NEW! Version 3 of iPi Motion Capture is available. iPi Motion Capture 3 delivers new features for improved workflow including support of Kinect 2, improved arms tracking, simplified calibration and others. Read more >>
This documentation corresponds to version 2 of iPi Motion Capture. The latest documentation for version 3 can be found at https://docs.ipisoft.com/
Keyboard Shortcuts (iPi Mocap Studio)
From iPiSoft Wiki
(Difference between revisions)
(→File Commands) |
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{{CtrlKeyboardShortcut|I||Open animation from BVH/FBX/SMD file for playback}} | {{CtrlKeyboardShortcut|I||Open animation from BVH/FBX/SMD file for playback}} | ||
{{CtrlKeyboardShortcut|T||Import target character from BVH/FBX/DAE/SMD/DMX file for motion transfer}} | {{CtrlKeyboardShortcut|T||Import target character from BVH/FBX/DAE/SMD/DMX file for motion transfer}} | ||
| − | {{CtrlKeyboardShortcut|E||Export | + | {{CtrlKeyboardShortcut|E||Export resulting animation for region of interest as BVH/FBX/DAE/SMD/DMX file}} |
</table> | </table> | ||
Revision as of 15:48, 13 December 2012
Contents |
| — | Play/pause (also stops active processing pass if any) | |
| — | Go to the first frame of region of interest (if current position belongs to it) or to the first frame of video (if current position is out of region of interest) | |
| — | Go to the previous frame | |
| — | Go to the next frame | |
| — | Go to the last frame of region of interest (if current position belongs to it) or to the last frame of video (if current position is out of region of interest) | |
| — | Set the beginning of region of interest to the current frame | |
| — | Set the end of region of interest to the current frame |
3D Tools and Cameras Switching
| — | Switch to the first camera view (same as clicking on Camera 1 button in the toolbar) | |
| — | Switch to the second camera view if exists (same as clicking on Camera 2 button in the toolbar) | |
| — | Switch to the third camera view if exists (same as clicking on Camera 3 button in the toolbar) | |
| — | Switch to the fourth camera view if exists (same as clicking on Camera 4 button in the toolbar) | |
| — | Switch to the fifth camera view if exists (same as clicking on Camera 5 button in the toolbar) | |
| — | Switch to the sixth camera view if exists (same as clicking on Camera 6 button in the toolbar) | |
| — | Switch to selection tool (same as clicking on Select button in the toolbar | |
| — | Switch to move tool (same as clicking on Move button in the toolbar | |
| — | Switch to rotation tool (same as clicking on Rotate button in the toolbar | |
| — | Switch to inverse kinematic (IK) tool (same as clicking on IK button in the toolbar |
| — | Move to the parent bone | ||||
| — | Move to the child bone if exists or to the next sibling bone otherwise | ||||
| — | Move to the previous sibling bone (cyclic) | |||
| — | Move to the next sibling bone (cyclic) |
Processing Commands
| — | Track forward | |||||
| — | Track backward | |||||
| — | Refit pose | |||||
| — | Apply jitter removal | |||||
| — | Analyze actor appearance | |||||
| — | Increase trajectory filtering | |||||
| — | Decrease trajectory filtering |
File Commands
| — | Create new project from .iPiVideo file (same as clicking on New button in the toolbar) | |||
| — | Open existing project file (.iPiMocap or .iPiMocapTrial) from disk (same as clicking on Open button in the toolbar) | |||
| — | Save current project to disk (same as clicking on Save button in the toolbar) | |||
| — | Open animation from BVH/FBX/SMD file for playback | |||
| — | Import target character from BVH/FBX/DAE/SMD/DMX file for motion transfer | |||
| — | Export resulting animation for region of interest as BVH/FBX/DAE/SMD/DMX file |
Edit Commands
| — | Undo the latest changes | |||||
| — | Redo the latest changes which have been undone before | |||||
| — | Copy entire character pose to Clipboard (use Ctrl+V to paste) | |||||
| — | Copy selected bone rotation to Clipboard (use Ctrl+V to paste) | |||||
| — | Copy rotations of selected bone and all its children (including all descendants) to Clipboard (use Ctrl+V to paste) | |||||
| — | Paste character pose (entire or separate bones) from Clipboard to current frame | |||||
| — | Paste character pose (entire or separate bones) from Clipboard to all frames of region of interest | |||||
| — | Delete character pose in current frame that is reset it to default T-pose | |||||
| — | Load character pose (entire or separate bones) from file on disk to Clipboard (after loading pose can be paste using Ctrl+V) | |||||
| — | Save character pose (entire or separate bones) from Clipboard to file on disk (this command is available if pose was copied to Clipboard using one of the Ctrl+C, Ctrl+Shift+C, Ctrl+B commands) |