NEW! Version 3 of iPi Motion Capture is available. iPi Motion Capture 3 delivers new features for improved workflow including support of Kinect 2, improved arms tracking, simplified calibration and others. Read more >>
This documentation corresponds to version 2 of iPi Motion Capture. The latest documentation for version 3 can be found at https://docs.ipisoft.com/
How-to
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(Created page with '== How do I change scene orientation? For example, what if I want my 3D character to stand in the coordinate system origin (0, 0, 0) and face Z-axis direction? == Click the "Rec…')
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(Created page with '== How do I change scene orientation? For example, what if I want my 3D character to stand in the coordinate system origin (0, 0, 0) and face Z-axis direction? == Click the "Rec…')
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Revision as of 10:09, 11 July 2011
How do I change scene orientation? For example, what if I want my 3D character to stand in the coordinate system origin (0, 0, 0) and face Z-axis direction?
Click the "Recenter Coordinate System on Character" button on "Scene" tab, or check the "Recenter coordinate system on character in first frame" option on "Export" tab.