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		<updated>2026-07-07T13:47:35Z</updated>
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	<entry>
		<id>https://wiki.ipisoft.com/Template:V3note</id>
		<title>Template:V3note</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Template:V3note"/>
				<updated>2021-03-04T07:33:14Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: http-&amp;gt;httpS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin-left:10ex; margin-right:10ex; margin-top:2ex; margin-bottom:1ex; border:1.5px solid #e93f3f; padding-top:1ex; padding-bottom:1ex; padding-left:4ex; padding-right:4ex; color:#333333; background:#FFF8F8;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#e93f3f; color:white;&amp;quot;&amp;gt;&amp;amp;nbsp;NEW!&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;'''Version 3''' of iPi Motion Capture is available.&lt;br /&gt;
'''iPi Motion Capture 3''' delivers new features for improved workflow including support of Kinect 2, improved arms tracking, simplified calibration and others. [https://ipisoft.com/store/version-3-0/ Read more &amp;gt;&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;This documentation corresponds to '''version 2''' of iPi Motion Capture. The latest documentation for '''version 3''' can be found at https://docs.ipisoft.com/&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Getting_started_with_multiple_actors</id>
		<title>Getting started with multiple actors</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Getting_started_with_multiple_actors"/>
				<updated>2021-03-04T07:30:29Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: http-&amp;gt;httpS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Introduction ====&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.4, [[iPi Mocap Studio]] supports multi-person tracking with the following limitations:&lt;br /&gt;
* Currently only two actors tracking is available in the public release.&lt;br /&gt;
** Tracking of more than two actors requires more RnD and currently not feasible due to mutual occlusion of actors.&lt;br /&gt;
* At least '''5''' Sony PlayStation Eye cameras are required to track multiple actors.&lt;br /&gt;
* It's recommended to use '''6''' &amp;amp;mdash; '''8''' cameras to track multiple actors.&lt;br /&gt;
* For simple actions when actors are rarely close to each other you can use '''4''' &amp;amp;mdash; '''5''' Sony PlayStation Eye cameras or even two depth sensors (MS Kinect / ASUS Xtion / PrimeSense Carmine).&lt;br /&gt;
* For single depth sensor and for '''3''' web cameras multi-person tracking is not enabled.&lt;br /&gt;
* Multi-person tracking is available only in [https://ipisoft.com/software/standard-edition STANDARD edition]. In other editions you can try this functionality but in this case all results will be saved in [[.iPiMocapTrial_file_extension|restricted trial format]] which prohibits export of result animation.&lt;br /&gt;
&lt;br /&gt;
==== Actors Clothing ====&lt;br /&gt;
&lt;br /&gt;
For color cameras:&lt;br /&gt;
* [[User_Guide_for_Multiple_PlayStation_Eye_Cameras_Configuration#Actor_Clothing|All regular recommendations]].&lt;br /&gt;
* Plus it's highly recommended to use different colors for clothing of different actors. It will minimize tracking errors.&lt;br /&gt;
&lt;br /&gt;
For depth sensors:&lt;br /&gt;
* [[User_Guide_for_Dual_Depth_Sensor_Configuration#Actor_Clothing|Only regular recommendations]]. No additional recommendations, because current version of [[iPi Mocap Studio]] doesn't use color data from depth sensors during tracking (color data is used only for visualization).&lt;br /&gt;
&lt;br /&gt;
==== Cameras Configuration ====&lt;br /&gt;
&lt;br /&gt;
The main requirement is to minimize self- and mutual occlusions of actors. In general, '''5''' &amp;amp;mdash; '''8''' cameras should be placed in full-circle with at least two cameras at 2.5+ meters height. If you're going to use less cameras then all actions should be planned in such a way which minimize mutual actors occlusion. For example, screenshot below demonstrates how to capture two actors handshake with just two depth sensors:&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Image:Dual_depth_scene_example.jpg|thumb|498px|Scene Configuration Example]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== T-pose ====&lt;br /&gt;
&lt;br /&gt;
It's convenient but not strongly required when both actors stay in T-pose at one and the same time as far from each other as possible (but both actors should be fully visible in all cameras).&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Image:Two_actors_t_pose.jpg|thumb|500px|T-poses of Actors]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Processing ====&lt;br /&gt;
&lt;br /&gt;
* During project creation you will need to specify number of actors and then parameters of each actor:&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:two_actors_wizard_step0.png|thumb|300px|How many actors?]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:two_actors_wizard_step1.png|thumb|300px|First actor parameters]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Image:two_actors_wizard_step2.png|thumb|300px|Second actor parameters]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* At the toolbar you will see buttons for switching between actors. Also you can switch by clicking on actor model in the 3D view port. Skin of &amp;quot;inactive&amp;quot; actor is grayed. Content of '''Actor''' tab is displayed for the active actor.&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Image:Two_actors_ui.png|thumb|600px|Active actor on UI]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For each actor:&lt;br /&gt;
*# Roughly align actor's model with actor's images in all cameras using '''Move''', '''Rotation''' and '''IK''' tools&lt;br /&gt;
*# Adjust actor parameters if needed&lt;br /&gt;
*# Click '''Analyze Actor Appearance''' button&lt;br /&gt;
*# Correct actor's colors with the aid of '''Eye dropper''' if needed&lt;br /&gt;
*# Click '''Refit Pose''' on '''Tracking''' tab.&lt;br /&gt;
*#:&amp;lt;blockquote&amp;gt;'''Note.''' Unlike all other content of '''Tracking''' tab this button runs refit pose for active actor only and doesn't affect the inactive one&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*# Repeat steps starting from 3 if needed&lt;br /&gt;
&lt;br /&gt;
* Adjust Region-of-Interest, choose tracking settings on the '''Tracking''' tab and execute tracking&lt;br /&gt;
*:&amp;lt;blockquote&amp;gt;'''Note.''' All options and action buttons on the '''Tracking''' tab except '''Refit Pose''' button are applied to all actors.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Image:Two_actors_tracking_tab.png|thumb|500px|Tracking Tab Controls]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* After processing you can use [[Clean-up|regular procedures for clean-up and post-processing]].&lt;br /&gt;
&lt;br /&gt;
==== Motion Controllers ====&lt;br /&gt;
&lt;br /&gt;
You can use up to '''6''' [[Getting_started_with_motion_controllers|motion controllers]] for:&lt;br /&gt;
* left hand of the first actor&lt;br /&gt;
* right hand of the first actor&lt;br /&gt;
* head of the first actor&lt;br /&gt;
* left hand of the second actor&lt;br /&gt;
* right hand of the second actor&lt;br /&gt;
* head of the second actor&lt;br /&gt;
Or any subset of these items.&lt;br /&gt;
&lt;br /&gt;
For projects with two actors you will be able to choose both body part and actor index in the '''Attach to''' drop-down list on '''Motion Controllers''' tab:&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Image:Two_actors_motion_controllers.png|thumb|400px|'''Attach to''' drop-down list]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Animation Export ====&lt;br /&gt;
&lt;br /&gt;
Using '''Import target character''' on '''Export''' tab you can import target character for active actor. If you want to import target character for the second actor, just make it active using buttons on toolbar and repeat import. Target characters can be the same or different.&lt;br /&gt;
&lt;br /&gt;
In a similar way, '''Export animation''' button works for active actor. That is you can export animation for each actor separately. Current version of [[iPi Mocap Studio]] doesn't allow to export animation for both characters to the one output file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Image:Two_actors_export.png|thumb|600px|Export]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Demo ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;iframe width=&amp;quot;400&amp;quot; height=&amp;quot;321&amp;quot; src=&amp;quot;http://www.youtube.com/embed/ndPcqkTyKPY?autoplay=0&amp;amp;amp;showinfo=0&amp;quot; frameborder=&amp;quot;1&amp;quot; allowfullscreen=&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/html&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Using_motion_controller_for_head_tracking</id>
		<title>Using motion controller for head tracking</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Using_motion_controller_for_head_tracking"/>
				<updated>2021-03-04T07:29:23Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: http-&amp;gt;httpS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:How To]]&lt;br /&gt;
For general information about recording and tracking with motion controllers, see [[Getting started with motion controllers]]. Below are the tips specific for using a motion controller for the head tracking.&lt;br /&gt;
&lt;br /&gt;
First reasonable question is &amp;quot;How do I attach this thing to the head?&amp;quot; Unfortunately, there is no straightforward answer. It's a field for experiment. You can find a couple of solutions in our forum:&lt;br /&gt;
* https://forum.ipisoft.com/viewtopic.php?f=2&amp;amp;t=6861&lt;br /&gt;
* https://forum.ipisoft.com/viewtopic.php?f=3&amp;amp;t=7134&lt;br /&gt;
The main thing is that attachment should be firm enough to prevent movements of a controller relative to the head.&lt;br /&gt;
&lt;br /&gt;
The recommended position of the controller on the head is at top. If the controller is far from this position, then accuracy of matching the controller with the scene will suffer. You still need to aim at one camera for a moment, but it's not easy when you don't see the controller. You can employ one of the techniques for aiming:&lt;br /&gt;
# Just turn your head in a range of directions which definitely contains the aiming direction of the controller. Then in Studio you'll choose a frame where the controller is the most looking as aiming. For this technique, it's convenient to attach the controller with its top side (the one with the light sphere for PS Move) looking forward.&lt;br /&gt;
# Make the controller quickly attachable to the head. Then, in the beginning of the action you can put the controller in the hand, aim at camera, and then attach it to the head and continue with the main action. In Studio, to match the controller with the scene, you select the frame where it is aiming in the hand, select this hand as target bone, and do matching. After the controller is matched, you can retarget it to the head.&lt;br /&gt;
&lt;br /&gt;
To apply the controller's motion data to the head, proceed the same way as with the hands. Manually adjust the head pose in one frame of the ROI, and hit '''Apply Motion Data'''.&lt;br /&gt;
&lt;br /&gt;
'''Important.''' Do not forget to disable head tracking on the '''Tracking''' tab, because you don't need it when using controller's data. This will save you a bit of time.&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Getting_started_with_motion_controllers</id>
		<title>Getting started with motion controllers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Getting_started_with_motion_controllers"/>
				<updated>2021-03-04T07:29:05Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: http-&amp;gt;httpS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:iPi Recorder]]&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;br /&gt;
[[Category:Getting started]]&lt;br /&gt;
&lt;br /&gt;
= What's this for =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wanna capture hand/prop movements? Now this is possible with the support for motion controllers added to [[iPi Recorder]]. Essentially, motion controller provides one ''3D orientation'' value which can be used to track rotations of a single bone, whether it is a body part or attached prop.&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:psmove.jpg|thumb|PlayStation Move]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:WiiRemote.jpg|thumb|Wii Remote with MotionPlus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Wii_remote_plus.jpg|thumb|100px|Wii Remote Plus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, what you need to try this. First, a motion controller (or several ones, [[iPi Recorder]] currently has no limitation on the number of controllers). Three models are supported, all of them are easy to buy:&lt;br /&gt;
* '''PlayStation Move'''&lt;br /&gt;
* '''Wii Remote''' with '''MotionPlus'''&lt;br /&gt;
* '''Wii Remote Plus''', which has MotionPlus integrated&lt;br /&gt;
&lt;br /&gt;
'''Important.''' If you don't already have Wii stuff, we strongly recommend to use PlayStation Move, because of its built-in magnetometer. In short, the presence of magnetometer gives a lot more stable orientation value. Without it, orientation tends to drift around vertical axis, and this leads to less accurate measurements.&lt;br /&gt;
&lt;br /&gt;
Also, your PC should be equipped with a Bluetooth radio module to connect with motion controllers. If you do not have a built-in one, you'll need an USB Bluetooth adapter. You'll need only one Bluetooth adapter for any reasonable number of motion controllers (at least 4).&lt;br /&gt;
For PS Move, you will definitely need an USB to mini-USB cable to charge your motion controller and for pairing (see [[#Getting into Recorder|next section]]).&lt;br /&gt;
&lt;br /&gt;
'''Warning.''' On '''Windows 8 and 8.1''', PS Move does not work properly using the standard Bluetooth drivers included with the OS. For these OS versions, it is recommended to [[Motion in Joy Installation|install Motion in Joy drivers]].&lt;br /&gt;
&lt;br /&gt;
'''Warning.''' Some of Wii Remote Plus controllers may not work properly using standard Bluetooth drivers. For them, it is recommended to use [[Using Wii Remote with Toshiba Bluetooth stack|Toshiba Bluetooth stack]].&lt;br /&gt;
&lt;br /&gt;
'''Tip.''' To connect more than 4 PS Move controllers, multiple Bluetooth adapters are usually needed. To use multiple Bluetooth adapters, it is necessary to [[Motion in Joy Installation|install Motion in Joy drivers]].&lt;br /&gt;
&lt;br /&gt;
= Getting into Recorder =&lt;br /&gt;
&lt;br /&gt;
The big change is that [[iPi Recorder User's Guide#Cameras|Cameras stage]] in [[iPi Recorder]] was renamed to '''Devices''', because now it may contain not only cameras.&lt;br /&gt;
&lt;br /&gt;
To get your motion controller in the list of devices, it must be connected to a PC via Bluetooth. But before it can connect to your Bluetooth adapter, the controller must be ''paired'' with it. That is where button '''ADD NEW''' helps. So, your first step is to press this button, select device type you have, and then follow the instructions specific for this device.&lt;br /&gt;
&lt;br /&gt;
For PS Move, pairing is one-time process unless you reconnect motion controller to another PC or gaming console. Each time you connect controller to another host, it should be paired. After pairing, the Bluetooth connection is established automatically each time you power on the motion controller. To power on PS Move, press the '''PS''' button. To power off, hold down the '''PS''' button for a long time (about 10 seconds).&lt;br /&gt;
&lt;br /&gt;
For Wii Remote, pairing should be done each time after Bluetooth connection is lost, powering off either the motion controller or the PC. This is another disadvantage of Wii Remote. To power off Wii Remote, hold down the '''Power''' button for a couple of seconds.&lt;br /&gt;
&lt;br /&gt;
After you have successfully paired the controller with Bluetooth adapter, it should be visible in device list. Mark it selected and go to [[iPi Recorder User's Guide#Setup|Setup stage]]. Here for the first time you will see the controller visualized as a rotating blue &amp;quot;brick&amp;quot;.&lt;br /&gt;
And also you should see a message over it saying it is not calibrated. ''Calibration'' of a motion controller (not confuse with calibration of cameras) is needed for more accurate measurements, so it is highly recommended to get through it every time you see this message. To run calibration process, press '''CALIBRATION''' button in the on-screen controls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi_Recorder-devices.png|thumb|400px|Device list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi_Recorder-gyro_calibration_required.png|thumb|400px|Motion controller visualization. Controller is not calibrated.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a motion controller is calibrated, you can use it in recording action videos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tip'''. You can use motion controller to start/stop recording (including background evaluation). Just hold PS Move's '''Start''' button, or Wiimote's '''A''' button for a few seconds, until you feel a vibration.&lt;br /&gt;
&lt;br /&gt;
'''Tip'''. There is no need to enable motion controllers when recording calibration videos, because their data will not be used in the calibration process.&lt;br /&gt;
&lt;br /&gt;
'''Tip'''. Under certain conditions (generally indoors with dim lighting), PS Move's light sphere can be used as a light marker for calibration. Here is short instruction:&lt;br /&gt;
:* Ensure PS Move is visible in device list. &lt;br /&gt;
:*  &amp;lt;u&amp;gt;Unselect&amp;lt;/u&amp;gt; it, when going to Setup stage.&lt;br /&gt;
:* To change the color of the sphere, press button combination on the controller:&lt;br /&gt;
:** '''Select + Move''' &amp;amp;mdash; White &amp;lt;span style=&amp;quot;border: solid 1px Black&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Cross''' &amp;amp;mdash; Blue &amp;lt;span style=&amp;quot;background-color: Blue&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Square''' &amp;amp;mdash; Magenta &amp;lt;span style=&amp;quot;background-color: Magenta&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Triangle''' &amp;amp;mdash; Green &amp;lt;span style=&amp;quot;background-color: Green&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Circle''' &amp;amp;mdash; Red &amp;lt;span style=&amp;quot;background-color: Red&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + T (Trigger)''' &amp;amp;mdash; Cyan &amp;lt;span style=&amp;quot;background-color: Cyan&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + Start''' &amp;amp;mdash; Yellow &amp;lt;span style=&amp;quot;background-color: Yellow&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:** '''Select + PS''' &amp;amp;mdash; Off &amp;lt;span style=&amp;quot;background-color: Gray&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Proceed as usual with recording a calibration video. Do not change the color of the sphere during recording.&lt;br /&gt;
&lt;br /&gt;
= Tips on action video =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controller_aiming.jpg|thumb|200px|Aiming at a camera]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controller_standard_grip.jpg|thumb|200px|Standard grip]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main requirements:&lt;br /&gt;
# At some moment during the record (for example, at the beginning), you should aim with (each) motion controller at one of the cameras. This is needed to correctly orient the motion controller within the scene coordinate space in [[iPi Mocap Studio]].&lt;br /&gt;
# For correct orientation of prop models in [[iPi Mocap Studio]], hold the controller as if its side with buttons is a back side of a prop in a &amp;quot;standard&amp;quot; position &amp;amp;mdash; i.e. facing the actor's face when the arm with prop is stretched forward. Of course, you can use a non-&amp;quot;standard&amp;quot; grip of the controller if such a grip for a prop is implied by the scenario of the action.&lt;br /&gt;
&lt;br /&gt;
Now, the tips:&lt;br /&gt;
* If you have already made some records without explicitly aiming at the camera, these videos may not be going to trash. Look thoroughly through all the frames &amp;amp;mdash; it is very likely that at some point the actor aimed at some camera by accident, at least in horizontal direction (this is sufficient).&lt;br /&gt;
* You can use special accessories for motion controllers like [http://us.playstation.com/ps3/accessories/playstation-move-shooting-attachment-ps3.html shooting attachments]. In that case, the relative position of the controller to the prop is good known, so you just hold it as needed by the scenario (i.e. the '''requirement #2''' is not relevant for this case).&lt;br /&gt;
* You can change the grip of the motion controller during the action. The [[iPi Mocap Studio]] allows you to process every frame range with the same grip independently.&lt;br /&gt;
&lt;br /&gt;
