp;t=7134&lt;br /&gt;
* Live video of pairing procedure for PS Move:&lt;br /&gt;
*: http://vimeo.com/bassill/pairing-ps-move-in-recorder&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Getting_started_with_motion_controllers</id>
		<title>Getting started with motion controllers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Getting_started_with_motion_controllers"/>
				<updated>2014-06-14T19:29:03Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:iPi Recorder]]&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;br /&gt;
[[Category:Getting started]]&lt;br /&gt;
&lt;br /&gt;
= What's this for =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wanna capture hand/prop movements? Now this is possible with the support for motion controllers added to [[iPi Recorder]]. Essentially, motion controller provides one ''3D orientation'' value which can be used to track rotations of a single bone, whether it is a body part or attached prop.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:psmove.jpg|thumb|PlayStation Move]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:WiiRemote.jpg|thumb|Wii Remote with MotionPlus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Wii_remote_plus.jpg|thumb|100px|Wii Remote Plus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, what you need to try this. First, a motion controller (or several ones, [[iPi Recorder]] currently has no limitation on the number of controllers). Three models are supported, all of them are easy to buy:&lt;br /&gt;
* '''PlayStation Move'''&lt;br /&gt;
* '''Wii Remote''' with '''MotionPlus'''&lt;br /&gt;
* '''Wii Remote Plus''', which has MotionPlus integrated&lt;br /&gt;
&lt;br /&gt;
'''Important.''' If you don't already have Wii stuff, we strongly recommend to use PlayStation Move, because of its built-in magnetometer. In short, the presence of magnetometer gives a lot more stable orientation value. Without it, orientation tends to drift around vertical axis, and this leads to less accurate measurements.&lt;br /&gt;
&lt;br /&gt;
Also, your PC should be equipped with a Bluetooth radio module to connect with motion controllers. If you do not have a built-in one, you'll need an USB Bluetooth adapter. You'll need only one Bluetooth adapter for any reasonable number of motion controllers (at least 4).&lt;br /&gt;
For PS Move, you will definitely need an USB to mini-USB cable to charge your motion controller and for pairing (see [[#Getting into Recorder|next section]]).&lt;br /&gt;
&lt;br /&gt;
'''Warning.''' On '''Windows 8''', PS Move may not work properly using the standard Bluetooth drivers included with the OS. It is recommended to [[Motion in Joy Installation|install Motion in Joy drivers]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Warning.''' Some of Wii Remote Plus controllers may not work properly using standard Bluetooth drivers. For them, it is recommended to use [[Using Wii Remote with Toshiba Bluetooth stack|Toshiba Bluetooth stack]].&lt;br /&gt;
&lt;br /&gt;
= Getting into Recorder =&lt;br /&gt;
&lt;br /&gt;
The big change is that [[iPi Recorder User's Guide#Cameras|Cameras stage]] in [[iPi Recorder]] was renamed to '''Devices''', because now it may contain not only cameras.&lt;br /&gt;
&lt;br /&gt;
To get your motion controller in the list of devices, it must be connected to a PC via Bluetooth. But before it can connect to your Bluetooth adapter, the controller must be ''paired'' with it. That is where button '''ADD NEW''' helps. So, your first step is to press this button, select device type you have, and then follow the instructions specific for this device.&lt;br /&gt;
&lt;br /&gt;
For PS Move, pairing is one-time process unless you reconnect motion controller to another PC or gaming console. Each time you connect controller to another host, it should be paired. After pairing, the Bluetooth connection is established automatically each time you power on the motion controller. To power on PS Move, press the '''PS''' button. To power off, hold down the '''PS''' button for a long time (about 10 seconds).&lt;br /&gt;
&lt;br /&gt;
For Wii Remote, pairing should be done each time after Bluetooth connection is lost, powering off either the motion controller or the PC. This is another disadvantage of Wii Remote. To power off Wii Remote, hold down the '''Power''' button for a couple of seconds.&lt;br /&gt;
&lt;br /&gt;
After you have successfully paired the controller with Bluetooth adapter, it should be visible in device list. Mark it selected and go to [[iPi Recorder User's Guide#Setup|Setup stage]]. Here for the first time you will see the controller visualized as a rotating blue &amp;quot;brick&amp;quot;.&lt;br /&gt;
And also you should see a message over it saying it is not calibrated. ''Calibration'' of a motion controller (not confuse with calibration of cameras) is needed for more accurate measurements, so it is highly recommended to get through it every time you see this message. To run calibration process, press '''CALIBRATION''' button in the on-screen controls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi_Recorder-devices.png|thumb|400px|Device list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi_Recorder-gyro_calibration_required.png|thumb|400px|Motion controller visualization. Controller is not calibrated.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a motion controller is calibrated, you can use it in recording action videos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tip'''. You can use motion controller to start/stop recording (including background evaluation). Just hold PS Move's '''Start''' button, or Wiimote's '''A''' button for a few seconds, until you feel a vibration.&lt;br /&gt;
&lt;br /&gt;
'''Tip'''. There is no need to enable motion controllers when recording calibration videos, because their data will not be used in the calibration process.&lt;br /&gt;
&lt;br /&gt;
'''Tip'''. Under certain conditions (generally indoors with dim lighting), PS Move's light sphere can be used as a light marker for calibration. Here is short instruction:&lt;br /&gt;
:* Ensure PS Move is visible in device list. &lt;br /&gt;
:*  &amp;lt;u&amp;gt;Unselect&amp;lt;/u&amp;gt; it, when going to Setup stage.&lt;br /&gt;
:* To change the color of the sphere, press button combination on the controller:&lt;br /&gt;
:** '''Select + Move''' &amp;amp;mdash; White &amp;lt;span style=&amp;quot;border: solid 1px Black&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Cross''' &amp;amp;mdash; Blue &amp;lt;span style=&amp;quot;background-color: Blue&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Square''' &amp;amp;mdash; Magenta &amp;lt;span style=&amp;quot;background-color: Magenta&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Triangle''' &amp;amp;mdash; Green &amp;lt;span style=&amp;quot;background-color: Green&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Circle''' &amp;amp;mdash; Red &amp;lt;span style=&amp;quot;background-color: Red&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + T (Trigger)''' &amp;amp;mdash; Cyan &amp;lt;span style=&amp;quot;background-color: Cyan&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Start''' &amp;amp;mdash; Yellow &amp;lt;span style=&amp;quot;background-color: Yellow&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + PS''' &amp;amp;mdash; Off &amp;lt;span style=&amp;quot;background-color: Gray&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Proceed as usual with recording a calibration video. Do not change the color of the sphere during recording.&lt;br /&gt;
&lt;br /&gt;
= Tips on action video =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controller_aiming.jpg|thumb|200px|Aiming at a camera]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controller_standard_grip.jpg|thumb|200px|Standard grip]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main requirements:&lt;br /&gt;
# At some moment during the record (for example, at the beginning), you should aim with (each) motion controller at one of the cameras. This is needed to correctly orient the motion controller within the scene coordinate space in [[iPi Mocap Studio]].&lt;br /&gt;
# For correct orientation of prop models in [[iPi Mocap Studio]], hold the controller as if its side with buttons is a back side of a prop in a &amp;quot;standard&amp;quot; position &amp;amp;mdash; i.e. facing the actor's face when the arm with prop is stretched forward. Of course, you can use a non-&amp;quot;standard&amp;quot; grip of the controller if such a grip for a prop is implied by the scenario of the action.&lt;br /&gt;
&lt;br /&gt;
Now, the tips:&lt;br /&gt;
* If you have already made some records without explicitly aiming at the camera, these videos may not be going to trash. Look thoroughly through all the frames &amp;amp;mdash; it is very likely that at some point the actor aimed at some camera by accident, at least in horizontal direction (this is sufficient).&lt;br /&gt;
* You can use special accessories for motion controllers like [http://us.playstation.com/ps3/accessories/playstation-move-shooting-attachment-ps3.html shooting attachments]. In that case, the relative position of the controller to the prop is good known, so you just hold it as needed by the scenario (i.e. the '''requirement #2''' is not relevant for this case).&lt;br /&gt;
* You can change the grip of the motion controller during the action. The [[iPi Mocap Studio]] allows you to process every frame range with the same grip independently.&lt;br /&gt;
&lt;br /&gt;
= Tracking =&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] has got a new tab called '''Motion Controllers'''. It is visible only when open project contains data from one or more motion controllers. Dealing with this data makes sense only after the tracking of the body is complete. In case of several controllers, data from each of the controllers is processed separately in any convenient order. Numbering of controllers correspond to their order in [[iPi Recorder]] when a video was recorded.&lt;br /&gt;
&lt;br /&gt;
When a project with motion data is first created, you will see this data as one or more colored &amp;quot;bricks&amp;quot; floating somewhere under the actor's model. To give more sense to this picture, for each controller you should specify a bone it is attached to. See the '''Attach to''' combobox. Currently it contains only ''LHand'' and ''RHand'' bones. This list will be extended as the support for other motion controller scenarios is implemented. When attached, the controller's &amp;quot;brick&amp;quot; is displayed near the corresponding bone of actor's model. &lt;br /&gt;
&lt;br /&gt;
For a nicer look, you have an option to replace the default brick with several prop models like sword and pistol. Currently, there are only few standard prop models. This list may be extended in the future, and the support for importing custom prop models is also planned. You can also change the main color of a prop model, and toggle the display of prop's coordinate axes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_Controllers_tab.png|thumb|400px|Motion Controllers tab]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controllers_in_new_project.png|thumb|400px|Motion controllers in a new project.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controllers_attached.png|thumb|400px|Motion controllers attached to hands.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make some use of motion controller's data, it first needs to be matched with the scene coordinate space. Assuming that scene's ground plane is horizontal, controller's ''pitch'' and ''bank'' angles already correspond to the scene. However, ''heading'' angle of controller's orientation is measured from some &amp;quot;arbitrary&amp;quot; origin direction (in terms of the scene). For Playstation Move it's always the North direction, for Wii Remote &amp;amp;mdash; a direction it was oriented to when recording started. To match coordinates, knowing the scene coordinates for some reference orientation of the controller is needed. That is where aiming at a camera helps.&lt;br /&gt;
&lt;br /&gt;
So you've done with the body tracking, and have attached the controller to a corresponding hand. Now find some frame where the actor is aiming with this controller at some camera (remember [[#Tips on action video|action video requirements]]?) Ensure the body position has been tracked in this frame. Select the target camera as the default, pressing corresponding toolbar button. Pressing the '''Match with Camera X''' button does matching. After matching, the prop model for the controller should be oriented perfectly as it was intended in the video. Unless the actor did not pay attention to [[#Tips on action video|a proper grip]] of the controller, especially regarding it's bank rotation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also manually adjust position and orientation of the controller by using the '''Move''' tool. Activate the tool, click on the controller's model in the scene, and then move and rotate the model to correspond to a position and orientation of an actual controller in the video.&lt;br /&gt;
&lt;br /&gt;
And finally &amp;amp;mdash; applying the motion controller's data to the hand's rotation. First, determine you region of interest. Ensure that within this region the actor maintain a fixed grip of the controller. Frames with different grip should be processed separately. Next, select some frame within the region where the hand's orientation may be adjusted manually to match the actor without much effort. Make these adjustments. When ready, just press the '''Apply Motion Data''' button &amp;amp;mdash; and in all frames within ROI, the hand's orientation will be set automatically.&lt;br /&gt;
&lt;br /&gt;
= Tutorials and demos =&lt;br /&gt;
* For those who do not like to read much, here is an introductional tutorial video from Joseph McPeek (aka Truebones)&lt;br /&gt;
*: http://www.youtube.com/watch?v=VLp8qw2OBvE&lt;br /&gt;
* A great sample of hand tracking from Seed Crystal Games studio:&lt;br /&gt;
*:  https://www.youtube.com/watch?v=4mV7yITXyBU&lt;br /&gt;
* PS3 Move Gloves for Hand by CManson:&lt;br /&gt;
*: http://forum.ipisoft.com/viewtopic.php?f=3&amp;amp;t=6836&lt;br /&gt;
* DIY solutions for attaching PS Move to a head:&lt;br /&gt;
*: http://forum.ipisoft.com/viewtopic.php?f=3&amp;amp;t=7134&lt;br /&gt;
* Live video of pairing procedure for PS Move:&lt;br /&gt;
*: http://vimeo.com/bassill/pairing-ps-move-in-recorder&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/IPi_Recorder_Changelog</id>
		<title>IPi Recorder Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/IPi_Recorder_Changelog"/>
				<updated>2014-06-14T18:58:51Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#222222; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Recorder]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Recorder]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''tools &amp;gt; check for update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [http://files.ipisoft.com/iPiRecorderSetup.exe our website].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.3.30|Jun 14, 2014|http://files.ipisoft.com/iPiRecorderSetup.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added support for newer model of Wii Remote Plus. This requires [[Using_Wii_Remote_with_Toshiba_Bluetooth_stack|using Toshiba Bluetooth stack]].&lt;br /&gt;
*: Actually, this model has been around for quite a while (since 2012). But it seems that all users, which employed Wii Remotes with our software before, have the older model.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.2.29|Mar 07, 2014|http://files.ipisoft.com/iPiRecorderSetup-2.2.2.29.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash on certain hardware configurations, related to audio input.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.2.28|Dec 26, 2013|http://files.ipisoft.com/iPiRecorderSetup-2.2.2.28.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed support for PS Move controllers on Windows 8.1 (using Motion-in-Joy drivers).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.2.27|Oct 04, 2013|http://files.ipisoft.com/iPiRecorderSetup-2.2.2.27.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Elevation angle for Kinect and PS Move sphere color can be changed right from on-screen controls (no need to press the '''PROPERTIES''' button). Accessible at any screen, not only at '''Setup'''.&lt;br /&gt;
