NEW! Version 3 of iPi Motion Capture is available. iPi Motion Capture 3 delivers new features for improved workflow including support of Kinect 2, improved arms tracking, simplified calibration and others. Read more >>
This documentation corresponds to version 2 of iPi Motion Capture. The latest documentation for version 3 can be found at https://docs.ipisoft.com/
Keyboard Shortcuts (iPi Mocap Studio)
From iPiSoft Wiki
(Difference between revisions)
| Line 6: | Line 6: | ||
{{KeyboardShortcut|>|.|Go to the next frame}} | {{KeyboardShortcut|>|.|Go to the next frame}} | ||
{{KeyboardShortcut|?|/|Go to the last frame of region of interest (if current position belongs to it) or to the last frame of video (if current position is out of region of interest)}} | {{KeyboardShortcut|?|/|Go to the last frame of region of interest (if current position belongs to it) or to the last frame of video (if current position is out of region of interest)}} | ||
| + | {{KeyboardShortcut|I||Set the beginning of region of interest to the current frame}} | ||
| + | {{KeyboardShortcut|O||Set the end of region of interest to the current frame}} | ||
</table> | </table> | ||
| Line 30: | Line 32: | ||
{{CtrlKeyboardShortcut|T||Import target character from BVH/FBX/DAE/SMD/DMX file for motion transfer}} | {{CtrlKeyboardShortcut|T||Import target character from BVH/FBX/DAE/SMD/DMX file for motion transfer}} | ||
{{CtrlKeyboardShortcut|E||Export resulted animation for region of interest as BVH/FBX/DAE/SMD/DMX file}} | {{CtrlKeyboardShortcut|E||Export resulted animation for region of interest as BVH/FBX/DAE/SMD/DMX file}} | ||
| + | </table> | ||
| + | |||
| + | ==== Edit Commands ==== | ||
| + | <table> | ||
| + | {{CtrlKeyboardShortcut|Z||Undo the latest changes}} | ||
| + | {{CtrlKeyboardShortcut|Y||Redo the latest changes which have been undone before}} | ||
| + | {{CtrlKeyboardShortcut|C||Copy entire character pose to Clipboard (use <tt>Ctrl+V</tt> to paste)}} | ||
| + | {{CtrlKeyboardShortcut|B||Copy selected bone rotation to Clipboard (use <tt>Ctrl+V</tt> to paste)}} | ||
| + | {{CtrlShiftKeyboardShortcut|C||Copy rotations of selected bone and all its children (including all descendants) to Clipboard (use <tt>Ctrl+V</tt> to paste)}} | ||
| + | {{CtrlKeyboardShortcut|V||Paste character pose (entire or separate bones) from Clipboard to current frame}} | ||
| + | {{CtrlShiftKeyboardShortcut|V||Paste character pose (entire or separate bones) from Clipboard to all frames of region of interest}} | ||
| + | {{CtrlKeyboardShortcut|D||Delete character pose in current frame that is reset it to default T-pose}} | ||
| + | {{CtrlKeyboardShortcut|L||Load character pose (entire or separate bones) from file on disk to Clipboard (after loading pose can be paste using <tt>Ctrl+V</tt>)}} | ||
| + | {{CtrlKeyboardShortcut|P||Save character pose (entire or separate bones) from Clipboard to file on disk (this command is available if pose was copied to Clipboard using one of the <tt>Ctrl+C</tt>, <tt>Ctrl+Shift+C</tt>, <tt>Ctrl+B</tt> commands)}} | ||
</table> | </table> | ||
Revision as of 11:41, 12 December 2012
Contents |
| — | Play/pause (also stops active processing pass if any) | |
| — | Go to the first frame of region of interest (if current position belongs to it) or to the first frame of video (if current position is out of region of interest) | |
| — | Go to the previous frame | |
| — | Go to the next frame | |
| — | Go to the last frame of region of interest (if current position belongs to it) or to the last frame of video (if current position is out of region of interest) | |
| — | Set the beginning of region of interest to the current frame | |
| — | Set the end of region of interest to the current frame |
3D Tools and Cameras Switching
| — | Switch to the first camera view (same as clicking on Camera 1 button in the toolbar) | |
| — | Switch to the second camera view if exists (same as clicking on Camera 2 button in the toolbar) | |
| — | Switch to the third camera view if exists (same as clicking on Camera 3 button in the toolbar) | |
| — | Switch to the fourth camera view if exists (same as clicking on Camera 4 button in the toolbar) | |
| — | Switch to the fifth camera view if exists (same as clicking on Camera 5 button in the toolbar) | |
| — | Switch to the sixth camera view if exists (same as clicking on Camera 6 button in the toolbar) | |
| — | Switch to selection tool (same as clicking on Select button in the toolbar | |
| — | Switch to move tool (same as clicking on Move button in the toolbar | |
| — | Switch to rotation tool (same as clicking on Rotate button in the toolbar | |
| — | Switch to inverse kinematic (IK) tool (same as clicking on IK button in the toolbar |
File Commands
| — | Create new project from .iPiVideo file (same as clicking on New button in the toolbar) | |||
| — | Open existing project file (.iPiMocap or .iPiMocapTrial) from disk (same as clicking on Open button in the toolbar) | |||
| — | Save current project to disk (same as clicking on Save button in the toolbar) | |||
| — | Open animation from BVH/FBX/SMD file for playback | |||
| — | Import target character from BVH/FBX/DAE/SMD/DMX file for motion transfer | |||
| — | Export resulted animation for region of interest as BVH/FBX/DAE/SMD/DMX file |
Edit Commands
| — | Undo the latest changes | |||||
| — | Redo the latest changes which have been undone before | |||||
| — | Copy entire character pose to Clipboard (use Ctrl+V to paste) | |||||
| — | Copy selected bone rotation to Clipboard (use Ctrl+V to paste) | |||||
| — | Copy rotations of selected bone and all its children (including all descendants) to Clipboard (use Ctrl+V to paste) | |||||
| — | Paste character pose (entire or separate bones) from Clipboard to current frame | |||||
| — | Paste character pose (entire or separate bones) from Clipboard to all frames of region of interest | |||||
| — | Delete character pose in current frame that is reset it to default T-pose | |||||
| — | Load character pose (entire or separate bones) from file on disk to Clipboard (after loading pose can be paste using Ctrl+V) | |||||
| — | Save character pose (entire or separate bones) from Clipboard to file on disk (this command is available if pose was copied to Clipboard using one of the Ctrl+C, Ctrl+Shift+C, Ctrl+B commands) |