= Tracking =&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] has got a new tab called '''Motion Controllers'''. It is visible only when open project contains data from one or more motion controllers. Dealing with this data makes sense only after the tracking of the body is complete. In case of several controllers, data from each of the controllers is processed separately in any convenient order. Numbering of controllers correspond to their order in [[iPi Recorder]] when a video was recorded.&lt;br /&gt;
&lt;br /&gt;
When a project with motion data is first created, you will see this data as one or more colored &amp;quot;bricks&amp;quot; floating somewhere under the actor's model. To give more sense to this picture, for each controller you should specify a bone it is attached to. See the '''Attach to''' combobox. Currently it contains only ''LHand'' and ''RHand'' bones. This list will be extended as the support for other motion controller scenarios is implemented. When attached, the controller's &amp;quot;brick&amp;quot; is displayed near the corresponding bone of actor's model. &lt;br /&gt;
&lt;br /&gt;
For a nicer look, you have an option to replace the default brick with several prop models like sword and pistol. Currently, there are only few standard prop models. This list may be extended in the future, and the support for importing custom prop models is also planned. You can also change the main color of a prop model, and toggle the display of prop's coordinate axes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_Controllers_tab.png|thumb|400px|Motion Controllers tab]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controllers_in_new_project.png|thumb|400px|Motion controllers in a new project.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Motion_controllers_attached.png|thumb|400px|Motion controllers attached to hands.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make some use of motion controller's data, it first needs to be matched with the scene coordinate space. Assuming that scene's ground plane is horizontal, controller's ''pitch'' and ''bank'' angles already correspond to the scene. However, ''heading'' angle of controller's orientation is measured from some &amp;quot;arbitrary&amp;quot; origin direction (in terms of the scene). For Playstation Move it's always the North direction, for Wii Remote &amp;amp;mdash; a direction it was oriented to when recording started. To match coordinates, knowing the scene coordinates for some reference orientation of the controller is needed. That is where aiming at a camera helps.&lt;br /&gt;
&lt;br /&gt;
So you've done with the body tracking, and have attached the controller to a corresponding hand. Now find some frame where the actor is aiming with this controller at some camera (remember [[#Tips on action video|action video requirements]]?) Ensure the body position has been tracked in this frame. Select the target camera as the default, pressing corresponding toolbar button. Pressing the '''Match with Camera X''' button does matching. After matching, the prop model for the controller should be oriented perfectly as it was intended in the video. Unless the actor did not pay attention to [[#Tips on action video|a proper grip]] of the controller, especially regarding it's bank rotation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also manually adjust position and orientation of the controller by using the '''Move''' tool. Activate the tool, click on the controller's model in the scene, and then move and rotate the model to correspond to a position and orientation of an actual controller in the video.&lt;br /&gt;
&lt;br /&gt;
And finally &amp;amp;mdash; applying the motion controller's data to the hand's rotation. First, determine you region of interest. Ensure that within this region the actor maintain a fixed grip of the controller. Frames with different grip should be processed separately. Next, select some frame within the region where the hand's orientation may be adjusted manually to match the actor without much effort. Make these adjustments. When ready, just press the '''Apply Motion Data''' button &amp;amp;mdash; and in all frames within ROI, the hand's orientation will be set automatically.&lt;br /&gt;
&lt;br /&gt;
= Tutorials and demos =&lt;br /&gt;
* A great sample of hand tracking from Seed Crystal Games studio:&lt;br /&gt;
*:  https://www.youtube.com/watch?v=4mV7yITXyBU&lt;br /&gt;
* PS3 Move Gloves for Hand by CManson:&lt;br /&gt;
*: https://forum.ipisoft.com/viewtopic.php?f=3&amp;amp;t=6836&lt;br /&gt;
* DIY solutions for attaching PS Move to a head:&lt;br /&gt;
*: https://forum.ipisoft.com/viewtopic.php?f=3&amp;amp;t=7134&lt;br /&gt;
* Live video of pairing procedure for PS Move:&lt;br /&gt;
*: http://vimeo.com/bassill/pairing-ps-move-in-recorder&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Troubleshooting</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Troubleshooting"/>
				<updated>2021-03-04T07:27:40Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: http-&amp;gt;httpS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Installation problems ===&lt;br /&gt;
&lt;br /&gt;
'''Potential problem:''' after installation, [[iPi Mocap Studio]] crashes on first start. &lt;br /&gt;
&lt;br /&gt;
'''Possible cause:''' very often, this is caused by incompatible video card. Another possible reason is broken .NET Framework installation or broken DirectX installation. &lt;br /&gt;
&lt;br /&gt;
'''Solution:''' check [[IPi Studio System Requirements | system requirements]] and make sure your operating system and .NET Framework is up to date.&lt;br /&gt;
* You can use [http://www.techpowerup.com/gpuz/ GPU-z] and [http://www.cpuid.com/softwares/cpu-z.html CPU-z] to detect exact version and features of your video card.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:GPUz_example.gif|thumb|402px|]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Some systems (for example some laptops and older Mac Minis) have both integrated graphics and discrete graphics. You may need to disable integrated graphics when working with iPi Mocap Studio. To do this, please use tools offered by your discrete video card manufacturer (e.g. Nvidia or AMD).&lt;br /&gt;
&lt;br /&gt;
=== Two Kinects don't work together ===&lt;br /&gt;
&lt;br /&gt;
'''Potential problem:''' two Kinect sensors do not work togethter.&lt;br /&gt;
&lt;br /&gt;
'''Possible cause:''' Most probably, both Kinects were plugged into one USB controller. In this case 1 USB controller bandwidth is not enough to handle video from 2 Kinects.&lt;br /&gt;
&lt;br /&gt;
'''Solution:''' Each Kinect should be plugged into separate USB controller. Please refer to documentation [[User_Guide_for_Dual_Kinect_Sensor_Configuration#Software_Installation]]&lt;br /&gt;
&lt;br /&gt;
=== How to report bugs and issues ===&lt;br /&gt;
&lt;br /&gt;
When reporting bugs and issues, please specify the following info: &lt;br /&gt;
* exact version of your operating system;&lt;br /&gt;
* exact model of your video card (you can use [http://www.techpowerup.com/downloads/SysInfo/GPU-Z/ GPU-Z] to find out the model of your video card);&lt;br /&gt;
* the number and models of your cameras.&lt;br /&gt;
You can post your bug reports on our [https://www.ipisoft.com/forum/ User Forum] or send them to iPiSoft tech support email.&lt;br /&gt;
&lt;br /&gt;
=== How to send a video to iPiSoft tech support ===&lt;br /&gt;
&lt;br /&gt;
Sending your videos to iPiSoft tech support can be helpful if you experience a problem with iPiSoft's system. iPiSoft promises to use your video only for debugging and not to disclose it to third parties. &lt;br /&gt;
&lt;br /&gt;
To send a video, please upload it to some file sharing server like [http://www.filefactory.com/ filefactory.com] and send us the link. The other way is [[Huge Files Sharing Using uTorrent|using peer-to-peer technology]].&lt;br /&gt;
&lt;br /&gt;
If you cannot send a video because of its huge size, consider sending screenshots. Screenshots are less informative then video but still they are helpful for diagnosing various problems with tracking.&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Multiple_GPUs</id>
		<title>Multiple GPUs</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Multiple_GPUs"/>
				<updated>2021-03-04T07:27:16Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: http-&amp;gt;httpS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction to Multiple GPUs in [[iPi Mocap Studio]] ==&lt;br /&gt;
Starting with version 2.4 of [[iPi Mocap Studio]], you can use multiple GPUs to speed up tracking.&lt;br /&gt;
You should be aware of the following limitations:&lt;br /&gt;
* You can use only '''1''', '''2''' or '''4''' GPUs inside one PC. Other configurations (for example, 3 GPUs) are not supported.&lt;br /&gt;
* Currently we recommend using only single-GPU video cards (e.g. '''NVidia GTX 780'''). iPi Soft never tested multi-GPU video cards like '''NVidia GTX 690''', and it is not known if there is a way to disable SLI/Crossfire for multi-GPU video card (to make it usable in [[iPi Mocap Studio]]).&lt;br /&gt;
* For best efficiency, all GPUs must be of approximately the same performance. [[iPi Mocap Studio]] cannot balance load for multiple GPUs with different performance levels, so mixing low-end and high-end GPUs will result in very poor performance.&lt;br /&gt;
* Due to synchronization overhead, performance scaling is not linear. Performance gain diminishes with the number of GPUs.  Using second identical GPU will speed up tracking approximately by a factor of '''1.6''' (instead of factor of 2, as one might expect).&lt;br /&gt;
* Performance gain is more noticeable for large number of cameras (for example, '''8''' cameras). If you are using just 1 Kinect camera (or other single depth sensor), you may experience negligible performance improvement from a multi-GPU configuration.&lt;br /&gt;
* Combining multiple low-end GPUs makes little sense. You may achieve much better performance by upgrading to a single high-end gaming GPU like '''NVidia GTX 780'''.&lt;br /&gt;
* Multiple GPUs usage is available only in [https://ipisoft.com/software/standard-edition STANDARD edition]. In other editions you can try this functionality but in this case all results will be saved in [[.iPiMocapTrial_file_extension|restricted trial format]] which prohibits export of result animation.&lt;br /&gt;
&lt;br /&gt;
== How to Configure Multiple GPUs ==&lt;br /&gt;
[[Image:Disable_SLI.png|thumb|How to disable SLI (click to enlarge)]]&lt;br /&gt;
[[Image:Extend_desktop.png|thumb|How to extend Windows desktop (click to enlarge)]]&lt;br /&gt;
To configure your multiple video cards for use in [[iPi Mocap Studio]], you should perform the following steps:&lt;br /&gt;
# Disable '''SLI''' or '''Crossfire'''&lt;br /&gt;
# Extend Windows desktop to use additional video adapters. Go to the following path in '''Windows Control Panel''': &amp;lt;blockquote&amp;gt;Control Panel &amp;gt; Appearance and Personalization &amp;gt; Display &amp;gt; Screen Resolution&amp;lt;/blockquote&amp;gt; and select '''Multiple displays: Extend these displays''' for your additional video cards. Click '''Apply''' button.&lt;br /&gt;
# Restart [[iPi Mocap Studio]]. Now it should be able to use your additional GPUs.&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Batch_Processing</id>
		<title>Batch Processing</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Batch_Processing"/>
				<updated>2021-03-04T07:26:59Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: http-&amp;gt;httpS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.4, [[iPi Mocap Studio]] supports '''Batch Processing'''.&lt;br /&gt;
&lt;br /&gt;
[[Batch Processing]] is a tool useful in the following cases:&lt;br /&gt;
# Many steps are required to obtain final result. For instance, the following sequence of processing steps is quite common to obtain high quality results:&lt;br /&gt;
#* '''Track Forward''' starting from the first frame of Region-of-Interest.&lt;br /&gt;
#* '''Refine Backward''' starting from the last frame of Region-of-Interest.&lt;br /&gt;
#* '''Jitter Removal''' with '''2''' as smoothing value for all body parts.&lt;br /&gt;
#* One more '''Refine Backward''' starting from the last frame of Region-of-Interest.&lt;br /&gt;
#* One more '''Jitter Removal''' with '''1''' as smoothing value for all body parts.&lt;br /&gt;
# Processing of many takes and/or many video files&lt;br /&gt;
# Experimenting with different processing and post-processing settings for one and the same source video. For example:&lt;br /&gt;
#* Tracking with various options for shoulders, spine, head and foot.&lt;br /&gt;
#* Jitter Removal with various values of smoothing.&lt;br /&gt;
#* Trying of various actor parameters like actor's height and body mass index.&lt;br /&gt;
&lt;br /&gt;
In all these cases [[Batch Processing]] allows you to avoid waiting when current processing step is completed to click button(s) to start the next step. Instead of being &amp;quot;babysitter&amp;quot; for [[iPi Mocap Studio]] now you can record a set of all required actions to batch and then start them by one click.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' [[Batch Processing]] is available only in [https://ipisoft.com/software/standard-edition STANDARD edition]. In other editions you can try this functionality, but the results of [[Batch Processing]] will be saved in [[.iPiMocapTrial_file_extension|restricted trial format]] which prohibits export of animation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
&lt;br /&gt;
;Processing Pass (or just Pass): Processing operation on Region-of-Interest for Mocap project. Currently the following passes are available:&lt;br /&gt;
::* Calibration (for color cameras and for depth sensors)&lt;br /&gt;
::* Track Forward/Backward&lt;br /&gt;
::* Refine Forward/Backward&lt;br /&gt;
::* Apply Jitter Removal&lt;br /&gt;
::* Apply Motion Data for Gyro Sensor&lt;br /&gt;
&lt;br /&gt;
;Batch Step (or just Step): Element of batch. Consists of the following information:&lt;br /&gt;
::* Input Mocap project file name&lt;br /&gt;
::* Output Mocap project file name (by default is the same as input)&lt;br /&gt;
::* Processing Pass (see above)&lt;br /&gt;
::* Values of Parameters of the Pass&lt;br /&gt;
::* Current Timeline Position (or just Frame)&lt;br /&gt;
::* Region-of-Interest&lt;br /&gt;
&lt;br /&gt;
;Batch: Sequence of Batch Steps. Can be saved to disk, loaded from disk, executed.&lt;br /&gt;
&lt;br /&gt;
=== Batch Creation ===&lt;br /&gt;
&lt;br /&gt;
# Switch to '''Batch''' tab.&lt;br /&gt;
# If required, clear current batch by clicking '''New''' button on the top of the tab.&lt;br /&gt;
# Click '''Record to Batch''' button (or press '''&amp;lt;tt&amp;gt;Ctrl+Shift+B&amp;lt;/tt&amp;gt;''' on the keyboard).&lt;br /&gt;
# Red ball should appear in the '''Batch''' tab header.&lt;br /&gt;
#: [[Image:batch_creation_1-4.png]]&lt;br /&gt;
# Open existing [[.iPiMocap_file_extension|iPiMocap project]] or create new one and save it to disk.&lt;br /&gt;
#: &amp;lt;blockquote&amp;gt;'''Note.''' Batch processing works with project files on disk. Thus before adding new steps for project to batch, the project should be saved to disk.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
# Make all required settings for interested processing pass like Region-of-Interest, current position on time-line (current frame) and other parameters specific for the processing pass. The settings should be the same as if you were going to perform the processing pass right now.&lt;br /&gt;
# Press the button which corresponds to the interested pass.&lt;br /&gt;
#: &amp;lt;blockquote&amp;gt;'''Note.''' During &amp;quot;Recording to Batch&amp;quot; such buttons are highlighted with pink background color.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
# You will be prompted on the required action: '''Add to Batch''' or '''Perform Now'''. Choose the first option if your need to add the pass to the current batch.&lt;br /&gt;
#: [[Image:batch_creation_7-8.png]]&lt;br /&gt;
# If needed, you can change output file name for project and/or choose input project file name from available alternatives. To do it click buttons to the right of '''input''' and '''output''' fields respectively.&lt;br /&gt;
# Also you can check values of the parameters specific for the pass by clicking &amp;quot;'''i'''&amp;quot; button to the right of the '''pass''' field.&lt;br /&gt;
#: [[Image:batch_creation_9-10.png]]&lt;br /&gt;
# Repeat steps starting from 5 or 6 for all required processing passes, Regions-of-Interest and projects.&lt;br /&gt;
# To complete &amp;quot;Recording to Batch&amp;quot; click '''Stop Batch Recording''' button on the '''Batch''' tab or press '''&amp;lt;tt&amp;gt;Ctrl+Shift+B&amp;lt;/tt&amp;gt;''' on the keyboard.&lt;br /&gt;
# Optionally, you can save resulted batch to file on disk by clicking '''Save...''' button on the top of the '''Batch''' tab.&lt;br /&gt;
#: [[Image:batch_creation_12-13.png]]&lt;br /&gt;
&lt;br /&gt;
=== Batch Editing ===&lt;br /&gt;
&lt;br /&gt;
The following editing operations are available for batch steps:&lt;br /&gt;
# Delete step.&lt;br /&gt;
# Move step up/down in the batch sequence.&lt;br /&gt;
#: [[Image:batch_edit_del_and_move.png]]&lt;br /&gt;
# Change destination file name. It's required if you want to save results of different processing stages to different files or if you're experimenting with different settings thus results for alternative settings should be in separate project files.&lt;br /&gt;
#: [[Image:batch_edit_output.png]]&lt;br /&gt;
# Choose source project from the list. This list consists of all unique output file names of previous steps in the batch which have the same source project as their input. It allows to set alternative processing chains for one and the same source project.&lt;br /&gt;
#: [[Image:batch_edit_input.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' Undo/redo functionality is available for all manipulations with batch.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Execution of Batch Processing ===&lt;br /&gt;
&lt;br /&gt;
Batch can be executed as soon as the following conditions are valid:&lt;br /&gt;
* Current batch is not empty and contains at least one uncompleted step.&lt;br /&gt;
&lt;br /&gt;
To execute batch processing just click '''Run Batch''' button on the bottom of '''Batch''' tab. As a result all processing passes from batch steps will be performed one after another.&lt;br /&gt;
&lt;br /&gt;
[[Image:batch_execution.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' If required, you can break batch execution by clicking '''Stop''' button.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After batch execution, for all executed steps additional information will appear:&lt;br /&gt;
; status: Status of the step after batch execution. Can be one of the following:&lt;br /&gt;
:* &amp;lt;tt&amp;gt;PROCESSED&amp;lt;/tt&amp;gt; &amp;amp;mdash; processing pass completed successfully.&lt;br /&gt;
:* &amp;lt;tt&amp;gt;ERROR&amp;lt;/tt&amp;gt; &amp;amp;mdash; processing pass can't be performed due to error. To get additional information about error you can click &amp;quot;'''i'''&amp;quot; button on the right of status field.&lt;br /&gt;
:* &amp;lt;tt&amp;gt;CANCELED&amp;lt;/tt&amp;gt; &amp;amp;mdash; batch execution was stopped by user while this step was in processing.&lt;br /&gt;
; date: Date of step execution.&lt;br /&gt;
; time: Time period of step execution.&lt;br /&gt;
&lt;br /&gt;
[[Image:batch_after_execution.png]]&lt;br /&gt;
&lt;br /&gt;
=== How it Works ===&lt;br /&gt;
During batch execution the following actions are performed for each batch step:&lt;br /&gt;
* Loading project from file specified as &amp;quot;input&amp;quot;.&lt;br /&gt;
* Adjusting of Region-of-Interest to the interval specified in the batch step.&lt;br /&gt;
* Moving timeline position to the frame specified in the batch step.&lt;br /&gt;
* Changing parameters of the processing pass to values saved in batch step.&lt;br /&gt;
* Saving project to file specified as &amp;quot;output&amp;quot;.&lt;br /&gt;
* Starting appropriate processing pass.&lt;br /&gt;
* As soon as pass completes, saving project to file specified as &amp;quot;output&amp;quot;.&lt;br /&gt;
* Switching to the next batch step if exists.&lt;br /&gt;
&lt;br /&gt;
Some consequences:&lt;br /&gt;
# If you produce and save some changes in the Mocap project after batch creation but before batch execution and this project is used in the batch, then these changes will affect batch execution in spite of the fact that batch was created before.&lt;br /&gt;
# Actor(s) properties are not saved in parameters of tracking passes. Thus, to experiment with different actor parameters like height, you need to save all interesting combinations to different project files and add processing steps to the batch for each of these files.&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Getting_Started_with_Triple_Depth_Sensor_Configuration</id>
		<title>Getting Started with Triple Depth Sensor Configuration</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Getting_Started_with_Triple_Depth_Sensor_Configuration"/>