* The new '''RESET DEVICES''' button at the '''Record''' screen allows to recover from certain errors occurred during recording without the need to return back to the '''Devices''' screen.&lt;br /&gt;
*: When some device switches to error state (usually there is a red message on its screen), use this button to try to recover. Beforehand, check that there is no hardware failure like disconnected cable. If the device does not recover after several tries, return to the '''Devices''' screen or restart the program.&lt;br /&gt;
* Motion controllers shortcuts in tooltips for '''START''' / '''STOP''' / '''EVALUATE''' buttons. For those who forget or does not still know :)&lt;br /&gt;
* Installer now installs Kinect SDK 1.8 (previously was 1.6). Versions 1.6 through 1.8 are supported.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed occasional crashes when opening an iPiVideo file from Windows Explorer.&lt;br /&gt;
* Fixed incorrect camera screen layout after the background evaluation.&lt;br /&gt;
* Improved behavior at recording startup to prevent false ''Hang-up detected'' errors.&lt;br /&gt;
* Necessary components, which are (rarely) not present on a user system, were added to the installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.1.25|Sep 10, 2013|http://files.ipisoft.com/iPiRecorderSetup-2.2.1.25.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Export of video from individual cameras to an AVI file.&lt;br /&gt;
*: Use the '''EXPORT''' button on the '''Converter''' tab to add an export task. Choose iPiVideo file, select the channel corresponding to a camera of interest (use preview to identify it), then specify AVI file name and compression options. Now click '''ADD''' and wait for export to complete, or create the next task. &lt;br /&gt;
*: Currently, only color channel can be exported from depth sensor videos.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed unstable work of ASUS Xtion / Carmine sensors in certain conditions.&lt;br /&gt;
* Prevented unintentional change of Kinect's elevation angle during the application start.&lt;br /&gt;
* Fixed error in connecting Wii Remote controllers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.1.25-Converter-Tab.png|thumb|400px|New buttons on Converter tab]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.1.25-Export-Input.png|thumb|400px|Input for an export task]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.1.25-Export-Output.png|thumb|400px|Output for an export task]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.0.24|Jun 11, 2013|http://files.ipisoft.com/iPiRecorderSetup-2.2.0.24.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Audio recording capability.&lt;br /&gt;
*: Recording is possible with just one of available audio inputs. Select a microphone at the '''Devices''' stage. At the '''Setup''' stage you can change your selection and also set the desired audio quality.&lt;br /&gt;
* Basic file operations: rename, delete, open containing folder.&lt;br /&gt;
*: These operations are available in player, recent records list, conversion tasks list. In recent records list, the only visible action by default is '''Play'''. To see other available actions, press on the vertical ellipsis to the right from the '''Play''' button.&lt;br /&gt;
* Improved synchronization of the cameras during recording.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed handling of the time stamp placeholder in a record's file name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.0.24-Mic-Devices.png|thumb|400px|Available microphones]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.0.24-Mic-Setup.png|thumb|400px|Audio settings and microphone levels]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.0.24-Player.png|thumb|400px|File operations and sound controls in player]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.6.23|Apr 09, 2013|http://files.ipisoft.com/iPiRecorderSetup-2.1.6.23.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved performance with '''Motion in Joy''' Bluetooth drivers&lt;br /&gt;
*: This should remove (or at least greatly reduce) freezing issues that some users experienced on Windows 8 when recording with PS Move.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash on exhausting the disk space while recording.&lt;br /&gt;
*: The recording ends slightly before reaching critical remaining disk space values. This is especially actual for users employing a RAM drive for recording.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.5.22|Mar 22, 2013|http://files.ipisoft.com/iPiRecorderSetup-2.1.5.22.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Compatibility with Kinect SDK '''1.7'''&lt;br /&gt;
*: '''Note:''' Both versions of Kinect SDK are supported: '''1.6''' and '''1.7'''. [[iPi Recorder]] installation program still suggests version '''1.6''' of Kinect SDK. Anyway, you are free to use any of these versions &amp;amp;mdash; tracking quality is the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.4.21|Mar 18, 2013|http://files.ipisoft.com/iPiRecorderSetup.exe-2.1.4.21}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Official support for [http://www.primesense.com/get-your-sensor2/ PrimeSense Carmine sensor].&lt;br /&gt;
*: It was implicitly supported in previous versions recognized as ASUS Xtion Live. Now it is detected separately, though there is an opposite issue of recognizing ASUS Xtion Live [http://reconstructme.net/2012/10/13/asus-xtion-usb-3-0-hotfix/ with updated firmware] as Carmine.&lt;br /&gt;
* Main window size and state (whether it is maximized) are automatically restored on the application startup.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed data cut-off issue when using the background subtraction compression for depth data.&lt;br /&gt;
*: This issue particularly affected feet at the floor.&lt;br /&gt;
* Fixed improper behavior when changing video mode after recording in certain situations.&lt;br /&gt;
* Fixed app crash when setting JPEG compression quality to 0.&lt;br /&gt;
*: Minimum JPEG quality value has been raised to 30 to prevent very low quality recordings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:PrimeSense_Carmine.jpg|thumb|400px|PrimeSense Carmine 1.08]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.3.20|Jan 22, 2013|http://files.ipisoft.com/iPiRecorderSetup-2.1.3.20.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Motion_in_Joy_Installation|Support for '''Motion in Joy''' drivers]]. Тhis enables using PS Move on Windows 8.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.19|Dec 03, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.1.2.19.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Taking advantage of new features of Kinect SDK 1.6:&lt;br /&gt;
** depth data is not limited by 4 meters now&lt;br /&gt;
** color image from Kinect is obtained as raw Bayer rather then decoded RGB which allows to improve performance of recording and reduce size of resulting [[.iPiVideo_file_extension|*.iPiVideo]] file&lt;br /&gt;
** PROPERTY page for Kinect for Windows devices now contains settings for color camera (see screenshot). Note that this feature is not available for Kinect for XBOX&lt;br /&gt;
* Significant performance improvements&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi_Recorder_2.1.2.19-properties_of_Kinect_for_Windows.png|thumb|250px|New properties of Kinect for Windows]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.1.18|Nov 25, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.1.1.18.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''Nintendo Wii Remote Plus''' motion controller&lt;br /&gt;
* Moved to Microsoft Kinect SDK '''1.6'''&lt;br /&gt;
*: '''Warning.''' [http://go.microsoft.com/fwlink/?LinkID=262831 Kinect SDK '''1.6'''] should be installed to get support for Kinects with this version of [[iPi Recorder]].&lt;br /&gt;
* Start/stop recording using a motion controller. Hold the button for a couple of seconds to toggle recording. Also works when starting background evaluation.&lt;br /&gt;
** '''Start''' button on PS Move&lt;br /&gt;
** '''A''' button on Wii Remote&lt;br /&gt;
* Indication of battery charge level for motion controllers&lt;br /&gt;
* Sequential background evaluation for depth sensors. This removes infrared interference effects on background picture.&lt;br /&gt;
*: '''Tip'''. In case you are going away from PC when evaluating background, be aware that now for dual sensor configuration, background evaluation lasts about twice the duration setting.&lt;br /&gt;
* Detecting when too many cameras are connected to a single USB controller&lt;br /&gt;
* Optimizing application performance (especially startup time) for the system on which it is installed (using [http://en.wikipedia.org/wiki/Native_Image_Generator NGen])&lt;br /&gt;
*: '''tools &amp;gt; optimize app''' menu item&lt;br /&gt;
* Launching Windows '''Device Manager''' directly from the menu&lt;br /&gt;
*: '''tools &amp;gt; device manager''' menu item&lt;br /&gt;
* Improved persistence of settings for motion controllers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Mixing up of Kinect motor controls occasionally when using PrimeSense drivers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi_Recorder_2.1.1.18-battery_indicator.png|thumb|400px|Battery charge level]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.0.17|Nov 03, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.1.0.17.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for motion controllers &amp;amp;mdash; '''Sony PlayStation Move''' and '''Nintendo Wii Remote''' (with '''Motion Plus''')&lt;br /&gt;
*: This enables props/hands tracking in [[iPi Mocap Studio]] (update with these capabilities will be available in the next 2-3 weeks). [[Getting started with motion controllers|See our Getting Started guide]].&lt;br /&gt;
* '''Video information''' panel in player&lt;br /&gt;
*: Expand it from the right edge of the window and explore all information stored in iPiVideo file: camera models, property values used during recording, statistical data, etc.&lt;br /&gt;
* Nice '''Check for update''' window with link to [[iPi Recorder Changelog|changelog]]&lt;br /&gt;
* Showing release notes at first launch of new version&lt;br /&gt;
* Little UI improvements, including:&lt;br /&gt;
** auto hiding [[iPi Recorder User's Guide#On-Screen Controls|on-screen controls]] when the mouse is still for a while&lt;br /&gt;
** auto selecting value for '''devices in a row''' ('''cameras in a row''' in previous versions) depending on the number of devices&lt;br /&gt;
&lt;br /&gt;
* Decreased memory usage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:IPi_Recorder_2.1.0.17-motion_controller.png|thumb|400px|Motion controller (right)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:IPi Recorder 2.1.0.17-video info.png|thumb|400px|Video info panel]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.15|Oct 01, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.0.0.15.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved alignment of depth and color images.&lt;br /&gt;
*: Device-specific parameters are obtained for each depth sensor and written to iPiVideo file during recording. This gives high accuracy of aligning depth and color images in [[iPi Mocap Studio]]. Implemented both for Microsoft Kinect and ASUS Xtion Live.&lt;br /&gt;
* Opening video in [[iPi Mocap Studio]] with one click.&lt;br /&gt;
*: Each recorded or converted video file in addition to existed '''Play''' button now has '''Open In Studio''' button (icon is letter &amp;quot;S&amp;quot;). Press this button, and (if installed) [[iPi Mocap Studio]] will launch with the '''New Project''' wizard open for the selected video file.&lt;br /&gt;
* New '''help''' menu.&lt;br /&gt;
*: Contains '''user's guide''', '''release notes''' and '''EULA'''.&lt;br /&gt;
* Further performance improvements&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Frame drops statistics were not counted properly for ASUS Xtions.&lt;br /&gt;
* Under certain circumstances empty video were recorded (containing no frames).&lt;br /&gt;
* The installer won't run on Windows XP x64.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.14|Jul 21, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.0.0.14.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Preventing from going to screensaver/stand by mode. Works for [[IPi_Recorder_User's_Guide#Recorder|Recorder]] (starting from [[IPi_Recorder_User's_Guide#Setup|Setup]] stage), [[IPi_Recorder_User's_Guide#Player|Player]] (when playing), [[IPi_Recorder_User's_Guide#Converter|Converter]] (only standby, when converting).&lt;br /&gt;
* JPEG compression is supported for all source camera image formats. Also its performance is improved.&lt;br /&gt;
::'''''Note 1.''''' ''JPEG compression reduces quality of source image. For color cameras (not depth sensors), use it only when really necessary (e.g. your system is low on disk space or writing speed).''&lt;br /&gt;
::'''''Note 2.''''' ''PS Eye videos recorded with JPEG compression would not be read with [[iPi Mocap Studio]] prior to version 2.0.0.137. Please ensure you have updated to compatible version.''&lt;br /&gt;
* Improved performance for PS Eye recording.&lt;br /&gt;
* Default folder for storing recorded videos is set to user's documents folder.&lt;br /&gt;
::'''''Note.''''' ''By an oversight, in previous versions default folder was set to iPi Recorder's installation folder. That is something like &amp;lt;tt&amp;gt;C:\Users\&amp;lt;username&amp;gt;\AppData\Local\Apps\2.0\B5TATZ4A.47Z\CN6K71PK.J0W\ipir..tion_dd200afcf7b6b7ee_0002.0000_c0485bd65ddfb5d4&amp;lt;/tt&amp;gt; (on Windows Vista/7) or &amp;lt;tt&amp;gt;C:\Documents and Settings\&amp;lt;username&amp;gt;\Local Settings\Apps\2.0\B5TATZ4A.47Z\CN6K71PK.J0W\ipir..tion_dd200afcf7b6b7ee_0002.0000_c0485bd65ddfb5d4&amp;lt;/tt&amp;gt; (on Windows XP). Path parts after &amp;lt;tt&amp;gt;Apps\2.0&amp;lt;/tt&amp;gt; contain some &amp;quot;random&amp;quot; characters defined by specific system installation. In case you did not change that default folder, your records might be deleted when updating or uninstalling [[iPi Recorder]]. To be on the safe side, please check if you still have [[.iPiVideo file extension|'''.iPiVideo''']] or [[.iPiMocap file extension|'''.iPiMocap''']] files somewhere under mentioned &amp;lt;tt&amp;gt;...\Apps\2.0&amp;lt;/tt&amp;gt; folder and, if found any, move them to some &amp;quot;normal&amp;quot; location.&lt;br /&gt;
* More reliable counting of frame drops.''&lt;br /&gt;
* Improved error handling.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed the issue causing crash during recording (see [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6129]).&lt;br /&gt;
* Fixed the issue causing hang up during conversion of certain AVI files (see [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6172]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.13|Jun 14, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.0.0.13.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved speed performance for the '''Background subtraction''' compression method, and depth channel compression. This should help to resolve frame drops issues that some users experience when recording, especially from PS Eye cameras.&lt;br /&gt;
: '''''WARNING.''''' ''[[iPi Mocap Studio]] prior to version '''2.0.0.132''' may not open videos recorded with this release of [[iPi Recorder]]. Ensure that you're using the latest version of [[iPi Mocap Studio]] (see version info in '''Help &amp;gt; About''' window). In case you need an update, try restarting application (an automatic update should launch), or download and run the latest installer from the downloads page at our website. Videos recorded with previous versions of [[iPi Recorder]] can still be opened by any version of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.12|Jun 05, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.0.0.12.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Check for version update from the application. To check, open the '''tools''' menu and click the '''CHECK FOR UPDATE''' button. If update is detected, you will be prompted to manually restart the application to perform an update.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed freezing when detecting available cameras after calibration mode was used with PS Eye cameras. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6075].&lt;br /&gt;
