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| Line 22: |
Line 22: |
| | {{KeyboardShortcut|W||Switch to rotation tool (same as clicking on '''Rotate''' button in the toolbar}} | | {{KeyboardShortcut|W||Switch to rotation tool (same as clicking on '''Rotate''' button in the toolbar}} |
| | {{KeyboardShortcut|E||Switch to inverse kinematic (IK) tool (same as clicking on '''IK''' button in the toolbar}} | | {{KeyboardShortcut|E||Switch to inverse kinematic (IK) tool (same as clicking on '''IK''' button in the toolbar}} |
| | + | </table> |
| | + | |
| | + | ==== Skeleton Navigation ==== |
| | + | <table> |
| | + | {{KeyboardShortcut|{|[|Move to the parent bone}} |
| | + | {{KeyboardShortcut|}|]|Move to the child bone if exists or to the next sibling bone otherwise}} |
| | + | {{ShiftKeyboardShortcut|{|[|Move to the previous sibling bone (cyclic)}} |
| | + | {{ShiftKeyboardShortcut|}|]|Move to the next sibling bone (cyclic)}} |
| | + | </table> |
| | + | |
| | + | ==== Processing Commands ==== |
| | + | <table> |
| | + | {{CtrlShiftKeyboardShortcut|>|.|Track forward}} |
| | + | {{CtrlShiftKeyboardShortcut|<|,|Track backward}} |
| | + | {{CtrlShiftKeyboardShortcut|R||Refit pose}} |
| | + | {{CtrlShiftKeyboardShortcut|J||Apply jitter removal}} |
| | + | {{CtrlShiftKeyboardShortcut|A||Analyze actor appearance}} |
| | + | {{CtrlShiftKeyboardShortcut|↑||Increase trajectory filtering}} |
| | + | {{CtrlShiftKeyboardShortcut|↓||Decrease trajectory filtering}} |
| | </table> | | </table> |
| | | | |
!
1
| — | Switch to the first camera view (same as clicking on Camera 1 button in the toolbar) |
@
2
| — | Switch to the second camera view if exists (same as clicking on Camera 2 button in the toolbar) |
#
3
| — | Switch to the third camera view if exists (same as clicking on Camera 3 button in the toolbar) |
$
4
| — | Switch to the fourth camera view if exists (same as clicking on Camera 4 button in the toolbar) |
%
5
| — | Switch to the fifth camera view if exists (same as clicking on Camera 5 button in the toolbar) |
^
6
| — | Switch to the sixth camera view if exists (same as clicking on Camera 6 button in the toolbar) |
S
| — | Switch to selection tool (same as clicking on Select button in the toolbar |
Q
| — | Switch to move tool (same as clicking on Move button in the toolbar |
W
| — | Switch to rotation tool (same as clicking on Rotate button in the toolbar |
E
| — | Switch to inverse kinematic (IK) tool (same as clicking on IK button in the toolbar |
| — | Undo the latest changes |
| — | Redo the latest changes which have been undone before |
| — | Copy entire character pose to Clipboard (use Ctrl+V to paste) |
| — | Copy selected bone rotation to Clipboard (use Ctrl+V to paste) |
| — | Copy rotations of selected bone and all its children (including all descendants) to Clipboard (use Ctrl+V to paste) |
| — | Paste character pose (entire or separate bones) from Clipboard to current frame |
| — | Paste character pose (entire or separate bones) from Clipboard to all frames of region of interest |
| — | Delete character pose in current frame that is reset it to default T-pose |
| — | Load character pose (entire or separate bones) from file on disk to Clipboard (after loading pose can be paste using Ctrl+V) |
| — | Save character pose (entire or separate bones) from Clipboard to file on disk (this command is available if pose was copied to Clipboard using one of the Ctrl+C, Ctrl+Shift+C, Ctrl+B commands) |