				<updated>2021-03-04T07:26:37Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: http-&amp;gt;httpS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Starting from version '''2.5.0.158''', [[iPi Mocap Studio]] includes experimental support of '''Triple Depth Sensor''' configuration. It helps to solve occlusion problems thus allowing to record more complex motions and to track two actors with depth sensors. The quality is comparable to 6 PS Eye configuration but the capture area is smaller (about 2.5 by 2.5 meters).&lt;br /&gt;
&lt;br /&gt;
The usage of '''Triple Depth Sensor''' configuration is similar to [[User_Guide_for_Dual_Depth_Sensor_Configuration|Dual Depth Sensor]] configuration except the following aspects:&lt;br /&gt;
* '''Triple Depth Sensor''' configuration requires [https://ipisoft.com/software/standard-edition Standard Edition]. In other editions export is disabled for projects with '''Triple Depth Sensor''' configuration.&lt;br /&gt;
* Recording from three depth sensors requires at least three separate USB 2.0/3.0 controllers in your PC, similar to recording with 6 PS Eye cameras. [[USB controllers|More info on USB controllers]].&lt;br /&gt;
* Calibration of '''Triple Depth Sensor''' configuration can be performed only with [[Dual_Depth_Sensor_Calibration_using_Flashlight|glowing marker like flashlight]]. This implies that, in calibration video, the color stream should be recorded along with depth data: only modes with &amp;quot;(depth+color)&amp;quot; should be used. Action videos can still be recorded with depth data only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Please note, this feature is currently at experimental stage.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scene Set-up ===&lt;br /&gt;
&lt;br /&gt;
Ideally, depth sensors should be placed at apexes of equilateral triangle with sides equal to about 6 meters:&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Triple-depth-sensor-ideal-scene-config.png|Ideal Scene Configuration|500px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In practice it may not always be achievable due to available space size and configuration, mount positions, USB and/or power cord lengths, etc. Thus, sensor positions may slightly differ from ideal ones. Please look at the example from real mocap session:&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Triple-depth-sensor-scene-config.png|Real-life Scene Configuration Example|500px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Calibration ===&lt;br /&gt;
&lt;br /&gt;
To calibrate '''Triple Depth Sensor''' configuration glowing marker should be used:&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Triple-depth-sensor-glow-marker-visibility.png|Calibration with the Aid of Glowing Marker|500px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Calibration procedure is almost the same as described in this article: [[Dual Depth Sensor Calibration using Flashlight]].&lt;br /&gt;
&lt;br /&gt;
The result of calibration should look like this:&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Triple-depth-sensor-markers-cloud.png|Example of Resulted Marker Point Cloud After Calibration|600px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Steps===&lt;br /&gt;
&lt;br /&gt;
Other aspects of '''Three Depth Sensor''' configuration are the same as for [[User_Guide_for_Dual_Depth_Sensor_Configuration|Dual Depth Sensor]] configuration. It includes performance video recording, processing, clean-up and export.&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Triple-depth-sensor-screenshot.png|600px]]&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Biomechanical_Analysis</id>
		<title>Biomechanical Analysis</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Biomechanical_Analysis"/>
				<updated>2021-03-04T07:26:16Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: http-&amp;gt;httpS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Add-on'''.&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. It can be used for:&lt;br /&gt;
* Gait analysis and rehabilitation&lt;br /&gt;
* Sports motion analysis&lt;br /&gt;
* Research in 3D human kinematics&lt;br /&gt;
Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office. &lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
With '''iPi Biomech Add-on''' you can:&lt;br /&gt;
&lt;br /&gt;
* Get '''Linear and Angular Quantities''' for selected bones, including&lt;br /&gt;
** Linear coordinate, velocity, acceleration&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Euler_angles Euler angles], [http://en.wikipedia.org/wiki/Angular_velocity angular velocity] and [http://en.wikipedia.org/wiki/Angular_acceleration angular acceleration]&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Quaternion Quaternions] and [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
* Select convenient '''coordinate systems'''&lt;br /&gt;
** Linear: Absolute (relative to floor), Relative to parent joint, Relative to center of mass&lt;br /&gt;
** Angular: Absolute (relative to floor), Relative to parent joint&lt;br /&gt;
* Select '''[http://en.wikipedia.org/wiki/Euler_angles#Conventions Euler angles system]'''&lt;br /&gt;
* '''Plot''' values of selected '''Quantities''' for selected bones&lt;br /&gt;
* '''Export''' bones motion data to file&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Tab-separated_values Tab-separated text] format (for Excel)&lt;br /&gt;
** [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
* '''Export point clouds''' obtained from depth sensors to file&lt;br /&gt;
**[http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
**[http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' '''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. 30-days free trial provided. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
&lt;br /&gt;
;Linear quantities: Quantities derived from linear coordinate of the joint which connects bone to it's parent bone, including:&lt;br /&gt;
::* Coordinate&lt;br /&gt;
::* Velocity &lt;br /&gt;
::* Acceleration&lt;br /&gt;
&lt;br /&gt;
;Angular quantities: Quantities derived from bones's Euler angle, including:&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Euler_angles Euler angle]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_velocity Angular velocity]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Angular_acceleration Angular acceleration]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Quaternion Quaternions]&lt;br /&gt;
::* [http://en.wikipedia.org/wiki/Rotation_matrix Rotation matrices]&lt;br /&gt;
&lt;br /&gt;
;Linear coordinate system: Coordinate system used for '''linear quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) &amp;amp;mdash; axes are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)&lt;br /&gt;
::* Relative to center of mass &amp;amp;mdash; axes are shown by selecting Move tool; center is in the actor model's center of mass&lt;br /&gt;
::* Relative to parent joint &amp;amp;mdash; axes are shown by selecting Move tool; center coincides with the coordinates of the parent bone &lt;br /&gt;
&lt;br /&gt;
;Angular coordinate system: Coordinate system used for '''angular quantities''', can be:&lt;br /&gt;
::* Absolute (relative to ground) &amp;amp;mdash; in this system rotations are defined relative to ground&lt;br /&gt;
::* Local (Relative to parent bone) &amp;amp;mdash; in this system rotations are defined relative to the parent bone&lt;br /&gt;
&lt;br /&gt;
;Euler angles system: Set of rotations which defines Euler angles, see [http://en.wikipedia.org/wiki/Euler_angles#Conventions here]&lt;br /&gt;
&lt;br /&gt;
;Unit: Measurement unit of physical quantity&lt;br /&gt;
&lt;br /&gt;
=== License and Trial ===&lt;br /&gt;
&lt;br /&gt;
'''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. You can order your license [https://ipisoft.com/software/biomech-add-on/ here], or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, '''Biomech''' tab will appear in [[iPi Mocap Studio]] control panel. Follow the steps below to start working with '''iPi Biomech Add-on'''&lt;br /&gt;
# Switch to '''Biomech''' tab.&lt;br /&gt;
# Press '''Activate''' button&lt;br /&gt;
# Press '''Start 30-days Free Trial Period''' or '''Enter Biomech License Key''' and follow further on-screen instructions&lt;br /&gt;
#: [[Image:iPi-Biomech-2-1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Note.''' If you do not have [[iPi Mocap Studio]] license key, you can order it [https://ipisoft.com/store here] or activate 30-days free trial. If your Studio trial has expired, you will not be able to export biomech data as well as animation. But you can still plot biomech data.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Select Data for Analysis ===&lt;br /&gt;
First you need to select data that you will analyze&lt;br /&gt;
# Select bones&lt;br /&gt;
#* (1) Check corresponding bones to include them in analysis&lt;br /&gt;
#* (2) On the top of the list you can see &amp;quot;special&amp;quot; bones &amp;amp;mdash; ''Center of mass'', ''Center of mass projection to the ground''. The rest of the list are the bones from the internal iPi rig.&lt;br /&gt;
#* (3) You can include finger bones into analysis by expanding hand bone (RHand and / or LHand). However, fingers are not tracked due to insufficient resolution of off-the-shelf cameras, so they just keep attached to hand joint (RHand or LHand), remaining in default position related to hand&lt;br /&gt;
#* (4) You can select all bones by clicking to the checkbox in the header. Fingers will be included only if the hand bone is expanded.&lt;br /&gt;
#* (5) You can change bones listbox height using splitter at the bottom.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-2.png|400px]]&lt;br /&gt;
# Select '''linear quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''linear coordinate system'''&lt;br /&gt;
# Select '''angular quantities''' for analysis&lt;br /&gt;
# Select output '''units''' for each quantity&lt;br /&gt;
# Select '''angular coordinate system'''&lt;br /&gt;
# Select '''Euler angles system'''&lt;br /&gt;
#: [[Image:iPi-Biomech-2-3.png|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Plot Data ===&lt;br /&gt;
You can plot values of the selected '''quantities''' for the selected bones within the ''Region-of-Interest'' (except Quaternions and Rotation matrices, as it makes no sense to see them on plots due to their physical meaning).&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Press '''Plot Selected Data''' button&lt;br /&gt;
#: Plot window will be opened. If it is already opened it's contents will be updated. In the Plot window you see bones in rows and '''quantities''' in columns. Plot controls:&lt;br /&gt;
# '''Plot controls''' button shows plot control keys (focus should be set to '''Plot''' window).&lt;br /&gt;
#:'''Mouse wheel''' &amp;amp;mdash; zoom in / out for the horizontal axis&lt;br /&gt;
#:''''Page Up' key''' &amp;amp;mdash; zoom in for the horizontal axis&lt;br /&gt;
#:''''Page Down' key''' &amp;amp;mdash; zoom out for the horizontal axis&lt;br /&gt;
#:'''Right mouse button drag over plots''' &amp;amp;mdash; horizontal shift of all plots                               &lt;br /&gt;
#:'''Left mouse button drag over table header title''' &amp;amp;mdash; change columns order&lt;br /&gt;
#:''''Right arrow' key''' &amp;amp;mdash; shift all plots to the left&lt;br /&gt;
#:''''Left arrow' key''' &amp;amp;mdash; shift all plots to the right&lt;br /&gt;
#:'''Left mouse key click''' &amp;amp;mdash; show plot values for particular frame&lt;br /&gt;
#:''''A' key''' &amp;amp;mdash; cancel zoom and shift, restore initial state of all plots&lt;br /&gt;
# '''Reload plot data''' reloads plot's data. Useful when selection of bones, '''quantities''', ''Region-of-Interest'' changed or any tracking / refined / filtering applied to motion data. You will get the same effect if you press '''Plot''' button.&lt;br /&gt;
# '''Scroll to current frame''' button shifts all plots along horizontal axis, in order to make current frame visible in the plot area. Nothing happens, if current frame is already visible on plots.&lt;br /&gt;
# '''Show / hide series''' button allows to select particular components of the corresponding '''quantity''' that will be shown on graph.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-4.png|700px]]&lt;br /&gt;
&lt;br /&gt;
=== Export Motion Data ===&lt;br /&gt;
To export values of the selected '''quantities''' for the selected bones within the ''Region-of-Interest'':&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''Tab-separated text file'': text format easily importable to Excel. Header will contain information on parameters such as '''coordinate systems''' and '''units'''&lt;br /&gt;
#* ''Copy to clipboard / paste to Excel'': text data will be copied to clipboard. You just need to open empty Excel sheet and paste data to it. Information on parameters such as '''coordinate systems''' and '''units''' will be in the top rows.&lt;br /&gt;
#* ''MATLAB file'': binary file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format.&lt;br /&gt;
#: [[Image:iPi-Biomech-2-5.png|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Export Point Cloud ===&lt;br /&gt;
To export point cloud captured with depth sensors within the ''Region-of-Interest'':&lt;br /&gt;
# Select the ''Region-of-Interest''&lt;br /&gt;
# Select the cameras you want to export point cloud from (if you select several cameras, you will get one aggregate point cloud)&lt;br /&gt;
# Turn on / off background subtraction (if checked, background will not be included in point cloud)&lt;br /&gt;
# Turn on / off RGB export (if checked, color information will be added to points)&lt;br /&gt;
# Press '''Export Selected Data''' button&lt;br /&gt;
# Select export option:&lt;br /&gt;
#* ''One point cloud from current frame (PCD)'': export single point cloud from the current frame to a file in [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format&lt;br /&gt;
#* ''All frames of ROI (multiple PCD files)'': export multiple point clouds (one point cloud from each frame of the ''Region-of-Interest'') to [http://pointclouds.org/documentation/tutorials/pcd_file_format.php PCD] format, each point cloud is saved to a separate file&lt;br /&gt;
#* ''One point cloud from current frame (MAT)'': export single point cloud from the current frame to a file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format&lt;br /&gt;
#* ''All frames of ROI (MAT)'': export multiple point clouds (one point cloud from each frame of the ''Region-of-Interest'') to a file in [http://www.mathworks.com/help/pdf_doc/matlab/matfile_format.pdf MATLAB] format &lt;br /&gt;
#: [[Image:iPi-Biomech-2-6.png|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Biomech Export Profile  ===&lt;br /&gt;
You can save all interface settings '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;''' to an XML file, and later load them from the file '''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;(2)&amp;lt;/span&amp;gt;'''. It is useful if you work with several projects that require to analyze different bones and / or '''quantities'''. The following settings are stored:&lt;br /&gt;
* Selected bones, bones list view height&lt;br /&gt;
* Selected '''quantities''', '''coordinate systems''', '''euler angles system''', '''units'''&lt;br /&gt;
* Settings of point cloud export&lt;br /&gt;
* Plot window settings (order on columns, visible series, window size and position)&lt;br /&gt;
: [[Image:iPi-Biomech-2-7.png|400px]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Sample_video_and_project_(four_PS_Eye)</id>
		<title>Sample video and project (four PS Eye)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Sample_video_and_project_(four_PS_Eye)"/>
				<updated>2021-03-04T07:25:09Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: http-&amp;gt;httpS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:tutorial-4cam-calibration-screenshot.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:tutorial-4cam-screenshot.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Calibration Sequence ====&lt;br /&gt;
&lt;br /&gt;
Here you can download sample calibration [[.iPiVideo file extension|video]] file captured with the aid of four PS Eye cameras and appropriate [[.iPiMocap file extension|iPiMocap project]] which is result of processing in [[iPi Mocap Studio]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border:1px solid #ddd; background:#f9f9f9; color:#000; padding:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[https://files.ipisoft.com/samples/four_ps_eye/tutorial_4cam_calibration.iPiVideo Download video file]&amp;lt;br/&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;&amp;lt;tt&amp;gt;tutorial_4cam_calibration.iPiVideo&amp;lt;br/&amp;gt;306 MByte&amp;lt;/tt&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:Video-256.png‎|64px|link=https://files.ipisoft.com/samples/four_ps_eye/tutorial_4cam_calibration.iPiVideo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Proj-256.png|64px|link=https://files.ipisoft.com/samples/four_ps_eye/tutorial_4cam_calibration.iPiMocap]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[https://files.ipisoft.com/samples/four_ps_eye/tutorial_4cam_calibration.iPiMocap Download project file]&amp;lt;br/&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;&amp;lt;tt&amp;gt;tutorial_4cam_calibration.iPiMocap&amp;lt;br/&amp;gt;4.5 MByte&amp;lt;/tt&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
* Download and install [[iPi Mocap Studio]].&lt;br /&gt;
* Download both above files and put them all in one and the same folder on your hard drive.&lt;br /&gt;
* Run [[iPi Mocap Studio]], click '''Open''' button or press &amp;lt;tt&amp;gt;Ctrl+O&amp;lt;/tt&amp;gt; and select &amp;lt;tt&amp;gt;tutorial_4cam_calibration.iPiMocap&amp;lt;/tt&amp;gt; file downloaded on the previous step.&lt;br /&gt;
* Now you can &amp;quot;play&amp;quot; with resulting calibration data in [[iPi Mocap Studio]], save scene parameters in '''.scene.xml''' file.&lt;br /&gt;
* If you want to try to process source video file by yourself then:&lt;br /&gt;
** click '''New''' button or press &amp;lt;tt&amp;gt;Ctrl+N&amp;lt;/tt&amp;gt;;&lt;br /&gt;
** select &amp;lt;tt&amp;gt;tutorial_4cam_calibration.iPiVideo&amp;lt;/tt&amp;gt; file downloaded before;&lt;br /&gt;
** choose '''Calibration project''' type;&lt;br /&gt;
** turn on '''Auto detect initial camera positions''' check box;&lt;br /&gt;
** then follow [[User_Guide_for_Multiple_PlayStation_Eye_Cameras_Configuration#Step_5:_process_calibration_video_in_iPi_Mocap_Studio|instructions]] to process video;&lt;br /&gt;
** to adjust scene scale use the following parameters:&lt;br /&gt;
*** the height of first camera over ground plane is about '''1.10 m'''&lt;br /&gt;
&lt;br /&gt;
==== Performance Sequence ====&lt;br /&gt;
&lt;br /&gt;
Here you can download sample performance [[.iPiVideo file extension|video]] file captured with the aid of four PS Eye cameras and appropriate [[.iPiMocap file extension|iPiMocap project]] which is result of processing in [[iPi Mocap Studio]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border:1px solid #ddd; background:#f9f9f9; color:#000; padding:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[https://files.ipisoft.com/samples/four_ps_eye/tutorial_4cam.iPiVideo Download video file]&amp;lt;br/&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;&amp;lt;tt&amp;gt;tutorial_4cam.iPiVideo&amp;lt;br/&amp;gt;144 MByte&amp;lt;/tt&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:Video-256.png‎|64px|link=https://files.ipisoft.com/samples/four_ps_eye/tutorial_4cam.iPiVideo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Proj-256.png|64px|link=https://files.ipisoft.com/samples/four_ps_eye/tutorial_4cam.iPiMocap]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[https://files.ipisoft.com/samples/four_ps_eye/tutorial_4cam.iPiMocap Download project file]&amp;lt;br/&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;&amp;lt;tt&amp;gt;tutorial_4cam.iPiMocap&amp;lt;br/&amp;gt;3.6 MByte&amp;lt;/tt&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
* Download and install [[iPi Mocap Studio]].&lt;br /&gt;
* Download both above files and put them all in one and the same folder on your hard drive.&lt;br /&gt;
* Run [[iPi Mocap Studio]], click '''Open''' button or press &amp;lt;tt&amp;gt;Ctrl+O&amp;lt;/tt&amp;gt; and select &amp;lt;tt&amp;gt;tutorial_4cam.iPiMocap&amp;lt;/tt&amp;gt; file downloaded on the previous step.&lt;br /&gt;
* Now you can &amp;quot;play&amp;quot; with resulting animation in [[iPi Mocap Studio]], import your target character and export resulting animation based on the [[Animation export and motion transfer|following instructions]].&lt;br /&gt;
* If you want to try to process source video file by yourself then:&lt;br /&gt;
** click '''New''' button or press &amp;lt;tt&amp;gt;Ctrl+N&amp;lt;/tt&amp;gt;;&lt;br /&gt;
** select &amp;lt;tt&amp;gt;tutorial_4cam.iPiVideo&amp;lt;/tt&amp;gt; file downloaded before;&lt;br /&gt;
** choose '''Action project''' type;&lt;br /&gt;
** load the following file as scene parameters:&lt;br /&gt;
*** [https://files.ipisoft.com/samples/four_ps_eye/tutorial_4cam_calibration.scene.xml tutorial_4cam_calibration.scene.xml]&lt;br /&gt;
** set the following parameters of actor:&lt;br /&gt;
*** '''Gender''' = '''Male'''&lt;br /&gt;
*** '''Height''' = '''2.00 m'''&lt;br /&gt;
*** '''Clothing model''' = '''Long-sleeve shirt'''&lt;br /&gt;
** then follow [[User_Guide_for_Multiple_PlayStation_Eye_Cameras_Configuration#Processing_Video_from_Multiple_PlayStation_Eye_Cameras|instructions]] to process video.&lt;br /&gt;
&lt;br /&gt;