* Restored support for '''PSDRV3''' drivers for Kinect on Windows 7, which was silently removed in the previous release. Sorry for inconvenience, folks. However, we strongly recommend to use '''Kinect SDK''' for recording with Kinects on Windows 7. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6078].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.11|Jun 05, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.0.0.11.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added the '''tools''' menu. It is located in the top-right corner, where previously the version number was displayed. Currently, the menu contains the version number and the '''SHOW TRACE''' button.&lt;br /&gt;
* Added functionality for displaying the program trace and saving it to a file. To display trace window, press the '''SHOW TRACE''' button located under the '''tools''' menu. Program trace contains diagnostic messages produced by software. When [[iPi Recorder]] is not working properly, you can save the trace and attach to your issue report. It may help us in investigation of the issue.&lt;br /&gt;
* Some performance improvements.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed ignoring changes to output file name in [[IPi_Recorder_User's_Guide#Converter|Converter]]. This issue is discussed in this topic [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6071].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.10|Jun 01, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.0.0.10.exe}}&lt;br /&gt;
&lt;br /&gt;
First public release of [[iPi Recorder|iPi Recorder 2]].&lt;br /&gt;
&lt;br /&gt;
If you're user of '''iPi Recorder 1.x''' then please visit [[Migration from v1.x to v2.0]] article.&lt;br /&gt;
&lt;br /&gt;
[[Category:iPi Recorder]]&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/IPi_Recorder_Changelog</id>
		<title>IPi Recorder Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/IPi_Recorder_Changelog"/>
				<updated>2014-06-14T18:58:18Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#222222; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Recorder]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Recorder]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''tools &amp;gt; check for update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [http://files.ipisoft.com/iPiRecorderSetup.exe our website].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.3.30|Jun 14, 2014|http://files.ipisoft.com/iPiRecorderSetup.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added support for newer model of Wii Remote Plus. This requires [[Using_Wii_Remote_with_Toshiba_Bluetooth_stack|using Toshiba Bluetooth stack]].&lt;br /&gt;
*: Actually, it's been around for a while (since 2012). But it seems that all users, which employed Wii Remotes with our software before, have the older model.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.2.29|Mar 07, 2014|http://files.ipisoft.com/iPiRecorderSetup-2.2.2.29.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash on certain hardware configurations, related to audio input.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.2.28|Dec 26, 2013|http://files.ipisoft.com/iPiRecorderSetup-2.2.2.28.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed support for PS Move controllers on Windows 8.1 (using Motion-in-Joy drivers).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.2.27|Oct 04, 2013|http://files.ipisoft.com/iPiRecorderSetup-2.2.2.27.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Elevation angle for Kinect and PS Move sphere color can be changed right from on-screen controls (no need to press the '''PROPERTIES''' button). Accessible at any screen, not only at '''Setup'''.&lt;br /&gt;
* The new '''RESET DEVICES''' button at the '''Record''' screen allows to recover from certain errors occurred during recording without the need to return back to the '''Devices''' screen.&lt;br /&gt;
*: When some device switches to error state (usually there is a red message on its screen), use this button to try to recover. Beforehand, check that there is no hardware failure like disconnected cable. If the device does not recover after several tries, return to the '''Devices''' screen or restart the program.&lt;br /&gt;
* Motion controllers shortcuts in tooltips for '''START''' / '''STOP''' / '''EVALUATE''' buttons. For those who forget or does not still know :)&lt;br /&gt;
* Installer now installs Kinect SDK 1.8 (previously was 1.6). Versions 1.6 through 1.8 are supported.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed occasional crashes when opening an iPiVideo file from Windows Explorer.&lt;br /&gt;
* Fixed incorrect camera screen layout after the background evaluation.&lt;br /&gt;
* Improved behavior at recording startup to prevent false ''Hang-up detected'' errors.&lt;br /&gt;
* Necessary components, which are (rarely) not present on a user system, were added to the installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.1.25|Sep 10, 2013|http://files.ipisoft.com/iPiRecorderSetup-2.2.1.25.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Export of video from individual cameras to an AVI file.&lt;br /&gt;
*: Use the '''EXPORT''' button on the '''Converter''' tab to add an export task. Choose iPiVideo file, select the channel corresponding to a camera of interest (use preview to identify it), then specify AVI file name and compression options. Now click '''ADD''' and wait for export to complete, or create the next task. &lt;br /&gt;
*: Currently, only color channel can be exported from depth sensor videos.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed unstable work of ASUS Xtion / Carmine sensors in certain conditions.&lt;br /&gt;
* Prevented unintentional change of Kinect's elevation angle during the application start.&lt;br /&gt;
* Fixed error in connecting Wii Remote controllers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.1.25-Converter-Tab.png|thumb|400px|New buttons on Converter tab]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.1.25-Export-Input.png|thumb|400px|Input for an export task]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.1.25-Export-Output.png|thumb|400px|Output for an export task]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.0.24|Jun 11, 2013|http://files.ipisoft.com/iPiRecorderSetup-2.2.0.24.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Audio recording capability.&lt;br /&gt;
*: Recording is possible with just one of available audio inputs. Select a microphone at the '''Devices''' stage. At the '''Setup''' stage you can change your selection and also set the desired audio quality.&lt;br /&gt;
* Basic file operations: rename, delete, open containing folder.&lt;br /&gt;
*: These operations are available in player, recent records list, conversion tasks list. In recent records list, the only visible action by default is '''Play'''. To see other available actions, press on the vertical ellipsis to the right from the '''Play''' button.&lt;br /&gt;
* Improved synchronization of the cameras during recording.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed handling of the time stamp placeholder in a record's file name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.0.24-Mic-Devices.png|thumb|400px|Available microphones]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.0.24-Mic-Setup.png|thumb|400px|Audio settings and microphone levels]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.0.24-Player.png|thumb|400px|File operations and sound controls in player]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.6.23|Apr 09, 2013|http://files.ipisoft.com/iPiRecorderSetup-2.1.6.23.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved performance with '''Motion in Joy''' Bluetooth drivers&lt;br /&gt;
*: This should remove (or at least greatly reduce) freezing issues that some users experienced on Windows 8 when recording with PS Move.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash on exhausting the disk space while recording.&lt;br /&gt;
*: The recording ends slightly before reaching critical remaining disk space values. This is especially actual for users employing a RAM drive for recording.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.5.22|Mar 22, 2013|http://files.ipisoft.com/iPiRecorderSetup-2.1.5.22.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Compatibility with Kinect SDK '''1.7'''&lt;br /&gt;
*: '''Note:''' Both versions of Kinect SDK are supported: '''1.6''' and '''1.7'''. [[iPi Recorder]] installation program still suggests version '''1.6''' of Kinect SDK. Anyway, you are free to use any of these versions &amp;amp;mdash; tracking quality is the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.4.21|Mar 18, 2013|http://files.ipisoft.com/iPiRecorderSetup.exe-2.1.4.21}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Official support for [http://www.primesense.com/get-your-sensor2/ PrimeSense Carmine sensor].&lt;br /&gt;
*: It was implicitly supported in previous versions recognized as ASUS Xtion Live. Now it is detected separately, though there is an opposite issue of recognizing ASUS Xtion Live [http://reconstructme.net/2012/10/13/asus-xtion-usb-3-0-hotfix/ with updated firmware] as Carmine.&lt;br /&gt;
* Main window size and state (whether it is maximized) are automatically restored on the application startup.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed data cut-off issue when using the background subtraction compression for depth data.&lt;br /&gt;
*: This issue particularly affected feet at the floor.&lt;br /&gt;
* Fixed improper behavior when changing video mode after recording in certain situations.&lt;br /&gt;
* Fixed app crash when setting JPEG compression quality to 0.&lt;br /&gt;
*: Minimum JPEG quality value has been raised to 30 to prevent very low quality recordings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:PrimeSense_Carmine.jpg|thumb|400px|PrimeSense Carmine 1.08]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.3.20|Jan 22, 2013|http://files.ipisoft.com/iPiRecorderSetup-2.1.3.20.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Motion_in_Joy_Installation|Support for '''Motion in Joy''' drivers]]. Тhis enables using PS Move on Windows 8.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.19|Dec 03, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.1.2.19.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Taking advantage of new features of Kinect SDK 1.6:&lt;br /&gt;
** depth data is not limited by 4 meters now&lt;br /&gt;
** color image from Kinect is obtained as raw Bayer rather then decoded RGB which allows to improve performance of recording and reduce size of resulting [[.iPiVideo_file_extension|*.iPiVideo]] file&lt;br /&gt;
** PROPERTY page for Kinect for Windows devices now contains settings for color camera (see screenshot). Note that this feature is not available for Kinect for XBOX&lt;br /&gt;
* Significant performance improvements&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi_Recorder_2.1.2.19-properties_of_Kinect_for_Windows.png|thumb|250px|New properties of Kinect for Windows]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.1.18|Nov 25, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.1.1.18.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''Nintendo Wii Remote Plus''' motion controller&lt;br /&gt;
* Moved to Microsoft Kinect SDK '''1.6'''&lt;br /&gt;
*: '''Warning.''' [http://go.microsoft.com/fwlink/?LinkID=262831 Kinect SDK '''1.6'''] should be installed to get support for Kinects with this version of [[iPi Recorder]].&lt;br /&gt;
* Start/stop recording using a motion controller. Hold the button for a couple of seconds to toggle recording. Also works when starting background evaluation.&lt;br /&gt;
** '''Start''' button on PS Move&lt;br /&gt;
** '''A''' button on Wii Remote&lt;br /&gt;
* Indication of battery charge level for motion controllers&lt;br /&gt;
* Sequential background evaluation for depth sensors. This removes infrared interference effects on background picture.&lt;br /&gt;
*: '''Tip'''. In case you are going away from PC when evaluating background, be aware that now for dual sensor configuration, background evaluation lasts about twice the duration setting.&lt;br /&gt;
* Detecting when too many cameras are connected to a single USB controller&lt;br /&gt;
* Optimizing application performance (especially startup time) for the system on which it is installed (using [http://en.wikipedia.org/wiki/Native_Image_Generator NGen])&lt;br /&gt;
*: '''tools &amp;gt; optimize app''' menu item&lt;br /&gt;
* Launching Windows '''Device Manager''' directly from the menu&lt;br /&gt;
*: '''tools &amp;gt; device manager''' menu item&lt;br /&gt;
* Improved persistence of settings for motion controllers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Mixing up of Kinect motor controls occasionally when using PrimeSense drivers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi_Recorder_2.1.1.18-battery_indicator.png|thumb|400px|Battery charge level]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.0.17|Nov 03, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.1.0.17.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for motion controllers &amp;amp;mdash; '''Sony PlayStation Move''' and '''Nintendo Wii Remote''' (with '''Motion Plus''')&lt;br /&gt;
*: This enables props/hands tracking in [[iPi Mocap Studio]] (update with these capabilities will be available in the next 2-3 weeks). [[Getting started with motion controllers|See our Getting Started guide]].&lt;br /&gt;
* '''Video information''' panel in player&lt;br /&gt;
*: Expand it from the right edge of the window and explore all information stored in iPiVideo file: camera models, property values used during recording, statistical data, etc.&lt;br /&gt;
* Nice '''Check for update''' window with link to [[iPi Recorder Changelog|changelog]]&lt;br /&gt;
* Showing release notes at first launch of new version&lt;br /&gt;
* Little UI improvements, including:&lt;br /&gt;
** auto hiding [[iPi Recorder User's Guide#On-Screen Controls|on-screen controls]] when the mouse is still for a while&lt;br /&gt;
** auto selecting value for '''devices in a row''' ('''cameras in a row''' in previous versions) depending on the number of devices&lt;br /&gt;
&lt;br /&gt;
* Decreased memory usage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:IPi_Recorder_2.1.0.17-motion_controller.png|thumb|400px|Motion controller (right)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:IPi Recorder 2.1.0.17-video info.png|thumb|400px|Video info panel]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.15|Oct 01, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.0.0.15.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved alignment of depth and color images.&lt;br /&gt;
*: Device-specific parameters are obtained for each depth sensor and written to iPiVideo file during recording. This gives high accuracy of aligning depth and color images in [[iPi Mocap Studio]]. Implemented both for Microsoft Kinect and ASUS Xtion Live.&lt;br /&gt;
* Opening video in [[iPi Mocap Studio]] with one click.&lt;br /&gt;
*: Each recorded or converted video file in addition to existed '''Play''' button now has '''Open In Studio''' button (icon is letter &amp;quot;S&amp;quot;). Press this button, and (if installed) [[iPi Mocap Studio]] will launch with the '''New Project''' wizard open for the selected video file.&lt;br /&gt;
* New '''help''' menu.&lt;br /&gt;
*: Contains '''user's guide''', '''release notes''' and '''EULA'''.&lt;br /&gt;
* Further performance improvements&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Frame drops statistics were not counted properly for ASUS Xtions.&lt;br /&gt;
