NEW! Version 3 of iPi Motion Capture is available. iPi Motion Capture 3 delivers new features for improved workflow including support of Kinect 2, improved arms tracking, simplified calibration and others. Read more >>
This documentation corresponds to version 2 of iPi Motion Capture. The latest documentation for version 3 can be found at https://docs.ipisoft.com/
How-to
From iPiSoft Wiki
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=== How do I change scene orientation? For example, what if I want my 3D character to stand in the coordinate system origin (0, 0, 0) and face Z-axis direction? === | === How do I change scene orientation? For example, what if I want my 3D character to stand in the coordinate system origin (0, 0, 0) and face Z-axis direction? === | ||
| − | Click the | + | Click the '''Recenter Coordinate System on Character''' button on '''Scene''' tab, or check the '''Recenter coordinate system on character in first frame''' option on '''Export''' tab. |
Latest revision as of 18:16, 19 February 2014
How do I change scene orientation? For example, what if I want my 3D character to stand in the coordinate system origin (0, 0, 0) and face Z-axis direction?
Click the Recenter Coordinate System on Character button on Scene tab, or check the Recenter coordinate system on character in first frame option on Export tab.