==== Exported Animation ====&lt;br /&gt;
&lt;br /&gt;
You can export animation from sample project using free trial version of [[iPi Mocap Studio]]: see [[Animation export and motion transfer]] article. If you don't want to install and run [[iPi Mocap Studio]], you can find below sample animation files exported in different format from sample project:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;width:16em; height:16em; border:1px solid #ddd; background:#f9f9f9; color:#000; padding:0.4em;&amp;quot;&amp;gt;[[Image:File-extension-BVH.png|48px|link=https://files.ipisoft.com/samples/four_ps_eye/export/general.bvh]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/four_ps_eye/export/general.bvh iPi Skeleton]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/four_ps_eye/export/for_3d_max_biped.bvh for 3D MAX Biped]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/four_ps_eye/export/for_motion_builder.bvh for Motion Builder]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/four_ps_eye/export/for_iclone.bvh for iClone]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/four_ps_eye/export/for_endorphin.bvh for Endorphin]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;width:16em; height:16em; border:1px solid #ddd; background:#f9f9f9; color:#000; padding:0.4em;&amp;quot;&amp;gt;[[Image:File-extension-FBX.png|48px|link=https://files.ipisoft.com/samples/four_ps_eye/export/general.fbx]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/four_ps_eye/export/general.fbx iPi Skeleton]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/four_ps_eye/export/for_motion_builder.fbx for Motion Builder]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/four_ps_eye/export/for_endorphin.fbx for Endorphin]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;width:16em; height:10em; border:1px solid #ddd; background:#f9f9f9; color:#000; padding:0.4em;&amp;quot;&amp;gt;[[Image:File-extension-DAE.png|48px|link=https://files.ipisoft.com/samples/four_ps_eye/export/general.dae]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/four_ps_eye/export/general.dae iPi Skeleton]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;width:16em; height:10em; border:1px solid #ddd; background:#f9f9f9; color:#000; padding:0.4em;&amp;quot;&amp;gt;[[Image:File-extension-SMD.png|48px|link=https://files.ipisoft.com/samples/four_ps_eye/export/alyx.smd]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/four_ps_eye/export/alyx.smd Alyx]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/four_ps_eye/export/sandro.smd Sandro]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;width:16em; height:10em; border:1px solid #ddd; background:#f9f9f9; color:#000; padding:0.4em;&amp;quot;&amp;gt;[[Image:File-extension-DMX.png|48px|link=https://files.ipisoft.com/samples/four_ps_eye/export/spy.dmx]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/four_ps_eye/export/spy.dmx Spy]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/four_ps_eye/export/medic.dmx Medic]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Sample_video_and_project_(dual_depth_sensor)</id>
		<title>Sample video and project (dual depth sensor)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Sample_video_and_project_(dual_depth_sensor)"/>
				<updated>2021-03-04T07:23:52Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: http-&amp;gt;httpS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:dual-kinect-calibration-screenshot.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:dual-kinect-action-screenshot.png|400px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Calibration Sequence ====&lt;br /&gt;
&lt;br /&gt;
Here you can download sample calibration [[.iPiVideo file extension|video]] file captured with the aid of two depth sensors (ASUS Xtions in this case) and appropriate [[.iPiMocap file extension|iPiMocap project]] which is result of processing in [[iPi Mocap Studio]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border:1px solid #ddd; background:#f9f9f9; color:#000; padding:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[https://files.ipisoft.com/samples/dual_depth_sensor/dual_kinect_calibration.iPiVideo Download video file]&amp;lt;br/&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;&amp;lt;tt&amp;gt;dual_kinect_calibration.iPiVideo&amp;lt;br/&amp;gt;99 MByte&amp;lt;/tt&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:Video-256.png‎|64px|link=https://files.ipisoft.com/samples/dual_depth_sensor/dual_kinect_calibration.iPiVideo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Proj-256.png|64px|link=https://files.ipisoft.com/samples/dual_depth_sensor/dual_kinect_calibration.iPiMocap]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[https://files.ipisoft.com/samples/dual_depth_sensor/dual_kinect_calibration.iPiMocap Download project file]&amp;lt;br/&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;&amp;lt;tt&amp;gt;dual_kinect_calibration.iPiMocap&amp;lt;br/&amp;gt;0.8 MByte&amp;lt;/tt&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
* Download and install [[iPi Mocap Studio]].&lt;br /&gt;
* Download both above files and put them all in one and the same folder on your hard drive.&lt;br /&gt;
* Run [[iPi Mocap Studio]], click '''Open''' button or press &amp;lt;tt&amp;gt;Ctrl+O&amp;lt;/tt&amp;gt; and select &amp;lt;tt&amp;gt;dual_kinect_calibration.iPiMocap&amp;lt;/tt&amp;gt; file downloaded on the previous step.&lt;br /&gt;
* Now you can &amp;quot;play&amp;quot; with resulting calibration data in [[iPi Mocap Studio]], save scene parameters in '''.scene.xml''' file.&lt;br /&gt;
* If you want to try to process source video file by yourself then:&lt;br /&gt;
** click '''New''' button or press &amp;lt;tt&amp;gt;Ctrl+N&amp;lt;/tt&amp;gt;;&lt;br /&gt;
** select &amp;lt;tt&amp;gt;dual_kinect_calibration.iPiVideo&amp;lt;/tt&amp;gt; file downloaded before;&lt;br /&gt;
** choose '''Calibration project''' type;&lt;br /&gt;
** then follow [[User_Guide_for_Dual_Depth_Sensor_Configuration#Processing_Calibration_Video|instructions]] to process video&lt;br /&gt;
&lt;br /&gt;
==== Performance Sequence ====&lt;br /&gt;
&lt;br /&gt;
Here you can download sample performance [[.iPiVideo file extension|video]] file captured with the aid of two depth sensors (ASUS Xtions in this case) and appropriate [[.iPiMocap file extension|iPiMocap project]] which is result of processing in [[iPi Mocap Studio]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border:1px solid #ddd; background:#f9f9f9; color:#000; padding:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[https://files.ipisoft.com/samples/dual_depth_sensor/dual_kinect_action.iPiVideo Download video file]&amp;lt;br/&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;&amp;lt;tt&amp;gt;dual_kinect_action.iPiVideo&amp;lt;br/&amp;gt;54 MByte&amp;lt;/tt&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:Video-256.png‎|64px|link=https://files.ipisoft.com/samples/dual_depth_sensor/dual_kinect_action.iPiVideo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Proj-256.png|64px|link=https://files.ipisoft.com/samples/dual_depth_sensor/dual_kinect_action.iPiMocap]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[https://files.ipisoft.com/samples/dual_depth_sensor/dual_kinect_action.iPiMocap Download project file]&amp;lt;br/&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;&amp;lt;tt&amp;gt;dual_kinect_action.iPiMocap&amp;lt;br/&amp;gt;1.2 MByte&amp;lt;/tt&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
* Download and install [[iPi Mocap Studio]].&lt;br /&gt;
* Download both above files and put them all in one and the same folder on your hard drive.&lt;br /&gt;
* Run [[iPi Mocap Studio]], click '''Open''' button or press &amp;lt;tt&amp;gt;Ctrl+O&amp;lt;/tt&amp;gt; and select &amp;lt;tt&amp;gt;dual_kinect_action.iPiMocap&amp;lt;/tt&amp;gt; file downloaded on the previous step.&lt;br /&gt;
* Now you can &amp;quot;play&amp;quot; with resulting animation in [[iPi Mocap Studio]], import your target character and export resulting animation based on the [[Animation export and motion transfer|following instructions]].&lt;br /&gt;
* If you want to try to process source video file by yourself then:&lt;br /&gt;
** click '''New''' button or press &amp;lt;tt&amp;gt;Ctrl+N&amp;lt;/tt&amp;gt;;&lt;br /&gt;
** select &amp;lt;tt&amp;gt;dual_kinect_action.iPiVideo&amp;lt;/tt&amp;gt; file downloaded before;&lt;br /&gt;
** choose '''Action project''' type;&lt;br /&gt;
** load the following file as scene parameters:&lt;br /&gt;
*** [https://files.ipisoft.com/samples/dual_depth_sensor/dual_kinect.scene.xml dual_kinect.scene.xml]&lt;br /&gt;
** set the following parameters of actor:&lt;br /&gt;
*** '''Gender''' = '''Male'''&lt;br /&gt;
*** '''Height''' = '''1.73 m'''&lt;br /&gt;
** then follow [[User_Guide_for_Dual_Depth_Sensor_Configuration#Processing_Video_from_Two_Depth_Sensors|instructions]] to process video.&lt;br /&gt;
&lt;br /&gt;
==== Exported Animation ====&lt;br /&gt;
&lt;br /&gt;
You can export animation from sample project using free trial version of [[iPi Mocap Studio]]: see [[Animation export and motion transfer]] article. If you don't want to install and run [[iPi Mocap Studio]], you can find below sample animation files exported in different format from sample project:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;width:16em; height:16em; border:1px solid #ddd; background:#f9f9f9; color:#000; padding:0.4em;&amp;quot;&amp;gt;[[Image:File-extension-BVH.png|48px|link=https://files.ipisoft.com/samples/dual_depth_sensor/export/general.bvh]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/dual_depth_sensor/export/general.bvh iPi Skeleton]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/dual_depth_sensor/export/for_3d_max_biped.bvh for 3D MAX Biped]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/dual_depth_sensor/export/for_motion_builder.bvh for Motion Builder]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/dual_depth_sensor/export/for_iclone.bvh for iClone]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/dual_depth_sensor/export/for_endorphin.bvh for Endorphin]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;width:16em; height:16em; border:1px solid #ddd; background:#f9f9f9; color:#000; padding:0.4em;&amp;quot;&amp;gt;[[Image:File-extension-FBX.png|48px|link=https://files.ipisoft.com/samples/dual_depth_sensor/export/general.fbx]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/dual_depth_sensor/export/general.fbx iPi Skeleton]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/dual_depth_sensor/export/for_motion_builder.fbx for Motion Builder]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/dual_depth_sensor/export/for_endorphin.fbx for Endorphin]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;width:16em; height:10em; border:1px solid #ddd; background:#f9f9f9; color:#000; padding:0.4em;&amp;quot;&amp;gt;[[Image:File-extension-DAE.png|48px|link=https://files.ipisoft.com/samples/dual_depth_sensor/export/general.dae]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/dual_depth_sensor/export/general.dae iPi Skeleton]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;width:16em; height:10em; border:1px solid #ddd; background:#f9f9f9; color:#000; padding:0.4em;&amp;quot;&amp;gt;[[Image:File-extension-SMD.png|48px|link=https://files.ipisoft.com/samples/dual_depth_sensor/export/alyx.smd]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/dual_depth_sensor/export/alyx.smd Alyx]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/dual_depth_sensor/export/sandro.smd Sandro]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;width:16em; height:10em; border:1px solid #ddd; background:#f9f9f9; color:#000; padding:0.4em;&amp;quot;&amp;gt;[[Image:File-extension-DMX.png|48px|link=https://files.ipisoft.com/samples/dual_depth_sensor/export/spy.dmx]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/dual_depth_sensor/export/spy.dmx Spy]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/dual_depth_sensor/medic.dmx Medic]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Sample_video_and_project_(single_depth_sensor)</id>
		<title>Sample video and project (single depth sensor)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Sample_video_and_project_(single_depth_sensor)"/>
				<updated>2021-03-04T07:22:49Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: http-&amp;gt;httpS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:Silly-kungfu-screenshot.png|600px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Performance Sequence ====&lt;br /&gt;
&lt;br /&gt;
Here you can download sample [[.iPiVideo file extension|video]] file captured with the aid of depth sensor (MS Kinect) and appropriate [[.iPiMocap file extension|iPiMocap project]] which is result of processing in [[iPi Mocap Studio]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border:1px solid #ddd; background:#f9f9f9; color:#000; padding:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[https://files.ipisoft.com/samples/single_depth_sensor/silly_kungfu.iPiVideo Download video file]&amp;lt;br/&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;&amp;lt;tt&amp;gt;silly_kungfu.iPiVideo&amp;lt;br/&amp;gt;40 MByte&amp;lt;/tt&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:Video-256.png‎|64px|link=https://files.ipisoft.com/samples/single_depth_sensor/silly_kungfu.iPiVideo]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Proj-256.png|64px|link=https://files.ipisoft.com/samples/single_depth_sensor/silly_kungfu.iPiMocap]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[https://files.ipisoft.com/samples/single_depth_sensor/silly_kungfu.iPiMocap Download project file]&amp;lt;br/&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;&amp;lt;tt&amp;gt;silly_kungfu.iPiMocap&amp;lt;br/&amp;gt;2 MByte&amp;lt;/tt&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
* Download and install [[iPi Mocap Studio]].&lt;br /&gt;
* Download both above files and put them all in one and the same folder on your hard drive.&lt;br /&gt;
* Run [[iPi Mocap Studio]], click '''Open''' button or press &amp;lt;tt&amp;gt;Ctrl+O&amp;lt;/tt&amp;gt; and select &amp;lt;tt&amp;gt;silly_kungfu.iPiMocap&amp;lt;/tt&amp;gt; file downloaded on the previous step.&lt;br /&gt;
* Now you can &amp;quot;play&amp;quot; with resulting animation in [[iPi Mocap Studio]], import your target character and export resulting animation based on the [[Animation export and motion transfer|following instructions]].&lt;br /&gt;
* If you want to try to process source video file by yourself then:&lt;br /&gt;
** click '''New''' button or press &amp;lt;tt&amp;gt;Ctrl+N&amp;lt;/tt&amp;gt;;&lt;br /&gt;
** select &amp;lt;tt&amp;gt;silly_kungfu.iPiVideo&amp;lt;/tt&amp;gt; file downloaded before;&lt;br /&gt;
** set the following actor parameters:&lt;br /&gt;
*** '''Gender''' = '''Male'''&lt;br /&gt;
*** '''Height''' = '''1.94 m'''&lt;br /&gt;
** then follow [[User_Guide_for_Single_Depth_Sensor_Configuration#Processing_Video_from_Depth_Sensor|instructions]] to process video.&lt;br /&gt;
&lt;br /&gt;
==== Exported Animation ====&lt;br /&gt;
&lt;br /&gt;
You can export animation from sample project using free trial version of [[iPi Mocap Studio]]: see [[Animation export and motion transfer]] article. If you don't want to install and run [[iPi Mocap Studio]], you can find below sample animation files exported in different format from sample project:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;width:16em; height:16em; border:1px solid #ddd; background:#f9f9f9; color:#000; padding:0.4em;&amp;quot;&amp;gt;[[Image:File-extension-BVH.png|48px|link=https://files.ipisoft.com/samples/single_depth_sensor/export/general.bvh]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/single_depth_sensor/export/general.bvh iPi Skeleton]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/single_depth_sensor/export/for_3d_max_biped.bvh for 3D MAX Biped]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/single_depth_sensor/export/for_motion_builder.bvh for Motion Builder]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/single_depth_sensor/export/for_iclone.bvh for iClone]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/single_depth_sensor/export/for_endorphin.bvh for Endorphin]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;width:16em; height:16em; border:1px solid #ddd; background:#f9f9f9; color:#000; padding:0.4em;&amp;quot;&amp;gt;[[Image:File-extension-FBX.png|48px|link=https://files.ipisoft.com/samples/single_depth_sensor/export/general.fbx]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/single_depth_sensor/export/general.fbx iPi Skeleton]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/single_depth_sensor/export/for_motion_builder.fbx for Motion Builder]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/single_depth_sensor/export/for_endorphin.fbx for Endorphin]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;width:16em; height:10em; border:1px solid #ddd; background:#f9f9f9; color:#000; padding:0.4em;&amp;quot;&amp;gt;[[Image:File-extension-DAE.png|48px|link=https://files.ipisoft.com/samples/single_depth_sensor/export/general.dae]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/single_depth_sensor/export/general.dae iPi Skeleton]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;width:16em; height:10em; border:1px solid #ddd; background:#f9f9f9; color:#000; padding:0.4em;&amp;quot;&amp;gt;[[Image:File-extension-SMD.png|48px|link=https://files.ipisoft.com/samples/single_depth_sensor/export/sandro.smd]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/single_depth_sensor/export/alyx.smd Alyx]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/single_depth_sensor/export/sandro.smd Sandro]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;width:16em; height:10em; border:1px solid #ddd; background:#f9f9f9; color:#000; padding:0.4em;&amp;quot;&amp;gt;[[Image:File-extension-DMX.png|48px|link=https://files.ipisoft.com/samples/single_depth_sensor/export/spy.dmx]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/single_depth_sensor/export/spy.dmx Spy]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://files.ipisoft.com/samples/single_depth_sensor/export/medic.dmx Medic]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Main_Page"/>
				<updated>2021-03-04T07:20:51Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: http-&amp;gt;httpS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Header --&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width: 59%; border:1px solid #ddd; background:#f9f9f9; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0 style=&amp;quot;background:#f9f9f9; margin:.3em .5em; text-align:center&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=3&amp;gt;&amp;lt;div style=&amp;quot;font-size:122%; padding-bottom:.8em; padding-top:.3em&amp;quot;&amp;gt;'''iPi Motion Capture''' consists of two products:&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=2&amp;gt;[[Image:R-256.png|96px|link=iPi Recorder]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left; padding-left:.4em; padding-right:1.3em; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%;&amp;quot;&amp;gt;'''[[iPi Recorder|iPi RECORDER]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; color:#444444;&amp;quot;&amp;gt;''free software for making records''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=2&amp;gt;[[Image:S-256.png|96px|link=iPi Mocap Studio]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:right; padding-left:1.3em; padding-right:.4em; vertical-align:bottom;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; color:#444444;&amp;quot;&amp;gt;''paid software for processing records''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%;&amp;quot;&amp;gt;'''[[iPi Mocap Studio|iPi MOCAP STUDIO]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=3&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:1.2em; font-size:95%; border:1px dashed #aaaaaa;&amp;quot;&amp;gt;[https://ipisoft.com/store Editions]&amp;amp;nbsp;([https://ipisoft.com/store/compare-editions compare])&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[https://ipisoft.com/download '''Downloads''']&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[License|Licensing Policy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 39%; border:1px solid #F7D4C0; background:#FFFFF7; vertical-align:center; color:#000; padding:0.2em; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[https://ipisoft.com/gallery/ Gallery of Demo Videos]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[https://ipisoft.com/pr/iPi_Motion_Capture_Brochure.pdf Product Brochure]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[FAQ|Frequently Asked Questions]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:50%; height:1px; border-top:1px solid #BC967E; margin:0.7em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[https://blog.ipisoft.com Monthly Competition: Win Standard License]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:50%; height:1px; border-top:1px solid #BC967E; margin:0.7em;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:#BC967E; font-size:110%&amp;quot;&amp;gt;f e a t u r e d &amp;amp;nbsp;&amp;amp;nbsp; a r t i c l e s :&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting Started with Triple Depth Sensor Configuration|Triple Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Batch Processing]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Multiple GPUs]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Troubleshooting]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Possible Configurations:'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- General --&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width: 49%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Single Kinect --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Single Depth Sensor Configuration&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Kinect-small.png|150px|link=User Guide for Single Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:3px;&amp;quot;&amp;gt;iPi Soft uses its own tracking algorithms that give much better accuracy than other [http://en.wikipedia.org/wiki/Kinect Kinect]/[http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO_LIVE Xtion]/[http://www.primesense.com/get-your-sensor2/ Carmine]-based mocaps available in the market. This configuration is very easy to use, as it does not require calibration. For those who haven't had experience with mocap systems before, it is a good option to start from.&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Single Depth Sensor Configuration|Quick Start Guide]]&lt;br /&gt;