* Under certain circumstances empty video were recorded (containing no frames).&lt;br /&gt;
* The installer won't run on Windows XP x64.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.14|Jul 21, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.0.0.14.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Preventing from going to screensaver/stand by mode. Works for [[IPi_Recorder_User's_Guide#Recorder|Recorder]] (starting from [[IPi_Recorder_User's_Guide#Setup|Setup]] stage), [[IPi_Recorder_User's_Guide#Player|Player]] (when playing), [[IPi_Recorder_User's_Guide#Converter|Converter]] (only standby, when converting).&lt;br /&gt;
* JPEG compression is supported for all source camera image formats. Also its performance is improved.&lt;br /&gt;
::'''''Note 1.''''' ''JPEG compression reduces quality of source image. For color cameras (not depth sensors), use it only when really necessary (e.g. your system is low on disk space or writing speed).''&lt;br /&gt;
::'''''Note 2.''''' ''PS Eye videos recorded with JPEG compression would not be read with [[iPi Mocap Studio]] prior to version 2.0.0.137. Please ensure you have updated to compatible version.''&lt;br /&gt;
* Improved performance for PS Eye recording.&lt;br /&gt;
* Default folder for storing recorded videos is set to user's documents folder.&lt;br /&gt;
::'''''Note.''''' ''By an oversight, in previous versions default folder was set to iPi Recorder's installation folder. That is something like &amp;lt;tt&amp;gt;C:\Users\&amp;lt;username&amp;gt;\AppData\Local\Apps\2.0\B5TATZ4A.47Z\CN6K71PK.J0W\ipir..tion_dd200afcf7b6b7ee_0002.0000_c0485bd65ddfb5d4&amp;lt;/tt&amp;gt; (on Windows Vista/7) or &amp;lt;tt&amp;gt;C:\Documents and Settings\&amp;lt;username&amp;gt;\Local Settings\Apps\2.0\B5TATZ4A.47Z\CN6K71PK.J0W\ipir..tion_dd200afcf7b6b7ee_0002.0000_c0485bd65ddfb5d4&amp;lt;/tt&amp;gt; (on Windows XP). Path parts after &amp;lt;tt&amp;gt;Apps\2.0&amp;lt;/tt&amp;gt; contain some &amp;quot;random&amp;quot; characters defined by specific system installation. In case you did not change that default folder, your records might be deleted when updating or uninstalling [[iPi Recorder]]. To be on the safe side, please check if you still have [[.iPiVideo file extension|'''.iPiVideo''']] or [[.iPiMocap file extension|'''.iPiMocap''']] files somewhere under mentioned &amp;lt;tt&amp;gt;...\Apps\2.0&amp;lt;/tt&amp;gt; folder and, if found any, move them to some &amp;quot;normal&amp;quot; location.&lt;br /&gt;
* More reliable counting of frame drops.''&lt;br /&gt;
* Improved error handling.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed the issue causing crash during recording (see [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6129]).&lt;br /&gt;
* Fixed the issue causing hang up during conversion of certain AVI files (see [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6172]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.13|Jun 14, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.0.0.13.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved speed performance for the '''Background subtraction''' compression method, and depth channel compression. This should help to resolve frame drops issues that some users experience when recording, especially from PS Eye cameras.&lt;br /&gt;
: '''''WARNING.''''' ''[[iPi Mocap Studio]] prior to version '''2.0.0.132''' may not open videos recorded with this release of [[iPi Recorder]]. Ensure that you're using the latest version of [[iPi Mocap Studio]] (see version info in '''Help &amp;gt; About''' window). In case you need an update, try restarting application (an automatic update should launch), or download and run the latest installer from the downloads page at our website. Videos recorded with previous versions of [[iPi Recorder]] can still be opened by any version of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.12|Jun 05, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.0.0.12.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Check for version update from the application. To check, open the '''tools''' menu and click the '''CHECK FOR UPDATE''' button. If update is detected, you will be prompted to manually restart the application to perform an update.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed freezing when detecting available cameras after calibration mode was used with PS Eye cameras. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6075].&lt;br /&gt;
* Restored support for '''PSDRV3''' drivers for Kinect on Windows 7, which was silently removed in the previous release. Sorry for inconvenience, folks. However, we strongly recommend to use '''Kinect SDK''' for recording with Kinects on Windows 7. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6078].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.11|Jun 05, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.0.0.11.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added the '''tools''' menu. It is located in the top-right corner, where previously the version number was displayed. Currently, the menu contains the version number and the '''SHOW TRACE''' button.&lt;br /&gt;
* Added functionality for displaying the program trace and saving it to a file. To display trace window, press the '''SHOW TRACE''' button located under the '''tools''' menu. Program trace contains diagnostic messages produced by software. When [[iPi Recorder]] is not working properly, you can save the trace and attach to your issue report. It may help us in investigation of the issue.&lt;br /&gt;
* Some performance improvements.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed ignoring changes to output file name in [[IPi_Recorder_User's_Guide#Converter|Converter]]. This issue is discussed in this topic [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6071].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.10|Jun 01, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.0.0.10.exe}}&lt;br /&gt;
&lt;br /&gt;
First public release of [[iPi Recorder|iPi Recorder 2]].&lt;br /&gt;
&lt;br /&gt;
If you're user of '''iPi Recorder 1.x''' then please visit [[Migration from v1.x to v2.0]] article.&lt;br /&gt;
&lt;br /&gt;
[[Category:iPi Recorder]]&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/IPi_Recorder_Changelog</id>
		<title>IPi Recorder Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/IPi_Recorder_Changelog"/>
				<updated>2014-06-14T18:56:49Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#222222; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Recorder]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Recorder]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''tools &amp;gt; check for update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [http://files.ipisoft.com/iPiRecorderSetup.exe our website].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.3.30|Jun 14, 2014|http://files.ipisoft.com/iPiRecorderSetup.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added support for newer model of Wii Remote Plus. This requires [[Using_Wii_Remote_with_Toshiba_Bluetooth_stack|using Toshiba Bluetooth stack]].&lt;br /&gt;
*: Actually it's been around for a while (since 2012). But it seems that all users, which employed Wii Remotes with our software before, have the older model.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.2.29|Mar 07, 2014|http://files.ipisoft.com/iPiRecorderSetup-2.2.2.29.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash on certain hardware configurations, related to audio input.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.2.28|Dec 26, 2013|http://files.ipisoft.com/iPiRecorderSetup-2.2.2.28.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed support for PS Move controllers on Windows 8.1 (using Motion-in-Joy drivers).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.2.27|Oct 04, 2013|http://files.ipisoft.com/iPiRecorderSetup-2.2.2.27.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Elevation angle for Kinect and PS Move sphere color can be changed right from on-screen controls (no need to press the '''PROPERTIES''' button). Accessible at any screen, not only at '''Setup'''.&lt;br /&gt;
* The new '''RESET DEVICES''' button at the '''Record''' screen allows to recover from certain errors occurred during recording without the need to return back to the '''Devices''' screen.&lt;br /&gt;
*: When some device switches to error state (usually there is a red message on its screen), use this button to try to recover. Beforehand, check that there is no hardware failure like disconnected cable. If the device does not recover after several tries, return to the '''Devices''' screen or restart the program.&lt;br /&gt;
* Motion controllers shortcuts in tooltips for '''START''' / '''STOP''' / '''EVALUATE''' buttons. For those who forget or does not still know :)&lt;br /&gt;
* Installer now installs Kinect SDK 1.8 (previously was 1.6). Versions 1.6 through 1.8 are supported.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed occasional crashes when opening an iPiVideo file from Windows Explorer.&lt;br /&gt;
* Fixed incorrect camera screen layout after the background evaluation.&lt;br /&gt;
* Improved behavior at recording startup to prevent false ''Hang-up detected'' errors.&lt;br /&gt;
* Necessary components, which are (rarely) not present on a user system, were added to the installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.1.25|Sep 10, 2013|http://files.ipisoft.com/iPiRecorderSetup-2.2.1.25.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Export of video from individual cameras to an AVI file.&lt;br /&gt;
*: Use the '''EXPORT''' button on the '''Converter''' tab to add an export task. Choose iPiVideo file, select the channel corresponding to a camera of interest (use preview to identify it), then specify AVI file name and compression options. Now click '''ADD''' and wait for export to complete, or create the next task. &lt;br /&gt;
*: Currently, only color channel can be exported from depth sensor videos.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed unstable work of ASUS Xtion / Carmine sensors in certain conditions.&lt;br /&gt;
* Prevented unintentional change of Kinect's elevation angle during the application start.&lt;br /&gt;
* Fixed error in connecting Wii Remote controllers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.1.25-Converter-Tab.png|thumb|400px|New buttons on Converter tab]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.1.25-Export-Input.png|thumb|400px|Input for an export task]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.1.25-Export-Output.png|thumb|400px|Output for an export task]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.0.24|Jun 11, 2013|http://files.ipisoft.com/iPiRecorderSetup-2.2.0.24.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Audio recording capability.&lt;br /&gt;
*: Recording is possible with just one of available audio inputs. Select a microphone at the '''Devices''' stage. At the '''Setup''' stage you can change your selection and also set the desired audio quality.&lt;br /&gt;
* Basic file operations: rename, delete, open containing folder.&lt;br /&gt;
*: These operations are available in player, recent records list, conversion tasks list. In recent records list, the only visible action by default is '''Play'''. To see other available actions, press on the vertical ellipsis to the right from the '''Play''' button.&lt;br /&gt;
* Improved synchronization of the cameras during recording.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed handling of the time stamp placeholder in a record's file name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.0.24-Mic-Devices.png|thumb|400px|Available microphones]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.0.24-Mic-Setup.png|thumb|400px|Audio settings and microphone levels]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.0.24-Player.png|thumb|400px|File operations and sound controls in player]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.6.23|Apr 09, 2013|http://files.ipisoft.com/iPiRecorderSetup-2.1.6.23.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved performance with '''Motion in Joy''' Bluetooth drivers&lt;br /&gt;
*: This should remove (or at least greatly reduce) freezing issues that some users experienced on Windows 8 when recording with PS Move.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash on exhausting the disk space while recording.&lt;br /&gt;
*: The recording ends slightly before reaching critical remaining disk space values. This is especially actual for users employing a RAM drive for recording.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.5.22|Mar 22, 2013|http://files.ipisoft.com/iPiRecorderSetup-2.1.5.22.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Compatibility with Kinect SDK '''1.7'''&lt;br /&gt;
*: '''Note:''' Both versions of Kinect SDK are supported: '''1.6''' and '''1.7'''. [[iPi Recorder]] installation program still suggests version '''1.6''' of Kinect SDK. Anyway, you are free to use any of these versions &amp;amp;mdash; tracking quality is the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.4.21|Mar 18, 2013|http://files.ipisoft.com/iPiRecorderSetup.exe-2.1.4.21}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Official support for [http://www.primesense.com/get-your-sensor2/ PrimeSense Carmine sensor].&lt;br /&gt;
*: It was implicitly supported in previous versions recognized as ASUS Xtion Live. Now it is detected separately, though there is an opposite issue of recognizing ASUS Xtion Live [http://reconstructme.net/2012/10/13/asus-xtion-usb-3-0-hotfix/ with updated firmware] as Carmine.&lt;br /&gt;
* Main window size and state (whether it is maximized) are automatically restored on the application startup.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed data cut-off issue when using the background subtraction compression for depth data.&lt;br /&gt;
*: This issue particularly affected feet at the floor.&lt;br /&gt;
* Fixed improper behavior when changing video mode after recording in certain situations.&lt;br /&gt;
* Fixed app crash when setting JPEG compression quality to 0.&lt;br /&gt;
*: Minimum JPEG quality value has been raised to 30 to prevent very low quality recordings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:PrimeSense_Carmine.jpg|thumb|400px|PrimeSense Carmine 1.08]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.3.20|Jan 22, 2013|http://files.ipisoft.com/iPiRecorderSetup-2.1.3.20.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Motion_in_Joy_Installation|Support for '''Motion in Joy''' drivers]]. Тhis enables using PS Move on Windows 8.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.19|Dec 03, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.1.2.19.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Taking advantage of new features of Kinect SDK 1.6:&lt;br /&gt;
** depth data is not limited by 4 meters now&lt;br /&gt;
** color image from Kinect is obtained as raw Bayer rather then decoded RGB which allows to improve performance of recording and reduce size of resulting [[.iPiVideo_file_extension|*.iPiVideo]] file&lt;br /&gt;
** PROPERTY page for Kinect for Windows devices now contains settings for color camera (see screenshot). Note that this feature is not available for Kinect for XBOX&lt;br /&gt;
* Significant performance improvements&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi_Recorder_2.1.2.19-properties_of_Kinect_for_Windows.png|thumb|250px|New properties of Kinect for Windows]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.1.18|Nov 25, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.1.1.18.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''Nintendo Wii Remote Plus''' motion controller&lt;br /&gt;
* Moved to Microsoft Kinect SDK '''1.6'''&lt;br /&gt;
*: '''Warning.''' [http://go.microsoft.com/fwlink/?LinkID=262831 Kinect SDK '''1.6'''] should be installed to get support for Kinects with this version of [[iPi Recorder]].&lt;br /&gt;
* Start/stop recording using a motion controller. Hold the button for a couple of seconds to toggle recording. Also works when starting background evaluation.&lt;br /&gt;
