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This documentation corresponds to version 2 of iPi Motion Capture. The latest documentation for version 3 can be found at https://docs.ipisoft.com/
Biomechanical Analysis
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=== Introduction === | === Introduction === | ||
| − | Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech | + | Starting from version 2.6, [[iPi Mocap Studio]] includes '''iPi Biomech Add-on'''. |
'''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis on tracking data. It includes visualization of tracking data and its export to various formats. It can be used for: | '''iPi Biomech Add-on''' is a convenient tool for in-depth biomechanical analysis on tracking data. It includes visualization of tracking data and its export to various formats. It can be used for: | ||
Revision as of 18:19, 12 February 2014
Contents |
Introduction
Starting from version 2.6, iPi Mocap Studio includes iPi Biomech Add-on.
iPi Biomech Add-on is a convenient tool for in-depth biomechanical analysis on tracking data. It includes visualization of tracking data and its export to various formats. It can be used for:
- Gait analysis and rehabilitation
- Sports motion analysis
- Research in 3D human kinematics
Markerless tracking technology does not require clumsy suits, and work in real-life environments like regular office.
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With iPi Biomech Add-on you can:
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Note. iPi Biomech Add-on requires separate license key, which you need to activate in addition to iPi Mocap Studio license key. 30-days free trial provided.
Glossary
- Linear quantities
- Quantities derived from linear coordinate of joint in which bone is connected to parent bone, include:
- Coordinate
- Velocity
- Acceleration
- Angular quantities
- Quantities derived from Euler angle of bone, include:
- Euler angle
- Angular velocity
- Angular acceleration
- Linear coordinate system
- Coordinate system used for linear quantities, can be:
- Absolute (relative to ground) - axis are shown by selecting Move tool; center is automatically set during calibration (it's z-coordinate is always 0)
- Relative to center of mass - axis are shown by selecting Move tool; center is in the actor model center of mass
- Relative to parent joint - axis are shown by selecting Move tool; center coincides with the coordinates of parent bone
- Angular coordinate system
- Coordinate system used for angular quantities, can be:
- Absolute (relative to ground) - in this system rotations are defined relative to ground
- Local (Relative to parent bone) - in this system rotations are defined relative to parent bone
- Euler angles system
- Set of rotations which defines Euler angles, see here
- Unit
- Measurement unit of physical quantity
License and Trial
iPi Biomech Extension requires separate license key, which you need to activate in addition to iPi Mocap Studio license key. You can order your license here, or activate 30-days free trial. As soon as you install (or auto-update to) version 2.6 or higher, Biomech tab will appear in iPi Mocap Studio control panel. Follow the steps below to start working with iPi Biomech Extension
- Switch to Biomech tab.
- Press Activate button
- Press Start 30-days Free Trial Period or Enter Biomech License Key and follow further on-screen instructions
Note. If you do not have iPi Mocap Studio license key, you can order it here or activate 30-days free trial. If your Studio trial has expired, you will not be able to export biomech data as well as animation. But you can still plot biomech data.
Select Data for Analysis
First you need to select data that you will analyze
- Select bones
- (1) Check corresponding bones to include them in analysis
- (2) On the top of the list you can see "special" bones - Center of mass, Center of mass projection to the ground. The rest of the list are bones from internal iPi rig.
- (3) You can include finger bones into analysis by expanding hand bone (RHand and / or LHand). However, fingers are not tracked due to insufficient resolution of off-the-shelf cameras, so they just keep attached to hand joint (RHand or LHand), remaining in default position related to hand
- (4) You can select all bones by clicking to checkbox in the header. Fingers will be included only if hand bone is expanded.
- (5) You can change bones listbox height using splitter at the bottom.
- Select linear quantities for analysis
- Select output units for each quantity
- Select linear coordinate system
- Select angular quantities for analysis
- Select output units for each quantity
- Select angular coordinate system
- Select Euler angles system