* [[User Guide for Single Depth Sensor Configuration|User Guide]]&lt;br /&gt;
* [[Sample video and project (single depth sensor)|Sample video and project]]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirments for iPi MoCap with Single Depth Sensor|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #a3bfb1; text-align:right; color:#006600; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [https://ipisoft.com/software/express-edition Express], [https://ipisoft.com/software/basic-edition Basic], [https://ipisoft.com/software/standard-edition Standard]  '''[[Editions Comparison|(?)]]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 49% ; height:100%; border:1px solid #cedff2; background:#f5faff; vertical-align:top; color:#000; padding:0.2em &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Dual Kinect --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:center; color:#000; padding:0.2em 0.4em&amp;quot;&amp;gt;Dual Depth Sensor Configuration&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:Kinect-small.png|130px|link=User Guide for Dual Depth Sensor Configuration]]&amp;amp;nbsp;&amp;amp;nbsp; [[Image:Kinect-small.png|130px|link=User Guide for Dual Depth Sensor Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;Dual-[http://en.wikipedia.org/wiki/Kinect Kinect]/[http://www.asus.com/Multimedia/Motion_Sensor/Xtion_PRO_LIVE Xtion]/[http://www.primesense.com/get-your-sensor2/ Carmine] configuration combines ease of use and flexibility of a single Kinect/Xtion/Carmine with power of multi-camera system. With two Microsoft Kinects, or ASUS Xtions, or PrimeSense Carmines animators can accurately capture complex motions including 360-degrees turns.&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Dual Depth Sensor Configuration|Quick Start Guide]]&lt;br /&gt;
* [[User Guide for Dual Depth Sensor Configuration|User Guide]]&lt;br /&gt;
* [[Sample video and project (dual depth sensor)|Sample video and project]]&lt;br /&gt;
* [http://nycppnews.com/2012/02/12/joe-herman-reviews-ipi-softs-markerless-motion-capture-system Review by Joe Herman]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirments for Two Depth Sensors|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #a3bfb1; text-align:right; color:#000066; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [https://ipisoft.com/software/basic-edition Basic], [https://ipisoft.com/software/standard-edition Standard]  '''[[Editions Comparison|(?)]]''' &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;height:1em&amp;quot;&amp;gt;&amp;lt;td colspan=3&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td  style=&amp;quot;width: 49% ; height:100%; border:1px solid #ddcef2; background:#faf5ff; vertical-align:top; color:#000; padding:0.2em &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Multiple MS Eye --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#ddcef2; font-size:120%; font-weight:bold; border:1px solid #ddcef2; text-align:center; color:#000; padding:0.2em 0.4em&amp;quot;&amp;gt; Multiple PS Eye Cameras Configuration &amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;amp;nbsp;&amp;amp;nbsp;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;amp;nbsp;&amp;amp;nbsp;[[Image:PSEye-small.png|80px|link=User Guide for Multiple PlayStation Eye Cameras Configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;[http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] cameras are recommended as they give very good quality of video at up to 60 fps. Other cameras like webcams or DirectShow-compatible USB or FireWire cameras may be used but are not recommended. The configuration with 3 to 8 [http://en.wikipedia.org/wiki/PlayStation_Eye Sony PS Eye] cameras is the most powerful option. It allows you to track very complex motions in a big capture area (up to '''20 by 20 feet''' or '''7 by 7 meters''').&amp;lt;/p&amp;gt;''&lt;br /&gt;
* [[Quick Start Guide for Multiple PlayStation Eye Cameras Configuration|Quick Start Guide]]&lt;br /&gt;
* [[Cameras and accessories]]&lt;br /&gt;
* [[User Guide for Multiple PlayStation Eye Cameras Configuration|User Guide]]&lt;br /&gt;
* [[Sample_video_and_project_(four_PS_Eye)|Sample video and project]]&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Recorder System Requirements for Multiple PlayStation Eye Cameras System|System Requirements for Recording]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;[[iPi Studio System Requirements|System Requirements for Processing]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px; font-size:95%; border:1px dashed #ddcef2; text-align:right; color:#330066; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [https://ipisoft.com/software/basic-edition Basic]  &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;(up to 4 cams)&amp;lt;/font&amp;gt;, [https://ipisoft.com/software/standard-edition Standard] &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;(up to 8 cams)&amp;lt;/font&amp;gt;  '''[[Editions Comparison|(?)]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 2%&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width: 49%; border:1px solid #f2cee0; background:#fff5fa; vertical-align:top; color:#000; padding:0.2em&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- Post processing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 12px 3px; background:#f2cee0; font-size:110%; font-weight:bold; border:1px solid #bfa3b1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Integrated Clean-Up and Motion Transfer&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ipi-motion-transfer-small.png|180px|link=Animation export and motion transfer]]&amp;lt;/center&amp;gt;&lt;br /&gt;
''&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:15px 3px;&amp;quot;&amp;gt;[[iPi Mocap Studio]] includes integrated animation clean-up and motion transfer. So you do not necessarily need expensive third-party software like [http://usa.autodesk.com/adsk/servlet/pc/index?id=13581855&amp;amp;siteID=123112 Motion Builder]. These tools are included in all [[Editions Comparison|editions]].&amp;lt;/p&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
* [[Clean-up]]&lt;br /&gt;
&lt;br /&gt;
* [[Animation export and motion transfer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Advanced Features:'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%; margin:1em 0 0 0; background:none; border-spacing: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!-- The first row --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Multiple Actors --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Multiple Actors&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:multiple_actors_pic.png|link=Getting started with multiple actors]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with multiple actors|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [https://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Motion Controllers --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Motion Controllers&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:motion_controllers_pic.png|link=Getting started with motion controllers]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with motion controllers|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Using motion controller for head tracking|Using for Head Tracking]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Motion in Joy Installation|PS Move with Motion in Joy drivers]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Using Wii Remote with Toshiba Bluetooth stack|Wii Remote with Toshiba drivers]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [https://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Keyframing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Keyframing&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:keyframing_pic.png|link=Getting started with hand keyframing]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Getting started with hand keyframing|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;amp;nbsp;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [https://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Separator --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;5&amp;quot; style=&amp;quot;height:1.5em;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;!-- The second row --&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Multiple GPUs --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Multiple GPUs&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:multiple_gpus_pic.png|link=Multiple GPUs]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Multiple GPUs|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [https://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Batch Processing --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca;background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px;&amp;quot;&amp;gt;Batch Processing&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:batch_pic.png|link=Batch Processing]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Batch Processing|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [https://ipisoft.com/software/standard-edition Standard] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;width:4%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td style=&amp;quot;width:30%; vertical-align:top; background:#fcfcfc; border:1px solid #ddd; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Audio Recording --&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border-bottom:1px solid #cacaca; background:white; font-size:120%; font-weight:500; text-align:center; color:#777777; padding:0.2em 0.4em; margin:-8px -8px 0px -8px&amp;quot;&amp;gt;Audio Recording&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;padding:0.8em;&amp;quot;&amp;gt;[[Image:audio_recording_pic.png|link=Audio Recording]]&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Audio Recording|User Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:8px 3px 0px 3px; font-size:90%; border:1px dashed #cacaca; text-align:right; color:#777777; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [https://ipisoft.com/store All] &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; border:1px solid #fec112; background:#fffbf0; vertical-align:top; color:#000; padding:0.2em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Biomech Add-on --&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%;background:#fffbf0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 100%&amp;quot; colspan=2&amp;gt;&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px 3px 0px 3px; background:#fdddaa; font-size:120%; font-weight:bold; border:1px solid #f8991d; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;iPi Biomech Add-on&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[Image:Biomech-Plot-2.png]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:95%; color:#444444; padding-left:0.4em; padding-right:0.4em; text-align:justify; margin:3px 3px 0px 3px;&amp;quot;&amp;gt;''iPi Studio now includes functionality for in-depth biomechanical analysis of human motions.'' ('''Note''' that Add-on is not a free update and requires separate license key. 30-days free trial is available.)&amp;lt;/p&amp;gt;&lt;br /&gt;
* Includes visualization of tracked motion data&lt;br /&gt;
* Includes export of motion data to Excel and MATLAB, as well as export of point clouds&lt;br /&gt;
&lt;br /&gt;
* See [[Biomechanical Analysis|iPi Biomech Add-on User Guide]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:0px 3px 8px 3px; font-size:95%; border:1px dashed #f8991d; text-align:right; color:#885510; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Editions:''' [https://ipisoft.com/store All]'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font color=&amp;quot;#444444&amp;quot;&amp;gt;'''Printable Documentation'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Single Depth Sensor Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Dual Depth Sensor Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[User Guide for Multiple PlayStation Eye Cameras Configuration (printable version)]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__ __NOTITLE__&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/IPi_Recorder_Changelog</id>
		<title>IPi Recorder Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/IPi_Recorder_Changelog"/>
				<updated>2021-03-04T07:18:59Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: http-&amp;gt;httpS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#222222; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Recorder]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Recorder]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''tools &amp;gt; check for update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [https://files.ipisoft.com/iPiRecorderSetup.exe our website].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.3.30|Jun 14, 2014|https://files.ipisoft.com/iPiRecorderSetup-2.2.3.30.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added support for newer model of Wii Remote Plus. This requires [[Using_Wii_Remote_with_Toshiba_Bluetooth_stack|using Toshiba Bluetooth stack]].&lt;br /&gt;
*: Actually, this model has been around for quite a while (since 2012). But it seems that all users, which employed Wii Remotes with our software before, have the older model.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.2.29|Mar 07, 2014|https://files.ipisoft.com/iPiRecorderSetup-2.2.2.29.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash on certain hardware configurations, related to audio input.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.2.28|Dec 26, 2013|https://files.ipisoft.com/iPiRecorderSetup-2.2.2.28.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed support for PS Move controllers on Windows 8.1 (using Motion-in-Joy drivers).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.2.27|Oct 04, 2013|https://files.ipisoft.com/iPiRecorderSetup-2.2.2.27.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Elevation angle for Kinect and PS Move sphere color can be changed right from on-screen controls (no need to press the '''PROPERTIES''' button). Accessible at any screen, not only at '''Setup'''.&lt;br /&gt;
* The new '''RESET DEVICES''' button at the '''Record''' screen allows to recover from certain errors occurred during recording without the need to return back to the '''Devices''' screen.&lt;br /&gt;
*: When some device switches to error state (usually there is a red message on its screen), use this button to try to recover. Beforehand, check that there is no hardware failure like disconnected cable. If the device does not recover after several tries, return to the '''Devices''' screen or restart the program.&lt;br /&gt;
* Motion controllers shortcuts in tooltips for '''START''' / '''STOP''' / '''EVALUATE''' buttons. For those who forget or does not still know :)&lt;br /&gt;
* Installer now installs Kinect SDK 1.8 (previously was 1.6). Versions 1.6 through 1.8 are supported.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed occasional crashes when opening an iPiVideo file from Windows Explorer.&lt;br /&gt;
* Fixed incorrect camera screen layout after the background evaluation.&lt;br /&gt;
* Improved behavior at recording startup to prevent false ''Hang-up detected'' errors.&lt;br /&gt;
* Necessary components, which are (rarely) not present on a user system, were added to the installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.1.25|Sep 10, 2013|https://files.ipisoft.com/iPiRecorderSetup-2.2.1.25.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Export of video from individual cameras to an AVI file.&lt;br /&gt;
*: Use the '''EXPORT''' button on the '''Converter''' tab to add an export task. Choose iPiVideo file, select the channel corresponding to a camera of interest (use preview to identify it), then specify AVI file name and compression options. Now click '''ADD''' and wait for export to complete, or create the next task. &lt;br /&gt;
*: Currently, only color channel can be exported from depth sensor videos.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed unstable work of ASUS Xtion / Carmine sensors in certain conditions.&lt;br /&gt;
* Prevented unintentional change of Kinect's elevation angle during the application start.&lt;br /&gt;
* Fixed error in connecting Wii Remote controllers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.1.25-Converter-Tab.png|thumb|400px|New buttons on Converter tab]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.1.25-Export-Input.png|thumb|400px|Input for an export task]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.1.25-Export-Output.png|thumb|400px|Output for an export task]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.0.24|Jun 11, 2013|https://files.ipisoft.com/iPiRecorderSetup-2.2.0.24.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Audio recording capability.&lt;br /&gt;
*: Recording is possible with just one of available audio inputs. Select a microphone at the '''Devices''' stage. At the '''Setup''' stage you can change your selection and also set the desired audio quality.&lt;br /&gt;
* Basic file operations: rename, delete, open containing folder.&lt;br /&gt;
*: These operations are available in player, recent records list, conversion tasks list. In recent records list, the only visible action by default is '''Play'''. To see other available actions, press on the vertical ellipsis to the right from the '''Play''' button.&lt;br /&gt;
* Improved synchronization of the cameras during recording.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed handling of the time stamp placeholder in a record's file name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.0.24-Mic-Devices.png|thumb|400px|Available microphones]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.0.24-Mic-Setup.png|thumb|400px|Audio settings and microphone levels]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Recorder-2.2.0.24-Player.png|thumb|400px|File operations and sound controls in player]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.6.23|Apr 09, 2013|https://files.ipisoft.com/iPiRecorderSetup-2.1.6.23.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved performance with '''Motion in Joy''' Bluetooth drivers&lt;br /&gt;
*: This should remove (or at least greatly reduce) freezing issues that some users experienced on Windows 8 when recording with PS Move.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed app crash on exhausting the disk space while recording.&lt;br /&gt;
*: The recording ends slightly before reaching critical remaining disk space values. This is especially actual for users employing a RAM drive for recording.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.5.22|Mar 22, 2013|https://files.ipisoft.com/iPiRecorderSetup-2.1.5.22.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Compatibility with Kinect SDK '''1.7'''&lt;br /&gt;
*: '''Note:''' Both versions of Kinect SDK are supported: '''1.6''' and '''1.7'''. [[iPi Recorder]] installation program still suggests version '''1.6''' of Kinect SDK. Anyway, you are free to use any of these versions &amp;amp;mdash; tracking quality is the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.4.21|Mar 18, 2013|https://files.ipisoft.com/iPiRecorderSetup.exe-2.1.4.21}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Official support for [http://www.primesense.com/get-your-sensor2/ PrimeSense Carmine sensor].&lt;br /&gt;
*: It was implicitly supported in previous versions recognized as ASUS Xtion Live. Now it is detected separately, though there is an opposite issue of recognizing ASUS Xtion Live [http://reconstructme.net/2012/10/13/asus-xtion-usb-3-0-hotfix/ with updated firmware] as Carmine.&lt;br /&gt;