** '''Start''' button on PS Move&lt;br /&gt;
** '''A''' button on Wii Remote&lt;br /&gt;
* Indication of battery charge level for motion controllers&lt;br /&gt;
* Sequential background evaluation for depth sensors. This removes infrared interference effects on background picture.&lt;br /&gt;
*: '''Tip'''. In case you are going away from PC when evaluating background, be aware that now for dual sensor configuration, background evaluation lasts about twice the duration setting.&lt;br /&gt;
* Detecting when too many cameras are connected to a single USB controller&lt;br /&gt;
* Optimizing application performance (especially startup time) for the system on which it is installed (using [http://en.wikipedia.org/wiki/Native_Image_Generator NGen])&lt;br /&gt;
*: '''tools &amp;gt; optimize app''' menu item&lt;br /&gt;
* Launching Windows '''Device Manager''' directly from the menu&lt;br /&gt;
*: '''tools &amp;gt; device manager''' menu item&lt;br /&gt;
* Improved persistence of settings for motion controllers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Mixing up of Kinect motor controls occasionally when using PrimeSense drivers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi_Recorder_2.1.1.18-battery_indicator.png|thumb|400px|Battery charge level]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.0.17|Nov 03, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.1.0.17.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for motion controllers &amp;amp;mdash; '''Sony PlayStation Move''' and '''Nintendo Wii Remote''' (with '''Motion Plus''')&lt;br /&gt;
*: This enables props/hands tracking in [[iPi Mocap Studio]] (update with these capabilities will be available in the next 2-3 weeks). [[Getting started with motion controllers|See our Getting Started guide]].&lt;br /&gt;
* '''Video information''' panel in player&lt;br /&gt;
*: Expand it from the right edge of the window and explore all information stored in iPiVideo file: camera models, property values used during recording, statistical data, etc.&lt;br /&gt;
* Nice '''Check for update''' window with link to [[iPi Recorder Changelog|changelog]]&lt;br /&gt;
* Showing release notes at first launch of new version&lt;br /&gt;
* Little UI improvements, including:&lt;br /&gt;
** auto hiding [[iPi Recorder User's Guide#On-Screen Controls|on-screen controls]] when the mouse is still for a while&lt;br /&gt;
** auto selecting value for '''devices in a row''' ('''cameras in a row''' in previous versions) depending on the number of devices&lt;br /&gt;
&lt;br /&gt;
* Decreased memory usage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:IPi_Recorder_2.1.0.17-motion_controller.png|thumb|400px|Motion controller (right)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:IPi Recorder 2.1.0.17-video info.png|thumb|400px|Video info panel]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.15|Oct 01, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.0.0.15.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved alignment of depth and color images.&lt;br /&gt;
*: Device-specific parameters are obtained for each depth sensor and written to iPiVideo file during recording. This gives high accuracy of aligning depth and color images in [[iPi Mocap Studio]]. Implemented both for Microsoft Kinect and ASUS Xtion Live.&lt;br /&gt;
* Opening video in [[iPi Mocap Studio]] with one click.&lt;br /&gt;
*: Each recorded or converted video file in addition to existed '''Play''' button now has '''Open In Studio''' button (icon is letter &amp;quot;S&amp;quot;). Press this button, and (if installed) [[iPi Mocap Studio]] will launch with the '''New Project''' wizard open for the selected video file.&lt;br /&gt;
* New '''help''' menu.&lt;br /&gt;
*: Contains '''user's guide''', '''release notes''' and '''EULA'''.&lt;br /&gt;
* Further performance improvements&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Frame drops statistics were not counted properly for ASUS Xtions.&lt;br /&gt;
* Under certain circumstances empty video were recorded (containing no frames).&lt;br /&gt;
* The installer won't run on Windows XP x64.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.14|Jul 21, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.0.0.14.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Preventing from going to screensaver/stand by mode. Works for [[IPi_Recorder_User's_Guide#Recorder|Recorder]] (starting from [[IPi_Recorder_User's_Guide#Setup|Setup]] stage), [[IPi_Recorder_User's_Guide#Player|Player]] (when playing), [[IPi_Recorder_User's_Guide#Converter|Converter]] (only standby, when converting).&lt;br /&gt;
* JPEG compression is supported for all source camera image formats. Also its performance is improved.&lt;br /&gt;
::'''''Note 1.''''' ''JPEG compression reduces quality of source image. For color cameras (not depth sensors), use it only when really necessary (e.g. your system is low on disk space or writing speed).''&lt;br /&gt;
::'''''Note 2.''''' ''PS Eye videos recorded with JPEG compression would not be read with [[iPi Mocap Studio]] prior to version 2.0.0.137. Please ensure you have updated to compatible version.''&lt;br /&gt;
* Improved performance for PS Eye recording.&lt;br /&gt;
* Default folder for storing recorded videos is set to user's documents folder.&lt;br /&gt;
::'''''Note.''''' ''By an oversight, in previous versions default folder was set to iPi Recorder's installation folder. That is something like &amp;lt;tt&amp;gt;C:\Users\&amp;lt;username&amp;gt;\AppData\Local\Apps\2.0\B5TATZ4A.47Z\CN6K71PK.J0W\ipir..tion_dd200afcf7b6b7ee_0002.0000_c0485bd65ddfb5d4&amp;lt;/tt&amp;gt; (on Windows Vista/7) or &amp;lt;tt&amp;gt;C:\Documents and Settings\&amp;lt;username&amp;gt;\Local Settings\Apps\2.0\B5TATZ4A.47Z\CN6K71PK.J0W\ipir..tion_dd200afcf7b6b7ee_0002.0000_c0485bd65ddfb5d4&amp;lt;/tt&amp;gt; (on Windows XP). Path parts after &amp;lt;tt&amp;gt;Apps\2.0&amp;lt;/tt&amp;gt; contain some &amp;quot;random&amp;quot; characters defined by specific system installation. In case you did not change that default folder, your records might be deleted when updating or uninstalling [[iPi Recorder]]. To be on the safe side, please check if you still have [[.iPiVideo file extension|'''.iPiVideo''']] or [[.iPiMocap file extension|'''.iPiMocap''']] files somewhere under mentioned &amp;lt;tt&amp;gt;...\Apps\2.0&amp;lt;/tt&amp;gt; folder and, if found any, move them to some &amp;quot;normal&amp;quot; location.&lt;br /&gt;
* More reliable counting of frame drops.''&lt;br /&gt;
* Improved error handling.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed the issue causing crash during recording (see [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6129]).&lt;br /&gt;
* Fixed the issue causing hang up during conversion of certain AVI files (see [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6172]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.13|Jun 14, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.0.0.13.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved speed performance for the '''Background subtraction''' compression method, and depth channel compression. This should help to resolve frame drops issues that some users experience when recording, especially from PS Eye cameras.&lt;br /&gt;
: '''''WARNING.''''' ''[[iPi Mocap Studio]] prior to version '''2.0.0.132''' may not open videos recorded with this release of [[iPi Recorder]]. Ensure that you're using the latest version of [[iPi Mocap Studio]] (see version info in '''Help &amp;gt; About''' window). In case you need an update, try restarting application (an automatic update should launch), or download and run the latest installer from the downloads page at our website. Videos recorded with previous versions of [[iPi Recorder]] can still be opened by any version of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.12|Jun 05, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.0.0.12.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Check for version update from the application. To check, open the '''tools''' menu and click the '''CHECK FOR UPDATE''' button. If update is detected, you will be prompted to manually restart the application to perform an update.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed freezing when detecting available cameras after calibration mode was used with PS Eye cameras. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6075].&lt;br /&gt;
* Restored support for '''PSDRV3''' drivers for Kinect on Windows 7, which was silently removed in the previous release. Sorry for inconvenience, folks. However, we strongly recommend to use '''Kinect SDK''' for recording with Kinects on Windows 7. This issue is discussed in [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6078].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.11|Jun 05, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.0.0.11.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added the '''tools''' menu. It is located in the top-right corner, where previously the version number was displayed. Currently, the menu contains the version number and the '''SHOW TRACE''' button.&lt;br /&gt;
* Added functionality for displaying the program trace and saving it to a file. To display trace window, press the '''SHOW TRACE''' button located under the '''tools''' menu. Program trace contains diagnostic messages produced by software. When [[iPi Recorder]] is not working properly, you can save the trace and attach to your issue report. It may help us in investigation of the issue.&lt;br /&gt;
* Some performance improvements.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed ignoring changes to output file name in [[IPi_Recorder_User's_Guide#Converter|Converter]]. This issue is discussed in this topic [http://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6071].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.10|Jun 01, 2012|http://files.ipisoft.com/iPiRecorderSetup-2.0.0.10.exe}}&lt;br /&gt;
&lt;br /&gt;
First public release of [[iPi Recorder|iPi Recorder 2]].&lt;br /&gt;
&lt;br /&gt;
If you're user of '''iPi Recorder 1.x''' then please visit [[Migration from v1.x to v2.0]] article.&lt;br /&gt;
&lt;br /&gt;
[[Category:iPi Recorder]]&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Using_Wii_Remote_with_Toshiba_Bluetooth_stack</id>
		<title>Using Wii Remote with Toshiba Bluetooth stack</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Using_Wii_Remote_with_Toshiba_Bluetooth_stack"/>
				<updated>2014-06-14T16:00:30Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: /* Connect Wii Remote */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pairing procedure for Wii Remote controllers in [[iPi Recorder]] supports only standard Microsoft Bluetooth stack, which is used on Windows by default. The original Wii Remote Plus controller (with built-in Motion Plus sensor) works well with that stack. However, the newer model of Wii Remote Plus has some changes which do not allow it to operate correctly using Microsoft Bluetooth stack. The only solution that is currently known is to use Toshiba Bluetooth stack instead. Below you find an instruction to make new Wii Remote Plus work with iPi Recorder (starting from version '''2.2.3.30''').&lt;br /&gt;
&lt;br /&gt;
= Do you need Toshiba Bluetooth stack for your controller? =&lt;br /&gt;
&lt;br /&gt;
You can find out whether your Wii Remote Plus is newer or older by looking at its name as a Bluetooth device.&lt;br /&gt;
* Launch the standard Windows Add Bluetooth Device dialog.&lt;br /&gt;
* Press '''1+2''' buttons on your Wii Remote. Alternatively, press the '''SYNC''' button under or on the cover of the battery compartment.&lt;br /&gt;
* Older Wii Remote will display as '''Nintendo RVL-CNT-01''', newer Wii Remote as '''Nintendo RVL-CNT-01-TR''' (the difference is in '''-TR''' suffix).&lt;br /&gt;
&lt;br /&gt;
'''Tip.''' The pairing procedure in iPi Recorder warns you automatically if it detects that at least one of the devices you are trying to pair is a newer one.&lt;br /&gt;
&lt;br /&gt;
If you have only newer Wii Remotes or a mix of older and newer ones, then you should use Toshiba Bluetooth stack. If you only have older ones, then you can safely stay with Microsoft Bluetooth stack.&lt;br /&gt;
&lt;br /&gt;
= Get a right Bluetooth adapter =&lt;br /&gt;
&lt;br /&gt;
The Toshiba Bluetooth stack officially supports a limited number of Bluetooth adapters. You can force installing Toshiba drivers for other adapters ([https://dolphin-emu.org/docs/guides/wii-remote-plus-rvl-cnt-01-tr-connection-guide/#Forcing_the_Toshiba_Drivers_onto_the_Adapter see here]), but this will be considered a trial and, by the license, requires you to pay Toshiba for this usage. Therefore, it is highly recommended to get a Bluetooth dongle that is officialy supported. You can find such dongles by looking for the word &amp;quot;Toshiba&amp;quot; somewhere on the package or in the product description. Some of supported models are listed below:&lt;br /&gt;
* Azio BTD-V201&lt;br /&gt;
* Cirago BTA3210&lt;br /&gt;
* Cirago BTA6210&lt;br /&gt;
* SiteCom CN-516&lt;br /&gt;
* SiteCom CN-523&lt;br /&gt;
* Toshiba PA3710U-1BTM&lt;br /&gt;
&lt;br /&gt;
= Install Toshiba drivers =&lt;br /&gt;
You can get the latest drivers for Bluetooth stack on the Toshiba website:&lt;br /&gt;
&lt;br /&gt;
http://support.toshiba.com/support/viewContentDetail?contentId=4004901&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you use officially supported Bluetooth dongle, it should come with CD/DVD containing the Toshiba Bluetooth stack.&lt;br /&gt;
&lt;br /&gt;
Connect your Bluetooth adapter, and run the installer. Then follow the instructions. Reboot the computer when prompted.&lt;br /&gt;
&lt;br /&gt;
= Connect Wii Remote =&lt;br /&gt;
&lt;br /&gt;
# Open Toshiba Bluetooth settings.&amp;lt;br/&amp;gt;[[Image:Toshiba-Bluetooth-Open.png|border|300px]]&lt;br /&gt;
# Press the '''New Connection''' button to launch the '''Add New Connection''' wizard. It may be launched automatically if no Bluetooth connections were previously set up.&amp;lt;br/&amp;gt;[[Image:Toshiba-Bluetooth-Create-Connection.png|border|300px]]&lt;br /&gt;
# On the first page, select '''Express mode''' and press '''Next'''.&amp;lt;br/&amp;gt;[[Image:Toshiba-Bluetooth-Wizard1.png|border|300px]]&lt;br /&gt;
# The wizards starts to search for Bluetooth devices.&amp;lt;br/&amp;gt;[[Image:Toshiba-Bluetooth-Wizard2.png|border|300px]]&lt;br /&gt;
# Press the '''SYNC''' button on your Wii Remote. The button is located inside the battery compartment.&amp;lt;br/&amp;gt;On the new model, it is also duplicated on the cover of battery compartment. Thus, you do not need to open the cover, but instead need a pen or other thin hard object to press this duplicate.&amp;lt;br/&amp;gt;All LEDs will start blinking.&amp;lt;br/&amp;gt;[[Image:Wii-SYNC-button-inside.jpg|border|100px]] [[Image:Wii-SYNC-button-outside.jpg|border|100px]]&lt;br /&gt;
# The wizard begins to connect with Wii Remote. There is no need to enter any PIN code.&amp;lt;br/&amp;gt;[[Image:Toshiba-Bluetooth-Wizard3.png|border|300px]]&lt;br /&gt;
# After a few seconds, the wizard closes, and Wii Remote is listed in Bluetooth connections as '''Nintendo RVL-CNT-01-TR''' (or without '''-TR''' for older models). The LEDs on Wii Remote are still blinking.&amp;lt;br/&amp;gt;'''Tip.''' Next time, to connect this Wii Remote, simply double-click its icon in connections list and press the '''SYNC''' button when prompted to prepare a device for connection.&amp;lt;br/&amp;gt;[[Image:Toshiba-Bluetooth-Connected.png|border|300px]]&lt;br /&gt;
# Repeat previous steps to connect other Wii Remotes, if necessary.&lt;br /&gt;
# Now open iPi Recorder. After it finishes to refresh the device list, connected Wii Remotes should appear in this list. Their LEDs stop blinking, some LED (or combination) is constantly glowing.&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Using_Wii_Remote_with_Toshiba_Bluetooth_stack</id>
		<title>Using Wii Remote with Toshiba Bluetooth stack</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Using_Wii_Remote_with_Toshiba_Bluetooth_stack"/>
