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This documentation corresponds to version 2 of iPi Motion Capture. The latest documentation for version 3 can be found at https://docs.ipisoft.com/

Biomechanical Analysis

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Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Extension'''.
 
Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Extension'''.
  
'''iPi Biomech Extension''' is a convenient tool for in-depth biomechanical analysis on tracking data. It includes visualization of tracking data and its export to various formats. It can be used for:
+
'''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis on tracking data. It includes visualization of tracking data and its export to various formats. It can be used for:
 
* Gait analysis and rehabilitation
 
* Gait analysis and rehabilitation
 
* Sports motion analysis
 
* Sports motion analysis
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Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office.  
 
Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office.  
 
<table><tr><td style="vertical-align: top;">
 
<table><tr><td style="vertical-align: top;">
With '''iPi Biomech Extension''' you can:
+
With '''iPi Biomech Add-on''' you can:
  
 
* Get '''Linear and Angular Quantities''' for selected bones, including
 
* Get '''Linear and Angular Quantities''' for selected bones, including
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</tr></table>
 
</tr></table>
  
<blockquote>'''Note.''' '''iPi Biomech Extension''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. 30-days free trial provided. </blockquote>
+
<blockquote>'''Note.''' '''iPi Biomech Add-on''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. 30-days free trial provided. </blockquote>
  
 
=== Glossary ===
 
=== Glossary ===
  
;Linear quantities: Quantities derived from linear coordinate of joint in which bone is connected to parent bone, includes
+
;Linear quantities: Quantities derived from linear coordinate of joint in which bone is connected to parent bone, include:
 
::* Coordinate
 
::* Coordinate
 
::* Velocity  
 
::* Velocity  
 
::* Acceleration
 
::* Acceleration
  
;Angular quantities: Quantities derived from Euler angle bone
+
;Angular quantities: Quantities derived from Euler angle of bone, include:
 
::* [http://en.wikipedia.org/wiki/Euler_angles Euler angle]
 
::* [http://en.wikipedia.org/wiki/Euler_angles Euler angle]
 
::* Angular velocity  
 
::* Angular velocity  
 
::* Angular acceleration
 
::* Angular acceleration
  
;Batch Step (or just Step): Element of batch. Consists of the following information:
+
;Linear coordinate system: Coordinate system used for '''linear quantities''', can be:
::* Input Mocap project file name
+
::* Absolute (relative to ground) - axis are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)
::* Output Mocap project file name (by default is the same as input)
+
::* Relative to center of mass - axis are shown by selecting Move tool; center is in the actor model center of mass
::* Processing Pass (see above)
+
::* Relative to parent joint - axis are shown by selecting Move tool; center coincides with the coordinates of parent bone
::* Values of Parameters of the Pass
+
::* Current Timeline Position (or just Frame)
+
::* Region-of-Interest
+
  
;Batch: Sequence of Batch Steps. Can be saved to disk, loaded from disk, executed.=== License and Trial ===
+
;Angular coordinate system: Coordinate system used for '''angular quantities''', can be:
 +
::* Absolute (relative to ground) - in this system rotations are defined relative to ground
 +
::* Local (Relative to parent bone) - in this system rotations are defined relative to parent bone
 +
 
 +
;Euler angles system: Set of rotations which defines Euler angles, see [http://en.wikipedia.org/wiki/Euler_angles#Conventions here]
 +
 
 +
 
 +
 
 +
=== License and Trial ===
  
 
'''iPi Biomech Extension''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. You can order your license [http://ipisoft.com/biomech here], or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, '''Biomech''' tab will appear in [[iPi Mocap Studio]] control panel. Follow the steps below to start working with '''iPi Biomech Extension'''
 
'''iPi Biomech Extension''' requires separate license key, which you need to activate in addition to [[iPi Mocap Studio]] license key. You can order your license [http://ipisoft.com/biomech here], or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, '''Biomech''' tab will appear in [[iPi Mocap Studio]] control panel. Follow the steps below to start working with '''iPi Biomech Extension'''
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# Select '''linear quantities''' for analysis
 
# Select '''linear quantities''' for analysis
 
# Select output '''units''' for each quantity
 
# Select output '''units''' for each quantity
# Select linear '''coordinate system'''
+
# Select '''linear coordinate system'''
 +
 