* Main window size and state (whether it is maximized) are automatically restored on the application startup.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed data cut-off issue when using the background subtraction compression for depth data.&lt;br /&gt;
*: This issue particularly affected feet at the floor.&lt;br /&gt;
* Fixed improper behavior when changing video mode after recording in certain situations.&lt;br /&gt;
* Fixed app crash when setting JPEG compression quality to 0.&lt;br /&gt;
*: Minimum JPEG quality value has been raised to 30 to prevent very low quality recordings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:PrimeSense_Carmine.jpg|thumb|400px|PrimeSense Carmine 1.08]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.3.20|Jan 22, 2013|https://files.ipisoft.com/iPiRecorderSetup-2.1.3.20.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* [[Motion_in_Joy_Installation|Support for '''Motion in Joy''' drivers]]. Тhis enables using PS Move on Windows 8.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.19|Dec 03, 2012|https://files.ipisoft.com/iPiRecorderSetup-2.1.2.19.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Taking advantage of new features of Kinect SDK 1.6:&lt;br /&gt;
** depth data is not limited by 4 meters now&lt;br /&gt;
** color image from Kinect is obtained as raw Bayer rather then decoded RGB which allows to improve performance of recording and reduce size of resulting [[.iPiVideo_file_extension|*.iPiVideo]] file&lt;br /&gt;
** PROPERTY page for Kinect for Windows devices now contains settings for color camera (see screenshot). Note that this feature is not available for Kinect for XBOX&lt;br /&gt;
* Significant performance improvements&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi_Recorder_2.1.2.19-properties_of_Kinect_for_Windows.png|thumb|250px|New properties of Kinect for Windows]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.1.18|Nov 25, 2012|https://files.ipisoft.com/iPiRecorderSetup-2.1.1.18.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''Nintendo Wii Remote Plus''' motion controller&lt;br /&gt;
* Moved to Microsoft Kinect SDK '''1.6'''&lt;br /&gt;
*: '''Warning.''' [http://go.microsoft.com/fwlink/?LinkID=262831 Kinect SDK '''1.6'''] should be installed to get support for Kinects with this version of [[iPi Recorder]].&lt;br /&gt;
* Start/stop recording using a motion controller. Hold the button for a couple of seconds to toggle recording. Also works when starting background evaluation.&lt;br /&gt;
** '''Start''' button on PS Move&lt;br /&gt;
** '''A''' button on Wii Remote&lt;br /&gt;
* Indication of battery charge level for motion controllers&lt;br /&gt;
* Sequential background evaluation for depth sensors. This removes infrared interference effects on background picture.&lt;br /&gt;
*: '''Tip'''. In case you are going away from PC when evaluating background, be aware that now for dual sensor configuration, background evaluation lasts about twice the duration setting.&lt;br /&gt;
* Detecting when too many cameras are connected to a single USB controller&lt;br /&gt;
* Optimizing application performance (especially startup time) for the system on which it is installed (using [http://en.wikipedia.org/wiki/Native_Image_Generator NGen])&lt;br /&gt;
*: '''tools &amp;gt; optimize app''' menu item&lt;br /&gt;
* Launching Windows '''Device Manager''' directly from the menu&lt;br /&gt;
*: '''tools &amp;gt; device manager''' menu item&lt;br /&gt;
* Improved persistence of settings for motion controllers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Mixing up of Kinect motor controls occasionally when using PrimeSense drivers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:iPi_Recorder_2.1.1.18-battery_indicator.png|thumb|400px|Battery charge level]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.0.17|Nov 03, 2012|https://files.ipisoft.com/iPiRecorderSetup-2.1.0.17.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for motion controllers &amp;amp;mdash; '''Sony PlayStation Move''' and '''Nintendo Wii Remote''' (with '''Motion Plus''')&lt;br /&gt;
*: This enables props/hands tracking in [[iPi Mocap Studio]] (update with these capabilities will be available in the next 2-3 weeks). [[Getting started with motion controllers|See our Getting Started guide]].&lt;br /&gt;
* '''Video information''' panel in player&lt;br /&gt;
*: Expand it from the right edge of the window and explore all information stored in iPiVideo file: camera models, property values used during recording, statistical data, etc.&lt;br /&gt;
* Nice '''Check for update''' window with link to [[iPi Recorder Changelog|changelog]]&lt;br /&gt;
* Showing release notes at first launch of new version&lt;br /&gt;
* Little UI improvements, including:&lt;br /&gt;
** auto hiding [[iPi Recorder User's Guide#On-Screen Controls|on-screen controls]] when the mouse is still for a while&lt;br /&gt;
** auto selecting value for '''devices in a row''' ('''cameras in a row''' in previous versions) depending on the number of devices&lt;br /&gt;
&lt;br /&gt;
* Decreased memory usage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:IPi_Recorder_2.1.0.17-motion_controller.png|thumb|400px|Motion controller (right)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:IPi Recorder 2.1.0.17-video info.png|thumb|400px|Video info panel]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.15|Oct 01, 2012|https://files.ipisoft.com/iPiRecorderSetup-2.0.0.15.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved alignment of depth and color images.&lt;br /&gt;
*: Device-specific parameters are obtained for each depth sensor and written to iPiVideo file during recording. This gives high accuracy of aligning depth and color images in [[iPi Mocap Studio]]. Implemented both for Microsoft Kinect and ASUS Xtion Live.&lt;br /&gt;
* Opening video in [[iPi Mocap Studio]] with one click.&lt;br /&gt;
*: Each recorded or converted video file in addition to existed '''Play''' button now has '''Open In Studio''' button (icon is letter &amp;quot;S&amp;quot;). Press this button, and (if installed) [[iPi Mocap Studio]] will launch with the '''New Project''' wizard open for the selected video file.&lt;br /&gt;
* New '''help''' menu.&lt;br /&gt;
*: Contains '''user's guide''', '''release notes''' and '''EULA'''.&lt;br /&gt;
* Further performance improvements&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Frame drops statistics were not counted properly for ASUS Xtions.&lt;br /&gt;
* Under certain circumstances empty video were recorded (containing no frames).&lt;br /&gt;
* The installer won't run on Windows XP x64.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.14|Jul 21, 2012|https://files.ipisoft.com/iPiRecorderSetup-2.0.0.14.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Preventing from going to screensaver/stand by mode. Works for [[IPi_Recorder_User's_Guide#Recorder|Recorder]] (starting from [[IPi_Recorder_User's_Guide#Setup|Setup]] stage), [[IPi_Recorder_User's_Guide#Player|Player]] (when playing), [[IPi_Recorder_User's_Guide#Converter|Converter]] (only standby, when converting).&lt;br /&gt;
* JPEG compression is supported for all source camera image formats. Also its performance is improved.&lt;br /&gt;
::'''''Note 1.''''' ''JPEG compression reduces quality of source image. For color cameras (not depth sensors), use it only when really necessary (e.g. your system is low on disk space or writing speed).''&lt;br /&gt;
::'''''Note 2.''''' ''PS Eye videos recorded with JPEG compression would not be read with [[iPi Mocap Studio]] prior to version 2.0.0.137. Please ensure you have updated to compatible version.''&lt;br /&gt;
* Improved performance for PS Eye recording.&lt;br /&gt;
* Default folder for storing recorded videos is set to user's documents folder.&lt;br /&gt;
::'''''Note.''''' ''By an oversight, in previous versions default folder was set to iPi Recorder's installation folder. That is something like &amp;lt;tt&amp;gt;C:\Users\&amp;lt;username&amp;gt;\AppData\Local\Apps\2.0\B5TATZ4A.47Z\CN6K71PK.J0W\ipir..tion_dd200afcf7b6b7ee_0002.0000_c0485bd65ddfb5d4&amp;lt;/tt&amp;gt; (on Windows Vista/7) or &amp;lt;tt&amp;gt;C:\Documents and Settings\&amp;lt;username&amp;gt;\Local Settings\Apps\2.0\B5TATZ4A.47Z\CN6K71PK.J0W\ipir..tion_dd200afcf7b6b7ee_0002.0000_c0485bd65ddfb5d4&amp;lt;/tt&amp;gt; (on Windows XP). Path parts after &amp;lt;tt&amp;gt;Apps\2.0&amp;lt;/tt&amp;gt; contain some &amp;quot;random&amp;quot; characters defined by specific system installation. In case you did not change that default folder, your records might be deleted when updating or uninstalling [[iPi Recorder]]. To be on the safe side, please check if you still have [[.iPiVideo file extension|'''.iPiVideo''']] or [[.iPiMocap file extension|'''.iPiMocap''']] files somewhere under mentioned &amp;lt;tt&amp;gt;...\Apps\2.0&amp;lt;/tt&amp;gt; folder and, if found any, move them to some &amp;quot;normal&amp;quot; location.&lt;br /&gt;
* More reliable counting of frame drops.''&lt;br /&gt;
* Improved error handling.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed the issue causing crash during recording (see [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6129]).&lt;br /&gt;
* Fixed the issue causing hang up during conversion of certain AVI files (see [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6172]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.13|Jun 14, 2012|https://files.ipisoft.com/iPiRecorderSetup-2.0.0.13.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved speed performance for the '''Background subtraction''' compression method, and depth channel compression. This should help to resolve frame drops issues that some users experience when recording, especially from PS Eye cameras.&lt;br /&gt;
: '''''WARNING.''''' ''[[iPi Mocap Studio]] prior to version '''2.0.0.132''' may not open videos recorded with this release of [[iPi Recorder]]. Ensure that you're using the latest version of [[iPi Mocap Studio]] (see version info in '''Help &amp;gt; About''' window). In case you need an update, try restarting application (an automatic update should launch), or download and run the latest installer from the downloads page at our website. Videos recorded with previous versions of [[iPi Recorder]] can still be opened by any version of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.12|Jun 05, 2012|https://files.ipisoft.com/iPiRecorderSetup-2.0.0.12.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Check for version update from the application. To check, open the '''tools''' menu and click the '''CHECK FOR UPDATE''' button. If update is detected, you will be prompted to manually restart the application to perform an update.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed freezing when detecting available cameras after calibration mode was used with PS Eye cameras. This issue is discussed in [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6075].&lt;br /&gt;
* Restored support for '''PSDRV3''' drivers for Kinect on Windows 7, which was silently removed in the previous release. Sorry for inconvenience, folks. However, we strongly recommend to use '''Kinect SDK''' for recording with Kinects on Windows 7. This issue is discussed in [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6078].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.11|Jun 05, 2012|https://files.ipisoft.com/iPiRecorderSetup-2.0.0.11.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added the '''tools''' menu. It is located in the top-right corner, where previously the version number was displayed. Currently, the menu contains the version number and the '''SHOW TRACE''' button.&lt;br /&gt;
* Added functionality for displaying the program trace and saving it to a file. To display trace window, press the '''SHOW TRACE''' button located under the '''tools''' menu. Program trace contains diagnostic messages produced by software. When [[iPi Recorder]] is not working properly, you can save the trace and attach to your issue report. It may help us in investigation of the issue.&lt;br /&gt;
* Some performance improvements.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed ignoring changes to output file name in [[IPi_Recorder_User's_Guide#Converter|Converter]]. This issue is discussed in this topic [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6071].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.10|Jun 01, 2012|https://files.ipisoft.com/iPiRecorderSetup-2.0.0.10.exe}}&lt;br /&gt;
&lt;br /&gt;
First public release of [[iPi Recorder|iPi Recorder 2]].&lt;br /&gt;
&lt;br /&gt;
If you're user of '''iPi Recorder 1.x''' then please visit [[Migration from v1.x to v2.0]] article.&lt;br /&gt;
&lt;br /&gt;
[[Category:iPi Recorder]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog</id>
		<title>IPi Mocap Studio Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/IPi_Mocap_Studio_Changelog"/>
				<updated>2021-03-04T07:16:23Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: http-&amp;gt;httpS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color:#222222; border:dashed 1px gray; padding:4pt; margin:0.5em; background-color:#FAFAFA&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can find history of recent versions of [[iPi Mocap Studio]].''&lt;br /&gt;
&lt;br /&gt;
''[[iPi Mocap Studio]] has built-in auto update functionality. Auto update feature is configured so that checks for update are made once per day. It helps to reduce the start time of the application. If you want to update ASAP &amp;amp;mdash; you can use the '''Help &amp;gt; Check for Update''' menu item.''&lt;br /&gt;
&lt;br /&gt;
''Note that both these features require Internet connection. Alternatively (in case of troubles with auto update), you can download and run the updated installation program from [https://files.ipisoft.com/iPiMocapStudioSetup.exe our website].''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.1.165|Sep 19, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-2.6.1.165.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* App crash when trying to open context menu of timeline in calibration project.&lt;br /&gt;
* Handling of certain possible errors in video cards discovery routine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.1.164|Jul 29, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-2.6.1.164.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* App crash when using the Rotate tool (occurs under very rare conditions).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.1.163|Mar 11, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-2.6.1.163.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Displaying the time of the current frame.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Correct handling of FPS when exporting/opening FBX animations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.0.162|Feb 21, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-2.6.0.162.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error when opening animation.&lt;br /&gt;
* Help window does not fit to a page width.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.6.0.161|Feb 19, 2014|https://files.ipisoft.com/iPiMocapStudioSetup-2.6.0.161.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''iPi Biomech Add-on''' released. &lt;br /&gt;
: This is a tool for in-depth biomechanical analysis of human motions. It includes visualization of tracking data and its export to various formats. &lt;br /&gt;
: '''Note''' that Add-on is not a free update and requires separate license key. 30-days free trial is available. For more information please read [[Biomechanical Analysis|Biomechanical Analysis article]].&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:iPi-Biomech-1-1.jpg|thumb|500px|]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Reliable saving of project files ensures that project file will not be corrupted even if system crash occurs during saving operation&lt;br /&gt;
* Increased performance of hands / fingers keyframing&lt;br /&gt;
* User Guides added to '''Help''' menu:&lt;br /&gt;
** Multiple Actors&lt;br /&gt;
** Motion Controllers&lt;br /&gt;
** Hand keyframing&lt;br /&gt;
** Multiple GPUs&lt;br /&gt;
** Batch Processing&lt;br /&gt;
** Biomechanical Analysis&lt;br /&gt;
* '''Minimize''' button added to '''Batch Running''' dialog window&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Color picker tool did not work when Move or IK tools were selected&lt;br /&gt;
* Program crash in case when Jitter removal runs with '''View &amp;gt; Pose Mismatch''' option checked&lt;br /&gt;
* Program crash during calibration with '''Auto-detect initial camera positions''' enabled under certain conditions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.1.159|Nov 6, 2013|https://files.ipisoft.com/iPiMocapStudioSetup-2.5.1.159.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Manual position adjustment of gyro sensors using '''Move''' tool&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Not enough precision of Euler Angles near Gimbal Locks during export to BVH, FBX and SMD. This bug was introduced in the previous version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.5.0.158|Oct 11, 2013|https://files.ipisoft.com/iPiMocapStudioSetup-2.5.0.158.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''triple depth sensor''' configuration. For more information please read [[Getting Started with Triple Depth Sensor Configuration|Getting Started article]]. This functionality is available in [https://ipisoft.com/software/standard-edition Standard edition] only. In other editions you can try it but export will be disabled.&lt;br /&gt;
* List of options for spine flexibility is extended:&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=1 cellpadding=3 cellspacing=0 style=&amp;quot;border: 1px solid #eeeeee;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;New Value&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Appropriate Old Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stiff Lower Spine&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (male actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Very Flexible Lower Spine (e.g. dancer)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Flexible Lower Spine (female actor)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
''The last value is useful for slow plastic motions.''&amp;lt;/center&amp;gt;&lt;br /&gt;
* Batch processing now supports the animation export (as a separate step).&lt;br /&gt;
* Usability improvements of 3D tools:&lt;br /&gt;
** Character skin is transparent for clicks on the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Hit area is increased for the elements of the '''Move''' and '''IK''' tools.&lt;br /&gt;
** Highlighting active items under the mouse pointer in 3D viewport.&lt;br /&gt;
* Continuity of Euler angles is maintained in exported BVH, FBX and SMD files as described [https://en.wikipedia.org/wiki/Euler_filter here].&lt;br /&gt;
* Indication of unsaved changes in the current project. Request to save changes before operations leading to closing the project (e.g. exit from the program).&lt;br /&gt;
* The '''Close Project''' menu item.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* In rare cases [[iPi Mocap Studio]] crashes during initialization of Sound device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.1.156|Sep 7, 2013|https://files.ipisoft.com/iPiMocapStudioSetup-2.4.1.156.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Alternative calibration procedure for [[User_Guide_for_Dual_Depth_Sensor_Configuration#Calibration|Dual Depth Sensor Configuration]] using flashlight.&lt;br /&gt;
*: See [[Dual Depth Sensor Calibration using Flashlight|this article]] for details.&lt;br /&gt;
* Further improvements of Jitter Removal.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed bug with support of multiple monitors.&lt;br /&gt;
*Fixed bug with incorrect clavicle position for '''3D Max Biped''' and some other rigs (the rigs with default pose different from T-pose were affected).&lt;br /&gt;
* Fixed bug with mouse clicks in 3D view port after window resizing and/or splitter movements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.4.0.154|Aug 7, 2013|https://files.ipisoft.com/iPiMocapStudioSetup-2.4.0.154.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Multiple actors''' support ([https://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Getting started with multiple actors|this article]] for details.&lt;br /&gt;
* '''Multiple video cards''' support ([https://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Multiple GPUs|this article]] for details.&lt;br /&gt;
* '''Batch processing''' ([https://ipisoft.com/software/standard-edition Standard edition] only).&lt;br /&gt;
*: See [[Batch Processing|this article]] for details.&lt;br /&gt;
* Removed '''2GB''' file size limitation for video export.&lt;br /&gt;
* Official support for tracking with '''8''' color cameras ([https://ipisoft.com/software/standard-edition Standard edition] only). Support for '''8''' cameras is especially actual for multiple persons tracking.&lt;br /&gt;
*: Recent releases already support 8 PS Eyes, but this feature is marked as &amp;quot;experimental&amp;quot; (there is a corresponding warning). In this release we just remove this warning. Some of our customers successfully track with 8 cameras for a long period of time, so we may consider it as stable now.&lt;br /&gt;