				<updated>2014-06-14T14:54:59Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: /* Connect Wii Remote */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pairing procedure for Wii Remote controllers in [[iPi Recorder]] supports only standard Microsoft Bluetooth stack, which is used on Windows by default. The original Wii Remote Plus controller (with built-in Motion Plus sensor) works well with that stack. However, the newer model of Wii Remote Plus has some changes which do not allow it to operate correctly using Microsoft Bluetooth stack. The only solution that is currently known is to use Toshiba Bluetooth stack instead. Below you find an instruction to make new Wii Remote Plus work with iPi Recorder (starting from version '''2.2.3.30''').&lt;br /&gt;
&lt;br /&gt;
= Do you need Toshiba Bluetooth stack for your controller? =&lt;br /&gt;
&lt;br /&gt;
You can find out whether your Wii Remote Plus is newer or older by looking at its name as a Bluetooth device.&lt;br /&gt;
* Launch the standard Windows Add Bluetooth Device dialog.&lt;br /&gt;
* Press '''1+2''' buttons on your Wii Remote. Alternatively, press the '''SYNC''' button under or on the cover of the battery compartment.&lt;br /&gt;
* Older Wii Remote will display as '''Nintendo RVL-CNT-01''', newer Wii Remote as '''Nintendo RVL-CNT-01-TR''' (the difference is in '''-TR''' suffix).&lt;br /&gt;
&lt;br /&gt;
'''Tip.''' The pairing procedure in iPi Recorder warns you automatically if it detects that at least one of the devices you are trying to pair is a newer one.&lt;br /&gt;
&lt;br /&gt;
If you have only newer Wii Remotes or a mix of older and newer ones, then you should use Toshiba Bluetooth stack. If you only have older ones, then you can safely stay with Microsoft Bluetooth stack.&lt;br /&gt;
&lt;br /&gt;
= Get a right Bluetooth adapter =&lt;br /&gt;
&lt;br /&gt;
The Toshiba Bluetooth stack officially supports a limited number of Bluetooth adapters. You can force installing Toshiba drivers for other adapters ([https://dolphin-emu.org/docs/guides/wii-remote-plus-rvl-cnt-01-tr-connection-guide/#Forcing_the_Toshiba_Drivers_onto_the_Adapter see here]), but this will be considered a trial and, by the license, requires you to pay Toshiba for this usage. Therefore, it is highly recommended to get a Bluetooth dongle that is officialy supported. You can find such dongles by looking for the word &amp;quot;Toshiba&amp;quot; somewhere on the package or in the product description. Some of supported models are listed below:&lt;br /&gt;
* Azio BTD-V201&lt;br /&gt;
* Cirago BTA3210&lt;br /&gt;
* Cirago BTA6210&lt;br /&gt;
* SiteCom CN-516&lt;br /&gt;
* SiteCom CN-523&lt;br /&gt;
* Toshiba PA3710U-1BTM&lt;br /&gt;
&lt;br /&gt;
= Install Toshiba drivers =&lt;br /&gt;
You can get the latest drivers for Bluetooth stack on the Toshiba website:&lt;br /&gt;
&lt;br /&gt;
http://support.toshiba.com/support/viewContentDetail?contentId=4004901&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you use officially supported Bluetooth dongle, it should come with CD/DVD containing the Toshiba Bluetooth stack.&lt;br /&gt;
&lt;br /&gt;
Connect your Bluetooth adapter, and run the installer. Then follow the instructions. Reboot the computer when prompted.&lt;br /&gt;
&lt;br /&gt;
= Connect Wii Remote =&lt;br /&gt;
&lt;br /&gt;
# Open Toshiba Bluetooth settings.&amp;lt;br/&amp;gt;[[Image:Toshiba-Bluetooth-Open.png|border|300px]]&lt;br /&gt;
# Press the '''New Connection''' button to launch the '''Add New Connection''' wizard. It may be launched automatically if no Bluetooth connections were previously set up.&amp;lt;br/&amp;gt;[[Image:Toshiba-Bluetooth-Create-Connection.png|border|300px]]&lt;br /&gt;
# On the first page, select '''Express mode''' and press '''Next'''.&amp;lt;br/&amp;gt;[[Image:Toshiba-Bluetooth-Wizard1.png|border|300px]]&lt;br /&gt;
# The wizards starts to search for Bluetooth devices.&amp;lt;br/&amp;gt;[[Image:Toshiba-Bluetooth-Wizard2.png|border|300px]]&lt;br /&gt;
# Press the '''SYNC''' button on your Wii Remote. The button is located inside the battery compartment.&amp;lt;br/&amp;gt;On the new model, it is also duplicated on the cover of battery compartment. Thus, you do not need to open the cover, but instead need a pen or other thin hard object to press this duplicate.&amp;lt;br/&amp;gt;All LEDs will start blinking.&amp;lt;br/&amp;gt;[[Image:Wii-SYNC-button-inside.jpg|border|100px]] [[Image:Wii-SYNC-button-outside.jpg|border|100px]]&lt;br /&gt;
# The wizard begins to connect with Wii Remote. There is no need to enter any PIN code.&amp;lt;br/&amp;gt;[[Image:Toshiba-Bluetooth-Wizard3.png|border|300px]]&lt;br /&gt;
# After a few seconds, the wizard closes, and Wii Remote is listed in Bluetooth connections as '''Nintendo RVL-CNT-01-TR''' (or without '''-TR''' for older models). The LEDs on Wii Remote are still blinking.&amp;lt;br/&amp;gt;[[Image:Toshiba-Bluetooth-Connected.png|border|300px]]&lt;br /&gt;
# Repeat previous steps to connect other Wii Remotes, if necessary.&lt;br /&gt;
# Now open iPi Recorder. After it finishes to refresh the device list, connected Wii Remotes should appear in this list. Their LEDs stop blinking, some LED (or combination) is constantly glowing.&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/File:Toshiba-Bluetooth-Connected.png</id>
		<title>File:Toshiba-Bluetooth-Connected.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/File:Toshiba-Bluetooth-Connected.png"/>
				<updated>2014-06-14T14:54:52Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Using_Wii_Remote_with_Toshiba_Bluetooth_stack</id>
		<title>Using Wii Remote with Toshiba Bluetooth stack</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Using_Wii_Remote_with_Toshiba_Bluetooth_stack"/>
				<updated>2014-06-14T14:53:11Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pairing procedure for Wii Remote controllers in [[iPi Recorder]] supports only standard Microsoft Bluetooth stack, which is used on Windows by default. The original Wii Remote Plus controller (with built-in Motion Plus sensor) works well with that stack. However, the newer model of Wii Remote Plus has some changes which do not allow it to operate correctly using Microsoft Bluetooth stack. The only solution that is currently known is to use Toshiba Bluetooth stack instead. Below you find an instruction to make new Wii Remote Plus work with iPi Recorder (starting from version '''2.2.3.30''').&lt;br /&gt;
&lt;br /&gt;
= Do you need Toshiba Bluetooth stack for your controller? =&lt;br /&gt;
&lt;br /&gt;
You can find out whether your Wii Remote Plus is newer or older by looking at its name as a Bluetooth device.&lt;br /&gt;
* Launch the standard Windows Add Bluetooth Device dialog.&lt;br /&gt;
* Press '''1+2''' buttons on your Wii Remote. Alternatively, press the '''SYNC''' button under or on the cover of the battery compartment.&lt;br /&gt;
* Older Wii Remote will display as '''Nintendo RVL-CNT-01''', newer Wii Remote as '''Nintendo RVL-CNT-01-TR''' (the difference is in '''-TR''' suffix).&lt;br /&gt;
&lt;br /&gt;
'''Tip.''' The pairing procedure in iPi Recorder warns you automatically if it detects that at least one of the devices you are trying to pair is a newer one.&lt;br /&gt;
&lt;br /&gt;
If you have only newer Wii Remotes or a mix of older and newer ones, then you should use Toshiba Bluetooth stack. If you only have older ones, then you can safely stay with Microsoft Bluetooth stack.&lt;br /&gt;
&lt;br /&gt;
= Get a right Bluetooth adapter =&lt;br /&gt;
&lt;br /&gt;
The Toshiba Bluetooth stack officially supports a limited number of Bluetooth adapters. You can force installing Toshiba drivers for other adapters ([https://dolphin-emu.org/docs/guides/wii-remote-plus-rvl-cnt-01-tr-connection-guide/#Forcing_the_Toshiba_Drivers_onto_the_Adapter see here]), but this will be considered a trial and, by the license, requires you to pay Toshiba for this usage. Therefore, it is highly recommended to get a Bluetooth dongle that is officialy supported. You can find such dongles by looking for the word &amp;quot;Toshiba&amp;quot; somewhere on the package or in the product description. Some of supported models are listed below:&lt;br /&gt;
* Azio BTD-V201&lt;br /&gt;
* Cirago BTA3210&lt;br /&gt;
* Cirago BTA6210&lt;br /&gt;
* SiteCom CN-516&lt;br /&gt;
* SiteCom CN-523&lt;br /&gt;
* Toshiba PA3710U-1BTM&lt;br /&gt;
&lt;br /&gt;
= Install Toshiba drivers =&lt;br /&gt;
You can get the latest drivers for Bluetooth stack on the Toshiba website:&lt;br /&gt;
&lt;br /&gt;
http://support.toshiba.com/support/viewContentDetail?contentId=4004901&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you use officially supported Bluetooth dongle, it should come with CD/DVD containing the Toshiba Bluetooth stack.&lt;br /&gt;
&lt;br /&gt;
Connect your Bluetooth adapter, and run the installer. Then follow the instructions. Reboot the computer when prompted.&lt;br /&gt;
&lt;br /&gt;
= Connect Wii Remote =&lt;br /&gt;
&lt;br /&gt;
# Open Toshiba Bluetooth settings.&amp;lt;br/&amp;gt;[[Image:Toshiba-Bluetooth-Open.png|border|300px]]&lt;br /&gt;
# Press the '''New Connection''' button to launch the '''Add New Connection''' wizard. It may be launched automatically if no Bluetooth connections were previously set up.&amp;lt;br/&amp;gt;[[Image:Toshiba-Bluetooth-Create-Connection.png|border|300px]]&lt;br /&gt;
# On the first page, select '''Express mode''' and press '''Next'''.&amp;lt;br/&amp;gt;[[Image:Toshiba-Bluetooth-Wizard1.png|border|300px]]&lt;br /&gt;
# The wizards starts to search for Bluetooth devices.&amp;lt;br/&amp;gt;[[Image:Toshiba-Bluetooth-Wizard2.png|border|300px]]&lt;br /&gt;
# Press the '''SYNC''' button on your Wii Remote. The button is located inside the battery compartment.&amp;lt;br/&amp;gt;On the new model, it is also duplicated on the cover of battery compartment. Thus, you do not need to open the cover, but instead need a pen or other thin hard object to press this duplicate.&amp;lt;br/&amp;gt;All LEDs will start blinking.&amp;lt;br/&amp;gt;[[Image:Wii-SYNC-button-inside.jpg|border|100px]] [[Image:Wii-SYNC-button-outside.jpg|border|100px]]&lt;br /&gt;
# The wizard begins to connect with Wii Remote. There is no need to enter any PIN code.&amp;lt;br/&amp;gt;[[Image:Toshiba-Bluetooth-Wizard3.png|border|300px]]&lt;br /&gt;
&lt;br /&gt;
# After a few seconds, the wizard closes, and Wii Remote is listed in Bluetooth connections as '''Nintendo RVL-CNT-01-TR''' (or without '''-TR''' for older models). The LEDs on Wii Remote are still blinking.&amp;lt;br/&amp;gt;[[Image:Toshiba-Bluetooth-Connected.png|border|300px]]&lt;br /&gt;
&lt;br /&gt;
# Repeat previous steps to connect other Wii Remotes, if necessary.&lt;br /&gt;
&lt;br /&gt;
# Now open iPi Recorder. After it finishes to refresh the device list, connected Wii Remotes should appear in this list. Their LEDs stop blinking, some LED (or combination) is constantly glowing.&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/File:Toshiba-Bluetooth-Wizard3.png</id>
		<title>File:Toshiba-Bluetooth-Wizard3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/File:Toshiba-Bluetooth-Wizard3.png"/>
				<updated>2014-06-14T14:45:23Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/File:Wii-SYNC-button-outside.jpg</id>
		<title>File:Wii-SYNC-button-outside.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/File:Wii-SYNC-button-outside.jpg"/>
				<updated>2014-06-14T14:40:40Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/File:Wii-SYNC-button-inside.jpg</id>
		<title>File:Wii-SYNC-button-inside.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/File:Wii-SYNC-button-inside.jpg"/>
				<updated>2014-06-14T14:40:25Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/File:Toshiba-Bluetooth-Wizard2.png</id>
		<title>File:Toshiba-Bluetooth-Wizard2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/File:Toshiba-Bluetooth-Wizard2.png"/>
				<updated>2014-06-14T14:10:41Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/File:Toshiba-Bluetooth-Wizard1.png</id>
		<title>File:Toshiba-Bluetooth-Wizard1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/File:Toshiba-Bluetooth-Wizard1.png"/>
				<updated>2014-06-14T14:09:20Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/File:Toshiba-Bluetooth-Create-Connection.png</id>
		<title>File:Toshiba-Bluetooth-Create-Connection.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/File:Toshiba-Bluetooth-Create-Connection.png"/>
				<updated>2014-06-14T14:02:31Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/File:Toshiba-Bluetooth-Open.png</id>
		<title>File:Toshiba-Bluetooth-Open.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/File:Toshiba-Bluetooth-Open.png"/>
				<updated>2014-06-14T13:59:06Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Main_Page"/>
				<updated>2014-06-14T13:54:49Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Header --&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;table border=0 style=&amp;quot;background:#f9f9f9; margin:.3em .5em; text-align:center&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=3&amp;gt;&amp;lt;div style=&amp;quot;font-size:122%; padding-bottom:.8em; padding-top:.3em&amp;quot;&amp;gt;'''iPi Motion Capture''' consists of two products:&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=2&amp;gt;[[Image:R-256.png|96px|link=iPi Recorder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left; padding-left:.4em; padding-right:1.3em; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%;&amp;quot;&amp;gt;'''[[iPi Recorder|iPi RECORDER]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; color:#444444;&amp;quot;&amp;gt;''free software for making records''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=2&amp;gt;[[Image:S-256.png|96px|link=iPi Mocap Studio]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:right; padding-left:1.3em; padding-right:.4em; vertical-align:bottom;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; color:#444444;&amp;quot;&amp;gt;''paid software for processing records''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%;&amp;quot;&amp;gt;'''[[iPi Mocap Studio|iPi MOCAP STUDIO]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.2em; font-size:95%; border:1px dashed #aaaaaa;&amp;quot;&amp;gt;[http://ipisoft.com/store Editions]&amp;amp;nbsp;([http://ipisoft.com/store/compare-editions compare])&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[http://ipisoft.com/download '''Downloads''']&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[License|Licensing Policy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;td style=&amp;quot;width: 39%; border:1px solid #F7D4C0; background:#FFFFF7; vertical-align:center; color:#000; padding:0.2em; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://ipisoft.com/gallery/ Gallery of Demo Videos]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://ipisoft.com/pr/iPi_Motion_Capture_Brochure.pdf Product Brochure]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[FAQ|Frequently Asked Questions]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:50%; height:1px; border-top:1px solid #BC967E; margin:0.7em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[http://blog.ipisoft.com Monthly Competition: Win Standard License]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:50%; height:1px; border-top:1px solid #BC967E; margin:0.7em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:#BC967E; font-size:110%&amp;quot;&amp;gt;f e a t u r e d &amp;amp;nbsp;&amp;amp;nbsp; a r t i c l e s :&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting Started with Triple Depth Sensor Configuration|Triple Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Batch Processing]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Multiple GPUs]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Troubleshooting]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Possible Configurations:'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- General --&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width: 49%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Single Kinect --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Single Depth Sensor Configuration&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Kinect-small.png|150px|link=User Guide for Single Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:3px;&amp;quot;&amp;gt;iPi Soft uses its own tracking algorithms that give much better accuracy than other [http://en.wikipedia.org/wiki/Kinect Kinect]/[http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO_LIVE Xtion]/[http://www.primesense.com/get-your-sensor2/ Carmine]-based mocaps available in the market. This configuration is very easy to use, as it does not require calibration. For those who haven't had experience with mocap systems before, it is a good option to start from.&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Single Depth Sensor Configuration|Quick Start Guide]]&lt;br /&gt;