 
# Select '''angular quantities''' for analysis
 
# Select '''angular quantities''' for analysis
 
# Select output '''units''' for each quantity
 
# Select output '''units''' for each quantity
# Select angular '''coordinate system'''
+
# Select '''angular coordinate system'''
 +
# Select '''Euler angles system'''
 
#: [[Image:iPi-Biomech-2-3.png]]
 
#: [[Image:iPi-Biomech-2-3.png]]
  

Revision as of 18:11, 12 February 2014

Contents

Introduction

Starting from version 2.6, iPi Mocap Studio includes iPi Biomech Extension.

iPi Biomech Add-on is a convenient tool for in-depth biomechanical analysis on tracking data. It includes visualization of tracking data and its export to various formats. It can be used for:

  • Gait analysis and rehabilitation
  • Sports motion analysis
  • Research in 3D human kinematics

Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office.

With iPi Biomech Add-on you can:

  • Get Linear and Angular Quantities for selected bones, including
    • Linear coordinate, velocity, acceleration
    • Euler angles, angular velocity and acceleration
  • Select convenient coordinate systems
    • Linear: Absolute (relative to floor), Relative to parent joint, Relative to center of mass
    • Angular: Absolute (relative to floor), Relative to parent joint
  • Plot values of selected metrics
  • Export bones motion data to file
  • Export point clouds obtained from depth sensors to file
IPi-Biomech-1-1.jpg
Note. iPi Biomech Add-on requires separate license key, which you need to activate in addition to iPi Mocap Studio license key. 30-days free trial provided.

Glossary

Linear quantities
Quantities derived from linear coordinate of joint in which bone is connected to parent bone, include:
  • Coordinate
  • Velocity
  • Acceleration
Angular quantities
Quantities derived from Euler angle of bone, include:
Linear coordinate system
Coordinate system used for linear quantities, can be:
  • Absolute (relative to ground) - axis are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)
  • Relative to center of mass - axis are shown by selecting Move tool; center is in the actor model center of mass
  • Relative to parent joint - axis are shown by selecting Move tool; center coincides with the coordinates of parent bone
Angular coordinate system
Coordinate system used for angular quantities, can be:
  • Absolute (relative to ground) - in this system rotations are defined relative to ground
  • Local (Relative to parent bone) - in this system rotations are defined relative to parent bone
Euler angles system
Set of rotations which defines Euler angles, see here


License and Trial

iPi Biomech Extension requires separate license key, which you need to activate in addition to iPi Mocap Studio license key. You can order your license here, or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, Biomech tab will appear in iPi Mocap Studio control panel. Follow the steps below to start working with iPi Biomech Extension

  1. Switch to Biomech tab.
  2. Press Activate button
  3. Press Start 30-days Free Trial Period or Enter Biomech License Key and follow further on-screen instructions
    IPi-Biomech-2-1.png
Note. If you do not have iPi Mocap Studio license key, you can order it here or activate 30-days free trial. If your Studio trial has expired, you will not be able to export biomech data as well as animation. But you can still plot biomech data.

Select Data for Analysis

First you need to select data that you will analyze

  1. Select bones
    • (1) Check corresponding bones to include them in analysis
    • (2) On the top of the list you can see "special" bones - Center of mass, Center of mass projection to the ground. The rest of the list are bones from internal iPi rig.
    • (3) You can include finger bones into analysis by expanding hand bone (RHand and / or LHand). However, fingers are not tracked due to insufficient resolution of off-the-shelf cameras, so they just keep attached to hand joint (RHand or LHand), remaining in default position related to hand
    • (4) You can select all bones by clicking to checkbox in the header. Fingers will be included only if hand bone is expanded.
    • (5) You can change bones listbox height using splitter at the bottom.
    IPi-Biomech-2-2.png
  2. Select linear quantities for analysis
  3. Select output units for each quantity
  4. Select linear coordinate system
  1. Select angular quantities for analysis
  2. Select output units for each quantity
  3. Select angular coordinate system
  4. Select Euler angles system
    IPi-Biomech-2-3.png

Plot Data

Export Motion Data

Export Point Cloud

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