* Minor improvements of tracking accuracy.&lt;br /&gt;
* New '''Jitter Removal''' algorithm now preserves more details of the motion. Default value for  Jitter Removal changed to '''2'''.&lt;br /&gt;
* Inverted mouse wheel behavior in viewport.&lt;br /&gt;
*: A motivation for this change was to make the behavior consistent with multi-touch &amp;quot;pinch to zoom&amp;quot; gesture, as well as with the majority of other apps. In the future releases this may become a user-defined setting. Sorry for inconvenience.&lt;br /&gt;
* Minor improvements in look-and-feel of '''Jitter Removal Options''' dialog.&lt;br /&gt;
* Tabs area width is restored from the previous launch of application (same as with window size).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;blockquote&amp;gt;New features of [https://ipisoft.com/software/standard-edition Standard edition] can be tried in other editions. When using these features, projects are saved in the [[.iPiMocapTrial_file_extension|trial format]] prohibiting the export of animations.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed video opening error when project and video are located on different drives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.2.150|Jun 10, 2013|https://files.ipisoft.com/iPiMocapStudioSetup-2.3.2.150.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Audio playback support.&lt;br /&gt;
*: [[iPi_Recorder_Changelog#ver._2.2.0.24|Version 2.2.0.24]] or later of [[iPi Recorder]] is required for audio recording.&lt;br /&gt;
* MRU lists for poses in the context menu for a hand key frame.&lt;br /&gt;
*: Recently saved/loaded hand poses are automatically put to the context menu for hand key frames of the corresponding hand, just below the standard poses. So to apply one of those poses you do not need to click '''Edit &amp;gt; Load Pose from File''', then &amp;lt;tt&amp;gt;Ctrl + V&amp;lt;/tt&amp;gt;. Just open context menu for a key frame and choose a pose.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error when clicking on markers during the calibration process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.1.149|Apr 06, 2013|https://files.ipisoft.com/iPiMocapStudioSetup-2.3.1.149.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for [[Using motion controller for head tracking|the head tracking with a motion controller]]&lt;br /&gt;
* Improvements in '''New Project Wizard''':&lt;br /&gt;
** ability to load actor parameters from file&lt;br /&gt;
** auto loading of scene and actor parameters from the directory containing a video&lt;br /&gt;
* Built-in motion transfer profiles updated for better fingers support&lt;br /&gt;
* Improved '''Refit Pose''' accuracy&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues when running with non-default DPI settings (e.g. 125% fonts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.148|Mar 08, 2013|https://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.148.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during opening of '''iPiMocap''' projects saved by versions before 2.1.2.141.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.147|Feb 26, 2013|https://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.147.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error during export of animation in some formats (''Object reference not set to an instance of an object.'')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.3.0.146|Feb 25, 2013|https://files.ipisoft.com/iPiMocapStudioSetup-2.3.0.146.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Hand keyframing (poses for fingers). See [[Getting started with hand keyframing|Getting Started]] guide.&lt;br /&gt;
* Changes in timeline:&lt;br /&gt;
** Multi-colored tracks and items.&lt;br /&gt;
** New context menu, including items for toggling the visibility of particular tracks.&lt;br /&gt;
** '''Zoom''' and '''Scroll to Current Frame''' buttons &amp;amp;mdash; moved to the right side above the timeline.&lt;br /&gt;
** Strobe settings moved to the context menu of the strobe marker, and the strobe track made invisible by default.&lt;br /&gt;
* Tracking option for spine:&lt;br /&gt;
** '''Stiff Lower Spine''' (like version 1.x &amp;amp;mdash; default for new projects)&lt;br /&gt;
** '''Flexible Lower Spine''' (previous default behaviour of version 2.x)&lt;br /&gt;
* Renamed tracking option for shoulders (now with drop-down list instead of checkbox):&lt;br /&gt;
** '''Shoulder position calculated from arm position'''&lt;br /&gt;
** '''Shoulder position tracked from video''' (useful for some movements like boxing or dancing)&lt;br /&gt;
* Improved calibration for dual depth sensors:&lt;br /&gt;
** Removed '''90/180 degrees''' setting (no longer needed &amp;amp;mdash; auto-detected in new version).&lt;br /&gt;
** Better accuracy of the ground detection.&lt;br /&gt;
* Implemented auto-restore of last size and state (normal/maximized) of the main window at application startup.&lt;br /&gt;
* Undo also restores previous bone selection.&lt;br /&gt;
* Initially active tab for calibration projects is now set to '''Calibration'''; for action projects to '''Tracking'''.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* When using the '''IK''' tool, bone selection using the '''Select''' drop-down menu or skeleton navigation keys was not working properly.&lt;br /&gt;
* [[iPi Mocap Studio]] crashed when UAC screen was shown during tracking.&lt;br /&gt;
* Orbit around the selected bone of imported target character (&amp;lt;tt&amp;gt;Ctrl +&amp;lt;/tt&amp;gt; right button drag) was not working properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.1.145|Jan 18, 2013|https://files.ipisoft.com/iPiMocapStudioSetup-2.2.1.145.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Tracking improvements:&lt;br /&gt;
** ''Much'' improved shoulder tracking.&lt;br /&gt;
** Improved spine tracking.&lt;br /&gt;
** Improved head tracking for RGB cameras (with support for head rotations around Y axis).&lt;br /&gt;
*** ''Note that head tracking significantly slows down tracking speed. Head tracking is optional, you can turn it off in tracking options.''&lt;br /&gt;
** New '''&amp;quot;Refine&amp;quot;''' functionality (useful for cleanup).&lt;br /&gt;
* UI improvements:&lt;br /&gt;
** Timeline zoom and scrolling.&lt;br /&gt;
** Color picker tools for actor appearance items.&lt;br /&gt;
** Additional capabilities in 3D Viewport navigation:&lt;br /&gt;
*** Left mouse button drag &amp;amp;mdash; move view (the same as middle mouse button drag).&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Shift&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; rotate view around viewpoint.&lt;br /&gt;
*** &amp;lt;tt&amp;gt;Ctrl&amp;lt;/tt&amp;gt; + right mouse button drag &amp;amp;mdash; orbit view around selected bone (extremely helpful in case of fingers position editing).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-refine-pass.png|thumb|300px|Refine Pass]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-color-picker-tools.png|thumb|300px|Color Picker Tools]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:ipi-mocap-studio-timeline-zoom.png|thumb|600px|Time Line Zoom]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.2.0.144|Dec 13, 2012|https://files.ipisoft.com/iPiMocapStudioSetup-2.2.0.144.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''hand/prop tracking''' using data recorded from motion controllers. See [[Getting started with motion controllers#Tracking|Getting Started]] guide.&lt;br /&gt;
*: '''Warning.''' Projects with motion controller data cannot be open by previous versions of [[iPi Mocap Studio]].&lt;br /&gt;
* Long-awaited '''Undo/Redo''' for manual editing and for automatic processing. Standard shortcuts &amp;lt;tt&amp;gt;Ctrl+Z&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Ctrl+Y&amp;lt;/tt&amp;gt; work.&lt;br /&gt;
* Additional commands for working with pose (under menu '''Edit'''):&lt;br /&gt;
** Copy pose of selected bone's children (and all descendants) only. Available only as menu item. Useful for copying hand poses (without rotation of hand's joint itself).&lt;br /&gt;
** Paste pose to all frames within ROI (&amp;lt;tt&amp;gt;Ctrl+Shift+V&amp;lt;/tt&amp;gt;).&lt;br /&gt;
** Save pose to a file from the Clipboard (&amp;lt;tt&amp;gt;Ctrl+P&amp;lt;/tt&amp;gt;). Using this and the following command, you can make a sort of a pose library.&lt;br /&gt;
** Load pose from a file to the Clipboard (&amp;lt;tt&amp;gt;Ctrl+L&amp;lt;/tt&amp;gt;).&lt;br /&gt;
* Navigating through skeleton using the keyboard:&lt;br /&gt;
** Go to parent bone (&amp;lt;tt&amp;gt;[&amp;lt;/tt&amp;gt;)&lt;br /&gt;
** Go to child bone (&amp;lt;tt&amp;gt;]&amp;lt;/tt&amp;gt;). Moves selection to a first child. If there are no children, moves to a next sibling bone (or parent's sibling, etc). Makes a full walk around the skeleton.&lt;br /&gt;
** Cycle through bones of the same level of hierarchy (&amp;lt;tt&amp;gt;Shift+[&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Shift+]&amp;lt;/tt&amp;gt;)&lt;br /&gt;
* Improved skeleton visualization. Joint size and bone thickness are proportional to bone length. Now fingers are much easier to edit.&lt;br /&gt;
* Improved calibration accuracy for dual depth sensor configuration.&lt;br /&gt;
* Improved accuracy of feet tracking with PS Eyes.&lt;br /&gt;
* Improved actor's model.&lt;br /&gt;
* Menu item '''Help &amp;gt; Keyboard Shortcuts''' shows all keyboard shortcuts in one place. The same information is available as [[Keyboard_Shortcuts_(iPi_Mocap_Studio)|a wiki page]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Opening video causes ''Device does not support multi-level texture width and height values that are not powers of 2.'' error with some video cards.&lt;br /&gt;
* Running calibration with ROI less than 8 frames crashes the app.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.3.143|Nov 23, 2012|https://files.ipisoft.com/iPiMocapStudioSetup-2.1.3.143.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New items in '''Edit''' menu for coping parts of body position:&lt;br /&gt;
** '''Copy Pose of Selected Bone''' &amp;amp;mdash; copies rotations for selected bone to Clipboard.  For paste use '''Paste Pose''' menu item.&lt;br /&gt;
** '''Copy Pose of Selected Bone with Children''' &amp;amp;mdash; copies rotations for selected bone and all its children to Clipboard. For paste use '''Paste Pose''' menu item.&lt;br /&gt;
* If video from depth sensors like MS Kinect or ASUS Xtion has RGB channel then now you can colorize 3D point cloud using data from RGB camera. To turn on this feature please use '''View &amp;gt; Color Point Cloud with RGB Data''' menu item.&lt;br /&gt;
* Added &amp;lt;tt&amp;gt;iPiMocap:&amp;lt;/tt&amp;gt; namespace only for MotionBuilder-optimized FBX output ('''Export &amp;gt; For MotionBuilder (FBX, BVH)''' menu item).&lt;br /&gt;
* Improved look and feel of Open and Save file dialogs for modern operating systems like Windows 7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table border=0&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:color-point-cloud-with-rgb-data.png|thumb|400px|Color Point Cloud with RGB Data]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Incorrect import of characters with 3D MAX Biped bone naming conventions (in particular, CryEngine default characters).&lt;br /&gt;
* Export as DMX produces incorrect DMX file if in windows localization setting coma is selected as decimal symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.142|Nov 08, 2012|https://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.142.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Importing of some target characters doesn't work.&lt;br /&gt;
* Version is not visible in About box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.2.141|Nov 07, 2012|https://files.ipisoft.com/iPiMocapStudioSetup-2.1.2.141.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Added support for Valve [https://developer.valvesoftware.com/wiki/DMX '''DMX''' format] export/import for use with [https://www.sourcefilmmaker.com/ Source Film Maker].&lt;br /&gt;
* Fixed the issue with bone naming in FBX (removed &amp;quot;iPi:&amp;quot; prefix).&lt;br /&gt;
* Improved point cloud visualization for depth data from Kinect and Xtion sensors.&lt;br /&gt;
* New default background color in 3D viewport.&lt;br /&gt;
* Size of application files is significantly reduced (3x times) which saves disk space and improves speed of automatic updates.&lt;br /&gt;
* Added ability to activate license key for all OS users (to know how please contact our support).&lt;br /&gt;
* Minor UI improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.1.140|Oct 13, 2012|https://files.ipisoft.com/iPiMocapStudioSetup-2.1.1.140.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Improved spine tracking. Removed the problem with unnatural spine position when stooping down&lt;br /&gt;
* Improved jitter removal for torso and head&lt;br /&gt;
* Precise bone selection using dropdown menu of '''Select''' toolbar button&lt;br /&gt;
* MRU list for projects, available in menu and toolbar&lt;br /&gt;
* Nice '''Check for update''' window with link to [[iPi Mocap Studio Changelog|changelog]]&lt;br /&gt;
* Showing release notes at first launch of new version&lt;br /&gt;
&lt;br /&gt;
* Small UI improvements:&lt;br /&gt;
** Current frame number made editable for quick goto&lt;br /&gt;
** Merged '''Play''' and '''Pause''' buttons&lt;br /&gt;
** Highlighting selected bones when editing motion transfer profile&lt;br /&gt;
** Alphabetical sorting and removing of items in MRU lists&lt;br /&gt;
** '''Export animation XXX''' menu items moved to submenu, '''Export animation XXX''' buttons merged to single dropdown button&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-select-bone.png|thumb|300px|Select bone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-MRU-projects-menu.png|thumb|300px|MRU project list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Studio-140-merged-export-animation.png|thumb|300px|Export animation button]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.1.0.139|Sep 30, 2012|https://files.ipisoft.com/iPiMocapStudioSetup-2.1.0.139.exe}}&lt;br /&gt;
&lt;br /&gt;
[[File:IPi Studio new features-2.1.0.139.png|thumb|UI changes]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* '''Head tracking'''. Enabled by the '''Enable head tracking''' checkbox on the '''Tracking''' tab.&lt;br /&gt;
:: '''''Note.''''' ''This version does not track face orientation, that is head rotation around Y axis.''&lt;br /&gt;
* Switched places of '''Track Forward''' and '''Track Backward''' buttons. The new placement is more intuitive, but may cause confusion for existing users.&lt;br /&gt;
* Improvements in '''Jitter Removal'''.&lt;br /&gt;
* Simplified rules for auto-adjusting the '''Region of Interest'''. Now it's touched only if the tracking starts when the current position is outside the ROI.&lt;br /&gt;
* More compact project files.&lt;br /&gt;
:: '''''Note.''''' ''Projects saved by this version can not be opened by the previous releases.''&lt;br /&gt;
* Bundled user guides are displayed within the new built-in viewer.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Error when running '''Jitter Removal''' while current position is outside of the '''Region of Interest'''.&lt;br /&gt;
* Error on opening project in certain circumstances.&lt;br /&gt;
* Installation program won't run on Windows XP x64.&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.1.138|Aug 04, 2012|https://files.ipisoft.com/iPiMocapStudioSetup-2.0.1.138.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Refines in actor model including skeleton proportions.&lt;br /&gt;
:: '''''Note.''''' ''Existing projects should be re-tracked with new model to take advantages of new version.''&lt;br /&gt;
* Alignment of color video to depth point cloud for single and dual Kinect/Xtion projects. This alignment is based on internal calibration data from depth sensor and should work fine for various depth sensors. &lt;br /&gt;
::'''''Note.''''' ''To turn off this alignment one can use '''View &amp;gt; Align Color Video to Depth''' menu item.''&lt;br /&gt;
* Coloring of depth data in [[iPi Mocap Studio]] now is like coloring in [[iPi Recorder]].&lt;br /&gt;
* For single and dual Kinect/Xtion projects background is hidden by default if color video is available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.137|Jul 19, 2012|https://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.137.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for '''JPEG''' encoded Bayer tracks in video. Update of [[iPi Recorder]] with support for '''JPEG''' compression for PS Eyes will be published within a couple of days.&lt;br /&gt;
* Improvements in '''FBX''' import concerning character skinning.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in clavicle retargeting.&lt;br /&gt;
* Fixed issue in installer with .NET Framework installation on Windows Vista and later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.135|Jul 03, 2012|https://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.135.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Experimental support for '''7-8''' color cameras. Auto detection of initial camera positions is not currently working well for these configurations, so it is disabled. This feature is discussed in [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6132].&lt;br /&gt;
* Improved unexpected errors handling.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed error in activation code. This issue is discussed in [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6154] and [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6158].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.134|Jun 30, 2012|https://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.134.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Support for any order of Euler angles in '''FBX''' export. This is especially useful for '''LightWave''' users.&lt;br /&gt;
* Unexpected error dialog. If an unexpected error occurs in the application, this dialog appears just before the application is terminated. It presents you a debug information. If you provide us with this information when reporting an error, this could greatly help us in investigating your issue.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Decreased memory footprint during calibration (specifically, marker detection).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.133|Jun 17, 2012|https://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.133.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Check for update from application. Press the '''Help &amp;gt; Check For Update''' menu item. For details, see [[iPi Recorder Changelog#ver. 2.0.0.12]] release notes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed rounding error causing incorrect value of frames per second. This issue is discussed in [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6113].&lt;br /&gt;
* Fixed incorrect background processing. This issue is discussed in [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6115].&lt;br /&gt;
* Fixed application failures when returning from logon screen and standby mode. This issue was primarily discussed by email. Partial discussion is in [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6110].&lt;br /&gt;
* Fixed ignoring the '''Export T-pose in first frame''' option and '''Recenter coordinate system on character in first frame''' checkboxes. This issue is discussed in [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6117].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.132|Jun 13, 2012|https://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.132.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* List of most recently used target characters along with motion transfer profiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed several issues in exporting/importing animations for 3D MAX and MotionBuilder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.131|Jun 07, 2012|https://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.131.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Fixed coordinate system bug in tracking the left hand.&lt;br /&gt;
* Fixed startup error occurring on some WinXP/Vista computers. This issue is discussed in [https://forum.ipisoft.com/viewtopic.php?f=5&amp;amp;t=6077].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.130|Jun 02, 2012|https://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.130.exe}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* Different menu item and toolbar button for creating new project ('''File &amp;gt; New project…''' and '''New''' respectively).&lt;br /&gt;
* '''File &amp;gt; Open''' is renamed to '''File &amp;gt; Open project…''' and now opens only project files.&lt;br /&gt;
* '''File &amp;gt; Import animation''' menu item is renamed to '''File &amp;gt; Open animation…'''&lt;br /&gt;
* Now visibility of tabs, toolbar buttons and menu items depends on project type.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;B U G &amp;amp;nbsp;&amp;amp;nbsp; F I X E S:&lt;br /&gt;
* Application installer is slightly updated (some users have experienced troubles with previous one).&lt;br /&gt;
