NEW!  Version 3 of iPi Motion Capture is available. iPi Motion Capture 3 delivers new features for improved workflow including support of Kinect 2, improved arms tracking, simplified calibration and others. Read more >>

This documentation corresponds to version 2 of iPi Motion Capture. The latest documentation for version 3 can be found at https://docs.ipisoft.com/

Keyboard Shortcuts (iPi Mocap Studio)

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Contents

Timeline Navigation

space
Play/pause (also stops active processing pass if any)
M
Go to the first frame of region of interest (if current position belongs to it) or to the first frame of video (if current position is out of region of interest)
<
,
Go to the previous frame
>
.
Go to the next frame
 ?
/
Go to the last frame of region of interest (if current position belongs to it) or to the last frame of video (if current position is out of region of interest)
I
Set the beginning of region of interest to the current frame
O
Set the end of region of interest to the current frame

3D Tools and Cameras Switching

 !
1
Switch to the first camera view (same as clicking on Camera 1 button in the toolbar)
@
2
Switch to the second camera view if exists (same as clicking on Camera 2 button in the toolbar)
#
3
Switch to the third camera view if exists (same as clicking on Camera 3 button in the toolbar)
$
4
Switch to the fourth camera view if exists (same as clicking on Camera 4 button in the toolbar)
 %
5
Switch to the fifth camera view if exists (same as clicking on Camera 5 button in the toolbar)
^
6
Switch to the sixth camera view if exists (same as clicking on Camera 6 button in the toolbar)
S
Switch to selection tool (same as clicking on Select button in the toolbar
Q
Switch to move tool (same as clicking on Move button in the toolbar
W
Switch to rotation tool (same as clicking on Rotate button in the toolbar
E
Switch to inverse kinematic (IK) tool (same as clicking on IK button in the toolbar

Skeleton Navigation

{
[
Move to the parent bone
}
]
Move to the child bone if exists or to the next sibling bone otherwise
Shift
+
{
[
Move to the previous sibling bone (cyclic)
Shift
+
}
]
Move to the next sibling bone (cyclic)

Processing Commands

Ctrl
+
Shift
+
>
.
Track forward
Ctrl
+
Shift
+
<
,
Track backward
Ctrl
+
Shift
+
R
Refit pose
Ctrl
+
Shift
+
J
Apply jitter removal
Ctrl
+
Shift
+
A
Analyze actor appearance
Ctrl
+
Shift
+
Increase trajectory filtering
Ctrl
+
Shift
+
Decrease trajectory filtering

File Commands

Ctrl
+
N
Create new project from .iPiVideo file (same as clicking on New button in the toolbar)
Ctrl
+
O
Open existing project file (.iPiMocap or .iPiMocapTrial) from disk (same as clicking on Open button in the toolbar)
Ctrl
+
S
Save current project to disk (same as clicking on Save button in the toolbar)
Ctrl
+
I
Open animation from BVH/FBX/SMD file for playback
Ctrl
+
T
Import target character from BVH/FBX/DAE/SMD/DMX file for motion transfer
Ctrl
+
E
Export resulting animation for region of interest as BVH/FBX/DAE/SMD/DMX file

Edit Commands

Ctrl
+
Z
Undo the latest changes
Ctrl
+
Y
Redo the latest changes which have been undone before
Ctrl
+
C
Copy entire character pose to Clipboard (use Ctrl+V to paste)
Ctrl
+
B
Copy selected bone rotation to Clipboard (use Ctrl+V to paste)
Ctrl
+
Shift
+
C
Copy rotations of selected bone and all its children (including all descendants) to Clipboard (use Ctrl+V to paste)
Ctrl
+
V
Paste character pose (entire or separate bones) from Clipboard to current frame
Ctrl
+
Shift
+
V
Paste character pose (entire or separate bones) from Clipboard to all frames of region of interest
Ctrl
+
D
Delete character pose in current frame that will reset it to default T-pose
Ctrl
+
L
Load character pose (entire or separate bones) from file on disk to Clipboard (after loading pose can be paste using Ctrl+V)
Ctrl
+
P
Save character pose (entire or separate bones) from Clipboard to file on disk (this command is available if pose was copied to Clipboard using one of the Ctrl+C, Ctrl+Shift+C, Ctrl+B commands)

Batch Commands

Ctrl
+
Shift
+
B
Start/stop adding passes to the current batch
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