* [[User Guide for Single Depth Sensor Configuration|User Guide]]&lt;br /&gt;
* [[Sample video and project (single depth sensor)|Sample video and project]]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirments for iPi MoCap with Single Depth Sensor|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #a3bfb1; text-align:right; color:#006600; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/express-edition Express], [http://ipisoft.com/software/basic-edition Basic], [http://ipisoft.com/software/standard-edition Standard]  '''[[Editions Comparison|(?)]]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 49% ; height:100%; border:1px solid #cedff2; background:#f5faff; vertical-align:top; color:#000; padding:0.2em &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dual Kinect --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:center; color:#000; padding:0.2em 0.4em&amp;quot;&amp;gt;Dual Depth Sensor Configuration&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Kinect-small.png|130px|link=User Guide for Dual Depth Sensor Configuration]]&amp;amp;nbsp;&amp;amp;nbsp; [[Image:Kinect-small.png|130px|link=User Guide for Dual Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;Dual-[http://en.wikipedia.org/wiki/Kinect Kinect]/[http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO_LIVE Xtion]/[http://www.primesense.com/get-your-sensor2/ Carmine] configuration combines ease of use and flexibility of a single Kinect/Xtion/Carmine with power of multi-camera system. With two Microsoft Kinects, or ASUS Xtions, or PrimeSense Carmines animators can accurately capture complex motions including 360-degrees turns.&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Dual Depth Sensor Configuration|Quick Start Guide]]&lt;br /&gt;
* [[User Guide for Dual Depth Sensor Configuration|User Guide]]&lt;br /&gt;
* [[Sample video and project (dual depth sensor)|Sample video and project]]&lt;br /&gt;
* [http://nycppnews.com/2012/02/12/joe-herman-reviews-ipi-softs-markerless-motion-capture-system Review by Joe Herman]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirments for Two Depth Sensors|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #a3bfb1; text-align:right; color:#000066; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/basic-edition Basic], [http://ipisoft.com/software/standard-edition Standard]  '''[[Editions Comparison|(?)]]''' &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;height:1em&amp;quot;&amp;gt;&amp;lt;td colspan=3&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td  style=&amp;quot;width: 49% ; height:100%; border:1px solid #ddcef2; background:#faf5ff; vertical-align:top; color:#000; padding:0.2em &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Multiple MS Eye --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#ddcef2; font-size:120%; font-weight:bold; border:1px solid #ddcef2; text-align:center; color:#000; padding:0.2em 0.4em&amp;quot;&amp;gt; Multiple PS Eye Cameras Configuration &amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;amp;nbsp;&amp;amp;nbsp;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;amp;nbsp;&amp;amp;nbsp;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] cameras are recommended as they give very good quality of video at up to 60 fps. Other cameras like webcams or DirectShow-compatible USB or FireWire cameras may be used but are not recommended. The configuration with 3 to 8 [http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] cameras is the most powerful option. It allows you to track very complex motions in a big capture area (up to '''20 by 20 feet''' or '''7 by 7 meters''').&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Multiple PlayStation Eye Cameras Configuration|Quick Start Guide]]&lt;br /&gt;
* [[Cameras and accessories]]&lt;br /&gt;
* [[User Guide for Multiple PlayStation Eye Cameras Configuration|User Guide]]&lt;br /&gt;
* [[Sample_video_and_project_(four_PS_Eye)|Sample video and project]]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirements for Multiple PlayStation Eye Cameras System|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #ddcef2; text-align:right; color:#330066; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/basic-edition Basic]  &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;(up to 4 cams)&amp;lt;/font&amp;gt;, [http://ipisoft.com/software/standard-edition Standard] &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;(up to 8 cams)&amp;lt;/font&amp;gt;  '''[[Editions Comparison|(?)]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 49%; border:1px solid #f2cee0; background:#fff5fa; vertical-align:top; color:#000; padding:0.2em&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Post processing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#f2cee0; font-size:110%; font-weight:bold; border:1px solid #bfa3b1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Integrated Clean-Up and Motion Transfer&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ipi-motion-transfer-small.png|180px|link=Animation export and motion transfer]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;[[iPi Mocap Studio]] includes integrated animation clean-up and motion transfer. So you do not necessarily need expensive third-party software like [http://usa.autodesk.com/adsk/servlet/pc/index?id=13581855&amp;amp;siteID=123112 Motion Builder]. These tools are included in all [[Editions Comparison|editions]].&amp;lt;/p&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
* [[Clean-up]]&lt;br /&gt;
&lt;br /&gt;
* [[Animation export and motion transfer]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Advanced Features:'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- The first row --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Multiple Actors --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Multiple Actors&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:multiple_actors_pic.png|link=Getting started with multiple actors]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with multiple actors|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Motion Controllers --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Motion Controllers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:motion_controllers_pic.png|link=Getting started with motion controllers]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with motion controllers|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Using motion controller for head tracking|Using for Head Tracking]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Motion in Joy Installation|Motion in Joy]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Keyframing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Keyframing&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:keyframing_pic.png|link=Getting started with hand keyframing]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with hand keyframing|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Separator --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;5&amp;quot; style=&amp;quot;height:1.5em;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;!-- The second row --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Multiple GPUs --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Multiple GPUs&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:multiple_gpus_pic.png|link=Multiple GPUs]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Multiple GPUs|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Batch Processing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca;background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Batch Processing&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:batch_pic.png|link=Batch Processing]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Batch Processing|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Audio Recording --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Audio Recording&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:audio_recording_pic.png|link=Audio Recording]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Audio Recording|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; border:1px solid #fec112; background:#fffbf0; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Biomech Add-on --&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%;background:#fffbf0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 100%&amp;quot; colspan=2&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 0px 3px; background:#fdddaa; font-size:120%; font-weight:bold; border:1px solid #f8991d; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;iPi Biomech Add-on&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[Image:Biomech-Plot-2.png]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:3px 3px 0px 3px;&amp;quot;&amp;gt;''iPi Studio now includes functionality for in-depth biomechanical analysis of human motions.'' ('''Note''' that Add-on is not a free update and requires separate license key. 30-days free trial is available.)&amp;lt;/p&amp;gt;&lt;br /&gt;
* Includes visualization of tracked motion data&lt;br /&gt;
* Includes export of motion data to Excel and MATLAB, as well as export of point clouds&lt;br /&gt;
&lt;br /&gt;
* See [[Biomechanical Analysis|iPi Biomech Add-on User Guide]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:0px 3px 8px 3px; font-size:95%; border:1px dashed #f8991d; text-align:right; color:#885510; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [http://ipisoft.com/store All]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Printable Documentation'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Single Depth Sensor Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Dual Depth Sensor Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Multiple PlayStation Eye Cameras Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__ __NOTITLE__&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Using_Wii_Remote_with_Toshiba_Bluetooth_stack</id>
		<title>Using Wii Remote with Toshiba Bluetooth stack</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Using_Wii_Remote_with_Toshiba_Bluetooth_stack"/>
				<updated>2014-06-14T12:01:45Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: /* Get a right Bluetooth adapter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pairing procedure for Wii Remote controllers in [[iPi Recorder]] supports only standard Microsoft Bluetooth stack, which is used on Windows by default. The original Wii Remote Plus controller (with built-in Motion Plus sensor) works well with that stack. However, the newer model of Wii Remote Plus has some changes which do not allow it to operate correctly using Microsoft Bluetooth stack. The only solution that is currently known is to use Toshiba Bluetooth stack instead. Below you find an instruction to make new Wii Remote Plus work with iPi Recorder (starting from version '''2.2.3.30''').&lt;br /&gt;
&lt;br /&gt;
= Do you need Toshiba Bluetooth stack for your controller? =&lt;br /&gt;
&lt;br /&gt;
You can find out whether your Wii Remote Plus is newer or older by looking at its name as a Bluetooth device.&lt;br /&gt;
* Launch the standard Windows Add Bluetooth Device dialog.&lt;br /&gt;
* Press '''1+2''' buttons on your Wii Remote. Alternatively, press the '''SYNC''' button under or on the cover of the battery compartment.&lt;br /&gt;
* Older Wii Remote will display as '''Nintendo RVL-CNT-01''', newer Wii Remote as '''Nintendo RVL-CNT-01-TR''' (the difference is in '''-TR''' suffix).&lt;br /&gt;
&lt;br /&gt;
'''Tip.''' The pairing procedure in iPi Recorder warns you automatically if it detects that at least one of the devices you are trying to pair is a newer one.&lt;br /&gt;
&lt;br /&gt;
If you have only newer Wii Remotes or a mix of older and newer ones, then you should use Toshiba Bluetooth stack. If you only have older ones, then you can safely stay with Microsoft Bluetooth stack.&lt;br /&gt;
&lt;br /&gt;
= Get a right Bluetooth adapter =&lt;br /&gt;
&lt;br /&gt;
The Toshiba Bluetooth stack officially supports a limited number of Bluetooth adapters. You can force installing Toshiba drivers for other adapters ([https://dolphin-emu.org/docs/guides/wii-remote-plus-rvl-cnt-01-tr-connection-guide/#Forcing_the_Toshiba_Drivers_onto_the_Adapter see here]), but this will be considered a trial and, by the license, requires you to pay Toshiba for this usage. Therefore, it is highly recommended to get a Bluetooth dongle that is officialy supported. You can find such dongles by looking for the word &amp;quot;Toshiba&amp;quot; somewhere on the package or in the product description. Some of supported models are listed below:&lt;br /&gt;
* Azio BTD-V201&lt;br /&gt;
* Cirago BTA3210&lt;br /&gt;
* Cirago BTA6210&lt;br /&gt;
* SiteCom CN-516&lt;br /&gt;
* SiteCom CN-523&lt;br /&gt;
* Toshiba PA3710U-1BTM&lt;br /&gt;
&lt;br /&gt;
= Install Toshiba drivers =&lt;br /&gt;
You can get the latest drivers for Bluetooth stack on the Toshiba website:&lt;br /&gt;
&lt;br /&gt;
http://support.toshiba.com/support/viewContentDetail?contentId=4004901&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you use officially supported Bluetooth dongle, it should come with CD/DVD containing the Toshiba Bluetooth stack.&lt;br /&gt;
&lt;br /&gt;
Connect your Bluetooth adapter, and run the installer. Then follow the instructions. Reboot the computer when prompted.&lt;br /&gt;
&lt;br /&gt;
= Connect Wii Remote =&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Using_Wii_Remote_with_Toshiba_Bluetooth_stack</id>
		<title>Using Wii Remote with Toshiba Bluetooth stack</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Using_Wii_Remote_with_Toshiba_Bluetooth_stack"/>
				<updated>2014-06-14T12:01:29Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: /* Get a right Bluetooth adapter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pairing procedure for Wii Remote controllers in [[iPi Recorder]] supports only standard Microsoft Bluetooth stack, which is used on Windows by default. The original Wii Remote Plus controller (with built-in Motion Plus sensor) works well with that stack. However, the newer model of Wii Remote Plus has some changes which do not allow it to operate correctly using Microsoft Bluetooth stack. The only solution that is currently known is to use Toshiba Bluetooth stack instead. Below you find an instruction to make new Wii Remote Plus work with iPi Recorder (starting from version '''2.2.3.30''').&lt;br /&gt;
&lt;br /&gt;
= Do you need Toshiba Bluetooth stack for your controller? =&lt;br /&gt;
&lt;br /&gt;
You can find out whether your Wii Remote Plus is newer or older by looking at its name as a Bluetooth device.&lt;br /&gt;
* Launch the standard Windows Add Bluetooth Device dialog.&lt;br /&gt;
* Press '''1+2''' buttons on your Wii Remote. Alternatively, press the '''SYNC''' button under or on the cover of the battery compartment.&lt;br /&gt;
* Older Wii Remote will display as '''Nintendo RVL-CNT-01''', newer Wii Remote as '''Nintendo RVL-CNT-01-TR''' (the difference is in '''-TR''' suffix).&lt;br /&gt;
&lt;br /&gt;
'''Tip.''' The pairing procedure in iPi Recorder warns you automatically if it detects that at least one of the devices you are trying to pair is a newer one.&lt;br /&gt;
&lt;br /&gt;
If you have only newer Wii Remotes or a mix of older and newer ones, then you should use Toshiba Bluetooth stack. If you only have older ones, then you can safely stay with Microsoft Bluetooth stack.&lt;br /&gt;
&lt;br /&gt;
= Get a right Bluetooth adapter =&lt;br /&gt;
&lt;br /&gt;
