NEW!  Version 3 of iPi Motion Capture is available. iPi Motion Capture 3 delivers new features for improved workflow including support of Kinect 2, improved arms tracking, simplified calibration and others. Read more >>

This documentation corresponds to version 2 of iPi Motion Capture. The latest documentation for version 3 can be found at https://docs.ipisoft.com/

How-to

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(Created page with '== How do I change scene orientation? For example, what if I want my 3D character to stand in the coordinate system origin (0, 0, 0) and face Z-axis direction? == Click the "Rec…')
 
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== How do I change scene orientation? For example, what if I want my 3D character to stand in the coordinate system origin (0, 0, 0) and face Z-axis direction? ==
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=== How do I change scene orientation? For example, what if I want my 3D character to stand in the coordinate system origin (0, 0, 0) and face Z-axis direction? ===
  
 
Click the "Recenter Coordinate System on Character" button on "Scene" tab, or check the "Recenter coordinate system on character in first frame" option on "Export" tab.
 
Click the "Recenter Coordinate System on Character" button on "Scene" tab, or check the "Recenter coordinate system on character in first frame" option on "Export" tab.

Revision as of 10:12, 11 July 2011

How do I change scene orientation? For example, what if I want my 3D character to stand in the coordinate system origin (0, 0, 0) and face Z-axis direction?

Click the "Recenter Coordinate System on Character" button on "Scene" tab, or check the "Recenter coordinate system on character in first frame" option on "Export" tab.

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