NEW! Version 3 of iPi Motion Capture is available. iPi Motion Capture 3 delivers new features for improved workflow including support of Kinect 2, improved arms tracking, simplified calibration and others. Read more >>
This documentation corresponds to version 2 of iPi Motion Capture. The latest documentation for version 3 can be found at https://docs.ipisoft.com/
Keyboard Shortcuts (iPi Mocap Studio)
From iPiSoft Wiki
(Difference between revisions)
(Created page with "==== Timeline Navigation ==== <table> {{KeyboardShortcut|<sub>space</sub>||Play/pause (also stops active processing pass if any)}} {{KeyboardShortcut|M||Go to the first frame of ...") |
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{{KeyboardShortcut|!|1|Switch to the first camera view (same as clicking on '''Camera 1''' button in the toolbar)}} | {{KeyboardShortcut|!|1|Switch to the first camera view (same as clicking on '''Camera 1''' button in the toolbar)}} | ||
| − | {{KeyboardShortcut| | + | {{KeyboardShortcut|@|2|Switch to the second camera view if exists (same as clicking on '''Camera 2''' button in the toolbar)}} |
| − | {{KeyboardShortcut| | + | {{KeyboardShortcut|#|3|Switch to the third camera view if exists (same as clicking on '''Camera 3''' button in the toolbar)}} |
| − | {{KeyboardShortcut| | + | {{KeyboardShortcut|$|4|Switch to the fourth camera view if exists (same as clicking on '''Camera 4''' button in the toolbar)}} |
| − | {{KeyboardShortcut| | + | {{KeyboardShortcut|%|5|Switch to the fifth camera view if exists (same as clicking on '''Camera 5''' button in the toolbar)}} |
| − | {{KeyboardShortcut| | + | {{KeyboardShortcut|^|6|Switch to the sixth camera view if exists (same as clicking on '''Camera 6''' button in the toolbar)}} |
{{KeyboardShortcut|S||Switch to selection tool (same as clicking on '''Select''' button in the toolbar}} | {{KeyboardShortcut|S||Switch to selection tool (same as clicking on '''Select''' button in the toolbar}} | ||
{{KeyboardShortcut|Q||Switch to move tool (same as clicking on '''Move''' button in the toolbar}} | {{KeyboardShortcut|Q||Switch to move tool (same as clicking on '''Move''' button in the toolbar}} | ||
Revision as of 16:47, 11 December 2012
| — | Play/pause (also stops active processing pass if any) | |
| — | Go to the first frame of region of interest (if current position belongs to it) or to the first frame of video (if current position is out of region of interest) | |
| — | Go to the previous frame | |
| — | Go to the next frame | |
| — | Go to the last frame of region of interest (if current position belongs to it) or to the last frame of video (if current position is out of region of interest) |
3D Tools and Cameras Switching
| — | Switch to the first camera view (same as clicking on Camera 1 button in the toolbar) | |
| — | Switch to the second camera view if exists (same as clicking on Camera 2 button in the toolbar) | |
| — | Switch to the third camera view if exists (same as clicking on Camera 3 button in the toolbar) | |
| — | Switch to the fourth camera view if exists (same as clicking on Camera 4 button in the toolbar) | |
| — | Switch to the fifth camera view if exists (same as clicking on Camera 5 button in the toolbar) | |
| — | Switch to the sixth camera view if exists (same as clicking on Camera 6 button in the toolbar) | |
| — | Switch to selection tool (same as clicking on Select button in the toolbar | |
| — | Switch to move tool (same as clicking on Move button in the toolbar | |
| — | Switch to rotation tool (same as clicking on Rotate button in the toolbar | |
| — | Switch to inverse kinematic (IK) tool (same as clicking on IK button in the toolbar |
File Commands
| — | Create new project from .iPiVideo file (same as clicking on New button in the toolbar) | |||
| — | Open existing project file (.iPiMocap or .iPiMocapTrial) from disk (same as clicking on Open button in the toolbar) | |||
| — | Save current project to disk (same as clicking on Save button in the toolbar) | |||
| — | Open animation from BVH/FBX/SMD file for playback | |||
| — | Import target character from BVH/FBX/DAE/SMD/DMX file for motion transfer | |||
| — | Export resulted animation for region of interest as BVH/FBX/DAE/SMD/DMX file |