The Toshiba Bluetooth stack officially supports a limited number of Bluetooth adapters. You can force installing Toshiba drivers for other adapters ([https://dolphin-emu.org/docs/guides/wii-remote-plus-rvl-cnt-01-tr-connection-guide/#Forcing_the_Toshiba_Drivers_onto_the_Adapter see here]), but this will be considered a trial and, by the license, requires you to pay Toshiba for this usage. Therefore, it is highly recommended to get a Bluetooth dongle that is officialy supported. You can find such dongles by looking for the word &amp;quot;Toshiba&amp;quot; somewhere on the package or in the product description. Some supported models are listed below:&lt;br /&gt;
* Azio BTD-V201&lt;br /&gt;
* Cirago BTA3210&lt;br /&gt;
* Cirago BTA6210&lt;br /&gt;
* SiteCom CN-516&lt;br /&gt;
* SiteCom CN-523&lt;br /&gt;
* Toshiba PA3710U-1BTM&lt;br /&gt;
&lt;br /&gt;
= Install Toshiba drivers =&lt;br /&gt;
You can get the latest drivers for Bluetooth stack on the Toshiba website:&lt;br /&gt;
&lt;br /&gt;
http://support.toshiba.com/support/viewContentDetail?contentId=4004901&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you use officially supported Bluetooth dongle, it should come with CD/DVD containing the Toshiba Bluetooth stack.&lt;br /&gt;
&lt;br /&gt;
Connect your Bluetooth adapter, and run the installer. Then follow the instructions. Reboot the computer when prompted.&lt;br /&gt;
&lt;br /&gt;
= Connect Wii Remote =&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Using_Wii_Remote_with_Toshiba_Bluetooth_stack</id>
		<title>Using Wii Remote with Toshiba Bluetooth stack</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Using_Wii_Remote_with_Toshiba_Bluetooth_stack"/>
				<updated>2014-06-14T12:00:18Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: /* Do you need Toshiba Bluetooth stack for your controller? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pairing procedure for Wii Remote controllers in [[iPi Recorder]] supports only standard Microsoft Bluetooth stack, which is used on Windows by default. The original Wii Remote Plus controller (with built-in Motion Plus sensor) works well with that stack. However, the newer model of Wii Remote Plus has some changes which do not allow it to operate correctly using Microsoft Bluetooth stack. The only solution that is currently known is to use Toshiba Bluetooth stack instead. Below you find an instruction to make new Wii Remote Plus work with iPi Recorder (starting from version '''2.2.3.30''').&lt;br /&gt;
&lt;br /&gt;
= Do you need Toshiba Bluetooth stack for your controller? =&lt;br /&gt;
&lt;br /&gt;
You can find out whether your Wii Remote Plus is newer or older by looking at its name as a Bluetooth device.&lt;br /&gt;
* Launch the standard Windows Add Bluetooth Device dialog.&lt;br /&gt;
* Press '''1+2''' buttons on your Wii Remote. Alternatively, press the '''SYNC''' button under or on the cover of the battery compartment.&lt;br /&gt;
* Older Wii Remote will display as '''Nintendo RVL-CNT-01''', newer Wii Remote as '''Nintendo RVL-CNT-01-TR''' (the difference is in '''-TR''' suffix).&lt;br /&gt;
&lt;br /&gt;
'''Tip.''' The pairing procedure in iPi Recorder warns you automatically if it detects that at least one of the devices you are trying to pair is a newer one.&lt;br /&gt;
&lt;br /&gt;
If you have only newer Wii Remotes or a mix of older and newer ones, then you should use Toshiba Bluetooth stack. If you only have older ones, then you can safely stay with Microsoft Bluetooth stack.&lt;br /&gt;
&lt;br /&gt;
= Get a right Bluetooth adapter =&lt;br /&gt;
&lt;br /&gt;
The Toshiba Bluetooth stack officially supports a limited number of Bluetooth adapters. You can force installing Toshiba drivers for other adapters ([https://dolphin-emu.org/docs/guides/wii-remote-plus-rvl-cnt-01-tr-connection-guide/#Forcing_the_Toshiba_Drivers_onto_the_Adapter see here]), but this will be considered a trial and, by the license, requires you to pay Toshiba for this usage. So, it is highly recommended to get a Bluetooth dongle that is officialy supported. You can find such dongles by looking for the word &amp;quot;Toshiba&amp;quot; somewhere on the package or in the product description. Some supported models are listed below:&lt;br /&gt;
&lt;br /&gt;
* Azio BTD-V201&lt;br /&gt;
&lt;br /&gt;
* Cirago BTA3210&lt;br /&gt;
&lt;br /&gt;
* Cirago BTA6210&lt;br /&gt;
&lt;br /&gt;
* SiteCom CN-516&lt;br /&gt;
&lt;br /&gt;
* SiteCom CN-523&lt;br /&gt;
&lt;br /&gt;
* Toshiba PA3710U-1BTM&lt;br /&gt;
= Install Toshiba drivers =&lt;br /&gt;
You can get the latest drivers for Bluetooth stack on the Toshiba website:&lt;br /&gt;
&lt;br /&gt;
http://support.toshiba.com/support/viewContentDetail?contentId=4004901&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you use officially supported Bluetooth dongle, it should come with CD/DVD containing the Toshiba Bluetooth stack.&lt;br /&gt;
&lt;br /&gt;
Connect your Bluetooth adapter, and run the installer. Then follow the instructions. Reboot the computer when prompted.&lt;br /&gt;
&lt;br /&gt;
= Connect Wii Remote =&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Using_Wii_Remote_with_Toshiba_Bluetooth_stack</id>
		<title>Using Wii Remote with Toshiba Bluetooth stack</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Using_Wii_Remote_with_Toshiba_Bluetooth_stack"/>
				<updated>2014-06-14T11:59:32Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: /* Do you need Toshiba Bluetooth stack for your controller? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pairing procedure for Wii Remote controllers in [[iPi Recorder]] supports only standard Microsoft Bluetooth stack, which is used on Windows by default. The original Wii Remote Plus controller (with built-in Motion Plus sensor) works well with that stack. However, the newer model of Wii Remote Plus has some changes which do not allow it to operate correctly using Microsoft Bluetooth stack. The only solution that is currently known is to use Toshiba Bluetooth stack instead. Below you find an instruction to make new Wii Remote Plus work with iPi Recorder (starting from version '''2.2.3.30''').&lt;br /&gt;
&lt;br /&gt;
= Do you need Toshiba Bluetooth stack for your controller? =&lt;br /&gt;
&lt;br /&gt;
You can find out whether your Wii Remote Plus is newer or older by looking at its name as a Bluetooth device.&lt;br /&gt;
* Launch the standard Windows Add Bluetooth Device dialog.&lt;br /&gt;
* Press '''1+2''' buttons on your Wii Remote. Alternatively, press the '''SYNC''' button under or on the cover of the battery compartment.&lt;br /&gt;
* Older Wii Remote will display as '''Nintendo RVL-CNT-01''', newer Wii Remote as '''Nintendo RVL-CNT-01-TR''' (the difference is in '''-TR''' suffix).&lt;br /&gt;
&lt;br /&gt;
'''Tip.''' The pairing procedure in iPi Recorder warns you automatically if it detects that at least one of the devices you are trying to pair are the newer ones.&lt;br /&gt;
&lt;br /&gt;
If you have only newer Wii Remotes or a mix of older and newer ones, then you should use Toshiba Bluetooth stack. If you only have older ones, then you can safely stay with Microsoft Bluetooth stack.&lt;br /&gt;
&lt;br /&gt;
= Get a right Bluetooth adapter =&lt;br /&gt;
&lt;br /&gt;
The Toshiba Bluetooth stack officially supports a limited number of Bluetooth adapters. You can force installing Toshiba drivers for other adapters ([https://dolphin-emu.org/docs/guides/wii-remote-plus-rvl-cnt-01-tr-connection-guide/#Forcing_the_Toshiba_Drivers_onto_the_Adapter see here]), but this will be considered a trial and, by the license, requires you to pay Toshiba for this usage. So, it is highly recommended to get a Bluetooth dongle that is officialy supported. You can find such dongles by looking for the word &amp;quot;Toshiba&amp;quot; somewhere on the package or in the product description. Some supported models are listed below:&lt;br /&gt;
&lt;br /&gt;
* Azio BTD-V201&lt;br /&gt;
&lt;br /&gt;
* Cirago BTA3210&lt;br /&gt;
&lt;br /&gt;
* Cirago BTA6210&lt;br /&gt;
&lt;br /&gt;
* SiteCom CN-516&lt;br /&gt;
&lt;br /&gt;
* SiteCom CN-523&lt;br /&gt;
&lt;br /&gt;
* Toshiba PA3710U-1BTM&lt;br /&gt;
= Install Toshiba drivers =&lt;br /&gt;
You can get the latest drivers for Bluetooth stack on the Toshiba website:&lt;br /&gt;
&lt;br /&gt;
http://support.toshiba.com/support/viewContentDetail?contentId=4004901&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you use officially supported Bluetooth dongle, it should come with CD/DVD containing the Toshiba Bluetooth stack.&lt;br /&gt;
&lt;br /&gt;
Connect your Bluetooth adapter, and run the installer. Then follow the instructions. Reboot the computer when prompted.&lt;br /&gt;
&lt;br /&gt;
= Connect Wii Remote =&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Using_Wii_Remote_with_Toshiba_Bluetooth_stack</id>
		<title>Using Wii Remote with Toshiba Bluetooth stack</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Using_Wii_Remote_with_Toshiba_Bluetooth_stack"/>
				<updated>2014-06-14T11:57:09Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: /* Install Toshiba drivers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pairing procedure for Wii Remote controllers in [[iPi Recorder]] supports only standard Microsoft Bluetooth stack, which is used on Windows by default. The original Wii Remote Plus controller (with built-in Motion Plus sensor) works well with that stack. However, the newer model of Wii Remote Plus has some changes which do not allow it to operate correctly using Microsoft Bluetooth stack. The only solution that is currently known is to use Toshiba Bluetooth stack instead. Below you find an instruction to make new Wii Remote Plus work with iPi Recorder (starting from version '''2.2.3.30''').&lt;br /&gt;
&lt;br /&gt;
= Do you need Toshiba Bluetooth stack for your controller? =&lt;br /&gt;
&lt;br /&gt;
You can find out whether your Wii Remote Plus is newer or older by looking at its name as a Bluetooth device.&lt;br /&gt;
&lt;br /&gt;
* Launch the standard Windows Add Bluetooth Device dialog.&lt;br /&gt;
&lt;br /&gt;
* Press '''1+2''' buttons on your Wii Remote or the '''SYNC''' button under or on the battery box cover.&lt;br /&gt;
&lt;br /&gt;
* Older Wii Remote will display as '''Nintendo RVL-CNT-01''', newer Wii Remote as '''Nintendo RVL-CNT-01-TR''' (the difference is in '''-TR''' suffix).&lt;br /&gt;
&lt;br /&gt;
'''Tip.''' The pairing procedure in iPi Recorder warns you automatically if it detects that at least one of the devices you are trying to pair are the newer ones.&lt;br /&gt;
&lt;br /&gt;
If you have only newer Wii Remotes or a mix of older and newer ones, then you should use Toshiba Bluetooth stack. If you only have older ones, then you can safely stay with Microsoft Bluetooth stack.&lt;br /&gt;
&lt;br /&gt;
= Get a right Bluetooth adapter =&lt;br /&gt;
&lt;br /&gt;
The Toshiba Bluetooth stack officially supports a limited number of Bluetooth adapters. You can force installing Toshiba drivers for other adapters ([https://dolphin-emu.org/docs/guides/wii-remote-plus-rvl-cnt-01-tr-connection-guide/#Forcing_the_Toshiba_Drivers_onto_the_Adapter see here]), but this will be considered a trial and, by the license, requires you to pay Toshiba for this usage. So, it is highly recommended to get a Bluetooth dongle that is officialy supported. You can find such dongles by looking for the word &amp;quot;Toshiba&amp;quot; somewhere on the package or in the product description. Some supported models are listed below:&lt;br /&gt;
&lt;br /&gt;
* Azio BTD-V201&lt;br /&gt;
&lt;br /&gt;
* Cirago BTA3210&lt;br /&gt;
&lt;br /&gt;
* Cirago BTA6210&lt;br /&gt;
&lt;br /&gt;
* SiteCom CN-516&lt;br /&gt;
&lt;br /&gt;
* SiteCom CN-523&lt;br /&gt;
&lt;br /&gt;
* Toshiba PA3710U-1BTM&lt;br /&gt;
= Install Toshiba drivers =&lt;br /&gt;
You can get the latest drivers for Bluetooth stack on the Toshiba website:&lt;br /&gt;
&lt;br /&gt;
http://support.toshiba.com/support/viewContentDetail?contentId=4004901&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you use officially supported Bluetooth dongle, it should come with CD/DVD containing the Toshiba Bluetooth stack.&lt;br /&gt;
&lt;br /&gt;
Connect your Bluetooth adapter, and run the installer. Then follow the instructions. Reboot the computer when prompted.&lt;br /&gt;
&lt;br /&gt;
= Connect Wii Remote =&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Using_Wii_Remote_with_Toshiba_Bluetooth_stack</id>
		<title>Using Wii Remote with Toshiba Bluetooth stack</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Using_Wii_Remote_with_Toshiba_Bluetooth_stack"/>
				<updated>2014-06-14T11:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;VMaslov: Created page with &amp;quot;Pairing procedure for Wii Remote controllers in iPi Recorder supports only standard Microsoft Bluetooth stack, which is used on Windows by default. The original Wii Remote...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pairing procedure for Wii Remote controllers in [[iPi Recorder]] supports only standard Microsoft Bluetooth stack, which is used on Windows by default. The original Wii Remote Plus controller (with built-in Motion Plus sensor) works well with that stack. However, the newer model of Wii Remote Plus has some changes which do not allow it to operate correctly using Microsoft Bluetooth stack. The only solution that is currently known is to use Toshiba Bluetooth stack instead. Below you find an instruction to make new Wii Remote Plus work with iPi Recorder (starting from version '''2.2.3.30''').&lt;br /&gt;
&lt;br /&gt;
= Do you need Toshiba Bluetooth stack for your controller? =&lt;br /&gt;
&lt;br /&gt;
You can find out whether your Wii Remote Plus is newer or older by looking at its name as a Bluetooth device.&lt;br /&gt;
&lt;br /&gt;
* Launch the standard Windows Add Bluetooth Device dialog.&lt;br /&gt;
&lt;br /&gt;
* Press '''1+2''' buttons on your Wii Remote or the '''SYNC''' button under or on the battery box cover.&lt;br /&gt;
&lt;br /&gt;
* Older Wii Remote will display as '''Nintendo RVL-CNT-01''', newer Wii Remote as '''Nintendo RVL-CNT-01-TR''' (the difference is in '''-TR''' suffix).&lt;br /&gt;
&lt;br /&gt;
'''Tip.''' The pairing procedure in iPi Recorder warns you automatically if it detects that at least one of the devices you are trying to pair are the newer ones.&lt;br /&gt;
&lt;br /&gt;
If you have only newer Wii Remotes or a mix of older and newer ones, then you should use Toshiba Bluetooth stack. If you only have older ones, then you can safely stay with Microsoft Bluetooth stack.&lt;br /&gt;
&lt;br /&gt;
= Get a right Bluetooth adapter =&lt;br /&gt;
&lt;br /&gt;
The Toshiba Bluetooth stack officially supports a limited number of Bluetooth adapters. You can force installing Toshiba drivers for other adapters ([https://dolphin-emu.org/docs/guides/wii-remote-plus-rvl-cnt-01-tr-connection-guide/#Forcing_the_Toshiba_Drivers_onto_the_Adapter see here]), but this will be considered a trial and, by the license, requires you to pay Toshiba for this usage. So, it is highly recommended to get a Bluetooth dongle that is officialy supported. You can find such dongles by looking for the word &amp;quot;Toshiba&amp;quot; somewhere on the package or in the product description. Some supported models are listed below:&lt;br /&gt;
&lt;br /&gt;
* Azio BTD-V201&lt;br /&gt;
&lt;br /&gt;
* Cirago BTA3210&lt;br /&gt;
&lt;br /&gt;
* Cirago BTA6210&lt;br /&gt;
&lt;br /&gt;
* SiteCom CN-516&lt;br /&gt;
&lt;br /&gt;
* SiteCom CN-523&lt;br /&gt;
&lt;br /&gt;
* Toshiba PA3710U-1BTM&lt;br /&gt;
= Install Toshiba drivers =&lt;br /&gt;
You can get the latest drivers for Bluetooth stack on the Toshiba website:&lt;br /&gt;
http://support.toshiba.com/support/viewContentDetail?contentId=4004901&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you use officially supported Bluetooth dongle, it should come with CD/DVD containing the Toshiba Bluetooth stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Connect your Bluetooth adapter, and run the installer. Then follow the instructions. Reboot the computer when prompted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Connect Wii Remote =&lt;/div&gt;</summary>
		<author><name>VMaslov</name></author>	</entry>

	</feed>