* Bug fix in behavior of '''Scene Scale''' slider for multi-camera calibration projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VersionShortInfo|2.0.0.129|Jun 01, 2012|https://files.ipisoft.com/iPiMocapStudioSetup-2.0.0.129.exe}}&lt;br /&gt;
&lt;br /&gt;
First public release of [[iPi Mocap Studio|iPi Mocap Studio 2]].&lt;br /&gt;
&lt;br /&gt;
If you're user of '''iPi Studio 1.x''' then please visit [[Migration from v1.x to v2.0]] article.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;N E W &amp;amp;nbsp;&amp;amp;nbsp; F E A T U R E S:&lt;br /&gt;
* New project file format, incompatible with old one. The new format has important changes required for support of multiple actor capture and props capture in future versions.&lt;br /&gt;
* New character model with optimizations for female characters.&lt;br /&gt;
* New skeleton.&lt;br /&gt;
* New video format ([[.iPiVideo file extension|'''.iPiVideo''']]). Old videos can be converted to new format using [[iPi Recorder#Converter]].&lt;br /&gt;
* '''New project''' wizard.&lt;br /&gt;
* Improved foot tracking.&lt;br /&gt;
* Improved shoulder tracking.&lt;br /&gt;
&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/IPi_Mocap_Studio</id>
		<title>IPi Mocap Studio</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/IPi_Mocap_Studio"/>
				<updated>2021-03-04T07:14:06Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: http-&amp;gt;httpS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;float: right; clear: right; border: 1px solid #AAA; background-color: #F9F9F9; padding: 0.4em; margin-left: 1.5em; margin-bottom: 1.5em; width: 21em; font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:110%;margin-bottom: 1em&amp;quot;&amp;gt;'''iPi Mocap Studio'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:S-256.png|128px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: none; background-color: #F9F9F9; margin-bottom:4px; margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Latest version:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.6.1.165 ([[iPi Mocap Studio Changelog|change&amp;amp;nbsp;log]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Supported OS:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Windows XP, Vista, 7, 8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Platforms:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x86 (32-bit) and&amp;lt;br/&amp;gt;amd64 (64-bit)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Language:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;English&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border: none; background-color: #F9F9F9; margin-bottom:4px; margin-top:1em; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Download-24.png|24px|link=https://files.ipisoft.com/iPiMocapStudioSetup-2.6.1.165.exe]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[https://files.ipisoft.com/iPiMocapStudioSetup-2.6.1.165.exe Download]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:S-install-24.png|24px|link=iPi Mocap Studio Installation]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Mocap Studio Installation|Installation Instructions]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Book.png|24px|link=Main_Page#Single_Depth_Sensor_Configuration]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Main_Page#Single_Depth_Sensor_Configuration|User's Guide]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:C-64.png|24px|link=https://www.ipisoft.com/EULA_Studio.html]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[https://www.ipisoft.com/EULA_Studio.html End User License Agreement]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:0px 2px;&amp;quot;&amp;gt;[[Image:Keyboard_button.jpg|22px|link=Keyboard_Shortcuts_(iPi_Mocap_Studio)]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Keyboard_Shortcuts_(iPi_Mocap_Studio)|Keyboard Shortcuts]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[iPi Mocap Studio]] also known as '''iPi Desktop Motion Capture''' and '''iPi DMC''' is a software program provided by [https://www.ipisoft.com iPi Soft LLC] for tracking an actor's motion by analyzing multi-camera (or depth sensor) video recordings. Input videos are recorded with another tool &amp;amp;mdash; [[iPi Recorder]].&lt;br /&gt;
 &lt;br /&gt;
As an output, [[iPi Mocap Studio]] produces a skeleton animation, that then can be applied to an arbitrary target humanlike character. The software includes features for tuning the final animation, such as jitter removal and trajectory filtering. A number of popular formats is supported for target character import and animation export including '''FBX''', '''BVH''', '''Collada''', '''DMX''' and '''SMD'''.&lt;br /&gt;
&lt;br /&gt;
The software comes in [https://ipisoft.com/products.php several editions] which differ by kind and number of cameras supported for tracking. You can [https://ipisoft.com/downloads_index.php download 30-day trial version] of software for evaluation purposes. In case of any difficulties during installation process please [[iPi Mocap Studio Installation|read the installation instructions]]. If you've decided to purchase, [https://ipisoft.com/sales.php go to the Sales page] and follow the instructions. After purchase, you will get a license key, which enables you to upgrade the trial version to a selected edition of the software.&lt;br /&gt;
&lt;br /&gt;
Information about the latest updates of iPi Mocap Studio can be found in the [[iPi Mocap Studio Changelog|change log]].&lt;br /&gt;
&lt;br /&gt;
[[Category:iPi Mocap Studio]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/IPi_Recorder</id>
		<title>IPi Recorder</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/IPi_Recorder"/>
				<updated>2021-03-04T07:12:36Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: http-&amp;gt;httpS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;float: right; clear: right; border: 1px solid #AAA; background-color: #F9F9F9; padding: 0.4em; margin-left: 1.5em; margin-bottom: 1.5em; width: 21em; font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center style=&amp;quot;font-size:110%;margin-bottom: 1em&amp;quot;&amp;gt;'''iPi Recorder'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:R-256.png|128px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: none; background-color: #F9F9F9; margin-bottom:4px; margin-top:1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Latest version:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.2.3.30 ([[iPi Recorder Changelog|change&amp;amp;nbsp;log]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Supported OS:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Windows XP, Vista, 7, 8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Platforms:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;x86 (32-bit) and&amp;lt;br/&amp;gt;amd64 (64-bit)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;'''Language:'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;English&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;border: none; background-color: #F9F9F9; margin-bottom:4px; margin-top:1em; text-align: left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Download-24.png|24px|link=https://files.ipisoft.com/iPiRecorderSetup-2.2.3.30.exe]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[https://files.ipisoft.com/iPiRecorderSetup-2.2.3.30.exe Download]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:R-install-24.png|24px|link=iPi Recorder Installation]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Recorder Installation|Installation Instructions]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Book.png|24px|link=iPi Recorder User's Guide]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[iPi Recorder User's Guide|User's Guide]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:C-64.png|24px|link=https://www.ipisoft.com/EULA_Recorder.html]]&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[http://www.ipisoft.com/EULA_Recorder.html End User License Agreement]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''iPi Recorder''' is a software program provided by [https://www.ipisoft.com iPi Soft LLC] for capturing, playing back and processing video records from multiple cameras and depth sensors. Captured records can be used for motion tracking in [[iPi Mocap Studio]].&lt;br /&gt;
&lt;br /&gt;
iPi Recorder supports the following cameras and depth sensors:&lt;br /&gt;
* Sony Playstation Eye&lt;br /&gt;
* Microsoft Kinect for Windows / Kinect XBOX 360&lt;br /&gt;
* ASUS Xtion / Xtion Live&lt;br /&gt;
* PrimeSense Carmine 1.08&lt;br /&gt;
* Any DirectShow compatible web cameras&lt;br /&gt;
&lt;br /&gt;
Also iPi Recorder supports the following motion controllers for [[Getting_started_with_motion_controllers|hands and props tracking]]:&lt;br /&gt;
* PlayStation Move&lt;br /&gt;
* Wii Remote with MotionPlus&lt;br /&gt;
* Wii Remote Plus, which has MotionPlus integrated&lt;br /&gt;
&lt;br /&gt;
For storing records, the proprietary [[.iPiVideo file extension|'''.iPiVideo''']] file format is used which can be handled only by [http://ipisoft.com/downloads_index.php iPi Soft products]. Earlier versions of the product produced video records in AVI file format. iPi Recorder has the function for converting old AVI records to the new [[.iPiVideo file extension|'''.iPiVideo''']] format.&lt;br /&gt;
&lt;br /&gt;
[[iPi Recorder User's Guide|See user's guide]] for complete information about functions of the software.&lt;br /&gt;
&lt;br /&gt;
iPi Recorder can be [https://ipisoft.com/downloads_index.php downloaded] and used free of charge. In case of any concerns during installing the software please [[iPi Recorder Installation|read the installation instructions]].&lt;br /&gt;
&lt;br /&gt;
Information about the latest updates of iPi Recorder can be found in the [[iPi Recorder Changelog|change log]].&lt;br /&gt;
&lt;br /&gt;
[[Category:iPi Recorder]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/MediaWiki:Anonnotice</id>
		<title>MediaWiki:Anonnotice</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/MediaWiki:Anonnotice"/>
				<updated>2014-11-04T11:50:15Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;{{V3note}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{V3note}}&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/MediaWiki:Sidebar"/>
				<updated>2013-06-28T11:52:45Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: gallery: replacing reference to new site cool gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** FAQ|FAQ&lt;br /&gt;
** http://ipisoft.com/gallery|Gallery&lt;br /&gt;
** http://ipisoft.com|ipisoft.com&lt;br /&gt;
&amp;lt;!--** currentevents-url|currentevents--&amp;gt;&lt;br /&gt;
&amp;lt;!--** recentchanges-url|recentchanges--&amp;gt;&lt;br /&gt;
&amp;lt;!--** randompage-url|randompage--&amp;gt;&lt;br /&gt;
&amp;lt;!--** helppage|help--&amp;gt;&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/MediaWiki:Sidebar"/>
				<updated>2012-02-13T07:50:38Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** Gallery|Gallery&lt;br /&gt;
** FAQ|FAQ&lt;br /&gt;
** http://www.ipisoft.com|ipisoft.com&lt;br /&gt;
&amp;lt;!--** currentevents-url|currentevents--&amp;gt;&lt;br /&gt;
&amp;lt;!--** recentchanges-url|recentchanges--&amp;gt;&lt;br /&gt;
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* SEARCH&lt;br /&gt;
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		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/MediaWiki:Sidebar"/>
				<updated>2012-02-13T07:48:15Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** http://www.ipisoft.com|ipisoft.com&lt;br /&gt;
&amp;lt;!--** currentevents-url|currentevents--&amp;gt;&lt;br /&gt;
&amp;lt;!--** recentchanges-url|recentchanges--&amp;gt;&lt;br /&gt;
&amp;lt;!--** randompage-url|randompage--&amp;gt;&lt;br /&gt;
&amp;lt;!--** helppage|help--&amp;gt;&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/MediaWiki:Sidebar"/>
				<updated>2012-02-13T07:46:19Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
&amp;lt;!--** currentevents-url|currentevents--&amp;gt;&lt;br /&gt;
&amp;lt;!--** recentchanges-url|recentchanges--&amp;gt;&lt;br /&gt;
&amp;lt;!--** randompage-url|randompage--&amp;gt;&lt;br /&gt;
&amp;lt;!--** helppage|help--&amp;gt;&lt;br /&gt;
** [http://www.ipisoft.com ipisoft.com]&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/MediaWiki:Sidebar</id>
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				<updated>2012-02-13T07:44:54Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Created page with &amp;quot;* navigation ** mainpage|mainpage-description ** portal-url|portal &amp;lt;!--** currentevents-url|currentevents--&amp;gt; &amp;lt;!--** recentchanges-url|recentchanges--&amp;gt; &amp;lt;!--** randompage-url|rando...&amp;quot;&lt;/p&gt;
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&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
&amp;lt;!--** currentevents-url|currentevents--&amp;gt;&lt;br /&gt;
&amp;lt;!--** recentchanges-url|recentchanges--&amp;gt;&lt;br /&gt;
&amp;lt;!--** randompage-url|randompage--&amp;gt;&lt;br /&gt;
&amp;lt;!--** helppage|help--&amp;gt;&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/Main_Page"/>
				<updated>2012-01-31T18:10:10Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: Reverted edits by MediaWiki default (talk) to last revision by Pavel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Welcome to iPi Soft Wiki!'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
[[Gallery|Gallery of Demo Videos]]&lt;br /&gt;
&lt;br /&gt;
[[FAQ|Frequently Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
[[Editions Comparison|Comparison of iPi MoCap Editions: Which Edition to Choose]]&lt;br /&gt;
&lt;br /&gt;
[[License|License activation and licensing policy]]&lt;br /&gt;
&lt;br /&gt;
[[Users' Feedback]]&lt;br /&gt;
&lt;br /&gt;
== iPi Desktop Motion Capture: Single Kinect Sensor Configuration==&lt;br /&gt;
&lt;br /&gt;
This feature is supported in all editions. [[Editions Comparison|Compare Editions]].&lt;br /&gt;
&lt;br /&gt;
iPi Soft uses its own tracking algorithms that give much better accuracy than other Kinect-based mocaps available in the market. This configuration is very easy to use, as it does not require calibration. For those who haven't had experience with mocap systems before, it is a good option to start from.&lt;br /&gt;
&lt;br /&gt;
[[Quick Start Guide for Single Kinect Sensor Configuration]]&lt;br /&gt;
&lt;br /&gt;
[[User Guide for Single Kinect Sensor Configuration]]&lt;br /&gt;
&lt;br /&gt;
== iPi Desktop Motion Capture: Dual Kinect Sensor Configuration ==&lt;br /&gt;
This feature is supported in Basic and Standard editions. [[Editions Comparison|Compare Editions]].&lt;br /&gt;
&lt;br /&gt;
Dual-Kinect configuration combines ease of use and flexibility of a single Kinect with power of multi-camera system. With two Kinects animators can accurately capture complex motions including 360-degrees turns.&lt;br /&gt;
&lt;br /&gt;
[[Quick Start Guide for Dual Kinect Sensor Configuration]]&lt;br /&gt;
&lt;br /&gt;
[[User Guide for Dual Kinect Sensor Configuration]]&lt;br /&gt;
&lt;br /&gt;
== iPi Desktop Motion Capture: Multiple PlayStation Eye Cameras Configuration==&lt;br /&gt;
This feature is supported in Basic (up to 4 cams) and Standard (up to 6 cams) editions ([[Editions Comparison|compare editions]]). Sony PS Eye cameras are recommended as they give very good quality of video at up to 60 fps. Other cameras like webcams or DirectShow-compatible USB or FireWire cameras may be used but are not recommended. The configuration with 3 to 6 Sony PS Eye cameras is the most powerful option. It allows you to track very complex motions in a big capture area (up to 20 by 20 feet or 7 by 7 meters). &lt;br /&gt;
&lt;br /&gt;
[[Quick Start Guide for Multiple PlayStation Eye Cameras Configuration]]&lt;br /&gt;
&lt;br /&gt;
[[Cameras and accessories]]&lt;br /&gt;
&lt;br /&gt;
[[User Guide for Multiple PlayStation Eye Cameras Configuration]]&lt;br /&gt;
&lt;br /&gt;
== iPi Studio Integrated Clean-Up and Motion Transfer ==&lt;br /&gt;
&lt;br /&gt;
{{:Post-Processing}}&lt;br /&gt;
&lt;br /&gt;
[[Troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
== iPi Desktop Motion Capture - Reference ==&lt;br /&gt;
&lt;br /&gt;
===System Requirements===&lt;br /&gt;
&lt;br /&gt;
{{:System Requirements Links}}&lt;br /&gt;
&lt;br /&gt;
===Printable Versions===&lt;br /&gt;
&lt;br /&gt;
[[Single-camera (depth sensor/Kinect) Guide (printable version)|User Guide for Single Kinect Sensor Configuration (printable version)]]&lt;br /&gt;
&lt;br /&gt;
[[User Guide for Dual Kinect Sensor Configuration (printable version)]]&lt;br /&gt;
&lt;br /&gt;
[[Multi-camera Guide (printable version)|User Guide for Multiple PlayStation Eye Cameras Configuration (printable version)]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
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				<updated>2012-01-31T18:04:26Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: uploaded &amp;amp;quot;File:Welcome to ipistudio dlg.png&amp;amp;quot;&lt;/p&gt;
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				<updated>2012-01-31T18:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: uploaded &amp;amp;quot;File:USB controllers.png&amp;amp;quot;&lt;/p&gt;
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				<updated>2012-01-31T18:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: uploaded &amp;amp;quot;File:Tripod.jpg&amp;amp;quot;&lt;/p&gt;
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				<updated>2012-01-31T18:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: uploaded &amp;amp;quot;File:T-pose.png&amp;amp;quot;&lt;/p&gt;
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				<updated>2012-01-31T18:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: uploaded &amp;amp;quot;File:Scene geometry 4cam.png&amp;amp;quot;&lt;/p&gt;
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				<updated>2012-01-31T18:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: uploaded &amp;amp;quot;File:Scene geometry 3cam.png&amp;amp;quot;&lt;/p&gt;
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				<updated>2012-01-31T18:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: uploaded &amp;amp;quot;File:Scene example 3cam.jpg&amp;amp;quot;&lt;/p&gt;
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				<updated>2012-01-31T18:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: uploaded &amp;amp;quot;File:Scene 3d 6cam.png&amp;amp;quot;&lt;/p&gt;
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				<updated>2012-01-31T18:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: uploaded &amp;amp;quot;File:Scene 3d 4cam.jpg&amp;amp;quot;&lt;/p&gt;
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				<updated>2012-01-31T18:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: uploaded &amp;amp;quot;File:Scene 3d 3cam.jpg&amp;amp;quot;&lt;/p&gt;
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				<updated>2012-01-31T18:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: uploaded &amp;amp;quot;File:Ps eye blue dot.png&amp;amp;quot;&lt;/p&gt;
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				<updated>2012-01-31T18:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: uploaded &amp;amp;quot;File:Playstation eye small2.jpg&amp;amp;quot;&lt;/p&gt;
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				<updated>2012-01-31T18:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: uploaded &amp;amp;quot;File:PSensor-install-step9.png&amp;amp;quot;&lt;/p&gt;
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		<summary type="html">&lt;p&gt;WikiSysop: uploaded &amp;amp;quot;File:PSensor-install-step4.png&amp;amp;quot;&lt;/p&gt;
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		<summary type="html">&lt;p&gt;WikiSysop: uploaded &amp;amp;quot;File:No actor.png&amp;amp;quot;&lt;/p&gt;
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				<updated>2012-01-31T18:04:25Z</updated>
		
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		<summary type="html">&lt;p&gt;WikiSysop: uploaded &amp;amp;quot;File:KSensor-recording-TPose.png&amp;amp;quot;&lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/File:KSensor-process-step5.png</id>
		<title>File:KSensor-process-step5.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/File:KSensor-process-step5.png"/>
				<updated>2012-01-31T18:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: uploaded &amp;amp;quot;File:KSensor-process-step5.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/File:KSensor-process-step4a.png</id>
		<title>File:KSensor-process-step4a.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/File:KSensor-process-step4a.png"/>
				<updated>2012-01-31T18:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: uploaded &amp;amp;quot;File:KSensor-process-step4a.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	<entry>
		<id>https://wiki.ipisoft.com/File:KSensor-process-step4.png</id>
		<title>File:KSensor-process-step4.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ipisoft.com/File:KSensor-process-step4.png"/>
				<updated>2012-01-31T18:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;WikiSysop: uploaded &amp;amp;quot;File:KSensor-process-step4.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>	</entry>

	</feed>